Bug #538 » 0057-Correct-futher-to-further.patch
common/networking/connection.c | ||
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/**********************************************************************//**
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Freeze the connection. Then the packets sent to it won't be sent
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immediately, but later, using a compression method. See futher details in
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common/packets.[ch].
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immediately, but later, using a compression method. See further details
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in common/networking/packets.[ch].
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**************************************************************************/
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void conn_compression_freeze(struct connection *pconn)
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{
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doc/README.actions | ||
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* actor must have a bombard_rate > 0
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* actor must have an attack > 0
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* actor must be on a tile next to the target or, if bombard_max_range
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allows it, futher away.
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allows it, further away.
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* target owner must be at war with actor. (!)
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* if target tile is fully seen, it must have reachable units
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... | ... | |
* can't kill target units
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* any action listed in bombard_2_blocked_by must be impossible
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* actor must be on a tile next to the target or, if bombard_2_max_range
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allows it, futher away.
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allows it, further away.
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* A copy of "Bombard".
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* See "Bombard" for everything else.
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... | ... | |
* can't kill target units
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* any action listed in bombard_3_blocked_by must be impossible
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* actor must be on a tile next to the target or, if bombard_3_max_range
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allows it, futher away.
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allows it, further away.
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* A copy of "Bombard".
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* See "Bombard" for everything else.
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... | ... | |
* can't kill target units
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* any action listed in bombard_4_blocked_by must be impossible
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* actor must be on a tile next to the target or, if bombard_4_max_range
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allows it, futher away.
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allows it, further away.
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* A copy of "Bombard".
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* See "Bombard" for everything else.
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... | ... | |
* UI name can be set using ui_name_bombard_lethal
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* any action listed in bombard_lethal_blocked_by must be impossible
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* actor must be on a tile next to the target or, if
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bombard_lethal_max_range allows it, futher away.
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bombard_lethal_max_range allows it, further away.
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* can kill target units
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* actor must have a bombard_rate > 0
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* actor must have an attack > 0
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... | ... | |
* UI name can be set using ui_name_bombard_lethal_2
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* any action listed in bombard_lethal_2_blocked_by must be impossible
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* actor must be on a tile next to the target or, if
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bombard_lethal_2_max_range allows it, futher away.
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bombard_lethal_2_max_range allows it, further away.
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* See "Bombard Lethal" for everything else.
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"Attack"
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