Feature #587 ยป 0076-Drop-double-space-from-Coinage-helptext.patch
data/alien/buildings.ruleset | ||
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upkeep = 0
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sabotage = 0
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helptext = _("\
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This is not a normal improvement. Instead, setting a city's\
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This is not a normal improvement. Instead, setting a city's\
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production to Coinage means its shield production is\
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converted to tax output (money, coins!).\
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")
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data/civ2/buildings.ruleset | ||
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upkeep = 0
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sabotage = 0
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helptext = _("\
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This is not a normal improvement. Instead, setting a city's\
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This is not a normal improvement. Instead, setting a city's\
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production to Capitalization means its shield production is\
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converted to tax output (money).\
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||
")
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data/civ2civ3/buildings.ruleset | ||
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; FIXME: this is the real helptext; restore when have a subordnate analogue
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; /* (ignore for gettext until fixed)
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;helptext = _("\
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;This is not a normal improvement. Instead, setting a city's\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
; production to Capitalization means its shield production is\
|
||
; converted to tax output (money).\
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||
;")
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; */
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||
helptext = _("\
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||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|
data/classic/buildings.ruleset | ||
---|---|---|
; FIXME: this is the real helptext; restore when have a subordnate analogue
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||
; /* (ignore for gettext until fixed)
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||
;helptext = _("\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
; production to Capitalization means its shield production is\
|
||
; converted to tax output (money).\
|
||
;")
|
||
; */
|
||
helptext = _("\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|
data/goldkeep/buildings.ruleset | ||
---|---|---|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
; /* (ignore for gettext until fixed)
|
||
;helptext = _("\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
; production to Capitalization means its shield production is\
|
||
; converted to tax output (money).\
|
||
;")
|
||
; */
|
||
helptext = _("\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|
data/multiplayer/buildings.ruleset | ||
---|---|---|
upkeep = 0
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||
sabotage = 0
|
||
helptext = _("\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|
data/sandbox/buildings.ruleset | ||
---|---|---|
; FIXME: this is the real helptext; restore when have a subordnate analogue
|
||
; /* (ignore for gettext until fixed)
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||
;helptext = _("\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
; production to Capitalization means its shield production is\
|
||
; converted to tax output (money).\
|
||
;")
|
||
; */
|
||
helptext = _("\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|
data/webperimental/buildings.ruleset | ||
---|---|---|
; FIXME: this is the real helptext; restore when have a subordnate analogue
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; /* (ignore for gettext until fixed)
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||
;helptext = _("\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
;This is not a normal improvement. Instead, setting a city's\
|
||
; production to Capitalization means its shield production is\
|
||
; converted to tax output (money).\
|
||
;")
|
||
; */
|
||
helptext = _("\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
This is not a normal improvement. Instead, setting a city's\
|
||
production to Coinage means its shield production is\
|
||
converted to tax output (money, coins!).\
|
||
")
|