Project

General

Profile

Feature #543 ยป 0059-Granularity-Add-Offensive-Strategies-policy.patch

Marko Lindqvist, 05/03/2024 09:51 PM

View differences:

data/granularity/effects.ruleset
"Tech", "Rituals", "Player"
}
[effect_offensive_strategy_attack]
type = "Attack_Bonus"
value = 5
multiplier = "Offensive Strategies"
[effect_offensive_strategy_defense]
type = "Defend_Bonus"
value = -5
multiplier = "Offensive Strategies"
[effect_morale_boost_defense]
type = "Defend_Bonus"
value = 20
data/granularity/governments.ruleset
; */ <-- avoid gettext warnings
[multiplier_farming_time]
name = _("Farming Time")
start = 0
stop = 5
step = 1
default = 0
name = _("Farming Time")
start = 0
stop = 5
step = 1
default = 0
; /* xgettext:no-c-format */
helptext = _("\
helptext = _("\
People take time from the production work to the farming work. \
Each step increases food output by 10%, and reduces shields output by 10%.\
")
[multiplier_offensive_strategies]
name = _("Offensive Strategies")
start = 0
stop = 5
step = 1
default = 0
minimum_turns = 5
reqs =
{ "type", "name", "range"
"Tech", "Strategies", "Player"
}
; /* xgettext:no-c-format */
helptext = _("\
Gear your military training, and whole nation, towards offensive strategies, \
at the cost of defensive ones. Each step gives +5% bonus for attack, and \
-5% penalty for defense. Once the policy has been set, it cannot be changed \
again before five turns has passed - it takes time to align entire nation \
with such decisions.\
")
data/granularity/techs.ruleset
flags = ""
graphic = "a.strategies"
graphic_alt = "-"
;helptext =
helptext = _("\
Makes it possible to adjust Offensive Strategies policy.\
")
[advance_the_wheel]
name = _("The Wheel")
    (1-1/1)