Feature #480 » 0064-Unhardcode-wld.map-from-is_friendly_city_near.patch
| common/city.c | ||
|---|---|---|
|
/**********************************************************************//**
|
||
|
Return TRUE if there is a friendly city near to this unit
|
||
|
**************************************************************************/
|
||
|
bool is_unit_near_a_friendly_city(const struct unit *punit,
|
||
|
bool is_unit_near_a_friendly_city(const struct civ_map *nmap,
|
||
|
const struct unit *punit,
|
||
|
int distance)
|
||
|
{
|
||
|
return is_friendly_city_near(unit_owner(punit), unit_tile(punit),
|
||
|
return is_friendly_city_near(nmap, unit_owner(punit), unit_tile(punit),
|
||
|
distance);
|
||
|
}
|
||
|
/**********************************************************************//**
|
||
|
Return TRUE if there is a friendly city near to this tile.
|
||
|
**************************************************************************/
|
||
|
bool is_friendly_city_near(const struct player *owner,
|
||
|
bool is_friendly_city_near(const struct civ_map *nmap,
|
||
|
const struct player *owner,
|
||
|
const struct tile *ptile,
|
||
|
int distance)
|
||
|
{
|
||
|
square_iterate(&(wld.map), ptile, distance, ptile1) {
|
||
|
square_iterate(nmap, ptile, distance, ptile1) {
|
||
|
struct city *pcity = tile_city(ptile1);
|
||
|
if (pcity && pplayers_allied(owner, city_owner(pcity))) {
|
||
| common/city.h | ||
|---|---|---|
|
return NULL != tile_non_allied_city(ptile, pplayer);
|
||
|
}
|
||
|
bool is_unit_near_a_friendly_city(const struct unit *punit,
|
||
|
bool is_unit_near_a_friendly_city(const struct civ_map *nmap,
|
||
|
const struct unit *punit,
|
||
|
int distance);
|
||
|
bool is_friendly_city_near(const struct player *owner,
|
||
|
bool is_friendly_city_near(const struct civ_map *nmap,
|
||
|
const struct player *owner,
|
||
|
const struct tile *ptile,
|
||
|
int distance);
|
||
|
bool city_exists_within_max_city_map(const struct tile *ptile,
|
||
| common/unit.c | ||
|---|---|---|
|
{
|
||
|
const struct tile *ptile = unit_tile(punit);
|
||
|
int max_friendliness_range;
|
||
|
const struct civ_map *nmap = &(wld.map);
|
||
|
if (!is_attack_unit(punit)) {
|
||
|
return FALSE;
|
||
| ... | ... | |
|
max_friendliness_range = tile_has_not_aggressive_extra_for_unit(ptile,
|
||
|
unit_type_get(punit));
|
||
|
if (max_friendliness_range >= 0) {
|
||
|
return !is_unit_near_a_friendly_city(punit, max_friendliness_range);
|
||
|
return !is_unit_near_a_friendly_city(nmap, punit, max_friendliness_range);
|
||
|
}
|
||
|
return TRUE;
|
||
| server/unittools.c | ||
|---|---|---|
|
bool refresh_homecity_end_pos = FALSE;
|
||
|
int saved_id = punit->id;
|
||
|
bool alive = TRUE;
|
||
|
const struct civ_map *nmap = &(wld.map);
|
||
|
if (tocity && conquer_city_allowed) {
|
||
|
if (!passenger) {
|
||
| ... | ... | |
|
type_end_pos);
|
||
|
if (max_friendliness_range >= 0
|
||
|
&& is_friendly_city_near(pplayer_end_pos, dst_tile, max_friendliness_range)) {
|
||
|
&& is_friendly_city_near(nmap, pplayer_end_pos, dst_tile, max_friendliness_range)) {
|
||
|
friendly_end = TRUE;
|
||
|
} else {
|
||
|
max_friendliness_range = tile_has_not_aggressive_extra_for_unit(src_tile,
|
||
|
type_start_pos);
|
||
|
if (max_friendliness_range >= 0
|
||
|
&& is_friendly_city_near(pplayer_start_pos, src_tile, max_friendliness_range)) {
|
||
|
&& is_friendly_city_near(nmap, pplayer_start_pos, src_tile, max_friendliness_range)) {
|
||
|
friendly_end = TRUE;
|
||
|
}
|
||
|
}
|
||