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Feature #598 » 0080-savegame-Save-ACTION_NONE-as-1.patch

Marko Lindqvist, 05/12/2024 11:22 AM

View differences:

server/savegame/savecompat.c
}
if (!found) {
secfile_insert_int(loading->file, ACTION_NONE, "player%d.u%d.action",
secfile_insert_int(loading->file, -1, "player%d.u%d.action",
plrno, unro);
}
}
......
}
if (!found) {
secfile_insert_int(loading->file, ACTION_NONE, "player%d.u%d.action",
secfile_insert_int(loading->file, -1, "player%d.u%d.action",
plrno, unro);
}
}
server/savegame/savegame3.c
sg_warn_ret_val(secfile_lookup_int(loading->file, &ei,
"%s.action", unitstr), FALSE,
"%s", secfile_error());
if (ei == ACTION_NONE) {
if (ei == -1) {
action = ACTION_NONE;
} else {
action = loading->action.order[ei];
......
secfile_insert_int(saving->file, punit->activity, "%s.activity", buf);
secfile_insert_int(saving->file, punit->activity_count,
"%s.activity_count", buf);
secfile_insert_int(saving->file, punit->action, "%s.action", buf);
if (punit->action == ACTION_NONE) {
secfile_insert_int(saving->file, -1, "%s.action", buf);
} else {
secfile_insert_int(saving->file, punit->action, "%s.action", buf);
}
if (punit->activity_target == NULL) {
secfile_insert_int(saving->file, -1, "%s.activity_tgt", buf);
} else {
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