Bug #727 » 0013-game.ruleset-Improve-tech_upkeep_style-documentation.patch
| data/alien/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/civ1/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/civ2/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/civ2civ3/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "Cities" 
   | 
||
| data/classic/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/experimental/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "Basic" 
   | 
||
| data/granularity/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/multiplayer/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/sandbox/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "Cities" 
   | 
||
| data/stub/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
| data/webperimental/game.ruleset | ||
|---|---|---|
| 
     ; Method of paying tech upkeep 
   | 
||
| 
     ; "None"   - no upkeep 
   | 
||
| 
     ; "Basic"  - upkeep is calculated as: 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - tech_upkeep_free 
   | 
||
| 
     ;     <Cost of technology> / tech_upkeep_divider - <Free tech upkeep> 
   | 
||
| 
     ; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities 
   | 
||
| 
     tech_upkeep_style = "None" 
   | 
||
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