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Feature #454 » 0051-Granularity-Adjust-startunits.patch

main - Marko Lindqvist, 04/14/2024 12:18 PM

View differences:

data/granularity/game.ruleset
set =
{ "name", "value", "lock"
"startunits", "c", TRUE
"startunits", "ccx", TRUE
"dispersion", 2, FALSE
}
data/granularity/units.ruleset
uk_gold = 0
tp_defense = "Alight"
flags = "Workers", "Cities"
roles = "ExplorerStartUnit", "Firstbuild", "CitiesStartUnit"
roles = "Firstbuild", "CitiesStartUnit"
helptext = _("\
Nomads can both fight and found new cities, but unlike specialized \
units they cost two population points to build.\
......
uk_gold = 0
tp_defense = "Alight"
;flags =
roles = "Firstbuild"
roles = "Firstbuild", "ExplorerStartUnit"
helptext = _("\
Warriors are the first unit specialized in war.\
")
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