Feature #568 » 0030-Unhardcode-wld.map-from-unit_can_airlift_to.patch
ai/default/aiunit.c | ||
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struct city *most_needed;
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int comparison;
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struct unit *transported;
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const struct civ_map *nmap = &(wld.map);
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do {
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most_needed = find_neediest_airlift_city(ait, pplayer);
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... | ... | |
if (city_data->urgency == 0
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&& city_data->danger - DEFENSE_POWER(ptype) < comparison
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&& unit_can_airlift_to(punit, most_needed)
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&& unit_can_airlift_to(nmap, punit, most_needed)
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&& DEFENSE_POWER(ptype) > 2
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&& (unit_data->task == AIUNIT_NONE
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|| unit_data->task == AIUNIT_DEFEND_HOME)
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client/gui-gtk-3.0/gotodlg.c | ||
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if (pdestcity) {
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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request_unit_airlift(punit, pdestcity);
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}
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} unit_list_iterate_end;
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... | ... | |
/* Allow action if any of the selected units can airlift. */
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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can_airlift = TRUE;
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break;
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}
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client/gui-gtk-3.22/gotodlg.c | ||
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if (pdestcity) {
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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request_unit_airlift(punit, pdestcity);
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}
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} unit_list_iterate_end;
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... | ... | |
/* Allow action if any of the selected units can airlift. */
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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can_airlift = TRUE;
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break;
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}
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client/gui-gtk-4.0/gotodlg.c | ||
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if (pdestcity) {
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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request_unit_airlift(punit, pdestcity);
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}
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} unit_list_iterate_end;
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... | ... | |
/* Allow action if any of the selected units can airlift. */
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdestcity)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdestcity)) {
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can_airlift = TRUE;
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break;
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}
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client/gui-qt/gotodlg.cpp | ||
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center_tile_mapcanvas(city_tile(dest));
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can_airlift = false;
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, dest)) {
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if (unit_can_airlift_to(&(wld.map), punit, dest)) {
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can_airlift = true;
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break;
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}
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... | ... | |
0)->data(Qt::UserRole).toInt());
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if (pdest) {
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unit_list_iterate(get_units_in_focus(), punit) {
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if (unit_can_airlift_to(punit, pdest)) {
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if (unit_can_airlift_to(&(wld.map), punit, pdest)) {
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request_unit_airlift(punit, pdest);
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}
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} unit_list_iterate_end;
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common/unit.c | ||
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side of saying airlifting is possible even if it's not certain given
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player knowledge.
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**************************************************************************/
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bool unit_can_airlift_to(const struct unit *punit,
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bool unit_can_airlift_to(const struct civ_map *nmap,
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const struct unit *punit,
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const struct city *pdest_city)
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{
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const struct civ_map *nmap = &(wld.map);
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fc_assert_ret_val(pdest_city, FALSE);
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if (is_server()) {
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return is_action_enabled_unit_on_city(nmap, ACTION_AIRLIFT,
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punit, pdest_city);
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common/unit.h | ||
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const struct player *restriction,
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const struct unit *punit,
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const struct city *pdest_city);
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bool unit_can_airlift_to(const struct unit *punit, const struct city *pcity);
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bool unit_can_airlift_to(const struct civ_map *nmap,
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const struct unit *punit, const struct city *pcity)
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fc__attribute((nonnull (3)));
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bool unit_has_orders(const struct unit *punit);
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bool could_unit_be_in_transport(const struct unit *pcargo,
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