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Bug #727 » 0013-game.ruleset-Improve-tech_upkeep_style-documentation.patch

S3_1 - Marko Lindqvist, 06/19/2024 12:54 AM

View differences:

data/alien/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/civ1/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/civ2/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/civ2civ3/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "Cities"
data/classic/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/experimental/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "Basic"
data/granularity/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/multiplayer/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/sandbox/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "Cities"
data/stub/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
data/webperimental/game.ruleset
; Method of paying tech upkeep
; "None" - no upkeep
; "Basic" - upkeep is calculated as:
; <Cost of technology> / tech_upkeep_divider - tech_upkeep_free
; <Cost of technology> / tech_upkeep_divider - <Free tech upkeep>
; "Cities" - upkeep is calculated like "Basic", but multiplied by number of cities
tech_upkeep_style = "None"
(2-2/2)