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Bug #530 ยป 0045-savegame-Fix-loading-history.turn.patch

Marko Lindqvist, 05/03/2024 02:50 PM

View differences:

server/savegame/savegame2.c
turn = secfile_lookup_int_default(loading->file, -2, "history.turn");
if (turn != -2) {
hist->turn = turn;
}
if (turn + 1 >= game.info.turn) {
const char *str;
hist->turn = turn;
str = secfile_lookup_str(loading->file, "history.title");
sg_failure_ret(str != NULL, "%s", secfile_error());
sz_strlcpy(hist->title, str);
server/savegame/savegame3.c
turn = secfile_lookup_int_default(loading->file, -2, "history.turn");
if (turn != -2) {
hist->turn = turn;
}
if (turn + 1 >= game.info.turn) {
const char *str;
hist->turn = turn;
str = secfile_lookup_str(loading->file, "history.title");
sg_failure_ret(str != NULL, "%s", secfile_error());
sz_strlcpy(hist->title, str);
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