Feature #581 ยป 0071-Granularity-Add-Housing.patch
data/granularity/README.granularity | ||
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* Base city radius, both for workable area and vision,
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extends one tile away from the center.
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* Units with zero defense value can be captured by any military unit
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* In the beginning cities can grow up to size 4. Various techs increase
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the maximum size.
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* In the beginning cities can grow up to size 3.
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* Units cannot be upgraded before Engineering is known
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* Reseach bulbs are for specific tech. If you switch research, accumulated
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progress stays with the previous tech target.
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data/granularity/buildings.ruleset | ||
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10% full after city grows.\
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")
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[building_housing]
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name = _("Housing")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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}
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graphic = "b.housing"
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graphic_alt = "-"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 800
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upkeep = 0
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sabotage = 50
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sound = "b_housing"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Space for people to live allows settlements to grow one size bigger.\
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")
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[building_library]
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name = _("Library")
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genus = "Improvement"
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data/granularity/effects.ruleset | ||
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type = "City_Unhappy_Size"
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value = 4
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; Base max city size of 4
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; Base max city size of 3
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[effect_city_size_limit_base]
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type = "Size_Adj"
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value = 4
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value = 3
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[effect_city_size_limit_housing]
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type = "Size_Adj"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Building", "Housing", "city"
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}
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[effect_city_size_limit_fire]
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type = "Size_Adj"
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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helptext = _("\
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With fire, there can be a place to live permanently. \
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Allows settlements to grow to size 6.\
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Allows settlements to grow two sizes bigger.\
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")
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[advance_fishing]
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