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Bug #545 » 0042-savegame-Correct-loading-last-turn-change-time.patch

main, S3_2, S3_1 - Marko Lindqvist, 05/03/2024 11:39 PM

View differences:

server/savegame/savegame2.c
= !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players");
game.server.turn_change_time
= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100;
= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0;
}
/* =======================================================================
server/savegame/savegame3.c
= !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players");
game.server.turn_change_time
= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100;
= secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0;
}
/************************************************************************//**
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