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Feature #477 ยป 0059-modpack.c-Replace-NULLs-with-nullptrs.patch

Marko Lindqvist, 04/19/2024 04:48 PM

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common/modpack.c
char *filename;
};
/* get 'struct modpack_cache_list' and related functions: */
/* Get 'struct modpack_cache_list' and related functions: */
#define SPECLIST_TAG modpack_cache
#define SPECLIST_TYPE struct modpack_cache_item
#include "speclist.h"
......
/************************************************************************//**
Check modpack file capabilities.
@param file Modpack section file
@param us_capstr Engine capabilities
@param filename Modpack filename
@param verbose Whether logging should be verbose
****************************************************************************/
bool modpack_check_capabilities(struct section_file *file, const char *us_capstr,
const char *filename, bool verbose)
......
const char *file_capstr = secfile_lookup_str(file, "datafile.options");
if (NULL == file_capstr) {
if (file_capstr == nullptr) {
log_base(level, "\"%s\": file doesn't have a capability string",
filename);
return FALSE;
......
/************************************************************************//**
Get list of modpack meta info files.
@return List of available .modpack files
****************************************************************************/
struct fileinfo_list *get_modpacks_list(void)
{
struct fileinfo_list *files;
/* search for modpack files. */
/* Search for modpack files. */
files = fileinfolist_infix(get_data_dirs(), MODPACK_SUFFIX, TRUE);
return files;
......
/************************************************************************//**
Return name of the modpack if contains a ruleset. If it does not contain
ruleset, return NULL.
ruleset, return nullptr.
@param sf Modpack section file
@return Name of the modpack, or nullptr
****************************************************************************/
const char *modpack_has_ruleset(struct section_file *sf)
{
if (sf != NULL) {
if (sf != nullptr) {
if (!modpack_check_capabilities(sf, MODPACK_CAPSTR, sf->name,
FALSE)) {
return NULL;
return nullptr;
}
if (secfile_lookup_bool_default(sf, FALSE, "components.ruleset")) {
return secfile_lookup_str_default(sf, NULL, "modpack.name");
return secfile_lookup_str_default(sf, nullptr, "modpack.name");
}
}
return NULL;
return nullptr;
}
/************************************************************************//**
Return .serv file name for the modpack, if any.
@param sf Modpack section file
@return Server script name, or nullptr
****************************************************************************/
const char *modpack_serv_file(struct section_file *sf)
{
if (sf != NULL) {
return secfile_lookup_str_default(sf, NULL, "ruleset.serv");
if (sf != nullptr) {
return secfile_lookup_str_default(sf, nullptr, "ruleset.serv");
}
return NULL;
return nullptr;
}
/************************************************************************//**
Return rulesetdir for the modpack, if any.
@param sf Modpack section file
@return Rulesetdir, or nullptr
****************************************************************************/
const char *modpack_rulesetdir(struct section_file *sf)
{
if (sf != NULL) {
return secfile_lookup_str_default(sf, NULL, "ruleset.rulesetdir");
if (sf != nullptr) {
return secfile_lookup_str_default(sf, nullptr, "ruleset.rulesetdir");
}
return NULL;
return nullptr;
}
/************************************************************************//**
Add modpack/ruleset mapping to cache, if modpack has ruleset.
Return name of the modpack, if the mapping exist.
@param sf Modpack section file to cache
@return Name of the modpack, or nullptr
****************************************************************************/
const char *modpack_cache_ruleset(struct section_file *sf)
{
const char *mp_name = modpack_has_ruleset(sf);
struct modpack_cache_item *item;
if (mp_name == NULL) {
return NULL;
if (mp_name == nullptr) {
return nullptr;
}
fc_assert(sf->name != NULL);
fc_assert(sf->name != nullptr);
item = fc_malloc(sizeof(struct modpack_cache_item));
item->modpack_name = fc_strdup(mp_name);
......
/************************************************************************//**
Find filename by name of the modpack, from the ruleset cache
@param name Modpack name
@return Filename of the modpack
****************************************************************************/
const char *modpack_file_from_ruleset_cache(const char *name)
{
......
}
} modpack_cache_iterate_end;
return NULL;
return nullptr;
}
/************************************************************************//**
Call callback for each item in the ruleset cache.
@param cb Callback to call
@param data Data to pass to the callback
****************************************************************************/
void modpack_ruleset_cache_iterate(mrc_cb cb, void *data)
{
    (1-1/1)