Bug #545 » 0042-savegame-Correct-loading-last-turn-change-time.patch
| server/savegame/savegame2.c | ||
|---|---|---|
|     = !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players"); | ||
|   game.server.turn_change_time | ||
|     = secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100; | ||
|     = secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0; | ||
| } | ||
| /* ======================================================================= | ||
| server/savegame/savegame3.c | ||
|---|---|---|
|     = !secfile_lookup_bool_default(loading->file, TRUE, "game.save_players"); | ||
|   game.server.turn_change_time | ||
|     = secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100; | ||
|     = secfile_lookup_int_default(loading->file, 0, "game.last_turn_change_time") / 100.0; | ||
| } | ||
| /************************************************************************//** | ||