Feature #585 ยป 0092-Rename-goods-priority-as-replace_priority.patch
ai/default/daiunit.c | ||
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|| (unit_data->task == AIUNIT_TRADE
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&& !(can_cities_trade(homecity, city_dest)
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&& can_establish_trade_route(homecity, city_dest,
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pgood->priority)))
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pgood->replace_priority)))
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|| (unit_data->task == AIUNIT_WONDER
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/* Helping the (new) production is illegal. */
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&& !city_production_gets_caravan_shields(&city_dest->production))
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client/gui-sdl2/menu.c | ||
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TRUE);
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struct goods_type *pgood = unit_current_goods(punit, homecity);
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if (can_establish_trade_route(homecity, pcity, pgood->priority)) {
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if (can_establish_trade_route(homecity, pcity, pgood->replace_priority)) {
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fc_snprintf(cbuf, sizeof(cbuf),
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_("%s With %s ( %d one time bonus + %d trade ) (R)"),
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action_id_name_translation(ACTION_TRADE_ROUTE),
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client/gui-sdl3/menu.c | ||
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TRUE);
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struct goods_type *pgood = unit_current_goods(punit, homecity);
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if (can_establish_trade_route(homecity, pcity, pgood->priority)) {
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if (can_establish_trade_route(homecity, pcity, pgood->replace_priority)) {
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fc_snprintf(cbuf, sizeof(cbuf),
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_("%s With %s ( %d one time bonus + %d trade ) (R)"),
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action_id_name_translation(ACTION_TRADE_ROUTE),
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client/packhand.c | ||
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pgood->to_pct = p->to_pct;
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pgood->onetime_pct = p->onetime_pct;
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pgood->select_priority = p->select_priority;
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pgood->priority = p->replace_priority;
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pgood->replace_priority = p->replace_priority;
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pgood->flags = p->flags;
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PACKET_STRVEC_EXTRACT(pgood->helptext, p->helptext);
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client/text.c | ||
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&& can_cities_trade(hcity, pcity)
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&& can_establish_trade_route(hcity, pcity,
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unit_current_goods(pfocus_unit,
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hcity)->priority)) {
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hcity)->replace_priority)) {
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/* TRANS: "Trade from Warsaw: 5" */
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astr_add_line(&str, _("Trade from %s: %d"),
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city_name_get(hcity),
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common/actres.c | ||
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struct goods_type *pgood = unit_current_goods(actor->unit, homecity);
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if (!can_establish_trade_route(homecity, target->city,
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pgood->priority)) {
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pgood->replace_priority)) {
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return TRI_NO;
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}
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}
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common/aicore/caravan.c | ||
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} else {
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bool can_establish = (unit_can_do_action(caravan, ACTION_TRADE_ROUTE)
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&& can_establish_trade_route(src, dest,
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pgood->priority));
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pgood->replace_priority));
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int bonus = get_caravan_enter_city_trade_bonus(src, dest,
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unit_type_get(caravan),
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NULL, can_establish);
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... | ... | |
/* If the city can handle this route, we don't break any old routes */
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losttrade = 0;
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} else {
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struct trade_route_list *would_remove = (countloser ? trade_route_list_new() : NULL);
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int oldtrade = city_trade_removable(pcity, pgood->priority, would_remove);
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struct trade_route_list *would_remove
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= (countloser ? trade_route_list_new() : NULL);
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int oldtrade = city_trade_removable(pcity, pgood->replace_priority,
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would_remove);
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/* If we own the city, the trade benefit is only by how much
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better we are than the old trade route */
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... | ... | |
/* First, see if a new route is made. */
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if (!can_cities_trade(src, dest)
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|| !can_establish_trade_route(src, dest, pgood->priority)) {
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|| !can_establish_trade_route(src, dest, pgood->replace_priority)) {
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return 0;
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}
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if (max_trade_routes(src) <= 0 || max_trade_routes(dest) <= 0) {
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common/traderoutes.c | ||
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/* Sort trade route values. */
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num = 0;
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trade_routes_iterate(pcity, proute) {
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if (proute->goods->priority <= priority) {
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for (j = num; j > 0 && proute->goods->priority > sorted[j - 1]->goods->priority; j--) ;
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if (proute->goods->replace_priority <= priority) {
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for (j = num;
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j > 0 && proute->goods->replace_priority > sorted[j - 1]->goods->replace_priority;
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j--) ;
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/* Search place amoung same priority ones. */
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for (; j > 0
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&& (proute->value < sorted[j - 1]->value)
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&& (proute->goods->priority == sorted[j - 1]->goods->priority) ;
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&& (proute->goods->replace_priority == sorted[j - 1]->goods->replace_priority) ;
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j--) {
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sorted[j] = sorted[j - 1];
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}
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common/traderoutes.h | ||
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int onetime_pct;
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int select_priority;
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int priority;
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int replace_priority;
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bv_goods_flags flags;
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data/alien/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_commodities]
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name = _("Commodities")
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priority = 1
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name = _("Commodities")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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data/civ1/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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flags = "Bidirectional"
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name = _("Goods")
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replace_priority = 1
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flags = "Bidirectional"
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; /* <-- avoid gettext warnings
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data/civ2/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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flags = "Bidirectional"
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name = _("Goods")
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replace_priority = 1
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flags = "Bidirectional"
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; /* <-- avoid gettext warnings
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data/civ2civ3/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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;
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data/classic/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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data/goldkeep/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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data/granularity/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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data/multiplayer/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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; /* <-- avoid gettext warnings
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;
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data/ruledit/comments-3.3.txt | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100\%\n\
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; select_priority = Available good with highest select_priority get selected for\n\
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; the traderoute, random among the same select_pririty.\n\
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; priority = Trade routes get replaced by higher priority goods, or higher\n\
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; replace_priority = Trade routes get replaced by higher priority goods, or higher\n\
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; trade value when priority is the same.\n\
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; flags\n\
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; - \"Bidirectional\" = Trade route carrying the goods does not have \"from\" and \"to\"\n\
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data/sandbox/game.ruleset | ||
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; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
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; select_priority = Available good with highest select_priority get selected for
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; the traderoute, random among the same select_pririty.
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; priority = Trade routes get replaced by higher priority goods, or higher
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; replace_priority = Trade routes get replaced by higher priority goods, or higher
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; trade value when priority is the same.
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; flags
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; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
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... | ... | |
; */ <-- avoid gettext warnings
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[goods_wares]
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name = _("Wares")
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priority = 1
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flags = "Bidirectional"
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name = _("Wares")
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replace_priority = 1
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flags = "Bidirectional"
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[goods_spice]
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name = _("Spice")
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priority = 1
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name = _("Spice")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Extra", "Spice", "City"
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}
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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[goods_gems]
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name = _("Gems")
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priority = 1
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name = _("Gems")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Extra", "Gems", "City"
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}
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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[goods_jewelry]
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name = _("Jewelry")
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priority = 1
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name = _("Jewelry")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Good", "Gems", "City"
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}
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from_pct = 250
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to_pct = 150
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flags = "Depletes"
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from_pct = 250
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to_pct = 150
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flags = "Depletes"
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[goods_ore]
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name = _("Ore")
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priority = 1
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name = _("Ore")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Extra", "Mine", "City"
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}
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flags = "Depletes"
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flags = "Depletes"
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[goods_metal]
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name = _("Metal")
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priority = 1
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name = _("Metal")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Good", "Ore", "City"
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}
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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from_pct = 135
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to_pct = 100
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flags = "Depletes"
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[goods_good]
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name = _("Goods")
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priority = 1
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name = _("Goods")
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replace_priority = 1
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reqs =
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{ "type", "name", "range", "present"
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"Good", "Metal", "City", TRUE
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"Tech", "Electronics", "Player", FALSE
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}
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from_pct = 150
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to_pct = 135
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flags = "Depletes"
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from_pct = 150
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to_pct = 135
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flags = "Depletes"
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[goods_equipment]
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name = _("Equipment")
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priority = 1
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name = _("Equipment")
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replace_priority = 1
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reqs =
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{ "type", "name", "range"
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"Good", "Metal", "City"
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"Tech", "Electronics", "Player"
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}
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from_pct = 200
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to_pct = 150
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flags = "Depletes"
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from_pct = 200
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to_pct = 150
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flags = "Depletes"
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; /* <-- avoid gettext warnings
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data/stub/game.ruleset | ||
---|---|---|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
; select_priority = Available good with highest select_priority get selected for
|
||
; the traderoute, random among the same select_pririty.
|
||
; priority = Trade routes get replaced by higher priority goods, or higher
|
||
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
; trade value when priority is the same.
|
||
; flags
|
||
; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
|
||
... | ... | |
; */ <-- avoid gettext warnings
|
||
[goods_good]
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name = _("Goods")
|
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priority = 1
|
||
name = _("Goods")
|
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replace_priority = 1
|
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; /* <-- avoid gettext warnings
|
data/webperimental/game.ruleset | ||
---|---|---|
; onetime_pct = Onetime bonuses when trade route gets established. Default is 100%
|
||
; select_priority = Available good with highest select_priority get selected for
|
||
; the traderoute, random among the same select_pririty.
|
||
; priority = Trade routes get replaced by higher priority goods, or higher
|
||
; replace_priority = Trade routes get replaced by higher priority goods, or higher
|
||
; trade value when priority is the same.
|
||
; flags
|
||
; - "Bidirectional" = Trade route carrying the goods does not have "from" and "to"
|
||
... | ... | |
; */ <-- avoid gettext warnings
|
||
[goods_good]
|
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name = _("Goods")
|
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priority = 1
|
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name = _("Goods")
|
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replace_priority = 1
|
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; /* <-- avoid gettext warnings
|
server/citytools.c | ||
---|---|---|
back = remove_trade_route(pcity, proute, FALSE, FALSE);
|
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keep_route = can_cities_trade(pcity, partner)
|
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&& can_establish_trade_route(pcity, partner, proute->goods->priority);
|
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&& can_establish_trade_route(pcity, partner, proute->goods->replace_priority);
|
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if (!keep_route) {
|
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enum trade_route_type type = cities_trade_route_type(pcity, partner);
|
server/ruleset/ruleload.c | ||
---|---|---|
"%s.onetime_pct", sec_name);
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pgood->select_priority = secfile_lookup_int_default(file, 1,
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"%s.select_priority", sec_name);
|
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pgood->priority = secfile_lookup_int_default(file, 1,
|
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"%s.priority", sec_name);
|
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pgood->replace_priority = secfile_lookup_int_default(file, 1,
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"%s.replace_priority", sec_name);
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slist = secfile_lookup_str_vec(file, &nval, "%s.flags", sec_name);
|
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BV_CLR_ALL(pgood->flags);
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... | ... | |
packet.to_pct = g->to_pct;
|
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packet.onetime_pct = g->onetime_pct;
|
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packet.select_priority = g->select_priority;
|
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packet.replace_priority = g->priority;
|
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packet.replace_priority = g->replace_priority;
|
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packet.flags = g->flags;
|
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PACKET_STRVEC_INSERT(packet.helptext, g->helptext);
|
server/unithand.c | ||
---|---|---|
/* See if there's a trade route we can cancel at the home city. */
|
||
if (home_overbooked >= 0) {
|
||
if (home_max <= 0
|
||
|| (city_trade_removable(pcity_homecity, goods->priority, routes_out_of_home)
|
||
|| (city_trade_removable(pcity_homecity, goods->replace_priority,
|
||
routes_out_of_home)
|
||
>= trade)) {
|
||
notify_player(pplayer, city_tile(pcity_dest),
|
||
E_BAD_COMMAND, ftc_server,
|
||
... | ... | |
/* See if there's a trade route we can cancel at the dest city. */
|
||
if (can_establish && dest_overbooked >= 0) {
|
||
if (dest_max <= 0
|
||
|| (city_trade_removable(pcity_dest, goods->priority, routes_out_of_dest)
|
||
|| (city_trade_removable(pcity_dest, goods->replace_priority,
|
||
routes_out_of_dest)
|
||
>= trade)) {
|
||
notify_player(pplayer, city_tile(pcity_dest),
|
||
E_BAD_COMMAND, ftc_server,
|
tools/ruleutil/rulesave.c | ||
---|---|---|
save_default_int(sfile, pgood->to_pct, 100, path, "to_pct");
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save_default_int(sfile, pgood->onetime_pct, 100, path, "onetime_pct");
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save_default_int(sfile, pgood->select_priority, 1, path, "select_priority");
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save_default_int(sfile, pgood->priority, 1, path, "priority");
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save_default_int(sfile, pgood->replace_priority, 1, path, "replace_priority");
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set_count = 0;
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for (flagi = 0; flagi < GF_COUNT; flagi++) {
|