Feature #520 » 0055-Granularity-Add-Bounty-Hunter.patch
data/granularity/actions.ruleset | ||
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"CityTile", "Center", "Tile", FALSE
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}
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[enabler_capture_bounty_hunter]
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action = "Capture Units"
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actor_reqs =
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{ "type", "name", "range"
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"UnitType", "Bounty Hunter", "Local"
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"DiplRel", "War", "Local"
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"MinMoveFrags", "1", "Local"
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"UnitState", "Transporting", "Local", FALSE
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"CityTile", "Center", "Tile", FALSE
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}
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[enabler_gain_veterancy]
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action = "Gain Veterancy"
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actor_reqs =
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data/granularity/techs.ruleset | ||
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Make Irrigation fully effective.\
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")
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[advance_policing]
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name = _("Policing")
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req1 = "Code of Laws"
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req2 = "Bronze Weapons"
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flags = ""
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graphic = "a.policing"
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graphic_alt = "-"
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;helptext =
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[advance_pottery]
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name = _("Pottery")
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req1 = "Fire"
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data/granularity/units.ruleset | ||
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Horsemen are the first fast unit.\
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")
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[unit_catapuly]
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[unit_catapult]
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name = _("Catapult")
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class = "Land"
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reqs =
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... | ... | |
Catapults are the first bombarding unit and it can also destroy buildings.\
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")
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[unit_bounty_hunter]
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name = _("Bounty Hunter")
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class = "Land"
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reqs =
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{ "type", "name", "range"
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"Tech", "Policing", "Player"
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}
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obsolete_by = "None"
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graphic = "u.bounty_hunter"
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graphic_alt = "u.legion"
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sound_move = "m_bounty_hunter"
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sound_move_alt = "m_generic"
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sound_fight = "f_bounty_hunter"
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sound_fight_alt = "f_generic"
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build_cost = 2800
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pop_cost = 0
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attack = 10
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defense = 10
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hitpoints = 10
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firepower = 1
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move_rate = 30
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 100
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uk_food = 0
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uk_gold = 0
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tp_defense = "Alight"
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;flags =
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;roles =
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helptext = _("\
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Bounty Hunters are able to capture all enemy units.\
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")
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[unit_bomber]
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name = _("Bomber")
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class = "Air"
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... | ... | |
uk_food = 0
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Cities"
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flags = "Cities", "Defenseless"
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helptext = _("\
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Settlers are specialized in founding new cities.\
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")
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