Bug #730 ยป 0001-Threaded-AI-Correct-dai_assess_danger_player-call-pa.patch
ai/threaded/threadedai.c | ||
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struct player *created)
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{
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TAI_AIT;
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TAI_DFUNC(dai_assess_danger_player, original, &(wld.map));
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TAI_DFUNC(dai_assess_danger_player, &(wld.map), original);
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}
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/**********************************************************************//**
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