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Feature #658 » 0091-stdsounds-Add-w_generic-sound-effect.patch

main, S3_2 - Marko Lindqvist, 05/22/2024 12:52 AM

View differences:

data/stdsounds.soundspec
OpenQuartz - Frank Condello (pox@planetquake.com) [pox]\
Warzone - Eidos Entertainment (GPL release) [warzone]\
Eskapada - eskapada@o2.pl (Public Domain) [jt]\
Spring Spring - https://opengameart.org/users/spring-spring [spring]"
Spring Spring - https://opengameart.org/users/spring-spring [spring]\
Trex0n - https://opengameart.org/users/trex0n [trex0n]"
; For a list of tags used see README.sound, buildings.ruleset and
; units.ruleset.
......
m_trireme = "stdsounds/inh2o.ogg" ; [pox]
;m_warriors = ""
;w_generic = ""
w_generic = "stdsounds/fanfarehappy.ogg" ; [trex0n]
;w_apollo_program = ""
;w_asmiths_trading_co = ""
;w_colossus = ""
data/stdsounds/Makefile.am
pkgdata_DATA = \
fanfare.ogg \
fanfarehappy.ogg \
foot3.ogg \
illegal.ogg \
inh2o.ogg \
meson.build
install_dir : join_paths(get_option('datadir'), 'freeciv/stdmusic'))
install_data('data/stdsounds/fanfare.ogg',
'data/stdsounds/fanfarehappy.ogg',
'data/stdsounds/foot3.ogg',
'data/stdsounds/illegal.ogg',
'data/stdsounds/inh2o.ogg',
(1-1/2)