Feature #565 » 0072-Granularity-Add-Gather-Wood.patch
data/granularity/buildings.ruleset | ||
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Quarry produces 3 infrapoints per turn.\
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Quarry produces 300 infrapoints per turn.\
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")
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[building_stone_circle]
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... | ... | |
Stone Circle produces two points of history per turn for each city, \
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five points for the city its located at.\
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")
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[building_gather_wood]
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name = _("Gather Wood")
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genus = "Convert"
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flags = "Infra"
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reqs =
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{ "type", "name", "range"
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}
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graphic = "b.gather_wood"
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graphic_alt = "-"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 999
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upkeep = 0
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sabotage = 0
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helptext = _("\
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This is not a normal improvement. Instead, setting a city's\
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production to this means its shield production is\
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converted to infra points.\
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")
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data/granularity/effects.ruleset | ||
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[effect_throne_infra]
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type = "Infra_Points"
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value = 2
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value = 200
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reqs =
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{ "type", "name", "range"
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"Building", "Throne", "City"
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... | ... | |
[effect_quarry_infra]
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type = "Infra_Points"
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value = 3
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value = 300
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reqs =
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{ "type", "name", "range"
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"Building", "Quarry", "City"
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data/granularity/terrain.ruleset | ||
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category = "Infra"
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;causes = ""
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;rmcauses = ""
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infracost = 25
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infracost = 2500
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graphic = "tx.irrigation"
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graphic_alt = "-"
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activity_gfx = "unit.irrigation"
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... | ... | |
category = "Infra"
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;causes = ""
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;rmcauses = ""
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infracost = 25
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infracost = 2500
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graphic = "tx.nets"
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graphic_alt = "tx.irrigation"
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activity_gfx = "unit.nets"
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... | ... | |
category = "Infra"
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;causes = ""
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;rmcauses = ""
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infracost = 25
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infracost = 2500
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graphic = "tx.mine"
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graphic_alt = "-"
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activity_gfx = "unit.mine"
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... | ... | |
category = "Infra"
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causes = "Road"
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;rmcauses = ""
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infracost = 3
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infracost = 300
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graphic = "road.path"
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graphic_alt = "road.road"
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activity_gfx = "unit.path"
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... | ... | |
category = "Infra"
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causes = "Road"
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;rmcauses = ""
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infracost = 6
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infracost = 600
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graphic = "road.road"
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graphic_alt = "-"
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activity_gfx = "unit.road"
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