Feature #543 ยป 0059-Granularity-Add-Offensive-Strategies-policy.patch
data/granularity/effects.ruleset | ||
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"Tech", "Rituals", "Player"
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}
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[effect_offensive_strategy_attack]
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type = "Attack_Bonus"
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value = 5
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multiplier = "Offensive Strategies"
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[effect_offensive_strategy_defense]
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type = "Defend_Bonus"
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value = -5
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multiplier = "Offensive Strategies"
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[effect_morale_boost_defense]
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type = "Defend_Bonus"
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value = 20
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data/granularity/governments.ruleset | ||
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; */ <-- avoid gettext warnings
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[multiplier_farming_time]
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name = _("Farming Time")
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start = 0
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stop = 5
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step = 1
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default = 0
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name = _("Farming Time")
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start = 0
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stop = 5
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step = 1
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default = 0
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; /* xgettext:no-c-format */
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helptext = _("\
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helptext = _("\
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People take time from the production work to the farming work. \
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Each step increases food output by 10%, and reduces shields output by 10%.\
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")
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[multiplier_offensive_strategies]
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name = _("Offensive Strategies")
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start = 0
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stop = 5
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step = 1
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default = 0
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minimum_turns = 5
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reqs =
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{ "type", "name", "range"
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"Tech", "Strategies", "Player"
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}
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; /* xgettext:no-c-format */
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helptext = _("\
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Gear your military training, and whole nation, towards offensive strategies, \
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at the cost of defensive ones. Each step gives +5% bonus for attack, and \
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-5% penalty for defense. Once the policy has been set, it cannot be changed \
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again before five turns has passed - it takes time to align entire nation \
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with such decisions.\
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")
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data/granularity/techs.ruleset | ||
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flags = ""
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graphic = "a.strategies"
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graphic_alt = "-"
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;helptext =
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helptext = _("\
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Makes it possible to adjust Offensive Strategies policy.\
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")
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[advance_the_wheel]
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name = _("The Wheel")
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