Feature #476 » 0055-Granularity-Add-Engineering.patch
data/granularity/README.granularity | ||
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* Units with zero defense value can be captured by any military unit
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* In the beginning cities can grow up to size 4. Various techs increase
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the maximum size.
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* Units cannot be upgraded before Engineering is known
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data/granularity/actions.ruleset | ||
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"Activity", "Fortified", "Local", FALSE
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}
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[enabler_upgrade_unit]
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action = "Upgrade Unit"
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actor_reqs =
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{ "type", "name", "range", "present"
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"Tech", "Engineering", "Player", TRUE
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"DiplRel", "Foreign", "Local", FALSE
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}
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[enabler_conquer_city_tribal]
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action = "Conquer City"
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actor_reqs =
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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;helptext =
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[advance_engineering]
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name = _("Engineering")
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req1 = "Siege Engines"
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req2 = "Military Constructs"
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flags = ""
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graphic = "a.engineering"
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graphic_alt = "-"
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helptext = _("\
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Makes it possible to upgrade units in cities.\
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")
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[advance_fire]
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name = _("Fire")
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req1 = "None"
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... | ... | |
[advance_flight]
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name = _("Flight")
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req1 = "Strategies"
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req2 = "Sailing"
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req2 = "Engineering"
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flags = ""
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graphic = "a.flight"
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graphic_alt = "-"
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