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Feature #624 ยป 0079-server-scripting-Clear-trailing-spaces.patch

Marko Lindqvist, 05/16/2024 03:17 AM

View differences:

server/scripting/api_server_edit.c
{
LUASCRIPT_CHECK_STATE(L);
LUASCRIPT_CHECK_ARG_NIL(L, punit, 2, Unit);
if (direction8_is_valid(dir)) {
punit->facing = dir;
......
} else if (cost == -3) {
cost = game.server.diplbulbcost;
} else {
cost = 0;
}
}
server/scripting/script_server.c
}
return 1;
}
}
/***********************************************************************//**
Parse and execute the script at filename in the context of the specified
server/scripting/tolua_server.pkg
function notify.research(player, selfmsg, event, ...)
local arg = table.pack(...);
notify.research_msg(player, selfmsg, event, string.format(table.unpack(arg)))
notify.research_msg(player, selfmsg, event, string.format(table.unpack(arg)))
end
function notify.research_embassies(player, event, ...)
local arg = table.pack(...);
notify.research_embassies_msg(player, event, string.format(table.unpack(arg)))
notify.research_embassies_msg(player, event, string.format(table.unpack(arg)))
end
$]
......
return edit.unit_teleport(self, dest, nil, false,
false, false, false, false)
else
return edit.unit_teleport(self, dest,
return edit.unit_teleport(self, dest,
embark_to, allow_disembark,
conquer_city, conquer_extra,
enter_hut, frighten_hut)
    (1-1/1)