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Feature #65 » 0016-Add-second-alt-sound-tag-support-for-buildings.patch

S3_2 - Marko Lindqvist, 12/14/2023 05:13 AM

View differences:

client/audio.c
/**********************************************************************//**
Play an audio sample as suggested by sound tags
**************************************************************************/
void audio_play_sound(const char *const tag, const char *const alt_tag)
void audio_play_sound(const char *const tag, const char *const alt_tag,
const char *const alt_tag2)
{
const char *pretty_alt_tag = alt_tag ? alt_tag : "(null)";
const char *pretty_alt2_tag = alt_tag2 ? alt_tag2 : "(null)";
if (gui_options.sound_enable_effects) {
fc_assert_ret(tag != NULL);
log_debug("audio_play_sound('%s', '%s')", tag, pretty_alt_tag);
log_debug("audio_play_sound('%s', '%s', '%s')",
tag, pretty_alt_tag, pretty_alt2_tag);
/* try playing primary tag first, if not go to alternative tag */
/* Try playing primary tag first, if not go to alternative tags */
if (!audio_play_sound_tag(tag, FALSE)
&& !audio_play_sound_tag(alt_tag, FALSE)) {
log_verbose( "Neither of tags %s or %s found", tag, pretty_alt_tag);
&& !audio_play_sound_tag(alt_tag, FALSE)
&& !audio_play_sound_tag(alt_tag2, FALSE)) {
log_verbose( "None of tags %s, %s, or %s found",
tag, pretty_alt_tag, pretty_alt2_tag);
}
}
}
......
audio_stop();
if (play_quit_tag) {
audio_play_sound("e_client_quit", NULL);
audio_play_sound("e_client_quit", NULL, NULL);
}
if (plugins[selected_plugin].initialized) {
client/audio.h
void audio_pause(void);
void audio_resume(void);
void audio_play_sound(const char *const tag, const char *const alt_tag);
void audio_play_sound(const char *const tag, const char *const alt_tag,
const char *const alt_tag2);
void audio_play_music(const char *const tag, char *const alt_tag,
enum music_usage usage);
void audio_play_track(const char *const tag, char *const alt_tag);
client/clinet.c
output_window_append(ftc_client, _("Disconnected from server."));
if (leaving_sound) {
audio_play_sound("e_leave_game", NULL);
audio_play_sound("e_leave_game", NULL, NULL);
}
if (gui_options.save_options_on_exit) {
client/control.c
&& punit->activity != ACTIVITY_SENTRY
&& !unit_transported(punit)) {
audio_play_sound(unit_type_get(punit)->sound_move,
unit_type_get(punit)->sound_move_alt);
unit_type_get(punit)->sound_move_alt,
NULL);
}
if (unit_owner(punit) == client.conn.playing
client/gui-qt/chatline.cpp
if (str.contains(wakeup) && client_state() < C_S_RUNNING
&& !wakeup.isEmpty()) {
qapp->alert(gui()->central_wdg);
audio_play_sound("e_player_wake", NULL);
audio_play_sound("e_player_wake", nullptr, nullptr);
}
chat_listener::update_word_list();
client/packhand.c
int hp0 = packet->attacker_hp, hp1 = packet->defender_hp;
audio_play_sound(unit_type_get(punit0)->sound_fight,
unit_type_get(punit0)->sound_fight_alt);
unit_type_get(punit0)->sound_fight_alt,
NULL);
audio_play_sound(unit_type_get(punit1)->sound_fight,
unit_type_get(punit1)->sound_fight_alt);
unit_type_get(punit1)->sound_fight_alt,
NULL);
if (gui_options.smooth_combat_step_msec > 0) {
decrease_unit_hp_smooth(punit0, hp0, punit1, hp1);
......
if (have && !city_is_new
&& pcity->built[improvement_index(pimprove)].turn <= I_NEVER) {
audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt);
audio_play_sound(pimprove->soundtag, pimprove->soundtag_alt,
pimprove->soundtag_alt2);
}
need_economy_dialog_update |=
update_improvement_from_packet(pcity, pimprove, have);
......
const char *sound_tag = get_event_tag(type);
if (sound_tag) {
audio_play_sound(sound_tag, NULL);
audio_play_sound(sound_tag, NULL, NULL);
}
}
......
PACKET_STRVEC_EXTRACT(b->helptext, p->helptext);
sz_strlcpy(b->soundtag, p->soundtag);
sz_strlcpy(b->soundtag_alt, p->soundtag_alt);
sz_strlcpy(b->soundtag_alt2, p->soundtag_alt2);
#ifdef FREECIV_DEBUG
if (p->id == improvement_count() - 1) {
common/improvement.h
struct strvec *helptext;
char soundtag[MAX_LEN_NAME];
char soundtag_alt[MAX_LEN_NAME];
char soundtag_alt2[MAX_LEN_NAME];
/* Cache */
bool allows_units;
common/networking/packets.def
BV_IMPR_FLAGS flags;
STRING soundtag[MAX_LEN_NAME];
STRING soundtag_alt[MAX_LEN_NAME];
STRING soundtag_alt2[MAX_LEN_NAME];
STRVEC helptext[MAX_LEN_PACKET];
end
data/alien/buildings.ruleset
sabotage = 100
sound = "b_airport"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Allows one unit airlift from and to city, increased to three once \
......
sabotage = 100
sound = "b_library"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the science production of a city by 75%.")
......
sabotage = 0
sound = "b_super_highways"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Basic Infrastructure to the city. This improvement has no maintenance, and \
......
sabotage = 15
sound = "b_sam_battery"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Revolt cannot be incited in a city with bunker.\
......
sabotage = 80
sound = "b_mfg_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
City center tile produces three extra shields.\
......
sabotage = 100
sound = "b_marketplace"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the tax output in a city by 75%.\
......
sabotage = 50
sound = "b_factory"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Factory produces spare parts for two units removing their production upkeep.\
")
......
sabotage = 30
sound = "b_sewer_system"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Filter System gets 1 extra food and 1 extra production from each oceanic tile.\
")
......
sabotage = 30
sound = "b_city_walls"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Force Walls doubles city defense against all kind of attacks. \
......
sabotage = 0
sound = "b_palace"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Headquarters building marks city as your capital. City with \
......
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Damaged units which stay in city without moving, heal 50% of their hitpoints \
......
sabotage = 100
sound = "w_isaac_newtons_college"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Improved information gathering. Only 2 other factions needs to know \
......
sabotage = 100
sound = "b_colosseum"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Makes 3 unhappy citizens content.\
......
sabotage = 100
sound = "b_barracks_i"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
All new units are built as Elite ones.\
......
sabotage = 100
sound = "b_mass_transit"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
City workers can travel further from city center to work and \
......
sabotage = 100
sound = "b_coastal_defense"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
City with Radar Tower sees much further than one without.")
......
sabotage = 100
sound = "b_nuclear_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Radiation Resistor increases maximum city size by 3.\
")
......
sabotage = 100
sound = "b_university"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the science production of a city by 100%.")
......
sabotage = 100
sound = "b_police_station"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Secret Police is good at leading army.\n\n\
Makes martial law possible. Each military unit in city makes one unhappy \
......
sabotage = 100
sound = "b_stock_exchange"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Radiation is weaker miles high. Top levels of really tall buildings can safely house \
more people.\n\nCities can grow 5 sizes bigger.")
......
sabotage = 100
sound = "b_temple"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Makes two unhappy citizens content.\
......
sabotage = 100
sound = "b_space_component"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Components can be differentiated into Propulsion and Fuel\
Components. Each pair of them reduces your spaceship's travel\
......
sabotage = 100
sound = "b_space_module"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Modules are the most expensive parts of spaceships. There\
are three different types of Space Module:\
......
sabotage = 100
sound = "b_space_structural"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Structurals form the base of your spaceship. All other\
spaceship parts need to be connected to Structurals in order to\
......
sabotage = 0
sound = "w_colossus"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Monument to celebrate our true home planet, Earth.\n\n\
Each square around the city where this wonder is built that is already \
......
sabotage = 0
sound = "w_king_richards_crusade"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Real deep mining.\n\n\
Each square around the city where this wonder is built that is already \
......
sabotage = 0
sound = "w_eiffel_tower"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
All player's antigravity units will regenerate 50% of their hitpoints each \
......
sabotage = 0
sound = "w_asmiths_trading_co"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Each oceanic city center generates 3 points more trade and production.\
")
......
sabotage = 0
sound = "w_womens_suffrage"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
All player's native alien units will regenerate 50% of their hitpoints each \
......
sabotage = 0
sound = "w_great_wall"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Provides additional protection against radiation making it possible for \
all cities player owns to grow 2 sizes bigger, unless growth is blocked by \
data/civ1/buildings.ruleset
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 10.\
"), _("\
......
sabotage = 100
sound = "b_bank"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with the Marketplace improvement, a Bank increases the\
......
sabotage = 100
sound = "b_barracks_i"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_ii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_iii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_cathedral"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
A Cathedral makes 4 unhappy citizens content in a city, making it\
easier to maintain order in that city; however, it does not affect\
......
sabotage = 50
sound = "b_city_walls"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
City Walls make it easier to defend a city. They triple the defense\
strength of units within the city. They are ineffective against\
......
sabotage = 100
sound = "b_colosseum"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Entertains the citizens of a city, making 3 unhappy citizens content. \
However, it does not affect citizens made unhappy by military activity.\
......
sabotage = 100
sound = "b_courthouse"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the corruption in a city by 50%. Has no effect in your capital\
......
sabotage = 100
sound = "b_factory"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the shield production in a city by 50%. This increase may\
......
sabotage = 100
sound = "b_granary"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
The amount of stored food will be set to half full whenever a city\
with a Granary shrinks or grows. This helps a city to grow faster\
......
sabotage = 100
sound = "b_hydro_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the amount of pollution generated by production in a city\
......
sabotage = 100
sound = "b_library"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the science output in a city by 50%.\
......
sabotage = 100
sound = "b_marketplace"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the luxury and tax output in a city by 50%.\
......
sabotage = 100
sound = "b_mass_transit"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Neutralizes the pollution generated by the population. \
The population simply has no effect on the pollution generated in\
......
sabotage = 100
sound = "b_mfg_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Factory, a Manufacturing Plant increases the shield\
......
sabotage = 100
sound = "b_nuclear_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the amount of pollution generated by production in a city\
......
sabotage = 0
sound = "b_palace"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes a city the capital and the center of your government.\
Corruption in other cities is related to how far away from the\
......
sabotage = 100
sound = "b_power_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the shield production of a Factory or Mfg. Plant in a\
......
sabotage = 100
sound = "b_recycling_center"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Building a Recycling Center reduces the amount of pollution\
......
sabotage = 100
sound = "b_sdi_defense"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Protects a city and its environs (up to 2 tiles away) from attacks\
by other nations' Nuclear units. A Nuclear unit not owned by you or a\
......
sabotage = 100
sound = "b_space_component"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Components can be differentiated into Propulsion and Fuel\
Components. Each pair of them reduces your spaceship's travel\
......
sabotage = 100
sound = "b_space_module"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Modules are the most expensive parts of spaceships. There\
are three different types of Space Module:\
......
sabotage = 100
sound = "b_space_structural"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Structurals form the base of your spaceship. All other\
spaceship parts need to be connected to Structurals in order to\
......
sabotage = 100
sound = "b_temple"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes one unhappy citizen content. The Mysticism advance doubles\
this effect, as does the Oracle wonder. With both Mysticism and the Oracle,\
......
sabotage = 100
sound = "b_university"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Library, a University increases the science\
......
sabotage = 0
sound = "w_colossus"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Each tile around the city where this wonder is built that is already\
generating some trade produces one extra trade resource.\
......
sabotage = 0
sound = "w_copernicus_observatory"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production by 50% in the city where it is built.\
......
sabotage = 0
sound = "w_cure_for_cancer"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
This stunning technological achievement makes one unhappy\
citizen content in each of your cities (including citizens unhappy\
......
sabotage = 0
sound = "w_darwins_voyage"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Charles Darwin's voyage sparked the discovery of the evolution\
of the species, which inspired greater confidence in science.\
......
sabotage = 0
sound = "w_great_library"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
The civilization which builds the Great Library gets every advance\
that at least two other teams have achieved.\
......
sabotage = 0
sound = "w_great_wall"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Works as a City Wall in all your cities.\
")
......
sabotage = 0
sound = "w_hanging_gardens"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes one content citizen happy in every city. In the unlikely event\
where there are no content citizens to get the effect of Hanging\
......
sabotage = 0
sound = "w_hoover_dam"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Works as if you had a Hydro Plant in every city\
on the same continent where the wonder is built. \
......
sabotage = 0
sound = "w_isaac_newtons_college"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production by 100% in the city where it is built.\
......
sabotage = 0
sound = "w_js_bachs_cathedral"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes two unhappy citizens content in every city of yours\
on the same continent where the wonder is built (including citizens\
......
sabotage = 0
sound = "w_lighthouse"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Gives all your sea units 1 additional movement point.\
")
......
sabotage = 0
sound = "w_magellans_expedition"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Gives all sea units 1 additional movement point.\
")
......
sabotage = 0
sound = "w_manhattan_project"
sound_alt = "w_generic"
sound_alt2 = "-"
;helptext is set in client/helpdata.c:helptext_wonder()
;helptext =
......
sabotage = 0
sound = "w_michelangelos_chapel"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Double effects of Cathedrals, in all cities.\
")
......
sabotage = 0
sound = "w_oracle"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Doubles the effect of a Temple in every city.\
Does not affect citizens made unhappy by military activity.\
......
sabotage = 0
sound = "w_pyramids"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Allows you to choose any government, including those that have not yet\
been researched by your civilization, and without the transition\
......
sabotage = 0
sound = "w_seti_program"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production in each city by 50%.\
......
sabotage = 0
sound = "w_shakespeares_theatre"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes all angry and unhappy citizens content in the city where it\
is located, including citizens unhappy about military activity.\
......
sabotage = 0
sound = "w_united_nations"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Allows you to choose any government, including those that have not yet\
been researched by your civilization, and without the transition\
......
sabotage = 0
sound = "w_womens_suffrage"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
In all cities, the unhappiness effect of every unit is reduced by 1.\
This means that in a Republic, units do not cause unhappiness, and in\
data/civ2/buildings.ruleset
sabotage = 100
sound = "b_airport"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to produce veteran air units (including helicopters and\
missiles).\
......
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 8. A Sewer System is also\
required for a city to grow larger than size 12.\
......
sabotage = 100
sound = "b_bank"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with the Marketplace improvement, a Bank increases the\
......
sabotage = 100
sound = "b_barracks_i"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_ii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_iii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_cathedral"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
A Cathedral makes 3 unhappy citizens content in a city, making it\
easier to maintain order in that city; however, it does not affect\
......
sabotage = 50
sound = "b_city_walls"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
City Walls make it easier to defend a city. They triple the defense\
strength of units within the city against land and helicopter\
......
sabotage = 100
sound = "b_coastal_defense"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Increases the defense strength of units within a city by a factor\
of 2 when defending against bombardments from enemy ships.\
......
sabotage = 100
sound = "b_colosseum"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Entertains the citizens of a city, making 3 unhappy citizens content. \
(Four after the discovery of Electronics.) However, it does not\
......
sabotage = 100
sound = "b_courthouse"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the corruption and waste in a city by 50%, and makes the\
......
sabotage = 100
sound = "b_factory"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the shield production in a city by 50%. This increase may\
......
sabotage = 100
sound = "b_granary"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
The amount of stored food will be set to half full whenever a city\
with a Granary shrinks or grows. This helps a city to grow faster\
......
sabotage = 100
sound = "b_harbour"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Gives one extra food resource on all Oceanic tiles. The city needs\
to be coastal to build this improvement.\
......
sabotage = 100
sound = "b_hydro_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the amount of pollution generated by production in a city\
......
sabotage = 100
sound = "b_library"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the science output in a city by 50%.\
......
sabotage = 100
sound = "b_marketplace"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the luxury and tax output in a city by 50%.\
......
sabotage = 100
sound = "b_mass_transit"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Neutralizes the pollution generated by the population. \
The population simply has no effect on the pollution generated in\
......
sabotage = 100
sound = "b_mfg_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Factory, a Manufacturing Plant increases the shield\
......
sabotage = 100
sound = "b_nuclear_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Reduces the amount of pollution generated by production in a city\
......
sabotage = 100
sound = "b_offshore_platform"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Adds 1 extra shield resource on all Oceanic tiles worked by a city. The\
city needs to be coastal to build this improvement.\
......
sabotage = 0
sound = "b_palace"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes a city the capital and the center of your government.\
Corruption and waste in other cities is related to how far away\
......
sabotage = 100
sound = "b_police_station"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Reduces the unhappiness caused by aggressively deployed military\
units owned by the city by 2 under Democracy and 1 under Republic\
......
sabotage = 100
sound = "b_port_facility"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to build veteran sea units. Also, damaged sea units\
which stay in town for one full turn without moving are completely\
......
sabotage = 100
sound = "b_power_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the shield production of a Factory or Mfg. Plant in a\
......
sabotage = 100
sound = "b_recycling_center"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Building a Recycling Center reduces the amount of pollution\
......
sabotage = 100
sound = "b_research_lab"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Library, a Research Lab increases the science\
......
sabotage = 100
sound = "b_sam_battery"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Doubles the defense of all units inside the city when attacked by\
aircraft (not including helicopters or missiles).\
......
sabotage = 100
sound = "b_sdi_defense"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Protects a city and its environs (up to 2 tiles away) from attacks\
by other nations' Nuclear units. A Nuclear unit not owned by you or a\
......
sabotage = 100
sound = "b_sewer_system"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 12. An Aqueduct is first\
required for a city to grow larger than size 8.\
......
sabotage = 100
sound = "b_solar_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Eliminates all pollution generated by production in a city. It also\
......
sabotage = 100
sound = "b_space_component"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Components can be differentiated into Propulsion and Fuel\
Components. Each pair of them reduces your spaceship's travel\
......
sabotage = 100
sound = "b_space_module"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Modules are the most expensive parts of spaceships. There\
are three different types of Space Module:\
......
sabotage = 100
sound = "b_space_structural"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Space Structurals form the base of your spaceship. All other\
spaceship parts need to be connected to Structurals in order to\
......
sabotage = 100
sound = "b_stock_exchange"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Bank, a Stock Exchange boosts tax and luxury\
......
sabotage = 100
sound = "b_super_highways"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases trade resources by 50% on all tiles with roads or\
......
sabotage = 100
sound = "b_supermarket"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the food resources by 50% on each farmland tile which\
......
sabotage = 100
sound = "b_temple"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes one unhappy citizen content. The Mysticism advance doubles\
this effect, as does Oracle wonder. With both Mysticism and the Oracle,\
......
sabotage = 100
sound = "b_university"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Together with a Library, a University increases the science\
......
sabotage = 0
sound = "w_apollo_program"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
The entire map becomes permanently visible to the player who owns it\
-- the player always has up-to-date knowledge of all terrain and\
......
sabotage = 0
sound = "w_asmiths_trading_co"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
City improvements which would normally have an upkeep of 1 are free\
of upkeep, for all cities.\
......
sabotage = 0
sound = "w_colossus"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Each tile around the city where this wonder is built that is already\
generating some trade produces one extra trade resource.\
......
sabotage = 0
sound = "w_copernicus_observatory"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production by 50% in the city where it is built.\
......
sabotage = 0
sound = "w_cure_for_cancer"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
This stunning technological achievement makes one unhappy\
citizen content in each of your cities (including citizens unhappy\
......
sabotage = 0
sound = "w_darwins_voyage"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Charles Darwin's voyage sparked the discovery of the evolution\
of the species, which inspired greater confidence in science.\
......
sabotage = 0
sound = "w_eiffel_tower"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Your reputation and goodwill among other nations is recovered four times\
......
sabotage = 0
sound = "w_great_library"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
The civilization which builds the Great Library gets every advance\
that at least two other teams have achieved.\
......
sabotage = 0
sound = "w_great_wall"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Works as a City Wall in all your cities.\
")
......
sabotage = 0
sound = "w_hanging_gardens"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes one content citizen happy in every city. Makes two extra\
content citizens happy in the city containing the Hanging Gardens\
......
sabotage = 0
sound = "w_hoover_dam"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Works as if you had a Hydro Plant in every city. (This reduces\
pollution and increases the effects of Factories and Mfg. Plants.)\
......
sabotage = 0
sound = "w_isaac_newtons_college"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production by 100% in the city where it is built.\
......
sabotage = 0
sound = "w_js_bachs_cathedral"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes two unhappy citizens content in every city (including citizens\
unhappy about military activity).\
......
sabotage = 0
sound = "w_king_richards_crusade"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Adds one extra shield resource on every tile around the city\
where it is built.\
......
sabotage = 0
sound = "w_leonardos_workshop"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Upgrades one obsolete unit per game turn.\
")
......
sabotage = 0
sound = "w_lighthouse"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Gives all your sea units 1 additional movement point. Makes all your\
new military sea units veterans (for all cities).\
......
sabotage = 0
sound = "w_magellans_expedition"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Gives all sea units 2 additional movement points.\
")
......
sabotage = 0
sound = "w_manhattan_project"
sound_alt = "w_generic"
sound_alt2 = "-"
;helptext is set in client/helpdata.c:helptext_wonder()
;helptext =
......
sabotage = 0
sound = "w_marco_polos_embassy"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
The player who owns it gets an embassy with all players.\
")
......
sabotage = 0
sound = "w_michelangelos_chapel"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Counts as having a Cathedral in each of your cities. This makes 3\
unhappy citizens content in each city; however, it does not affect\
......
sabotage = 0
sound = "w_oracle"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Doubles the effect of a Temple in every city.\
Does not affect citizens made unhappy by military activity.\
......
sabotage = 0
sound = "w_pyramids"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Counts as having a Granary in every city.\
")
......
sabotage = 0
sound = "w_seti_program"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Boosts science production in each city with a Library by 50%. \
......
sabotage = 0
sound = "w_shakespeares_theatre"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Makes all angry and unhappy citizens content in the city where it\
is located, including citizens unhappy about military activity.\
......
sabotage = 0
sound = "w_statue_of_liberty"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Allows you to choose any government, including those that have not yet\
been researched by your civilization, and without the transition\
......
sabotage = 0
sound = "w_sun_tzus_war_academy"
sound_alt = "w_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
All your new military land units become veterans (for all cities). \
......
sabotage = 0
sound = "w_united_nations"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
All your units regain two extra hitpoints per turn.\
")
......
sabotage = 0
sound = "w_womens_suffrage"
sound_alt = "w_generic"
sound_alt2 = "-"
helptext = _("\
Counts as a Police Station in every city. (That is, for each city, it\
reduces the unhappiness caused by aggressively deployed military\
data/civ2civ3/buildings.ruleset
sabotage = 100
sound = "b_airport"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to produce veteran air units (including helicopters and\
missiles).\
......
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 8. (A Sewer System is required \
for a city to grow larger than size 16.)\
......
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 8. (A Sewer System is required \
for a city to grow larger than size 16.)\
......
sabotage = 100
sound = "b_aqueduct"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Allows a city to grow larger than size 8. (A Sewer System is required \
for a city to grow larger than size 16.)\
......
sabotage = 100
sound = "b_bank"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the luxury and tax output in a city by an additional 50%. \
......
sabotage = 100
sound = "b_barracks_i"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_ii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_barracks_iii"
sound_alt = "b_generic"
sound_alt2 = "-"
flags = "Barracks"
; /* xgettext:no-c-format */
helptext = _("\
......
sabotage = 100
sound = "b_cathedral"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
A Cathedral makes 3 unhappy citizens content in a city, making it \
easier to maintain order in that city; however, it does not affect \
......
sabotage = 50
sound = "b_city_walls"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
City Walls make it easier to defend a city. They add a +100% bonus to the \
......
sabotage = 100
sound = "b_coastal_defense"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Gives a +100% bonus to the intrinsic defense strength of units within \
......
sabotage = 100
sound = "b_colosseum"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Entertains the citizens of a city, making 3 unhappy citizens content. \
(Four after the discovery of Electricity.) However, it does not\
......
sabotage = 100
sound = "b_courthouse"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Halves all kinds of waste in a city (corruption, production waste, and \
food waste). In your capital, corruption and production waste is \
......
sabotage = 100
sound = "b_factory"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases the shield production in a city by 25%, or 50% with an \
......
sabotage = 100
sound = "b_granary"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
When any small city grows or shrinks, 10 food points are saved; this \
helps cities to grow faster and more easily withstand famine. With a \
......
sabotage = 100
sound = "b_harbour"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Gives one extra food resource on all Ocean or Deep Ocean tiles (but \
not Lakes). The city needs to be coastal (next to one of these tiles) \
......
sabotage = 100
sound = "b_hydro_plant"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Any kind of electrical plant increases the shield production \
......
sabotage = 100
sound = "b_library"
sound_alt = "b_generic"
sound_alt2 = "-"
... This diff was truncated because it exceeds the maximum size that can be displayed.
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