Feature #587 ยป 0076-Drop-double-space-from-Coinage-helptext.patch
| data/alien/buildings.ruleset | ||
|---|---|---|
|
upkeep = 0
|
||
|
sabotage = 0
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/civ2/buildings.ruleset | ||
|---|---|---|
|
upkeep = 0
|
||
|
sabotage = 0
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Capitalization means its shield production is\
|
||
|
converted to tax output (money).\
|
||
|
")
|
||
| data/civ2civ3/buildings.ruleset | ||
|---|---|---|
|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
|
; /* (ignore for gettext until fixed)
|
||
|
;helptext = _("\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
; production to Capitalization means its shield production is\
|
||
|
; converted to tax output (money).\
|
||
|
;")
|
||
|
; */
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/classic/buildings.ruleset | ||
|---|---|---|
|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
|
; /* (ignore for gettext until fixed)
|
||
|
;helptext = _("\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
; production to Capitalization means its shield production is\
|
||
|
; converted to tax output (money).\
|
||
|
;")
|
||
|
; */
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/goldkeep/buildings.ruleset | ||
|---|---|---|
|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
|
; /* (ignore for gettext until fixed)
|
||
|
;helptext = _("\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
; production to Capitalization means its shield production is\
|
||
|
; converted to tax output (money).\
|
||
|
;")
|
||
|
; */
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/multiplayer/buildings.ruleset | ||
|---|---|---|
|
upkeep = 0
|
||
|
sabotage = 0
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/sandbox/buildings.ruleset | ||
|---|---|---|
|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
|
; /* (ignore for gettext until fixed)
|
||
|
;helptext = _("\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
; production to Capitalization means its shield production is\
|
||
|
; converted to tax output (money).\
|
||
|
;")
|
||
|
; */
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||
| data/webperimental/buildings.ruleset | ||
|---|---|---|
|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
|
; /* (ignore for gettext until fixed)
|
||
|
;helptext = _("\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
;This is not a normal improvement. Instead, setting a city's\
|
||
|
; production to Capitalization means its shield production is\
|
||
|
; converted to tax output (money).\
|
||
|
;")
|
||
|
; */
|
||
|
helptext = _("\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
This is not a normal improvement. Instead, setting a city's\
|
||
|
production to Coinage means its shield production is\
|
||
|
converted to tax output (money, coins!).\
|
||
|
")
|
||