Feature #542 ยป 0058-Remove-double-spaces-from-standard-ruleset-comments.patch
data/alien/cities.ruleset | ||
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; /* <-- avoid gettext warnings
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;
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; A specialist is a city citizen who is not a tile worker. Usually the
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; A specialist is a city citizen who is not a tile worker. Usually the
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; player can control what specialist each citizen is, so long as the
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||
; requirements for that specialist are met.
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||
;
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data/alien/governments.ruleset | ||
---|---|---|
;
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||
; For the "official" rulesets, the order of these sections should not
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||
; be changed because that would break backward compatibility with
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||
; savegames. (In particular, if Fundamentalism is added to default
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||
; savegames. (In particular, if Fundamentalism is added to default
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||
; ruleset, should be added at end.)
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||
;
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; Notes on fields:
|
data/alien/techs.ruleset | ||
---|---|---|
; costs.
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||
;
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||
; Special values for req1 and req2 are "None" (first section below)
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; and "Never" (never available). If only one tech is required,
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||
; and "Never" (never available). If only one tech is required,
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||
; it should be listed as req1.
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||
;
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||
; As well as custom flags defined above, the following flag strings are
|
data/alien/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
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||
; graphic_alt = tag for alternate graphic if preferred graphic is not
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||
; present; especially if preferred graphic is non-standard,
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||
; this should be a standard tag. Otherwise can use eg "-"
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||
; this should be a standard tag. Otherwise can use eg "-"
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||
; for no alternate graphic.
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||
; graphic_alt2 = tag for second alternative graphic.
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||
; reqs = requirements to build the unit (see effects.ruleset
|
data/civ1/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
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||
;
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||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/civ1/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
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||
; Notes on fields:
|
data/civ1/techs.ruleset | ||
---|---|---|
; costs.
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||
;
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||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/civ1/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
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||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/civ2/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/civ2/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
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||
; Notes on fields:
|
data/civ2/techs.ruleset | ||
---|---|---|
; costs.
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||
;
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||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/civ2/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/civ2civ3/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
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||
;
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||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/civ2civ3/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/civ2civ3/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/civ2civ3/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/classic/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/classic/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/classic/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/goldkeep/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/goldkeep/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/goldkeep/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/goldkeep/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/granularity/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/granularity/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/granularity/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/granularity/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/multiplayer/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/multiplayer/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/multiplayer/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/multiplayer/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/ruledit/comments-3.3.txt | ||
---|---|---|
; costs.\n\
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||
;\n\
|
||
; Special values for req1 and req2 are \"None\" (first section below)\n\
|
||
; and \"Never\" (never available). If only one tech is required,\n\
|
||
; and \"Never\" (never available). If only one tech is required,\n\
|
||
; it should be listed as req1.\n\
|
||
;\n\
|
||
; As well as custom flags defined above, the following flag strings are\n\
|
||
... | ... | |
;\n\
|
||
; For the \"official\" rulesets, the order of these sections should not\n\
|
||
; be changed because that would break backward compatibility with\n\
|
||
; savegames. (In particular, if Fundamentalism is added to default\n\
|
||
; savegames. (In particular, if Fundamentalism is added to default\n\
|
||
; ruleset, should be added at end.)\n\
|
||
;\n\
|
||
; Notes on fields:\n\
|
||
... | ... | |
; graphic = tag specifying preferred graphic\n\
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not\n\
|
||
; present; especially if preferred graphic is non-standard,\n\
|
||
; this should be a standard tag. Otherwise can use eg \"-\"\n\
|
||
; this should be a standard tag. Otherwise can use eg \"-\"\n\
|
||
; for no alternate graphic.\n\
|
||
; graphic_alt2 = tag for second alternative graphic.\n\
|
||
; reqs = requirements to build the unit (see effects.ruleset\n\
|
||
... | ... | |
\n\
|
||
; /* <-- avoid gettext warnings\n\
|
||
;\n\
|
||
; A specialist is a city citizen who is not a tile worker. Usually the\n\
|
||
; A specialist is a city citizen who is not a tile worker. Usually the\n\
|
||
; player can control what specialist each citizen is, so long as the\n\
|
||
; requirements for that specialist are met.\n\
|
||
;\n\
|
data/sandbox/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/sandbox/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/sandbox/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/sandbox/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/stub/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/stub/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/stub/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/stub/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|
data/webperimental/cities.ruleset | ||
---|---|---|
; /* <-- avoid gettext warnings
|
||
;
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; A specialist is a city citizen who is not a tile worker. Usually the
|
||
; player can control what specialist each citizen is, so long as the
|
||
; requirements for that specialist are met.
|
||
;
|
data/webperimental/governments.ruleset | ||
---|---|---|
;
|
||
; For the "official" rulesets, the order of these sections should not
|
||
; be changed because that would break backward compatibility with
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; savegames. (In particular, if Fundamentalism is added to default
|
||
; ruleset, should be added at end.)
|
||
;
|
||
; Notes on fields:
|
data/webperimental/techs.ruleset | ||
---|---|---|
; costs.
|
||
;
|
||
; Special values for req1 and req2 are "None" (first section below)
|
||
; and "Never" (never available). If only one tech is required,
|
||
; and "Never" (never available). If only one tech is required,
|
||
; it should be listed as req1.
|
||
;
|
||
; As well as custom flags defined above, the following flag strings are
|
data/webperimental/units.ruleset | ||
---|---|---|
; graphic = tag specifying preferred graphic
|
||
; graphic_alt = tag for alternate graphic if preferred graphic is not
|
||
; present; especially if preferred graphic is non-standard,
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; this should be a standard tag. Otherwise can use eg "-"
|
||
; for no alternate graphic.
|
||
; graphic_alt2 = tag for second alternative graphic.
|
||
; reqs = requirements to build the unit (see effects.ruleset
|