From 98deb7daaf1e533ef1f4b350c17b4aefcdc75e7e Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Fri, 29 Nov 2024 04:54:50 +0200
Subject: [PATCH 64/64] Add Slovak translation by Pavol Gono

See RM #1165

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 bootstrap/langnames.txt      |     1 +
 translations/core/LINGUAS    |     1 +
 translations/core/sk.po      | 47048 +++++++++++++++++++++++++++++++++
 translations/nations/LINGUAS |     1 +
 translations/nations/sk.po   | 11243 ++++++++
 translations/ruledit/LINGUAS |     1 +
 translations/ruledit/sk.po   |   850 +
 7 files changed, 59145 insertions(+)
 create mode 100644 translations/core/sk.po
 create mode 100644 translations/nations/sk.po
 create mode 100644 translations/ruledit/sk.po

diff --git a/bootstrap/langnames.txt b/bootstrap/langnames.txt
index 8e07e7c621..7bf98f5920 100644
--- a/bootstrap/langnames.txt
+++ b/bootstrap/langnames.txt
@@ -31,6 +31,7 @@ pt Portuguese
 ro Romanian
 ru Russian
 sr Serbian
+sk Slovak
 sv Swedish
 tr Turkish
 uk Ukrainian
diff --git a/translations/core/LINGUAS b/translations/core/LINGUAS
index 4bac0af122..91c87675bc 100644
--- a/translations/core/LINGUAS
+++ b/translations/core/LINGUAS
@@ -31,6 +31,7 @@ pt
 ro
 ru
 sr
+sk
 sv
 tr
 uk
diff --git a/translations/core/sk.po b/translations/core/sk.po
new file mode 100644
index 0000000000..4d54ac20f8
--- /dev/null
+++ b/translations/core/sk.po
@@ -0,0 +1,47048 @@
+# Slovak translation of Freeciv.
+# Copyright (C) 2024 Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# Pavol Gono <pavol.gono@gmail.com>, 2024.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.1.3+\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-11-28 22:04+0100\n"
+"PO-Revision-Date: 2024-11-28 22:30+0100\n"
+"Last-Translator: Pavol Gono <pavol.gono@gmail.com>\n"
+"Language-Team: \n"
+"Language: sk\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=3; plural=(n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2);\n"
+
+#: ai/default/daicity.c:1000
+#, c-format
+msgid "%s is selling %s for %d."
+msgid_plural "%s is selling %s for %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:372
+#, c-format
+msgid "*%s (AI)* In away mode AI can't sign such a treaty."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:382
+#, c-format
+msgid "*%s (AI)* First break alliance with %s, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:392
+#, c-format
+msgid ""
+"*%s (AI)* I would like to see you keep your distance from %s for some time, "
+"%s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:406
+#, c-format
+msgid "*%s (AI)* Let us first cease hostilities, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:411
+#, c-format
+msgid ""
+"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
+"first, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:434
+#, c-format
+msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:528
+#, c-format
+msgid "*%s (AI)* I do not know the city you mention."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:559
+#, c-format
+msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:675
+#, c-format
+msgid "*%s (AI)* This deal was not very good for us, %s!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:698
+#, c-format
+msgid "*%s (AI)* Welcome into our alliance %s!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:702
+#, c-format
+msgid "*%s (AI)* Yes, may we forever stand united, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:709
+#, c-format
+msgid "*%s (AI)* Yes, peace in our time!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:714
+#, c-format
+msgid "*%s (AI)* Agreed. No more hostilities, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:981
+#, c-format
+msgid ""
+"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
+"other better?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:989
+#, c-format
+msgid ""
+"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
+"crushed."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1308
+#, c-format
+msgid "*%s (AI)* Space will never be yours."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1314
+#, c-format
+msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1320
+#, c-format
+msgid "*%s (AI)* Peace in ... some other time."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1326
+#, c-format
+msgid ""
+"*%s (AI)* Finally I get around to you! Did you really think you could get "
+"away with your crimes?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1333
+#, c-format
+msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1341
+#, c-format
+msgid "*%s (AI)* Your aggression against %s was your last mistake!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1444
+#, c-format
+msgid ""
+"*%s (AI)* We will be launching an all-out war against %s in %d turn to stop "
+"the spaceship launch."
+msgid_plural ""
+"*%s (AI)* We will be launching an all-out war against %s in %d turns to stop "
+"the spaceship launch."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1455
+#, c-format
+msgid ""
+"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
+"alliance!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1462
+#, c-format
+msgid ""
+"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
+"will answer in force in %d turn and expect you to honor your alliance with "
+"us and do likewise!"
+msgid_plural ""
+"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
+"will answer in force in %d turns and expect you to honor your alliance with "
+"us and do likewise!"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1476
+#, c-format
+msgid ""
+"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
+"declare war in %d turn."
+msgid_plural ""
+"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
+"declare war in %d turns."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1485
+#, c-format
+msgid ""
+"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1491
+#, c-format
+msgid ""
+"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
+"apart. We declare war in %d turn."
+msgid_plural ""
+"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
+"apart. We declare war in %d turns."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1502
+#, c-format
+msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1509
+#, c-format
+msgid ""
+"*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  Hold "
+"on - we are coming!"
+msgid_plural ""
+"*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
+"Hold on - we are coming!"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1519
+#, c-format
+msgid ""
+"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
+"turns.  We expect you to do likewise."
+msgid_plural ""
+"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
+"turns.  We expect you to do likewise."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ai/default/daidiplomacy.c:1600
+#, c-format
+msgid ""
+"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
+"intentions, and I will have no more of our alliance!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1616
+#, c-format
+msgid ""
+"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
+"offensive."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1620
+#, c-format
+msgid ""
+"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
+"take action!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1743
+#, c-format
+msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1814
+#, c-format
+msgid ""
+"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
+"our enemy, %s."
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1822
+#, c-format
+msgid ""
+"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
+"%s. Why do I need to remind you of your promises?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1832
+#, c-format
+msgid ""
+"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
+"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
+"more!"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1866
+#, c-format
+msgid ""
+"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
+"an alliance?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1883
+#, c-format
+msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:1900
+#, c-format
+msgid ""
+"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
+"cessation of hostilities?"
+msgstr ""
+
+#: ai/default/daidiplomacy.c:2180
+#, c-format
+msgid ""
+"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
+"our glorious alliance and your name will never be forgotten!"
+msgstr ""
+
+#: ai/difficulty.c:252
+msgid ""
+"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
+"nation but make only minimal changes."
+msgstr ""
+
+#: ai/difficulty.c:258
+#, c-format
+msgid ""
+"With no arguments, sets all AI players to skill level '%s', and sets the "
+"default level for any new AI players to '%s'. With an argument, sets the "
+"skill level for the specified player only."
+msgstr ""
+
+#: ai/difficulty.c:276
+msgid "Has erratic decision-making."
+msgstr ""
+
+#: ai/difficulty.c:283
+#, c-format
+msgid "Research takes %d%% as long as usual."
+msgstr ""
+
+#: ai/difficulty.c:287
+msgid "Has reduced appetite for expansion."
+msgstr ""
+
+#: ai/difficulty.c:294
+msgid ""
+"\n"
+"This skill level has the same features as 'Novice', but may suffer "
+"additional ruleset-defined penalties."
+msgstr ""
+
+#: ai/difficulty.c:300
+msgid ""
+"\n"
+"This skill level has the same features as 'Hard', but may enjoy additional "
+"ruleset-defined bonuses."
+msgstr ""
+
+#: ai/difficulty.c:309
+msgid ""
+"\n"
+"This skill level's features include the following. (Some rulesets may define "
+"extra level-specific behavior.)"
+msgstr ""
+
+#: ai/handicaps.c:86
+msgid "Doesn't build offensive diplomatic units."
+msgstr ""
+
+#: ai/handicaps.c:90
+msgid "Gets reduced bonuses from huts."
+msgstr ""
+
+#: ai/handicaps.c:92
+msgid "Prefers defensive buildings and avoids close diplomatic relations."
+msgstr ""
+
+#: ai/handicaps.c:95
+msgid ""
+"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
+"level is no different to 'Hard'."
+msgstr ""
+
+#: ai/handicaps.c:99
+msgid "Has no restrictions on tax rates."
+msgstr ""
+
+#: ai/handicaps.c:102
+msgid "Can target units and cities in unseen or unexplored territory."
+msgstr ""
+
+#: ai/handicaps.c:105
+msgid "Knows the location of huts in unexplored territory."
+msgstr ""
+
+#: ai/handicaps.c:108
+msgid "Can see through fog of war."
+msgstr ""
+
+#: ai/handicaps.c:110
+msgid "Doesn't build air units."
+msgstr ""
+
+#: ai/handicaps.c:113
+msgid "Has complete map knowledge, including unexplored territory."
+msgstr ""
+
+#: ai/handicaps.c:115
+msgid "Naive at diplomacy."
+msgstr ""
+
+#: ai/handicaps.c:118
+msgid "Can skip anarchy during revolution."
+msgstr ""
+
+#: ai/handicaps.c:120
+msgid "Limits growth to match human players."
+msgstr ""
+
+#: ai/handicaps.c:122
+msgid "Believes its cities are always under threat."
+msgstr ""
+
+#: ai/handicaps.c:124
+msgid "Always offers cease-fire on first contact."
+msgstr ""
+
+#: ai/handicaps.c:126
+msgid "Doesn't bribe worker or city founder units."
+msgstr ""
+
+#: ai/handicaps.c:129
+msgid "Can change city production type without penalty."
+msgstr ""
+
+#: ai/handicaps.c:131
+msgid "Limits the distance to search for threatening enemy units."
+msgstr ""
+
+#: ai/threaded/threadedai.c:565
+msgid ""
+"This Freeciv compilation has no full threads implementation, threaded ai "
+"cannot be used."
+msgstr ""
+
+#: ai/tex/texai.c:584
+msgid ""
+"This Freeciv compilation has no full threads implementation, tex ai cannot "
+"be used."
+msgstr ""
+
+#: client/agents/cma_core.c:403 server/cityturn.c:425
+#, c-format
+msgid ""
+"The citizen governor can't fulfill the requirements for %s. Passing back "
+"control."
+msgstr ""
+
+#: client/agents/cma_core.c:412 client/agents/cma_core.c:432
+#, c-format
+msgid ""
+"The citizen governor has gotten confused dealing with %s.  You may want to "
+"have a look."
+msgstr ""
+
+#: client/agents/cma_fec.c:226 client/gui-gtk-3.0/cityrep.c:771
+#: client/gui-gtk-3.0/cityrep.c:797 client/gui-gtk-3.22/cityrep.c:771
+#: client/gui-gtk-3.22/cityrep.c:797 client/gui-gtk-4.0/cityrep.c:782
+#: client/gui-gtk-4.0/cityrep.c:821
+msgid "?cma:none"
+msgstr ""
+
+#: client/agents/cma_fec.c:242 client/gui-gtk-3.0/cityrep.c:818
+#: client/gui-gtk-3.22/cityrep.c:818 client/gui-gtk-4.0/cityrep.c:849
+msgid "?cma:custom"
+msgstr ""
+
+#. TRANS: city is not growing.  Keep short.
+#: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291
+#: client/citydlg_common.c:301 client/citydlg_common.c:355
+#: client/citydlg_common.c:453 client/gui-gtk-3.0/citydlg.c:1841
+#: client/gui-gtk-3.22/citydlg.c:1871 client/gui-gtk-4.0/citydlg.c:1871
+#: client/gui-qt/citydlg.cpp:3108 client/gui-sdl2/cityrep.c:572
+#: client/gui-sdl2/cityrep.c:1114 client/gui-sdl2/wldlg.c:1461
+#: client/gui-sdl2/wldlg.c:1465 client/text.c:931
+msgid "never"
+msgstr ""
+
+#: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314
+#: client/citydlg_common.c:352 client/gui-gtk-3.0/citydlg.c:1847
+#: client/gui-gtk-3.0/helpdlg.c:1343 client/gui-gtk-3.0/helpdlg.c:1353
+#: client/gui-gtk-3.0/helpdlg.c:1364 client/gui-gtk-3.22/citydlg.c:1877
+#: client/gui-gtk-3.22/helpdlg.c:1343 client/gui-gtk-3.22/helpdlg.c:1353
+#: client/gui-gtk-3.22/helpdlg.c:1364 client/gui-gtk-4.0/citydlg.c:1877
+#: client/gui-gtk-4.0/helpdlg.c:1389 client/gui-gtk-4.0/helpdlg.c:1399
+#: client/gui-gtk-4.0/helpdlg.c:1410 client/gui-qt/citydlg.cpp:3114
+#: client/gui-qt/helpdlg.cpp:1342 client/gui-qt/helpdlg.cpp:1364
+#: client/gui-qt/helpdlg.cpp:1387 client/helpdata.c:3594 client/text.c:929
+#: client/text.c:1420
+#, c-format
+msgid "%d turn"
+msgid_plural "%d turns"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "W" is worker citizens, as opposed to specialists;
+#. * %s will represent the specialist types, for instance "E/S/T"
+#: client/agents/cma_fec.c:335
+#, c-format
+msgid "People (W/%s)"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/agents/cma_fec.c:350
+msgid " happy"
+msgstr ""
+
+#: client/agents/cma_fec.c:362
+#, c-format
+msgid ""
+"Name: %s\n"
+"Food:       %10s Gold:    %10s\n"
+"Production: %10s Luxury:  %10s\n"
+"Trade:      %10s Science: %10s\n"
+"\n"
+"%*s%s: %s\n"
+"          City grows: %s\n"
+"Production completed: %s"
+msgstr ""
+
+#: client/agents/cma_fec.c:430
+msgid "?cma:Very happy"
+msgstr ""
+
+#: client/agents/cma_fec.c:431
+msgid "?cma:Prefer food"
+msgstr ""
+
+#: client/agents/cma_fec.c:432
+msgid "?cma:Prefer production"
+msgstr ""
+
+#: client/agents/cma_fec.c:433
+msgid "?cma:Prefer gold"
+msgstr ""
+
+#: client/agents/cma_fec.c:434
+msgid "?cma:Prefer science"
+msgstr ""
+
+#: client/attribute.c:368
+msgid ""
+"There has been a CMA error. Your citizen governor settings may be broken."
+msgstr ""
+
+#: client/attribute.c:372
+msgid "Old attributes detected and removed."
+msgstr ""
+
+#: client/audio.c:165
+#, c-format
+msgid "Plugin '%s' isn't available. Available are %s"
+msgstr ""
+
+#: client/audio.c:229
+#, c-format
+msgid "Couldn't find audioset \"%s\", trying \"%s\"."
+msgstr ""
+
+#: client/audio.c:291
+msgid "No real audio plugin present."
+msgstr ""
+
+#: client/audio.c:292 client/audio.c:317 client/audio.c:354 client/audio.c:363
+msgid "Proceeding with sound support disabled."
+msgstr ""
+
+#: client/audio.c:293
+msgid "For sound support, install SDL2_mixer"
+msgstr ""
+
+#: client/audio.c:314
+msgid "To get sound you need to download a sound set!"
+msgstr ""
+
+#: client/audio.c:315
+#, c-format
+msgid "Get sound sets from <%s>."
+msgstr ""
+
+#: client/audio.c:323
+#, c-format
+msgid ""
+"Could not load sound spec-file '%s':\n"
+"%s"
+msgstr ""
+
+#: client/audio.c:328
+#, c-format
+msgid ""
+"Could not load music spec-file '%s':\n"
+"%s"
+msgstr ""
+
+#: client/audio.c:361
+msgid "No real audio subsystem managed to initialize!"
+msgstr ""
+
+#: client/audio.c:362
+msgid "Perhaps there is some misconfiguration or bad permissions."
+msgstr ""
+
+#: client/chatline_common.c:179
+msgid ""
+"Freeciv is free software and you are welcome to distribute copies of it "
+"under certain conditions;"
+msgstr ""
+
+#: client/chatline_common.c:183
+msgid "See the \"Copying\" item on the Help menu."
+msgstr ""
+
+#: client/chatline_common.c:186
+msgid "See COPYING file distributed with this program."
+msgstr ""
+
+#: client/chatline_common.c:189
+msgid "Now ... Go give 'em hell!"
+msgstr ""
+
+#: client/chatline_common.c:201
+#, c-format
+msgid "Exporting output window to '%s' ..."
+msgstr ""
+
+#: client/chatline_common.c:208
+msgid "Export complete."
+msgstr ""
+
+#: client/chatline_common.c:211
+msgid "Export failed, couldn't write to file."
+msgstr ""
+
+#. TRANS: Use longer of "XXX turns" and "never"
+#: client/citydlg_common.c:276
+msgid "?filler:XXX/XXX XXX turns"
+msgstr ""
+
+#: client/citydlg_common.c:283
+#, c-format
+msgid "%3d gold per turn"
+msgid_plural "%3d gold per turn"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/citydlg_common.c:297
+#, c-format
+msgid "%3d turn"
+msgid_plural "%3d turns"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/citydlg_common.c:305
+#, c-format
+msgid "%3d/%s:%s"
+msgstr ""
+
+#: client/citydlg_common.c:308
+#, c-format
+msgid "%3d/%s %s"
+msgstr ""
+
+#: client/citydlg_common.c:339 client/citydlg_common.c:445
+#, c-format
+msgid "%d/turn"
+msgstr ""
+
+#: client/citydlg_common.c:401 client/citydlg_common.c:411
+#: client/gui-sdl2/wldlg.c:1429
+msgid "Obsolete"
+msgstr ""
+
+#: client/citydlg_common.c:403 client/citydlg_common.c:413
+#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl2/wldlg.c:1432
+#: client/gui-sdl2/wldlg.c:1440 common/events.c:93 common/events.c:170
+msgid "Built"
+msgstr ""
+
+#: client/citydlg_common.c:405 client/gui-sdl2/wldlg.c:1434
+msgid "Destroyed"
+msgstr ""
+
+#: client/citydlg_common.c:407 client/gui-sdl2/wldlg.c:1436
+msgid "Great Wonder"
+msgstr ""
+
+#: client/citydlg_common.c:415 client/gui-sdl2/wldlg.c:1442
+msgid "Small Wonder"
+msgstr ""
+
+#. TRANS: Client cannot explain some aspect of city
+#. * output. Should never happen.
+#: client/citydlg_common.c:702
+msgid "?city_sum:(unknown)"
+msgstr ""
+
+#. TRANS: format string for a row of the city output sum that adds up
+#. * to "Total surplus"
+#: client/citydlg_common.c:742
+#, c-format
+msgid "?city_surplus:%+4.0f : %s"
+msgstr ""
+
+#: client/citydlg_common.c:747
+msgid "?city_surplus:Citizens"
+msgstr ""
+
+#: client/citydlg_common.c:753
+msgid "?city_surplus:Taxed from trade"
+msgstr ""
+
+#. TRANS: Trade partner unknown to client
+#. TRANS: unrecognized command
+#: client/citydlg_common.c:763 server/stdinhand.c:342
+msgid "(unknown)"
+msgstr ""
+
+#: client/citydlg_common.c:769
+#, c-format
+msgid "?city_surplus:Trading %s with %s"
+msgstr ""
+
+#: client/citydlg_common.c:774
+#, c-format
+msgid "?city_surplus:Trading %s to %s"
+msgstr ""
+
+#: client/citydlg_common.c:779
+#, c-format
+msgid "?city_surplus:Trading %s from %s"
+msgstr ""
+
+#: client/citydlg_common.c:792
+msgid "?city_surplus:Building tithes"
+msgstr ""
+
+#. TRANS: percentage city output bonus/loss from
+#. * some source; preserve leading space
+#: client/citydlg_common.c:830
+#, c-format
+msgid "?city_surplus: (%+.0f%%)"
+msgstr ""
+
+#: client/citydlg_common.c:831
+#, c-format
+msgid "?city_surplus:Bonus from %s"
+msgstr ""
+
+#: client/citydlg_common.c:832
+#, c-format
+msgid "?city_surplus:Loss from %s"
+msgstr ""
+
+#: client/citydlg_common.c:850
+msgid "?city_surplus:Size penalty"
+msgstr ""
+
+#. TRANS: %s is normally empty, but becomes '?' if client is
+#. * uncertain about its accounting (should never happen)
+#: client/citydlg_common.c:866
+#, c-format
+msgid "?city_surplus:Waste%s"
+msgstr ""
+
+#. TRANS: %s is normally empty, but becomes '?' if client is
+#. * uncertain about its accounting (should never happen)
+#: client/citydlg_common.c:871
+#, c-format
+msgid "?city_surplus:Corruption%s"
+msgstr ""
+
+#: client/citydlg_common.c:879
+msgid "?city_surplus:Disorder"
+msgstr ""
+
+#: client/citydlg_common.c:883
+msgid "?city_surplus:Used"
+msgstr ""
+
+#: client/citydlg_common.c:887
+#, c-format
+msgid ""
+"?city_surplus:==== : Adds up to\n"
+"%4.0f : Total surplus"
+msgstr ""
+
+#: client/citydlg_common.c:905
+msgid "Illness deactivated in ruleset."
+msgstr ""
+
+#: client/citydlg_common.c:909
+#, c-format
+msgid "?city_plague:%+5.1f%% : %s"
+msgstr ""
+
+#: client/citydlg_common.c:915
+msgid "?city_plague:Risk from overcrowding"
+msgstr ""
+
+#: client/citydlg_common.c:917
+msgid "?city_plague:Risk from trade"
+msgstr ""
+
+#: client/citydlg_common.c:919
+msgid "?city_plague:Risk from pollution"
+msgstr ""
+
+#: client/citydlg_common.c:947
+#, c-format
+msgid "?city_plague: (%+.0f%%)"
+msgstr ""
+
+#: client/citydlg_common.c:948
+#, c-format
+msgid "?city_plague:Risk from %s"
+msgstr ""
+
+#: client/citydlg_common.c:949
+#, c-format
+msgid "?city_plague:Bonus from %s"
+msgstr ""
+
+#: client/citydlg_common.c:958
+#, c-format
+msgid ""
+"?city_plague:====== : Adds up to\n"
+"%5.1f%% : Plague chance per turn"
+msgstr ""
+
+#: client/citydlg_common.c:971
+#, c-format
+msgid "?city_pollution:%+4.0f : %s"
+msgstr ""
+
+#: client/citydlg_common.c:981
+msgid "?city_pollution:Pollution from shields"
+msgstr ""
+
+#: client/citydlg_common.c:982
+msgid "?city_pollution:Pollution from citizens"
+msgstr ""
+
+#: client/citydlg_common.c:983
+msgid "?city_pollution:Pollution modifier"
+msgstr ""
+
+#: client/citydlg_common.c:985
+#, c-format
+msgid ""
+"?city_pollution:==== : Adds up to\n"
+"%4.0f : Total surplus"
+msgstr ""
+
+#: client/citydlg_common.c:997
+#, c-format
+msgid "?city_culture:%4.0f : %s"
+msgstr ""
+
+#: client/citydlg_common.c:1002
+#, c-format
+msgid "?city_culture:History (%+d/turn)"
+msgstr ""
+
+#. TRANS: text describing source of culture bonus ("Library+Republic")
+#: client/citydlg_common.c:1030
+#, c-format
+msgid "?city_culture:%s"
+msgstr ""
+
+#: client/citydlg_common.c:1035
+#, c-format
+msgid ""
+"?city_culture:==== : Adds up to\n"
+"%4.0f : Total culture"
+msgstr ""
+
+#. TRANS: airlift. Possible take offs text. String is a
+#. * proviso that take offs can't occur if landings spend all the
+#. * remaining airlift when landings are limited and empty when they
+#. * aren't limited.
+#: client/citydlg_common.c:1059
+#, c-format
+msgid "unlimited take offs%s"
+msgstr ""
+
+#. TRANS: airlift unlimited take offs proviso used above.
+#. * Plural based on remaining airlift capacity.
+#: client/citydlg_common.c:1063
+msgid " (until the landing has been spent)"
+msgid_plural " (until all landings have been spent)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: airlift. Possible take offs text. Number is
+#. * airlift capacity.
+#: client/citydlg_common.c:1070
+#, c-format
+msgid "%d take off"
+msgid_plural "%d take offs"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: airlift. Possible landings text.
+#: client/citydlg_common.c:1080
+msgid "unlimited landings"
+msgstr ""
+
+#. TRANS: airlift. Possible landings text.
+#. * Number is airlift capacity.
+#: client/citydlg_common.c:1085
+#, c-format
+msgid "%d landing"
+msgid_plural "%d landings"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: airlift take offs and landings
+#: client/citydlg_common.c:1092
+msgid "unlimited take offs and landings"
+msgstr ""
+
+#. TRANS: airlift take offs and landings. One is unlimited. The first
+#. * string is the take offs text. The 2nd string is the landings text.
+#: client/citydlg_common.c:1097
+#, c-format
+msgid "%s and %s"
+msgstr ""
+
+#. TRANS: airlift take offs or landings, no unlimited.
+#. * Number is airlift capacity.
+#: client/citydlg_common.c:1103
+#, c-format
+msgid "%d take off or landing"
+msgid_plural "%d take offs or landings"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: airlift. Possible take offs text. String is a symbol that
+#. * indicates that terms and conditions apply when landings are limited
+#. * and empty when they aren't limited.
+#: client/citydlg_common.c:1128
+#, c-format
+msgid "   \342\210\236%s"
+msgstr ""
+
+#. TRANS: airlift unlimited take offs may be spent symbol
+#. * used above.
+#: client/citydlg_common.c:1132
+msgid "*"
+msgstr ""
+
+#. TRANS: airlift. Possible take offs text. Number is
+#. * airlift capacity.
+#. TRANS: airlift. Possible landings text.
+#: client/citydlg_common.c:1136 client/citydlg_common.c:1148
+#, c-format
+msgid "%4d"
+msgstr ""
+
+#. TRANS: airlift. Possible landings text.
+#. TRANS: unlimited airlift take offs and landings
+#: client/citydlg_common.c:1145 client/citydlg_common.c:1154
+msgid "   \342\210\236"
+msgstr ""
+
+#. TRANS: airlift take offs and landings. One is unlimited. The first
+#. * string is the take offs text. The 2nd string is the landings text.
+#. * For English, initials of d)epartures and a)rrivals were chosen.
+#: client/citydlg_common.c:1160
+#, c-format
+msgid "d: %s a: %s"
+msgstr ""
+
+#. TRANS: airlift take offs or landings, no unlimited
+#: client/citydlg_common.c:1164
+#, c-format
+msgid "%s"
+msgstr ""
+
+#: client/cityrepdata.c:109
+msgid "?city_state:Celebrating"
+msgstr ""
+
+#: client/cityrepdata.c:110
+msgid "?city_state:Disorder"
+msgstr ""
+
+#: client/cityrepdata.c:111
+msgid "?city_state:Peace"
+msgstr ""
+
+#: client/cityrepdata.c:570
+msgid "(worklist)"
+msgstr ""
+
+#: client/cityrepdata.c:698
+msgid "?city:Name"
+msgstr ""
+
+#: client/cityrepdata.c:698 client/gui-sdl2/cityrep.c:209
+msgid "City Name"
+msgstr ""
+
+#. TRANS: this and similar literal strings interpreted as (Qt) HTML
+#: client/cityrepdata.c:700 client/gui-gtk-3.0/citizensinfo.c:65
+#: client/gui-gtk-3.0/editprop.c:3671 client/gui-gtk-3.0/editprop.c:4539
+#: client/gui-gtk-3.0/gotodlg.c:218 client/gui-gtk-3.0/pages.c:1414
+#: client/gui-gtk-3.0/pages.c:2758 client/gui-gtk-3.22/citizensinfo.c:65
+#: client/gui-gtk-3.22/editprop.c:3670 client/gui-gtk-3.22/editprop.c:4538
+#: client/gui-gtk-3.22/gotodlg.c:219 client/gui-gtk-3.22/pages.c:1415
+#: client/gui-gtk-3.22/pages.c:2759 client/gui-gtk-4.0/citizensinfo.c:64
+#: client/gui-gtk-4.0/editprop.c:3677 client/gui-gtk-4.0/editprop.c:4546
+#: client/gui-gtk-4.0/gotodlg.c:218 client/gui-gtk-4.0/pages.c:1454
+#: client/gui-gtk-4.0/pages.c:2891 client/gui-qt/citydlg.cpp:2985
+#: client/gui-qt/gotodlg.cpp:49 client/gui-qt/pages.cpp:335
+#: client/gui-qt/pages.cpp:664 client/gui-qt/pages.cpp:1297
+#: client/gui-qt/plrdlg.cpp:588 client/gui-qt/repodlgs.cpp:1575
+#: client/gui-sdl2/repodlgs.c:2164 client/plrdlg_common.c:568
+msgid "Nation"
+msgstr ""
+
+#: client/cityrepdata.c:702
+msgid "?size [short]:Sz"
+msgstr ""
+
+#: client/cityrepdata.c:702 client/gui-gtk-3.0/editgui.c:1273
+#: client/gui-gtk-3.0/editprop.c:4518 client/gui-gtk-3.22/editgui.c:1272
+#: client/gui-gtk-3.22/editprop.c:4517 client/gui-gtk-4.0/editgui.c:1284
+#: client/gui-gtk-4.0/editprop.c:4525 client/gui-qt/gotodlg.cpp:57
+msgid "Size"
+msgstr ""
+
+#: client/cityrepdata.c:704 client/plrdlg_common.c:578
+msgid "State"
+msgstr ""
+
+#: client/cityrepdata.c:704
+msgid "Celebrating/Peace/Disorder"
+msgstr ""
+
+#: client/cityrepdata.c:706
+msgid "Concise *=Celebrating, X=Disorder"
+msgstr ""
+
+#: client/cityrepdata.c:709
+msgid "?Happy workers:H"
+msgstr ""
+
+#: client/cityrepdata.c:709
+msgid "Workers: Happy"
+msgstr ""
+
+#: client/cityrepdata.c:711
+msgid "?Content workers:C"
+msgstr ""
+
+#: client/cityrepdata.c:711
+msgid "Workers: Content"
+msgstr ""
+
+#: client/cityrepdata.c:713
+msgid "?Unhappy workers:U"
+msgstr ""
+
+#: client/cityrepdata.c:713
+msgid "Workers: Unhappy"
+msgstr ""
+
+#: client/cityrepdata.c:715
+msgid "?Angry workers:A"
+msgstr ""
+
+#: client/cityrepdata.c:715
+msgid "Workers: Angry"
+msgstr ""
+
+#: client/cityrepdata.c:717
+msgid "?city:Workers"
+msgstr ""
+
+#: client/cityrepdata.c:718
+msgid "?happy/content/unhappy/angry:H/C/U/A"
+msgstr ""
+
+#: client/cityrepdata.c:719
+msgid "Workers: Happy, Content, Unhappy, Angry"
+msgstr ""
+
+#: client/cityrepdata.c:722 client/cityrepdata.c:724
+msgid "Best"
+msgstr ""
+
+#: client/cityrepdata.c:722
+msgid "attack"
+msgstr "útok"
+
+#: client/cityrepdata.c:723
+msgid "Best attacking units"
+msgstr ""
+
+#: client/cityrepdata.c:724
+msgid "defense"
+msgstr "obrana"
+
+#: client/cityrepdata.c:725
+msgid "Best defending units"
+msgstr ""
+
+#: client/cityrepdata.c:726 client/cityrepdata.c:730
+#: client/gui-gtk-3.0/cityrep.c:1521 client/gui-gtk-3.0/cityrep.c:1540
+#: client/gui-gtk-3.0/cityrep.c:1559 client/gui-gtk-3.0/cityrep.c:1578
+#: client/gui-gtk-3.0/cityrep.c:1598 client/gui-gtk-3.0/menu.c:382
+#: client/gui-gtk-3.0/repodlgs.c:1663 client/gui-gtk-3.22/cityrep.c:1520
+#: client/gui-gtk-3.22/cityrep.c:1539 client/gui-gtk-3.22/cityrep.c:1558
+#: client/gui-gtk-3.22/cityrep.c:1577 client/gui-gtk-3.22/cityrep.c:1597
+#: client/gui-gtk-3.22/menu.c:391 client/gui-gtk-3.22/repodlgs.c:1662
+#: client/gui-gtk-4.0/menu.c:942 client/gui-gtk-4.0/repodlgs.c:1690
+#: client/gui-qt/cityrep.cpp:740 client/gui-qt/menu.cpp:1541
+#: client/gui-qt/pages.cpp:743 client/gui-qt/pages.cpp:1309
+#: client/gui-sdl2/helpdlg.c:769 client/gui-sdl2/mapctrl.c:1732
+#: client/gui-sdl2/repodlgs.c:394 client/include/helpdlg_g.h:46
+#: data/helpdata.txt:1040
+msgid "Units"
+msgstr ""
+
+#. TRANS: Header "Number of units inside city"
+#: client/cityrepdata.c:728
+msgid "?Present (units):Here"
+msgstr ""
+
+#: client/cityrepdata.c:729
+msgid "Number of units present"
+msgstr ""
+
+#. TRANS: Header "Number of units supported by given city"
+#: client/cityrepdata.c:732
+msgid "?Supported (units):Owned"
+msgstr ""
+
+#: client/cityrepdata.c:733
+msgid "Number of units supported"
+msgstr ""
+
+#. TRANS: Header "It will take this many turns before city grows"
+#: client/cityrepdata.c:736
+msgid "?food (population):Grow"
+msgstr ""
+
+#: client/cityrepdata.c:737 client/cityrepdata.c:793
+msgid "?Stock/Target:(Have/Need)"
+msgstr ""
+
+#: client/cityrepdata.c:738
+msgid "Turns until growth/famine"
+msgstr ""
+
+#: client/cityrepdata.c:741
+msgid "Surplus"
+msgstr ""
+
+#: client/cityrepdata.c:741
+msgid "?food/production/trade:F/P/T"
+msgstr ""
+
+#: client/cityrepdata.c:742
+msgid "Surplus: Food, Production, Trade"
+msgstr ""
+
+#: client/cityrepdata.c:744
+msgid "?Food surplus [short]:+F"
+msgstr ""
+
+#: client/cityrepdata.c:744
+msgid "Surplus: Food"
+msgstr ""
+
+#: client/cityrepdata.c:746
+msgid "?Production surplus [short]:+P"
+msgstr ""
+
+#: client/cityrepdata.c:747
+msgid "Surplus: Production"
+msgstr ""
+
+#: client/cityrepdata.c:748
+msgid "?Production loss (waste) [short]:-P"
+msgstr ""
+
+#: client/cityrepdata.c:749
+msgid "Waste"
+msgstr ""
+
+#: client/cityrepdata.c:750
+msgid "?Trade surplus [short]:+T"
+msgstr ""
+
+#: client/cityrepdata.c:750
+msgid "Surplus: Trade"
+msgstr ""
+
+#: client/cityrepdata.c:752
+msgid "?Trade loss (corruption) [short]:-T"
+msgstr ""
+
+#: client/cityrepdata.c:753
+msgid "Corruption"
+msgstr ""
+
+#: client/cityrepdata.c:755 client/gui-gtk-3.0/menu.c:374
+#: client/gui-gtk-3.0/repodlgs.c:1129 client/gui-gtk-3.22/menu.c:383
+#: client/gui-gtk-3.22/repodlgs.c:1127 client/gui-gtk-4.0/menu.c:930
+#: client/gui-gtk-4.0/repodlgs.c:1159 client/gui-qt/menu.cpp:1553
+#: client/gui-qt/pages.cpp:758 client/gui-sdl2/mapctrl.c:1498
+#: client/include/helpdlg_g.h:43 data/helpdata.txt:454
+msgid "Economy"
+msgstr ""
+
+#: client/cityrepdata.c:755
+msgid "?gold/luxury/science:G/L/S"
+msgstr ""
+
+#: client/cityrepdata.c:756
+msgid "Economy: Gold, Luxuries, Science"
+msgstr ""
+
+#: client/cityrepdata.c:758
+msgid "?Gold:G"
+msgstr ""
+
+#: client/cityrepdata.c:758
+msgid "Economy: Gold"
+msgstr ""
+
+#: client/cityrepdata.c:760
+msgid "?Luxury:L"
+msgstr ""
+
+#: client/cityrepdata.c:760
+msgid "Economy: Luxury"
+msgstr ""
+
+#: client/cityrepdata.c:762
+msgid "?Science:S"
+msgstr ""
+
+#: client/cityrepdata.c:762
+msgid "Economy: Science"
+msgstr ""
+
+#: client/cityrepdata.c:764
+msgid "?Culture:Clt"
+msgstr ""
+
+#: client/cityrepdata.c:764
+msgid "Culture (History+Performance)"
+msgstr ""
+
+#: client/cityrepdata.c:766
+msgid "?History:Hst"
+msgstr ""
+
+#: client/cityrepdata.c:767
+msgid "Culture: History (and gain per turn)"
+msgstr ""
+
+#: client/cityrepdata.c:769
+msgid "?Performance:Prf"
+msgstr ""
+
+#: client/cityrepdata.c:769
+msgid "Culture: Performance"
+msgstr ""
+
+#: client/cityrepdata.c:771
+msgid "?Continent:C"
+msgstr ""
+
+#: client/cityrepdata.c:771
+msgid "Continent number"
+msgstr ""
+
+#: client/cityrepdata.c:773
+msgid "?number_trade_routes:n"
+msgstr ""
+
+#: client/cityrepdata.c:774
+msgid "?number_trade_routes:R"
+msgstr ""
+
+#: client/cityrepdata.c:775
+msgid "Number (and total value) of trade routes"
+msgstr ""
+
+#: client/cityrepdata.c:777
+msgid "?pollution [short]:Pol"
+msgstr ""
+
+#: client/cityrepdata.c:777 server/report.c:176
+msgid "?stats:Pollution"
+msgstr ""
+
+#: client/cityrepdata.c:779
+msgid "?plague risk [short]:Pla"
+msgstr ""
+
+#: client/cityrepdata.c:779
+msgid "(%)"
+msgstr ""
+
+#: client/cityrepdata.c:780
+msgid "Plague risk per turn"
+msgstr ""
+
+#: client/cityrepdata.c:782
+msgid "?cma:Governor"
+msgstr ""
+
+#: client/cityrepdata.c:782 client/gui-gtk-3.0/cityrep.c:1887
+#: client/gui-gtk-3.0/menu.c:406 client/gui-gtk-3.22/cityrep.c:1886
+#: client/gui-gtk-3.22/menu.c:415 client/gui-gtk-4.0/cityrep.c:1860
+#: client/gui-gtk-4.0/menu.c:978 client/gui-sdl2/citydlg.c:3729
+#: client/gui-sdl2/cma_fe.c:921 client/include/helpdlg_g.h:38
+#: data/helpdata.txt:1818
+msgid "Citizen Governor"
+msgstr ""
+
+#. TRANS: "BS" = "build slots"
+#: client/cityrepdata.c:786
+msgid "BS"
+msgstr ""
+
+#: client/cityrepdata.c:786
+msgid "Maximum units buildable per turn"
+msgstr ""
+
+#: client/cityrepdata.c:788 client/cityrepdata.c:790
+#: client/gui-qt/cityrep.cpp:485 client/gui-sdl2/cityrep.c:214
+#: server/report.c:173
+msgid "Production"
+msgstr ""
+
+#: client/cityrepdata.c:788
+msgid "Turns/Buy"
+msgstr ""
+
+#: client/cityrepdata.c:792 client/cityrepdata.c:794
+msgid "Currently Building"
+msgstr ""
+
+#: client/cityrepdata.c:845
+msgid "Specialists: "
+msgstr ""
+
+#: client/cityrepdata.c:851
+msgid "?specialist:S"
+msgstr ""
+
+#: client/cityrepdata.c:854
+#, c-format
+msgid "Specialists: %s"
+msgstr ""
+
+#: client/cityrepdata.c:871
+msgid "Special"
+msgstr ""
+
+#: client/client_main.c:328
+#, c-format
+msgid "Can't load requested tileset %s!"
+msgstr ""
+
+#. TRANS: "Announce" is exactly what user must type, do not translate.
+#: client/client_main.c:408 server/civserver.c:349
+msgid "Announce PROTO"
+msgstr ""
+
+#: client/client_main.c:409 server/civserver.c:350
+msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
+msgstr ""
+
+#: client/client_main.c:412
+msgid "Skip connect dialog"
+msgstr ""
+
+#. TRANS: "debug" is exactly what user must type, do not translate.
+#: client/client_main.c:416 client/client_main.c:422 tools/civmanual.c:925
+#: tools/civmanual.c:931 tools/fcmp/mpcmdline.c:77 tools/fcmp/mpcmdline.c:83
+#: server/civserver.c:374 server/civserver.c:380
+msgid "debug LEVEL"
+msgstr ""
+
+#: client/client_main.c:417 tools/civmanual.c:926 tools/fcmp/mpcmdline.c:78
+#: server/civserver.c:375
+msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)"
+msgstr ""
+
+#: client/client_main.c:423 tools/civmanual.c:932 tools/fcmp/mpcmdline.c:84
+#: server/civserver.c:381
+msgid "Set debug log level (one of f,e,w,n,v)"
+msgstr ""
+
+#. TRANS: "Fatal" is exactly what user must type, do not translate.
+#: client/client_main.c:428 tools/civmanual.c:937 tools/ruleup.c:69
+#: server/civserver.c:386
+msgid "Fatal [SIGNAL]"
+msgstr ""
+
+#: client/client_main.c:429 tools/civmanual.c:938 server/civserver.c:387
+msgid "Raise a signal on failed assertion"
+msgstr ""
+
+#. TRANS: "file" is exactly what user must type, do not translate.
+#: client/client_main.c:433 server/civserver.c:391
+msgid "file FILE"
+msgstr ""
+
+#: client/client_main.c:434 server/civserver.c:392
+msgid "Load saved game FILE"
+msgstr ""
+
+#: client/client_main.c:436 tools/civmanual.c:941 tools/ruleup.c:65
+#: tools/fcmp/mpcmdline.c:61 server/civserver.c:394
+msgid "Print a summary of the options"
+msgstr ""
+
+#: client/client_main.c:439
+msgid "Do not request hack access to local, but not spawned, server"
+msgstr ""
+
+#. TRANS: "log" is exactly what user must type, do not translate.
+#: client/client_main.c:443 tools/civmanual.c:944 server/civserver.c:401
+msgid "log FILE"
+msgstr ""
+
+#: client/client_main.c:444
+msgid "Use FILE as logfile (spawned server also uses this)"
+msgstr ""
+
+#. TRANS: "Meta" is exactly what user must type, do not translate.
+#: client/client_main.c:447
+msgid "Meta HOST"
+msgstr ""
+
+#: client/client_main.c:448
+msgid "Connect to the metaserver at HOST"
+msgstr ""
+
+#. TRANS: "name" is exactly what user must type, do not translate.
+#: client/client_main.c:451
+msgid "name NAME"
+msgstr ""
+
+#: client/client_main.c:452
+msgid "Use NAME as username on server"
+msgstr ""
+
+#. TRANS: "port" is exactly what user must type, do not translate.
+#: client/client_main.c:455 server/civserver.c:420
+msgid "port PORT"
+msgstr ""
+
+#: client/client_main.c:456
+msgid "Connect to server port PORT (usually with -a)"
+msgstr ""
+
+#. TRANS: "Plugin" is exactly what user must type, do not translate.
+#: client/client_main.c:459
+msgid "Plugin PLUGIN"
+msgstr ""
+
+#: client/client_main.c:460
+#, c-format
+msgid "Use PLUGIN for sound output %s"
+msgstr ""
+
+#. TRANS: "read" is exactly what user must type, do not translate.
+#: client/client_main.c:464 server/civserver.c:442
+msgid "read FILE"
+msgstr ""
+
+#: client/client_main.c:465
+msgid "Read startup script FILE (for spawned server only)"
+msgstr ""
+
+#. TRANS: "server" is exactly what user must type, do not translate.
+#: client/client_main.c:468
+msgid "server HOST"
+msgstr ""
+
+#: client/client_main.c:469
+msgid "Connect to the server at HOST (usually with -a)"
+msgstr ""
+
+#. TRANS: "Sound" is exactly what user must type, do not translate.
+#: client/client_main.c:472
+msgid "Sound FILE"
+msgstr ""
+
+#: client/client_main.c:473
+msgid "Read sound tags from FILE"
+msgstr ""
+
+#. TRANS: "music" is exactly what user must type, do not translate.
+#: client/client_main.c:476
+msgid "music FILE"
+msgstr ""
+
+#: client/client_main.c:477
+msgid "Read music tags from FILE"
+msgstr ""
+
+#. TRANS: "tiles" is exactly what user must type, do not translate.
+#: client/client_main.c:480
+msgid "tiles FILE"
+msgstr ""
+
+#: client/client_main.c:481
+msgid "Use data file FILE.tilespec for tiles"
+msgstr ""
+
+#: client/client_main.c:483 tools/civmanual.c:951 tools/fcmp/mpcmdline.c:87
+#: server/civserver.c:459
+msgid "Print the version number"
+msgstr ""
+
+#: client/client_main.c:485 server/civserver.c:461
+msgid "Warn about deprecated modpack constructs"
+msgstr ""
+
+#: client/client_main.c:509 tools/civmanual.c:876 tools/ruleup.c:112
+#: server/civserver.c:223
+#, c-format
+msgid "Invalid signal number \"%s\".\n"
+msgstr ""
+
+#: client/client_main.c:511 client/client_main.c:540 client/client_main.c:554
+#: tools/ruleup.c:114 tools/fcmp/mpcmdline.c:105
+msgid "Try using --help.\n"
+msgstr ""
+
+#: client/client_main.c:538
+#, c-format
+msgid "Invalid port \"%s\" specified with --port option.\n"
+msgstr ""
+
+#: client/client_main.c:552 tools/fcmp/mpcmdline.c:103
+#, c-format
+msgid "Invalid debug level \"%s\" specified with --debug option.\n"
+msgstr ""
+
+#: client/client_main.c:571
+#, c-format
+msgid "Invalid announce protocol \"%s\".\n"
+msgstr ""
+
+#: client/client_main.c:580 client/gui-sdl2/gui_main.c:215
+#: tools/civmanual.c:889 tools/ruleup.c:121 tools/fcmp/mpcmdline.c:116
+#, c-format
+msgid "Unrecognized option: \"%s\"\n"
+msgstr ""
+
+#. TRANS: don't translate option names
+#: client/client_main.c:588
+msgid "-f/--file and -a/--autoconnect options are incompatible\n"
+msgstr ""
+
+#: client/client_main.c:668
+#, c-format
+msgid "Updating old metaserver address \"%s\"."
+msgstr ""
+
+#: client/client_main.c:670
+#, c-format
+msgid "Default metaserver has been set to value \"%s\"."
+msgstr ""
+
+#: client/client_main.c:856
+msgid "Failed to start local server; aborting."
+msgstr ""
+
+#: client/client_main.c:863
+msgid "There was an error while auto connecting; aborting."
+msgstr ""
+
+#: client/client_main.c:949
+msgid "Game started."
+msgstr ""
+
+#: client/climisc.c:172
+#, c-format
+msgid "Changing production of every %s into %s."
+msgstr ""
+
+#: client/climisc.c:205
+msgid "?embassy:Both"
+msgstr ""
+
+#: client/climisc.c:207
+msgid "?embassy:Yes"
+msgstr ""
+
+#: client/climisc.c:210
+msgid "?embassy:With Us"
+msgstr ""
+
+#: client/climisc.c:213
+msgid "?embassy:Contact"
+msgstr ""
+
+#: client/climisc.c:215
+msgid "?embassy:No Contact"
+msgstr ""
+
+#: client/climisc.c:227
+msgid "?vision:Both"
+msgstr ""
+
+#: client/climisc.c:229
+msgid "?vision:To Them"
+msgstr ""
+
+#: client/climisc.c:232
+msgid "?vision:To Us"
+msgstr ""
+
+#: client/climisc.c:248 client/climisc.c:255
+#, c-format
+msgid "The %s give %s"
+msgstr ""
+
+#: client/climisc.c:259
+#, c-format
+msgid "The %s give an unknown city"
+msgstr ""
+
+#: client/climisc.c:264
+#, c-format
+msgid "The %s give %d gold"
+msgid_plural "The %s give %d gold"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/climisc.c:270
+#, c-format
+msgid "The %s give their worldmap"
+msgstr ""
+
+#: client/climisc.c:274
+#, c-format
+msgid "The %s give their seamap"
+msgstr ""
+
+#: client/climisc.c:278
+msgid "The parties agree on a cease-fire"
+msgstr ""
+
+#: client/climisc.c:281
+msgid "The parties agree on a peace"
+msgstr ""
+
+#: client/climisc.c:284
+msgid "The parties create an alliance"
+msgstr ""
+
+#: client/climisc.c:287
+#, c-format
+msgid "The %s give shared vision"
+msgstr ""
+
+#: client/climisc.c:291
+#, c-format
+msgid "The %s give an embassy"
+msgstr ""
+
+#: client/climisc.c:1047
+msgid "Popup Request"
+msgstr ""
+
+#: client/climisc.c:1154
+#, c-format
+msgid "You can't buy %s in %s!"
+msgstr ""
+
+#. TRANS: %s is a production type; this whole string is a sentence
+#. * fragment that is only ever included in one other string
+#. * (search comments for this string to find it)
+#: client/climisc.c:1170
+#, c-format
+msgid "%s costs %d gold"
+msgid_plural "%s costs %d gold"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a pre-pluralised sentence fragment:
+#. * "%s costs %d gold"
+#: client/climisc.c:1177
+#, c-format
+msgid "%s and you only have %d gold."
+msgid_plural "%s and you only have %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/clinet.c:130
+msgid "unknown reason"
+msgstr ""
+
+#: client/clinet.c:137
+#, c-format
+msgid "Lost connection to server (%s)!"
+msgstr ""
+
+#: client/clinet.c:175
+msgid "Failed looking up host."
+msgstr ""
+
+#: client/clinet.c:202
+msgid "Connection in progress."
+msgstr ""
+
+#: client/clinet.c:322
+msgid "Disconnected from server."
+msgstr ""
+
+#: client/clinet.c:430 client/clinet.c:478
+msgid "server disconnected"
+msgstr ""
+
+#: client/clinet.c:432 client/clinet.c:481 server/sernet.c:899
+msgid "read error"
+msgstr ""
+
+#: client/clinet.c:507
+#, c-format
+msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
+msgstr ""
+
+#: client/clinet.c:523
+msgid "Connection to server refused. Please start the server."
+msgstr ""
+
+#: client/clinet.c:531 client/clinet.c:559
+#, c-format
+msgid ""
+"Error contacting server \"%s\" at port %d as \"%s\":\n"
+" %s\n"
+msgstr ""
+
+#: client/clinet.c:552
+#, c-format
+msgid ""
+"Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for "
+"%d times"
+msgstr ""
+
+#: client/connectdlg_common.c:271
+msgid "Starting local server..."
+msgstr ""
+
+#: client/connectdlg_common.c:282 client/connectdlg_common.c:564
+msgid "Couldn't start the server."
+msgstr ""
+
+#: client/connectdlg_common.c:284 client/connectdlg_common.c:566
+#: client/connectdlg_common.c:605
+msgid "You'll have to start one manually. Sorry..."
+msgstr ""
+
+#: client/connectdlg_common.c:290 client/options.c:5291 client/options.c:5340
+msgid "Cannot find freeciv storage directory"
+msgstr ""
+
+#: client/connectdlg_common.c:292
+msgid "You'll have to start server manually. Sorry..."
+msgstr ""
+
+#: client/connectdlg_common.c:601
+msgid "Couldn't connect to the server."
+msgstr ""
+
+#: client/connectdlg_common.c:603
+msgid "We probably couldn't start it from here."
+msgstr ""
+
+#: client/connectdlg_common.c:725
+msgid ""
+"Established control over the server. You have command access level 'hack'."
+msgstr ""
+
+#: client/connectdlg_common.c:731
+msgid ""
+"Failed to obtain the required access level to take control of the server. "
+"Attempting to shut down server."
+msgstr ""
+
+#. TRANS: Only Nuclear or ICBM can do Explode
+#. * Nuclear.
+#. TRANS: Only Diplomat or Spy can do Steal Gold.
+#: client/control.c:1160 server/unithand.c:2377
+#, c-format
+msgid "Only %s can do %s."
+msgstr ""
+
+#. TRANS: Spy can't do Explode Nuclear.
+#. TRANS: Spy can't do Capture Units.
+#: client/control.c:1168 server/unithand.c:2385
+#, c-format
+msgid "%s can't do %s."
+msgstr ""
+
+#: client/control.c:1513
+msgid "Only transporter units can be unloaded."
+msgstr ""
+
+#. TRANS: Unable to get rid of Leader.
+#: client/control.c:1921
+#, c-format
+msgid "Unable to get rid of %s."
+msgstr ""
+
+#: client/control.c:2074
+msgid "Only settler units can be put into auto mode."
+msgstr ""
+
+#. TRANS: paradrop target tile.
+#: client/control.c:2192
+msgid "Click on a tile to paradrop to it."
+msgstr ""
+
+#: client/control.c:2199
+msgid "Only paratrooper units can do this."
+msgstr ""
+
+#: client/control.c:3020 client/control.c:3074 client/control.c:3091
+msgid "Didn't find a route to the destination!"
+msgstr ""
+
+#: client/control.c:3146
+msgid "Oh my! You seem to have no capital!"
+msgstr ""
+
+#. TRANS: Perform action inside a goto.
+#: client/control.c:3280
+#, c-format
+msgid "Click on a tile to do %s against it."
+msgstr ""
+
+#. TRANS: "Do..." action selection dialog target.
+#: client/control.c:3294
+msgid ""
+"Click on a tile to act against it. Press 'd' again to act against own tile."
+msgstr ""
+
+#: client/editor.c:199 client/gui-gtk-3.0/editprop.c:4417
+#: client/gui-gtk-3.0/menu.c:372 client/gui-gtk-3.22/editprop.c:4416
+#: client/gui-gtk-3.22/menu.c:381 client/gui-gtk-4.0/editprop.c:4424
+#: client/gui-gtk-4.0/menu.c:927 client/include/helpdlg_g.h:51
+#: data/helpdata.txt:291 tools/civmanual.c:467
+msgid "Terrain"
+msgstr ""
+
+#: client/editor.c:201
+msgid ""
+"Change tile terrain.\n"
+"Shortcut: t\n"
+"Select terrain type: shift+t or right-click here."
+msgstr ""
+
+#: client/editor.c:203
+msgid "Terrain Resource"
+msgstr ""
+
+#: client/editor.c:205
+msgid ""
+"Change tile terrain resources.\n"
+"Shortcut: r\n"
+"Select resource type: shift+r or right-click here."
+msgstr ""
+
+#: client/editor.c:207
+msgid "Terrain Special"
+msgstr ""
+
+#: client/editor.c:209
+msgid ""
+"Modify tile specials.\n"
+"Shortcut: s\n"
+"Select special type: shift+s or right-click here."
+msgstr ""
+
+#: client/editor.c:211 client/gui-gtk-3.0/citydlg.c:2977
+#: client/gui-gtk-3.22/citydlg.c:2993 client/gui-gtk-4.0/citydlg.c:3104
+#: client/gui-qt/citydlg.cpp:1423 common/fc_types.h:160 common/unit.c:664
+#: data/civ1/terrain.ruleset:1090 data/civ2/terrain.ruleset:1227
+#: data/classic/terrain.ruleset:1531 data/sandbox/terrain.ruleset:1792
+#: data/civ2civ3/terrain.ruleset:1690 data/alien/terrain.ruleset:1011
+#: data/multiplayer/terrain.ruleset:1503
+msgid "Road"
+msgstr ""
+
+#: client/editor.c:213
+msgid ""
+"Modify roads on tile.\n"
+"Shortcut: p\n"
+"Select road type: shift+p or right-click here."
+msgstr ""
+
+#: client/editor.c:215
+msgid "Military Base"
+msgstr ""
+
+#: client/editor.c:217
+msgid ""
+"Create a military base.\n"
+"Shortcut: m\n"
+"Select base type: shift+m or right-click here."
+msgstr ""
+
+#: client/editor.c:219 client/gui-gtk-3.0/editprop.c:672
+#: client/gui-gtk-3.0/unitselect.c:95 client/gui-gtk-3.22/editprop.c:672
+#: client/gui-gtk-3.22/unitselect.c:95 client/gui-gtk-4.0/cityrep.c:1573
+#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1808
+#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1840
+#: client/gui-gtk-4.0/editprop.c:672 client/gui-gtk-4.0/unitselect.c:95
+#: client/gui-qt/menu.cpp:1186
+msgid "Unit"
+msgstr ""
+
+#: client/editor.c:221
+msgid ""
+"Create unit.\n"
+"Shortcut: u\n"
+"Select unit type: shift+u or right-click here."
+msgstr ""
+
+#: client/editor.c:223 client/gui-gtk-3.0/citydlg.c:1454
+#: client/gui-gtk-3.0/editprop.c:674 client/gui-gtk-3.0/gotodlg.c:207
+#: client/gui-gtk-3.22/citydlg.c:1491 client/gui-gtk-3.22/editprop.c:674
+#: client/gui-gtk-3.22/gotodlg.c:208 client/gui-gtk-4.0/citydlg.c:1489
+#: client/gui-gtk-4.0/editprop.c:674 client/gui-gtk-4.0/gotodlg.c:207
+#: client/gui-qt/gotodlg.cpp:47
+msgid "City"
+msgstr ""
+
+#: client/editor.c:224
+msgid ""
+"Create city.\n"
+"Shortcut: c"
+msgstr ""
+
+#: client/editor.c:225 client/gui-gtk-3.0/editprop.c:4455
+#: client/gui-gtk-3.22/editprop.c:4454 client/gui-gtk-4.0/editprop.c:4462
+#: client/plrdlg_common.c:577
+msgid "Vision"
+msgstr ""
+
+#: client/editor.c:226
+msgid ""
+"Modify player's tile knowledge.\n"
+"Shortcut: v"
+msgstr ""
+
+#: client/editor.c:227 client/gui-gtk-3.0/editprop.c:670
+#: client/gui-gtk-3.22/editprop.c:670 client/gui-gtk-4.0/editprop.c:670
+msgid "Start Position"
+msgstr ""
+
+#: client/editor.c:228
+msgid ""
+"Place a start position which allows any nation to start at the tile. To "
+"allow only certain nations to start there, middle click on the start "
+"position on the map and use the property editor.\n"
+"Shortcut: b"
+msgstr ""
+
+#: client/editor.c:233
+msgid "Copy/Paste"
+msgstr ""
+
+#: client/editor.c:234
+msgid ""
+"Copy and paste tiles.\n"
+"Shortcut for copy mode: shift-c\n"
+"Shoftcut for paste mode: shift-v"
+msgstr ""
+
+#: client/editor.c:1787
+msgid "Paint"
+msgstr ""
+
+#: client/editor.c:1791
+msgid "Erase Value"
+msgstr ""
+
+#: client/editor.c:1793
+msgid "Erase"
+msgstr ""
+
+#: client/editor.c:1797
+msgid "Copy"
+msgstr ""
+
+#: client/editor.c:1800
+msgid "Paste"
+msgstr ""
+
+#: client/editor.c:1819
+msgid ""
+"Toggle erase mode.\n"
+"Shortcut: shift-d"
+msgstr ""
+
+#: client/editor.c:1822
+msgid ""
+"Toggle copy mode.\n"
+"Shortcut: shift-c"
+msgstr ""
+
+#: client/editor.c:1825
+msgid ""
+"Toggle paste mode.\n"
+"Shortcut: shift-v"
+msgstr ""
+
+#: client/editor.c:1880
+msgid "Buffer empty."
+msgstr ""
+
+#: client/editor.c:1887
+#, c-format
+msgid "%d tile copied."
+msgid_plural "%d tiles copied."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/global_worklist.c:357
+msgid "(noname)"
+msgstr ""
+
+#. TRANS: Used below. Separate so treasury content too can determine
+#. * if this is plural.
+#: client/gui-gtk-3.0/action_dialog.c:484
+#: client/gui-gtk-3.0/action_dialog.c:979 client/gui-gtk-3.0/citydlg.c:3087
+#: client/gui-gtk-3.0/repodlgs.c:1618 client/gui-gtk-3.22/action_dialog.c:484
+#: client/gui-gtk-3.22/action_dialog.c:973 client/gui-gtk-3.22/citydlg.c:3103
+#: client/gui-gtk-3.22/repodlgs.c:1617 client/gui-gtk-4.0/action_dialog.c:484
+#: client/gui-gtk-4.0/action_dialog.c:969 client/gui-gtk-4.0/citydlg.c:3237
+#: client/gui-gtk-4.0/repodlgs.c:1646 client/gui-qt/citydlg.cpp:3383
+#: client/gui-qt/dialogs.cpp:3554 client/gui-qt/dialogs.cpp:3617
+#: client/gui-qt/repodlgs.cpp:214 client/gui-sdl2/action_dialog.c:1639
+#: client/gui-sdl2/action_dialog.c:1902 client/gui-sdl2/citydlg.c:1191
+#: client/gui-sdl2/repodlgs.c:211 client/text.c:1328 common/unit.c:2047
+#: server/unithand.c:2017 server/unithand.c:2730
+#, c-format
+msgid "Treasury contains %d gold."
+msgid_plural "Treasury contains %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/action_dialog.c:493
+#: client/gui-gtk-3.22/action_dialog.c:493
+#: client/gui-gtk-4.0/action_dialog.c:493 client/gui-qt/dialogs.cpp:3623
+#: client/gui-sdl2/action_dialog.c:1927
+#, c-format
+msgid ""
+"Bribe unit for %d gold?\n"
+"%s"
+msgid_plural ""
+"Bribe unit for %d gold?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/action_dialog.c:495
+#: client/gui-gtk-3.22/action_dialog.c:495
+#: client/gui-gtk-4.0/action_dialog.c:495 client/gui-qt/dialogs.cpp:3626
+#: client/gui-sdl2/action_dialog.c:1908
+msgid "Bribe Enemy Unit"
+msgstr ""
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/action_dialog.c:501
+#: client/gui-gtk-3.22/action_dialog.c:501
+#: client/gui-gtk-4.0/action_dialog.c:501 client/gui-qt/dialogs.cpp:3638
+#: client/gui-sdl2/action_dialog.c:1977
+#, c-format
+msgid ""
+"Bribing the unit costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Bribing the unit costs %d gold.\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/action_dialog.c:503
+#: client/gui-gtk-3.0/action_dialog.c:1006
+#: client/gui-gtk-3.22/action_dialog.c:503
+#: client/gui-gtk-3.22/action_dialog.c:1000
+#: client/gui-gtk-4.0/action_dialog.c:503
+#: client/gui-gtk-4.0/action_dialog.c:996 client/gui-qt/dialogs.cpp:3640
+#: client/gui-sdl2/action_dialog.c:1761 client/gui-sdl2/action_dialog.c:1989
+msgid "Traitors Demand Too Much!"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:585
+#: client/gui-gtk-3.22/action_dialog.c:585
+#: client/gui-gtk-4.0/action_dialog.c:585 client/gui-qt/dialogs.cpp:3082
+msgid "Steal Technology"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:590
+#: client/gui-gtk-3.22/action_dialog.c:588
+#: client/gui-gtk-4.0/action_dialog.c:588
+msgid "_Steal"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:599
+#: client/gui-gtk-3.22/action_dialog.c:596
+#: client/gui-gtk-4.0/action_dialog.c:595 client/gui-sdl2/action_dialog.c:396
+msgid "Select Advance to Steal"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:624
+#: client/gui-gtk-3.22/action_dialog.c:621
+#: client/gui-gtk-4.0/action_dialog.c:620
+msgid "_Advances:"
+msgstr ""
+
+#. TRANS: %s is a unit name, e.g., Spy
+#: client/gui-gtk-3.0/action_dialog.c:672
+#: client/gui-gtk-3.0/action_dialog.c:857
+#: client/gui-gtk-3.22/action_dialog.c:669
+#: client/gui-gtk-3.22/action_dialog.c:851
+#: client/gui-gtk-4.0/action_dialog.c:667
+#: client/gui-gtk-4.0/action_dialog.c:847 client/gui-qt/dialogs.cpp:3111
+#: client/gui-qt/dialogs.cpp:3747 client/gui-sdl2/action_dialog.c:492
+#: client/gui-sdl2/action_dialog.c:1428
+#, c-format
+msgid "At %s's Discretion"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:776
+#: client/gui-gtk-3.22/action_dialog.c:773
+#: client/gui-gtk-4.0/action_dialog.c:771
+msgid "Sabotage Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:781
+#: client/gui-gtk-3.22/action_dialog.c:776
+#: client/gui-gtk-4.0/action_dialog.c:774
+msgid "_Sabotage"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:790
+#: client/gui-gtk-3.22/action_dialog.c:784
+#: client/gui-gtk-4.0/action_dialog.c:781 client/gui-qt/dialogs.cpp:3710
+#: client/gui-sdl2/action_dialog.c:1335
+msgid "Select Improvement to Sabotage"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:815
+#: client/gui-gtk-3.22/action_dialog.c:809
+#: client/gui-gtk-4.0/action_dialog.c:806
+msgid "_Improvements:"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:837
+#: client/gui-gtk-3.22/action_dialog.c:831
+#: client/gui-gtk-4.0/action_dialog.c:827 client/gui-qt/dialogs.cpp:3730
+#: client/gui-qt/menu.cpp:1120 client/gui-sdl2/action_dialog.c:1368
+msgid "City Production"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:987
+#: client/gui-gtk-3.22/action_dialog.c:981
+#: client/gui-gtk-4.0/action_dialog.c:977 client/gui-qt/dialogs.cpp:3563
+#: client/gui-sdl2/action_dialog.c:1677
+#, c-format
+msgid "You can't incite a revolt in %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:989
+#: client/gui-gtk-3.22/action_dialog.c:983
+#: client/gui-gtk-4.0/action_dialog.c:979 client/gui-sdl2/action_dialog.c:1688
+msgid "City can't be incited!"
+msgstr ""
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/action_dialog.c:995
+#: client/gui-gtk-3.22/action_dialog.c:989
+#: client/gui-gtk-4.0/action_dialog.c:985 client/gui-qt/dialogs.cpp:3572
+#: client/gui-sdl2/action_dialog.c:1698
+#, c-format
+msgid ""
+"Incite a revolt for %d gold?\n"
+"%s"
+msgid_plural ""
+"Incite a revolt for %d gold?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/action_dialog.c:997
+#: client/gui-gtk-3.22/action_dialog.c:991
+#: client/gui-gtk-4.0/action_dialog.c:987 client/gui-qt/dialogs.cpp:3576
+#: client/gui-sdl2/action_dialog.c:1645
+msgid "Incite a Revolt!"
+msgstr ""
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/action_dialog.c:1004
+#: client/gui-gtk-3.22/action_dialog.c:998
+#: client/gui-gtk-4.0/action_dialog.c:994 client/gui-qt/dialogs.cpp:3588
+#: client/gui-sdl2/action_dialog.c:1749
+#, c-format
+msgid ""
+"Inciting a revolt costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Inciting a revolt costs %d gold.\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1076
+#: client/gui-gtk-3.22/action_dialog.c:1070
+#: client/gui-gtk-4.0/action_dialog.c:1066
+msgid "Target unit selection"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1077
+#: client/gui-gtk-3.22/action_dialog.c:1071
+#: client/gui-gtk-4.0/action_dialog.c:1067
+msgid "Looking for target unit:"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1078
+#: client/gui-gtk-3.22/action_dialog.c:1072
+#: client/gui-gtk-4.0/action_dialog.c:1068
+msgid "Units at tile:"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1079
+#: client/gui-gtk-3.0/action_dialog.c:1178
+#: client/gui-gtk-3.22/action_dialog.c:1073
+#: client/gui-gtk-3.22/action_dialog.c:1172
+#: client/gui-gtk-4.0/action_dialog.c:1069
+#: client/gui-gtk-4.0/action_dialog.c:1168 client/gui-qt/cityrep.cpp:523
+#: client/gui-qt/hudwidget.cpp:1415 client/gui-qt/menu.cpp:1144
+msgid "Select"
+msgstr ""
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog title.
+#: client/gui-gtk-3.0/action_dialog.c:1171
+#: client/gui-gtk-3.22/action_dialog.c:1165
+#: client/gui-gtk-4.0/action_dialog.c:1161
+msgid "Target extra selection"
+msgstr ""
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#: client/gui-gtk-3.0/action_dialog.c:1174 client/gui-gtk-3.0/dialogs.c:370
+#: client/gui-gtk-3.22/action_dialog.c:1168 client/gui-gtk-3.22/dialogs.c:364
+#: client/gui-gtk-4.0/action_dialog.c:1164 client/gui-gtk-4.0/dialogs.c:362
+msgid "Looking for target extra:"
+msgstr ""
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog extra list label.
+#: client/gui-gtk-3.0/action_dialog.c:1177
+#: client/gui-gtk-3.22/action_dialog.c:1171
+#: client/gui-gtk-4.0/action_dialog.c:1167
+msgid "Extra targets:"
+msgstr ""
+
+#. TRANS: %s is a unit name, e.g., Spy
+#: client/gui-gtk-3.0/action_dialog.c:1411
+#: client/gui-gtk-3.22/action_dialog.c:1405
+#: client/gui-gtk-4.0/action_dialog.c:1399 client/gui-qt/dialogs.cpp:2040
+#: client/gui-sdl2/action_dialog.c:971
+#, c-format
+msgid "Choose Your %s's Strategy"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1416
+#: client/gui-gtk-3.22/action_dialog.c:1410
+#: client/gui-gtk-4.0/action_dialog.c:1404 client/gui-qt/dialogs.cpp:2045
+#, c-format
+msgid ""
+"Your %s from %s reaches the city of %s.\n"
+"What now?"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1422
+#: client/gui-gtk-3.22/action_dialog.c:1416
+#: client/gui-gtk-4.0/action_dialog.c:1410 client/gui-qt/dialogs.cpp:2051
+#, c-format
+msgid ""
+"Your %s has arrived at %s.\n"
+"What is your command?"
+msgstr ""
+
+#. TRANS: Your Spy is ready to act against Roman Freight.
+#: client/gui-gtk-3.0/action_dialog.c:1428
+#: client/gui-gtk-3.22/action_dialog.c:1422
+#: client/gui-gtk-4.0/action_dialog.c:1416 client/gui-qt/dialogs.cpp:2057
+#, c-format
+msgid "Your %s is ready to act against %s %s."
+msgstr ""
+
+#. TRANS: %s is a unit name, e.g., Diplomat, Spy
+#: client/gui-gtk-3.0/action_dialog.c:1437
+#: client/gui-gtk-3.22/action_dialog.c:1431
+#: client/gui-gtk-4.0/action_dialog.c:1425 client/gui-qt/dialogs.cpp:2067
+#, c-format
+msgid "Your %s is waiting for your command."
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1532
+#: client/gui-gtk-3.22/action_dialog.c:1526
+#: client/gui-gtk-4.0/action_dialog.c:1520
+msgid "Change unit target"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1540
+#: client/gui-gtk-3.22/action_dialog.c:1534
+#: client/gui-gtk-4.0/action_dialog.c:1528
+msgid "Change extra target"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1547
+#: client/gui-gtk-3.22/action_dialog.c:1541
+#: client/gui-gtk-4.0/action_dialog.c:1535
+msgid "Show Location"
+msgstr ""
+
+#: client/gui-gtk-3.0/action_dialog.c:1554 client/gui-gtk-3.0/menu.c:524
+#: client/gui-gtk-3.22/action_dialog.c:1548 client/gui-gtk-3.22/menu.c:533
+#: client/gui-gtk-4.0/action_dialog.c:1542 client/gui-gtk-4.0/menu.c:764
+msgid "_Wait"
+msgstr ""
+
+#. TRANS: comma-separated list of player/user names for completion
+#: client/gui-gtk-3.0/chatline.c:335 client/gui-gtk-3.22/chatline.c:335
+#: client/gui-gtk-4.0/chatline.c:360
+#, c-format
+msgid "Suggestions: %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:487 client/gui-gtk-3.22/chatline.c:487
+#: client/gui-gtk-4.0/chatline.c:523
+msgid "No visible unit on this tile."
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:633 client/gui-gtk-3.22/chatline.c:633
+#: client/gui-gtk-4.0/chatline.c:667 client/gui-qt/chatline.cpp:391
+msgid "This city isn't known!"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:642 client/gui-gtk-3.22/chatline.c:642
+#: client/gui-gtk-4.0/chatline.c:676 client/gui-qt/chatline.cpp:400
+msgid "This tile doesn't exist in this game!"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:652 client/gui-gtk-3.22/chatline.c:652
+#: client/gui-gtk-4.0/chatline.c:686 client/gui-qt/chatline.cpp:409
+msgid "This unit isn't known!"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:945 client/gui-gtk-3.22/chatline.c:945
+#: client/gui-gtk-4.0/chatline.c:984 client/gui-qt/chatline.cpp:793
+msgid "Cleared output window."
+msgstr ""
+
+#. TRANS: "text" or "background".
+#: client/gui-gtk-3.0/chatline.c:1129 client/gui-gtk-3.22/chatline.c:1129
+#: client/gui-gtk-4.0/chatline.c:1169
+#, c-format
+msgid "Select the %s color"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1342 client/gui-gtk-3.22/chatline.c:1348
+#: client/gui-gtk-4.0/chatline.c:1393
+msgid "Bold (Ctrl-B)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1350 client/gui-gtk-3.22/chatline.c:1357
+#: client/gui-gtk-4.0/chatline.c:1404
+msgid "Italic (Ctrl-I)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1358 client/gui-gtk-3.22/chatline.c:1366
+#: client/gui-gtk-4.0/chatline.c:1414
+msgid "Strikethrough (Ctrl-S)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1366 client/gui-gtk-3.22/chatline.c:1375
+#: client/gui-gtk-4.0/chatline.c:1424
+msgid "Underline (Ctrl-U)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1374 client/gui-gtk-3.22/chatline.c:1383
+#: client/gui-gtk-4.0/chatline.c:1435
+msgid "Color (Ctrl-C)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1384 client/gui-gtk-3.22/chatline.c:1393
+#: client/gui-gtk-4.0/chatline.c:1444
+msgid "foreground"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1387 client/gui-gtk-3.0/optiondlg.c:628
+#: client/gui-gtk-3.22/chatline.c:1396 client/gui-gtk-3.22/optiondlg.c:621
+#: client/gui-gtk-4.0/chatline.c:1447 client/gui-gtk-4.0/optiondlg.c:656
+#: client/gui-qt/optiondlg.cpp:719
+msgid "Select the text color"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1400 client/gui-gtk-3.22/chatline.c:1409
+#: client/gui-gtk-4.0/chatline.c:1460
+msgid "background"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1404 client/gui-gtk-3.0/optiondlg.c:637
+#: client/gui-gtk-3.22/chatline.c:1413 client/gui-gtk-3.22/optiondlg.c:630
+#: client/gui-gtk-4.0/chatline.c:1464 client/gui-gtk-4.0/optiondlg.c:665
+#: client/gui-qt/optiondlg.cpp:731
+msgid "Select the background color"
+msgstr ""
+
+#. TRANS: "Return" means the return key.
+#: client/gui-gtk-3.0/chatline.c:1422 client/gui-gtk-3.22/chatline.c:1431
+#: client/gui-gtk-4.0/chatline.c:1481
+msgid "Send the chat (Return)"
+msgstr ""
+
+#: client/gui-gtk-3.0/chatline.c:1437 client/gui-gtk-3.22/chatline.c:1445
+#: client/gui-gtk-4.0/chatline.c:1495
+msgid "Chat tools"
+msgstr ""
+
+#: client/gui-gtk-3.0/citizensinfo.c:63 client/gui-gtk-3.22/citizensinfo.c:63
+#: client/gui-gtk-4.0/citizensinfo.c:62 client/gui-qt/citydlg.cpp:2985
+msgid "#"
+msgstr ""
+
+#: client/gui-gtk-3.0/citizensinfo.c:64 client/gui-gtk-3.0/editprop.c:3702
+#: client/gui-gtk-3.0/editprop.c:3716 client/gui-gtk-3.0/pages.c:2754
+#: client/gui-gtk-3.22/citizensinfo.c:64 client/gui-gtk-3.22/editprop.c:3701
+#: client/gui-gtk-3.22/editprop.c:3715 client/gui-gtk-3.22/pages.c:2755
+#: client/gui-gtk-4.0/citizensinfo.c:63 client/gui-gtk-4.0/editprop.c:3708
+#: client/gui-gtk-4.0/editprop.c:3722 client/gui-gtk-4.0/pages.c:2887
+#: client/gui-qt/citydlg.cpp:2985 client/gui-qt/pages.cpp:664
+#: client/plrdlg_common.c:567
+msgid "Flag"
+msgstr ""
+
+#: client/gui-gtk-3.0/citizensinfo.c:252 client/gui-gtk-3.22/citizensinfo.c:253
+#: client/gui-gtk-4.0/citizensinfo.c:250 client/gui-sdl2/citydlg.c:2487
+msgid "Citizens"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:664 client/gui-gtk-3.22/citydlg.c:664
+#: client/gui-gtk-4.0/citydlg.c:669 client/gui-qt/citydlg.cpp:3062
+#, c-format
+msgid "Population: %d, Specialists: %d"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:745 client/gui-gtk-3.22/citydlg.c:745
+#: client/gui-gtk-4.0/citydlg.c:738 client/gui-qt/citydlg.h:53
+msgid "Size:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:746 client/gui-gtk-3.22/citydlg.c:746
+#: client/gui-gtk-4.0/citydlg.c:739 client/gui-qt/citydlg.h:55
+#: client/gui-qt/helpdlg.cpp:1318
+msgid "Food:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:747 client/gui-gtk-3.22/citydlg.c:747
+#: client/gui-gtk-4.0/citydlg.c:740 client/gui-qt/citydlg.h:57
+msgid "Prod:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:748 client/gui-gtk-3.22/citydlg.c:748
+#: client/gui-gtk-4.0/citydlg.c:741 client/gui-qt/citydlg.h:59
+#: client/gui-qt/helpdlg.cpp:1322
+msgid "Trade:"
+msgstr "Obchod:"
+
+#: client/gui-gtk-3.0/citydlg.c:749 client/gui-gtk-3.0/diplodlg.c:812
+#: client/gui-gtk-3.0/diplodlg.c:897 client/gui-gtk-3.0/inteldlg.c:51
+#: client/gui-gtk-3.22/citydlg.c:749 client/gui-gtk-3.22/diplodlg.c:807
+#: client/gui-gtk-3.22/diplodlg.c:889 client/gui-gtk-3.22/inteldlg.c:51
+#: client/gui-gtk-4.0/citydlg.c:742 client/gui-gtk-4.0/diplodlg.c:866
+#: client/gui-gtk-4.0/diplodlg.c:945 client/gui-gtk-4.0/inteldlg.c:51
+#: client/gui-qt/citydlg.h:61 client/gui-qt/diplodlg.cpp:173
+#: client/gui-qt/diplodlg.cpp:175 client/gui-qt/plrdlg.cpp:599
+msgid "Gold:"
+msgstr "Zlato"
+
+#: client/gui-gtk-3.0/citydlg.c:750 client/gui-gtk-3.0/inteldlg.c:55
+#: client/gui-gtk-3.22/citydlg.c:750 client/gui-gtk-3.22/inteldlg.c:55
+#: client/gui-gtk-4.0/citydlg.c:743 client/gui-gtk-4.0/inteldlg.c:55
+#: client/gui-qt/citydlg.h:63 client/gui-qt/plrdlg.cpp:605
+msgid "Luxury:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:751 client/gui-gtk-3.0/inteldlg.c:54
+#: client/gui-gtk-3.22/citydlg.c:751 client/gui-gtk-3.22/inteldlg.c:54
+#: client/gui-gtk-4.0/citydlg.c:744 client/gui-gtk-4.0/inteldlg.c:54
+#: client/gui-qt/citydlg.h:65 client/gui-qt/plrdlg.cpp:603
+msgid "Science:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:752 client/gui-gtk-3.22/citydlg.c:752
+#: client/gui-gtk-4.0/citydlg.c:745 client/gui-qt/citydlg.h:67
+msgid "Granary:"
+msgstr "Sýpka:"
+
+#: client/gui-gtk-3.0/citydlg.c:753 client/gui-gtk-3.22/citydlg.c:753
+#: client/gui-gtk-4.0/citydlg.c:746 client/gui-qt/citydlg.h:69
+msgid "Change in:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:754 client/gui-gtk-3.22/citydlg.c:754
+#: client/gui-gtk-4.0/citydlg.c:747 client/gui-qt/citydlg.h:71
+msgid "Corruption:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:755 client/gui-gtk-3.22/citydlg.c:755
+#: client/gui-gtk-4.0/citydlg.c:748 client/gui-qt/citydlg.h:73
+msgid "Waste:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:756 client/gui-gtk-3.0/inteldlg.c:58
+#: client/gui-gtk-3.22/citydlg.c:756 client/gui-gtk-3.22/inteldlg.c:58
+#: client/gui-gtk-4.0/citydlg.c:749 client/gui-gtk-4.0/inteldlg.c:58
+#: client/gui-qt/citydlg.h:75 client/gui-qt/plrdlg.cpp:609
+msgid "Culture:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:757 client/gui-gtk-3.22/citydlg.c:757
+#: client/gui-gtk-4.0/citydlg.c:750 client/gui-qt/citydlg.h:77
+msgid "Pollution:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:758 client/gui-gtk-3.22/citydlg.c:758
+#: client/gui-gtk-4.0/citydlg.c:751 client/gui-qt/citydlg.h:79
+msgid "Plague risk:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:759 client/gui-gtk-3.22/citydlg.c:759
+#: client/gui-gtk-4.0/citydlg.c:752 client/gui-qt/citydlg.h:81
+msgid "Tech Stolen:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:760 client/gui-gtk-3.22/citydlg.c:760
+#: client/gui-gtk-4.0/citydlg.c:753 client/gui-qt/citydlg.h:83
+msgid "Airlift:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:840 client/gui-gtk-3.0/citydlg.c:1320
+#: client/gui-gtk-3.22/citydlg.c:877 client/gui-gtk-3.22/citydlg.c:1357
+#: client/gui-gtk-4.0/citydlg.c:863 client/gui-gtk-4.0/citydlg.c:1348
+#: client/gui-qt/citydlg.cpp:1631 client/gui-sdl2/citydlg.c:2472
+msgid "City map"
+msgstr ""
+
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#: client/gui-gtk-3.0/citydlg.c:919 client/gui-gtk-3.0/inteldlg.c:283
+#: client/gui-gtk-3.22/citydlg.c:956 client/gui-gtk-3.22/inteldlg.c:283
+#: client/gui-gtk-4.0/citydlg.c:941 client/gui-gtk-4.0/inteldlg.c:286
+msgid "_Overview"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:949 client/gui-gtk-3.0/citydlg.c:1242
+#: client/gui-gtk-3.0/citydlg.c:1963 client/gui-gtk-3.22/citydlg.c:986
+#: client/gui-gtk-3.22/citydlg.c:1279 client/gui-gtk-3.22/citydlg.c:2005
+#: client/gui-gtk-4.0/citydlg.c:982 client/gui-gtk-4.0/citydlg.c:1264
+#: client/gui-gtk-4.0/citydlg.c:2004 client/gui-qt/helpdlg.cpp:1320
+msgid "Production:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:988 client/gui-gtk-3.0/citydlg.c:1175
+#: client/gui-gtk-3.22/citydlg.c:1025 client/gui-gtk-3.22/citydlg.c:1212
+#: client/gui-gtk-4.0/citydlg.c:999 client/gui-gtk-4.0/citydlg.c:1188
+#, c-format
+msgid "%d/%d %d turns"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:991 client/gui-gtk-3.0/citydlg.c:1183
+#: client/gui-gtk-3.0/cityrep.c:1171 client/gui-gtk-3.22/citydlg.c:1028
+#: client/gui-gtk-3.22/citydlg.c:1220 client/gui-gtk-3.22/cityrep.c:1171
+#: client/gui-gtk-4.0/citydlg.c:1023 client/gui-gtk-4.0/citydlg.c:1193
+#: client/gui-gtk-4.0/cityrep.c:1200
+msgid "_Buy"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:998 client/gui-gtk-3.22/citydlg.c:1035
+#: client/gui-gtk-4.0/citydlg.c:1031
+msgid "I_mprovements:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1023 client/gui-gtk-3.0/citydlg.c:1291
+#: client/gui-gtk-3.0/wldlg.c:995 client/gui-gtk-3.22/citydlg.c:1060
+#: client/gui-gtk-3.22/citydlg.c:1328 client/gui-gtk-3.22/wldlg.c:994
+#: client/gui-gtk-4.0/citydlg.c:1055 client/gui-gtk-4.0/citydlg.c:1322
+#: client/gui-gtk-4.0/wldlg.c:1017
+msgid "Info"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1104 client/gui-gtk-3.22/citydlg.c:1141
+#: client/gui-gtk-4.0/citydlg.c:1121
+msgid "Citymap"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1200 client/gui-gtk-3.0/editprop.c:4522
+#: client/gui-gtk-3.22/citydlg.c:1237 client/gui-gtk-3.22/editprop.c:4521
+#: client/gui-gtk-4.0/citydlg.c:1213 client/gui-gtk-4.0/editprop.c:4529
+#: client/gui-qt/cityrep.cpp:739
+msgid "Buildings"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1229 client/gui-gtk-3.22/citydlg.c:1266
+#: client/gui-gtk-4.0/citydlg.c:1247
+msgid "P_roduction"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1274 client/gui-gtk-3.22/citydlg.c:1311
+#: client/gui-gtk-4.0/citydlg.c:1299
+msgid "Happ_iness"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1347 client/gui-gtk-3.22/citydlg.c:1384
+#: client/gui-gtk-4.0/citydlg.c:1373
+msgid "_Governor"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1370 client/gui-gtk-3.22/citydlg.c:1407
+#: client/gui-gtk-4.0/citydlg.c:1396
+msgid "_Settings"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1373 client/gui-gtk-3.0/gamedlgs.c:450
+#: client/gui-gtk-3.22/citydlg.c:1410 client/gui-gtk-3.22/gamedlgs.c:450
+#: client/gui-gtk-4.0/citydlg.c:1400 client/gui-gtk-4.0/gamedlgs.c:436
+#: client/gui-qt/citydlg.cpp:1940 client/plrdlg_common.c:587 common/city.c:88
+#: server/plrhand.c:312
+msgid "Luxury"
+msgstr "Luxus"
+
+#: client/gui-gtk-3.0/citydlg.c:1374 client/gui-gtk-3.0/editprop.c:4551
+#: client/gui-gtk-3.0/gamedlgs.c:475 client/gui-gtk-3.22/citydlg.c:1411
+#: client/gui-gtk-3.22/editprop.c:4551 client/gui-gtk-3.22/gamedlgs.c:475
+#: client/gui-gtk-4.0/citydlg.c:1401 client/gui-gtk-4.0/editprop.c:4559
+#: client/gui-gtk-4.0/gamedlgs.c:460 client/gui-qt/citydlg.cpp:1940
+#: client/plrdlg_common.c:586 common/city.c:89 server/plrhand.c:314
+msgid "Science"
+msgstr "Veda"
+
+#: client/gui-gtk-3.0/citydlg.c:1375 client/gui-gtk-3.0/editprop.c:4553
+#: client/gui-gtk-3.0/repodlgs.c:1333 client/gui-gtk-3.22/citydlg.c:1412
+#: client/gui-gtk-3.22/editprop.c:4553 client/gui-gtk-3.22/repodlgs.c:1332
+#: client/gui-gtk-4.0/citydlg.c:1402 client/gui-gtk-4.0/editprop.c:4561
+#: client/gui-gtk-4.0/repodlgs.c:1361 client/gui-qt/citydlg.cpp:1939
+#: client/gui-qt/pages.cpp:1315 client/plrdlg_common.c:584 common/city.c:87
+#: data/civ1/terrain.ruleset:1182 data/civ2/terrain.ruleset:1323
+#: data/classic/terrain.ruleset:1626 data/sandbox/terrain.ruleset:1942
+#: data/civ2civ3/terrain.ruleset:1836 data/multiplayer/terrain.ruleset:1598
+msgid "Gold"
+msgstr "Zlato"
+
+#: client/gui-gtk-3.0/citydlg.c:1379 client/gui-gtk-3.22/citydlg.c:1416
+#: client/gui-gtk-4.0/citydlg.c:1406
+msgid "Allow unit production to disband city"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1382 client/gui-gtk-3.22/citydlg.c:1419
+#: client/gui-gtk-4.0/citydlg.c:1409
+msgid "Overview page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1383 client/gui-gtk-3.22/citydlg.c:1420
+#: client/gui-gtk-4.0/citydlg.c:1410
+msgid "Production page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1384 client/gui-gtk-3.22/citydlg.c:1421
+#: client/gui-gtk-4.0/citydlg.c:1411
+msgid "Happiness page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1385 client/gui-gtk-3.22/citydlg.c:1422
+#: client/gui-gtk-4.0/citydlg.c:1412
+msgid "Governor page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1386 client/gui-gtk-3.22/citydlg.c:1423
+#: client/gui-gtk-4.0/citydlg.c:1413
+msgid "This Settings page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1387 client/gui-gtk-3.22/citydlg.c:1424
+#: client/gui-gtk-4.0/citydlg.c:1414
+msgid "Last active page"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1408 client/gui-gtk-3.22/citydlg.c:1445
+#: client/gui-gtk-4.0/citydlg.c:1438 client/gui-sdl2/citydlg.c:1006
+msgid "New citizens produce"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1431 client/gui-gtk-3.22/citydlg.c:1468
+#: client/gui-gtk-4.0/citydlg.c:1463
+msgid "Next time open"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1464 client/gui-gtk-3.22/citydlg.c:1501
+#: client/gui-gtk-4.0/citydlg.c:1500
+msgid "R_ename..."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1638 client/gui-gtk-3.22/citydlg.c:1673
+#: client/gui-gtk-4.0/citydlg.c:1668
+msgid "_List present units..."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1644
+msgid "_Prev city"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1649
+msgid "_Next city"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.0/citydlg.c:1703 client/gui-gtk-3.22/citydlg.c:1736
+#: client/gui-gtk-4.0/citydlg.c:1734
+#, c-format
+msgid "<b>%s</b> - %s citizens - DISORDER"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.0/citydlg.c:1708 client/gui-gtk-3.22/citydlg.c:1741
+#: client/gui-gtk-4.0/citydlg.c:1739
+#, c-format
+msgid "<b>%s</b> - %s citizens - celebrating"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.0/citydlg.c:1713 client/gui-gtk-3.22/citydlg.c:1746
+#: client/gui-gtk-4.0/citydlg.c:1744
+#, c-format
+msgid "<b>%s</b> - %s citizens - happy"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.0/citydlg.c:1718 client/gui-gtk-3.22/citydlg.c:1751
+#: client/gui-gtk-4.0/citydlg.c:1749
+#, c-format
+msgid "<b>%s</b> - %s citizens"
+msgstr ""
+
+#. TRANS: city growth is blocked.  Keep short.
+#: client/gui-gtk-3.0/citydlg.c:1838 client/gui-gtk-3.22/citydlg.c:1868
+#: client/gui-gtk-4.0/citydlg.c:1868 client/gui-qt/citydlg.cpp:3105
+#: client/gui-sdl2/citydlg.c:3255
+msgid "blocked"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:1867 client/gui-gtk-3.22/citydlg.c:1897
+#: client/gui-gtk-4.0/citydlg.c:1897 client/gui-qt/citydlg.cpp:3138
+#, c-format
+msgid "%d time"
+msgid_plural "%d times"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/citydlg.c:1870 client/gui-gtk-3.22/citydlg.c:1900
+#: client/gui-gtk-4.0/citydlg.c:1900 client/gui-qt/citydlg.cpp:3141
+msgid "Not stolen"
+msgstr ""
+
+#. TRANS: never actually used with built_slots <= 1
+#: client/gui-gtk-3.0/citydlg.c:1956 client/gui-gtk-3.22/citydlg.c:1998
+#: client/gui-gtk-4.0/citydlg.c:1997
+#, c-format
+msgid "Production (up to %d unit per turn):"
+msgid_plural "Production (up to %d units per turn):"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/citydlg.c:2056 client/gui-gtk-3.22/citydlg.c:2098
+#: client/gui-gtk-4.0/citydlg.c:2103
+msgid "Press <b>ENTER</b> or double-click to sell an improvement."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2058 client/gui-gtk-3.22/citydlg.c:2100
+#: client/gui-gtk-4.0/citydlg.c:2105
+msgid "Great Wonder - cannot be sold."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2059 client/gui-gtk-3.22/citydlg.c:2101
+#: client/gui-gtk-4.0/citydlg.c:2106
+msgid "Small Wonder - cannot be sold."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2203 client/gui-gtk-3.22/citydlg.c:2245
+#: client/gui-gtk-4.0/citydlg.c:2269 client/gui-qt/citydlg.cpp:3222
+#, c-format
+msgid "Supported units %d"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2306 client/gui-gtk-3.22/citydlg.c:2348
+#: client/gui-gtk-4.0/citydlg.c:2391 client/gui-qt/citydlg.cpp:3243
+#, c-format
+msgid "Present units %d"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2438 client/gui-gtk-3.0/cityrep.c:1179
+#: client/gui-gtk-3.22/citydlg.c:2456 client/gui-gtk-3.22/cityrep.c:1179
+#: client/gui-gtk-4.0/citydlg.c:2496 client/gui-gtk-4.0/cityrep.c:1208
+msgid "Cen_ter"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2444 client/gui-gtk-3.0/citydlg.c:2502
+#: client/gui-gtk-3.22/citydlg.c:2462 client/gui-gtk-3.22/citydlg.c:2518
+#: client/gui-gtk-4.0/citydlg.c:2504
+msgid "_Activate unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2450 client/gui-gtk-3.0/citydlg.c:2508
+#: client/gui-gtk-3.22/citydlg.c:2468 client/gui-gtk-3.22/citydlg.c:2524
+#: client/gui-gtk-4.0/citydlg.c:2522
+msgid "Activate unit, _close dialog"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2456 client/gui-gtk-3.0/citydlg.c:2557
+#: client/gui-gtk-3.22/citydlg.c:2474 client/gui-gtk-3.22/citydlg.c:2573
+#: client/gui-gtk-4.0/citydlg.c:2579
+msgid "_Disband unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2514 client/gui-gtk-3.22/citydlg.c:2530
+#: client/gui-gtk-4.0/citydlg.c:2532
+msgid "_Load unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2524 client/gui-gtk-3.22/citydlg.c:2540
+#: client/gui-gtk-4.0/citydlg.c:2544
+msgid "_Unload unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2535 client/gui-gtk-3.22/citydlg.c:2551
+#: client/gui-gtk-4.0/citydlg.c:2556
+msgid "_Sentry unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2546 client/gui-gtk-3.22/citydlg.c:2562
+#: client/gui-gtk-4.0/citydlg.c:2568
+msgid "_Fortify unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2576 client/gui-gtk-3.22/citydlg.c:2592
+#: client/gui-gtk-4.0/citydlg.c:2606
+msgid "U_pgrade unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2898 client/gui-gtk-3.22/citydlg.c:2914
+#: client/gui-gtk-4.0/citydlg.c:3025
+msgid "There's no suitable extra to order."
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2942 client/gui-gtk-3.22/citydlg.c:2958
+#: client/gui-gtk-4.0/citydlg.c:3069
+msgid "What Action to Request"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2943 client/gui-gtk-3.22/citydlg.c:2959
+#: client/gui-gtk-4.0/citydlg.c:3070
+msgid "Select autosettler activity:"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2947 client/gui-gtk-3.22/citydlg.c:2963
+#: client/gui-gtk-4.0/citydlg.c:3074
+msgid "Clear request"
+msgstr ""
+
+#. TRANS: Activity name, verb in English
+#: client/gui-gtk-3.0/citydlg.c:2953 client/gui-gtk-3.22/citydlg.c:2969
+#: client/gui-gtk-4.0/citydlg.c:3080 client/gui-qt/citydlg.cpp:1405
+#: common/fc_types.h:112 common/unit.c:637
+msgid "?act:Mine"
+msgstr ""
+
+#. TRANS: Activity name, verb in English
+#: client/gui-gtk-3.0/citydlg.c:2960 client/gui-gtk-3.0/menu.c:570
+#: client/gui-gtk-3.22/citydlg.c:2976 client/gui-gtk-3.22/menu.c:579
+#: client/gui-gtk-4.0/citydlg.c:3087 client/gui-gtk-4.0/menu.c:790
+#: client/gui-qt/citydlg.cpp:1402 client/gui-qt/menu.cpp:1330
+#: client/gui-qt/menu.cpp:2299 client/gui-qt/menu.cpp:2302
+#: client/gui-qt/shortcuts.cpp:120 common/fc_types.h:169 common/unit.c:640
+#: tools/civmanual.c:471
+msgid "Plant"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2965 client/gui-gtk-3.22/citydlg.c:2981
+#: client/gui-gtk-4.0/citydlg.c:3092 client/gui-qt/citydlg.cpp:1413
+#: common/fc_types.h:115 common/unit.c:642
+msgid "Irrigate"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2972 client/gui-gtk-3.0/menu.c:566
+#: client/gui-gtk-3.22/citydlg.c:2988 client/gui-gtk-3.22/menu.c:575
+#: client/gui-gtk-4.0/citydlg.c:3099 client/gui-gtk-4.0/menu.c:787
+#: client/gui-qt/citydlg.cpp:1410 client/gui-qt/menu.cpp:1320
+#: client/gui-qt/menu.cpp:2276 client/gui-qt/menu.cpp:2279
+#: client/gui-qt/shortcuts.cpp:124 common/fc_types.h:166 common/unit.c:644
+#: tools/civmanual.c:471
+msgid "Cultivate"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2984 client/gui-gtk-3.22/citydlg.c:3000
+#: client/gui-gtk-4.0/citydlg.c:3111 client/gui-qt/citydlg.cpp:1419
+#: client/gui-qt/shortcuts.cpp:138 common/fc_types.h:139 common/unit.c:658
+#: data/civ2/units.ruleset:25 data/classic/units.ruleset:31
+#: data/sandbox/units.ruleset:31 data/civ2civ3/units.ruleset:31
+#: data/multiplayer/units.ruleset:31 tools/civmanual.c:471
+msgid "Transform"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2990 client/gui-gtk-3.22/citydlg.c:3006
+#: client/gui-gtk-4.0/citydlg.c:3117 client/gui-qt/citydlg.cpp:1428
+#: client/gui-qt/menu.cpp:1358 client/gui-qt/menu.cpp:2404
+msgid "Clean Pollution"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:2996 client/gui-gtk-3.22/citydlg.c:3012
+#: client/gui-gtk-4.0/citydlg.c:3123 client/gui-qt/citydlg.cpp:1433
+msgid "Clean Fallout"
+msgstr ""
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/citydlg.c:3097 client/gui-gtk-3.22/citydlg.c:3113
+#: client/gui-gtk-4.0/citydlg.c:3247 client/gui-sdl2/citydlg.c:1202
+#, c-format
+msgid ""
+"Buy %s for %d gold?\n"
+"%s"
+msgid_plural ""
+"Buy %s for %d gold?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/citydlg.c:3101 client/gui-gtk-3.0/citydlg.c:3115
+#: client/gui-gtk-3.22/citydlg.c:3117 client/gui-gtk-3.22/citydlg.c:3131
+#: client/gui-gtk-4.0/citydlg.c:3251 client/gui-gtk-4.0/citydlg.c:3265
+msgid "Buy It!"
+msgstr ""
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/citydlg.c:3111 client/gui-gtk-3.22/citydlg.c:3127
+#: client/gui-gtk-4.0/citydlg.c:3261 client/gui-sdl2/citydlg.c:1208
+#, c-format
+msgid ""
+"%s costs %d gold.\n"
+"%s"
+msgid_plural ""
+"%s costs %d gold.\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/citydlg.c:3165 client/gui-gtk-3.22/citydlg.c:3181
+#: client/gui-gtk-4.0/citydlg.c:3315 client/gui-qt/citydlg.cpp:640
+#: client/gui-sdl2/citydlg.c:1453
+#, c-format
+msgid "Sell %s for %d gold?"
+msgid_plural "Sell %s for %d gold?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/citydlg.c:3171 client/gui-gtk-3.22/citydlg.c:3187
+#: client/gui-gtk-4.0/citydlg.c:3321
+msgid "Sell It!"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:3246 client/gui-gtk-3.22/citydlg.c:3261
+#: client/gui-gtk-4.0/citydlg.c:3391 client/gui-qt/citydlg.cpp:2336
+msgid "Rename City"
+msgstr ""
+
+#: client/gui-gtk-3.0/citydlg.c:3247 client/gui-gtk-3.22/citydlg.c:3262
+#: client/gui-gtk-4.0/citydlg.c:3392 client/gui-qt/citydlg.cpp:2335
+msgid "What should we rename the city to?"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:629 client/gui-gtk-3.22/cityrep.c:629
+#: client/gui-gtk-4.0/cityrep.c:635 client/gui-qt/cityrep.cpp:667
+#, c-format
+msgid "Are you sure you want to sell those %s?"
+msgstr ""
+
+#. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold --
+#. * second %d -- not in buildings.)
+#: client/gui-gtk-3.0/cityrep.c:648 client/gui-gtk-3.22/cityrep.c:648
+#: client/gui-gtk-4.0/cityrep.c:654 client/repodlgs_common.c:184
+#, c-format
+msgid "Sold %d %s for %d gold."
+msgid_plural "Sold %d %s for %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/cityrep.c:655 client/gui-gtk-3.22/cityrep.c:655
+#: client/gui-gtk-4.0/cityrep.c:661 client/repodlgs_common.c:188
+#, c-format
+msgid "No %s could be sold."
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:976 client/gui-gtk-3.22/cityrep.c:976
+#: client/gui-gtk-4.0/cityrep.c:1018 client/gui-qt/citydlg.cpp:2755
+#: client/gui-qt/cityrep.cpp:477
+msgid "(no worklists defined)"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1053 client/gui-gtk-3.22/cityrep.c:1053
+#: client/gui-gtk-4.0/cityrep.c:1128 client/gui-gtk-4.0/cityrep.c:1695
+msgid "_Production"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1060 client/gui-gtk-3.22/cityrep.c:1060
+#: client/gui-gtk-4.0/cityrep.c:1627
+msgid "Chan_ge"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1064 client/gui-gtk-3.22/cityrep.c:1064
+#: client/gui-gtk-4.0/cityrep.c:1634
+msgid "Add _First"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1068 client/gui-gtk-3.22/cityrep.c:1068
+#: client/gui-gtk-4.0/cityrep.c:1650
+msgid "Add _Next"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1072 client/gui-gtk-3.22/cityrep.c:1072
+#: client/gui-gtk-4.0/cityrep.c:1658
+msgid "Add _2nd Last"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1076 client/gui-gtk-3.22/cityrep.c:1076
+#: client/gui-gtk-4.0/cityrep.c:1642
+msgid "Add _Last"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1083 client/gui-gtk-3.22/cityrep.c:1083
+#: client/gui-gtk-4.0/cityrep.c:1662
+msgid "Set Worklist"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1089 client/gui-gtk-3.22/cityrep.c:1089
+#: client/gui-gtk-4.0/cityrep.c:1666
+msgid "Append Worklist"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1095 client/gui-gtk-3.22/cityrep.c:1095
+#: client/gui-gtk-4.0/cityrep.c:1673
+msgid "Clear _Worklist"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1100 client/gui-gtk-3.22/cityrep.c:1100
+#: client/gui-gtk-4.0/cityrep.c:894 client/gui-gtk-4.0/cityrep.c:1131
+msgid "Gover_nor"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1105 client/gui-gtk-3.22/cityrep.c:1105
+#: client/gui-gtk-4.0/cityrep.c:1135 client/gui-gtk-4.0/cityrep.c:1612
+msgid "S_ell"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1110 client/gui-gtk-3.0/menu.c:504
+#: client/gui-gtk-3.0/unitselect.c:497 client/gui-gtk-3.22/cityrep.c:1110
+#: client/gui-gtk-3.22/menu.c:513 client/gui-gtk-3.22/unitselect.c:497
+#: client/gui-gtk-4.0/cityrep.c:1136 client/gui-gtk-4.0/cityrep.c:1886
+#: client/gui-gtk-4.0/menu.c:3088 client/gui-gtk-4.0/unitselect.c:503
+msgid "_Select"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1114 client/gui-gtk-3.0/plrdlg.c:556
+#: client/gui-gtk-3.22/cityrep.c:1114 client/gui-gtk-3.22/plrdlg.c:554
+#: client/gui-gtk-4.0/cityrep.c:1139 client/gui-gtk-4.0/plrdlg.c:717
+msgid "_Display"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1151 client/gui-gtk-3.0/menu.c:376
+#: client/gui-gtk-3.22/cityrep.c:1151 client/gui-gtk-3.22/menu.c:385
+#: client/gui-gtk-4.0/cityrep.c:1180 client/gui-gtk-4.0/menu.c:933
+#: client/gui-qt/diplodlg.cpp:405 client/gui-qt/menu.cpp:1549
+#: client/gui-qt/pages.cpp:746 client/gui-qt/pages.cpp:1303
+#: client/gui-sdl2/diplodlg.c:782 client/include/helpdlg_g.h:44
+#: data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
+#: data/classic/units.ruleset:38 data/sandbox/units.ruleset:44
+#: data/civ2civ3/units.ruleset:40 data/alien/units.ruleset:32
+#: data/helpdata.txt:660 data/multiplayer/units.ruleset:37
+msgid "Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1175 client/gui-gtk-3.22/cityrep.c:1175
+#: client/gui-gtk-4.0/cityrep.c:1204
+msgid "_Inspect"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1523 client/gui-gtk-3.0/cityrep.c:1542
+#: client/gui-gtk-3.0/cityrep.c:1561 client/gui-gtk-3.0/cityrep.c:1580
+#: client/gui-gtk-3.0/cityrep.c:1602 client/gui-gtk-3.22/cityrep.c:1522
+#: client/gui-gtk-3.22/cityrep.c:1541 client/gui-gtk-3.22/cityrep.c:1560
+#: client/gui-gtk-3.22/cityrep.c:1579 client/gui-gtk-3.22/cityrep.c:1601
+#: client/gui-sdl2/helpdlg.c:339
+msgid "Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1525 client/gui-gtk-3.0/cityrep.c:1544
+#: client/gui-gtk-3.0/cityrep.c:1563 client/gui-gtk-3.0/cityrep.c:1582
+#: client/gui-gtk-3.0/cityrep.c:1606 client/gui-gtk-3.22/cityrep.c:1524
+#: client/gui-gtk-3.22/cityrep.c:1543 client/gui-gtk-3.22/cityrep.c:1562
+#: client/gui-gtk-3.22/cityrep.c:1581 client/gui-gtk-3.22/cityrep.c:1605
+#: client/gui-qt/cityrep.cpp:741
+msgid "Wonders"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1783 client/gui-gtk-3.22/cityrep.c:1782
+#: client/gui-gtk-4.0/cityrep.c:1727 client/gui-qt/cityrep.cpp:962
+msgid "All Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1788 client/gui-gtk-3.22/cityrep.c:1787
+#: client/gui-gtk-4.0/cityrep.c:1734 client/gui-qt/cityrep.cpp:964
+msgid "No Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1793 client/gui-gtk-3.22/cityrep.c:1792
+#: client/gui-gtk-4.0/cityrep.c:1741 client/gui-qt/cityrep.cpp:966
+msgid "Invert Selection"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1803 client/gui-gtk-3.22/cityrep.c:1802
+#: client/gui-gtk-4.0/cityrep.c:1748 client/gui-qt/cityrep.cpp:977
+msgid "Building Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1809 client/gui-gtk-3.22/cityrep.c:1808
+#: client/gui-gtk-4.0/cityrep.c:1755 client/gui-qt/cityrep.cpp:980
+msgid "Building Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1815 client/gui-gtk-3.22/cityrep.c:1814
+#: client/gui-gtk-4.0/cityrep.c:1762 client/gui-qt/cityrep.cpp:983
+msgid "Building Wonders"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1827 client/gui-gtk-3.22/cityrep.c:1826
+msgid "Building Unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1831 client/gui-gtk-3.22/cityrep.c:1830
+msgid "Building Improvement"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1835 client/gui-gtk-3.22/cityrep.c:1834
+msgid "Building Wonder"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1843 client/gui-gtk-3.22/cityrep.c:1842
+#: client/gui-gtk-4.0/cityrep.c:1793 client/gui-qt/cityrep.cpp:969
+msgid "Coastal Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1848 client/gui-gtk-3.22/cityrep.c:1847
+#: client/gui-gtk-4.0/cityrep.c:1800 client/gui-qt/cityrep.cpp:971
+msgid "Same Island"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1858 client/gui-gtk-3.22/cityrep.c:1857
+#: client/gui-qt/cityrep.cpp:996
+msgid "Supported Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1861 client/gui-gtk-3.22/cityrep.c:1860
+#: client/gui-qt/cityrep.cpp:1000
+msgid "Units Present"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1865 client/gui-gtk-3.22/cityrep.c:1864
+#: client/gui-qt/cityrep.cpp:987
+msgid "Improvements in City"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1869 client/gui-gtk-3.22/cityrep.c:1868
+#: client/gui-qt/cityrep.cpp:991
+msgid "Wonders in City"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1878 client/gui-gtk-3.22/cityrep.c:1877
+#: client/gui-qt/cityrep.cpp:1005
+msgid "Available Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1881 client/gui-gtk-3.22/cityrep.c:1880
+#: client/gui-qt/cityrep.cpp:1009
+msgid "Available Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1884 client/gui-gtk-3.22/cityrep.c:1883
+#: client/gui-qt/cityrep.cpp:1013
+msgid "Available Wonders"
+msgstr ""
+
+#: client/gui-gtk-3.0/cityrep.c:1997 client/gui-gtk-3.22/cityrep.c:1996
+#: client/gui-gtk-4.0/cityrep.c:1927
+#, c-format
+msgid "Total Buy Cost: %d"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:268 client/gui-gtk-3.22/cma_fe.c:268
+#: client/gui-gtk-4.0/cma_fe.c:279
+msgid ""
+"For information on\n"
+"the citizen governor and governor presets,\n"
+"including sample presets,\n"
+"see README.governor."
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:283 client/gui-gtk-3.22/cma_fe.c:283
+#: client/gui-gtk-4.0/cma_fe.c:294
+msgid "Prese_ts:"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:299 client/gui-gtk-3.22/cma_fe.c:299
+#: client/gui-gtk-4.0/cma_fe.c:311
+msgid "Ne_w"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:322 client/gui-gtk-3.22/cma_fe.c:321
+#: client/gui-gtk-4.0/cma_fe.c:333
+msgid "Results"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:342 client/gui-gtk-3.22/cma_fe.c:341
+#: client/gui-gtk-4.0/cma_fe.c:355 client/gui-qt/citydlg.cpp:1942
+#: client/gui-sdl2/cma_fe.c:951
+msgid "Minimal Surplus"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:346 client/gui-gtk-3.22/cma_fe.c:345
+#: client/gui-gtk-4.0/cma_fe.c:359 client/gui-sdl2/cma_fe.c:954
+msgid "Factor"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:392 client/gui-gtk-3.22/cma_fe.c:391
+#: client/gui-gtk-4.0/cma_fe.c:411 client/gui-qt/citydlg.cpp:1940
+#: client/gui-sdl2/cma_fe.c:1000
+msgid "Celebrate"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:423 client/gui-gtk-3.22/cma_fe.c:422
+#: client/gui-gtk-4.0/cma_fe.c:444 client/gui-qt/citydlg.cpp:1941
+msgid "Maximize growth"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:511 client/gui-gtk-3.22/cma_fe.c:506
+#: client/gui-gtk-4.0/cma_fe.c:523
+msgid "Governor Enabl_ed"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:518 client/gui-gtk-3.22/cma_fe.c:509
+#: client/gui-gtk-4.0/cma_fe.c:526
+msgid "Governor Disabl_ed"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:588 client/gui-gtk-3.22/cma_fe.c:578
+#: client/gui-gtk-4.0/cma_fe.c:595 client/gui-qt/citydlg.cpp:2387
+#: client/gui-sdl2/cma_fe.c:269 client/gui-sdl2/cma_fe.c:348
+msgid "new preset"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:592 client/gui-gtk-3.22/cma_fe.c:582
+#: client/gui-gtk-4.0/cma_fe.c:599 client/gui-qt/citydlg.cpp:2386
+#: client/gui-sdl2/cma_fe.c:319
+msgid "Name new preset"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:593 client/gui-gtk-3.22/cma_fe.c:583
+#: client/gui-gtk-4.0/cma_fe.c:600 client/gui-qt/citydlg.cpp:2385
+#: client/gui-sdl2/cma_fe.c:336
+msgid "What should we name the preset?"
+msgstr ""
+
+#: client/gui-gtk-3.0/cma_fe.c:678 client/gui-gtk-3.22/cma_fe.c:668
+#: client/gui-gtk-4.0/cma_fe.c:685 client/gui-qt/citydlg.cpp:2633
+msgid "Remove this preset?"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:211 client/gui-gtk-3.0/messagewin.c:388
+#: client/gui-gtk-3.22/dialogs.c:210 client/gui-gtk-3.22/dialogs.c:216
+#: client/gui-gtk-3.22/messagewin.c:389 client/gui-gtk-4.0/dialogs.c:210
+#: client/gui-gtk-4.0/dialogs.c:216 client/gui-gtk-4.0/messagewin.c:392
+msgid "Goto _Location"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:216 client/gui-gtk-3.0/messagewin.c:383
+#: client/gui-gtk-3.22/dialogs.c:211 client/gui-gtk-3.22/messagewin.c:384
+#: client/gui-gtk-4.0/dialogs.c:211 client/gui-gtk-4.0/messagewin.c:387
+msgid "I_nspect City"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:299 client/gui-gtk-3.22/dialogs.c:293
+#: client/gui-gtk-4.0/dialogs.c:291 client/gui-qt/dialogs.cpp:1293
+msgid "You say you wanna revolution?"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:300 client/gui-gtk-3.22/dialogs.c:294
+#: client/gui-gtk-4.0/dialogs.c:292 client/gui-qt/dialogs.cpp:1294
+msgid "Revolution!"
+msgstr ""
+
+#. TRANS: Pillage dialog title.
+#: client/gui-gtk-3.0/dialogs.c:368 client/gui-gtk-3.22/dialogs.c:362
+#: client/gui-gtk-4.0/dialogs.c:360 client/gui-qt/dialogs.cpp:3774
+#: client/gui-sdl2/dialogs.c:2298
+msgid "What To Pillage"
+msgstr ""
+
+#. TRANS: Pillage dialog target text.
+#: client/gui-gtk-3.0/dialogs.c:372 client/gui-gtk-3.22/dialogs.c:366
+#: client/gui-gtk-4.0/dialogs.c:364 client/gui-qt/dialogs.cpp:3774
+msgid "Select what to pillage:"
+msgstr ""
+
+#. TRANS: Pillage dialog do button text.
+#: client/gui-gtk-3.0/dialogs.c:374 client/gui-gtk-3.22/dialogs.c:368
+#: client/gui-gtk-4.0/dialogs.c:366 client/gui-qt/menu.cpp:1284
+#: client/gui-sdl2/menu.c:709 common/fc_types.h:130 common/unit.c:652
+msgid "Pillage"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:727 client/gui-gtk-3.22/dialogs.c:720
+#: client/gui-gtk-4.0/dialogs.c:720 server/settings.h:61
+msgid "All"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:867 client/gui-gtk-3.22/dialogs.c:858
+#: client/gui-gtk-4.0/dialogs.c:863 client/gui-qt/dialogs.cpp:573
+msgid "Edit Nation"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:869 client/gui-gtk-3.22/dialogs.c:860
+#: client/gui-gtk-4.0/dialogs.c:865 client/gui-qt/dialogs.cpp:575
+msgid "What Nation Will You Be?"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:871 client/gui-gtk-3.22/dialogs.c:862
+#: client/gui-gtk-4.0/dialogs.c:867 client/gui-qt/dialogs.cpp:577
+#: client/gui-qt/pages.cpp:686 client/gui-sdl2/chatline.c:817
+msgid "Pick Nation"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:879 client/gui-gtk-3.22/dialogs.c:870
+#: client/gui-gtk-4.0/dialogs.c:875
+msgid "_Random Nation"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:891 client/gui-gtk-3.22/dialogs.c:882
+#: client/gui-gtk-4.0/dialogs.c:886
+msgid "Select a nation"
+msgstr ""
+
+#. TRANS: nation set name followed by number of playable nations;
+#. * <b> and </b> are Pango markup and should be left alone
+#: client/gui-gtk-3.0/dialogs.c:931 client/gui-gtk-3.22/dialogs.c:921
+#: client/gui-gtk-4.0/dialogs.c:931
+#, c-format
+msgid "<b>%s</b> (%d nation)"
+msgid_plural "<b>%s</b> (%d nations)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/dialogs.c:1005 client/gui-gtk-3.22/dialogs.c:994
+#: client/gui-gtk-4.0/dialogs.c:1004
+msgid "_Nation Set:"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1038 client/gui-gtk-3.22/dialogs.c:1027
+#: client/gui-gtk-4.0/dialogs.c:1037
+msgid "Nation _Groups:"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1061 client/gui-gtk-3.22/dialogs.c:1050
+#: client/gui-gtk-3.22/wldlg.c:225 client/gui-gtk-4.0/dialogs.c:1060
+#: client/gui-gtk-4.0/wldlg.c:230
+msgid "_Properties"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1082 client/gui-gtk-3.22/dialogs.c:1071
+#: client/gui-gtk-4.0/dialogs.c:1084
+msgid "_Leader:"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1091 client/gui-gtk-3.22/dialogs.c:1080
+#: client/gui-gtk-4.0/dialogs.c:1093
+msgid "_Female"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1097 client/gui-gtk-3.22/dialogs.c:1086
+#: client/gui-gtk-4.0/dialogs.c:1099
+msgid "_Male"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1127 client/gui-gtk-3.22/dialogs.c:1116
+#: client/gui-gtk-4.0/dialogs.c:1130
+msgid "City _Styles:"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1165 client/gui-gtk-3.22/dialogs.c:1154
+#: client/gui-gtk-4.0/dialogs.c:1168
+msgid "_Description"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1399 client/gui-gtk-3.22/dialogs.c:1388
+#: client/gui-gtk-4.0/dialogs.c:1405
+msgid "You must select your sex."
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1404 client/gui-gtk-3.22/dialogs.c:1393
+#: client/gui-gtk-4.0/dialogs.c:1410 client/gui-qt/dialogs.cpp:829
+msgid "You must select your style."
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1413 client/gui-gtk-3.22/dialogs.c:1402
+#: client/gui-gtk-4.0/dialogs.c:1420 client/gui-qt/dialogs.cpp:834
+#: client/gui-sdl2/dialogs.c:2610
+msgid "You must type a legal name."
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1457 client/gui-gtk-3.22/dialogs.c:1445
+#: client/gui-gtk-4.0/dialogs.c:1481 client/gui-qt/dialogs.cpp:4283
+msgid "Upgrade Unit!"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1466 client/gui-gtk-3.0/repodlgs.c:1638
+#: client/gui-gtk-3.22/dialogs.c:1454 client/gui-gtk-3.22/repodlgs.c:1637
+#: client/gui-gtk-4.0/dialogs.c:1490 client/gui-gtk-4.0/repodlgs.c:1666
+#: client/gui-qt/dialogs.cpp:4286 client/gui-qt/repodlgs.cpp:226
+#: client/gui-sdl2/dialogs.c:701 client/gui-sdl2/repodlgs.c:225
+msgid "Upgrade Obsolete Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1495 client/gui-gtk-3.0/dialogs.c:1504
+#: client/gui-gtk-3.0/repodlgs.c:1040 client/gui-gtk-3.22/dialogs.c:1483
+#: client/gui-gtk-3.22/dialogs.c:1492 client/gui-gtk-3.22/repodlgs.c:1038
+#: client/gui-gtk-4.0/dialogs.c:1520 client/gui-gtk-4.0/dialogs.c:1529
+#: client/gui-gtk-4.0/repodlgs.c:1071 client/gui-qt/repodlgs.cpp:1455
+#: client/gui-sdl2/dialogs.c:902
+msgid "Disband Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1557 client/gui-gtk-3.22/dialogs.c:1545
+#: client/gui-gtk-4.0/dialogs.c:1583 client/gui-qt/dialogs.cpp:4240
+#, c-format
+msgid ""
+"Tileset \"%s\" problem, it's probably incompatible with the ruleset:\n"
+"%s"
+msgstr ""
+
+#: client/gui-gtk-3.0/dialogs.c:1564 client/gui-gtk-3.22/dialogs.c:1552
+#: client/gui-gtk-4.0/dialogs.c:1590 client/gui-qt/dialogs.cpp:4244
+#, c-format
+msgid ""
+"Tileset problem, it's probably incompatible with the ruleset:\n"
+"%s"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:260 client/gui-gtk-3.22/diplodlg.c:260
+#: client/gui-gtk-4.0/diplodlg.c:291 client/gui-qt/diplodlg.cpp:344
+msgid "World-map"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:273 client/gui-gtk-3.22/diplodlg.c:273
+#: client/gui-gtk-4.0/diplodlg.c:309 client/gui-qt/diplodlg.cpp:356
+msgid "Sea-map"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:282 client/gui-gtk-3.22/diplodlg.c:282
+#: client/gui-gtk-4.0/diplodlg.c:315
+msgid "_Maps"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:296 client/gui-gtk-3.22/diplodlg.c:296
+#: client/gui-gtk-4.0/diplodlg.c:390
+msgid "_Advances"
+msgstr ""
+
+#. TRANS: All technologies menu item in the diplomatic dialog.
+#: client/gui-gtk-3.0/diplodlg.c:324 client/gui-gtk-3.22/diplodlg.c:324
+#: client/gui-gtk-4.0/diplodlg.c:361 client/gui-qt/diplodlg.cpp:380
+msgid "All advances"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:410 client/gui-gtk-3.0/menu.c:316
+#: client/gui-gtk-3.22/diplodlg.c:408 client/gui-gtk-3.22/menu.c:325
+#: client/gui-gtk-4.0/diplodlg.c:451 client/gui-gtk-4.0/menu.c:839
+msgid "_Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:419 client/gui-gtk-3.22/diplodlg.c:417
+#: client/gui-gtk-4.0/diplodlg.c:464
+msgid "_Give shared vision"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:433 client/gui-gtk-3.22/diplodlg.c:431
+#: client/gui-gtk-4.0/diplodlg.c:480
+msgid "Give _embassy"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:456 client/gui-gtk-3.22/diplodlg.c:454
+#: client/gui-gtk-4.0/diplodlg.c:504 client/gui-qt/diplodlg.cpp:453
+#: client/gui-sdl2/diplodlg.c:521 common/player.h:148
+msgid "?diplomatic_state:Cease-fire"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:465 client/gui-gtk-3.22/diplodlg.c:463
+#: client/gui-gtk-4.0/diplodlg.c:520 client/gui-qt/diplodlg.cpp:462
+#: client/gui-sdl2/diplodlg.c:536 common/player.h:150
+msgid "?diplomatic_state:Peace"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:474 client/gui-gtk-3.22/diplodlg.c:472
+#: client/gui-gtk-4.0/diplodlg.c:537 client/gui-qt/diplodlg.cpp:471
+#: client/gui-sdl2/diplodlg.c:552 common/player.h:152
+msgid "?diplomatic_state:Alliance"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:483 client/gui-gtk-3.22/diplodlg.c:481
+#: client/gui-gtk-4.0/diplodlg.c:546
+msgid "_Pacts"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:545 client/gui-gtk-3.22/diplodlg.c:543
+#: client/gui-gtk-4.0/diplodlg.c:611
+msgid "Cancel _all meetings"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:622 client/gui-gtk-3.0/diplodlg.c:694
+#: client/gui-gtk-3.22/diplodlg.c:620 client/gui-gtk-3.22/diplodlg.c:692
+#: client/gui-gtk-4.0/diplodlg.c:685 client/gui-gtk-4.0/diplodlg.c:760
+#, c-format
+msgid "Diplomacy [%d]"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:704 client/gui-gtk-3.22/diplodlg.c:702
+#: client/gui-gtk-4.0/diplodlg.c:770 client/gui-qt/diplodlg.cpp:225
+#: client/gui-sdl2/diplodlg.c:988
+msgid "Accept treaty"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:706 client/gui-gtk-3.22/diplodlg.c:704
+#: client/gui-gtk-4.0/diplodlg.c:772 client/gui-qt/diplodlg.cpp:228
+#: client/gui-sdl2/diplodlg.c:977
+msgid "Cancel meeting"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:785 client/gui-gtk-3.0/diplodlg.c:870
+#: client/gui-gtk-3.22/diplodlg.c:783 client/gui-gtk-3.22/diplodlg.c:865
+#: client/gui-qt/diplodlg.cpp:197 client/gui-qt/diplodlg.cpp:199
+msgid "Add Clause..."
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:937 client/gui-gtk-3.22/diplodlg.c:929
+#: client/gui-gtk-4.0/diplodlg.c:988
+msgid "C_lauses:"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:985 client/gui-gtk-3.22/diplodlg.c:977
+#: client/gui-gtk-4.0/diplodlg.c:1035 client/gui-qt/diplodlg.cpp:711
+msgid "--- This treaty is blank. Please add some clauses. ---"
+msgstr ""
+
+#: client/gui-gtk-3.0/diplodlg.c:1223 client/gui-gtk-3.22/diplodlg.c:1215
+#: client/gui-gtk-4.0/diplodlg.c:1290 client/gui-sdl2/diplodlg.c:414
+msgid "Invalid amount of gold specified."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:188 client/gui-gtk-3.22/editgui.c:188
+#: client/gui-gtk-4.0/editgui.c:189
+msgid ""
+"The current ruleset does not define any objects corresponding to this editor "
+"tool."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:239 client/gui-gtk-3.22/editgui.c:239
+#: client/gui-gtk-4.0/editgui.c:240
+msgid "Global Observer"
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:585 client/gui-gtk-3.22/editgui.c:585
+#: client/gui-gtk-4.0/editgui.c:591
+msgid ""
+"Switch player point-of-view. Use this to edit from the perspective of "
+"different players, or even as a global observer."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:597 client/gui-gtk-3.22/editgui.c:597
+#: client/gui-gtk-4.0/editgui.c:603
+msgid "Show the property editor."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1007 client/gui-gtk-3.22/editgui.c:1007
+#: client/gui-gtk-4.0/editgui.c:998
+msgid "Select Tool Value"
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1178 client/gui-gtk-3.22/editgui.c:1177
+#: client/gui-gtk-4.0/editgui.c:1176
+msgid "Editor Tool"
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1195 client/gui-gtk-3.22/editgui.c:1194
+#: client/gui-gtk-4.0/editgui.c:1199
+msgid "Click to change value if applicable."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1228 client/gui-gtk-3.22/editgui.c:1227
+#: client/gui-gtk-4.0/editgui.c:1235
+msgid "Click to change tool mode."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1245 client/gui-gtk-3.22/editgui.c:1244
+#: client/gui-gtk-4.0/editgui.c:1255
+msgid "Mode"
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1264 client/gui-gtk-3.22/editgui.c:1263
+#: client/gui-gtk-4.0/editgui.c:1275
+msgid ""
+"Use this to change the \"size\" parameter for the tool. This parameter "
+"controls for example the half-width of the square of tiles that will be "
+"affected by the tool, or the size of a created city."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1282 client/gui-gtk-3.22/editgui.c:1281
+#: client/gui-gtk-4.0/editgui.c:1294
+msgid ""
+"Use this to change the tool's \"count\" parameter. This controls for example "
+"how many units are placed at once with the unit tool."
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1290 client/gui-gtk-3.0/repodlgs.c:837
+#: client/gui-gtk-3.0/unitselect.c:97 client/gui-gtk-3.22/editgui.c:1289
+#: client/gui-gtk-3.22/repodlgs.c:836 client/gui-gtk-3.22/unitselect.c:97
+#: client/gui-gtk-4.0/editgui.c:1302 client/gui-gtk-4.0/repodlgs.c:868
+#: client/gui-gtk-4.0/unitselect.c:97 client/gui-qt/repodlgs.cpp:1216
+msgid "Count"
+msgstr ""
+
+#: client/gui-gtk-3.0/editgui.c:1316 client/gui-gtk-3.22/editgui.c:1315
+#: client/gui-gtk-4.0/editgui.c:1328
+msgid ""
+"Use this to change the \"applied player\" tool parameter. This controls for "
+"example under which player units and cities are created."
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:668 client/gui-gtk-3.22/editprop.c:668
+#: client/gui-gtk-4.0/editprop.c:668
+msgid "Tile"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:676 client/gui-gtk-3.22/editprop.c:676
+#: client/gui-gtk-4.0/editprop.c:676 client/gui-qt/repodlgs.cpp:1575
+msgid "Player"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:678 client/gui-gtk-3.22/editprop.c:678
+#: client/gui-gtk-4.0/editprop.c:678
+msgid "?play:Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:873 client/gui-gtk-3.22/editprop.c:873
+#: client/gui-gtk-4.0/editprop.c:873 utility/shared.c:2257
+msgid "TRUE"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:873 client/gui-gtk-3.22/editprop.c:873
+#: client/gui-gtk-4.0/editprop.c:873 utility/shared.c:2257
+msgid "FALSE"
+msgstr ""
+
+#. TRANS: "Number of buildings, number of small
+#. * wonders (e.g. palace), number of great wonders."
+#: client/gui-gtk-3.0/editprop.c:905 client/gui-gtk-3.22/editprop.c:905
+#: client/gui-gtk-4.0/editprop.c:905
+#, c-format
+msgid "%db %ds %dW"
+msgstr ""
+
+#. TRANS: "Number of technologies known".
+#: client/gui-gtk-3.0/editprop.c:917 client/gui-gtk-3.22/editprop.c:917
+#: client/gui-gtk-4.0/editprop.c:917
+#, c-format
+msgid "%d known"
+msgstr ""
+
+#. TRANS: "The number of terrain specials (e.g. hut,
+#. * river, pollution, etc.) present on a tile."
+#: client/gui-gtk-3.0/editprop.c:927 client/gui-gtk-3.0/editprop.c:937
+#: client/gui-gtk-3.0/editprop.c:947 client/gui-gtk-3.22/editprop.c:927
+#: client/gui-gtk-3.22/editprop.c:937 client/gui-gtk-3.22/editprop.c:947
+#: client/gui-gtk-4.0/editprop.c:927 client/gui-gtk-4.0/editprop.c:937
+#: client/gui-gtk-4.0/editprop.c:947
+#, c-format
+msgid "%d present"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:952 client/gui-gtk-3.0/editprop.c:3904
+#: client/gui-gtk-3.22/editprop.c:952 client/gui-gtk-3.22/editprop.c:3903
+#: client/gui-gtk-4.0/editprop.c:952 client/gui-gtk-4.0/editprop.c:3911
+#: client/gui-qt/dialogs.cpp:607 data/civ1/nations.ruleset:88
+#: data/civ2/nations.ruleset:90 data/alien/nations.ruleset:89
+msgid "All nations"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:954 client/gui-gtk-3.22/editprop.c:954
+#: client/gui-gtk-4.0/editprop.c:954
+#, c-format
+msgid "%d nation"
+msgid_plural "%d nations"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/editprop.c:961 client/gui-gtk-3.22/editprop.c:961
+#: client/gui-gtk-4.0/editprop.c:961
+#, c-format
+msgid "%d byte"
+msgid_plural "%d bytes"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Improvement never built.
+#: client/gui-gtk-3.0/editprop.c:986 client/gui-gtk-3.22/editprop.c:986
+#: client/gui-gtk-4.0/editprop.c:986
+msgid "(never)"
+msgstr ""
+
+#. TRANS: Improvement was destroyed.
+#: client/gui-gtk-3.0/editprop.c:989 client/gui-gtk-3.22/editprop.c:989
+#: client/gui-gtk-4.0/editprop.c:989
+msgid "(destroyed)"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:3556 client/gui-gtk-3.22/editprop.c:3556
+#: client/gui-gtk-4.0/editprop.c:3566 client/gui-qt/menu.cpp:1021
+msgid "?verb:View"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:3558 client/gui-gtk-3.22/editprop.c:3558
+#: client/gui-gtk-4.0/editprop.c:3568
+msgid "Edit"
+msgstr ""
+
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#: client/gui-gtk-3.0/editprop.c:3660 client/gui-gtk-3.0/editprop.c:3685
+#: client/gui-gtk-3.22/editprop.c:3659 client/gui-gtk-3.22/editprop.c:3684
+#: client/gui-gtk-4.0/editprop.c:3666 client/gui-gtk-4.0/editprop.c:3691
+msgid "Present"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:3662 client/gui-gtk-3.0/editprop.c:3669
+#: client/gui-gtk-3.0/editprop.c:3687 client/gui-gtk-3.0/editprop.c:3700
+#: client/gui-gtk-3.0/editprop.c:3713 client/gui-gtk-3.0/editprop.c:3727
+#: client/gui-gtk-3.0/editprop.c:4484 client/gui-gtk-3.0/editprop.c:4514
+#: client/gui-gtk-3.22/editprop.c:3661 client/gui-gtk-3.22/editprop.c:3668
+#: client/gui-gtk-3.22/editprop.c:3686 client/gui-gtk-3.22/editprop.c:3699
+#: client/gui-gtk-3.22/editprop.c:3712 client/gui-gtk-3.22/editprop.c:3726
+#: client/gui-gtk-3.22/editprop.c:4483 client/gui-gtk-3.22/editprop.c:4513
+#: client/gui-gtk-4.0/editprop.c:3668 client/gui-gtk-4.0/editprop.c:3675
+#: client/gui-gtk-4.0/editprop.c:3693 client/gui-gtk-4.0/editprop.c:3706
+#: client/gui-gtk-4.0/editprop.c:3719 client/gui-gtk-4.0/editprop.c:3733
+#: client/gui-gtk-4.0/editprop.c:4491 client/gui-gtk-4.0/editprop.c:4521
+msgid "ID"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:3664 client/gui-gtk-3.0/editprop.c:3673
+#: client/gui-gtk-3.0/editprop.c:3689 client/gui-gtk-3.0/editprop.c:3704
+#: client/gui-gtk-3.0/editprop.c:3719 client/gui-gtk-3.0/editprop.c:3729
+#: client/gui-gtk-3.0/editprop.c:4508 client/gui-gtk-3.0/editprop.c:4532
+#: client/gui-gtk-3.0/pages.c:1411 client/gui-gtk-3.0/pages.c:2748
+#: client/gui-gtk-3.0/wldlg.c:995 client/gui-gtk-3.22/editprop.c:3663
+#: client/gui-gtk-3.22/editprop.c:3672 client/gui-gtk-3.22/editprop.c:3688
+#: client/gui-gtk-3.22/editprop.c:3703 client/gui-gtk-3.22/editprop.c:3718
+#: client/gui-gtk-3.22/editprop.c:3728 client/gui-gtk-3.22/editprop.c:4507
+#: client/gui-gtk-3.22/editprop.c:4531 client/gui-gtk-3.22/pages.c:1412
+#: client/gui-gtk-3.22/pages.c:2749 client/gui-gtk-3.22/wldlg.c:994
+#: client/gui-gtk-4.0/editprop.c:3670 client/gui-gtk-4.0/editprop.c:3679
+#: client/gui-gtk-4.0/editprop.c:3695 client/gui-gtk-4.0/editprop.c:3710
+#: client/gui-gtk-4.0/editprop.c:3725 client/gui-gtk-4.0/editprop.c:3735
+#: client/gui-gtk-4.0/editprop.c:4515 client/gui-gtk-4.0/editprop.c:4539
+#: client/gui-gtk-4.0/pages.c:1451 client/gui-gtk-4.0/pages.c:2881
+#: client/gui-gtk-4.0/wldlg.c:1017 client/gui-qt/pages.cpp:335
+#: client/gui-qt/pages.cpp:663 tools/civmanual.c:639
+#: tools/fcmp/mpgui_gtk3.c:460 tools/fcmp/mpgui_gtk4.c:476
+#: tools/fcmp/mpgui_qt.cpp:229
+msgid "Name"
+msgstr ""
+
+#. TRANS: As in "this invention is known".
+#: client/gui-gtk-3.0/editprop.c:3675 client/gui-gtk-3.0/editprop.c:3725
+#: client/gui-gtk-3.22/editprop.c:3674 client/gui-gtk-3.22/editprop.c:3724
+#: client/gui-gtk-4.0/editprop.c:3681 client/gui-gtk-4.0/editprop.c:3731
+msgid "Known"
+msgstr ""
+
+#. TRANS: As in "the turn when this building was built".
+#: client/gui-gtk-3.0/editprop.c:3692 client/gui-gtk-3.22/editprop.c:3691
+#: client/gui-gtk-4.0/editprop.c:3698
+msgid "Turn Built"
+msgstr ""
+
+#. TRANS: As in "the player has set this nation".
+#: client/gui-gtk-3.0/editprop.c:3698 client/gui-gtk-3.0/editprop.c:3711
+#: client/gui-gtk-3.22/editprop.c:3697 client/gui-gtk-3.22/editprop.c:3710
+#: client/gui-gtk-4.0/editprop.c:3704 client/gui-gtk-4.0/editprop.c:3717
+msgid "Set"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:3716 client/gui-gtk-3.22/editprop.c:3715
+#: client/gui-gtk-4.0/editprop.c:3722
+msgid "Icon"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4415 client/gui-gtk-3.0/editprop.c:4464
+#: client/gui-gtk-3.0/editprop.c:4476 client/gui-gtk-3.0/editprop.c:4506
+#: client/gui-gtk-3.22/editprop.c:4414 client/gui-gtk-3.22/editprop.c:4463
+#: client/gui-gtk-3.22/editprop.c:4475 client/gui-gtk-3.22/editprop.c:4505
+#: client/gui-gtk-4.0/editprop.c:4422 client/gui-gtk-4.0/editprop.c:4471
+#: client/gui-gtk-4.0/editprop.c:4483 client/gui-gtk-4.0/editprop.c:4513
+msgid "Image"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4419 client/gui-gtk-3.22/editprop.c:4418
+#: client/gui-gtk-4.0/editprop.c:4426
+msgid "Resource"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4421 client/gui-gtk-3.22/editprop.c:4420
+#: client/gui-gtk-4.0/editprop.c:4428
+msgid "Index"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4423 client/gui-gtk-3.22/editprop.c:4422
+#: client/gui-gtk-4.0/editprop.c:4430
+msgid "?coordinate:X"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4425 client/gui-gtk-3.22/editprop.c:4424
+#: client/gui-gtk-4.0/editprop.c:4432
+msgid "?coordinate:Y"
+msgstr ""
+
+#. TRANS: The coordinate X in native coordinates.
+#. * The freeciv coordinate system is described in doc/HACKING.
+#: client/gui-gtk-3.0/editprop.c:4429 client/gui-gtk-3.22/editprop.c:4428
+#: client/gui-gtk-4.0/editprop.c:4436
+msgid "NAT X"
+msgstr ""
+
+#. TRANS: The coordinate Y in native coordinates.
+#. * The freeciv coordinate system is described in doc/HACKING.
+#: client/gui-gtk-3.0/editprop.c:4433 client/gui-gtk-3.22/editprop.c:4432
+#: client/gui-gtk-4.0/editprop.c:4440
+msgid "NAT Y"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4435 client/gui-gtk-3.22/editprop.c:4434
+#: client/gui-gtk-4.0/editprop.c:4442 client/gui-qt/gotodlg.cpp:51
+msgid "Continent"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4437 client/gui-gtk-3.0/editprop.c:4466
+#: client/gui-gtk-3.0/editprop.c:4486 client/gui-gtk-3.0/editprop.c:4516
+#: client/gui-gtk-3.22/editprop.c:4436 client/gui-gtk-3.22/editprop.c:4465
+#: client/gui-gtk-3.22/editprop.c:4485 client/gui-gtk-3.22/editprop.c:4515
+#: client/gui-gtk-4.0/editprop.c:4444 client/gui-gtk-4.0/editprop.c:4473
+#: client/gui-gtk-4.0/editprop.c:4493 client/gui-gtk-4.0/editprop.c:4523
+msgid "?coordinates:X,Y"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4439 client/gui-gtk-3.22/editprop.c:4438
+#: client/gui-gtk-4.0/editprop.c:4446
+msgid "Specials"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4442 client/gui-gtk-3.22/editprop.c:4441
+#: client/gui-gtk-4.0/editprop.c:4449
+msgid "Roads"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4445 client/gui-gtk-3.22/editprop.c:4444
+#: client/gui-gtk-4.0/editprop.c:4452
+msgid "Bases"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4449 client/gui-gtk-3.0/editprop.c:4479
+#: client/gui-gtk-3.0/editprop.c:4511 client/gui-gtk-3.0/editprop.c:4536
+#: client/gui-gtk-3.22/editprop.c:4448 client/gui-gtk-3.22/editprop.c:4478
+#: client/gui-gtk-3.22/editprop.c:4510 client/gui-gtk-3.22/editprop.c:4535
+#: client/gui-gtk-4.0/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4486
+#: client/gui-gtk-4.0/editprop.c:4518 client/gui-gtk-4.0/editprop.c:4543
+msgid "Address"
+msgstr ""
+
+#. TRANS: Tile property "Label" label in editor
+#: client/gui-gtk-3.0/editprop.c:4459 client/gui-gtk-3.22/editprop.c:4458
+#: client/gui-gtk-4.0/editprop.c:4466
+msgid "?property:Label"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4468 client/gui-gtk-3.22/editprop.c:4467
+#: client/gui-gtk-4.0/editprop.c:4475
+msgid "Exclude Nations"
+msgstr ""
+
+#. TRANS: Nations report title
+#. TRANS: Nations report action
+#. TRANS: Nations report title
+#: client/gui-gtk-3.0/editprop.c:4470 client/gui-gtk-3.0/plrdlg.c:439
+#: client/gui-gtk-3.22/editprop.c:4469 client/gui-gtk-3.22/plrdlg.c:437
+#: client/gui-gtk-4.0/editprop.c:4477 client/gui-gtk-4.0/plrdlg.c:593
+#: client/gui-qt/menu.cpp:1545 client/gui-qt/pages.cpp:751
+#: client/gui-sdl2/mapctrl.c:1705 client/gui-sdl2/plrdlg.c:681
+msgid "Nations"
+msgstr ""
+
+#. TRANS: Image header
+#: client/gui-gtk-3.0/editprop.c:4482 client/gui-gtk-3.0/pages.c:1412
+#: client/gui-gtk-3.0/repodlgs.c:831 client/gui-gtk-3.0/wldlg.c:995
+#: client/gui-gtk-3.22/editprop.c:4481 client/gui-gtk-3.22/pages.c:1413
+#: client/gui-gtk-3.22/repodlgs.c:830 client/gui-gtk-3.22/wldlg.c:994
+#: client/gui-gtk-4.0/editprop.c:4489 client/gui-gtk-4.0/pages.c:1452
+#: client/gui-gtk-4.0/repodlgs.c:862 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-qt/pages.cpp:335 client/gui-qt/repodlgs.cpp:1215
+msgid "Type"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4488 client/gui-gtk-3.22/editprop.c:4487
+#: client/gui-gtk-4.0/editprop.c:4495
+msgid "Moves Left"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4490 client/gui-gtk-3.22/editprop.c:4489
+#: client/gui-gtk-4.0/editprop.c:4497
+msgid "Fuel"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4492 client/gui-gtk-3.22/editprop.c:4491
+#: client/gui-gtk-4.0/editprop.c:4499
+msgid "Moved"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4494 client/gui-gtk-3.22/editprop.c:4493
+#: client/gui-gtk-4.0/editprop.c:4501 client/gui-qt/shortcuts.cpp:103
+msgid "Done Moving"
+msgstr ""
+
+#. TRANS: HP = Hit Points of a unit.
+#: client/gui-gtk-3.0/editprop.c:4497 client/gui-gtk-3.22/editprop.c:4496
+#: client/gui-gtk-4.0/editprop.c:4504
+msgid "HP"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4499 client/gui-gtk-3.22/editprop.c:4498
+#: client/gui-gtk-4.0/editprop.c:4506
+msgid "Veteran"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4501 client/gui-gtk-3.22/editprop.c:4500
+#: client/gui-gtk-4.0/editprop.c:4508
+msgid "Stay put"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4520 client/gui-gtk-3.22/editprop.c:4519
+#: client/gui-gtk-4.0/editprop.c:4527
+msgid "History"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4525 client/gui-gtk-3.22/editprop.c:4524
+#: client/gui-gtk-4.0/editprop.c:4532
+msgid "Food Stock"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4527 client/gui-gtk-3.22/editprop.c:4526
+#: client/gui-gtk-4.0/editprop.c:4534
+msgid "Shield Stock"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4542 client/gui-gtk-3.0/menu.c:388
+#: client/gui-gtk-3.22/editprop.c:4541 client/gui-gtk-3.22/menu.c:397
+#: client/gui-gtk-4.0/editprop.c:4549 client/gui-gtk-4.0/menu.c:951
+#: client/gui-qt/menu.cpp:568 client/include/helpdlg_g.h:53
+#: client/plrdlg_common.c:582 data/helpdata.txt:1393
+msgid "Government"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4544 client/gui-gtk-3.22/editprop.c:4544
+#: client/gui-gtk-4.0/editprop.c:4552
+msgid "Age"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4546 client/gui-gtk-3.22/editprop.c:4546
+#: client/gui-gtk-4.0/editprop.c:4554
+msgid "Inventions"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4549 client/gui-gtk-3.22/editprop.c:4549
+#: client/gui-gtk-4.0/editprop.c:4557
+msgid "Reserved"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4559 client/gui-gtk-3.22/editprop.c:4559
+#: client/gui-gtk-4.0/editprop.c:4567 tools/fcmp/modinst.h:45
+msgid "Scenario"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4562 client/gui-gtk-3.22/editprop.c:4563
+#: client/gui-gtk-4.0/editprop.c:4571
+msgid "Scenario Name"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4566 client/gui-gtk-3.22/editprop.c:4567
+#: client/gui-gtk-4.0/editprop.c:4575
+msgid "Scenario Authors"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4570 client/gui-gtk-3.22/editprop.c:4571
+#: client/gui-gtk-4.0/editprop.c:4579
+msgid "Scenario Description"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4574 client/gui-gtk-3.22/editprop.c:4575
+#: client/gui-gtk-4.0/editprop.c:4583
+msgid "Save Random Number State"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4577 client/gui-gtk-3.22/editprop.c:4578
+#: client/gui-gtk-4.0/editprop.c:4586
+msgid "Save Players"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4580 client/gui-gtk-3.22/editprop.c:4581
+#: client/gui-gtk-4.0/editprop.c:4589
+msgid "Nation Start Positions"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4583 client/gui-gtk-3.22/editprop.c:4584
+#: client/gui-gtk-4.0/editprop.c:4592
+msgid "Prevent New Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4586 client/gui-gtk-3.22/editprop.c:4587
+#: client/gui-gtk-4.0/editprop.c:4595
+msgid "Saltwater Flooding Lakes"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4589 client/gui-gtk-3.22/editprop.c:4590
+#: client/gui-gtk-4.0/editprop.c:4598
+msgid "Lock to current Ruleset"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4869 client/gui-gtk-3.22/editprop.c:4869
+#: client/gui-gtk-4.0/editprop.c:4883
+msgid "Create"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4872 client/gui-gtk-3.22/editprop.c:4872
+#: client/gui-gtk-4.0/editprop.c:4886
+msgid ""
+"Pressing this button will create a new object of the same type as the "
+"current property page and add it to the page. The specific type and count of "
+"the objects is taken from the editor tool state. So for example, the \"tool "
+"value\" of the unit tool and its \"count\" parameter affect unit creation."
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4886 client/gui-gtk-3.22/editprop.c:4886
+#: client/gui-gtk-4.0/editprop.c:4898
+msgid "Destroy"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4889 client/gui-gtk-3.22/editprop.c:4889
+#: client/gui-gtk-4.0/editprop.c:4901
+msgid ""
+"Pressing this button will send a request to the server to destroy (i.e. "
+"erase) the objects selected in the object list."
+msgstr ""
+
+#. TRANS: %s is a type of object that can be edited, such as "Tile",
+#. * "Unit", "Start Position", etc.
+#: client/gui-gtk-3.0/editprop.c:4947 client/gui-gtk-3.22/editprop.c:4947
+#: client/gui-gtk-4.0/editprop.c:4966
+#, c-format
+msgid "%s Properties"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4991 client/gui-gtk-3.22/editprop.c:4991
+#: client/gui-gtk-4.0/editprop.c:5015
+msgid "Filter:"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:4996 client/gui-gtk-3.22/editprop.c:4996
+#: client/gui-gtk-4.0/editprop.c:5020
+msgid ""
+"Enter a filter string to limit which properties are shown. The filter is one "
+"or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & "
+"has higher precedence than |. A pattern may also be negated by prefixing it "
+"with !."
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:5011 client/gui-gtk-3.22/editprop.c:5011
+#: client/gui-gtk-4.0/editprop.c:5036
+msgid ""
+"Pressing this button will reset all modified properties of the selected "
+"objects to their current values (the values they have on the server)."
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:5021 client/gui-gtk-3.22/editprop.c:5021
+#: client/gui-gtk-4.0/editprop.c:5046
+msgid ""
+"Pressing this button will send all modified properties of the objects "
+"selected in the object list to the server. Modified properties' names are "
+"shown in red in the properties panel."
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:6175 client/gui-gtk-3.22/editprop.c:6174
+#: client/gui-gtk-4.0/editprop.c:6201
+msgid "Property Editor"
+msgstr ""
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.0/editprop.c:6553 client/gui-gtk-3.22/editprop.c:6552
+#: client/gui-gtk-4.0/editprop.c:6579
+msgid "Seen (Main)"
+msgstr ""
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.0/editprop.c:6556 client/gui-gtk-3.22/editprop.c:6555
+#: client/gui-gtk-4.0/editprop.c:6582
+msgid "Seen (Invis)"
+msgstr ""
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.0/editprop.c:6559 client/gui-gtk-3.22/editprop.c:6558
+#: client/gui-gtk-4.0/editprop.c:6585
+msgid "Seen (Subsurface)"
+msgstr ""
+
+#: client/gui-gtk-3.0/editprop.c:6565 client/gui-gtk-3.0/pages.c:746
+#: client/gui-gtk-3.22/editprop.c:6564 client/gui-gtk-3.22/pages.c:747
+#: client/gui-gtk-4.0/editprop.c:6591 client/gui-gtk-4.0/pages.c:766
+#: client/gui-qt/pages.cpp:926 client/gui-sdl2/citydlg.c:2046 client/text.c:176
+#: common/unit.c:678
+msgid "Unknown"
+msgstr ""
+
+#: client/gui-gtk-3.0/finddlg.c:72 client/gui-gtk-3.22/finddlg.c:72
+#: client/gui-gtk-4.0/finddlg.c:72 client/gui-sdl2/finddlg.c:152
+#: client/gui-sdl2/mapctrl.c:1717
+msgid "Find City"
+msgstr ""
+
+#: client/gui-gtk-3.0/finddlg.c:117 client/gui-gtk-3.22/finddlg.c:117
+#: client/gui-gtk-4.0/finddlg.c:117
+msgid "Ci_ties:"
+msgstr ""
+
+#. TRANS: current value of policy in force
+#: client/gui-gtk-3.0/gamedlgs.c:281 client/gui-gtk-3.22/gamedlgs.c:281
+#: client/gui-gtk-4.0/gamedlgs.c:272
+msgid "?multiplier:Now"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:314 client/gui-gtk-3.22/gamedlgs.c:314
+#: client/gui-gtk-4.0/gamedlgs.c:305 client/gui-qt/ratesdlg.cpp:143
+msgid "Change policies"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:323 client/gui-gtk-3.0/menu.c:370
+#: client/gui-gtk-3.22/gamedlgs.c:323 client/gui-gtk-3.22/menu.c:379
+#: client/gui-gtk-4.0/gamedlgs.c:314 client/gui-gtk-4.0/menu.c:924
+#: client/include/helpdlg_g.h:58 data/helpdata.txt:1452
+msgid "Policies"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:336 client/gui-gtk-3.22/gamedlgs.c:336
+#: client/gui-gtk-4.0/gamedlgs.c:326
+msgid "Changes will not take effect until next turn."
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:409 client/gui-gtk-3.22/gamedlgs.c:409
+#: client/gui-gtk-4.0/gamedlgs.c:397 client/gui-qt/ratesdlg.cpp:70
+msgid "Select tax, luxury and science rates"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:425 client/gui-gtk-3.22/gamedlgs.c:425
+#: client/gui-gtk-4.0/gamedlgs.c:412 client/plrdlg_common.c:585
+#: server/plrhand.c:310
+msgid "Tax"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:447 client/gui-gtk-3.0/gamedlgs.c:472
+#: client/gui-gtk-3.0/gamedlgs.c:497 client/gui-gtk-3.22/gamedlgs.c:447
+#: client/gui-gtk-3.22/gamedlgs.c:472 client/gui-gtk-3.22/gamedlgs.c:497
+#: client/gui-gtk-4.0/gamedlgs.c:433 client/gui-gtk-4.0/gamedlgs.c:457
+#: client/gui-gtk-4.0/gamedlgs.c:481 client/gui-sdl2/repodlgs.c:1987
+#: client/gui-sdl2/repodlgs.c:2034
+msgid "Lock"
+msgstr ""
+
+#: client/gui-gtk-3.0/gamedlgs.c:546 client/gui-gtk-3.22/gamedlgs.c:546
+#: client/gui-gtk-4.0/gamedlgs.c:530
+#, c-format
+msgid "%s max rate: %d%%"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:140 client/gui-gtk-3.22/gotodlg.c:141
+#: client/gui-gtk-4.0/gotodlg.c:141
+msgid "Goto/Airlift Unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:145 client/gui-gtk-3.22/gotodlg.c:146
+#: client/gui-gtk-4.0/gotodlg.c:146
+msgid "Air_lift"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:147 client/gui-gtk-3.22/gotodlg.c:148
+#: client/gui-gtk-4.0/gotodlg.c:148
+msgid "_Goto"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:166 client/gui-gtk-3.22/gotodlg.c:167
+#: client/gui-gtk-4.0/gotodlg.c:166
+msgid "Select destination ci_ty"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:200 client/gui-gtk-3.22/gotodlg.c:201
+#: client/gui-gtk-4.0/gotodlg.c:200
+msgid "Id"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:224 client/gui-gtk-3.22/gotodlg.c:225
+#: client/gui-gtk-4.0/gotodlg.c:224 client/gui-qt/gotodlg.cpp:55
+msgid "Airlift"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:237 client/gui-gtk-3.22/gotodlg.c:238
+#: client/gui-gtk-4.0/gotodlg.c:237
+msgid "Show _All Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/gotodlg.c:345 client/gui-gtk-3.22/gotodlg.c:346
+#: client/gui-gtk-4.0/gotodlg.c:345 client/text.c:1155
+msgid "No units selected."
+msgstr ""
+
+#. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)".
+#. * A set of these appear in an "and"-separated list.
+#: client/gui-gtk-3.0/gotodlg.c:385 client/gui-gtk-3.22/gotodlg.c:386
+#: client/gui-gtk-4.0/gotodlg.c:385
+#, c-format
+msgid "%s (airlift: %s)"
+msgstr ""
+
+#. TRANS: goto/airlift dialog. Too many cities to list, some omitted.
+#. * Appears at the end of an "and"-separated list.
+#: client/gui-gtk-3.0/gotodlg.c:396 client/gui-gtk-3.22/gotodlg.c:397
+#: client/gui-gtk-4.0/gotodlg.c:396
+msgid "?gotodlg:more"
+msgstr ""
+
+#. TRANS: goto/airlift dialog. For units not currently in a city.
+#. * Appears at the end of an "and"-separated list.
+#: client/gui-gtk-3.0/gotodlg.c:401 client/gui-gtk-3.22/gotodlg.c:402
+#: client/gui-gtk-4.0/gotodlg.c:401
+msgid "?gotodlg:no city"
+msgstr ""
+
+#. TRANS: goto/airlift dialog. Current location of units; %s is an
+#. * "and"-separated list of cities and associated info
+#: client/gui-gtk-3.0/gotodlg.c:414 client/gui-gtk-3.22/gotodlg.c:415
+#: client/gui-gtk-4.0/gotodlg.c:414
+#, c-format
+msgid "Currently in: %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:253 client/gui-gtk-3.22/gui_main.c:255
+msgid ""
+"This client accepts the standard Gtk command-line options\n"
+"after '--'. See the Gtk documentation.\n"
+"\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:257 client/gui-gtk-3.22/gui_main.c:259
+#: client/gui-qt/gui_main.cpp:116
+msgid "Other gui-specific options are:\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:260
+msgid "-g, --gtk-warnings\tAllow Gtk+ to print warnings to console\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:264 client/gui-gtk-3.22/gui_main.c:262
+#: client/gui-gtk-4.0/gui_main.c:262
+msgid "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-gtk-3.0/gui_main.c:270 client/gui-gtk-3.22/gui_main.c:268
+#: client/gui-gtk-4.0/gui_main.c:268 client/gui-qt/gui_main.cpp:125
+#: client/gui-sdl2/gui_main.c:185 common/fc_cmdhelp.c:136
+#: tools/fcmp/mpcli.c:115 tools/fcmp/mpgui_gtk3.c:579
+#: tools/fcmp/mpgui_gtk4.c:626 tools/fcmp/mpgui_qt.cpp:102
+#, c-format
+msgid "Report bugs at %s\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:302 client/gui-gtk-3.22/gui_main.c:287
+#: client/gui-gtk-4.0/gui_main.c:288
+#, c-format
+msgid "Illegal video mode '%s'\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:780 client/gui-gtk-3.22/gui_main.c:770
+#: client/gui-gtk-4.0/gui_main.c:755
+msgid "Freeciv"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:824 client/gui-gtk-3.22/gui_main.c:837
+#: client/gui-gtk-4.0/gui_main.c:815
+msgid "Detach/Attach the pane."
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1061 client/gui-gtk-3.22/gui_main.c:1082
+#: client/gui-gtk-4.0/gui_main.c:1010 client/gui-qt/sidebar.cpp:664
+msgid "Fixed length turns"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1066 client/gui-gtk-3.0/gui_main.c:1344
+#: client/gui-gtk-3.22/gui_main.c:1087 client/gui-gtk-3.22/gui_main.c:1376
+#: client/gui-gtk-4.0/gui_main.c:1015 client/gui-gtk-4.0/gui_main.c:1304
+#: client/gui-qt/pages.cpp:761 client/gui-qt/sidebar.cpp:669
+#: client/gui-sdl2/mapctrl.c:1690
+msgid "Turn Done"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1066 client/gui-gtk-3.22/gui_main.c:1087
+#: client/gui-gtk-4.0/gui_main.c:1015 client/gui-qt/sidebar.cpp:669
+#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl2/mapview.c:952
+msgid "Shift+Return"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1433 client/gui-gtk-3.22/gui_main.c:1464
+#: client/gui-gtk-4.0/gui_main.c:1397 client/gui-qt/menu.cpp:1537
+#: client/gui-qt/pages.cpp:737
+msgid "?noun:View"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1554 client/gui-gtk-3.22/gui_main.c:1587
+#: client/gui-gtk-4.0/gui_main.c:1528
+msgid "Chat"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1584 client/gui-gtk-3.22/gui_main.c:1617
+#: client/gui-gtk-4.0/gui_main.c:1559
+msgid "Allies Only"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1593 client/gui-gtk-3.22/gui_main.c:1626
+#: client/gui-gtk-4.0/gui_main.c:1568 client/gui-qt/chatline.cpp:286
+msgid "Clear links"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1637 client/gui-gtk-3.22/gui_main.c:1743
+#: client/gui-gtk-4.0/gui_main.c:1687
+msgid "Migrating options from gtk2 to gtk3 client"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1692 client/gui-gtk-3.22/gui_main.c:1809
+#: client/gui-gtk-4.0/gui_main.c:1753
+msgid "Migrating gtk3-client options from freeciv-2.5 options."
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1716 client/gui-gtk-3.22/gui_main.c:1869
+#: client/gui-gtk-4.0/gui_main.c:1858 tools/fcmp/mpgui_gtk3.c:626
+#: tools/fcmp/mpgui_gtk4.c:643
+msgid "Failed to open graphical mode."
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:1759 client/gui-gtk-3.22/gui_main.c:1916
+#: client/gui-gtk-4.0/gui_main.c:1949
+#, c-format
+msgid "Freeciv (%s)"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:2163 client/gui-gtk-3.22/gui_main.c:2321
+#: client/gui-gtk-4.0/gui_main.c:2315 client/gui-qt/gui_main.cpp:562
+msgid "Are you sure you want to quit?"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_main.c:2345 client/gui-gtk-3.22/gui_main.c:2504
+#, c-format
+msgid ""
+"\n"
+"Built against gtk+ %d.%d.%d, using %d.%d.%d\n"
+"Built against glib %d.%d.%d, using %d.%d.%d"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_stuff.c:596 client/gui-gtk-3.22/gui_stuff.c:605
+#: client/gui-gtk-4.0/gui_stuff.c:579
+#, c-format
+msgid ""
+"Close Tab:\n"
+"%s"
+msgstr ""
+
+#: client/gui-gtk-3.0/gui_stuff.c:596 client/gui-gtk-3.22/gui_stuff.c:605
+#: client/gui-gtk-4.0/gui_stuff.c:579
+msgid "Ctrl+W"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:208 client/gui-gtk-3.22/happiness.c:208
+#: client/gui-gtk-4.0/happiness.c:178 client/gui-qt/citydlg.cpp:1874
+msgid "Cities:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:209 client/gui-gtk-3.22/happiness.c:209
+#: client/gui-gtk-4.0/happiness.c:179 client/gui-qt/citydlg.cpp:1874
+msgid "Luxuries:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:210 client/gui-gtk-3.22/happiness.c:210
+#: client/gui-gtk-4.0/happiness.c:180 client/gui-qt/citydlg.cpp:1874
+msgid "Buildings:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:211 client/gui-gtk-3.22/happiness.c:211
+#: client/gui-gtk-4.0/happiness.c:181 client/gui-qt/citydlg.cpp:1875
+msgid "Nationality:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:212 client/gui-gtk-3.22/happiness.c:212
+#: client/gui-gtk-4.0/happiness.c:182 client/gui-qt/citydlg.cpp:1875
+msgid "Units:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:213 client/gui-gtk-3.22/happiness.c:213
+#: client/gui-gtk-4.0/happiness.c:183 client/gui-qt/citydlg.cpp:1875
+msgid "Wonders:"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:224 client/gui-gtk-3.22/happiness.c:224
+#: client/gui-gtk-4.0/happiness.c:194 client/gui-qt/citydlg.cpp:1862
+#: client/gui-sdl2/citydlg.c:2113 client/gui-sdl2/citydlg.c:3641
+#: data/alien/techs.ruleset:414
+msgid "Happiness"
+msgstr ""
+
+#: client/gui-gtk-3.0/happiness.c:272 client/gui-gtk-3.22/happiness.c:272
+#: client/gui-gtk-4.0/happiness.c:247
+#, c-format
+msgid "Additional information is available%svia left click on the citizens."
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:107 client/gui-gtk-3.0/helpdlg.c:111
+#: client/gui-gtk-3.22/helpdlg.c:107 client/gui-gtk-3.22/helpdlg.c:111
+#: client/gui-gtk-4.0/helpdlg.c:107 client/gui-gtk-4.0/helpdlg.c:111
+#: client/gui-qt/helpdlg.cpp:1018 client/gui-sdl2/helpdlg.c:387
+msgid "Base Cost:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:107 client/gui-gtk-3.22/helpdlg.c:107
+#: client/gui-gtk-4.0/helpdlg.c:107 client/gui-qt/helpdlg.cpp:1024
+#: client/gui-sdl2/helpdlg.c:397 client/gui-sdl2/helpdlg.c:827
+msgid "Upkeep:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:107 client/gui-gtk-3.0/helpdlg.c:111
+#: client/gui-gtk-3.0/helpdlg.c:122 client/gui-gtk-3.22/helpdlg.c:107
+#: client/gui-gtk-3.22/helpdlg.c:111 client/gui-gtk-3.22/helpdlg.c:122
+#: client/gui-gtk-4.0/helpdlg.c:107 client/gui-gtk-4.0/helpdlg.c:111
+#: client/gui-gtk-4.0/helpdlg.c:122 client/gui-qt/helpdlg.cpp:1050
+#: client/gui-sdl2/helpdlg.c:409 client/gui-sdl2/helpdlg.c:867
+msgid "Requirement:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:111 client/gui-gtk-3.0/helpdlg.c:122
+#: client/gui-gtk-3.22/helpdlg.c:111 client/gui-gtk-3.22/helpdlg.c:122
+#: client/gui-gtk-4.0/helpdlg.c:111 client/gui-gtk-4.0/helpdlg.c:122
+#: client/gui-qt/citydlg.cpp:3912 client/gui-qt/helpdlg.cpp:1069
+#: client/gui-sdl2/helpdlg.c:452 client/gui-sdl2/helpdlg.c:896
+msgid "Obsolete by:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:118 client/gui-gtk-3.22/helpdlg.c:118
+#: client/gui-gtk-4.0/helpdlg.c:118 client/gui-qt/citydlg.cpp:3983
+#: client/gui-qt/helpdlg.cpp:915 client/gui-sdl2/helpdlg.c:818
+msgid "Cost:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:118 client/gui-gtk-3.22/helpdlg.c:118
+#: client/gui-gtk-4.0/helpdlg.c:118 client/gui-qt/citydlg.cpp:3976
+#: client/gui-qt/helpdlg.cpp:905 client/gui-sdl2/helpdlg.c:851
+msgid "Attack:"
+msgstr "Útok:"
+
+#: client/gui-gtk-3.0/helpdlg.c:119 client/gui-gtk-3.22/helpdlg.c:119
+#: client/gui-gtk-4.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:3978
+#: client/gui-qt/helpdlg.cpp:907 client/gui-sdl2/helpdlg.c:852
+msgid "Defense:"
+msgstr "Obrana:"
+
+#: client/gui-gtk-3.0/helpdlg.c:119 client/gui-gtk-3.22/helpdlg.c:119
+#: client/gui-gtk-4.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:3980
+#: client/gui-sdl2/helpdlg.c:853
+msgid "Move:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:120 client/gui-gtk-3.22/helpdlg.c:120
+#: client/gui-gtk-4.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:3992
+#: client/gui-qt/helpdlg.cpp:917 client/gui-sdl2/helpdlg.c:855
+msgid "Firepower:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:120 client/gui-gtk-3.22/helpdlg.c:120
+#: client/gui-gtk-4.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:3990
+#: client/gui-qt/helpdlg.cpp:914 client/gui-sdl2/helpdlg.c:856
+msgid "Hitpoints:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:121 client/gui-gtk-3.22/helpdlg.c:121
+#: client/gui-gtk-4.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:3987
+msgid "Basic Upkeep:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:121 client/gui-gtk-3.22/helpdlg.c:121
+#: client/gui-gtk-4.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:3994
+#: client/gui-sdl2/helpdlg.c:854
+msgid "Vision:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:127 client/gui-gtk-3.22/helpdlg.c:127
+#: client/gui-gtk-4.0/helpdlg.c:127
+msgid "Move/Defense:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:127 client/gui-gtk-3.22/helpdlg.c:127
+#: client/gui-gtk-4.0/helpdlg.c:127
+msgid "Food/Res/Trade:"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:128 client/gui-gtk-3.22/helpdlg.c:128
+#: client/gui-gtk-4.0/helpdlg.c:128
+msgid "Resources:"
+msgstr ""
+
+#. TRANS: Label for build cost for extras in help. Will be followed by
+#. * something like "3 MP" (where MP = Movement Points)
+#: client/gui-gtk-3.0/helpdlg.c:134 client/gui-gtk-3.22/helpdlg.c:134
+#: client/gui-gtk-4.0/helpdlg.c:134
+msgid "Build:"
+msgstr ""
+
+#. TRANS: Extra conflicts in help. Will be followed by a list of extras
+#. * that can't be built on the same tile as this one.
+#: client/gui-gtk-3.0/helpdlg.c:137 client/gui-gtk-3.22/helpdlg.c:137
+#: client/gui-gtk-4.0/helpdlg.c:137
+msgid "Conflicts with:"
+msgstr ""
+
+#. TRANS: Extra bonus in help. Will be followed by food/production/trade
+#. * stats like "0/0/+1", "0/+50%/0"
+#: client/gui-gtk-3.0/helpdlg.c:140 client/gui-gtk-3.22/helpdlg.c:140
+#: client/gui-gtk-4.0/helpdlg.c:140
+msgid "Bonus (F/P/T):"
+msgstr ""
+
+#. TRANS: "None" tech
+#: client/gui-gtk-3.0/helpdlg.c:142 client/gui-gtk-3.22/helpdlg.c:142
+#: client/gui-gtk-4.0/helpdlg.c:142 client/gui-qt/citydlg.cpp:3898
+#: client/gui-qt/helpdlg.cpp:55 client/gui-qt/plrdlg.cpp:690
+#: client/gui-qt/plrdlg.cpp:696 client/gui-qt/repodlgs.cpp:1085
+#: client/gui-qt/repodlgs.cpp:1167 client/gui-sdl2/gui_tilespec.c:384
+#: client/gui-sdl2/helpdlg.c:876 client/gui-sdl2/mapview.c:346
+#: common/research.c:86 common/tech.c:478
+msgid "?tech:None"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:143 client/gui-gtk-3.22/helpdlg.c:143
+#: client/gui-gtk-4.0/helpdlg.c:143 client/gui-qt/helpdlg.cpp:54
+msgid "(Never)"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:243 client/gui-gtk-3.22/helpdlg.c:243
+#: client/gui-gtk-4.0/helpdlg.c:240
+msgid "Removed"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:523 client/gui-gtk-3.22/helpdlg.c:523
+#: client/gui-gtk-4.0/helpdlg.c:546 client/gui-qt/helpdlg.cpp:131
+msgid "Freeciv Help Browser"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:786 client/gui-gtk-3.22/helpdlg.c:785
+#: client/gui-gtk-4.0/helpdlg.c:814
+msgid "Expand All"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:787 client/gui-gtk-3.22/helpdlg.c:786
+#: client/gui-gtk-4.0/helpdlg.c:815
+msgid "Collapse All"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1134 client/gui-gtk-3.0/helpdlg.c:1151
+#: client/gui-gtk-3.0/helpdlg.c:1186 client/gui-gtk-3.0/helpdlg.c:1198
+#: client/gui-gtk-3.0/helpdlg.c:1206 client/gui-gtk-3.0/helpdlg.c:1224
+#: client/gui-gtk-3.22/helpdlg.c:1134 client/gui-gtk-3.22/helpdlg.c:1151
+#: client/gui-gtk-3.22/helpdlg.c:1186 client/gui-gtk-3.22/helpdlg.c:1198
+#: client/gui-gtk-3.22/helpdlg.c:1206 client/gui-gtk-3.22/helpdlg.c:1224
+#: client/gui-gtk-4.0/helpdlg.c:1178 client/gui-gtk-4.0/helpdlg.c:1195
+#: client/gui-gtk-4.0/helpdlg.c:1230 client/gui-gtk-4.0/helpdlg.c:1242
+#: client/gui-gtk-4.0/helpdlg.c:1250 client/gui-gtk-4.0/helpdlg.c:1268
+#: client/gui-qt/helpdlg.cpp:1117 client/gui-qt/helpdlg.cpp:1133
+#: client/gui-qt/helpdlg.cpp:1174 client/gui-sdl2/helpdlg.c:1078
+msgid "Allows"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1167 client/gui-gtk-3.22/helpdlg.c:1167
+#: client/gui-gtk-4.0/helpdlg.c:1211 client/gui-qt/helpdlg.cpp:1152
+msgid "Obsoletes"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1210 client/gui-gtk-3.0/helpdlg.c:1228
+#: client/gui-gtk-3.22/helpdlg.c:1210 client/gui-gtk-3.22/helpdlg.c:1228
+#: client/gui-gtk-4.0/helpdlg.c:1254 client/gui-gtk-4.0/helpdlg.c:1272
+msgid "with"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1216 client/gui-gtk-3.0/helpdlg.c:1233
+#: client/gui-gtk-3.22/helpdlg.c:1216 client/gui-gtk-3.22/helpdlg.c:1233
+#: client/gui-gtk-4.0/helpdlg.c:1260 client/gui-gtk-4.0/helpdlg.c:1278
+msgid "?techhelp:"
+msgstr ""
+
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: missing value
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: missing value
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: missing value
+#: client/gui-gtk-3.0/helpdlg.c:1333 client/gui-gtk-3.0/helpdlg.c:1442
+#: client/gui-gtk-3.0/inteldlg.c:595 client/gui-gtk-3.22/helpdlg.c:1333
+#: client/gui-gtk-3.22/helpdlg.c:1442 client/gui-gtk-3.22/inteldlg.c:596
+#: client/gui-gtk-4.0/helpdlg.c:1379 client/gui-gtk-4.0/helpdlg.c:1493
+#: client/gui-gtk-4.0/inteldlg.c:613 client/gui-qt/plrdlg.cpp:552
+#: client/gui-sdl2/inteldlg.c:342 common/requirements.c:5536
+#, c-format
+msgid "(none)"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1345 client/gui-gtk-3.22/helpdlg.c:1345
+#: client/gui-gtk-4.0/helpdlg.c:1391
+msgid "Cultivate Rslt/Time"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1355 client/gui-gtk-3.22/helpdlg.c:1355
+#: client/gui-gtk-4.0/helpdlg.c:1401
+msgid "Plant Rslt/Time"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1366 client/gui-gtk-3.22/helpdlg.c:1366
+#: client/gui-gtk-4.0/helpdlg.c:1412
+msgid "Trans. Rslt/Time"
+msgstr ""
+
+#. TRANS: this and similar literal strings interpreted as (Qt) HTML
+#: client/gui-gtk-3.0/helpdlg.c:1372 client/gui-gtk-3.22/helpdlg.c:1372
+#: client/gui-gtk-4.0/helpdlg.c:1419 client/gui-qt/helpdlg.cpp:1406
+msgid "Build as irrigation"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1375 client/gui-gtk-3.22/helpdlg.c:1375
+#: client/gui-gtk-4.0/helpdlg.c:1423 client/gui-qt/helpdlg.cpp:1409
+msgid "Build as mine"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1379 client/gui-gtk-3.22/helpdlg.c:1379
+#: client/gui-gtk-4.0/helpdlg.c:1428 client/gui-qt/helpdlg.cpp:1413
+msgid "Build as road"
+msgstr ""
+
+#: client/gui-gtk-3.0/helpdlg.c:1383 client/gui-gtk-3.22/helpdlg.c:1383
+#: client/gui-gtk-4.0/helpdlg.c:1433 client/gui-qt/helpdlg.cpp:1417
+msgid "Build as base"
+msgstr ""
+
+#. TRANS: "MP" = movement points
+#: client/gui-gtk-3.0/helpdlg.c:1417 client/gui-gtk-3.22/helpdlg.c:1417
+#: client/gui-gtk-4.0/helpdlg.c:1468
+#, c-format
+msgid "%d MP"
+msgstr ""
+
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#: client/gui-gtk-3.0/helpdlg.c:1420 client/gui-gtk-3.0/helpdlg.c:1451
+#: client/gui-gtk-3.22/helpdlg.c:1420 client/gui-gtk-3.22/helpdlg.c:1451
+#: client/gui-gtk-4.0/helpdlg.c:1471 client/gui-gtk-4.0/helpdlg.c:1502
+#, c-format
+msgid "Terrain specific"
+msgstr ""
+
+#. TRANS: (Resource extra) Conflicts with:
+#: client/gui-gtk-3.0/helpdlg.c:1430 client/gui-gtk-3.22/helpdlg.c:1430
+#: client/gui-gtk-4.0/helpdlg.c:1481
+msgid "Other Resources"
+msgstr ""
+
+#. TRANS: No output bonus from a road
+#: client/gui-gtk-3.0/helpdlg.c:1460 client/gui-gtk-3.0/helpdlg.c:1464
+#: client/gui-gtk-3.22/helpdlg.c:1460 client/gui-gtk-3.22/helpdlg.c:1464
+#: client/gui-gtk-4.0/helpdlg.c:1511 client/gui-gtk-4.0/helpdlg.c:1516
+msgid "?bonus:None"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:48 client/gui-gtk-3.22/inteldlg.c:48
+#: client/gui-gtk-4.0/inteldlg.c:48 client/gui-qt/plrdlg.cpp:590
+msgid "Ruler:"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:49 client/gui-gtk-3.22/inteldlg.c:49
+#: client/gui-gtk-4.0/inteldlg.c:49 client/gui-qt/plrdlg.cpp:593
+msgid "Government:"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:50 client/gui-gtk-3.22/inteldlg.c:50
+#: client/gui-gtk-4.0/inteldlg.c:50 client/gui-qt/plrdlg.cpp:595
+msgid "Capital:"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:53 client/gui-gtk-3.22/inteldlg.c:53
+#: client/gui-gtk-4.0/inteldlg.c:53 client/gui-qt/plrdlg.cpp:601
+msgid "Tax:"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:57 client/gui-gtk-3.22/inteldlg.c:57
+#: client/gui-gtk-4.0/inteldlg.c:57 client/gui-qt/plrdlg.cpp:607
+msgid "Researching:"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:329 client/gui-gtk-3.22/inteldlg.c:329
+#: client/gui-gtk-4.0/inteldlg.c:337
+msgid "_Diplomacy"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:363 client/gui-gtk-3.22/inteldlg.c:363
+#: client/gui-gtk-4.0/inteldlg.c:376
+msgid "_Techs"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:390 client/gui-gtk-3.22/citydlg.c:1692
+#: client/gui-gtk-3.22/dialogs.c:111 client/gui-gtk-3.22/dialogs.c:203
+#: client/gui-gtk-3.22/dialogs.c:212 client/gui-gtk-3.22/dialogs.c:217
+#: client/gui-gtk-3.22/dialogs.c:254 client/gui-gtk-3.22/editprop.c:4937
+#: client/gui-gtk-3.22/gamedlgs.c:326 client/gui-gtk-3.22/helpdlg.c:530
+#: client/gui-gtk-3.22/inteldlg.c:258 client/gui-gtk-3.22/inteldlg.c:390
+#: client/gui-gtk-3.22/luaconsole.c:242 client/gui-gtk-3.22/messagewin.c:379
+#: client/gui-gtk-3.22/plrdlg.c:439 client/gui-gtk-3.22/repodlgs.c:593
+#: client/gui-gtk-3.22/repodlgs.c:1198 client/gui-gtk-3.22/repodlgs.c:1727
+#: client/gui-gtk-3.22/spaceshipdlg.c:230 client/gui-gtk-3.22/unitselect.c:281
+#: client/gui-gtk-3.22/wldlg.c:227 client/gui-gtk-3.22/wldlg.c:394
+#: client/gui-gtk-4.0/citydlg.c:1687 client/gui-gtk-4.0/dialogs.c:112
+#: client/gui-gtk-4.0/dialogs.c:203 client/gui-gtk-4.0/dialogs.c:212
+#: client/gui-gtk-4.0/dialogs.c:217 client/gui-gtk-4.0/dialogs.c:252
+#: client/gui-gtk-4.0/editprop.c:4956 client/gui-gtk-4.0/gamedlgs.c:317
+#: client/gui-gtk-4.0/helpdlg.c:553 client/gui-gtk-4.0/inteldlg.c:258
+#: client/gui-gtk-4.0/inteldlg.c:403 client/gui-gtk-4.0/luaconsole.c:242
+#: client/gui-gtk-4.0/messagewin.c:382 client/gui-gtk-4.0/plrdlg.c:595
+#: client/gui-gtk-4.0/repodlgs.c:627 client/gui-gtk-4.0/repodlgs.c:1228
+#: client/gui-gtk-4.0/repodlgs.c:1753 client/gui-gtk-4.0/spaceshipdlg.c:229
+#: client/gui-gtk-4.0/unitselect.c:280 client/gui-gtk-4.0/wldlg.c:232
+#: client/gui-gtk-4.0/wldlg.c:395
+msgid "_Close"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:474 client/gui-gtk-3.22/inteldlg.c:475
+#: client/gui-gtk-4.0/inteldlg.c:492
+#, c-format
+msgid "Foreign Intelligence: %s Empire"
+msgstr ""
+
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#: client/gui-gtk-3.0/inteldlg.c:547 client/gui-gtk-3.0/inteldlg.c:553
+#: client/gui-gtk-3.0/inteldlg.c:559 client/gui-gtk-3.0/inteldlg.c:566
+#: client/gui-gtk-3.0/inteldlg.c:573 client/gui-gtk-3.0/inteldlg.c:580
+#: client/gui-gtk-3.0/inteldlg.c:590 client/gui-gtk-3.0/inteldlg.c:597
+#: client/gui-gtk-3.0/inteldlg.c:614 client/gui-gtk-3.22/inteldlg.c:548
+#: client/gui-gtk-3.22/inteldlg.c:554 client/gui-gtk-3.22/inteldlg.c:560
+#: client/gui-gtk-3.22/inteldlg.c:567 client/gui-gtk-3.22/inteldlg.c:574
+#: client/gui-gtk-3.22/inteldlg.c:581 client/gui-gtk-3.22/inteldlg.c:591
+#: client/gui-gtk-3.22/inteldlg.c:598 client/gui-gtk-3.22/inteldlg.c:615
+#: client/gui-gtk-4.0/inteldlg.c:565 client/gui-gtk-4.0/inteldlg.c:571
+#: client/gui-gtk-4.0/inteldlg.c:577 client/gui-gtk-4.0/inteldlg.c:584
+#: client/gui-gtk-4.0/inteldlg.c:591 client/gui-gtk-4.0/inteldlg.c:598
+#: client/gui-gtk-4.0/inteldlg.c:608 client/gui-gtk-4.0/inteldlg.c:615
+#: client/gui-gtk-4.0/inteldlg.c:632 client/gui-qt/plrdlg.cpp:548
+#: client/gui-qt/plrdlg.cpp:554 client/gui-qt/plrdlg.cpp:570
+#: client/gui-qt/plrdlg.cpp:571 client/gui-qt/plrdlg.cpp:572
+#: client/gui-qt/plrdlg.cpp:573 client/gui-qt/plrdlg.cpp:582
+#: client/gui-qt/plrdlg.cpp:583 client/gui-qt/plrdlg.cpp:597
+#: client/gui-sdl2/inteldlg.c:339 client/gui-sdl2/inteldlg.c:342
+#: client/gui-sdl2/inteldlg.c:355 client/gui-sdl2/inteldlg.c:374
+#: common/research.c:89
+msgid "(Unknown)"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:639 client/gui-gtk-3.22/inteldlg.c:640
+#: client/gui-gtk-4.0/inteldlg.c:657
+#, c-format
+msgid "Wonders of %s Empire"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:648 client/gui-gtk-3.22/inteldlg.c:649
+#: client/gui-gtk-4.0/inteldlg.c:666 client/gui-qt/plrdlg.cpp:720
+msgid "All Wonders are known"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:651 client/gui-gtk-3.22/inteldlg.c:652
+#: client/gui-gtk-4.0/inteldlg.c:669 client/gui-qt/plrdlg.cpp:723
+msgid "Small Wonders not known"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:671 client/gui-gtk-3.22/inteldlg.c:671
+#: client/gui-gtk-4.0/inteldlg.c:689 client/gui-qt/plrdlg.cpp:743
+#: client/gui-sdl2/inteldlg.c:454
+msgid "(unknown city)"
+msgstr ""
+
+#: client/gui-gtk-3.0/inteldlg.c:677 client/gui-gtk-3.22/inteldlg.c:677
+#: client/gui-gtk-4.0/inteldlg.c:695 client/gui-qt/plrdlg.cpp:749
+#: client/gui-sdl2/inteldlg.c:460
+msgid "(lost)"
+msgstr ""
+
+#: client/gui-gtk-3.0/luaconsole.c:196 client/gui-gtk-3.22/luaconsole.c:196
+#: client/gui-gtk-4.0/luaconsole.c:196
+msgid "Client Lua Console"
+msgstr ""
+
+#: client/gui-gtk-3.0/luaconsole.c:245 client/gui-gtk-3.22/luaconsole.c:246
+#: client/gui-gtk-4.0/luaconsole.c:246
+msgid "Load Lua Script"
+msgstr ""
+
+#: client/gui-gtk-3.0/mapctrl.c:197 client/gui-gtk-3.22/mapctrl.c:200
+#: client/gui-gtk-4.0/mapctrl.c:143 client/gui-qt/mapctrl.cpp:60
+msgid "Build New City"
+msgstr ""
+
+#: client/gui-gtk-3.0/mapctrl.c:198 client/gui-gtk-3.22/mapctrl.c:201
+#: client/gui-gtk-4.0/mapctrl.c:144 client/gui-qt/mapctrl.cpp:59
+#: client/gui-sdl2/mapctrl.c:2819
+msgid "What should we call our new city?"
+msgstr ""
+
+#: client/gui-gtk-3.0/mapview.c:107 client/gui-gtk-3.22/mapview.c:123
+#: client/gui-gtk-4.0/mapview.c:126
+msgid ""
+"Time to forced turn change,\n"
+"or estimated time to finish turn change processing."
+msgstr ""
+
+#: client/gui-gtk-3.0/mapview.c:112 client/gui-gtk-3.22/mapview.c:128
+#: client/gui-gtk-4.0/mapview.c:131
+msgid ""
+"Turn timeout disabled.\n"
+"Between turns this shows estimated time to finish turn change processing."
+msgstr ""
+
+#. TRANS: preserve leading space.
+#: client/gui-gtk-3.0/mapview.c:140 client/gui-gtk-3.22/mapview.c:156
+#: client/gui-gtk-4.0/mapview.c:159 client/gui-qt/hudwidget.cpp:1682
+#: common/networking/connection.c:501
+msgid " (observer)"
+msgstr ""
+
+#: client/gui-gtk-3.0/mapview.c:202 client/gui-gtk-3.22/mapview.c:218
+#: client/gui-gtk-4.0/mapview.c:221
+msgid "Shows your current luxury/science/tax rates; click to toggle them."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:266 client/gui-gtk-3.22/menu.c:269
+#: client/gui-gtk-4.0/menu.c:3027
+msgid "_Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:267 client/gui-gtk-3.22/menu.c:270
+#: client/gui-gtk-4.0/menu.c:3014
+msgid "_Options"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:268 client/gui-gtk-3.22/menu.c:271
+#: client/gui-gtk-4.0/menu.c:3041
+msgid "_Edit"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:269 client/gui-gtk-3.22/menu.c:272
+#: client/gui-gtk-4.0/menu.c:3077
+msgid "?verb:_View"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:270 client/gui-gtk-3.22/menu.c:273
+msgid "_Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:272 client/gui-gtk-3.22/menu.c:275
+#: client/gui-gtk-4.0/menu.c:3181
+msgid "C_ivilization"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:274 client/gui-gtk-3.22/menu.c:277
+#: client/gui-gtk-4.0/menu.c:3202
+msgid "_Battle Groups"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:276 client/gui-gtk-3.22/menu.c:279
+#: client/gui-gtk-4.0/menu.c:3233
+msgid "_Help"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:277 client/gui-gtk-3.22/menu.c:280
+#: client/gui-gtk-4.0/menu.c:531
+msgid "_Clear Chat Log"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:279 client/gui-gtk-3.22/menu.c:282
+#: client/gui-gtk-4.0/menu.c:534
+msgid "Save Chat _Log"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:281 client/gui-gtk-3.22/menu.c:284
+#: client/gui-gtk-4.0/menu.c:538
+msgid "_Local Client"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:283 client/gui-gtk-3.22/menu.c:286
+#: client/gui-gtk-4.0/menu.c:541
+msgid "_Message"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:285 client/gui-gtk-3.22/menu.c:288
+#: client/gui-gtk-4.0/menu.c:544
+msgid "_Remote Server"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:287 client/gui-gtk-3.22/menu.c:290
+#: client/gui-gtk-4.0/menu.c:547
+msgid "Save Options _Now"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:289 client/gui-gtk-3.22/menu.c:292
+#: client/gui-gtk-4.0/menu.c:555
+msgid "_Reload Tileset"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:292 client/gui-gtk-3.22/menu.c:295
+#: client/gui-gtk-4.0/menu.c:560
+msgid "_Save Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:294 client/gui-gtk-3.22/menu.c:297
+#: client/gui-gtk-4.0/menu.c:563
+msgid "Save Game _As..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:296 client/gui-gtk-3.22/menu.c:299
+#: client/gui-gtk-4.0/menu.c:566
+msgid "Save Map _Image"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:298 client/gui-gtk-3.22/menu.c:301
+#: client/gui-gtk-4.0/menu.c:569
+msgid "Save _Map Image As..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:300 client/gui-gtk-3.22/menu.c:303
+#: client/gui-gtk-4.0/menu.c:572
+msgid "_Leave"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:301 client/gui-gtk-3.22/menu.c:304
+#: client/gui-gtk-4.0/menu.c:575
+msgid "_Quit"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:303 client/gui-gtk-3.22/menu.c:306
+#: client/gui-gtk-4.0/menu.c:580
+msgid "_Find City"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:305 client/gui-gtk-3.22/menu.c:308
+#: client/gui-gtk-4.0/menu.c:583
+msgid "Work_lists"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:308 client/gui-gtk-3.22/menu.c:317
+#: client/gui-gtk-4.0/menu.c:604
+msgid "Client _Lua Script"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:310 client/gui-gtk-3.22/menu.c:319
+#: client/gui-gtk-4.0/menu.c:830
+msgid "?noun:_View"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:312 client/gui-gtk-3.0/menu.c:464
+#: client/gui-gtk-3.0/unitselect.c:271 client/gui-gtk-3.22/menu.c:321
+#: client/gui-gtk-3.22/menu.c:473 client/gui-gtk-3.22/unitselect.c:271
+#: client/gui-gtk-4.0/menu.c:672 client/gui-gtk-4.0/menu.c:833
+#: client/gui-gtk-4.0/unitselect.c:270
+msgid "_Units"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:314 client/gui-gtk-3.22/menu.c:323
+#: client/gui-gtk-4.0/menu.c:836
+msgid "_Nations"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:318 client/gui-gtk-3.22/menu.c:327
+#: client/gui-gtk-4.0/menu.c:859
+msgid "_Wonders of the World"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:320 client/gui-gtk-3.22/menu.c:329
+#: client/gui-gtk-4.0/menu.c:862
+msgid "Top _Five Cities"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:322 client/gui-gtk-3.22/menu.c:331
+#: client/gui-gtk-4.0/menu.c:865
+msgid "_Messages"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:324 client/gui-gtk-3.22/menu.c:333
+#: client/gui-gtk-4.0/menu.c:868
+msgid "_Demographics"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:329 client/gui-gtk-3.22/menu.c:338
+#: client/gui-gtk-4.0/menu.c:880 client/gui-qt/menu.cpp:1587
+msgid "Select Battle Group 1"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:332 client/gui-gtk-3.22/menu.c:341
+#: client/gui-gtk-4.0/menu.c:883 client/gui-qt/menu.cpp:1591
+msgid "Assign Battle Group 1"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:335 client/gui-gtk-3.22/menu.c:344
+#: client/gui-gtk-4.0/menu.c:886 client/gui-qt/menu.cpp:1595
+msgid "Append to Battle Group 1"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:338 client/gui-gtk-3.22/menu.c:347
+#: client/gui-gtk-4.0/menu.c:889 client/gui-qt/menu.cpp:1599
+msgid "Select Battle Group 2"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:341 client/gui-gtk-3.22/menu.c:350
+#: client/gui-gtk-4.0/menu.c:892 client/gui-qt/menu.cpp:1603
+msgid "Assign Battle Group 2"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:344 client/gui-gtk-3.22/menu.c:353
+#: client/gui-gtk-4.0/menu.c:895 client/gui-qt/menu.cpp:1607
+msgid "Append to Battle Group 2"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:347 client/gui-gtk-3.22/menu.c:356
+#: client/gui-gtk-4.0/menu.c:898 client/gui-qt/menu.cpp:1611
+msgid "Select Battle Group 3"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:350 client/gui-gtk-3.22/menu.c:359
+#: client/gui-gtk-4.0/menu.c:901 client/gui-qt/menu.cpp:1615
+msgid "Assign Battle Group 3"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:353 client/gui-gtk-3.22/menu.c:362
+#: client/gui-gtk-4.0/menu.c:904 client/gui-qt/menu.cpp:1619
+msgid "Append to Battle Group 3"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:356 client/gui-gtk-3.22/menu.c:365
+#: client/gui-gtk-4.0/menu.c:907 client/gui-qt/menu.cpp:1623
+msgid "Select Battle Group 4"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:359 client/gui-gtk-3.22/menu.c:368
+#: client/gui-gtk-4.0/menu.c:910 client/gui-qt/menu.cpp:1627
+msgid "Assign Battle Group 4"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:362 client/gui-gtk-3.22/menu.c:371
+#: client/gui-gtk-4.0/menu.c:913 client/gui-qt/menu.cpp:1631
+msgid "Append to Battle Group 4"
+msgstr ""
+
+#. TRANS: "Overview" topic in built-in help
+#: client/gui-gtk-3.0/menu.c:366 client/gui-gtk-3.22/menu.c:375
+#: client/gui-gtk-4.0/menu.c:918 client/include/helpdlg_g.h:32
+#: data/helpdata.txt:43
+msgid "?help:Overview"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:368 client/gui-gtk-3.22/menu.c:377
+#: client/gui-gtk-4.0/menu.c:921 client/include/helpdlg_g.h:33
+#: data/helpdata.txt:82
+msgid "Strategy and Tactics"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:378 client/gui-gtk-3.22/menu.c:387
+#: client/gui-gtk-4.0/menu.c:936 client/include/helpdlg_g.h:45
+#: data/helpdata.txt:992
+msgid "City Improvements"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:380 client/gui-gtk-3.22/menu.c:389
+#: client/gui-gtk-4.0/menu.c:939 client/gui-qt/menu.cpp:1561
+#: client/include/helpdlg_g.h:52 data/helpdata.txt:1017 server/report.c:468
+msgid "Wonders of the World"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:384 client/gui-gtk-3.22/menu.c:393
+#: client/gui-gtk-4.0/menu.c:945 client/gui-qt/menu.cpp:1266
+#: client/include/helpdlg_g.h:47 data/helpdata.txt:1115
+msgid "Combat"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:386 client/gui-gtk-3.22/menu.c:395
+#: client/gui-gtk-4.0/menu.c:948 client/include/helpdlg_g.h:48
+#: data/helpdata.txt:1349
+msgid "Zones of Control"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:390 client/gui-gtk-3.22/menu.c:399
+#: client/gui-gtk-4.0/menu.c:954 client/include/helpdlg_g.h:54
+#: data/helpdata.txt:1466
+msgid "Diplomacy"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:392 client/gui-gtk-3.22/menu.c:401
+#: client/gui-gtk-4.0/menu.c:957 client/include/helpdlg_g.h:49
+#: data/helpdata.txt:1509
+msgid "Technology"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:394 client/gui-gtk-3.22/menu.c:403
+#: client/gui-gtk-4.0/menu.c:960 client/include/helpdlg_g.h:55
+#: data/helpdata.txt:1548
+msgid "Space Race"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:396 client/gui-gtk-3.22/menu.c:405
+#: client/gui-gtk-4.0/menu.c:963 client/include/helpdlg_g.h:40
+msgid "About Current Ruleset"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:398 client/gui-gtk-3.22/menu.c:407
+#: client/gui-gtk-4.0/menu.c:966 client/include/helpdlg_g.h:41
+msgid "About Current Tileset"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:400 client/gui-gtk-3.22/menu.c:409
+#: client/gui-gtk-4.0/menu.c:969 client/include/helpdlg_g.h:42
+#: data/helpdata.txt:1588
+msgid "About Nations"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:402 client/gui-gtk-3.22/menu.c:411
+#: client/gui-gtk-4.0/menu.c:972 client/include/helpdlg_g.h:35
+#: data/helpdata.txt:1603
+msgid "Connecting"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:404 client/gui-gtk-3.22/menu.c:413
+#: client/gui-gtk-4.0/menu.c:975 client/include/helpdlg_g.h:39
+#: data/helpdata.txt:1630
+msgid "Controls"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:408 client/gui-gtk-3.22/menu.c:417
+#: client/gui-gtk-4.0/menu.c:981 client/include/helpdlg_g.h:36
+#: data/helpdata.txt:1867
+msgid "Chatline"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:410 client/gui-gtk-3.22/menu.c:419
+#: client/gui-gtk-4.0/menu.c:984 client/include/helpdlg_g.h:37
+#: data/helpdata.txt:1985
+msgid "Worklist Editor"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:412 client/gui-gtk-3.22/menu.c:421
+#: client/gui-gtk-4.0/menu.c:987 client/include/helpdlg_g.h:34
+#: data/helpdata.txt:2009
+msgid "Languages"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:414 client/gui-gtk-3.22/menu.c:423
+#: client/gui-gtk-4.0/menu.c:990 client/include/helpdlg_g.h:56
+#: data/helpdata.txt:2039
+msgid "Copying"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:416 client/gui-gtk-3.22/menu.c:425
+#: client/gui-gtk-4.0/menu.c:993 client/include/helpdlg_g.h:57
+#: data/helpdata.txt:2344
+msgid "About Freeciv"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:418 client/gui-gtk-3.22/menu.c:427
+#: client/gui-gtk-4.0/menu.c:550
+msgid "Save Options on _Exit"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:420 client/gui-gtk-3.22/menu.c:429
+#: client/gui-gtk-4.0/menu.c:592
+msgid "_Editing Mode"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:422 client/gui-gtk-3.22/menu.c:431
+#: client/gui-gtk-4.0/menu.c:609
+msgid "Cit_y Outlines"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:424 client/gui-gtk-3.22/menu.c:433
+#: client/gui-gtk-4.0/menu.c:612 client/gui-qt/menu.cpp:1080
+#: client/gui-qt/shortcuts.cpp:67
+msgid "City Output"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:426 client/gui-gtk-3.22/menu.c:435
+#: client/gui-gtk-4.0/menu.c:615
+msgid "Map _Grid"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:428 client/gui-gtk-3.22/menu.c:437
+#: client/gui-gtk-4.0/menu.c:618
+msgid "National _Borders"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:430 client/gui-gtk-3.22/menu.c:439
+#: client/gui-gtk-4.0/menu.c:621 client/gui-qt/menu.cpp:1098
+msgid "Native Tiles"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:432 client/gui-gtk-3.22/menu.c:441
+#: client/gui-gtk-4.0/menu.c:624 client/gui-qt/menu.cpp:1103
+msgid "City Full Bar"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:434 client/gui-gtk-3.22/menu.c:443
+#: client/gui-gtk-4.0/menu.c:627
+msgid "City _Names"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:436 client/gui-gtk-3.22/menu.c:445
+#: client/gui-gtk-4.0/menu.c:630
+msgid "City G_rowth"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:438 client/gui-gtk-3.22/menu.c:447
+#: client/gui-gtk-4.0/menu.c:633
+msgid "City _Production"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:440 client/gui-gtk-3.22/menu.c:449
+#: client/gui-gtk-4.0/menu.c:636 client/gui-qt/menu.cpp:1126
+msgid "City Buy Cost"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:442 client/gui-gtk-3.22/menu.c:451
+#: client/gui-gtk-4.0/menu.c:639
+msgid "City Tra_deroutes"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:444 client/gui-gtk-3.22/menu.c:453
+#: client/gui-gtk-4.0/menu.c:642
+msgid "_Terrain"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:446 client/gui-gtk-3.22/menu.c:455
+#: client/gui-gtk-4.0/menu.c:645
+msgid "C_oastline"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:448 client/gui-gtk-3.22/menu.c:457
+#: client/gui-gtk-4.0/menu.c:648
+msgid "_Paths"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:450 client/gui-gtk-3.22/menu.c:459
+#: client/gui-gtk-4.0/menu.c:651
+msgid "_Irrigation"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:452 client/gui-gtk-3.22/menu.c:461
+#: client/gui-gtk-4.0/menu.c:654
+msgid "_Mines"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:454 client/gui-gtk-3.22/menu.c:463
+#: client/gui-gtk-4.0/menu.c:657
+msgid "_Bases"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:456 client/gui-gtk-3.22/menu.c:465
+#: client/gui-gtk-4.0/menu.c:660
+msgid "_Resources"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:458 client/gui-gtk-3.22/menu.c:467
+#: client/gui-gtk-4.0/menu.c:663
+msgid "_Huts"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:460 client/gui-gtk-3.22/menu.c:469
+#: client/gui-gtk-4.0/menu.c:666
+msgid "Po_llution & Fallout"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:462 client/gui-gtk-3.22/menu.c:471
+#: client/gui-gtk-4.0/menu.c:669
+msgid "Citi_es"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:466 client/gui-gtk-3.22/menu.c:475
+#: client/gui-gtk-4.0/menu.c:675
+msgid "Unit Solid Background"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:468 client/gui-gtk-3.22/menu.c:477
+#: client/gui-gtk-4.0/menu.c:678
+msgid "Unit shields"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:470 client/gui-gtk-3.22/menu.c:479
+#: client/gui-gtk-4.0/menu.c:681 client/gui-qt/menu.cpp:1136
+#: client/gui-qt/shortcuts.cpp:176
+msgid "Unit Stack Size"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:473 client/gui-gtk-3.22/menu.c:482
+#: client/gui-gtk-4.0/menu.c:684
+msgid "Focu_s Unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:475 client/gui-gtk-3.22/menu.c:484
+#: client/gui-gtk-4.0/menu.c:687
+msgid "Fog of _War"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:477 client/gui-gtk-3.22/menu.c:486
+#: client/gui-gtk-4.0/menu.c:691
+msgid "_Fullscreen"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:480 client/gui-gtk-3.22/menu.c:489
+msgid "Recalculate _Borders"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:482 client/gui-gtk-3.22/menu.c:491
+#: client/gui-gtk-4.0/menu.c:595
+msgid "Toggle Fog of _War"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:485 client/gui-gtk-3.22/menu.c:494
+#: client/gui-gtk-4.0/menu.c:598
+msgid "Game/Scenario Properties"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:487 client/gui-gtk-3.0/pages.c:3530
+#: client/gui-gtk-3.22/menu.c:496 client/gui-gtk-3.22/pages.c:3529
+#: client/gui-gtk-4.0/menu.c:601 client/gui-gtk-4.0/pages.c:3686
+msgid "Save Scenario"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:490 client/gui-gtk-3.22/menu.c:499
+#: client/gui-gtk-4.0/menu.c:694
+msgid "_Center View"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:492 client/gui-gtk-3.22/menu.c:501
+#: client/gui-gtk-4.0/menu.c:842
+msgid "_Economy"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:494 client/gui-gtk-3.22/menu.c:503
+#: client/gui-gtk-4.0/menu.c:845
+msgid "_Research"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:496 client/gui-gtk-3.22/menu.c:505
+#: client/gui-gtk-4.0/menu.c:852
+msgid "_Policies..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:499 client/gui-gtk-3.0/plrdlg.c:385
+#: client/gui-gtk-3.22/menu.c:508 client/gui-gtk-3.22/plrdlg.c:383
+#: client/gui-gtk-4.0/menu.c:871 client/gui-gtk-4.0/plrdlg.c:490
+msgid "_Spaceship"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:501 client/gui-gtk-3.22/menu.c:510
+#: client/gui-gtk-4.0/menu.c:874
+msgid "_Achievements"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:505 client/gui-gtk-3.22/menu.c:514
+#: client/gui-gtk-4.0/menu.c:3115
+msgid "_Unit"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:506 client/gui-gtk-3.22/menu.c:515
+#: client/gui-gtk-4.0/menu.c:3143
+msgid "_Work"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:507 client/gui-gtk-3.22/menu.c:516
+#: client/gui-gtk-4.0/menu.c:3154
+msgid "_Combat"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:508 client/gui-gtk-3.22/menu.c:517
+#: client/gui-gtk-4.0/menu.c:3152 client/gui-gtk-4.0/menu.c:3662
+msgid "Build _Base"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:509 client/gui-gtk-3.22/menu.c:518
+#: client/gui-gtk-4.0/menu.c:3123 client/gui-gtk-4.0/menu.c:3545
+msgid "Build _Path"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:510 client/gui-gtk-3.22/menu.c:519
+#: client/gui-gtk-4.0/menu.c:699
+msgid "_Single Unit (Unselect Others)"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:512 client/gui-gtk-3.22/menu.c:521
+#: client/gui-gtk-4.0/menu.c:702
+msgid "_All On Tile"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:514 client/gui-gtk-3.22/menu.c:523
+#: client/gui-gtk-4.0/menu.c:705
+msgid "Same Type on _Tile"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:517 client/gui-gtk-3.22/menu.c:526
+#: client/gui-gtk-4.0/menu.c:708
+msgid "Same Type on _Continent"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:520 client/gui-gtk-3.22/menu.c:529
+#: client/gui-gtk-4.0/menu.c:711
+msgid "Same Type _Everywhere"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:522 client/gui-gtk-3.22/menu.c:531
+#: client/gui-gtk-4.0/menu.c:714
+msgid "Unit Selection Dialog"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:526 client/gui-gtk-3.22/menu.c:535
+#: client/gui-gtk-4.0/menu.c:767
+msgid "_Done"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:528 client/gui-gtk-3.22/menu.c:537
+#: client/gui-gtk-4.0/menu.c:719
+msgid "_Go to"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:530 client/gui-gtk-3.22/menu.c:539
+#: client/gui-gtk-4.0/menu.c:3096 client/gui-gtk-4.0/menu.c:3491
+msgid "Go to a_nd..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:531 client/gui-gtk-3.22/menu.c:540
+#: client/gui-gtk-4.0/menu.c:722
+msgid "Go _to/Airlift to City..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:533 client/gui-gtk-3.22/menu.c:542
+#: client/gui-gtk-4.0/menu.c:725
+msgid "_Return to Nearest City"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:535 client/gui-gtk-3.22/menu.c:544
+#: client/gui-gtk-4.0/menu.c:728
+msgid "Auto E_xplore"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:537 client/gui-gtk-3.22/menu.c:546
+#: client/gui-gtk-4.0/menu.c:731
+msgid "_Patrol"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:539 client/gui-gtk-3.22/menu.c:548
+#: client/gui-gtk-4.0/menu.c:734
+msgid "_Sentry"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:541 client/gui-gtk-3.22/menu.c:550
+#: client/gui-gtk-4.0/menu.c:737
+msgid "Uns_entry All On Tile"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:543 client/gui-gtk-3.22/menu.c:552
+#: client/gui-gtk-4.0/menu.c:740
+msgid "_Load"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:545 client/gui-gtk-3.22/menu.c:554
+#: client/gui-gtk-4.0/menu.c:743
+msgid "_Unload"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:547 client/gui-gtk-3.22/menu.c:556
+#: client/gui-gtk-4.0/menu.c:746
+msgid "U_nload All From Transporter"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:550 client/gui-gtk-3.22/menu.c:559
+#: client/gui-gtk-4.0/menu.c:749
+msgid "Set _Home City"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:552 client/gui-gtk-3.0/menu.c:2677
+#: client/gui-gtk-3.22/menu.c:561 client/gui-gtk-3.22/menu.c:2703
+#: client/gui-gtk-4.0/menu.c:752 client/gui-gtk-4.0/menu.c:3949
+msgid "Upgr_ade"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:554 client/gui-gtk-3.0/menu.c:2698
+#: client/gui-gtk-3.22/menu.c:563 client/gui-gtk-3.22/menu.c:2724
+#: client/gui-gtk-4.0/menu.c:755 client/gui-gtk-4.0/menu.c:3969
+msgid "C_onvert"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:556 client/gui-gtk-3.0/repodlgs.c:1202
+#: client/gui-gtk-3.22/menu.c:565 client/gui-gtk-3.22/repodlgs.c:1201
+#: client/gui-gtk-4.0/menu.c:758 client/gui-gtk-4.0/repodlgs.c:1231
+msgid "_Disband"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:558 client/gui-gtk-3.22/menu.c:567
+#: client/gui-gtk-4.0/menu.c:772
+msgid "_Build City"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:560 client/gui-gtk-3.22/menu.c:569
+#: client/gui-gtk-4.0/menu.c:775
+msgid "_Auto Settler"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:562 client/gui-gtk-3.0/menu.c:2655
+#: client/gui-gtk-3.22/menu.c:571 client/gui-gtk-3.22/menu.c:2681
+#: client/gui-gtk-4.0/menu.c:778 client/gui-gtk-4.0/menu.c:3926
+msgid "Build _Road"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:564 client/gui-gtk-3.0/menu.c:2724
+#: client/gui-gtk-3.0/menu.c:2727 client/gui-gtk-3.0/menu.c:2778
+#: client/gui-gtk-3.22/menu.c:573 client/gui-gtk-3.22/menu.c:2750
+#: client/gui-gtk-3.22/menu.c:2753 client/gui-gtk-3.22/menu.c:2804
+#: client/gui-gtk-4.0/menu.c:781 client/gui-gtk-4.0/menu.c:3125
+#: client/gui-gtk-4.0/menu.c:3570 client/gui-gtk-4.0/menu.c:3995
+#: client/gui-gtk-4.0/menu.c:3998 client/gui-gtk-4.0/menu.c:4049
+msgid "Build _Irrigation"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:568 client/gui-gtk-3.0/menu.c:2756
+#: client/gui-gtk-3.0/menu.c:2759 client/gui-gtk-3.0/menu.c:2780
+#: client/gui-gtk-3.22/menu.c:577 client/gui-gtk-3.22/menu.c:2782
+#: client/gui-gtk-3.22/menu.c:2785 client/gui-gtk-3.22/menu.c:2806
+#: client/gui-gtk-4.0/menu.c:784 client/gui-gtk-4.0/menu.c:3127
+#: client/gui-gtk-4.0/menu.c:3595 client/gui-gtk-4.0/menu.c:4027
+#: client/gui-gtk-4.0/menu.c:4030 client/gui-gtk-4.0/menu.c:4051
+msgid "Build _Mine"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:572 client/gui-gtk-3.22/menu.c:581
+#: client/gui-gtk-4.0/menu.c:796
+msgid "Connect With Roa_d"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:574 client/gui-gtk-3.22/menu.c:583
+#: client/gui-gtk-4.0/menu.c:799
+msgid "Connect With Rai_l"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:576 client/gui-gtk-3.22/menu.c:585
+#: client/gui-gtk-4.0/menu.c:802
+msgid "Connect With _Maglev"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:578 client/gui-gtk-3.22/menu.c:587
+#: client/gui-gtk-4.0/menu.c:805
+msgid "Connect With Irri_gation"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:581 client/gui-gtk-3.0/menu.c:2775
+#: client/gui-gtk-3.0/menu.c:2782 client/gui-gtk-3.22/menu.c:590
+#: client/gui-gtk-3.22/menu.c:2801 client/gui-gtk-3.22/menu.c:2808
+#: client/gui-gtk-4.0/menu.c:793 client/gui-gtk-4.0/menu.c:4046
+#: client/gui-gtk-4.0/menu.c:4053
+msgid "Transf_orm Terrain"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:583 client/gui-gtk-3.22/menu.c:592
+msgid "Clean _Pollution"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:585 client/gui-gtk-3.22/menu.c:594
+msgid "Clean _Nuclear Fallout"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:587 client/gui-gtk-3.22/menu.c:596
+#: client/gui-gtk-4.0/menu.c:813 client/gui-qt/shortcuts.cpp:132
+msgid "Fortify"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:589 client/gui-gtk-3.22/menu.c:598
+#: client/gui-gtk-4.0/menu.c:816
+msgid "Build Fortress"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:591 client/gui-gtk-3.22/menu.c:600
+#: client/gui-gtk-4.0/menu.c:819
+msgid "Build Airbase"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:593 client/gui-gtk-3.22/menu.c:602
+#: client/gui-gtk-4.0/menu.c:822
+msgid "P_aradrop"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:595 client/gui-gtk-3.22/menu.c:604
+#: client/gui-gtk-4.0/menu.c:825
+msgid "_Pillage"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:597 client/gui-gtk-3.22/menu.c:606
+#: client/gui-gtk-4.0/menu.c:761
+msgid "_Do..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:600 client/gui-gtk-3.22/menu.c:609
+#: client/gui-gtk-4.0/menu.c:3172 client/gui-gtk-4.0/menu.c:3520
+msgid "_Government"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:602 client/gui-gtk-3.22/menu.c:611
+#: client/gui-gtk-4.0/menu.c:849
+msgid "_Tax Rates..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:604 client/gui-gtk-3.22/menu.c:613
+#: client/gui-gtk-4.0/menu.c:855
+msgid "_Revolution..."
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:633 client/gui-gtk-3.0/pages.c:143
+#: client/gui-gtk-3.22/menu.c:642 client/gui-gtk-3.22/pages.c:143
+#: client/gui-gtk-4.0/menu.c:1178 client/gui-gtk-4.0/pages.c:147
+#: client/gui-qt/fc_client.cpp:884 client/gui-qt/menu.cpp:983
+msgid "Set local options"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:649 client/gui-gtk-3.0/pages.c:1581
+#: client/gui-gtk-3.22/menu.c:658 client/gui-gtk-3.22/pages.c:1582
+#: client/gui-gtk-4.0/menu.c:1198 client/gui-gtk-4.0/pages.c:1619
+msgid "Game Settings"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:725 client/gui-gtk-3.22/menu.c:734
+#: client/gui-gtk-4.0/menu.c:1304 client/gui-qt/menu.cpp:3871
+msgid "Leaving a local game will end it!"
+msgstr ""
+
+#. TRANS: Connect with some road type (Road/Railroad)
+#: client/gui-gtk-3.0/menu.c:2370 client/gui-gtk-3.0/menu.c:2377
+#: client/gui-gtk-3.0/menu.c:2384 client/gui-gtk-3.22/menu.c:2397
+#: client/gui-gtk-3.22/menu.c:2404 client/gui-gtk-3.22/menu.c:2411
+#: client/gui-gtk-4.0/menu.c:3738 client/gui-gtk-4.0/menu.c:3745
+#, c-format
+msgid "Connect With %s"
+msgstr ""
+
+#. TRANS: Build road of specific type (Road/Railroad/Maglev)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#. TRANS: Build road of specific type (Road/Railroad/Maglev)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#. TRANS: Build road of specific type (Road/Railroad)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#: client/gui-gtk-3.0/menu.c:2650 client/gui-gtk-3.0/menu.c:2721
+#: client/gui-gtk-3.0/menu.c:2753 client/gui-gtk-3.22/menu.c:2676
+#: client/gui-gtk-3.22/menu.c:2747 client/gui-gtk-3.22/menu.c:2779
+#: client/gui-gtk-4.0/menu.c:3921 client/gui-gtk-4.0/menu.c:3992
+#: client/gui-gtk-4.0/menu.c:4024
+#, c-format
+msgid "Build %s"
+msgstr ""
+
+#. TRANS: %s is a unit type.
+#: client/gui-gtk-3.0/menu.c:2664 client/gui-gtk-3.22/menu.c:2690
+#: client/gui-gtk-4.0/menu.c:3936
+#, c-format
+msgid "Upgr_ade to %s"
+msgstr ""
+
+#. TRANS: %s is a unit type.
+#: client/gui-gtk-3.0/menu.c:2686 client/gui-gtk-3.22/menu.c:2712
+#: client/gui-gtk-4.0/menu.c:3957
+#, c-format
+msgid "C_onvert to %s"
+msgstr ""
+
+#. TRANS: Menu name part to be used like "Change to Improvement"
+#. *        This is about changing current production.
+#: client/gui-gtk-3.0/menu.c:2731 client/gui-gtk-3.0/menu.c:2763
+#: client/gui-gtk-3.22/menu.c:2757 client/gui-gtk-3.22/menu.c:2789
+#: client/gui-gtk-4.0/cityrep.c:1626 client/gui-gtk-4.0/menu.c:4002
+#: client/gui-gtk-4.0/menu.c:4034
+#, c-format
+msgid "Change to %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:2735 client/gui-gtk-3.0/menu.c:2779
+#: client/gui-gtk-3.22/menu.c:2761 client/gui-gtk-3.22/menu.c:2805
+#: client/gui-gtk-4.0/menu.c:4006 client/gui-gtk-4.0/menu.c:4050
+msgid "_Cultivate"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:2766 client/gui-gtk-3.0/menu.c:2781
+#: client/gui-gtk-3.22/menu.c:2792 client/gui-gtk-3.22/menu.c:2807
+#: client/gui-gtk-4.0/menu.c:4037 client/gui-gtk-4.0/menu.c:4052
+msgid "_Plant"
+msgstr ""
+
+#: client/gui-gtk-3.0/menu.c:2771 client/gui-gtk-3.22/menu.c:2797
+#: client/gui-gtk-4.0/menu.c:4042
+#, c-format
+msgid "Transf_orm to %s"
+msgstr ""
+
+#. TRANS: %s is a government name
+#: client/gui-gtk-3.0/menu.c:2897 client/gui-gtk-3.22/menu.c:2922
+#: client/gui-gtk-4.0/menu.c:3513
+#, c-format
+msgid "%s..."
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:68 client/gui-gtk-3.22/messagedlg.c:68
+#: client/gui-gtk-4.0/messagedlg.c:70
+msgid "Message Options"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:78 client/gui-gtk-3.22/messagedlg.c:78
+#: client/gui-gtk-4.0/messagedlg.c:83
+msgid ""
+"Where to display messages?\n"
+"<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
+"window"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:125 client/gui-gtk-3.22/messagedlg.c:125
+#: client/gui-gtk-4.0/messagedlg.c:130 client/gui-qt/messagedlg.cpp:53
+msgid "Event"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:135 client/gui-gtk-3.22/messagedlg.c:135
+#: client/gui-gtk-4.0/messagedlg.c:140 client/gui-qt/messagedlg.cpp:53
+msgid "Out"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:143 client/gui-gtk-3.22/messagedlg.c:143
+#: client/gui-gtk-4.0/messagedlg.c:148 client/gui-qt/messagedlg.cpp:53
+msgid "Mes"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagedlg.c:151 client/gui-gtk-3.22/messagedlg.c:151
+#: client/gui-gtk-4.0/messagedlg.c:156 client/gui-qt/messagedlg.cpp:53
+msgid "Pop"
+msgstr ""
+
+#: client/gui-gtk-3.0/messagewin.c:337 client/gui-gtk-3.22/messagewin.c:337
+#: client/gui-gtk-4.0/messagewin.c:336 client/gui-qt/menu.cpp:987
+#: client/gui-sdl2/messagewin.c:257
+msgid "Messages"
+msgstr ""
+
+#: client/gui-gtk-3.0/optiondlg.c:196 client/gui-gtk-3.22/optiondlg.c:196
+#: client/gui-gtk-4.0/optiondlg.c:220
+msgid "Refresh this option"
+msgstr ""
+
+#: client/gui-gtk-3.0/optiondlg.c:203 client/gui-gtk-3.22/optiondlg.c:201
+#: client/gui-gtk-4.0/optiondlg.c:226
+msgid "Reset this option"
+msgstr ""
+
+#: client/gui-gtk-3.0/optiondlg.c:211 client/gui-gtk-3.22/optiondlg.c:206
+#: client/gui-gtk-4.0/optiondlg.c:233
+msgid "Apply the changes for this option"
+msgstr ""
+
+#: client/gui-gtk-3.0/optiondlg.c:333 client/gui-gtk-3.22/optiondlg.c:326
+#: client/gui-gtk-4.0/optiondlg.c:353
+msgid "Select a color"
+msgstr ""
+
+#: client/gui-gtk-3.0/optiondlg.c:370 client/gui-gtk-3.22/optiondlg.c:363
+#: client/gui-gtk-4.0/optiondlg.c:389 client/gui-qt/optiondlg.cpp:147
+#: client/gui-qt/shortcuts.cpp:630
+msgid "Reset"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:117 client/gui-gtk-3.22/pages.c:117
+#: client/gui-gtk-4.0/pages.c:121
+msgid "Compiling scenario list."
+msgstr ""
+
+#. TRANS: "version 2.6.0, gui-gtk-3.0 client"
+#. TRANS: "version 2.6.0, gui-gtk-3.22 client"
+#: client/gui-gtk-3.0/pages.c:189 client/gui-gtk-3.22/pages.c:189
+#: client/gui-gtk-4.0/pages.c:194
+#, c-format
+msgid "%s%s, %s client"
+msgstr ""
+
+#. TRANS: "version 2.6.0
+#. *         commit: [modified] <git commit id>
+#. *         gui-gtk-3.0 client"
+#. TRANS: "version 2.6.0
+#. *         commit: [modified] <git commit id>
+#. *         gui-gtk-3.22 client"
+#: client/gui-gtk-3.0/pages.c:195 client/gui-gtk-3.22/pages.c:195
+#: client/gui-gtk-4.0/pages.c:200
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s client"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:316 client/gui-gtk-3.22/pages.c:316
+#: client/gui-gtk-4.0/pages.c:325
+msgid "Start _New Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:320 client/gui-gtk-3.22/pages.c:320
+#: client/gui-gtk-4.0/pages.c:329 client/gui-qt/pages.cpp:216
+msgid "Launches local server, and connects to it for a single-player game."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:324 client/gui-gtk-3.22/pages.c:324
+#: client/gui-gtk-4.0/pages.c:333
+msgid "Start _Scenario Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:328 client/gui-gtk-3.22/pages.c:328
+#: client/gui-gtk-4.0/pages.c:337 client/gui-qt/pages.cpp:222
+msgid ""
+"Loads one of the scenarios for a single-player game. Tutorial is one of the "
+"scenarios."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:333 client/gui-gtk-3.22/pages.c:333
+#: client/gui-gtk-4.0/pages.c:342
+msgid "_Load Saved Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:337 client/gui-gtk-3.22/pages.c:337
+#: client/gui-gtk-4.0/pages.c:346 client/gui-qt/pages.cpp:231
+msgid "Continues previously saved single-player game."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:341 client/gui-gtk-3.22/pages.c:341
+#: client/gui-gtk-4.0/pages.c:350
+msgid "C_onnect to Network Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:345 client/gui-gtk-3.22/pages.c:345
+#: client/gui-gtk-4.0/pages.c:354 client/gui-qt/pages.cpp:239
+msgid ""
+"Connects to outside server. Sometimes you want to launch a separate server "
+"even for local games."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:350 client/gui-gtk-3.22/pages.c:350
+#: client/gui-gtk-4.0/pages.c:359
+msgid "Client Settings"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:354 client/gui-gtk-3.22/pages.c:354
+#: client/gui-gtk-4.0/pages.c:363 client/gui-qt/pages.cpp:247
+msgid "Adjusting client-side options."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:362 client/gui-gtk-3.22/pages.c:362
+#: client/gui-gtk-4.0/pages.c:371 client/gui-qt/pages.cpp:252
+msgid "Gives you a break from playing freeciv."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:495 client/gui-gtk-3.22/pages.c:496
+#: client/gui-gtk-4.0/pages.c:509
+msgid "Select Location to Save"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:599 client/gui-gtk-3.0/pages.c:2963
+#: client/gui-gtk-3.0/pages.c:3322 client/gui-gtk-3.22/pages.c:600
+#: client/gui-gtk-3.22/pages.c:2964 client/gui-gtk-3.22/pages.c:3322
+#: client/gui-gtk-4.0/pages.c:615 client/gui-gtk-4.0/pages.c:3108
+#: client/gui-gtk-4.0/pages.c:3478
+msgid "_Browse..."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:942 client/gui-gtk-3.0/pages.c:972
+#: client/gui-gtk-3.0/pages.c:984 client/gui-gtk-3.0/pages.c:1379
+#: client/gui-gtk-3.22/pages.c:943 client/gui-gtk-3.22/pages.c:973
+#: client/gui-gtk-3.22/pages.c:985 client/gui-gtk-3.22/pages.c:1380
+#: client/gui-gtk-4.0/pages.c:963 client/gui-gtk-4.0/pages.c:995
+#: client/gui-gtk-4.0/pages.c:1007 client/gui-gtk-4.0/pages.c:1419
+msgid "Pass_word:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:956 client/gui-gtk-3.22/pages.c:957
+#: client/gui-gtk-4.0/pages.c:978
+msgid "New Pass_word:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1073 client/gui-gtk-3.22/pages.c:1074
+#: client/gui-gtk-4.0/pages.c:1098 client/gui-qt/pages.cpp:1651
+#: client/gui-sdl2/connectdlg.c:941
+msgid "Passwords don't match, enter password."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1239 client/gui-gtk-3.0/pages.c:1284
+#: client/gui-gtk-3.22/pages.c:1240 client/gui-gtk-3.22/pages.c:1285
+#: client/gui-gtk-4.0/pages.c:1271 client/gui-gtk-4.0/pages.c:1322
+#: client/gui-qt/pages.cpp:332
+msgid "Server Name"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1240 client/gui-gtk-3.0/pages.c:1285
+#: client/gui-gtk-3.22/pages.c:1241 client/gui-gtk-3.22/pages.c:1286
+#: client/gui-gtk-4.0/pages.c:1272 client/gui-gtk-4.0/pages.c:1323
+#: client/gui-qt/pages.cpp:332 client/gui-qt/pages.cpp:393
+#: client/gui-sdl2/mapview.c:673
+msgid "Port"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1241 client/gui-gtk-3.0/pages.c:1286
+#: client/gui-gtk-3.22/pages.c:1242 client/gui-gtk-3.22/pages.c:1287
+#: client/gui-gtk-4.0/pages.c:1273 client/gui-gtk-4.0/pages.c:1324
+#: client/gui-qt/pages.cpp:332 tools/fcmp/mpgui_gtk3.c:465
+#: tools/fcmp/mpgui_gtk4.c:481 tools/fcmp/mpgui_qt.cpp:229
+msgid "Version"
+msgstr "Verzia"
+
+#: client/gui-gtk-3.0/pages.c:1242 client/gui-gtk-3.0/pages.c:1287
+#: client/gui-gtk-3.22/pages.c:1243 client/gui-gtk-3.22/pages.c:1288
+#: client/gui-gtk-4.0/pages.c:1274 client/gui-gtk-4.0/pages.c:1325
+#: client/gui-qt/pages.cpp:333
+msgid "Status"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1243 client/gui-gtk-3.0/pages.c:1288
+#: client/gui-qt/pages.cpp:333
+msgid "?count:Players"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1244 client/gui-gtk-3.0/pages.c:1289
+#: client/gui-gtk-3.22/pages.c:1245 client/gui-gtk-3.22/pages.c:1290
+#: client/gui-gtk-4.0/pages.c:1276 client/gui-gtk-4.0/pages.c:1327
+msgid "Humans"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1245 client/gui-gtk-3.0/pages.c:1290
+#: client/gui-gtk-3.22/pages.c:1246 client/gui-gtk-3.22/pages.c:1291
+#: client/gui-gtk-4.0/pages.c:1277 client/gui-gtk-4.0/pages.c:1328
+#: client/gui-qt/pages.cpp:333
+msgid "Comment"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1247 client/gui-gtk-3.22/pages.c:1248
+#: client/gui-gtk-4.0/pages.c:1279
+msgid "Local _Area Network"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1292 client/gui-gtk-3.22/pages.c:1293
+#: client/gui-gtk-4.0/pages.c:1330
+msgid "Internet _Metaserver"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1331 client/gui-gtk-3.22/pages.c:1332
+#: client/gui-gtk-4.0/pages.c:1371
+msgid "_Host:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1346 client/gui-gtk-3.22/pages.c:1347
+#: client/gui-gtk-4.0/pages.c:1386
+msgid "_Port:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1362 client/gui-gtk-3.22/pages.c:1363
+#: client/gui-gtk-4.0/pages.c:1402
+msgid "_Login:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1395 client/gui-gtk-3.22/pages.c:1396
+#: client/gui-gtk-4.0/pages.c:1435
+msgid "Conf_irm Password:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1413 client/gui-gtk-3.22/pages.c:1414
+#: client/gui-gtk-4.0/pages.c:1453 client/gui-qt/pages.cpp:335
+#: client/gui-qt/pages.cpp:665
+msgid "Host"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1443 client/gui-gtk-3.22/pages.c:1444
+#: client/gui-gtk-4.0/pages.c:1482
+msgid "C_onnect"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1770 client/gui-gtk-3.22/pages.c:1772
+#: client/gui-gtk-4.0/pages.c:1845
+#, c-format
+msgid "Connection name: %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1773 client/gui-gtk-3.22/pages.c:1775
+#: client/gui-gtk-4.0/pages.c:1848
+#, c-format
+msgid "Player name: %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1778 client/gui-gtk-3.22/pages.c:1780
+#: client/gui-gtk-4.0/pages.c:1853
+#, c-format
+msgid "Host: %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1786 client/gui-gtk-3.22/pages.c:1788
+#: client/gui-gtk-4.0/pages.c:1861
+msgid "Player/conn info"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1819 client/gui-gtk-3.22/pages.c:1821
+#: client/gui-gtk-4.0/pages.c:1902
+#, c-format
+msgid "%s info"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1828 client/gui-gtk-3.22/pages.c:1830
+#: client/gui-gtk-4.0/pages.c:1915
+msgid "Toggle player ready"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1834 client/gui-gtk-3.22/pages.c:1836
+#: client/gui-gtk-4.0/pages.c:1924 client/gui-qt/pages.cpp:2036
+msgid "Pick nation"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1842 client/gui-gtk-3.22/pages.c:1844
+#: client/gui-gtk-4.0/pages.c:1931
+msgid "Observe this player"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1849 client/gui-gtk-3.22/pages.c:1851
+#: client/gui-gtk-4.0/pages.c:1937 client/gui-qt/pages.cpp:2026
+msgid "Take this player"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1861 client/gui-gtk-3.22/pages.c:1863
+#: client/gui-gtk-4.0/pages.c:1948
+msgid "Cut connection"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1872 client/gui-gtk-3.22/pages.c:1874
+#: client/gui-gtk-4.0/pages.c:1957 client/gui-qt/pages.cpp:2097
+msgid "Aitoggle player"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:1880 client/gui-gtk-3.22/pages.c:1882
+#: client/gui-gtk-4.0/pages.c:1965 client/gui-qt/pages.cpp:2018
+msgid "Remove player"
+msgstr ""
+
+#. TRANS: Give access level to a connection.
+#: client/gui-gtk-3.0/pages.c:1896 client/gui-gtk-3.22/pages.c:1898
+#: client/gui-gtk-4.0/pages.c:1977
+#, c-format
+msgid "Give %s access"
+msgstr ""
+
+#. TRANS: e.g., "Put on Team 5"
+#: client/gui-gtk-3.0/pages.c:1951 client/gui-gtk-3.22/pages.c:1953
+#: client/gui-gtk-4.0/pages.c:2037
+#, c-format
+msgid "Put on %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2209 client/gui-gtk-3.22/pages.c:2210
+#: client/gui-gtk-4.0/pages.c:2328
+msgid "Not _ready"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2220 client/gui-gtk-3.0/pages.c:2827
+#: client/gui-gtk-3.22/pages.c:2221 client/gui-gtk-3.22/pages.c:2828
+#: client/gui-gtk-4.0/pages.c:2339 client/gui-gtk-4.0/pages.c:2969
+msgid "_Ready"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2224 client/gui-gtk-3.0/pages.c:2228
+#: client/gui-gtk-3.22/pages.c:2225 client/gui-gtk-3.22/pages.c:2229
+#: client/gui-gtk-4.0/pages.c:2343 client/gui-gtk-4.0/pages.c:2347
+msgid "_Start"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2248 client/gui-gtk-3.22/pages.c:2249
+#: client/gui-gtk-4.0/pages.c:2367
+#, c-format
+msgid "_Take %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2252 client/gui-gtk-3.0/pages.c:2817
+#: client/gui-gtk-3.22/pages.c:2253 client/gui-gtk-3.22/pages.c:2818
+#: client/gui-gtk-4.0/pages.c:2371 client/gui-gtk-4.0/pages.c:2959
+msgid "Pick _Nation"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2255 client/gui-gtk-3.22/pages.c:2256
+#: client/gui-gtk-4.0/pages.c:2374
+msgid "_Take a Player"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2263 client/gui-gtk-3.22/pages.c:2264
+#: client/gui-gtk-4.0/pages.c:2382
+#, c-format
+msgid "_Observe %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2268 client/gui-gtk-3.0/pages.c:2822
+#: client/gui-gtk-3.22/pages.c:2269 client/gui-gtk-3.22/pages.c:2823
+#: client/gui-gtk-4.0/pages.c:2387 client/gui-gtk-4.0/pages.c:2964
+msgid "_Observe"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2271 client/gui-gtk-3.22/pages.c:2272
+#: client/gui-gtk-4.0/pages.c:2390
+msgid "Do not _observe"
+msgstr ""
+
+#. TRANS: "<Novice AI>"
+#: client/gui-gtk-3.0/pages.c:2404 client/gui-gtk-3.22/pages.c:2405
+#: client/gui-gtk-4.0/pages.c:2523
+#, c-format
+msgid "<%s AI>"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2416 client/gui-gtk-3.22/pages.c:2417
+#: client/gui-gtk-4.0/pages.c:2535 client/gui-qt/dialogs.cpp:550
+#: client/gui-qt/fc_client.cpp:1279 client/gui-qt/pages.cpp:1734
+msgid "Random"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2465 client/gui-gtk-3.0/pages.c:2526
+#: client/gui-gtk-3.22/pages.c:2466 client/gui-gtk-3.22/pages.c:2527
+#: client/gui-gtk-4.0/pages.c:2584 client/gui-gtk-4.0/pages.c:2645
+#: client/gui-qt/pages.cpp:1829 client/gui-qt/pages.cpp:1861
+msgid "Observer"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2551 client/gui-gtk-3.22/pages.c:2552
+#: client/gui-gtk-4.0/pages.c:2670 client/gui-qt/pages.cpp:1881
+msgid "Detached"
+msgstr ""
+
+#. TRANS: Keep individual lines short
+#: client/gui-gtk-3.0/pages.c:2680 client/gui-gtk-3.22/pages.c:2681
+#: client/gui-gtk-4.0/pages.c:2810
+msgid ""
+"Number of _Players\n"
+"(including AI):"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2706 client/gui-gtk-3.22/pages.c:2707
+#: client/gui-gtk-4.0/pages.c:2836
+msgid "AI Skill _Level:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2721 client/gui-gtk-3.22/pages.c:2722
+#: client/gui-gtk-4.0/pages.c:2851
+msgid "Ruleset:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2728 client/gui-gtk-3.22/pages.c:2729
+#: client/gui-gtk-4.0/pages.c:2858
+msgid "_More Game Options..."
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2750 client/gui-gtk-3.0/unitselect.c:475
+#: client/gui-gtk-3.22/pages.c:2751 client/gui-gtk-3.22/unitselect.c:475
+#: client/gui-gtk-4.0/pages.c:2883 client/gui-gtk-4.0/unitselect.c:479
+#: client/gui-qt/pages.cpp:663 client/gui-qt/pages.cpp:1932
+#: tools/fcmp/mpgui_gtk3.c:262 tools/fcmp/mpgui_gtk4.c:274
+#: tools/fcmp/mpgui_qt_worker.cpp:54
+msgid "Ready"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2752 client/gui-gtk-3.22/pages.c:2753
+#: client/gui-gtk-4.0/pages.c:2885 client/gui-qt/pages.cpp:663
+msgid "?player:Leader"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2756 client/gui-gtk-3.22/pages.c:2757
+#: client/gui-gtk-4.0/pages.c:2889 client/gui-qt/pages.cpp:664
+#: client/plrdlg_common.c:569
+msgid "Border"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2760 client/gui-gtk-3.22/pages.c:2761
+#: client/gui-gtk-4.0/pages.c:2893 client/gui-qt/pages.cpp:664
+#: client/plrdlg_common.c:571
+msgid "Team"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2881 client/gui-gtk-3.22/pages.c:2882
+#: client/gui-gtk-4.0/pages.c:3023 client/gui-qt/pages.cpp:507
+#: client/gui-sdl2/chatline.c:203
+msgid "Choose Saved Game to Load"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:2942 client/gui-gtk-3.22/pages.c:2943
+#: client/gui-gtk-4.0/pages.c:3089
+msgid "Choose Saved Game to _Load:"
+msgstr ""
+
+#. TRANS: Old scenario format version
+#. TRANS: Unknown scenario format
+#: client/gui-gtk-3.0/pages.c:3022 client/gui-gtk-3.22/pages.c:3022
+#: client/gui-gtk-4.0/pages.c:3165 client/gui-qt/pages.cpp:1515
+msgid "pre-2.6"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3060 client/gui-gtk-3.22/pages.c:3060
+#: client/gui-gtk-4.0/pages.c:3203 client/gui-qt/pages.cpp:586
+msgid "Choose a Scenario"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3224 client/gui-gtk-3.22/pages.c:3224
+#: client/gui-gtk-4.0/pages.c:3374
+msgid "Choose a _Scenario:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3280 client/gui-gtk-3.22/pages.c:3280
+#: client/gui-gtk-4.0/pages.c:3427
+msgid "Filename:"
+msgstr ""
+
+#. TRANS: Scenario format version
+#: client/gui-gtk-3.0/pages.c:3294 client/gui-gtk-3.22/pages.c:3294
+#: client/gui-gtk-4.0/pages.c:3445 client/gui-qt/pages.cpp:1541
+msgid "Format:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3495 client/gui-gtk-3.22/pages.c:3494
+#: client/gui-gtk-4.0/pages.c:3651 client/gui-qt/menu.cpp:1001
+#: client/gui-sdl2/optiondlg.c:862
+msgid "Save Game"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3495 client/gui-gtk-3.22/pages.c:3494
+#: client/gui-gtk-4.0/pages.c:3651
+msgid "Saved _Games:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3496 client/gui-gtk-3.22/pages.c:3495
+#: client/gui-gtk-4.0/pages.c:3652
+msgid "Save _Filename:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3530 client/gui-gtk-3.22/pages.c:3529
+#: client/gui-gtk-4.0/pages.c:3686
+msgid "Saved Sce_narios:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3531 client/gui-gtk-3.22/pages.c:3530
+#: client/gui-gtk-4.0/pages.c:3687
+msgid "Save Sc_enario:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3559 client/gui-gtk-3.22/pages.c:3558
+#: client/gui-gtk-4.0/pages.c:3715
+msgid "Save Map Image"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3559 client/gui-gtk-3.22/pages.c:3558
+#: client/gui-gtk-4.0/pages.c:3715
+msgid "Saved Map _Images:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3560 client/gui-gtk-3.22/pages.c:3559
+#: client/gui-gtk-4.0/pages.c:3716
+msgid "Save _Map Images:"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3576 client/gui-gtk-3.22/pages.c:3575
+#: client/gui-gtk-4.0/pages.c:3732 client/gui-qt/menu.cpp:3822
+msgid "Error"
+msgstr ""
+
+#: client/gui-gtk-3.0/pages.c:3577 client/gui-gtk-3.22/pages.c:3576
+#: client/gui-gtk-4.0/pages.c:3733
+msgid "Error Creating the Map Image!"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:343 client/gui-gtk-3.22/plrdlg.c:341
+#: client/gui-gtk-4.0/plrdlg.c:445
+msgid "_Meet"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:349 client/gui-gtk-3.22/plrdlg.c:347
+#: client/gui-gtk-4.0/plrdlg.c:451
+msgid "Cancel _Treaty"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:355 client/gui-gtk-3.22/plrdlg.c:353
+#: client/gui-gtk-4.0/plrdlg.c:458
+msgid "_Withdraw Vision"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:374 client/gui-gtk-3.22/plrdlg.c:372
+#: client/gui-gtk-4.0/plrdlg.c:479
+msgid "_Report"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:380 client/gui-gtk-3.22/plrdlg.c:378
+#: client/gui-gtk-4.0/plrdlg.c:485
+msgid "_Wonders"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:417 client/gui-gtk-3.22/plrdlg.c:415
+#: client/gui-gtk-4.0/plrdlg.c:387
+msgid "?show:Dead Players"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:546 client/gui-gtk-3.22/plrdlg.c:544
+#: client/gui-gtk-4.0/plrdlg.c:711
+msgid "Di_plomacy"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:551 client/gui-gtk-3.22/plrdlg.c:549
+#: client/gui-gtk-4.0/plrdlg.c:714
+msgid "_Intelligence"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:561 client/gui-gtk-3.22/plrdlg.c:559
+#: client/gui-gtk-4.0/plrdlg.c:720
+msgid "_AI"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:567 client/gui-gtk-3.22/plrdlg.c:565
+#: client/gui-gtk-4.0/plrdlg.c:551
+msgid "_Toggle AI Mode"
+msgstr ""
+
+#. TRANS: %s is a diplomatic state: "Cancel Cease-fire"
+#: client/gui-gtk-3.0/plrdlg.c:829 client/gui-gtk-3.22/plrdlg.c:827
+#: client/gui-gtk-4.0/plrdlg.c:964
+#, c-format
+msgid "Cancel %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:832 client/gui-gtk-3.22/plrdlg.c:830
+#: client/gui-gtk-4.0/plrdlg.c:967
+#, c-format
+msgid "Really declare war on the %s?"
+msgstr ""
+
+#. TRANS: "Cancel Belgian Alliance? ... will be Armistice."
+#: client/gui-gtk-3.0/plrdlg.c:836 client/gui-gtk-3.22/plrdlg.c:834
+#: client/gui-gtk-4.0/plrdlg.c:971
+#, c-format
+msgid "Cancel %s %s? New diplomatic state will be %s."
+msgstr ""
+
+#. TRANS: "...from the Belgians?"
+#: client/gui-gtk-3.0/plrdlg.c:866 client/gui-gtk-3.22/plrdlg.c:864
+#: client/gui-gtk-4.0/plrdlg.c:1002
+#, c-format
+msgid "Withdraw shared vision from the %s?"
+msgstr ""
+
+#: client/gui-gtk-3.0/plrdlg.c:870 client/gui-gtk-3.22/plrdlg.c:868
+#: client/gui-gtk-4.0/plrdlg.c:1006
+msgid "Withdraw Shared Vision"
+msgstr ""
+
+#. TRANS: Research report title
+#. TRANS: Research report action
+#. TRANS: Research report title
+#: client/gui-gtk-3.0/repodlgs.c:593 client/gui-gtk-3.22/repodlgs.c:591
+#: client/gui-gtk-4.0/repodlgs.c:625 client/gui-qt/menu.cpp:1557
+#: client/gui-qt/pages.cpp:755 client/gui-sdl2/mapctrl.c:1513
+#: client/gui-sdl2/mapview.c:345 client/gui-sdl2/mapview.c:353
+#: client/gui-sdl2/mapview.c:361 client/gui-sdl2/repodlgs.c:3395
+#: client/plrdlg_common.c:588
+msgid "Research"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:606 client/gui-gtk-3.22/repodlgs.c:605
+#: client/gui-gtk-4.0/repodlgs.c:637 client/gui-qt/pages.cpp:1393
+msgid "Researching"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:613 client/gui-gtk-3.22/cma_fe.c:441
+#: client/gui-gtk-3.22/repodlgs.c:612 client/gui-gtk-3.22/wldlg.c:1227
+#: client/gui-gtk-4.0/cma_fe.c:462 client/gui-gtk-4.0/repodlgs.c:644
+#: client/gui-gtk-4.0/wldlg.c:1310 client/gui-qt/menu.cpp:1636
+msgid "Help"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:638 client/gui-gtk-3.22/repodlgs.c:637
+#: client/gui-gtk-4.0/repodlgs.c:669
+msgid "Goal"
+msgstr ""
+
+#. TRANS: As in 'Show all (even not reachable) techs'.
+#: client/gui-gtk-3.0/repodlgs.c:671 client/gui-gtk-3.22/repodlgs.c:670
+#: client/gui-gtk-4.0/repodlgs.c:702
+msgid "Show all"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:833 client/gui-gtk-3.22/repodlgs.c:832
+#: client/gui-gtk-4.0/repodlgs.c:864 client/gui-qt/repodlgs.cpp:1215
+msgid "?Building or Unit type:Name"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:835 client/gui-gtk-3.22/repodlgs.c:834
+#: client/gui-gtk-4.0/repodlgs.c:866 client/gui-qt/repodlgs.cpp:1215
+msgid "Redundant"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:839 client/gui-gtk-3.0/wldlg.c:995
+#: client/gui-gtk-3.22/repodlgs.c:838 client/gui-gtk-3.22/wldlg.c:994
+#: client/gui-gtk-4.0/repodlgs.c:870 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-qt/repodlgs.cpp:1216 tools/civmanual.c:639
+msgid "Cost"
+msgstr ""
+
+#. TRANS: Upkeep total, count*cost.
+#: client/gui-gtk-3.0/repodlgs.c:842 client/gui-gtk-3.22/repodlgs.c:841
+#: client/gui-gtk-4.0/repodlgs.c:873 client/gui-qt/repodlgs.cpp:1216
+#: client/gui-sdl2/repodlgs.c:2131
+msgid "U Total"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:944 client/gui-gtk-3.22/repodlgs.c:943
+#: client/gui-gtk-4.0/repodlgs.c:975 client/gui-qt/pages.cpp:2174
+#: client/gui-qt/repodlgs.cpp:1386
+#, c-format
+msgid "Income: %d    Total Costs: %d"
+msgstr ""
+
+#. TRANS: %s is an improvement
+#: client/gui-gtk-3.0/repodlgs.c:1005 client/gui-gtk-3.22/repodlgs.c:1004
+#: client/gui-gtk-4.0/repodlgs.c:1036 client/gui-qt/repodlgs.cpp:1536
+#, c-format
+msgid "Do you really wish to sell every redundant %s (%d total)?"
+msgstr ""
+
+#. TRANS: %s is an improvement
+#: client/gui-gtk-3.0/repodlgs.c:1008 client/gui-gtk-3.22/repodlgs.c:1007
+#: client/gui-gtk-4.0/repodlgs.c:1039 client/gui-qt/repodlgs.cpp:1492
+#, c-format
+msgid "Do you really wish to sell every %s (%d total)?"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1013 client/gui-gtk-3.22/repodlgs.c:1012
+#: client/gui-gtk-4.0/repodlgs.c:1044 client/gui-qt/repodlgs.cpp:1496
+#: client/gui-qt/repodlgs.cpp:1540
+msgid "Sell Improvements"
+msgstr ""
+
+#. TRANS: %s is a unit
+#: client/gui-gtk-3.0/repodlgs.c:1035 client/gui-gtk-3.22/repodlgs.c:1033
+#: client/gui-gtk-4.0/repodlgs.c:1066 client/gui-qt/repodlgs.cpp:1452
+#, c-format
+msgid "Do you really wish to disband every %s (%d total)?"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1060 client/gui-gtk-3.22/repodlgs.c:1058
+#: client/gui-gtk-4.0/repodlgs.c:1091 client/gui-qt/repodlgs.cpp:1512
+#: client/gui-qt/repodlgs.cpp:1556
+msgid "Sell-Off: Results"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1206 client/gui-gtk-3.22/repodlgs.c:1205
+#: client/gui-gtk-4.0/repodlgs.c:1235
+msgid "Sell _All"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1210 client/gui-gtk-3.22/repodlgs.c:1209
+#: client/gui-gtk-4.0/repodlgs.c:1239
+msgid "Sell _Redundant"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1318 client/gui-gtk-3.22/repodlgs.c:1317
+#: client/gui-gtk-4.0/repodlgs.c:1346
+msgid "Unit Type"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1320 client/gui-gtk-3.22/repodlgs.c:1319
+#: client/gui-gtk-4.0/repodlgs.c:1348
+msgid "?Upgradable unit [short]:U"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1321 client/gui-gtk-3.22/repodlgs.c:1320
+#: client/gui-gtk-4.0/repodlgs.c:1349
+msgid "Upgradable"
+msgstr ""
+
+#. TRANS: "In progress" abbreviation.
+#. URD_COL_IN_PROGRESS
+#: client/gui-gtk-3.0/repodlgs.c:1325 client/gui-gtk-3.22/repodlgs.c:1324
+#: client/gui-gtk-4.0/repodlgs.c:1353
+msgid "In-Prog"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1326 client/gui-gtk-3.22/repodlgs.c:1325
+#: client/gui-gtk-4.0/repodlgs.c:1354
+msgid "In progress"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1327 client/gui-gtk-3.22/repodlgs.c:1326
+#: client/gui-gtk-4.0/repodlgs.c:1355
+msgid "Active"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1329 client/gui-gtk-3.22/repodlgs.c:1328
+#: client/gui-gtk-4.0/repodlgs.c:1357 client/gui-qt/citydlg.cpp:1939
+#: common/city.c:85
+msgid "Shield"
+msgstr "Štítok"
+
+#: client/gui-gtk-3.0/repodlgs.c:1330 client/gui-gtk-3.22/repodlgs.c:1329
+#: client/gui-gtk-4.0/repodlgs.c:1358
+msgid "Total shield upkeep"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1331 client/gui-gtk-3.22/repodlgs.c:1330
+#: client/gui-gtk-4.0/repodlgs.c:1359 client/gui-qt/citydlg.cpp:1939
+#: common/city.c:84
+msgid "Food"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1332 client/gui-gtk-3.22/repodlgs.c:1331
+#: client/gui-gtk-4.0/repodlgs.c:1360
+msgid "Total food upkeep"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1334 client/gui-gtk-3.22/repodlgs.c:1333
+#: client/gui-gtk-4.0/repodlgs.c:1362
+msgid "Total gold upkeep"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1476 client/gui-gtk-3.22/repodlgs.c:1475
+#: client/gui-gtk-4.0/repodlgs.c:1504
+msgid "Totals:"
+msgstr ""
+
+#. TRANS: Last %s is pre-pluralised
+#. * "Treasury contains %d gold."
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.0/repodlgs.c:1629 client/gui-gtk-3.22/repodlgs.c:1628
+#: client/gui-gtk-4.0/repodlgs.c:1657 client/gui-qt/repodlgs.cpp:219
+#: client/gui-sdl2/repodlgs.c:218
+#, c-format
+msgid ""
+"Upgrade as many %s to %s as possible for %d gold each?\n"
+"%s"
+msgid_plural ""
+"Upgrade as many %s to %s as possible for %d gold each?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1730 client/gui-gtk-3.22/repodlgs.c:1730
+#: client/gui-gtk-4.0/repodlgs.c:1756
+msgid "_Upgrade"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1735 client/gui-gtk-3.22/repodlgs.c:1735
+#: client/gui-gtk-4.0/repodlgs.c:1761
+msgid "Find _Nearest"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1829 client/gui-gtk-3.22/repodlgs.c:1829
+#: client/gui-gtk-4.0/repodlgs.c:1854
+msgid "Player\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1831 client/gui-gtk-3.22/repodlgs.c:1831
+#: client/gui-gtk-4.0/repodlgs.c:1856
+msgid "Nation\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1833 client/gui-gtk-3.22/repodlgs.c:1833
+#: client/gui-gtk-4.0/repodlgs.c:1858
+msgid "Score\n"
+msgstr ""
+
+#: client/gui-gtk-3.0/repodlgs.c:1952 client/gui-gtk-3.22/repodlgs.c:1952
+#: client/gui-gtk-4.0/repodlgs.c:1977 client/gui-qt/repodlgs.cpp:1575
+#: client/plrdlg_common.c:570
+msgid "Score"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:60 client/gui-gtk-3.22/soundset_dlg.c:60
+#: client/gui-gtk-4.0/soundset_dlg.c:57
+msgid "Preferred soundset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:63 client/gui-gtk-3.22/soundset_dlg.c:63
+#: client/gui-gtk-4.0/soundset_dlg.c:60
+msgid "_Load soundset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:65 client/gui-gtk-3.22/soundset_dlg.c:65
+#: client/gui-gtk-4.0/soundset_dlg.c:62
+msgid "_Keep current soundset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:73 client/gui-gtk-3.22/soundset_dlg.c:73
+#: client/gui-gtk-4.0/soundset_dlg.c:70
+#, c-format
+msgid ""
+"Modpack suggests using %s soundset.\n"
+"It might not work with other soundsets.\n"
+"You are currently using soundset %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:114 client/gui-gtk-3.22/soundset_dlg.c:114
+#: client/gui-gtk-4.0/soundset_dlg.c:108
+msgid "Preferred musicset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:117 client/gui-gtk-3.22/soundset_dlg.c:117
+#: client/gui-gtk-4.0/soundset_dlg.c:111
+msgid "_Load musicset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:119 client/gui-gtk-3.22/soundset_dlg.c:119
+#: client/gui-gtk-4.0/soundset_dlg.c:113
+msgid "_Keep current musicset"
+msgstr ""
+
+#: client/gui-gtk-3.0/soundset_dlg.c:126 client/gui-gtk-3.22/soundset_dlg.c:126
+#: client/gui-gtk-4.0/soundset_dlg.c:120
+#, c-format
+msgid ""
+"Modpack suggests using %s musicset.\n"
+"It might not work with other musicsets.\n"
+"You are currently using musicset %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/spaceshipdlg.c:233 client/gui-gtk-3.22/spaceshipdlg.c:232
+#: client/gui-gtk-4.0/spaceshipdlg.c:231
+msgid "_Launch"
+msgstr ""
+
+#: client/gui-gtk-3.0/sprite.c:187 client/gui-gtk-3.22/sprite.c:187
+#: client/gui-gtk-4.0/sprite.c:187
+#, c-format
+msgid "Can't load %s: %s"
+msgstr ""
+
+#: client/gui-gtk-3.0/theme_dlg.c:59 client/gui-gtk-3.22/theme_dlg.c:59
+#: client/gui-gtk-4.0/theme_dlg.c:58
+msgid "Theme suggested"
+msgstr ""
+
+#: client/gui-gtk-3.0/theme_dlg.c:62 client/gui-gtk-3.22/theme_dlg.c:62
+#: client/gui-gtk-4.0/theme_dlg.c:61
+msgid "Load theme"
+msgstr ""
+
+#: client/gui-gtk-3.0/theme_dlg.c:64 client/gui-gtk-3.22/theme_dlg.c:64
+#: client/gui-gtk-4.0/theme_dlg.c:63
+msgid "Keep current theme"
+msgstr ""
+
+#: client/gui-gtk-3.0/theme_dlg.c:71 client/gui-gtk-3.22/theme_dlg.c:71
+#: client/gui-gtk-4.0/theme_dlg.c:70
+#, c-format
+msgid ""
+"Tileset suggests using %s theme.\n"
+"You are currently using %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/tileset_dlg.c:48 client/gui-gtk-3.22/tileset_dlg.c:49
+#: client/gui-gtk-4.0/tileset_dlg.c:48 client/gui-qt/dialogs.cpp:3873
+msgid "Can't load requested tileset."
+msgstr ""
+
+#: client/gui-gtk-3.0/tileset_dlg.c:62 client/gui-gtk-3.22/tileset_dlg.c:63
+#: client/gui-gtk-4.0/tileset_dlg.c:62
+msgid "Preferred tileset"
+msgstr ""
+
+#: client/gui-gtk-3.0/tileset_dlg.c:65 client/gui-gtk-3.22/tileset_dlg.c:66
+#: client/gui-gtk-4.0/tileset_dlg.c:65
+msgid "_Load tileset"
+msgstr ""
+
+#: client/gui-gtk-3.0/tileset_dlg.c:67 client/gui-gtk-3.22/tileset_dlg.c:68
+#: client/gui-gtk-4.0/tileset_dlg.c:67
+msgid "_Keep current tileset"
+msgstr ""
+
+#: client/gui-gtk-3.0/tileset_dlg.c:75 client/gui-gtk-3.22/tileset_dlg.c:76
+#: client/gui-gtk-4.0/tileset_dlg.c:75
+#, c-format
+msgid ""
+"Modpack suggests using %s tileset.\n"
+"It might not work with other tilesets.\n"
+"You are currently using tileset %s."
+msgstr ""
+
+#: client/gui-gtk-3.0/transportdlg.c:112 client/gui-gtk-3.22/transportdlg.c:112
+#: client/gui-gtk-4.0/transportdlg.c:112
+msgid "Transport selection"
+msgstr ""
+
+#: client/gui-gtk-3.0/transportdlg.c:113 client/gui-gtk-3.22/transportdlg.c:113
+#: client/gui-gtk-4.0/transportdlg.c:113
+msgid "Looking for transport:"
+msgstr ""
+
+#: client/gui-gtk-3.0/transportdlg.c:114 client/gui-gtk-3.22/transportdlg.c:114
+#: client/gui-gtk-4.0/transportdlg.c:114
+msgid "Transports available:"
+msgstr ""
+
+#: client/gui-gtk-3.0/transportdlg.c:115 client/gui-gtk-3.22/transportdlg.c:115
+#: client/gui-gtk-4.0/transportdlg.c:115 client/gui-qt/citydlg.cpp:848
+#: client/gui-qt/menu.cpp:1229 client/gui-qt/pages.cpp:558
+#: client/gui-qt/shortcuts.cpp:142
+msgid "Load"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:96 client/gui-gtk-3.22/unitselect.c:96
+#: client/gui-gtk-4.0/unitselect.c:96
+msgid "Description"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:255 client/gui-gtk-3.22/unitselect.c:255
+#: client/gui-gtk-4.0/unitselect.c:255 client/gui-sdl2/dialogs.c:1110
+msgid "Unit selection"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:272 client/gui-gtk-3.22/unitselect.c:272
+#: client/gui-gtk-4.0/unitselect.c:271
+msgid "_Tile"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:273 client/gui-gtk-3.22/unitselect.c:273
+#: client/gui-gtk-4.0/unitselect.c:272
+msgid "C_ontinent"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:274 client/gui-gtk-3.22/unitselect.c:274
+#: client/gui-gtk-4.0/unitselect.c:273
+msgid "_Land"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:275 client/gui-gtk-3.22/unitselect.c:275
+#: client/gui-gtk-4.0/unitselect.c:274
+msgid "_Sea"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:276 client/gui-gtk-3.22/unitselect.c:276
+#: client/gui-gtk-4.0/unitselect.c:275
+msgid "_Both"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:277 client/gui-gtk-3.22/unitselect.c:277
+#: client/gui-gtk-4.0/unitselect.c:276
+msgid "_World"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:484 client/gui-gtk-3.22/unitselect.c:484
+#: client/gui-gtk-4.0/unitselect.c:489 client/gui-qt/menu.cpp:1218
+#: client/gui-qt/shortcuts.cpp:130 common/unit.c:650
+msgid "Sentry"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:506 client/gui-gtk-3.22/unitselect.c:506
+#: client/gui-gtk-4.0/unitselect.c:513
+msgid "_Deselect"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:519 client/gui-gtk-3.22/unitselect.c:519
+#: client/gui-gtk-4.0/unitselect.c:527
+msgid "C_enter"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselect.c:528 client/gui-gtk-3.22/unitselect.c:528
+#: client/gui-gtk-4.0/unitselect.c:537
+msgid "_Focus"
+msgstr ""
+
+#. TRANS: used in place of unit home city name
+#: client/gui-gtk-3.0/unitselect.c:798 client/gui-gtk-3.22/unitselect.c:798
+#: client/gui-gtk-4.0/unitselect.c:808
+msgid "no home city"
+msgstr ""
+
+#. TRANS: used in place of unit home city name
+#: client/gui-gtk-3.0/unitselect.c:801 client/gui-gtk-3.22/unitselect.c:801
+#: client/gui-gtk-4.0/unitselect.c:811
+msgid "unknown"
+msgstr ""
+
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#: client/gui-gtk-3.0/unitselect.c:818 client/gui-gtk-3.0/unitselextradlg.c:75
+#: client/gui-gtk-3.22/unitselect.c:818
+#: client/gui-gtk-3.22/unitselextradlg.c:75 client/gui-gtk-4.0/unitselect.c:828
+#: client/gui-gtk-4.0/unitselextradlg.c:75
+#, c-format
+msgid ""
+"%s\n"
+"(%s)"
+msgstr ""
+
+#. TRANS: nation adjective for extra owner used below if the target
+#. * tile has the target extra and it has an owner.
+#: client/gui-gtk-3.0/unitselextradlg.c:59
+#: client/gui-gtk-3.22/unitselextradlg.c:59
+#: client/gui-gtk-4.0/unitselextradlg.c:59
+#, c-format
+msgid "?eowner:%s"
+msgstr ""
+
+#. TRANS: used below if the target tile has the target extra but it
+#. * doesn't have an owner.
+#: client/gui-gtk-3.0/unitselextradlg.c:64
+#: client/gui-gtk-3.22/unitselextradlg.c:64
+#: client/gui-gtk-4.0/unitselextradlg.c:64
+msgid "target"
+msgstr ""
+
+#. TRANS: used below if the target tile doesn't have the target
+#. * extra (so it is assumed that it will be created).
+#: client/gui-gtk-3.0/unitselextradlg.c:69
+#: client/gui-gtk-3.22/unitselextradlg.c:69
+#: client/gui-gtk-4.0/unitselextradlg.c:69
+msgid "create"
+msgstr ""
+
+#: client/gui-gtk-3.0/unitselextradlg.c:130
+#: client/gui-gtk-3.0/unitselunitdlg.c:94 client/gui-gtk-3.22/infradlg.c:97
+#: client/gui-gtk-3.22/rallypointdlg.c:78
+#: client/gui-gtk-3.22/unitselextradlg.c:130
+#: client/gui-gtk-3.22/unitselunitdlg.c:94 client/gui-gtk-4.0/infradlg.c:98
+#: client/gui-gtk-4.0/rallypointdlg.c:78
+#: client/gui-gtk-4.0/unitselextradlg.c:134
+#: client/gui-gtk-4.0/unitselunitdlg.c:96 client/gui-qt/helpdlg.cpp:171
+msgid "Close"
+msgstr ""
+
+#: client/gui-gtk-3.0/voteinfo_bar.c:156 client/gui-gtk-3.22/voteinfo_bar.c:156
+#: client/gui-gtk-4.0/voteinfo_bar.c:154
+msgid "_YES"
+msgstr ""
+
+#: client/gui-gtk-3.0/voteinfo_bar.c:171 client/gui-gtk-3.22/voteinfo_bar.c:171
+#: client/gui-gtk-4.0/voteinfo_bar.c:169
+msgid "_NO"
+msgstr ""
+
+#: client/gui-gtk-3.0/voteinfo_bar.c:186 client/gui-gtk-3.22/voteinfo_bar.c:186
+#: client/gui-gtk-4.0/voteinfo_bar.c:184
+msgid "_ABSTAIN"
+msgstr ""
+
+#. TRANS: Describing a vote that passed.
+#: client/gui-gtk-3.0/voteinfo_bar.c:243 client/gui-gtk-3.22/voteinfo_bar.c:243
+#: client/gui-gtk-4.0/voteinfo_bar.c:241 client/gui-qt/voteinfo_bar.cpp:123
+msgid "[passed]"
+msgstr ""
+
+#. TRANS: Describing a vote that failed.
+#: client/gui-gtk-3.0/voteinfo_bar.c:247 client/gui-gtk-3.22/voteinfo_bar.c:247
+#: client/gui-gtk-4.0/voteinfo_bar.c:245 client/gui-qt/voteinfo_bar.cpp:127
+msgid "[failed]"
+msgstr ""
+
+#. TRANS: Describing a vote that was removed.
+#: client/gui-gtk-3.0/voteinfo_bar.c:251 client/gui-gtk-3.22/voteinfo_bar.c:251
+#: client/gui-gtk-4.0/voteinfo_bar.c:249 client/gui-qt/voteinfo_bar.cpp:131
+msgid "[removed]"
+msgstr ""
+
+#. TRANS: "Vote" as a process
+#: client/gui-gtk-3.0/voteinfo_bar.c:276 client/gui-gtk-3.22/voteinfo_bar.c:276
+#: client/gui-gtk-4.0/voteinfo_bar.c:274
+#, c-format
+msgid "%sVote %d by %s: %s%s"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:153 client/gui-gtk-3.22/wldlg.c:153
+#: client/gui-gtk-4.0/wldlg.c:155
+msgid "new"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:218 client/gui-gtk-3.22/wldlg.c:218
+#: client/gui-gtk-4.0/wldlg.c:223
+msgid "Edit worklists"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:273 client/gui-gtk-3.22/wldlg.c:273
+#: client/gui-gtk-4.0/wldlg.c:276
+msgid "_Worklists:"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:508 client/gui-gtk-3.22/wldlg.c:509
+#: client/gui-gtk-4.0/wldlg.c:528
+msgid "Edit Global _Worklists"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:995 client/gui-gtk-3.22/wldlg.c:994
+#: client/gui-gtk-4.0/wldlg.c:1017
+msgid "Turns"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:1112 client/gui-gtk-3.22/wldlg.c:1110
+#: client/gui-gtk-4.0/wldlg.c:1193
+msgid "Source _Tasks:"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:1116 client/gui-gtk-3.22/wldlg.c:1114
+#: client/gui-gtk-4.0/wldlg.c:1197
+msgid "Show _Future Targets"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:1205 client/gui-gtk-3.22/wldlg.c:1203
+#: client/gui-gtk-4.0/wldlg.c:1292
+msgid "Target _Worklist:"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:1222 client/gui-gtk-3.22/wldlg.c:1219
+msgid "_Add Global Worklist"
+msgstr ""
+
+#: client/gui-gtk-3.0/wldlg.c:1238 client/gui-gtk-3.22/wldlg.c:1234
+#: client/gui-gtk-4.0/wldlg.c:1317
+msgid "Change Prod_uction"
+msgstr ""
+
+#: client/gui-gtk-3.22/action_dialog.c:587
+#: client/gui-gtk-3.22/action_dialog.c:775
+#: client/gui-gtk-3.22/action_dialog.c:1555 client/gui-gtk-3.22/chatline.c:1133
+#: client/gui-gtk-3.22/citydlg.c:3017 client/gui-gtk-3.22/dialogs.c:868
+#: client/gui-gtk-3.22/editgui.c:1010 client/gui-gtk-3.22/finddlg.c:77
+#: client/gui-gtk-3.22/gamedlgs.c:317 client/gui-gtk-3.22/gamedlgs.c:412
+#: client/gui-gtk-3.22/gotodlg.c:144 client/gui-gtk-3.22/inputdlg.c:80
+#: client/gui-gtk-3.22/luaconsole.c:317 client/gui-gtk-3.22/messagedlg.c:73
+#: client/gui-gtk-3.22/optiondlg.c:328 client/gui-gtk-3.22/optiondlg.c:360
+#: client/gui-gtk-3.22/pages.c:472 client/gui-gtk-3.22/pages.c:602
+#: client/gui-gtk-3.22/pages.c:1439 client/gui-gtk-3.22/pages.c:2813
+#: client/gui-gtk-3.22/pages.c:2970 client/gui-gtk-3.22/pages.c:3328
+#: client/gui-gtk-4.0/action_dialog.c:587
+#: client/gui-gtk-4.0/action_dialog.c:773
+#: client/gui-gtk-4.0/action_dialog.c:1549 client/gui-gtk-4.0/chatline.c:1173
+#: client/gui-gtk-4.0/citydlg.c:3128 client/gui-gtk-4.0/dialogs.c:873
+#: client/gui-gtk-4.0/editgui.c:1001 client/gui-gtk-4.0/finddlg.c:77
+#: client/gui-gtk-4.0/gamedlgs.c:308 client/gui-gtk-4.0/gamedlgs.c:400
+#: client/gui-gtk-4.0/gotodlg.c:144 client/gui-gtk-4.0/inputdlg.c:81
+#: client/gui-gtk-4.0/luaconsole.c:319 client/gui-gtk-4.0/messagedlg.c:75
+#: client/gui-gtk-4.0/optiondlg.c:355 client/gui-gtk-4.0/optiondlg.c:386
+#: client/gui-gtk-4.0/pages.c:486 client/gui-gtk-4.0/pages.c:617
+#: client/gui-gtk-4.0/pages.c:1477 client/gui-gtk-4.0/pages.c:2954
+#: client/gui-gtk-4.0/pages.c:3113 client/gui-gtk-4.0/pages.c:3483
+msgid "_Cancel"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1134 client/gui-gtk-3.22/optiondlg.c:329
+#: client/gui-gtk-4.0/chatline.c:1174 client/gui-gtk-4.0/optiondlg.c:356
+msgid "C_lear"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1135 client/gui-gtk-3.22/dialogs.c:872
+#: client/gui-gtk-3.22/editgui.c:1009 client/gui-gtk-3.22/gamedlgs.c:319
+#: client/gui-gtk-3.22/gamedlgs.c:414 client/gui-gtk-3.22/inputdlg.c:81
+#: client/gui-gtk-3.22/messagedlg.c:72 client/gui-gtk-3.22/optiondlg.c:330
+#: client/gui-gtk-3.22/optiondlg.c:365 client/gui-gtk-3.22/pages.c:2975
+#: client/gui-gtk-3.22/pages.c:3333 client/gui-gtk-4.0/chatline.c:1175
+#: client/gui-gtk-4.0/dialogs.c:877 client/gui-gtk-4.0/editgui.c:1000
+#: client/gui-gtk-4.0/gamedlgs.c:310 client/gui-gtk-4.0/gamedlgs.c:402
+#: client/gui-gtk-4.0/inputdlg.c:82 client/gui-gtk-4.0/messagedlg.c:74
+#: client/gui-gtk-4.0/optiondlg.c:357 client/gui-gtk-4.0/optiondlg.c:391
+#: client/gui-gtk-4.0/pages.c:3118 client/gui-gtk-4.0/pages.c:3488
+msgid "_OK"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1342
+msgid "Bold"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1352
+msgid "Italic"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1361
+msgid "Strikethrough"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1370
+msgid "Underline"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1378 client/gui-gtk-4.0/chatline.c:1429
+msgid "Color"
+msgstr ""
+
+#: client/gui-gtk-3.22/chatline.c:1425 client/gui-gtk-4.0/chatline.c:1475
+#: client/gui-sdl2/dialogs.c:2932 client/gui-sdl2/dialogs.c:3376
+#: client/gui-sdl2/mapctrl.c:2798 common/mapimg.c:304
+msgid "OK"
+msgstr ""
+
+#: client/gui-gtk-3.22/cma_fe.c:306 client/gui-gtk-3.22/pages.c:601
+#: client/gui-gtk-3.22/wldlg.c:223 client/gui-gtk-4.0/cma_fe.c:318
+#: client/gui-gtk-4.0/pages.c:616 client/gui-gtk-4.0/wldlg.c:228
+msgid "_Delete"
+msgstr ""
+
+#: client/gui-gtk-3.22/editprop.c:5008 client/gui-gtk-3.22/optiondlg.c:362
+#: client/gui-gtk-4.0/editprop.c:5033 client/gui-gtk-4.0/optiondlg.c:388
+msgid "_Refresh"
+msgstr ""
+
+#: client/gui-gtk-3.22/editprop.c:5018 client/gui-gtk-3.22/optiondlg.c:364
+#: client/gui-gtk-4.0/editprop.c:5043 client/gui-gtk-4.0/optiondlg.c:390
+msgid "_Apply"
+msgstr ""
+
+#: client/gui-gtk-3.22/finddlg.c:75 client/gui-gtk-4.0/finddlg.c:75
+msgid "_Find"
+msgstr ""
+
+#: client/gui-gtk-3.22/gui_main.c:1798 client/gui-gtk-4.0/gui_main.c:1742
+msgid "Migrating options from gtk3 to gtk3.22 client"
+msgstr ""
+
+#: client/gui-gtk-3.22/helpdlg.c:526 client/gui-gtk-4.0/helpdlg.c:549
+msgid "_Back"
+msgstr ""
+
+#: client/gui-gtk-3.22/helpdlg.c:528 client/gui-gtk-4.0/helpdlg.c:551
+msgid "_Forward"
+msgstr ""
+
+#: client/gui-gtk-3.22/infradlg.c:96 client/gui-gtk-4.0/infradlg.c:97
+msgid "Place infrastructure"
+msgstr ""
+
+#: client/gui-gtk-3.22/infradlg.c:108 client/gui-gtk-4.0/infradlg.c:109
+msgid "First click a tile."
+msgstr ""
+
+#: client/gui-gtk-3.22/infradlg.c:114 client/gui-gtk-4.0/infradlg.c:115
+msgid "- infrapoints"
+msgstr ""
+
+#: client/gui-gtk-3.22/infradlg.c:144 client/gui-gtk-4.0/infradlg.c:145
+#, c-format
+msgid "%d infrapoint"
+msgid_plural "%d infrapoints"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-gtk-3.22/infradlg.c:191 client/gui-gtk-4.0/infradlg.c:199
+msgid "No infra possible. Select another tile."
+msgstr ""
+
+#: client/gui-gtk-3.22/infradlg.c:194 client/gui-gtk-4.0/infradlg.c:202
+msgid "Select infra for the tile, or another tile."
+msgstr ""
+
+#: client/gui-gtk-3.22/luaconsole.c:318 client/gui-gtk-3.22/pages.c:474
+#: client/gui-gtk-4.0/luaconsole.c:320 client/gui-gtk-4.0/pages.c:488
+msgid "_Open"
+msgstr ""
+
+#: client/gui-gtk-3.22/menu.c:311 client/gui-gtk-4.0/menu.c:586
+msgid "Rally point dialog"
+msgstr ""
+
+#: client/gui-gtk-3.22/menu.c:314 client/gui-gtk-4.0/menu.c:589
+msgid "Infra dialog"
+msgstr ""
+
+#: client/gui-gtk-3.22/optiondlg.c:361 client/gui-gtk-3.22/pages.c:474
+#: client/gui-gtk-3.22/pages.c:603 client/gui-gtk-4.0/optiondlg.c:387
+#: client/gui-gtk-4.0/pages.c:488 client/gui-gtk-4.0/pages.c:618
+msgid "_Save"
+msgstr ""
+
+#: client/gui-gtk-3.22/pages.c:357 client/gui-gtk-4.0/pages.c:366
+msgid "E_xit"
+msgstr ""
+
+#: client/gui-gtk-3.22/pages.c:1244 client/gui-gtk-3.22/pages.c:1289
+#: client/gui-gtk-4.0/pages.c:1275 client/gui-gtk-4.0/pages.c:1326
+#: client/gui-qt/pages.cpp:1266
+msgid "Players"
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:77 client/gui-gtk-4.0/rallypointdlg.c:77
+msgid "Place Rally Point"
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:89 client/gui-gtk-4.0/rallypointdlg.c:87
+msgid "First click a city."
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:95 client/gui-gtk-4.0/rallypointdlg.c:93
+msgid "Persistent rallypoint"
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:156
+#: client/gui-gtk-4.0/rallypointdlg.c:154
+msgid "Select another city."
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:171
+#: client/gui-gtk-4.0/rallypointdlg.c:169
+#, c-format
+msgid "Now select rally point for %s"
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:184
+#: client/gui-gtk-4.0/rallypointdlg.c:182
+#, c-format
+msgid "%s rally point set. Select another city."
+msgstr ""
+
+#: client/gui-gtk-3.22/rallypointdlg.c:188
+#: client/gui-gtk-4.0/rallypointdlg.c:186
+#, c-format
+msgid "%s rally point setting failed. Select next city."
+msgstr ""
+
+#: client/gui-gtk-3.22/wldlg.c:221 client/gui-gtk-4.0/wldlg.c:226
+msgid "_New"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1581 client/gui-gtk-4.0/cityrep.c:1778
+#: client/gui-gtk-4.0/cityrep.c:1824 client/gui-gtk-4.0/cityrep.c:1848
+msgid "Improvement"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1589 client/gui-gtk-4.0/cityrep.c:1786
+#: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-4.0/cityrep.c:1856
+#: client/gui-sdl2/repodlgs.c:2166
+msgid "Wonder"
+msgstr ""
+
+#. TRANS: Menu name to be used like "Set Improvement first"
+#. *        This is about adding item to the beginning of the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1633
+#, c-format
+msgid "Set %s first"
+msgstr ""
+
+#. TRANS: Menu name to be used like "Set Improvement last"
+#. *        This is about adding item to the end of the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1641
+#, c-format
+msgid "Set %s last"
+msgstr ""
+
+#. TRANS: Menu name to be used like "Set Improvement next"
+#. *        This is about adding item after current one on the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1649
+#, c-format
+msgid "Set %s next"
+msgstr ""
+
+#. TRANS: Menu name to be used like "Set Improvement 2nd last"
+#. *        This is about adding item as second last on the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1657
+#, c-format
+msgid "Set %s 2nd last"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1778
+#: client/gui-gtk-4.0/cityrep.c:1786
+#, c-format
+msgid "Building %s"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1808
+#, c-format
+msgid "Supported %s"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1824
+#: client/gui-gtk-4.0/cityrep.c:1832
+#, c-format
+msgid "Present %s"
+msgstr ""
+
+#: client/gui-gtk-4.0/cityrep.c:1840 client/gui-gtk-4.0/cityrep.c:1848
+#: client/gui-gtk-4.0/cityrep.c:1856
+#, c-format
+msgid "Available %s"
+msgstr ""
+
+#: client/gui-gtk-4.0/gui_main.c:259
+msgid "gtk4-client gui-specific options are:\n"
+msgstr ""
+
+#: client/gui-gtk-4.0/gui_main.c:293
+#, c-format
+msgid "Unknown command-line option \"%s\".\n"
+msgstr ""
+
+#: client/gui-gtk-4.0/gui_main.c:1801
+msgid "Migrating options from gtk3.22 to gtk4 client"
+msgstr ""
+
+#: client/gui-gtk-4.0/gui_main.c:2507
+#, c-format
+msgid ""
+"\n"
+"Built against gtk %d.%d.%d, using %d.%d.%d\n"
+"Built against glib %d.%d.%d, using %d.%d.%d"
+msgstr ""
+
+#: client/gui-gtk-4.0/menu.c:808
+msgid "_Clean"
+msgstr ""
+
+#: client/gui-gtk-4.0/menu.c:3129 client/gui-gtk-4.0/menu.c:3636
+msgid "_Clean Nuisance"
+msgstr ""
+
+#: client/gui-gtk-4.0/pages.c:2001
+#, c-format
+msgid "Difficulty: %s"
+msgstr ""
+
+#: client/gui-qt/chatline.cpp:278
+msgid "Allies only"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:644
+msgid "Sell improvement?"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:813 client/gui-sdl2/citydlg.c:444
+msgid "Activate unit"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:815
+msgid "Activate and close dialog"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:820 client/gui-sdl2/citydlg.c:470
+msgid "Sentry unit"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:827 client/gui-sdl2/citydlg.c:486
+msgid "Fortify unit"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:833 client/gui-sdl2/citydlg.c:503
+msgid "Disband unit"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:855 client/gui-qt/menu.cpp:1234
+#: client/gui-qt/shortcuts.cpp:144
+msgid "Unload"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:862 client/gui-qt/menu.cpp:1239
+#: client/gui-sdl2/menu.c:659
+msgid "Unload All From Transporter"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:869 client/gui-sdl2/menu.c:478
+msgid "Upgrade Unit"
+msgstr ""
+
+#. TRANS: %1 is a custom string chosen by player.
+#: client/gui-qt/citydlg.cpp:1270
+msgid "Governor %1"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1395
+msgid "Autosettler activity:"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1437 client/gui-qt/citydlg.cpp:2746
+#: client/gui-qt/cityrep.cpp:476
+msgid "Clear"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1555
+msgid "Click to change city name"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1610 client/gui-qt/menu.cpp:1058
+msgid "Zoom in"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1616 client/gui-qt/menu.cpp:1066
+msgid "Zoom out"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1677 client/gui-qt/citydlg.cpp:1681
+msgid "Show buildings"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1687 client/gui-qt/citydlg.cpp:1689
+#: client/options.c:2434
+msgid "Show units"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1696 client/gui-qt/citydlg.cpp:1698
+msgid "Show wonders"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1705 client/gui-qt/citydlg.cpp:1707
+msgid "Show future targets"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1719
+msgid "Close city dialog"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1725
+msgid "Show next city"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1732
+msgid "Show previous city"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1793
+msgid "Worklist Option"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1808
+msgid "Click to change current production"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1811 client/gui-qt/cityrep.cpp:486
+#: client/gui-qt/cityrep.cpp:509
+msgid "Change"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1812
+msgid "Insert Before"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1813
+msgid "Insert After"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1814
+msgid "Add Last"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1834 client/gui-qt/cityrep.cpp:499
+msgid "Worklist"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1898
+msgid "Presets:"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1899
+msgid "Governor settings"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1900
+msgid "Results:"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1907 client/gui-qt/optiondlg.cpp:167
+#: client/gui-qt/shortcuts.cpp:644
+msgid "Save"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:1939 client/gui-qt/gotodlg.cpp:61 common/city.c:86
+#: data/civ1/techs.ruleset:641 data/civ2/techs.ruleset:809
+#: data/classic/techs.ruleset:812 data/sandbox/techs.ruleset:863
+#: data/civ2civ3/techs.ruleset:838 data/multiplayer/techs.ruleset:817
+msgid "Trade"
+msgstr "Obchod"
+
+#: client/gui-qt/citydlg.cpp:1946
+msgid "Priority"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2120
+msgid "Show city production"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2122
+msgid "Show happiness information"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2575
+msgid "No governor defined"
+msgstr ""
+
+#. TRANS: %1 is custom string chosen by player
+#: client/gui-qt/citydlg.cpp:2588
+msgid "<h3>Governor Enabled<br>(%1)</h3>"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2597
+msgid "<h3>Governor Disabled</h3>"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2611
+msgid "Disable"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2613
+msgid "Enable"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2711
+msgid "Remove Governor"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2744
+msgid "Change worklist"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2745
+msgid "Insert worklist"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2771
+msgid "Save worklist"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2773 client/gui-qt/menu.cpp:978
+#: client/gui-qt/menu.cpp:980 client/gui-qt/pages.cpp:205
+#: client/gui-sdl2/mapctrl.c:1756 client/gui-sdl2/optiondlg.c:797
+#: client/gui-sdl2/optiondlg.c:1390 client/gui-sdl2/pages.c:273
+msgid "Options"
+msgstr "Možnosti"
+
+#: client/gui-qt/citydlg.cpp:2774
+msgid "Allow disbanding city"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:2834
+msgid "Buy (%1 gold)"
+msgid_plural "Buy (%1 gold)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/citydlg.cpp:2841
+msgid "Buy"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3387
+#, c-format
+msgid "Buy %s for %d gold?"
+msgid_plural "Buy %s for %d gold?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/citydlg.cpp:3519
+msgid "Improvements - upkeep %1"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3660
+msgid "What should we name new worklist?"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3661
+msgid "Save current worklist"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3662
+msgid "New worklist"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3696
+msgid "%1 - %2 citizens - DISORDER"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3700
+msgid "%1 - %2 citizens - celebrating"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3704
+msgid "%1 - %2 citizens - happy"
+msgstr ""
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3708
+msgid "%1 - %2 citizens"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3918
+msgid "Cost: %1, Upkeep: %2\n"
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:3924
+msgid "Cost Estimate: %1, Upkeep: %2\n"
+msgstr ""
+
+#. TRANS: this and nearby literal strings are interpreted
+#. * as (Qt) HTML
+#: client/gui-qt/citydlg.cpp:3967
+msgid "Obsoleted by %1 (%2)."
+msgstr ""
+
+#. TRANS: Current unit obsoleted by other unit
+#: client/gui-qt/citydlg.cpp:3971 client/gui-qt/helpdlg.cpp:979
+msgid "Obsoleted by %1."
+msgstr ""
+
+#: client/gui-qt/citydlg.cpp:4110 client/gui-qt/dialogs.cpp:546
+#: client/gui-qt/hudwidget.cpp:1416 client/gui-qt/messagedlg.cpp:65
+#: client/gui-qt/optiondlg.cpp:140 client/gui-qt/pages.cpp:414
+#: client/gui-qt/pages.cpp:551 client/gui-qt/pages.cpp:618
+#: client/gui-qt/ratesdlg.cpp:78 client/gui-qt/ratesdlg.cpp:168
+#: client/gui-qt/shortcuts.cpp:623 client/gui-sdl2/action_dialog.c:1107
+#: client/gui-sdl2/citydlg.c:548 client/gui-sdl2/citydlg.c:1467
+#: client/gui-sdl2/connectdlg.c:314 client/gui-sdl2/connectdlg.c:633
+#: client/gui-sdl2/connectdlg.c:833 client/gui-sdl2/connectdlg.c:1009
+#: client/gui-sdl2/dialogs.c:731 client/gui-sdl2/dialogs.c:931
+#: client/gui-sdl2/dialogs.c:3365 client/gui-sdl2/mapctrl.c:2808
+msgid "Cancel"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:489
+msgid "Add next"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:492
+msgid "Add before last"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:495
+msgid "Add last"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:502
+msgid "Add"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:515
+msgid "Governor"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:518 client/gui-sdl2/citydlg.c:1476
+#: client/gui-sdl2/repodlgs.c:1681
+msgid "Sell"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:529
+msgid "City/Buy"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:531
+msgid "View"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:533
+msgid "Center"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:541
+#, c-format
+msgid "Buy ( Cost: %d )"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:672
+msgid "Sell?"
+msgstr ""
+
+#: client/gui-qt/cityrep.cpp:1134 client/gui-qt/plrdlg.cpp:430
+msgid "Column visibility"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:436
+msgid "Select Nation"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:455
+msgid "Nation Set:"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:479 client/gui-sdl2/dialogs.c:2640
+#: client/gui-sdl2/dialogs.c:3067
+msgid "Female"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:480 client/gui-sdl2/dialogs.c:2642
+#: client/gui-sdl2/dialogs.c:3065 client/gui-sdl2/dialogs.c:3324
+msgid "Male"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:485
+msgid "Choose nation"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:486
+msgid "Your leader name"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:554 client/gui-qt/messagedlg.cpp:69
+#: client/gui-qt/optiondlg.cpp:174 client/gui-qt/ratesdlg.cpp:79
+#: client/gui-qt/ratesdlg.cpp:169 client/gui-qt/shortcuts.cpp:651
+msgid "Ok"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:841
+msgid "Nation has been chosen by other player"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:1098
+msgid "Goto Location"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:1100
+msgid "Inspect City"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:2230
+msgid "&Wait"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:2234
+msgid "Do nothing"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3082
+msgid "Steal"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3709 client/gui-qt/menu.cpp:1430
+#: common/events.c:125 common/events.c:135
+msgid "Sabotage"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3809
+msgid "Are you sure you want to disband that %1 unit?"
+msgid_plural "Are you sure you want to disband those %1 units?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/dialogs.cpp:3812 client/gui-qt/pages.cpp:1774
+#: client/gui-qt/voteinfo_bar.cpp:39 client/gui-sdl2/action_dialog.c:1710
+#: client/gui-sdl2/action_dialog.c:1939 client/gui-sdl2/citydlg.c:1261
+#: client/gui-sdl2/cma_fe.c:361 client/gui-sdl2/diplodlg.c:1463
+#: client/gui-sdl2/plrdlg.c:248 client/gui-sdl2/repodlgs.c:268
+#: client/text.c:672
+msgid "Yes"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3813 client/gui-qt/pages.cpp:1776
+#: client/gui-qt/voteinfo_bar.cpp:40 client/gui-sdl2/action_dialog.c:1721
+#: client/gui-sdl2/action_dialog.c:1949 client/gui-sdl2/citydlg.c:1248
+#: client/gui-sdl2/cma_fe.c:371 client/gui-sdl2/diplodlg.c:1451
+#: client/gui-sdl2/plrdlg.c:248 client/gui-sdl2/repodlgs.c:255
+#: client/gui-sdl2/repodlgs.c:1668
+msgid "No"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3814
+msgid "Disband units"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3858
+msgid "Modpack suggests using %1 tileset."
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3863
+msgid "Keep current tileset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3864
+msgid "Load tileset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3889
+msgid "Modpack suggests using %1 soundset."
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3894
+msgid "Keep current soundset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3895
+msgid "Load soundset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3914
+msgid "Modpack suggests using %1 musicset."
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3919
+msgid "Keep current musicset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:3920
+msgid "Load musicset"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:4250
+msgid "Tileset error"
+msgstr ""
+
+#. TRANS: MP = Movement points
+#: client/gui-qt/dialogs.cpp:4472
+msgid "MP:"
+msgstr ""
+
+#. TRANS: HP - hit points
+#: client/gui-qt/dialogs.cpp:4577
+msgid "%1 HP:%2/%3"
+msgstr ""
+
+#: client/gui-qt/dialogs.cpp:4582 client/gui-qt/hudwidget.cpp:1501
+msgid "%1 unit"
+msgid_plural "%1 units"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/diplodlg.cpp:96
+msgid "%1 turn left"
+msgid_plural "%1 turns left"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/diplodlg.cpp:343 client/gui-qt/diplodlg.cpp:353
+#: client/gui-sdl2/diplodlg.c:593
+msgid "Maps"
+msgstr ""
+
+#: client/gui-qt/diplodlg.cpp:365 client/gui-sdl2/diplodlg.c:698
+#: client/gui-sdl2/helpdlg.c:2032
+msgid "Advances"
+msgstr ""
+
+#: client/gui-qt/diplodlg.cpp:429 client/gui-sdl2/diplodlg.c:575
+msgid "Give shared vision"
+msgstr ""
+
+#: client/gui-qt/diplodlg.cpp:439 client/gui-sdl2/diplodlg.c:642
+msgid "Give embassy"
+msgstr ""
+
+#: client/gui-qt/diplodlg.cpp:449 client/gui-sdl2/diplodlg.c:511
+msgid "Pacts"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:136
+msgid "Freeciv (%1)"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:173
+msgid "Welcome to Freeciv"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:265
+msgid "This is Qt-client for Freeciv."
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:557 client/gui-qt/pages.cpp:1912
+msgid "Don't Observe"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:560 client/gui-qt/pages.cpp:693
+#: client/gui-qt/pages.cpp:1914 client/gui-qt/pages.cpp:2009
+msgid "Observe"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1178
+msgid "Client Options"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1206
+msgid "More Game Options"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1212
+msgid "Nation:"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1213
+msgid "Rules:"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1218
+msgid "Players:"
+msgstr ""
+
+#: client/gui-qt/fc_client.cpp:1354
+msgid "Set server options"
+msgstr ""
+
+#: client/gui-qt/fonts.cpp:143
+#, c-format
+msgid "Failed to setup font for role %s."
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:53
+msgid "Building"
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:59
+msgid "Distance"
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:86
+msgid "&Goto"
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:87
+msgid "&Airlift"
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:88
+msgid "&Close"
+msgstr ""
+
+#: client/gui-qt/gotodlg.cpp:93
+msgid "Show All Cities"
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:112
+msgid ""
+"This client accepts the standard Qt command-line options\n"
+"after '--'. See the Qt documentation.\n"
+"\n"
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:119
+msgid "-s, --shortcutreset\tReset shortcut keys to default values\n"
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:158
+msgid "Migrating Qt-client options from freeciv-2.5 options."
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:562 tools/fcmp/mpgui_qt.cpp:498
+msgid "Quit?"
+msgstr "Ukončiť?"
+
+#: client/gui-qt/gui_main.cpp:584
+#, c-format
+msgid ""
+"\n"
+"Built against Qt %s, using %s"
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:588
+msgid ""
+"\n"
+"Built in Qt6 mode."
+msgstr ""
+
+#: client/gui-qt/gui_main.cpp:590
+msgid ""
+"\n"
+"Built in Qt5 mode."
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:167
+msgid "About Qt"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:909
+msgid "Moves:"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:929
+msgid "Basic upkeep:"
+msgstr ""
+
+#. TRANS: this and similar literal strings interpreted as (Qt) HTML
+#: client/gui-qt/helpdlg.cpp:941
+msgid "Requires"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:953
+msgid "No technology required."
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:964
+msgid "Obsoleted by"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:984
+msgid "Never obsolete."
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:1327
+msgid "Move cost:"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:1329
+msgid "Defense bonus:"
+msgstr ""
+
+#. TRANS: Display a percentage, eg "50%".
+#: client/gui-qt/helpdlg.cpp:1332
+msgid "%1%"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:1345
+msgid "Cultiv. Rslt/Time:"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:1367
+msgid "Plant Rslt/Time:"
+msgstr ""
+
+#: client/gui-qt/helpdlg.cpp:1390
+msgid "Trans. Rslt/Time:"
+msgstr ""
+
+#. TRANS: %1 food, %2 shields, %3 trade
+#: client/gui-qt/helpdlg.cpp:1435
+msgid "Tile output becomes %1, %2, %3."
+msgstr ""
+
+#. TRANS: Tooltip decorating strings like "1, 2, 3".
+#: client/gui-qt/helpdlg.cpp:1440
+msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
+msgstr ""
+
+#. TRANS: MP = Movement points
+#: client/gui-qt/hudwidget.cpp:642
+msgid "MP: "
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:644
+msgid "HP:%1/%2"
+msgstr ""
+
+#. TRANS: preserve leading space; always at least 2
+#: client/gui-qt/hudwidget.cpp:652
+msgid " (Selected %1 unit)"
+msgid_plural " (Selected %1 units)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: preserve leading space
+#: client/gui-qt/hudwidget.cpp:660
+msgid " +%1 unit"
+msgid_plural " +%1 units"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/hudwidget.cpp:1260
+msgid "MP"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1334
+msgid "Unit type"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1335
+msgid "Selected type"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1337
+msgid "All types"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1351
+msgid "Unit activity"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1352
+msgid "Any activity"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1354 common/fc_types.h:118 common/unit.c:648
+msgid "Fortified"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1355 common/fc_types.h:103 common/unit.c:632
+msgid "Idle"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1356
+msgid "Sentried"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1371
+msgid "Unit HP and MP"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1372
+msgid "Any unit"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1373
+msgid "Full HP"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1374
+msgid "Full MP"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1375
+msgid "Full HP and MP"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1391
+msgid "Location"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1392
+msgid "Anywhere"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1393
+msgid "Current tile"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1394
+msgid "Current continent"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1395
+msgid "Main continent"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1625
+msgid "Terrain: %1\n"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1626
+msgid "Food/Prod/Trade: %1\n"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1630
+msgid "Infrastructure: %1\n"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1632
+msgid "Defense bonus: %1%\n"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1648 client/gui-qt/hudwidget.cpp:1650
+msgid "Movement cost: %1"
+msgstr ""
+
+#: client/gui-qt/hudwidget.cpp:1678
+msgid "Year: %1 (Turn: %2)"
+msgstr "Rok: %1 (Ťah: %2)"
+
+#: client/gui-qt/hudwidget.cpp:1684
+msgid "Population: %1"
+msgstr "Populácia: %1"
+
+#. TRANS: current gold, then loss/gain per turn
+#: client/gui-qt/hudwidget.cpp:1700
+msgid "Gold: %1 (%2)"
+msgstr "Zlato: %1 (%2)"
+
+#: client/gui-qt/luaconsole.cpp:77
+msgid "Lua scripts"
+msgstr ""
+
+#: client/gui-qt/luaconsole.cpp:79
+msgid "Load lua script"
+msgstr ""
+
+#: client/gui-qt/mapctrl.cpp:260
+#, c-format
+msgid "Selected city %s. Now choose rally point."
+msgstr ""
+
+#: client/gui-qt/mapctrl.cpp:264
+msgid "No city selected. Aborted"
+msgstr ""
+
+#: client/gui-qt/mapctrl.cpp:279
+#, c-format
+msgid "Tile %s set as rally point from city %s."
+msgstr ""
+
+#: client/gui-qt/mapctrl.cpp:284
+#, c-format
+msgid "Could not set rally point for city %s."
+msgstr ""
+
+#. TRANS: T is shortcut from Turn
+#: client/gui-qt/mapview.cpp:1025
+msgid ""
+"%1 \n"
+"T:%2"
+msgstr ""
+
+#: client/gui-qt/mapview.cpp:1037
+msgid "%1 (+%2)"
+msgstr ""
+
+#: client/gui-qt/mapview.cpp:1041
+msgid "%1 (%2)"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:130
+msgid "Adding city %1 to trade planning"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:178 client/gui-qt/menu.cpp:197
+msgid "Removing city %1 from trade planning"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:290
+#, c-format
+msgid "City %s - 1 free trade route."
+msgid_plural "City %s - %d free trade routes."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-qt/menu.cpp:601
+msgid "Revolution..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:698
+msgid "Go to and..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:969
+msgid "Game"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:985
+msgid "Server Options"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:989
+msgid "Shortcuts"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:991
+msgid "Load another tileset"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:993
+msgid "Save Options Now"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:996
+msgid "Save Options on Exit"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1006 client/gui-qt/menu.cpp:3852
+msgid "Save Game As..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1010
+msgid "Save Map to Image"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1013
+msgid "Leave game"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1016 client/gui-qt/pages.cpp:205
+#: client/gui-sdl2/optiondlg.c:897 client/gui-sdl2/pages.c:289
+msgid "Quit"
+msgstr "Ukončiť"
+
+#: client/gui-qt/menu.cpp:1022 client/gui-qt/shortcuts.cpp:61
+msgid "Center View"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1027 client/gui-qt/shortcuts.cpp:63
+#: client/options.c:2537 client/options.c:2758 client/options.c:2979
+#: client/options.c:3211 client/options.c:3245
+msgid "Fullscreen"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1034
+msgid "Minimap"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1041
+msgid "Show new turn information"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1046
+msgid "Show combat detailed information"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1050
+msgid "Lock interface"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1062
+msgid "Zoom default"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1070
+msgid "Scale fonts"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1076
+msgid "City Outlines"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1086 client/gui-qt/shortcuts.cpp:69
+msgid "Map Grid"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1092 client/gui-qt/shortcuts.cpp:71
+msgid "National Borders"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1109 client/gui-qt/shortcuts.cpp:101
+#: client/options.c:2739 client/options.c:2960 client/options.c:3181
+#: client/options.c:3232 client/options.c:3285
+msgid "City Names"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1115
+msgid "City Growth"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1130 client/gui-qt/shortcuts.cpp:97
+msgid "City Trade Routes"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1145
+msgid "Single Unit (Unselect Others)"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1149
+msgid "All On Tile"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1154
+msgid "Same Type on Tile"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1158
+msgid "Same Type on Continent"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1163
+msgid "Same Type Everywhere"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1169 client/gui-qt/shortcuts.cpp:136
+#: client/gui-sdl2/action_dialog.c:1094 client/gui-sdl2/menu.c:426
+msgid "Wait"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1174
+msgid "Done"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1180
+msgid "Advanced unit selection"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1187 client/gui-qt/shortcuts.cpp:134
+#: client/gui-sdl2/menu.c:542
+msgid "Go to Tile"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1196
+msgid "Go to Nearest City"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1200 client/gui-qt/shortcuts.cpp:105
+msgid "Go to/Airlift to City..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1206 client/gui-qt/shortcuts.cpp:107
+#: client/gui-sdl2/menu.c:619
+msgid "Auto Explore"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1211 client/gui-qt/shortcuts.cpp:109
+#: client/gui-sdl2/menu.c:554
+msgid "Patrol"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1223 client/gui-qt/shortcuts.cpp:111
+#: client/gui-sdl2/menu.c:645
+msgid "Unsentry All On Tile"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1251 client/gui-qt/shortcuts.cpp:114
+#: client/gui-sdl2/dialogs.c:744
+msgid "Upgrade"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1256 common/fc_types.h:163 common/unit.c:666
+msgid "Convert"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1260 client/gui-qt/repodlgs.cpp:1229
+#: client/gui-sdl2/dialogs.c:944
+msgid "Disband"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1267 client/gui-sdl2/menu.c:790
+msgid "Fortify Unit"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1282
+msgid "Build Base"
+msgstr ""
+
+#. TRANS: Menu item to bring up the action selection dialog.
+#. TRANS: Button to bring up the action selection dialog.
+#: client/gui-qt/menu.cpp:1289 client/gui-qt/shortcuts.cpp:112
+#: client/gui-sdl2/menu.c:453
+msgid "Do..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1296
+msgid "Work"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1303 client/gui-qt/menu.cpp:2443
+#: client/gui-sdl2/menu.c:631
+msgid "Auto Settler"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1309 client/gui-qt/shortcuts.cpp:126
+msgid "Build Road"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1314
+msgid "Build Path"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1315 client/gui-qt/menu.cpp:2252
+#: client/gui-qt/menu.cpp:2255 client/gui-qt/shortcuts.cpp:122
+msgid "Build Irrigation"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1325 client/gui-qt/menu.cpp:2219
+#: client/gui-qt/menu.cpp:2222 client/gui-qt/shortcuts.cpp:118
+msgid "Build Mine"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1336
+msgid "Connect With Road"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1340
+msgid "Connect With Railroad"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1344
+msgid "Connect With Maglev"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1348 client/gui-sdl2/menu.c:567
+msgid "Connect With Irrigation"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1353 client/gui-qt/menu.cpp:2325
+msgid "Transform Terrain"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1363
+msgid "Clean Nuclear Fallout"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1379
+msgid "Multiplayer"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1380
+msgid "Delayed Goto"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1383
+msgid "Delayed Orders Execute"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1386
+msgid "Clear Orders"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1389
+msgid "Add all cities to trade planning"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1391
+msgid "Calculate trade planning"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1393
+msgid "Add/Remove City"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1396
+msgid "Clear Trade Planning"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1398
+msgid "Automatic caravan"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1402
+msgid "Set/Unset rally point"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1405
+msgid "Quick Airlift"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1409
+msgid "Unit type for quickairlifting"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1414
+msgid "Default action vs unit"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1416 client/gui-qt/menu.cpp:1445
+msgid "Ask"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1423 common/events.c:118 common/events.c:130
+msgid "Bribe"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1437
+msgid "Sabotage Unit Escape"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1444
+msgid "Default action vs city"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1452
+msgid "Investigate city"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1459
+msgid "Investigate city (spends the unit)"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1466
+msgid "Establish embassy"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1473
+msgid "Become Ambassador"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1480
+msgid "Steal technology"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1487
+msgid "Steal technology and escape"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1494
+msgid "Incite a revolt"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1501
+msgid "Incite a Revolt and Escape"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1508
+msgid "Poison city"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1515
+msgid "Poison City Escape"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1523
+msgid "Civilization"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1524
+msgid "Tax Rates..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1529
+msgid "Policies..."
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1565
+msgid "Top Five Cities"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1569
+msgid "Demographics"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1573
+msgid "Spaceship"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1577 common/events.c:150
+msgid "Achievements"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1580
+msgid "Endgame report"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:1585
+msgid "Battle Groups"
+msgstr ""
+
+#. TRANS: Build mine of specific type
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build road of specific type
+#: client/gui-qt/menu.cpp:2215 client/gui-qt/menu.cpp:2248
+#: client/gui-qt/menu.cpp:2365
+msgid "Build %1"
+msgstr ""
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2272
+msgid "Cultivate to %1"
+msgstr ""
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2295
+msgid "Plant to %1"
+msgstr ""
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2321
+msgid "Transform to %1"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:2445
+msgid "Auto Worker"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:2953
+msgid "Didn't find any trade route to establish"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3625
+msgid "Available tilesets"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3627
+msgid "Some tilesets might not be compatible with current map topology!"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3820
+msgid "Success"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3822
+msgid "Failed to save image of the map"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3849
+msgid "Save Games"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3898
+msgid "Selection will cancel current assignments!"
+msgstr ""
+
+#: client/gui-qt/menu.cpp:3899
+msgid "Confirm Disruptive Selection"
+msgstr ""
+
+#: client/gui-qt/optiondlg.cpp:93
+msgid "... read more in help"
+msgstr ""
+
+#: client/gui-qt/optiondlg.cpp:153 client/gui-qt/pages.cpp:409
+msgid "Refresh"
+msgstr ""
+
+#: client/gui-qt/optiondlg.cpp:160 client/gui-qt/ratesdlg.cpp:80
+#: client/gui-qt/shortcuts.cpp:637
+msgid "Apply"
+msgstr ""
+
+#: client/gui-qt/optiondlg.cpp:806
+msgid "Select Font"
+msgstr ""
+
+#: client/gui-qt/optiondlg.cpp:852
+msgid "Select Color"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:162
+#, c-format
+msgid "%s%s, Qt5 client"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:165
+#, c-format
+msgid "%s%s, Qt6 client"
+msgstr ""
+
+#. TRANS: "commit: [modified] <git commit id>"
+#: client/gui-qt/pages.cpp:176 tools/fcmp/mpcli.c:136
+#, c-format
+msgid "commit: %s"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:182
+msgid "Qt5 client"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:184
+msgid "Qt6 client"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:203
+msgid "Start new game"
+msgstr "Začať novú hru"
+
+#: client/gui-qt/pages.cpp:203
+msgid "Start scenario game"
+msgstr "Začať scenár"
+
+#: client/gui-qt/pages.cpp:204
+msgid "Load saved game"
+msgstr "Nahrať uloženú hru"
+
+#: client/gui-qt/pages.cpp:204
+msgid "Connect to network game"
+msgstr "Pripojiť k sieťovej hre"
+
+#: client/gui-qt/pages.cpp:393 client/gui-qt/pages.cpp:420
+#: client/gui-sdl2/connectdlg.c:624
+msgid "Connect"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:393
+msgid "Login"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:394
+msgid "Password"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:394
+msgid "Confirm Password"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:434
+msgid "Internet servers:"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:437
+msgid "Local servers:"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:483
+msgid "Loading..."
+msgstr ""
+
+#: client/gui-qt/pages.cpp:506
+msgid "Show preview"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:507
+msgid "Date"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:545 client/gui-qt/pages.cpp:612
+msgid "Browse..."
+msgstr ""
+
+#: client/gui-qt/pages.cpp:629
+msgid "Load Scenario"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:681
+msgid "Disconnect"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:699 client/gui-qt/pages.cpp:1936
+#: client/gui-qt/pages.cpp:1940 client/gui-sdl2/chatline.c:806
+msgid "Start"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:832
+msgid "Save Files"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:835
+msgid "Open Save File"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:867
+msgid "Scenarios Files"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:870
+msgid "Open Scenario File"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:1259
+msgid "Turn"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:1544
+msgid "Authors: "
+msgstr ""
+
+#: client/gui-qt/pages.cpp:1701 client/gui-sdl2/connectdlg.c:327
+#: client/gui-sdl2/plrdlg.c:362
+msgid "?header:Players"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:1846
+msgid "Global observers"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:1921
+msgid "Not ready"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:2050
+msgid "Set difficulty"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:2073
+msgid "Put on team"
+msgstr ""
+
+#: client/gui-qt/pages.cpp:2162
+msgid "Tax: %1% Science: %2% Luxury: %3%\n"
+msgstr ""
+
+#. TRANS: Government - max rate (of taxes) x%
+#: client/gui-qt/pages.cpp:2167 client/gui-qt/ratesdlg.cpp:66
+msgid "%1 - max rate: %2%"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:655
+msgid "<b>Techs unknown by %1:</b>"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:658
+msgid "<b>Techs unknown by you :</b>"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:703
+msgid "<b>Techs known by %1:</b>"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:728
+msgid "Wonders of %1 Empire"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:729
+msgid "Rule: "
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:746 client/gui-sdl2/inteldlg.c:457
+msgid " (obsolete)"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:820
+msgid "Meet"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:822 client/gui-sdl2/diplodlg.c:1598
+msgid "Cancel Treaty"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:824
+msgid "Withdraw Vision"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:826 client/gui-qt/plrdlg.cpp:1092
+#: client/gui-qt/plrdlg.cpp:1097
+msgid "AI Mode"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:828 client/gui-qt/plrdlg.cpp:993
+msgid "Hide Relations"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:830 client/gui-qt/plrdlg.cpp:1007
+msgid "Hide Techs"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:832 client/gui-qt/plrdlg.cpp:1021
+msgid "Hide Wonders"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:942
+msgid "Toggle AI Mode"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:990
+msgid "Show Relations"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:1004
+msgid "Show Techs"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:1018
+msgid "Show Wonders"
+msgstr ""
+
+#: client/gui-qt/plrdlg.cpp:1094
+msgid "Away Mode"
+msgstr ""
+
+#: client/gui-qt/ratesdlg.cpp:56
+msgid "Tax rates"
+msgstr ""
+
+#: client/gui-qt/repodlgs.cpp:1231
+msgid "Sell All"
+msgstr ""
+
+#: client/gui-qt/repodlgs.cpp:1233
+msgid "Sell Redundant"
+msgstr ""
+
+#: client/gui-qt/repodlgs.cpp:1469
+msgid "Disband Results"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:65
+msgid "Show minimap"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:73
+msgid "Quick buy from map"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:75
+msgid "Quick production select from map"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:77
+msgid "Select button"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:79
+msgid "Adjust workers"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:81
+msgid "Append focus"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:83
+msgid "Popup tile info"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:85
+msgid "Wakeup sentries"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:87
+msgid "Show link to tile"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:89
+msgid "Paste production"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:91
+msgid "Copy production"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:93
+msgid "Show/hide workers"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:95
+msgid "Units selection (for tile under mouse position)"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:99
+msgid "City Production Levels"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:116
+msgid "Set Home City"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:128
+msgid "Build City"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:140
+msgid "Explode Nuclear"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:146
+msgid "Quick buy current production from map"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:148
+msgid "Lock/unlock interface"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:150
+msgid "Auto worker"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:152
+msgid "Paradrop/clean pollution"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:154
+msgid "Popup combat information"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:156
+msgid "Reload theme"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:158
+msgid "Reload tileset"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:160
+msgid "Toggle city full bar visibility"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:162
+msgid "Reload zoomed in tileset"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:164
+msgid "Reload zoomed out tileset"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:166
+msgid "Load Lua script"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:168
+msgid "Load last loaded Lua script"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:170
+msgid "Reload tileset with default scale"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:172
+msgid "Go And Build City"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:174
+msgid "Go And Join City"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:456
+msgid "NoButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:458
+msgid "LeftButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:460
+msgid "RightButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:462
+msgid "MiddleButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:464
+msgid "BackButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:466
+msgid "ForwardButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:468
+msgid "TaskButton"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:470
+msgid "ExtraButton4"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:472
+msgid "ExtraButton5"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:474
+msgid "ExtraButton6"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:476
+msgid "ExtraButton7"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:478
+msgid "ExtraButton8"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:480
+msgid "ExtraButton9"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:482
+msgid "ExtraButton10"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:484
+msgid "ExtraButton11"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:486
+msgid "ExtraButton12"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:488
+msgid "ExtraButton13"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:490
+msgid "ExtraButton14"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:492
+msgid "ExtraButton15"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:494
+msgid "ExtraButton16"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:496
+msgid "ExtraButton17"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:498
+msgid "ExtraButton18"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:500
+msgid "ExtraButton19"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:502
+msgid "ExtraButton20"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:504
+msgid "ExtraButton21"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:506
+msgid "ExtraButton22"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:508
+msgid "ExtraButton23"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:510
+msgid "ExtraButton24"
+msgstr ""
+
+#. TRANS: Given shortcut(%1) is already assigned
+#: client/gui-qt/shortcuts.cpp:565
+msgid "%1 is already assigned to"
+msgstr ""
+
+#: client/gui-qt/shortcuts.cpp:581
+msgid "Shortcuts options"
+msgstr ""
+
+#: client/gui-qt/sidebar.cpp:727
+msgid "Observe %1"
+msgstr ""
+
+#: client/gui-qt/sidebar.cpp:738
+msgid "Observe globally"
+msgstr ""
+
+#: client/gui-qt/spaceshipdlg.cpp:56 client/gui-sdl2/spaceshipdlg.c:190
+msgid "Launch"
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-qt/themes.cpp:108
+#, c-format
+msgid ""
+"No Qt-client theme was found. For instructions on how to get one, please "
+"visit %s"
+msgstr ""
+
+#: client/gui-qt/voteinfo_bar.cpp:41
+msgid "Abstain"
+msgstr ""
+
+#: client/gui-qt/voteinfo_bar.cpp:151
+msgid "<b>%1 called a vote for:</b>"
+msgstr ""
+
+#: client/gui-sdl2/action_dialog.c:415 client/gui-sdl2/action_dialog.c:1354
+#: client/gui-sdl2/action_dialog.c:1666 client/gui-sdl2/action_dialog.c:1736
+#: client/gui-sdl2/action_dialog.c:1964 client/gui-sdl2/chatline.c:223
+#: client/gui-sdl2/citydlg.c:3604 client/gui-sdl2/cma_fe.c:523
+#: client/gui-sdl2/cma_fe.c:939 client/gui-sdl2/dialogs.c:336
+#: client/gui-sdl2/dialogs.c:540 client/gui-sdl2/dialogs.c:1128
+#: client/gui-sdl2/dialogs.c:1387 client/gui-sdl2/dialogs.c:1747
+#: client/gui-sdl2/dialogs.c:2317 client/gui-sdl2/finddlg.c:170
+#: client/gui-sdl2/gotodlg.c:279 client/gui-sdl2/helpdlg.c:267
+#: client/gui-sdl2/helpdlg.c:696 client/gui-sdl2/helpdlg.c:1983
+#: client/gui-sdl2/inteldlg.c:271 client/gui-sdl2/optiondlg.c:813
+#: client/gui-sdl2/plrdlg.c:377 client/gui-sdl2/plrdlg.c:698
+#: client/gui-sdl2/repodlgs.c:418 client/gui-sdl2/repodlgs.c:2087
+#: client/gui-sdl2/repodlgs.c:2983 client/gui-sdl2/repodlgs.c:3171
+#: client/gui-sdl2/repodlgs.c:3460 client/gui-sdl2/spaceshipdlg.c:178
+msgid "Close Dialog (Esc)"
+msgstr ""
+
+#: client/gui-sdl2/action_dialog.c:976
+msgid "Subvert Enemy Unit"
+msgstr ""
+
+#: client/gui-sdl2/chatline.c:744
+#, c-format
+msgid "Total users logged in : %d"
+msgstr ""
+
+#: client/gui-sdl2/chatline.c:794
+msgid "Back"
+msgstr ""
+
+#: client/gui-sdl2/chatline.c:829 client/gui-sdl2/pages.c:209
+msgid "Load Game"
+msgstr ""
+
+#: client/gui-sdl2/chatline.c:842
+msgid "Server Settings"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:421
+msgid "Unit commands"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:456
+msgid "Activate unit, close dialog"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:533
+msgid "Upgrade unit"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:753 client/gui-sdl2/mapview.c:832
+msgid "?homecity:None"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:985
+msgid ""
+"Allow unit production\n"
+"to disband city"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1215
+msgid "Sorry, you have already bought here in this turn."
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1218
+msgid "Sorry, you can't buy here in this turn."
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1222
+msgid "Buy it?"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1439
+msgid "Sell it?"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1795 client/gui-sdl2/citydlg.c:3686
+msgid "City options"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1840
+#, c-format
+msgid "Supported units: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1897
+#, c-format
+msgid "Present units: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1946 client/gui-sdl2/citydlg.c:3653
+msgid "City info"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1967
+#, c-format
+msgid "Pollution: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:1995
+msgid "Pollution: none"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2011
+#, c-format
+msgid "Plague risk: %.1f%%"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2014
+msgid "Plague risk: none"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2023
+msgid "Trade routes: "
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2069
+#, c-format
+msgid "Trade: +%d"
+msgstr "Obchod: +%d"
+
+#: client/gui-sdl2/citydlg.c:2081
+msgid "?trade:None"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2501
+msgid "City improvements"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2517
+#, c-format
+msgid "Food: %d per turn"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2554
+#, c-format
+msgid "?food:Surplus: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2601
+#, c-format
+msgid "Production: %d (%d) per turn"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2647
+#, c-format
+msgid "?production:Support: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2686
+#, c-format
+msgid "Trade: %d per turn"
+msgstr "Obchod: %d za ťah"
+
+#: client/gui-sdl2/citydlg.c:2720
+#, c-format
+msgid "Corruption: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2757
+#, c-format
+msgid "Gold: %d (%d) per turn"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2804
+#, c-format
+msgid "Upkeep: %d"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2844
+#, c-format
+msgid "Science: %d per turn"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2885
+#, c-format
+msgid "Luxury: %d per turn"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2924
+msgid "City growth: blocked"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2926
+msgid "City growth: never"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2930
+#, c-format
+msgid "City shrinks: %d %s"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2931 client/gui-sdl2/citydlg.c:2935
+#: client/gui-sdl2/citydlg.c:3258 client/gui-sdl2/cityrep.c:575
+#: client/gui-sdl2/cityrep.c:1117 client/gui-sdl2/menu.c:1137
+#: client/gui-sdl2/menu.c:1189 client/gui-sdl2/menu.c:1206
+#: client/gui-sdl2/menu.c:1221 client/gui-sdl2/menu.c:1234
+#: client/gui-sdl2/menu.c:1247 client/gui-sdl2/menu.c:1262
+#: client/gui-sdl2/menu.c:1283 client/gui-sdl2/menu.c:1299
+#: client/gui-sdl2/menu.c:1321 client/gui-sdl2/plrdlg.c:736
+#: client/gui-sdl2/repodlgs.c:594 client/gui-sdl2/repodlgs.c:993
+#: client/gui-sdl2/wldlg.c:962 client/gui-sdl2/wldlg.c:1167
+#: client/gui-sdl2/wldlg.c:1472 client/gui-sdl2/wldlg.c:1477
+#: client/gui-sdl2/wldlg.c:1602
+msgid "turn"
+msgid_plural "turns"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/citydlg.c:2934
+#, c-format
+msgid "City growth: %d %s"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2966 client/gui-sdl2/citydlg.c:3080
+msgid "Stock"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:2977 data/civ1/buildings.ruleset:316
+#: data/civ2/buildings.ruleset:374 data/classic/buildings.ruleset:382
+#: data/sandbox/buildings.ruleset:481 data/civ2civ3/buildings.ruleset:478
+#: data/multiplayer/buildings.ruleset:383
+msgid "Granary"
+msgstr "Sýpka"
+
+#: client/gui-sdl2/citydlg.c:3262
+msgid "finished"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3518
+#, c-format
+msgid "City of %s (Population %s citizens)"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3524
+msgid " - DISORDER"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3528
+msgid " - celebrating"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3532
+msgid " - happy"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3539
+msgid " - under Citizen Governor control."
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3617
+msgid "Present units"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3628
+msgid "Supported units"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3700
+msgid "Change production"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3714 client/gui-sdl2/dialogs.c:1810
+msgid "Hurry production"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3744
+msgid "Previous city"
+msgstr ""
+
+#: client/gui-sdl2/citydlg.c:3759
+msgid "Next city"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:200
+msgid "size"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:205
+msgid ""
+"time\n"
+"to grow"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:225 client/gui-sdl2/mapctrl.c:1716
+msgid "Cities Report"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:241
+msgid "Close Dialog"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:254
+msgid "Information Report"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:264
+msgid "Happiness Report"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:275
+msgid "Garrison Report"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:285
+msgid "Maintenance Report"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:559 client/gui-sdl2/cityrep.c:1099
+msgid "worklist"
+msgstr ""
+
+#: client/gui-sdl2/cityrep.c:563
+msgid ""
+"\n"
+"finished"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:506
+msgid "Presets"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:918
+#, c-format
+msgid "City of %s (Population %s citizens) : %s"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1035
+msgid "Save settings as..."
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1044
+msgid "Load settings"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1053
+msgid "Delete settings"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1062
+msgid "Control city"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1070
+msgid "Apply once"
+msgstr ""
+
+#: client/gui-sdl2/cma_fe.c:1078
+msgid "Release city"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:240
+msgid "Creating Server List..."
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:289 client/gui-sdl2/connectdlg.c:354
+msgid "No LAN servers found"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:291 client/gui-sdl2/connectdlg.c:356
+msgid "No public servers found"
+msgstr ""
+
+#. TRANS: "host.example.com Port 5556 Ver: 3.1.0 Running Players 3\n
+#. * [server message]"
+#: client/gui-sdl2/connectdlg.c:325
+#, c-format
+msgid ""
+"%s Port %d Ver: %s %s %s %d\n"
+"%s"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:565
+msgid "Player Name :"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:583
+msgid "Freeciv Server :"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:601
+msgid "Port :"
+msgstr ""
+
+#: client/gui-sdl2/connectdlg.c:823 client/gui-sdl2/connectdlg.c:1001
+msgid "Next"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1150
+#, c-format
+msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1162
+#, c-format
+msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
+msgstr ""
+
+#. TRANS: "CtW" = "Chance to Win"; preserve leading space
+#: client/gui-sdl2/dialogs.c:1175 client/gui-sdl2/dialogs.c:1973
+#: client/gui-sdl2/dialogs.c:2099
+#, c-format
+msgid " CtW: Att:%d%% Def:%d%%"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1315
+#, c-format
+msgid "Terrain Defense Bonus: +%d%% "
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1340 client/gui-sdl2/dialogs.c:1757
+msgid "Terrain Info"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1730
+msgid "Advanced Menu"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1784
+#, c-format
+msgid "Zoom to : %s"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1798
+msgid "Change Production"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1822
+msgid "Change City Governor settings"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1843
+msgid "Goto here"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1854
+msgid "Patrol here"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1867
+msgid "Connect here"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1886
+msgid "Paradrop here"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1940 client/gui-sdl2/dialogs.c:2057
+#, c-format
+msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:1959 client/gui-sdl2/dialogs.c:2085
+#, c-format
+msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:2018
+msgid "Ready all"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:2027
+msgid "Sentry idle"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:2118
+#, c-format
+msgid "Look up \"%s\" in the Help Browser"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:2465
+msgid "Choose Your New Government"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:3137
+msgid "What nation will you be?"
+msgstr ""
+
+#: client/gui-sdl2/dialogs.c:3230
+msgid "Nation set"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:604
+msgid "World map"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:621
+msgid "Sea map"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:659
+#, c-format
+msgid "Gold(max %d)"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:925
+msgid "Diplomacy meeting"
+msgstr ""
+
+#. TRANS: "Polish incident !" FIXME!!!
+#: client/gui-sdl2/diplodlg.c:1421
+#, c-format
+msgid "%s incident !"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1439
+msgid "Shall we declare WAR on them?"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1556
+msgid "Foreign Minister"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1573
+#, c-format
+msgid ""
+"Sir!, the %s ambassador has arrived\n"
+"What are your wishes?"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1577
+#, c-format
+msgid ""
+"Ma'am!, the %s ambassador has arrived\n"
+"What are your wishes?"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1596
+msgid "Declare WAR"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1626
+msgid "Withdraw vision"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1646
+msgid "Call Diplomatic Meeting"
+msgstr ""
+
+#: client/gui-sdl2/diplodlg.c:1663
+msgid "Send them back"
+msgstr ""
+
+#: client/gui-sdl2/gotodlg.c:261
+msgid "Select destination"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:316
+#, c-format
+msgid "load_surf: Failed to load graphic file %s!"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:339
+#, c-format
+msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:525
+#, c-format
+msgid "Unable to initialize SDL2 library: %s"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:533
+#, c-format
+msgid "Unable to initialize SDL2_ttf library: %s"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:579
+#, c-format
+msgid "Failed to create RGB surface: %s"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:593
+#, c-format
+msgid "Failed to create renderer: %s"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:603
+#, c-format
+msgid "Failed to create texture: %s"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:638
+msgid "SDL2 Client for Freeciv"
+msgstr ""
+
+#: client/gui-sdl2/graphics.c:645
+#, c-format
+msgid "Failed to create main window: %s"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:178
+msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:180
+msgid "  -F,  --Font SIZE\tUse SIZE as the base font size\n"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:181
+msgid "  -s,  --swrenderer\tUse SW renderer\n"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:182
+msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:207
+#, c-format
+msgid "Invalid font size %s"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:762
+#, c-format
+msgid "Making screenshot %s"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:1002
+msgid "Migrating options from sdl to sdl2 client"
+msgstr ""
+
+#: client/gui-sdl2/gui_main.c:1035
+#, c-format
+msgid "Using Video Output: %s"
+msgstr ""
+
+#. TRANS: Future Technology
+#: client/gui-sdl2/gui_tilespec.c:407
+msgid "FT"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:246
+msgid "Help : Improvements"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:441 tools/civmanual.c:662 tools/civmanual.c:682
+msgid "?req:None"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:467
+msgid "Never"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:675
+msgid "Help : Units"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:819 client/gui-sdl2/helpdlg.c:831
+#: client/gui-sdl2/wldlg.c:1460 client/gui-sdl2/wldlg.c:1465
+#: client/gui-sdl2/wldlg.c:1471 client/gui-sdl2/wldlg.c:1476
+#: client/gui-sdl2/wldlg.c:1496 client/gui-sdl2/wldlg.c:1500
+#: client/gui-sdl2/wldlg.c:1593 client/gui-sdl2/wldlg.c:1601
+#: client/gui-sdl2/wldlg.c:1613
+msgid "shield"
+msgid_plural "shields"
+msgstr[0] "štítok"
+msgstr[1] "štítky"
+msgstr[2] "štítkov"
+
+#: client/gui-sdl2/helpdlg.c:823 client/gui-sdl2/helpdlg.c:846
+msgid "citizen"
+msgid_plural "citizens"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/helpdlg.c:836
+msgid "food"
+msgid_plural "foods"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/helpdlg.c:841
+msgid "gold"
+msgid_plural "golds"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/helpdlg.c:904 tools/civmanual.c:777
+msgid "?utype:None"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:1098
+msgid "( with "
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:1101
+msgid " )"
+msgstr ""
+
+#: client/gui-sdl2/helpdlg.c:1963
+msgid "Help : Advances Tree"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:251
+msgid "Foreign Intelligence Report"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:299
+#, c-format
+msgid "Intelligence Information about the %s Spaceship"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:307
+#, c-format
+msgid "Intelligence Information for the %s Empire"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:331
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax: %d%% Science: %d%% Luxury: %d%%\n"
+"Researching: %s\n"
+"Culture: %d"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:347
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax: %d%% Science: %d%% Luxury: %d%%\n"
+"Researching: %s(%d/%d)\n"
+"Culture: %d"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:366
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax rates unknown\n"
+"Researching: (Unknown)\n"
+"Culture: (Unknown)"
+msgstr ""
+
+#: client/gui-sdl2/inteldlg.c:435
+msgid "Their techs that we don't have :"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:298
+msgid "Show Unit Info Window"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:358 client/gui-sdl2/mapctrl.c:1550
+msgid "Hide Unit Info Window"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:415
+msgid "Show Mini Map"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:491 client/gui-sdl2/mapctrl.c:1780
+msgid "Hide Mini Map"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:534
+msgid "Show Messages (F9)"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:537
+msgid "Hide Messages (F9)"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:727
+msgid "Scale Mini Map"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:738
+msgid "Single Tile Width"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:742
+msgid "Single Tile Height"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:790 client/gui-sdl2/mapctrl.c:1168
+msgid "Exit"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1118
+msgid "Scale Unit Info"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1128
+msgid "Width"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1132
+msgid "Height"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1527 client/gui-sdl2/mapview.c:324
+#: client/gui-sdl2/mapview.c:328
+msgid "Revolution"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1717
+msgid "or"
+msgstr ""
+
+#: client/gui-sdl2/mapctrl.c:1743
+msgid "Hide Messages"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:161
+#, c-format
+msgid "Failed to add events to SDL2 event buffer: %s"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:329
+msgid "?gov:None"
+msgstr ""
+
+#. TRANS: "(Obs) Egyptian..."
+#: client/gui-sdl2/mapview.c:428
+#, c-format
+msgid "%s%s Population: %s  Year: %s  Gold %d "
+msgstr ""
+
+#. TRANS: Observer
+#: client/gui-sdl2/mapview.c:431
+msgid "(Obs) "
+msgstr ""
+
+#. TRANS: "(Observer) Egyptian..."
+#: client/gui-sdl2/mapview.c:439
+#, c-format
+msgid "%s%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:441
+msgid "(Observer) "
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:601 client/text.c:152
+msgid "?nation:Hostile"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:603 client/text.c:154
+msgid "?nation:Peaceful"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:603 client/text.c:154
+msgid "?nation:Friendly"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:604 client/text.c:155
+msgid "?nation:Mysterious"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:607
+msgid ""
+"\n"
+"Our Territory"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:618
+#, c-format
+msgid ""
+"\n"
+"%s territory (%d turn ceasefire)"
+msgid_plural ""
+"\n"
+"%s territory (%d turn ceasefire)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/mapview.c:626
+#, c-format
+msgid ""
+"\n"
+"%s territory (%d turn armistice)"
+msgid_plural ""
+"\n"
+"%s territory (%d turn armistice)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/mapview.c:631
+#, c-format
+msgid ""
+"\n"
+"Territory of the %s %s"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:636
+msgid ""
+"\n"
+"Unclaimed territory"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:646 client/gui-sdl2/mapview.c:647
+msgid "?city:Neutral"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:646 client/text.c:157
+msgid "?city:Hostile"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:647 client/text.c:159
+msgid "?city:Peaceful"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:648 client/text.c:159
+msgid "?city:Friendly"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:648 client/text.c:159
+msgid "?city:Mysterious"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:651
+#, c-format
+msgid ""
+"\n"
+"City of %s"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:665
+msgid "?blistbegin: with "
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:667 data/civ1/buildings.ruleset:113
+#: data/civ2/buildings.ruleset:142 data/classic/buildings.ruleset:144
+#: data/sandbox/buildings.ruleset:235 data/sandbox/units.ruleset:74
+#: data/civ2civ3/buildings.ruleset:232 data/civ2civ3/units.ruleset:64
+#: data/multiplayer/buildings.ruleset:170
+msgid "Barracks"
+msgstr "Kasárne"
+
+#: client/gui-sdl2/mapview.c:669 client/gui-sdl2/mapview.c:675
+#: client/gui-sdl2/mapview.c:681 client/helpdata.c:4849 client/helpdata.c:4857
+msgid "?blistmore:, "
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:679 data/civ2/buildings.ruleset:67
+#: data/classic/buildings.ruleset:67 data/sandbox/buildings.ruleset:67
+#: data/civ2civ3/buildings.ruleset:67 data/multiplayer/buildings.ruleset:66
+msgid "Airport"
+msgstr "Letisko"
+
+#: client/gui-sdl2/mapview.c:685 data/civ1/buildings.ruleset:219
+#: data/civ2/buildings.ruleset:252 data/classic/buildings.ruleset:258
+#: data/sandbox/buildings.ruleset:347 data/civ2civ3/buildings.ruleset:344
+#: data/multiplayer/buildings.ruleset:284
+msgid "City Walls"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:688
+msgid "?blistend:"
+msgstr ""
+
+#. TRANS: (<nation>,<diplomatic_state>)"
+#: client/gui-sdl2/mapview.c:697
+#, c-format
+msgid ""
+"\n"
+"(%s,%s)"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:706
+#, c-format
+msgid ""
+"\n"
+"Food/Prod/Trade: %s"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:952
+msgid "End of Turn"
+msgstr ""
+
+#: client/gui-sdl2/mapview.c:952
+msgid "Press"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:410
+msgid "No Orders"
+msgstr ""
+
+#. TRANS: "Space" refers to the space bar on a keyboard.
+#: client/gui-sdl2/menu.c:412
+msgid "Space"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:465
+msgid "Disband Unit"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:491
+msgid "Convert Unit"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:505
+msgid "Return to Nearest City"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:518
+msgid "Go to City"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:530
+msgid "Airlift to City"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:584 client/gui-sdl2/menu.c:603
+#, c-format
+msgid "Connect With %s (%s)"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:672
+msgid "Load Unit"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:684
+msgid "Unload Unit"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:722
+msgid "Sentry Unit"
+msgstr ""
+
+#. TRANS: "Build Railroad (R) 3 turns"
+#. TRANS: "Build Irrigation (I) 5 turns"
+#. TRANS: "Build Mine (M) 5 turns"
+#. TRANS: "Build Fortress (Shift+F) 5 turns"
+#. TRANS: "Build Airbase (Shift+E) 5 turns"
+#: client/gui-sdl2/menu.c:1134 client/gui-sdl2/menu.c:1187
+#: client/gui-sdl2/menu.c:1204 client/gui-sdl2/menu.c:1260
+#: client/gui-sdl2/menu.c:1281
+#, c-format
+msgid "Build %s (%s) %d %s"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:1161
+#, c-format
+msgid "%s With %s ( %d one time bonus + %d trade ) (R)"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:1169
+#, c-format
+msgid "%s Of %s ( %d one time bonus ) (R)"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:1219
+msgid "Cultivate to"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:1232
+msgid "Plant to"
+msgstr ""
+
+#: client/gui-sdl2/menu.c:1245
+msgid "Transform to"
+msgstr ""
+
+#. TRANS: "Clean Pollution (P) 3 turns"
+#. TRANS: "Clean Fallout (N) 3 turns"
+#: client/gui-sdl2/menu.c:1297 client/gui-sdl2/menu.c:1319
+#, c-format
+msgid "Clean %s (%s) %d %s"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:318
+msgid "Local Options"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:330 client/gui-sdl2/optiondlg.c:831
+msgid "Server options"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:822
+msgid "Local options"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:842
+msgid "Worklists"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:853
+msgid "Save Local Options"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:873
+msgid "Help Browser"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:885
+msgid "Leave Game"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:1038
+msgid "Apply changes"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:1155
+msgid "empty worklist"
+msgstr ""
+
+#: client/gui-sdl2/optiondlg.c:1261
+msgid "Add new worklist"
+msgstr ""
+
+#. TRANS: Freeciv 3.2.0
+#: client/gui-sdl2/pages.c:164
+#, c-format
+msgid "Freeciv %s"
+msgstr ""
+
+#. TRANS: gui-sdl2 client
+#: client/gui-sdl2/pages.c:178
+#, c-format
+msgid "%s client"
+msgstr ""
+
+#: client/gui-sdl2/pages.c:193
+msgid "Start New Game"
+msgstr "Začať novú hru"
+
+#: client/gui-sdl2/pages.c:225
+msgid "Join Game"
+msgstr ""
+
+#: client/gui-sdl2/pages.c:241
+msgid "Join Pubserver"
+msgstr ""
+
+#: client/gui-sdl2/pages.c:257
+msgid "Join LAN Server"
+msgstr ""
+
+#: client/gui-sdl2/pages.c:343
+msgid "SDL2-client welcomes you..."
+msgstr ""
+
+#: client/gui-sdl2/pages.c:353
+#, c-format
+msgid "Commit: %s"
+msgstr ""
+
+#. TRANS: Dead -- Rest In Peace -- Reqia In Pace
+#: client/gui-sdl2/plrdlg.c:456 client/plrdlg_common.c:233
+msgid "R.I.P."
+msgstr ""
+
+#: client/gui-sdl2/plrdlg.c:646
+msgid ""
+"You cannot interact with that player with your current contact state - Try "
+"right mouse button for intelligence."
+msgstr ""
+
+#: client/gui-sdl2/plrdlg.c:719 client/plrdlg_common.c:572
+#: server/stdinhand.c:3599 server/stdinhand.c:6739
+msgid "AI"
+msgstr ""
+
+#: client/gui-sdl2/plrdlg.c:723 client/plrdlg_common.c:255
+#: client/plrdlg_common.c:264
+msgid "done"
+msgstr ""
+
+#: client/gui-sdl2/plrdlg.c:725 client/plrdlg_common.c:266
+msgid "moving"
+msgstr ""
+
+#: client/gui-sdl2/plrdlg.c:728
+msgid "disconnected"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:377 common/fc_types.h:1050
+msgid "active"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:382
+msgid ""
+"under\n"
+"construction"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:386
+msgid ""
+"soonest\n"
+"completion"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:390
+msgid "Total"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:401
+msgid "Units Report"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1628
+#, c-format
+msgid ""
+"We have %d of %s\n"
+"(total value is : %d)\n"
+"We can sell %d of them for %d gold."
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1635
+#, c-format
+msgid "We can't sell any %s in this turn."
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1639
+msgid "Sell It?"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1864
+msgid "Economy Report"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1879
+msgid "Treasury: "
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1899
+msgid "Tax Rate: "
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1918
+msgid "Total Income: "
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1936
+msgid "Total Cost: "
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1953
+msgid "Net Income: "
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:1975
+#, c-format
+msgid "%s max rate : %d%%"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:2076
+msgid "Update"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:2966
+msgid "What should we focus on now?"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:3155
+msgid "Select target :"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:3224
+msgid "step"
+msgid_plural "steps"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/repodlgs.c:3536
+#, c-format
+msgid "%2d: The %s ruler %s scored %d point\n"
+msgid_plural "%2d: The %s ruler %s scored %d points\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/repodlgs.c:3543
+msgid "Final Report:"
+msgstr ""
+
+#: client/gui-sdl2/repodlgs.c:3544
+msgid "The Greatest Civilizations in the world."
+msgstr ""
+
+#: client/gui-sdl2/spaceshipdlg.c:157
+#, c-format
+msgid "The %s Spaceship"
+msgstr ""
+
+#: client/gui-sdl2/sprite.c:78
+#, c-format
+msgid "load_gfxfile: Unable to load graphic file %s!"
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-sdl2/themes.c:70
+#, c-format
+msgid ""
+"No Sdl2-client theme was found. For instructions on how to get one, please "
+"visit %s"
+msgstr ""
+
+#: client/gui-sdl2/themespec.c:352
+msgid "No usable default theme found, aborting!"
+msgstr ""
+
+#: client/gui-sdl2/themespec.c:383
+#, c-format
+msgid "Loading theme \"%s\"."
+msgstr ""
+
+#: client/gui-sdl2/themespec.c:494 client/gui-sdl2/themespec.c:533
+#: client/tilespec.c:1539 client/tilespec.c:1576
+#, c-format
+msgid ""
+"Could not open '%s':\n"
+"%s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:951 client/gui-sdl2/wldlg.c:1157
+#, c-format
+msgid ""
+"%s\n"
+"%d gold per turn"
+msgid_plural ""
+"%s\n"
+"%d gold per turn"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/wldlg.c:959 client/gui-sdl2/wldlg.c:1164
+#, c-format
+msgid ""
+"%s\n"
+"blocked!"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:961 client/gui-sdl2/wldlg.c:1166
+#, c-format
+msgid ""
+"%s\n"
+"%d %s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:965 client/gui-sdl2/wldlg.c:1170
+#, c-format
+msgid ""
+"%s\n"
+"finished!"
+msgstr ""
+
+#. TRANS: length of worklist
+#. TRANS: Length of worklist
+#: client/gui-sdl2/wldlg.c:1019 client/gui-sdl2/wldlg.c:1136
+#, c-format
+msgid "( %d entry )"
+msgid_plural "( %d entries )"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/wldlg.c:1120
+#, c-format
+msgid ""
+"Worklist of\n"
+"%s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1458
+#, c-format
+msgid ""
+"(%s)\n"
+"%d/%d %s\n"
+"%s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1463
+#, c-format
+msgid ""
+"%d/%d %s\n"
+"%s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1469
+#, c-format
+msgid ""
+"(%s)\n"
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1474
+#, c-format
+msgid ""
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1484
+#, c-format
+msgid "%d gold per turn"
+msgid_plural "%d gold per turn"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/gui-sdl2/wldlg.c:1494
+#, c-format
+msgid ""
+"(%s)\n"
+"%d %s"
+msgstr ""
+
+#. TRANS: <year> <label> -> "1000 BC"
+#. TRANS: <year> <label> -> "1000 AD"
+#: client/gui-sdl2/wldlg.c:1498 common/calendar.c:126 common/calendar.c:130
+#, c-format
+msgid "%d %s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1503
+msgid "shields into gold"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1588
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"never"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1596
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+
+#: client/gui-sdl2/wldlg.c:1608
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d %s"
+msgstr ""
+
+#. TRANS: Header for fixed-width veteran level table.
+#. * TRANS: Translators cannot change column widths :(
+#. * TRANS: "Level name" left-justified, other two right-justified
+#: client/helpdata.c:173
+msgid "Veteran level      Power factor   Move bonus\n"
+msgstr ""
+
+#. TRANS: Part of header for veteran level table.
+#: client/helpdata.c:176
+msgid "--------------------------------------------"
+msgstr ""
+
+#. TRANS: Header for fixed-width terrain alteration table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:213
+msgid "Terrain       Cultivate        Plant            Transform\n"
+msgstr ""
+
+#: client/helpdata.c:442
+msgid "Time taken for the following activities is independent of terrain:\n"
+msgstr ""
+
+#. TRANS: Header for fixed-width terrain alteration table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:448
+msgid "Activity            Time\n"
+msgstr ""
+
+#: client/helpdata.c:453
+#, c-format
+msgid ""
+"\n"
+"Clean pollution    %3d"
+msgstr ""
+
+#: client/helpdata.c:456
+#, c-format
+msgid ""
+"\n"
+"Clean fallout      %3d"
+msgstr ""
+
+#: client/helpdata.c:459
+#, c-format
+msgid ""
+"\n"
+"Pillage            %3d"
+msgstr ""
+
+#: client/helpdata.c:488
+msgid "In this ruleset, the following veteran levels are defined:"
+msgstr ""
+
+#: client/helpdata.c:489
+msgid "This ruleset has no default veteran levels defined."
+msgstr ""
+
+#. TRANS: First %s is version string, e.g.,
+#. * "Freeciv version 2.3.0-beta1 (beta version)" (translated).
+#. * Second %s is client_string, e.g., "gui-gtk-2.0".
+#: client/helpdata.c:497
+#, c-format
+msgid "This is %s, %s client."
+msgstr ""
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:611
+#, c-format
+msgid "?gov:Allows %s (with %s but no %s)."
+msgstr ""
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:613
+#, c-format
+msgid "?gov:Allows %s (with %s)."
+msgstr ""
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:615
+#, c-format
+msgid "?gov:Allows %s (absent %s)."
+msgstr ""
+
+#. TRANS: %s is a government name.
+#: client/helpdata.c:617
+#, c-format
+msgid "?gov:Allows %s."
+msgstr ""
+
+#. TRANS: %s is a government name.
+#: client/helpdata.c:619
+#, c-format
+msgid "?gov:Prevents %s."
+msgstr ""
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:630
+#, c-format
+msgid "?improvement:Allows %s (with %s but no %s)."
+msgstr ""
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:632
+#, c-format
+msgid "?improvement:Allows %s (with %s)."
+msgstr ""
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:634
+#, c-format
+msgid "?improvement:Allows %s (absent %s)."
+msgstr ""
+
+#. TRANS: %s is a building name.
+#: client/helpdata.c:636
+#, c-format
+msgid "?improvement:Allows %s."
+msgstr ""
+
+#. TRANS: %s is a building name.
+#: client/helpdata.c:638
+#, c-format
+msgid "?improvement:Prevents %s."
+msgstr ""
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:649
+#, c-format
+msgid "?unittype:Allows %s (with %s but no %s)."
+msgstr ""
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:651
+#, c-format
+msgid "?unittype:Allows %s (with %s)."
+msgstr ""
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:653
+#, c-format
+msgid "?unittype:Allows %s (absent %s)."
+msgstr ""
+
+#. TRANS: %s is a unit type name.
+#: client/helpdata.c:655
+#, c-format
+msgid "?unittype:Allows %s."
+msgstr ""
+
+#. TRANS: %s is a unit type name.
+#: client/helpdata.c:657
+#, c-format
+msgid "?unittype:Prevents %s."
+msgstr ""
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:667
+#, c-format
+msgid "?extra:Allows %s (with %s but no %s)."
+msgstr ""
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:669
+#, c-format
+msgid "?extra:Allows %s (with %s)."
+msgstr ""
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:671
+#, c-format
+msgid "?extra:Allows %s (absent %s)."
+msgstr ""
+
+#. TRANS: %s is an extra name.
+#: client/helpdata.c:673
+#, c-format
+msgid "?extra:Allows %s."
+msgstr ""
+
+#. TRANS: %s is an extra name.
+#: client/helpdata.c:675
+#, c-format
+msgid "?extra:Prevents %s."
+msgstr ""
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:685
+#, c-format
+msgid "?good:Allows %s (with %s but no %s)."
+msgstr ""
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:687
+#, c-format
+msgid "?good:Allows %s (with %s)."
+msgstr ""
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:689
+#, c-format
+msgid "?good:Allows %s (absent %s)."
+msgstr ""
+
+#. TRANS: %s is a good name.
+#: client/helpdata.c:691
+#, c-format
+msgid "?good:Allows %s."
+msgstr ""
+
+#. TRANS: %s is a good name.
+#: client/helpdata.c:693
+#, c-format
+msgid "?good:Prevents %s."
+msgstr ""
+
+#: client/helpdata.c:988
+msgid "Current ruleset contains no summary."
+msgstr ""
+
+#: client/helpdata.c:1062
+msgid "Current tileset contains no summary."
+msgstr ""
+
+#: client/helpdata.c:1254
+#, c-format
+msgid "Sorry, no help topic for %s.\n"
+msgstr ""
+
+#: client/helpdata.c:1258
+#, c-format
+msgid ""
+"Sorry, no help topic for %s.\n"
+"This page was auto-generated.\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:1351
+#, c-format
+msgid "* The discovery of %s will make %s obsolete.\n"
+msgstr ""
+
+#. TRANS: both %s are improvement names
+#: client/helpdata.c:1358
+#, c-format
+msgid "* The presence of %s in the city will make %s obsolete.\n"
+msgstr ""
+
+#: client/helpdata.c:1367
+msgid ""
+"* A 'small wonder': at most one of your cities may possess this "
+"improvement.\n"
+msgstr ""
+
+#. TRANS: 'Allows all players with knowledge of atomic
+#. * power to build nuclear units.'
+#: client/helpdata.c:1399
+#, c-format
+msgid "* Allows all players with knowledge of %s to build %s units.\n"
+msgstr ""
+
+#. TRANS: 'Allows all players to build nuclear units.'
+#: client/helpdata.c:1406
+#, c-format
+msgid "* Allows all players to build %s units.\n"
+msgstr ""
+
+#. TRANS: bullet point; note trailing space
+#: client/helpdata.c:1414 client/helpdata.c:1943 client/helpdata.c:2036
+#: client/helpdata.c:3204 client/helpdata.c:3310 client/helpdata.c:3357
+#: client/helpdata.c:3427 client/helpdata.c:3739 client/helpdata.c:3843
+#: client/helpdata.c:3997 client/helpdata.c:4207
+msgid "?bullet:* "
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1469
+#, c-format
+msgid ""
+"* Makes it possible to target the city building it with the action '%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1478
+#, c-format
+msgid "* Makes it possible to target its city with the action '%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1487
+#, c-format
+msgid ""
+"* Makes it possible to target its city and its trade partners with the "
+"action '%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1496
+#, c-format
+msgid ""
+"* Makes it possible to target all cities with its owner on its continent "
+"with the action '%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1505
+#, c-format
+msgid ""
+"* Makes it possible to target all cities with its owner with the action "
+"'%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1514
+#, c-format
+msgid ""
+"* Makes it possible to target all cities on the same team with the action "
+"'%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1523
+#, c-format
+msgid ""
+"* Makes it possible to target all cities owned by or allied to its owner "
+"with the action '%s'.\n"
+msgstr ""
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1532
+#, c-format
+msgid "* Makes it possible to target all cities with the action '%s'.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1606
+#, c-format
+msgid "* Makes it impossible to do the action '%s' to the city building it.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1613
+#, c-format
+msgid "* Makes it impossible to do the action '%s' to its city.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1620
+#, c-format
+msgid ""
+"* Makes it impossible to do the action '%s' to its city or to its city's "
+"trade partners.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1627
+#, c-format
+msgid ""
+"* Makes it impossible to do the action '%s' to any city with its owner on "
+"its continent.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1634
+#, c-format
+msgid ""
+"* Makes it impossible to do the action '%s' to any city with its owner.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1641
+#, c-format
+msgid ""
+"* Makes it impossible to do the action '%s' to any city on the same team.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1648
+#, c-format
+msgid ""
+"* Makes it impossible to do the action '%s' to any city allied to or owned "
+"by its owner.\n"
+msgstr ""
+
+#. TRANS: Incite City
+#: client/helpdata.c:1655
+#, c-format
+msgid "* Makes it impossible to do the action '%s' to any city in the game.\n"
+msgstr ""
+
+#: client/helpdata.c:1678
+msgid "* All players start with this improvement in their first city.\n"
+msgstr ""
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:1701
+#, c-format
+msgid "* The %s start with this improvement in their first city.\n"
+msgstr ""
+
+#. TRANS: don't translate 'savepalace'
+#: client/helpdata.c:1711
+msgid ""
+"* If you lose the city containing this improvement, it will be rebuilt for "
+"free in another of your cities (if the 'savepalace' server setting is "
+"enabled).\n"
+msgstr ""
+
+#: client/helpdata.c:1785
+#, c-format
+msgid "* Belongs to %s unit class."
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1796
+msgid "  * Speed is not affected by terrain.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1800
+msgid "  * Does not get defense bonuses from terrain.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1804
+msgid "  * Not subject to zones of control.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1807
+msgid "  * Subject to zones of control.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1811
+msgid "  * Slowed down while damaged.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading
+#. * spaces
+#: client/helpdata.c:1826
+#, c-format
+msgid "  * Gets a %d%% defensive bonus while in cities.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1833
+msgid "  * Is unreachable. Most units cannot attack this one.\n"
+msgstr ""
+
+#. TRANS: indented twice; preserve leading spaces
+#: client/helpdata.c:1837
+msgid ""
+"    * Doesn't prevent enemy units from attacking other units on its tile.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:1845 client/helpdata.c:2268
+msgid "  * Doesn't prevent enemy cities from working the tile it's on.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1850
+msgid "  * Can attack units on non-native tiles.\n"
+msgstr ""
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1858
+msgid "?bullet:  * "
+msgstr ""
+
+#. TRANS: percentage ... or-list of unit types
+#: client/helpdata.c:1891 client/helpdata.c:1913
+#, c-format
+msgid "* %d%% defense bonus if attacked by %s.\n"
+msgstr ""
+
+#. TRANS: defense divider ... or-list of unit types
+#: client/helpdata.c:1898
+#, c-format
+msgid "* Reduces target's defense to 1 / %d when attacking %s.\n"
+msgstr ""
+
+#. TRANS: or-list of unit types
+#: client/helpdata.c:1906
+#, c-format
+msgid "* Reduces target's firepower to 1 when attacking %s.\n"
+msgstr ""
+
+#. TRANS: defense divider ... or-list of unit types
+#: client/helpdata.c:1920
+#, c-format
+msgid "* Reduces target's defense to 1 / %.2f when attacking %s.\n"
+msgstr ""
+
+#. TRANS: percentage ... or-list of unit types
+#: client/helpdata.c:1928
+#, c-format
+msgid ""
+"* %d%% defense bonus instead of any bonuses from city improvements if "
+"attacked by %s in a city.\n"
+msgstr ""
+
+#: client/helpdata.c:1947
+msgid "* Can escape once stack defender is lost.\n"
+msgstr ""
+
+#: client/helpdata.c:1950
+msgid "* Can pursue escaping units and kill them.\n"
+msgstr ""
+
+#: client/helpdata.c:1954
+msgid "* May not be built in cities.\n"
+msgstr ""
+
+#: client/helpdata.c:1957
+msgid "* Only barbarians may build this.\n"
+msgstr ""
+
+#: client/helpdata.c:1960
+msgid "* Can only be built in games where new cities are allowed.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:1964
+msgid "  - New cities are not allowed in the current game.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:1968
+msgid "  - New cities are allowed in the current game.\n"
+msgstr ""
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:1989
+#, c-format
+msgid "* The %s start the game with %d of these units.\n"
+msgid_plural "* The %s start the game with %d of these units.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: client/helpdata.c:2011
+#, c-format
+msgid "* May be obtained by conversion of %s.\n"
+msgstr ""
+
+#: client/helpdata.c:2018
+msgid "* Built without a home city.\n"
+msgstr ""
+
+#: client/helpdata.c:2020
+msgid "* Never has a home city.\n"
+msgstr ""
+
+#: client/helpdata.c:2024
+msgid "* Losing this unit will lose you the game!\n"
+msgstr ""
+
+#: client/helpdata.c:2028
+msgid "* Each player may only have one of this type of unit.\n"
+msgstr ""
+
+#: client/helpdata.c:2044
+#, c-format
+msgid "* Costs %d population to build.\n"
+msgid_plural "* Costs %d population to build.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: client/helpdata.c:2062
+#, c-format
+msgid "* Can carry and refuel %d %s unit.\n"
+msgid_plural "* Can carry and refuel up to %d %s units.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2091
+msgid ""
+"  * Some cargo cannot be loaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2097
+msgid ""
+"  * Cargo cannot be loaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2106
+msgid ""
+"  * Some cargo cannot be unloaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2112
+msgid ""
+"  * Cargo cannot be unloaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+
+#: client/helpdata.c:2119
+msgid "* Must stay next to safe coast.\n"
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2177
+#, c-format
+msgid "* May load onto and unload from %s transports even when underway.\n"
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2184
+#, c-format
+msgid "* May load onto %s transports even when underway.\n"
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2204
+#, c-format
+msgid "* May unload from %s transports even when underway.\n"
+msgstr ""
+
+#: client/helpdata.c:2211
+msgid "* Strong in diplomatic battles.\n"
+msgstr ""
+
+#: client/helpdata.c:2215
+msgid "* Defends cities against diplomatic actions.\n"
+msgstr ""
+
+#: client/helpdata.c:2218
+msgid "* Will never lose a diplomat-versus-diplomat fight.\n"
+msgstr ""
+
+#: client/helpdata.c:2222
+msgid "* Will always survive a spy mission.\n"
+msgstr ""
+
+#: client/helpdata.c:2226
+msgid "* Is invisible except when next to an enemy unit or city.\n"
+msgstr ""
+
+#: client/helpdata.c:2230
+msgid "* Can only attack units on native tiles.\n"
+msgstr ""
+
+#: client/helpdata.c:2234
+msgid "* Gets double firepower when attacking cities.\n"
+msgstr ""
+
+#. TRANS: "MP" = movement points. %s may have a
+#. * fractional part.
+#: client/helpdata.c:2240
+#, c-format
+msgid "* Ignores terrain effects (moving costs at most %s MP per tile).\n"
+msgstr ""
+
+#: client/helpdata.c:2245
+msgid "* Never imposes a zone of control.\n"
+msgstr ""
+
+#: client/helpdata.c:2247
+msgid "* May impose a zone of control on its adjacent tiles.\n"
+msgstr ""
+
+#: client/helpdata.c:2251
+msgid "* Not subject to zones of control imposed by other units.\n"
+msgstr ""
+
+#: client/helpdata.c:2256
+msgid "* A non-military unit:\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2259
+msgid "  * Cannot attack.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2262
+msgid "  * Doesn't impose martial law.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2265
+msgid "  * Can enter foreign territory regardless of peace treaty.\n"
+msgstr ""
+
+#: client/helpdata.c:2272
+msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
+msgstr ""
+
+#: client/helpdata.c:2278
+msgid ""
+"* An enemy unit considering to auto attack this unit will choose to do so "
+"even if it has better odds when defending against it than when attacking "
+"it.\n"
+msgstr ""
+
+#: client/helpdata.c:2287
+msgid ""
+"* Under certain conditions the shield upkeep of this unit can be converted "
+"to gold upkeep.\n"
+msgstr ""
+
+#: client/helpdata.c:2295
+#, c-format
+msgid "* Can attack against %s units, which are usually not reachable.\n"
+msgstr ""
+
+#: client/helpdata.c:2316
+msgid ""
+"* Unit has to end each turn next to safe coast or in a city or a base.\n"
+msgstr ""
+
+#. TRANS: Never called for 'turns = 1' case
+#: client/helpdata.c:2323
+#, c-format
+msgid ""
+"* Unit has to be next to safe coast, in a city or a base after %d turn.\n"
+msgid_plural ""
+"* Unit has to be next to safe coast, in a city or a base after %d turns.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:2332
+#, c-format
+msgid "* Unit has to be in a city or a base after %d turn.\n"
+msgid_plural "* Unit has to be in a city or a base after %d turns.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a list of unit types separated by "or"
+#: client/helpdata.c:2345
+#, c-format
+msgid ""
+"* Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
+"turn.\n"
+msgid_plural ""
+"* Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
+"turns.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a list of unit types separated by "or"
+#: client/helpdata.c:2354
+#, c-format
+msgid "* Unit has to be in a city, a base, or on a %s after %d turn.\n"
+msgid_plural "* Unit has to be in a city, a base, or on a %s after %d turns.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:2385
+msgid ""
+"* Will never be forced (by the autoattack server setting) to attack units "
+"moving to an adjacent tile.\n"
+msgstr ""
+
+#. TRANS: %s is the action's ruleset defined ui name
+#: client/helpdata.c:2407
+#, c-format
+msgid "* Can do the action '%s'.\n"
+msgstr ""
+
+#. TRANS: describes the target of an action.
+#: client/helpdata.c:2418
+msgid "domestic "
+msgstr ""
+
+#. TRANS: describes the target of an action.
+#: client/helpdata.c:2422
+msgid "foreign "
+msgstr ""
+
+#. TRANS: action sub target extras with tile
+#. * extras target.
+#: client/helpdata.c:2435
+msgid "extras among "
+msgstr ""
+
+#. TRANS: action sub target kind.
+#: client/helpdata.c:2439
+#, c-format
+msgid "%s "
+msgstr ""
+
+#. TRANS: The first %s is the sub target kind. The next
+#. * may be an adjective (that includes a space). The
+#. * next is the name of the target kind.
+#. * Example: is done to extras on foreign tiles
+#: client/helpdata.c:2450
+#, c-format
+msgid "  * is done to %s%s%s.\n"
+msgstr ""
+
+#. TRANS: said about an action. %s is a unit type
+#. * name.
+#: client/helpdata.c:2460
+#, c-format
+msgid "  * uses up the %s.\n"
+msgstr ""
+
+#. TRANS: The %s is a kind of battle defined in
+#. * actions.h. Example: "diplomatic battle".
+#: client/helpdata.c:2468
+#, c-format
+msgid "  * can lead to a %s against a defender.\n"
+msgstr ""
+
+#: client/helpdata.c:2487
+msgid "  * may fail because of a dice throw.\n"
+msgstr ""
+
+#. TRANS: said about an action. %s is a unit type
+#. * name.
+#: client/helpdata.c:2496
+#, c-format
+msgid ""
+"  * the %s may be captured while trying to escape after completing the "
+"mission.\n"
+msgstr ""
+
+#. TRANS: Indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2507
+msgid "  * ends this unit's turn.\n"
+msgstr ""
+
+#. TRANS: Indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2516
+msgid ""
+"  * ending up on a native tile after this action has been performed ends "
+"this unit's turn.\n"
+msgstr ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2539
+msgid "  * target must be at the same tile.\n"
+msgstr ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2544
+#, c-format
+msgid "  * target must be exactly %d tile away.\n"
+msgid_plural "  * target must be exactly %d tiles away.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2556
+msgid "  * target can be anywhere.\n"
+msgstr ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2561
+#, c-format
+msgid "  * target must be at least %d tile away.\n"
+msgid_plural "  * target must be at least %d tiles away.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2572
+#, c-format
+msgid "  * target can be max %d tile away.\n"
+msgid_plural "  * target can be max %d tiles away.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2582
+#, c-format
+msgid "  * target must be between %d and %d tile away.\n"
+msgid_plural "  * target must be between %d and %d tiles away.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: ...performing this action ... Casus Belli
+#: client/helpdata.c:2596
+msgid "successfully"
+msgstr ""
+
+#. TRANS: ...performing this action ... Casus Belli
+#: client/helpdata.c:2598
+msgid "getting caught before"
+msgstr ""
+
+#. TRANS: successfully ... Peace, or Alliance
+#: client/helpdata.c:2647
+#, c-format
+msgid ""
+"  * %s performing this action during %s causes international outrage: the "
+"whole world gets Casus Belli against you.\n"
+msgstr ""
+
+#. TRANS: successfully ... Peace, or Alliance
+#: client/helpdata.c:2659
+#, c-format
+msgid ""
+"  * %s performing this action during %s gives the victim Casus Belli against "
+"you.\n"
+msgstr ""
+
+#. TRANS: the %d is the number of shields the unit can
+#. * contribute.
+#: client/helpdata.c:2675
+#, c-format
+msgid "  * adds %d production.\n"
+msgstr ""
+
+#: client/helpdata.c:2686
+#, c-format
+msgid "  * restores up to %d%% of the target unit's hit points.\n"
+msgstr ""
+
+#. TRANS: is talking about an action.
+#: client/helpdata.c:2698
+msgid "  * is disabled in the current game.\n"
+msgstr ""
+
+#. TRANS: the %d is initial population.
+#: client/helpdata.c:2702
+#, c-format
+msgid "  * initial population: %d.\n"
+msgid_plural "  * initial population: %d.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: the %d is population.
+#: client/helpdata.c:2710
+#, c-format
+msgid "  * max target size: %d.\n"
+msgid_plural "  * max target size: %d.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: the %d is the population added.
+#: client/helpdata.c:2716
+#, c-format
+msgid "  * adds %d population.\n"
+msgid_plural "  * adds %d population.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %d is bombard rate.
+#: client/helpdata.c:2724
+#, c-format
+msgid "  * %d per turn.\n"
+msgstr ""
+
+#. TRANS: talking about bombard
+#: client/helpdata.c:2728
+msgid ""
+"  * These attacks will only damage (never kill) defenders, but damage all "
+"defenders on a tile, and have no risk for the attacker.\n"
+msgstr ""
+
+#. TRANS: %s is a unit type.
+#: client/helpdata.c:2736
+#, c-format
+msgid ""
+"  * upgraded to %s or, when possible, to the unit type it upgrades to.\n"
+msgstr ""
+
+#: client/helpdata.c:2743
+msgid ""
+"  * weaker when tired. If performed with less than a single move point left "
+"the attack power is reduced accordingly.\n"
+msgstr ""
+
+#. TRANS: %s is a unit type. "MP" = movement points.
+#: client/helpdata.c:2751
+#, c-format
+msgid "  * is converted into %s (takes %d MP).\n"
+msgid_plural "  * is converted into %s (takes %d MP).\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: percentage
+#: client/helpdata.c:2763
+#, c-format
+msgid ""
+"  * %d%% of the population of each city inside the nuclear blast dies.\n"
+msgstr ""
+
+#: client/helpdata.c:2768
+#, c-format
+msgid ""
+"  * can never destroy city completely (%d%% of size 1 rounds down to 0).\n"
+msgstr ""
+
+#: client/helpdata.c:2773
+#, c-format
+msgid "  * can even destroy city completely (%d%% of size 1 rounds up to 1).\n"
+msgstr ""
+
+#: client/helpdata.c:2780
+msgid "  * all units caught in the open by the nuclear blast die.\n"
+msgstr ""
+
+#. TRANS: percentage
+#: client/helpdata.c:2784
+#, c-format
+msgid ""
+"  * a unit caught in the nuclear blast while inside a city has a %d%% chance "
+"of survival.\n"
+msgstr ""
+
+#: client/helpdata.c:2789
+msgid "  * all units caught in the nuclear blast die.\n"
+msgstr ""
+
+#: client/helpdata.c:2798
+msgid "  * converts target tile terrain to another type.\n"
+msgstr ""
+
+#. TRANS: %s is list of extra types separated by ',' and 'and'
+#: client/helpdata.c:2818
+#, c-format
+msgid "  * builds %s on tiles.\n"
+msgstr ""
+
+#. TRANS: list of extras separated by "and"
+#: client/helpdata.c:2841
+#, c-format
+msgid "  * cleans %s from tiles.\n"
+msgstr ""
+
+#. TRANS: list of extras separated by "and"
+#: client/helpdata.c:2863
+#, c-format
+msgid "  * pillages %s from tiles.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces
+#: client/helpdata.c:2892
+msgid "  * to stay put. No defensive bonus.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces
+#: client/helpdata.c:2897
+#, c-format
+msgid "  * granting a %d%% defensive bonus.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#. * %s is a list of extra types separated by "and".
+#: client/helpdata.c:2930
+#, c-format
+msgid "  * done to %s.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2946
+msgid "  * if a suitable hut is at the targetet tile it will be entered.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2953
+msgid "  * if a suitable hut is at the targetet tile it will be frightened.\n"
+msgstr ""
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#. * The %s is the unit type name
+#: client/helpdata.c:2961
+#, c-format
+msgid ""
+"  * the %s may end up loaded into a transport if it can't survive on its own "
+"at the target tile.\n"
+msgstr ""
+
+#. TRANS: %s is an action that can block another.
+#: client/helpdata.c:2983
+#, c-format
+msgid "'%s'"
+msgstr ""
+
+#. TRANS: %s is a list of actions separated by "or".
+#: client/helpdata.c:2995
+#, c-format
+msgid "  * can't be done if %s is legal.\n"
+msgstr ""
+
+#: client/helpdata.c:3040
+#, c-format
+msgid "* Doing the action '%s' to this unit is impossible.\n"
+msgstr ""
+
+#: client/helpdata.c:3048
+msgid "* Will never achieve veteran status.\n"
+msgstr ""
+
+#: client/helpdata.c:3062
+msgid "* May acquire veteran status.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3068
+msgid "  * Veterans have increased strength in combat.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3075
+msgid "  * Veterans have improved chances in diplomatic contests.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3080
+msgid "  * Veterans are more likely to survive missions.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3086
+msgid "  * Veterans work faster.\n"
+msgstr ""
+
+#: client/helpdata.c:3097
+msgid "This type of unit has its own veteran levels:"
+msgstr ""
+
+#: client/helpdata.c:3136
+msgid ""
+"Belongs to the default tech class.\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:3138
+#, c-format
+msgid ""
+"Belongs to tech class %s.\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:3151
+#, c-format
+msgid "Starting now, researching %s would need %d bulb."
+msgid_plural "Starting now, researching %s would need %d bulbs."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: appended to another sentence. Preserve the
+#. * leading space.
+#: client/helpdata.c:3163
+#, c-format
+msgid " The whole project will require %d bulb to complete."
+msgid_plural " The whole project will require %d bulbs to complete."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: last %s is a sentence pluralized separately.
+#: client/helpdata.c:3169
+#, c-format
+msgid "To research %s you need to research %d other technology first.%s"
+msgid_plural ""
+"To research %s you need to research %d other technologies first.%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3178
+msgid "You cannot research this technology."
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/helpdata.c:3184
+msgid " This number may vary depending on what other players research.\n"
+msgstr ""
+
+#: client/helpdata.c:3195
+msgid "Requirements to research:\n"
+msgstr ""
+
+#: client/helpdata.c:3214
+msgid "* All players start the game with knowledge of this technology.\n"
+msgstr ""
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:3236
+#, c-format
+msgid "* The %s start the game with knowledge of this technology.\n"
+msgstr ""
+
+#. TRANS: 'and'-separated list of techs
+#: client/helpdata.c:3290
+#, c-format
+msgid "* Only those who know %s can acquire this technology (by any means).\n"
+msgstr ""
+
+#: client/helpdata.c:3299
+#, c-format
+msgid "* The first player to learn %s gets an immediate advance.\n"
+msgstr ""
+
+#: client/helpdata.c:3319
+msgid ""
+"* To preserve this technology for our nation some bulbs are needed each "
+"turn.\n"
+msgstr ""
+
+#: client/helpdata.c:3360
+msgid "* You cannot build cities on this terrain."
+msgstr ""
+
+#: client/helpdata.c:3369
+msgid "* Paths cannot be built on this terrain."
+msgstr ""
+
+#: client/helpdata.c:3381
+msgid "* Bases cannot be built on this terrain."
+msgstr ""
+
+#: client/helpdata.c:3390
+msgid "* The coastline of this terrain is unsafe."
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated by "and".
+#: client/helpdata.c:3407 client/helpdata.c:3896
+#, c-format
+msgid "* Can be traveled by %s units.\n"
+msgstr ""
+
+#: client/helpdata.c:3414
+msgid ""
+"* Units on this terrain neither impose zones of control nor are restricted "
+"by them.\n"
+msgstr ""
+
+#: client/helpdata.c:3418
+msgid ""
+"* Units on this terrain may impose a zone of control, or be restricted by "
+"one.\n"
+msgstr ""
+
+#: client/helpdata.c:3599
+#, c-format
+msgid ", +%d food"
+msgid_plural ", +%d food"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3603
+#, c-format
+msgid ", +%d shield"
+msgid_plural ", +%d shields"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3607
+#, c-format
+msgid ", +%d trade"
+msgid_plural ", +%d trade"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3665
+msgid "Build by issuing an \"irrigate\" order.\n"
+msgstr ""
+
+#: client/helpdata.c:3669
+msgid "Build by issuing a \"mine\" order.\n"
+msgstr ""
+
+#: client/helpdata.c:3673
+msgid "Build by issuing a \"road\" order.\n"
+msgstr ""
+
+#: client/helpdata.c:3680
+msgid "Build by issuing a \"build base\" order.\n"
+msgstr ""
+
+#. TRANS: %s is a gui_type base string from a ruleset
+#: client/helpdata.c:3697
+#, c-format
+msgid "Build by issuing a \"%s\" order.\n"
+msgstr ""
+
+#: client/helpdata.c:3704
+msgid "May randomly appear around polluting city.\n"
+msgstr ""
+
+#: client/helpdata.c:3709
+msgid "May randomly appear around nuclear blast.\n"
+msgstr ""
+
+#: client/helpdata.c:3717
+msgid "Placed by map generator.\n"
+msgstr ""
+
+#: client/helpdata.c:3722
+msgid "Can be explored by certain units.\n"
+msgstr ""
+
+#: client/helpdata.c:3727
+msgid "May appear spontaneously.\n"
+msgstr ""
+
+#: client/helpdata.c:3743
+msgid "Requirements to build:\n"
+msgstr ""
+
+#: client/helpdata.c:3750
+#, c-format
+msgid "Cost: %d\n"
+msgstr ""
+
+#: client/helpdata.c:3782
+msgid "Can be pillaged by units (time is terrain-dependent).\n"
+msgstr ""
+
+#: client/helpdata.c:3785
+#, c-format
+msgid "Can be pillaged by units (takes %d turn).\n"
+msgid_plural "Can be pillaged by units (takes %d turns).\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3829
+msgid "Can be cleaned by units (time is terrain-dependent).\n"
+msgstr ""
+
+#: client/helpdata.c:3832
+#, c-format
+msgid "Can be cleaned by units (takes %d turn).\n"
+msgid_plural "Can be cleaned by units (takes %d turns).\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:3846
+msgid "Requirements to remove:\n"
+msgstr ""
+
+#: client/helpdata.c:3871
+#, c-format
+msgid "* Visible only if %s known.\n"
+msgstr ""
+
+#: client/helpdata.c:3878
+msgid "* Units inside are hidden from non-allied players.\n"
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated by "and".
+#: client/helpdata.c:3900
+#, c-format
+msgid "* Native to %s units.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3908
+msgid ""
+"  * Such units can move onto this tile even if it would not normally be "
+"suitable terrain.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3916
+msgid ""
+"  * Such units situated here are not considered aggressive if this tile is "
+"within 3 tiles of a friendly city.\n"
+msgstr ""
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3923
+#, c-format
+msgid "  * Such units get a %d%% defense bonus on this tile.\n"
+msgstr ""
+
+#. TRANS: %s is a list of unit types separated by "and".
+#: client/helpdata.c:3945
+#, c-format
+msgid "* Can be conquered by %s.\n"
+msgstr ""
+
+#: client/helpdata.c:3953
+msgid "* Allows infinite movement.\n"
+msgstr ""
+
+#. TRANS: "MP" = movement points. Second %s may have a
+#. * fractional part.
+#: client/helpdata.c:3958
+#, c-format
+msgid "* Movement cost along %s is %s MP.\n"
+msgstr ""
+
+#: client/helpdata.c:3967
+msgid ""
+"* Defeat of one unit does not cause death of all other units on this tile.\n"
+msgstr ""
+
+#: client/helpdata.c:3973
+msgid "* Extends national borders of the building nation.\n"
+msgstr ""
+
+#: client/helpdata.c:3977
+msgid "* Grants permanent vision of an area around the tile to its owner.\n"
+msgstr ""
+
+#: client/helpdata.c:3982
+msgid ""
+"* Allows the owner to see normally invisible stealth units in an area around "
+"the tile.\n"
+msgstr ""
+
+#: client/helpdata.c:3987
+msgid ""
+"* Allows the owner to see normally invisible subsurface units in an area "
+"around the tile.\n"
+msgstr ""
+
+#: client/helpdata.c:4028
+msgid ""
+"\n"
+"Time to build and output bonus depends on terrain:\n"
+"\n"
+msgstr ""
+
+#. TRANS: Header for fixed-width road properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4032
+msgid ""
+"Terrain       Time     Bonus F/P/T\n"
+"----------------------------------\n"
+msgstr ""
+
+#: client/helpdata.c:4036
+msgid ""
+"\n"
+"Time to build depends on terrain:\n"
+"\n"
+msgstr ""
+
+#. TRANS: Header for fixed-width extra properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4040
+msgid ""
+"Terrain       Time\n"
+"------------------\n"
+msgstr ""
+
+#. TRANS: Header for fixed-width road properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4047
+msgid ""
+"\n"
+"Yields an output bonus with some terrains:\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:4049
+msgid ""
+"Terrain       Bonus F/P/T\n"
+"-------------------------\n"
+msgstr ""
+
+#: client/helpdata.c:4110
+msgid ""
+"There's no bonuses paid when trade route gets established.\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:4113
+#, c-format
+msgid "When trade route gets established, %d%% of the normal bonus is paid.\n"
+msgstr ""
+
+#: client/helpdata.c:4116
+#, c-format
+msgid "Sending city enjoys %d%% income from the route.\n"
+msgstr ""
+
+#: client/helpdata.c:4118
+#, c-format
+msgid ""
+"Receiving city enjoys %d%% income from the route.\n"
+"\n"
+msgstr ""
+
+#: client/helpdata.c:4204
+msgid "Features:\n"
+msgstr ""
+
+#. TRANS: Empty output type list, should never happen.
+#: client/helpdata.c:4332 client/helpdata.c:4333
+msgid "?outputlist: Nothing "
+msgstr ""
+
+#: client/helpdata.c:4345
+#, c-format
+msgid ""
+"* Military units away from home and field units will each cause %d citizen "
+"to become unhappy.\n"
+msgid_plural ""
+"* Military units away from home and field units will each cause %d citizens "
+"to become unhappy.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4358
+#, c-format
+msgid ""
+"* Unhappiness from foreign citizens due to war with their home state is %d%% "
+"the usual value.\n"
+msgstr ""
+
+#: client/helpdata.c:4364
+msgid ""
+"* No unhappiness from foreign citizens even when at war with their home "
+"state.\n"
+msgstr ""
+
+#. TRANS: not pluralised as gettext doesn't support
+#. * fractional numbers, which this might be
+#: client/helpdata.c:4371
+#, c-format
+msgid ""
+"* Each foreign citizen causes %.2g unhappiness in their city while you are "
+"at war with their home state.\n"
+msgstr ""
+
+#: client/helpdata.c:4381
+#, c-format
+msgid "* Each of your cities will avoid %d unhappiness caused by units.\n"
+msgid_plural ""
+"* Each of your cities will avoid %d unhappiness caused by units.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4392
+#, c-format
+msgid ""
+"* Each of your cities will avoid %d unhappiness, not including that caused "
+"by aggression.\n"
+msgid_plural ""
+"* Each of your cities will avoid %d unhappiness, not including that caused "
+"by aggression.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4403
+#, c-format
+msgid ""
+"* Each of your cities will avoid %d unhappiness, including that caused by "
+"aggression.\n"
+msgid_plural ""
+"* Each of your cities will avoid %d unhappiness, including that caused by "
+"aggression.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is the output type, like 'shield'
+#. * or 'gold'.
+#: client/helpdata.c:4418
+#, c-format
+msgid "* You pay no %s upkeep for your units.\n"
+msgstr ""
+
+#: client/helpdata.c:4422
+msgid "* You pay no upkeep for your units.\n"
+msgstr ""
+
+#. TRANS: %s is the output type, like 'shield'
+#. * or 'gold'.
+#: client/helpdata.c:4430
+#, c-format
+msgid "* You pay %.2g times normal %s upkeep for your units.\n"
+msgstr ""
+
+#: client/helpdata.c:4435
+#, c-format
+msgid "* You pay %.2g times normal upkeep for your units.\n"
+msgstr ""
+
+#. TRANS: %s is the output type, like 'shield' or
+#. * 'gold'; pluralised in %d but there is currently
+#. * no way to control the singular/plural name of the
+#. * output type; sorry
+#: client/helpdata.c:4450
+#, c-format
+msgid "* Each of your cities will avoid paying %d %s upkeep for your units.\n"
+msgid_plural ""
+"* Each of your cities will avoid paying %d %s upkeep for your units.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Amount is subtracted from upkeep cost
+#. * for each upkeep type.
+#: client/helpdata.c:4459
+#, c-format
+msgid "* Each of your cities will avoid paying %d upkeep for your units.\n"
+msgid_plural ""
+"* Each of your cities will avoid paying %d upkeep for your units.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4470
+#, c-format
+msgid "* If you lose your capital, the base chance of civil war is %d%%.\n"
+msgstr ""
+
+#: client/helpdata.c:4478
+#, c-format
+msgid ""
+"* You can have %d city before an additional unhappy citizen appears in each "
+"city due to civilization size.\n"
+msgid_plural ""
+"* You can have up to %d cities before an additional unhappy citizen appears "
+"in each city due to civilization size.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4490
+#, c-format
+msgid ""
+"* After the first unhappy citizen due to civilization size, for each %d "
+"additional city another unhappy citizen will appear.\n"
+msgid_plural ""
+"* After the first unhappy citizen due to civilization size, for each %d "
+"additional cities another unhappy citizen will appear.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4504
+#, c-format
+msgid ""
+"* The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
+msgstr ""
+
+#: client/helpdata.c:4509
+msgid "* Has unlimited science/gold/luxuries rates.\n"
+msgstr ""
+
+#: client/helpdata.c:4516
+#, c-format
+msgid ""
+"* Your units may impose martial law. Each military unit inside a city will "
+"force %d unhappy citizen to become content.\n"
+msgid_plural ""
+"* Your units may impose martial law. Each military unit inside a city will "
+"force %d unhappy citizens to become content.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4529
+#, c-format
+msgid "* A maximum of %d unit in each city can enforce martial law.\n"
+msgid_plural "* A maximum of %d units in each city can enforce martial law.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4540
+msgid "* You may grow your cities by means of celebrations."
+msgstr ""
+
+#. TRANS: Preserve leading space. %d should always be
+#. * 2 or greater.
+#: client/helpdata.c:4546
+#, c-format
+msgid " (Cities below size %d cannot grow in this way.)"
+msgstr ""
+
+#: client/helpdata.c:4555
+#, c-format
+msgid ""
+"* If a city is in disorder for more than %d turn in a row, government will "
+"fall into anarchy.\n"
+msgid_plural ""
+"* If a city is in disorder for more than %d turns in a row, government will "
+"fall into anarchy.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/helpdata.c:4566
+msgid "* Has a senate that may prevent declaration of war.\n"
+msgstr ""
+
+#: client/helpdata.c:4572
+msgid "* Allows partisans when cities are taken by the enemy.\n"
+msgstr ""
+
+#: client/helpdata.c:4579
+msgid ""
+"* Buildings that normally confer bonuses against unhappiness will instead "
+"give gold.\n"
+msgstr ""
+
+#. TRANS: %s is list of unit types separated by 'or'
+#: client/helpdata.c:4595
+#, c-format
+msgid "* Pays no upkeep for %s.\n"
+msgstr ""
+
+#: client/helpdata.c:4603
+msgid "* Has no unhappy citizens.\n"
+msgstr ""
+
+#. TRANS: %s is a unit class
+#: client/helpdata.c:4628
+#, c-format
+msgid "?unitclass:* New %s units will be veteran.\n"
+msgstr ""
+
+#. TRANS: %s is a (translatable) unit type flag
+#: client/helpdata.c:4634
+#, c-format
+msgid "?unitflag:* New %s units will be veteran.\n"
+msgstr ""
+
+#. TRANS: "* New Partisan units will have the rank
+#. * of elite."
+#: client/helpdata.c:4646
+#, c-format
+msgid "?unittype:* New %s units will have the rank of %s.\n"
+msgstr ""
+
+#: client/helpdata.c:4655
+msgid "* New units will be veteran.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'or';
+#. * pluralised in %d but of course the output types
+#. * can't be pluralised; sorry
+#: client/helpdata.c:4665
+#, c-format
+msgid ""
+"* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
+"unless the city working it is celebrating."
+msgid_plural ""
+"* Each worked tile that gives more than %d %s will suffer a -1 penalty, "
+"unless the city working it is celebrating."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Preserve leading space. %d should always be
+#. * 2 or greater.
+#: client/helpdata.c:4676 client/helpdata.c:4696
+#, c-format
+msgid " (Cities below size %d will not celebrate.)"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'or'
+#: client/helpdata.c:4685
+#, c-format
+msgid ""
+"* Each worked tile with at least 1 %s will yield %d more of it while the "
+"city working it is celebrating."
+msgid_plural ""
+"* Each worked tile with at least 1 %s will yield %d more of it while the "
+"city working it is celebrating."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is list of output types, with 'or'
+#: client/helpdata.c:4704
+#, c-format
+msgid "* Each worked tile with at least 1 %s will yield %d more of it.\n"
+msgid_plural ""
+"* Each worked tile with at least 1 %s will yield %d more of it.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4715
+#, c-format
+msgid "* %s production is increased %d%%.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4723
+#, c-format
+msgid "* %s production will suffer massive losses.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4728
+#, c-format
+msgid "* %s production will suffer some losses.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4733
+#, c-format
+msgid "* %s production will suffer a small amount of losses.\n"
+msgstr ""
+
+#: client/helpdata.c:4742
+msgid "* Increases the chance of plague within your cities.\n"
+msgstr ""
+
+#: client/helpdata.c:4745
+msgid "* Decreases the chance of plague within your cities.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4761
+#, c-format
+msgid "* %s losses will increase quickly with distance from capital.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4767
+#, c-format
+msgid "* %s losses will increase with distance from capital.\n"
+msgstr ""
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4773
+#, c-format
+msgid "* %s losses will increase slowly with distance from capital.\n"
+msgstr ""
+
+#: client/helpdata.c:4782
+msgid "* Increases the chance of migration into your cities.\n"
+msgstr ""
+
+#: client/helpdata.c:4785
+msgid "* Decreases the chance of migration into your cities.\n"
+msgstr ""
+
+#: client/helpdata.c:4793
+msgid "* All tiles inside your borders are monitored.\n"
+msgstr ""
+
+#. TRANS: action name ... action target
+#. * ("individual units", etc)
+#: client/helpdata.c:4819
+#, c-format
+msgid "* Makes it impossible to do the action '%s' to your %s.\n"
+msgstr ""
+
+#. TRANS: "2 Food" or ", 1 Shield"
+#: client/helpdata.c:4848
+#, c-format
+msgid "%s%d %s"
+msgstr ""
+
+#. TRANS: "2 Unhappy" or ", 1 Unhappy"
+#: client/helpdata.c:4856
+#, c-format
+msgid "%s%d Unhappy"
+msgstr ""
+
+#: client/helpdata.c:4900
+#, c-format
+msgid "Initial government is %s.\n"
+msgstr ""
+
+#. TRANS: %s is an and-separated list of techs
+#: client/helpdata.c:4920
+#, c-format
+msgid ""
+"Starts with knowledge of %s in addition to the standard starting "
+"technologies.\n"
+msgstr ""
+
+#. TRANS: %s is an and-separated list of techs
+#: client/helpdata.c:4925
+#, c-format
+msgid "Starts with knowledge of %s.\n"
+msgstr ""
+
+#. TRANS: a unit type followed by a count. For instance,
+#. * "Fighter (2)" means two Fighters. Count is never 1.
+#. * Used in a list.
+#: client/helpdata.c:4964
+#, c-format
+msgid "%s (%d)"
+msgstr ""
+
+#. TRANS: %s is an and-separated list of unit types
+#. * possibly with counts. Plurality is in total number of
+#. * units represented.
+#: client/helpdata.c:4986
+#, c-format
+msgid "Starts with the following additional unit: %s.\n"
+msgid_plural "Starts with the following additional units: %s.\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is an and-separated list of improvements
+#: client/helpdata.c:5010
+#, c-format
+msgid ""
+"First city will get %s for free in addition to the standard improvements.\n"
+msgstr ""
+
+#. TRANS: %s is an and-separated list of improvements
+#: client/helpdata.c:5015
+#, c-format
+msgid "First city will get %s for free.\n"
+msgstr ""
+
+#: client/include/helpdlg_g.h:50
+msgid "Extras"
+msgstr ""
+
+#: client/luaconsole_common.c:111
+msgid "This is the Client Lua Console."
+msgstr ""
+
+#: client/mapctrl_common.c:402
+#, c-format
+msgid "You don't know how to build %s!"
+msgstr ""
+
+#: client/mapctrl_common.c:412
+#, c-format
+msgid "Copy %s to clipboard."
+msgstr ""
+
+#: client/mapctrl_common.c:428
+msgid "Clipboard is empty."
+msgstr ""
+
+#: client/mapview_common.c:4068
+msgid "ISO|Hex"
+msgstr ""
+
+#: client/mapview_common.c:4070 common/fc_types.h:560
+msgid "ISO"
+msgstr ""
+
+#: client/mapview_common.c:4073 common/fc_types.h:562
+msgid "Hex"
+msgstr ""
+
+#: client/mapview_common.c:4076 client/tilespec.h:49
+msgid "Overhead"
+msgstr ""
+
+#. TRANS: enum value for 'gui_gtk2/gtk3/gtk4_message_chat_location'
+#: client/options.c:1819
+msgid "Split"
+msgstr ""
+
+#. TRANS: enum value for 'gui_gtk2/gtk3/gtk4_message_chat_location'
+#: client/options.c:1821
+msgid "Separate"
+msgstr ""
+
+#. TRANS: enum value for 'gui_gtk2/gtk3/gtk4_message_chat_location'
+#: client/options.c:1823
+msgid "Merged"
+msgstr ""
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1839 server/settings.c:386
+msgid "Enabled"
+msgstr ""
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1841 server/settings.c:321 server/settings.c:341
+#: server/settings.c:385
+msgid "Disabled"
+msgstr ""
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1843 tools/fcmp/modinst.h:39
+msgid "Ruleset"
+msgstr ""
+
+#: client/options.c:1863
+msgid "Login name"
+msgstr ""
+
+#: client/options.c:1864
+msgid ""
+"This is the default login username that will be used in the connection "
+"dialogs or with the -a command-line parameter."
+msgstr ""
+
+#: client/options.c:1868
+msgid "Default to previously used server"
+msgstr ""
+
+#: client/options.c:1869
+msgid ""
+"Automatically update \"Server\" and \"Server port\" options to match your "
+"latest connection, so by default you connect to the same server you used on "
+"the previous run. You should enable saving options on exit too, so that the "
+"automatic updates to the options get saved too."
+msgstr ""
+
+#: client/options.c:1877
+msgid "Server"
+msgstr ""
+
+#: client/options.c:1878
+msgid ""
+"This is the default server hostname that will be used in the connection "
+"dialogs or with the -a command-line parameter."
+msgstr ""
+
+#: client/options.c:1883
+msgid "Server port"
+msgstr ""
+
+#: client/options.c:1884
+msgid ""
+"This is the default server port that will be used in the connection dialogs "
+"or with the -a command-line parameter."
+msgstr ""
+
+#: client/options.c:1889
+msgid "Metaserver"
+msgstr ""
+
+#: client/options.c:1890
+msgid ""
+"The metaserver is a host that the client contacts to find out about games on "
+"the internet.  Don't change this from its default value unless you know what "
+"you're doing."
+msgstr ""
+
+#: client/options.c:1895
+msgid "Send heartbeat messages to server"
+msgstr ""
+
+#: client/options.c:1896
+msgid ""
+"Periodically send an empty heartbeat message to the server to probe whether "
+"the connection is still up. This can help to make it obvious when the server "
+"has cut the connection due to a connectivity outage, if the client would "
+"otherwise sit idle for a long period."
+msgstr ""
+
+#: client/options.c:1903 tools/fcmp/modinst.h:47
+msgid "Soundset"
+msgstr ""
+
+#: client/options.c:1904
+msgid ""
+"This is the soundset that will be used. Changing this is the same as using "
+"the -S command-line parameter. Use modpack installer utility to install "
+"additional soundsets."
+msgstr ""
+
+#: client/options.c:1910 tools/fcmp/modinst.h:49
+msgid "Musicset"
+msgstr ""
+
+#: client/options.c:1911
+msgid ""
+"This is the musicset that will be used. Changing this is the same as using "
+"the -m command-line parameter. Use modpack installer utility to install "
+"additional musicsets."
+msgstr ""
+
+#: client/options.c:1917
+msgid "Sound plugin"
+msgstr ""
+
+#: client/options.c:1918
+msgid ""
+"If you have a problem with sound, try changing the sound plugin.  The new "
+"plugin won't take effect until you restart Freeciv.  Changing this is the "
+"same as using the -P command-line option."
+msgstr ""
+
+#: client/options.c:1924
+msgid "The chat log file"
+msgstr ""
+
+#: client/options.c:1925
+msgid "The name of the chat log file."
+msgstr ""
+
+#: client/options.c:1930 client/options.c:1935 client/options.c:1940
+#: client/options.c:1945 client/options.c:1950
+msgid "Theme"
+msgstr ""
+
+#: client/options.c:1931 client/options.c:1936 client/options.c:1941
+#: client/options.c:1946 client/options.c:1951
+msgid "By changing this option you change the active theme."
+msgstr ""
+
+#: client/options.c:1961
+msgid "Tileset (Square)"
+msgstr ""
+
+#: client/options.c:1962
+msgid ""
+"Select the tileset used with Square based maps. This may change the "
+"currently active tileset, if you are playing on such a map, in which case "
+"this is the same as using the -t command-line parameter. Use modpack "
+"installer utility to install additional tilesets."
+msgstr ""
+
+#: client/options.c:1971
+msgid "Tileset (Hex)"
+msgstr ""
+
+#: client/options.c:1972
+msgid ""
+"Select the tileset used with Hex maps. This may change the currently active "
+"tileset, if you are playing on such a map, in which case this is the same as "
+"using the -t command-line parameter. Use modpack installer utility to "
+"install additional tilesets."
+msgstr ""
+
+#: client/options.c:1981
+msgid "Tileset (Iso-Hex)"
+msgstr ""
+
+#: client/options.c:1982
+msgid ""
+"Select the tileset used with Iso-Hex maps. This may change the currently "
+"active tileset, if you are playing on such a map, in which case this is the "
+"same as using the -t command-line parameter.Use modpack installer utility to "
+"install additional tilesets."
+msgstr ""
+
+#: client/options.c:1992
+msgid "Draw city outlines"
+msgstr ""
+
+#: client/options.c:1993
+msgid "Setting this option will draw a line at the city workable limit."
+msgstr ""
+
+#: client/options.c:1997
+msgid "Draw city output"
+msgstr ""
+
+#: client/options.c:1998
+msgid "Setting this option will draw city output for every citizen."
+msgstr ""
+
+#: client/options.c:2002
+msgid "Draw the map grid"
+msgstr ""
+
+#: client/options.c:2003
+msgid "Setting this option will draw a grid over the map."
+msgstr ""
+
+#: client/options.c:2006
+msgid "Draw the city bar"
+msgstr ""
+
+#: client/options.c:2007
+msgid ""
+"Setting this option will display a 'city bar' containing useful information "
+"beneath each city. Disabling this option will display only the city's name "
+"and, optionally, production."
+msgstr ""
+
+#: client/options.c:2013
+msgid "Draw the city names"
+msgstr ""
+
+#: client/options.c:2014
+msgid "Setting this option will draw the names of the cities on the map."
+msgstr ""
+
+#: client/options.c:2018
+msgid "Draw the city growth"
+msgstr ""
+
+#: client/options.c:2019
+msgid ""
+"Setting this option will draw in how many turns the cities will grow or "
+"shrink."
+msgstr ""
+
+#: client/options.c:2023
+msgid "Draw the city productions"
+msgstr ""
+
+#: client/options.c:2024
+msgid ""
+"Setting this option will draw what the cities are currently building on the "
+"map."
+msgstr ""
+
+#: client/options.c:2028
+msgid "Draw the city buy costs"
+msgstr ""
+
+#: client/options.c:2029
+msgid ""
+"Setting this option will draw how much gold is needed to buy the production "
+"of the cities."
+msgstr ""
+
+#: client/options.c:2033
+msgid "Draw the city trade routes"
+msgstr ""
+
+#: client/options.c:2034
+msgid ""
+"Setting this option will draw trade route lines between cities which have "
+"trade routes."
+msgstr ""
+
+#: client/options.c:2038
+msgid "Draw the terrain"
+msgstr ""
+
+#: client/options.c:2039
+msgid "Setting this option will draw the terrain."
+msgstr ""
+
+#: client/options.c:2042
+msgid "Draw the coast line"
+msgstr ""
+
+#: client/options.c:2043
+msgid ""
+"Setting this option will draw a line to separate the land from the ocean."
+msgstr ""
+
+#: client/options.c:2047
+msgid "Draw the roads and the railroads"
+msgstr ""
+
+#: client/options.c:2048
+msgid "Setting this option will draw the roads and the railroads on the map."
+msgstr ""
+
+#: client/options.c:2052
+msgid "Draw the irrigation"
+msgstr ""
+
+#: client/options.c:2053
+msgid "Setting this option will draw the irrigation systems on the map."
+msgstr ""
+
+#: client/options.c:2057
+msgid "Draw the mines"
+msgstr ""
+
+#: client/options.c:2058
+msgid "Setting this option will draw the mines on the map."
+msgstr ""
+
+#: client/options.c:2061
+msgid "Draw the bases"
+msgstr ""
+
+#: client/options.c:2062
+msgid "Setting this option will draw the bases on the map."
+msgstr ""
+
+#: client/options.c:2065
+msgid "Draw the resources"
+msgstr ""
+
+#: client/options.c:2066
+msgid "Setting this option will draw the resources on the map."
+msgstr ""
+
+#: client/options.c:2070
+msgid "Draw the huts"
+msgstr ""
+
+#: client/options.c:2071
+msgid "Setting this option will draw the huts on the map."
+msgstr ""
+
+#: client/options.c:2075
+msgid "Draw the pollution/nuclear fallout"
+msgstr ""
+
+#: client/options.c:2076
+msgid "Setting this option will draw pollution and nuclear fallout on the map."
+msgstr ""
+
+#: client/options.c:2080
+msgid "Draw the cities"
+msgstr ""
+
+#: client/options.c:2081
+msgid "Setting this option will draw the cities on the map."
+msgstr ""
+
+#: client/options.c:2084
+msgid "Draw the units"
+msgstr ""
+
+#: client/options.c:2085
+msgid "Setting this option will draw the units on the map."
+msgstr ""
+
+#: client/options.c:2089
+msgid "Solid unit background color"
+msgstr ""
+
+#: client/options.c:2090
+msgid ""
+"Setting this option will cause units on the map view to be drawn with a "
+"solid background color instead of the flag backdrop."
+msgstr ""
+
+#: client/options.c:2095
+msgid "Draw shield graphics for units"
+msgstr ""
+
+#: client/options.c:2096
+msgid ""
+"Setting this option will draw a shield icon as the flags on units.  If "
+"unset, the full flag will be drawn."
+msgstr ""
+
+#: client/options.c:2100
+msgid "Draw size of the unit stacks"
+msgstr ""
+
+#: client/options.c:2101
+msgid ""
+"Setting this option will draw a numbers indicating size of the unit stacks. "
+"Not all clients support this."
+msgstr ""
+
+#: client/options.c:2105
+msgid "Draw the units in focus"
+msgstr ""
+
+#: client/options.c:2106
+msgid ""
+"Setting this option will cause the currently focused unit(s) to always be "
+"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
+"the units' is unset)."
+msgstr ""
+
+#: client/options.c:2112
+msgid "Draw the fog of war"
+msgstr ""
+
+#: client/options.c:2113
+msgid "Setting this option will draw the fog of war."
+msgstr ""
+
+#: client/options.c:2116
+msgid "Draw the borders"
+msgstr ""
+
+#: client/options.c:2117
+msgid "Setting this option will draw the national borders."
+msgstr ""
+
+#: client/options.c:2120
+msgid "Draw whether tiles are native to selected unit"
+msgstr ""
+
+#: client/options.c:2122
+msgid ""
+"Setting this option will highlight tiles that the currently selected unit "
+"cannot enter unaided due to non-native terrain. (If multiple units are "
+"selected, only tiles that all of them can enter are indicated.)"
+msgstr ""
+
+#: client/options.c:2129
+msgid "Show dead players in Nations report"
+msgstr ""
+
+#: client/options.c:2130
+msgid ""
+"This option controls whether defeated nations are shown on the Nations "
+"report page."
+msgstr ""
+
+#: client/options.c:2134
+msgid "Sound bell at new turn"
+msgstr ""
+
+#: client/options.c:2135
+msgid ""
+"Set this option to have a \"bell\" event be generated at the start of a new "
+"turn.  You can control the behavior of the \"bell\" event by editing the "
+"message options."
+msgstr ""
+
+#: client/options.c:2141
+msgid "Unit movement animation time (milliseconds)"
+msgstr ""
+
+#: client/options.c:2142
+msgid ""
+"This option controls how long unit \"animation\" takes when a unit moves on "
+"the map view.  Set it to 0 to disable animation entirely."
+msgstr ""
+
+#: client/options.c:2147
+msgid "Mapview recentering time (milliseconds)"
+msgstr ""
+
+#: client/options.c:2148
+msgid ""
+"When the map view is recentered, it will slide smoothly over the map to its "
+"new position.  This option controls how long this slide lasts.  Set it to 0 "
+"to disable mapview sliding entirely."
+msgstr ""
+
+#: client/options.c:2154
+msgid "Combat animation step time (milliseconds)"
+msgstr ""
+
+#: client/options.c:2155
+msgid ""
+"This option controls the speed of combat animation between units on the "
+"mapview.  Set it to 0 to disable animation entirely."
+msgstr ""
+
+#: client/options.c:2160
+msgid "Show icons in the technology tree"
+msgstr ""
+
+#: client/options.c:2161
+msgid ""
+"Setting this option will display icons on the technology tree diagram. "
+"Turning this option off makes the technology tree more compact."
+msgstr ""
+
+#: client/options.c:2167
+msgid "Use curved lines in the technology tree"
+msgstr ""
+
+#: client/options.c:2168
+msgid ""
+"Setting this option make the technology tree diagram use curved lines to "
+"show technology relations. Turning this option off causes the lines to be "
+"drawn straight."
+msgstr ""
+
+#: client/options.c:2175
+msgid "Color to highlight your player/user name"
+msgstr ""
+
+#: client/options.c:2176
+msgid ""
+"If set, your player and user name in the new chat messages will be "
+"highlighted using this color as background.  If not set, it will just not "
+"highlight anything."
+msgstr ""
+
+#: client/options.c:2181
+msgid "Manual Turn Done in AI mode"
+msgstr ""
+
+#: client/options.c:2182
+msgid ""
+"Disable this option if you do not want to press the Turn Done button "
+"manually when watching an AI player."
+msgstr ""
+
+#: client/options.c:2186
+msgid "Auto center on units"
+msgstr ""
+
+#: client/options.c:2187
+msgid ""
+"Set this option to have the active unit centered automatically when the unit "
+"focus changes."
+msgstr ""
+
+#: client/options.c:2190
+msgid "Show automated units"
+msgstr ""
+
+#: client/options.c:2191
+msgid ""
+"Disable this option if you do not want to see automated units autocentered "
+"and animated."
+msgstr ""
+
+#: client/options.c:2194
+msgid "Auto center on combat"
+msgstr ""
+
+#: client/options.c:2195
+msgid ""
+"Set this option to have any combat be centered automatically.  Disabling "
+"this will speed up the time between turns but may cause you to miss combat "
+"entirely."
+msgstr ""
+
+#: client/options.c:2200
+msgid "Auto center on new turn"
+msgstr ""
+
+#: client/options.c:2201
+msgid ""
+"Set this option to have the client automatically recenter the map on a "
+"suitable location at the start of each turn."
+msgstr ""
+
+#: client/options.c:2205
+msgid "Focus on awakened units"
+msgstr ""
+
+#: client/options.c:2206
+msgid "Set this option to have newly awoken units be focused automatically."
+msgstr ""
+
+#: client/options.c:2209
+msgid "Keyboardless goto"
+msgstr ""
+
+#: client/options.c:2210
+msgid ""
+"If this option is set then a goto may be initiated by left-clicking and then "
+"holding down the mouse button while dragging the mouse onto a different tile."
+msgstr ""
+
+#: client/options.c:2215
+msgid "Allow goto into the unknown"
+msgstr ""
+
+#: client/options.c:2216
+msgid ""
+"Setting this option will make the game consider moving into unknown tiles.  "
+"If not, then goto routes will detour around or be blocked by unknown tiles."
+msgstr ""
+
+#: client/options.c:2220
+msgid "Center map when popup city"
+msgstr ""
+
+#: client/options.c:2221
+msgid ""
+"Setting this option makes the mapview center on a city when its city dialog "
+"is popped up."
+msgstr ""
+
+#: client/options.c:2224
+msgid "Show messages from previous turn"
+msgstr ""
+
+#: client/options.c:2225
+msgid ""
+"Message Window shows messages also from previous turn. This makes sure you "
+"don't miss messages received in the end of the turn, just before the window "
+"gets cleared."
+msgstr ""
+
+#: client/options.c:2229
+msgid "Concise city production"
+msgstr ""
+
+#: client/options.c:2230
+msgid ""
+"Set this option to make the city production (as shown in the city dialog) to "
+"be more compact."
+msgstr ""
+
+#: client/options.c:2233
+msgid "End turn when done moving"
+msgstr ""
+
+#: client/options.c:2234
+msgid ""
+"Setting this option makes your turn end automatically when all your units "
+"are done moving."
+msgstr ""
+
+#: client/options.c:2237
+msgid "Prompt for city names"
+msgstr ""
+
+#: client/options.c:2238
+msgid ""
+"Disabling this option will make the names of newly founded cities be chosen "
+"automatically by the server."
+msgstr ""
+
+#: client/options.c:2241
+msgid "Pop up city dialog for new cities"
+msgstr ""
+
+#: client/options.c:2242
+msgid ""
+"Setting this option will pop up a newly-founded city's city dialog "
+"automatically."
+msgstr ""
+
+#: client/options.c:2245
+msgid "Pop up caravan and spy actions"
+msgstr ""
+
+#: client/options.c:2246
+msgid ""
+"If this option is enabled, when a unit arrives at a city where it can "
+"perform an action like establishing a trade route, helping build a wonder, "
+"or establishing an embassy, a window will pop up asking which action should "
+"be performed. Disabling this option means you will have to do the action "
+"manually by pressing either 'r' (for a trade route), 'b' (for building a "
+"wonder) or 'd' (for a spy action) when the unit is in the city."
+msgstr ""
+
+#: client/options.c:2256
+msgid "Pop up attack questions"
+msgstr ""
+
+#: client/options.c:2257
+msgid ""
+"If this option is enabled, when a unit arrives at a target it can attack, a "
+"window will pop up asking which action should be performed even if an attack "
+"action is legal and no other interesting action are. This allows you to "
+"change your mind or to select an uninteresting action."
+msgstr ""
+
+#: client/options.c:2269
+msgid "Pop up actions when final move to allied tile"
+msgstr ""
+
+#: client/options.c:2270
+msgid ""
+"If this option is enabled the final move in a unit's orders to a tile with "
+"allied units or cities it can perform an action to is interpreted as an "
+"attempted action. This makes the action selection dialog pop up while the "
+"unit is at the adjacent tile. This can, in cases where the action requires "
+"that the actor unit has moves left, save a turn. The down side is that the "
+"unit remains adjacent to rather than inside the protection of an allied city "
+"or unit stack."
+msgstr ""
+
+#: client/options.c:2281
+msgid "Enable cursor changing"
+msgstr ""
+
+#: client/options.c:2282
+msgid ""
+"This option controls whether the client should try to change the mouse "
+"cursor depending on what is being pointed at, as well as to indicate changes "
+"in the client or server state."
+msgstr ""
+
+#: client/options.c:2287
+msgid "Select cities before units"
+msgstr ""
+
+#: client/options.c:2288
+msgid ""
+"If this option is enabled, when both cities and units are present in the "
+"selection rectangle, only cities will be selected. See the help on Controls."
+msgstr ""
+
+#: client/options.c:2293
+msgid "Clear unit orders on selection"
+msgstr ""
+
+#: client/options.c:2294
+msgid ""
+"Enabling this option will cause unit orders to be cleared as soon as one or "
+"more units are selected. If this option is disabled, busy units will not "
+"stop their current activity when selected. Giving them new orders will clear "
+"their current ones; pressing <space> once will clear their orders and leave "
+"them selected, and pressing <space> a second time will dismiss them."
+msgstr ""
+
+#: client/options.c:2303
+msgid "Enable vote bar"
+msgstr ""
+
+#: client/options.c:2304
+msgid ""
+"If this option is turned on, the vote bar will be displayed to show vote "
+"information."
+msgstr ""
+
+#: client/options.c:2308
+msgid "Always display the vote bar"
+msgstr ""
+
+#: client/options.c:2309
+msgid ""
+"If this option is turned on, the vote bar will never be hidden, even if "
+"there is no running vote."
+msgstr ""
+
+#: client/options.c:2313
+msgid "Do not show vote bar if not a player"
+msgstr ""
+
+#: client/options.c:2314
+msgid ""
+"If this option is enabled, the client won't show the vote bar if you are not "
+"a player."
+msgstr ""
+
+#: client/options.c:2317
+msgid "Set new votes at front"
+msgstr ""
+
+#: client/options.c:2318
+msgid ""
+"If this option is enabled, then new votes will go to the front of the vote "
+"list."
+msgstr ""
+
+#: client/options.c:2322
+msgid "Autoaccept tileset suggestions"
+msgstr ""
+
+#: client/options.c:2323
+msgid ""
+"If this option is enabled, any tileset suggested by the ruleset is "
+"automatically used; otherwise you are prompted to change tileset."
+msgstr ""
+
+#: client/options.c:2329
+msgid "Enable sound effects"
+msgstr ""
+
+#: client/options.c:2330
+msgid ""
+"Play sound effects, assuming there's suitable sound plugin and soundset with "
+"the sounds."
+msgstr ""
+
+#: client/options.c:2334
+msgid "Enable in-game music"
+msgstr ""
+
+#: client/options.c:2335
+msgid ""
+"Play music during the game, assuming there's suitable sound plugin and "
+"musicset with in-game tracks."
+msgstr ""
+
+#: client/options.c:2339
+msgid "Enable menu music"
+msgstr ""
+
+#: client/options.c:2340
+msgid ""
+"Play music while not in actual game, assuming there's suitable sound plugin "
+"and musicset with menu music tracks."
+msgstr ""
+
+#: client/options.c:2345
+msgid "Sound volume"
+msgstr ""
+
+#: client/options.c:2346
+msgid "Volume scale from 0-100"
+msgstr ""
+
+#: client/options.c:2352
+msgid "Autoaccept soundset suggestions"
+msgstr ""
+
+#: client/options.c:2353
+msgid ""
+"If this option is enabled, any soundset suggested by the ruleset is "
+"automatically used."
+msgstr ""
+
+#: client/options.c:2357
+msgid "Autoaccept musicset suggestions"
+msgstr ""
+
+#: client/options.c:2358
+msgid ""
+"If this option is enabled, any musicset suggested by the ruleset is "
+"automatically used."
+msgstr ""
+
+#: client/options.c:2363
+msgid "Background layer"
+msgstr ""
+
+#: client/options.c:2364
+msgid "The background layer of the overview shows just ocean and land."
+msgstr ""
+
+#: client/options.c:2368
+msgid "Terrain relief map layer"
+msgstr ""
+
+#: client/options.c:2369
+msgid "The relief layer shows all terrains on the map."
+msgstr ""
+
+#: client/options.c:2372
+msgid "Borders layer"
+msgstr ""
+
+#: client/options.c:2373
+msgid ""
+"The borders layer of the overview shows which tiles are owned by each player."
+msgstr ""
+
+#: client/options.c:2377
+msgid "Borders layer on ocean tiles"
+msgstr ""
+
+#: client/options.c:2378
+msgid ""
+"The borders layer of the overview are drawn on ocean tiles as well (this may "
+"look ugly with many islands). This option is only of interest if you have "
+"set the option \"Borders layer\" already."
+msgstr ""
+
+#: client/options.c:2384
+msgid "Units layer"
+msgstr ""
+
+#: client/options.c:2385
+msgid "Enabling this will draw units on the overview."
+msgstr ""
+
+#: client/options.c:2388
+msgid "Cities layer"
+msgstr ""
+
+#: client/options.c:2389
+msgid "Enabling this will draw cities on the overview."
+msgstr ""
+
+#: client/options.c:2392
+msgid "Overview fog of war"
+msgstr ""
+
+#: client/options.c:2393
+msgid "Enabling this will show fog of war on the overview."
+msgstr ""
+
+#: client/options.c:2399
+msgid "Image format"
+msgstr ""
+
+#: client/options.c:2400
+msgid "The image toolkit and file format used for map images."
+msgstr ""
+
+#: client/options.c:2405
+msgid "Zoom factor for map images"
+msgstr ""
+
+#: client/options.c:2406
+msgid "The magnification used for map images."
+msgstr ""
+
+#: client/options.c:2409
+msgid "Show area within borders"
+msgstr ""
+
+#: client/options.c:2410
+msgid "If set, the territory of each nation is shown on the saved image."
+msgstr ""
+
+#: client/options.c:2414
+msgid "Show borders"
+msgstr ""
+
+#: client/options.c:2415
+msgid "If set, the border of each nation is shown on the saved image."
+msgstr ""
+
+#: client/options.c:2419
+msgid "Show cities"
+msgstr ""
+
+#: client/options.c:2420
+msgid "If set, cities are shown on the saved image."
+msgstr ""
+
+#: client/options.c:2423
+msgid "Show fog of war"
+msgstr ""
+
+#: client/options.c:2424
+msgid "If set, the extent of fog of war is shown on the saved image."
+msgstr ""
+
+#: client/options.c:2428
+msgid "Show full terrain"
+msgstr ""
+
+#: client/options.c:2429
+msgid ""
+"If set, terrain relief is shown with different colors in the saved image; "
+"otherwise, only land and water are distinguished."
+msgstr ""
+
+#: client/options.c:2435
+msgid "If set, units are shown in the saved image."
+msgstr ""
+
+#: client/options.c:2438
+msgid "Map image file name"
+msgstr ""
+
+#: client/options.c:2439
+msgid ""
+"The base part of the filename for saved map images. A string identifying the "
+"game turn and map options will be appended."
+msgstr ""
+
+#: client/options.c:2538 client/options.c:2759 client/options.c:2980
+#: client/options.c:3212 client/options.c:3246
+msgid ""
+"If this option is set the client will use the whole screen area for drawing."
+msgstr ""
+
+#: client/options.c:2541 client/options.c:2762 client/options.c:2983
+msgid "Show map scrollbars"
+msgstr ""
+
+#: client/options.c:2542 client/options.c:2763 client/options.c:2984
+msgid "Disable this option to hide the scrollbars on the map view."
+msgstr ""
+
+#: client/options.c:2545 client/options.c:2766 client/options.c:2987
+msgid "Keep dialogs on top"
+msgstr ""
+
+#: client/options.c:2546 client/options.c:2767 client/options.c:2988
+msgid ""
+"If this option is set then dialog windows will always remain in front of the "
+"main Freeciv window. Disabling this has no effect in fullscreen mode."
+msgstr ""
+
+#: client/options.c:2550 client/options.c:2771 client/options.c:2992
+msgid "Show worklist task icons"
+msgstr ""
+
+#: client/options.c:2551 client/options.c:2772 client/options.c:2993
+msgid ""
+"Disabling this will turn off the unit and building icons in the worklist "
+"dialog and the production tab of the city dialog."
+msgstr ""
+
+#: client/options.c:2555 client/options.c:2776 client/options.c:2997
+msgid "Enable status report tabs"
+msgstr ""
+
+#: client/options.c:2556 client/options.c:2777 client/options.c:2998
+msgid ""
+"If this option is enabled then report dialogs will be shown as separate tabs "
+"rather than in popup dialogs."
+msgstr ""
+
+#: client/options.c:2561 client/options.c:2782 client/options.c:3003
+msgid "Show time for each chat message"
+msgstr ""
+
+#: client/options.c:2562 client/options.c:2783 client/options.c:3004
+msgid ""
+"If this option is enabled then all chat messages will be prefixed by a time "
+"string of the form [hour:minute:second]."
+msgstr ""
+
+#: client/options.c:2567 client/options.c:2788 client/options.c:3009
+msgid "New message events go to top of list"
+msgstr ""
+
+#: client/options.c:2568 client/options.c:2789 client/options.c:3010
+msgid ""
+"If this option is enabled, new events in the message window will appear at "
+"the top of the list, rather than being appended at the bottom."
+msgstr ""
+
+#: client/options.c:2573 client/options.c:2794 client/options.c:3015
+msgid "Show extra message window buttons"
+msgstr ""
+
+#: client/options.c:2574 client/options.c:2795 client/options.c:3016
+msgid ""
+"If this option is enabled, there will be two buttons displayed in the "
+"message window for inspecting a city and going to a location. If this option "
+"is disabled, these buttons will not appear (you can still double-click with "
+"the left mouse button or right-click on a row to inspect or goto "
+"respectively). This option will only take effect once the message window is "
+"closed and reopened."
+msgstr ""
+
+#: client/options.c:2584 client/options.c:2805 client/options.c:3026
+msgid "Metaserver tab first in network page"
+msgstr ""
+
+#: client/options.c:2585 client/options.c:2806 client/options.c:3027
+msgid ""
+"If this option is enabled, the metaserver tab will be the first notebook tab "
+"in the network page. This option requires a restart in order to take effect."
+msgstr ""
+
+#: client/options.c:2590 client/options.c:2811 client/options.c:3032
+msgid "Plain chat messages are sent to allies only"
+msgstr ""
+
+#: client/options.c:2591 client/options.c:2812 client/options.c:3033
+msgid ""
+"If this option is enabled, then plain messages typed into the chat entry "
+"while the game is running will only be sent to your allies. Otherwise plain "
+"messages will be sent as public chat messages. To send a public chat message "
+"with this option enabled, prefix the message with a single colon ':'. This "
+"option can also be set using a toggle button beside the chat entry (only "
+"visible in multiplayer games)."
+msgstr ""
+
+#: client/options.c:2603 client/options.c:2824 client/options.c:3045
+msgid "Messages and Chat reports location"
+msgstr ""
+
+#. TRANS: The strings used in the UI for 'Split' etc are
+#. * tagged 'gui_gtk2/gtk3/gtk4_message_chat_location'
+#: client/options.c:2606 client/options.c:2827 client/options.c:3048
+msgid ""
+"Controls where the Messages and Chat reports appear relative to the main "
+"view containing the map.\n"
+"'Split' allows all three to be seen simultaneously, which is best for "
+"multiplayer, but requires a large window to be usable.\n"
+"'Separate' puts Messages and Chat in a notebook separate from the main view, "
+"so that one of them can always be seen alongside the main view.\n"
+"'Merged' makes the Messages and Chat reports into tabs alongside the map and "
+"other reports; this allows a larger map view on small screens.\n"
+"This option requires a restart in order to take effect."
+msgstr ""
+
+#: client/options.c:2622 client/options.c:2843 client/options.c:3064
+msgid "Arrange widgets for small displays"
+msgstr ""
+
+#: client/options.c:2623 client/options.c:2844 client/options.c:3065
+msgid ""
+"If this option is enabled, widgets in the main window will be arranged so "
+"that they take up the least amount of total screen space. Specifically, the "
+"left panel containing the overview, player status, and the unit information "
+"box will be extended over the entire left side of the window. This option "
+"requires a restart in order to take effect."
+msgstr ""
+
+#: client/options.c:2632 client/options.c:2853 client/options.c:3074
+msgid "Mouse over the map widget selects it automatically"
+msgstr ""
+
+#: client/options.c:2633 client/options.c:2854 client/options.c:3075
+msgid ""
+"If this option is enabled, then the map will be focused when the mouse "
+"hovers over it."
+msgstr ""
+
+#: client/options.c:2637 client/options.c:2858 client/options.c:3079
+msgid "Player or user name autocompletion"
+msgstr ""
+
+#: client/options.c:2638 client/options.c:2859 client/options.c:3080
+msgid ""
+"If this option is turned on, the tabulation key will be used in the chatline "
+"to complete the word you are typing with the name of a player or a user."
+msgstr ""
+
+#: client/options.c:2643 client/options.c:2864 client/options.c:3085
+msgid "Width of the city dialog"
+msgstr ""
+
+#: client/options.c:2644 client/options.c:2865 client/options.c:3086
+msgid "This value is only used if the width of the city dialog is saved."
+msgstr ""
+
+#: client/options.c:2650 client/options.c:2871 client/options.c:3092
+msgid "Height of the city dialog"
+msgstr ""
+
+#: client/options.c:2651 client/options.c:2872 client/options.c:3093
+msgid "This value is only used if the height of the city dialog is saved."
+msgstr ""
+
+#: client/options.c:2657 client/options.c:2878 client/options.c:3099
+msgid "Popup tech help when gained"
+msgstr ""
+
+#: client/options.c:2658 client/options.c:2879 client/options.c:3100
+msgid ""
+"Controls if tech help should be opened when new tech has been gained.\n"
+"'Ruleset' means that behavior suggested by current ruleset is used."
+msgstr ""
+
+#: client/options.c:2665 client/options.c:2886 client/options.c:3107
+msgid "Minimum surplus for a governor"
+msgstr ""
+
+#: client/options.c:2666 client/options.c:2887 client/options.c:3108
+msgid ""
+"The lower limit of the range for requesting surpluses from the governor."
+msgstr ""
+
+#: client/options.c:2672 client/options.c:2893 client/options.c:3114
+msgid "Maximum surplus for a governor"
+msgstr ""
+
+#: client/options.c:2673 client/options.c:2894 client/options.c:3115
+msgid ""
+"The higher limit of the range for requesting surpluses from the governor."
+msgstr ""
+
+#: client/options.c:2679 client/options.c:2900 client/options.c:3121
+msgid "City Label"
+msgstr ""
+
+#: client/options.c:2680 client/options.c:2901 client/options.c:3122
+msgid "This font is used to display the city labels on city dialogs."
+msgstr ""
+
+#: client/options.c:2685 client/options.c:2906 client/options.c:3127
+#: client/options.c:3261
+msgid "Notify Label"
+msgstr ""
+
+#: client/options.c:2686 client/options.c:2907 client/options.c:3128
+#: client/options.c:3262
+msgid ""
+"This font is used to display server reports such as the demographic report "
+"or historian publications."
+msgstr ""
+
+#: client/options.c:2691 client/options.c:2912 client/options.c:3133
+msgid "Spaceship Label"
+msgstr ""
+
+#: client/options.c:2692 client/options.c:2913 client/options.c:3134
+msgid "This font is used to display the spaceship widgets."
+msgstr ""
+
+#: client/options.c:2696 client/options.c:2917 client/options.c:3138
+#: client/options.c:3267
+msgid "Help Label"
+msgstr ""
+
+#: client/options.c:2697 client/options.c:2918 client/options.c:3139
+msgid "This font is used to display the help headers in the help window."
+msgstr ""
+
+#: client/options.c:2702 client/options.c:2923 client/options.c:3144
+msgid "Help Link"
+msgstr ""
+
+#: client/options.c:2703 client/options.c:2924 client/options.c:3145
+msgid "This font is used to display the help links in the help window."
+msgstr ""
+
+#: client/options.c:2708 client/options.c:2929 client/options.c:3150
+#: client/options.c:3273
+msgid "Help Text"
+msgstr ""
+
+#: client/options.c:2709 client/options.c:2930 client/options.c:3151
+#: client/options.c:3274
+msgid "This font is used to display the help body text in the help window."
+msgstr ""
+
+#: client/options.c:2714 client/options.c:2935 client/options.c:3156
+#: client/options.c:3279
+msgid "Chatline Area"
+msgstr ""
+
+#: client/options.c:2715 client/options.c:2936 client/options.c:3157
+#: client/options.c:3280
+msgid "This font is used to display the text in the chatline area."
+msgstr ""
+
+#: client/options.c:2720 client/options.c:2941 client/options.c:3162
+msgid "Beta Label"
+msgstr ""
+
+#: client/options.c:2721 client/options.c:2942 client/options.c:3163
+msgid "This font is used to display the beta label."
+msgstr ""
+
+#: client/options.c:2725 client/options.c:2946 client/options.c:3167
+msgid "Small Font"
+msgstr ""
+
+#: client/options.c:2726 client/options.c:2947 client/options.c:3168
+msgid ""
+"This font is used for any small font request. For example, it is used for "
+"display the building lists in the city dialog, the Economy report or the "
+"Units report."
+msgstr ""
+
+#: client/options.c:2733 client/options.c:2954 client/options.c:3175
+msgid "Comment Label"
+msgstr ""
+
+#: client/options.c:2734 client/options.c:2955 client/options.c:3176
+msgid ""
+"This font is used to display comment labels, such as in the governor page of "
+"the city dialogs."
+msgstr ""
+
+#: client/options.c:2740 client/options.c:2961 client/options.c:3182
+#: client/options.c:3286
+msgid "This font is used to the display the city names on the map."
+msgstr ""
+
+#: client/options.c:2745 client/options.c:2966 client/options.c:3187
+#: client/options.c:3238 client/options.c:3291
+msgid "City Productions"
+msgstr ""
+
+#: client/options.c:2746 client/options.c:2967 client/options.c:3188
+#: client/options.c:3292
+msgid "This font is used to display the city production on the map."
+msgstr ""
+
+#: client/options.c:2751 client/options.c:2972 client/options.c:3193
+#: client/options.c:3297
+msgid "Requirement Tree"
+msgstr ""
+
+#: client/options.c:2752 client/options.c:2973 client/options.c:3194
+#: client/options.c:3298
+msgid ""
+"This font is used to the display the requirement tree in the Research report."
+msgstr ""
+
+#: client/options.c:3215
+msgid "Screen resolution"
+msgstr ""
+
+#: client/options.c:3216
+msgid "This option controls the resolution of the selected screen."
+msgstr ""
+
+#: client/options.c:3219
+msgid "Use software rendering"
+msgstr ""
+
+#: client/options.c:3220
+msgid ""
+"Usually hardware rendering is used when possible. With this option set, "
+"software rendering is always used."
+msgstr ""
+
+#: client/options.c:3223
+msgid "Do cursor animation"
+msgstr ""
+
+#: client/options.c:3224
+msgid ""
+"If this option is disabled, the cursor will always be displayed as static."
+msgstr ""
+
+#: client/options.c:3227
+msgid "Use color cursors"
+msgstr ""
+
+#: client/options.c:3228
+msgid ""
+"If this option is disabled, the cursor will always be displayed in black and "
+"white."
+msgstr ""
+
+#: client/options.c:3233
+msgid "The size of font used to the display the city names on the map."
+msgstr ""
+
+#: client/options.c:3239
+msgid ""
+"The size of font used to the display the city production names on the map."
+msgstr ""
+
+#: client/options.c:3249
+msgid "Show titlebar"
+msgstr ""
+
+#: client/options.c:3250
+msgid ""
+"If this option is set the client will show a titlebar. If disabled, then no "
+"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
+"the menu bar."
+msgstr ""
+
+#: client/options.c:3256
+msgid "Default font"
+msgstr ""
+
+#: client/options.c:3257
+msgid "This is default font"
+msgstr ""
+
+#: client/options.c:3268
+msgid "This font is used to display the help labels in the help window."
+msgstr ""
+
+#: client/options.c:3302
+msgid "Show savegame information"
+msgstr ""
+
+#: client/options.c:3303
+msgid ""
+"If this option is set the client will show information and map preview of "
+"current savegame."
+msgstr ""
+
+#: client/options.c:3306
+msgid "Sidebar position"
+msgstr ""
+
+#: client/options.c:3307
+msgid ""
+"If this option is set, the sidebar will be to the left of the map, otherwise "
+"to the right."
+msgstr ""
+
+#: client/options.c:3311
+msgid "Wake up sequence"
+msgstr ""
+
+#: client/options.c:3312
+msgid ""
+"String which will trigger sound in pregame page; %1 stands for username."
+msgstr ""
+
+#: client/options.c:3387
+msgid "Graphics"
+msgstr ""
+
+#. TRANS: Options section for overview map (mini-map)
+#: client/options.c:3390
+msgid "?map:Overview"
+msgstr ""
+
+#: client/options.c:3392
+msgid "Sound"
+msgstr ""
+
+#: client/options.c:3394
+msgid "Interface"
+msgstr ""
+
+#: client/options.c:3396
+msgid "Map Image"
+msgstr ""
+
+#: client/options.c:3398
+msgid "Network"
+msgstr ""
+
+#: client/options.c:3400
+msgid "Font"
+msgstr ""
+
+#: client/options.c:5146
+msgid "Deprecated event type E_UNIT_WIN in client options."
+msgstr ""
+
+#: client/options.c:5245
+msgid "If you add a preset by hand, also update \"number_of_presets\""
+msgstr ""
+
+#: client/options.c:5356 client/options.c:5386 client/options.c:5402
+#, c-format
+msgid "Didn't find '%s' option file, loading from '%s' instead."
+msgstr ""
+
+#: client/options.c:5371
+msgid "Cannot find your home directory"
+msgstr ""
+
+#: client/options.c:5913
+msgid "Didn't find the option file. Creating a new one."
+msgstr ""
+
+#: client/options.c:5931
+#, c-format
+msgid "Save failed, cannot write to file %s"
+msgstr ""
+
+#: client/options.c:5933
+#, c-format
+msgid "Saved settings to file %s"
+msgstr ""
+
+#: client/options.c:6071
+msgid "Save failed, cannot find a filename."
+msgstr ""
+
+#: client/options.c:6142
+#, c-format
+msgid "Saving options failed, cannot create directory %s"
+msgstr ""
+
+#: client/options.c:6151
+#, c-format
+msgid "Saving options failed, cannot write to file %s"
+msgstr ""
+
+#: client/options.c:6153
+#, c-format
+msgid "Saved options to file %s"
+msgstr ""
+
+#: client/packhand.c:461 client/packhand.c:465
+#, c-format
+msgid "You were rejected from the game: %s"
+msgstr ""
+
+#: client/packhand.c:474
+#, c-format
+msgid "Client capability string: %s"
+msgstr ""
+
+#: client/packhand.c:476
+#, c-format
+msgid "Server capability string: %s"
+msgstr ""
+
+#: client/packhand.c:1485
+#, c-format
+msgid "Start of turn %d"
+msgstr ""
+
+#: client/packhand.c:1604
+#, c-format
+msgid "Beginning turn %d"
+msgstr ""
+
+#: client/packhand.c:1661
+msgid "Welcome"
+msgstr ""
+
+#: client/packhand.c:2380 client/tilespec.c:1391
+#, c-format
+msgid "Map topology (%s) and tileset (%s) incompatible."
+msgstr ""
+
+#: client/packhand.c:2426
+msgid ""
+"This scenario may have manually set properties the editor cannot handle."
+msgstr ""
+
+#: client/packhand.c:2429
+msgid "They won't be saved when scenario is saved from the editor."
+msgstr ""
+
+#: client/packhand.c:2708
+msgid "AI mode is now ON."
+msgstr ""
+
+#: client/packhand.c:2714
+msgid "AI mode is now OFF."
+msgstr ""
+
+#. TRANS: No connection
+#: client/plrdlg_common.c:249
+msgid "noconn"
+msgstr ""
+
+#: client/plrdlg_common.c:253 client/plrdlg_common.c:262
+msgid "waiting"
+msgstr ""
+
+#. TRANS: Turnblocking & player not connected
+#: client/plrdlg_common.c:258
+msgid "blocking"
+msgstr ""
+
+#: client/plrdlg_common.c:565
+msgid "?Player:Name"
+msgstr ""
+
+#: client/plrdlg_common.c:566
+msgid "Username"
+msgstr ""
+
+#: client/plrdlg_common.c:573
+msgid "Attitude"
+msgstr ""
+
+#: client/plrdlg_common.c:574 common/events.c:121 common/events.c:131
+#: common/events.c:164
+msgid "Embassy"
+msgstr ""
+
+#: client/plrdlg_common.c:575
+msgid "Dipl.State"
+msgstr ""
+
+#: client/plrdlg_common.c:579
+msgid "?Player_dlg:Host"
+msgstr ""
+
+#: client/plrdlg_common.c:580
+msgid "?Player_dlg:Idle"
+msgstr ""
+
+#: client/plrdlg_common.c:581
+msgid "Ping"
+msgstr ""
+
+#: client/plrdlg_common.c:583 server/report.c:177
+msgid "Culture"
+msgstr ""
+
+#: client/repodlgs_common.c:166
+msgid "You cannot sell improvements."
+msgstr ""
+
+#. TRANS: Obscure observer error.
+#: client/repodlgs_common.c:207
+msgid "You cannot disband units."
+msgstr ""
+
+#: client/repodlgs_common.c:212
+#, c-format
+msgid "%s cannot be disbanded."
+msgstr ""
+
+#: client/repodlgs_common.c:233
+#, c-format
+msgid "Disbanded %d %s."
+msgstr ""
+
+#: client/repodlgs_common.c:236
+#, c-format
+msgid "No %s could be disbanded."
+msgstr ""
+
+#. TRANS: Type is version tag name like "stable", "S3_2",
+#. * "windows" (which can also be localised -- msgids start
+#. * '?vertag:')
+#: client/servers.c:142
+#, c-format
+msgid "There's no %s release yet."
+msgstr ""
+
+#. TRANS: Type is version tag name like "stable", "S3_2",
+#. * "windows" (which can also be localised -- msgids start
+#. * '?vertag:')
+#: client/servers.c:158
+#, c-format
+msgid "Latest %s release of Freeciv is %s, this is %s."
+msgstr ""
+
+#: client/servers.c:164
+#, c-format
+msgid "There is no newer %s release of Freeciv available."
+msgstr ""
+
+#: client/servers.c:254
+#, c-format
+msgid "Failed to read the metaserver data from %s."
+msgstr ""
+
+#: client/servers.c:272
+#, c-format
+msgid ""
+"Failed to parse the metaserver data from %s:\n"
+"%s."
+msgstr ""
+
+#: client/servers.c:323 server/meta.c:256
+msgid "Error connecting to metaserver"
+msgstr ""
+
+#: client/servers.c:423
+#, c-format
+msgid ""
+"Opening socket to listen LAN announcements failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:463
+#, c-format
+msgid ""
+"Binding socket to listen LAN announcements failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:480
+#, c-format
+msgid ""
+"Adding membership for IPv6 LAN announcement group failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:500
+#, c-format
+msgid ""
+"Adding membership for IPv4 LAN announcement group failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:513
+#, c-format
+msgid ""
+"Opening socket for sending LAN announcement request failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:551
+#, c-format
+msgid ""
+"Setting Time-to-Live failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:566
+#, c-format
+msgid ""
+"Setting Broadcast option failed:\n"
+"%s"
+msgstr ""
+
+#: client/servers.c:584
+#, c-format
+msgid ""
+"Sending LAN announcement request failed:\n"
+"%s"
+msgstr ""
+
+#. TRANS: "AI <player name>"
+#: client/text.c:109
+#, c-format
+msgid "AI %s"
+msgstr ""
+
+#. TRANS: "<nation adjective>, team <team name>"
+#: client/text.c:133
+#, c-format
+msgid "%s, team %s"
+msgstr ""
+
+#: client/text.c:155
+msgid "?nation:Friendly(team)"
+msgstr ""
+
+#: client/text.c:160
+msgid "?city:Friendly(team)"
+msgstr ""
+
+#: client/text.c:169
+#, c-format
+msgid "Location: (%d, %d) [%d]"
+msgstr ""
+
+#: client/text.c:172
+#, c-format
+msgid "Native coordinates: (%d, %d)"
+msgstr ""
+
+#: client/text.c:179
+#, c-format
+msgid "Terrain: %s"
+msgstr ""
+
+#: client/text.c:180
+#, c-format
+msgid "Food/Prod/Trade: %s"
+msgstr ""
+
+#: client/text.c:200
+msgid "Our territory"
+msgstr ""
+
+#. TRANS: "Territory of <username> (<nation + team>)"
+#: client/text.c:203
+#, c-format
+msgid "Territory of %s (%s)"
+msgstr ""
+
+#. TRANS: "Territory of <username> (<nation + team>)
+#. * (<number> turn cease-fire)"
+#: client/text.c:214
+#, c-format
+msgid "Territory of %s (%s) (%d turn cease-fire)"
+msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Territory of <username> (<nation + team>)
+#. * (<number> turn armistice)"
+#: client/text.c:224
+#, c-format
+msgid "Territory of %s (%s) (%d turn armistice)"
+msgid_plural "Territory of %s (%s) (%d turn armistice)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Territory of <username>
+#. * (<nation + team> | <diplomatic state>)"
+#: client/text.c:233
+#, c-format
+msgid "Territory of %s (%s | %s)"
+msgstr ""
+
+#: client/text.c:238
+msgid "Unclaimed territory"
+msgstr ""
+
+#. TRANS: "City: <city name> | <username> (<nation + team>)"
+#: client/text.c:253
+#, c-format
+msgid "City: %s | %s (%s)"
+msgstr ""
+
+#. TRANS:  "City: <city name> | <username>
+#. * (<nation + team>, <number> turn cease-fire)"
+#: client/text.c:263
+#, c-format
+msgid "City: %s | %s (%s, %d turn cease-fire)"
+msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS:  "City: <city name> | <username>
+#. * (<nation + team>, <number> turn armistice)"
+#: client/text.c:272
+#, c-format
+msgid "City: %s | %s (%s, %d turn armistice)"
+msgid_plural "City: %s | %s (%s, %d turn armistice)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "City: <city name> | <username>
+#. * (<nation + team>, <diplomatic state>)"
+#: client/text.c:279
+#, c-format
+msgid "City: %s | %s (%s, %s)"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/text.c:289
+#, c-format
+msgid " | Occupied with %d unit."
+msgid_plural " | Occupied with %d units."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: preserve leading space
+#: client/text.c:293 client/text.c:301
+msgid " | Not occupied."
+msgstr ""
+
+#. TRANS: preserve leading space
+#: client/text.c:298
+msgid " | Occupied."
+msgstr ""
+
+#. TRANS: %s is a list of "and"-separated improvements.
+#: client/text.c:317
+#, c-format
+msgid "   with %s."
+msgstr ""
+
+#. TRANS: "Trade from Warsaw: 5"
+#: client/text.c:328
+#, c-format
+msgid "Trade from %s: %d"
+msgstr ""
+
+#: client/text.c:338
+#, c-format
+msgid "Infrastructure: %s"
+msgstr ""
+
+#: client/text.c:343
+#, c-format
+msgid "Activity: %s"
+msgstr ""
+
+#. TRANS: "Unit: <unit type> | <username> (<nation + team>)"
+#: client/text.c:356
+#, c-format
+msgid "Unit: %s | %s (%s)"
+msgstr ""
+
+#. TRANS: on own line immediately following \n, "from <city> |
+#. * <nationality> people"
+#: client/text.c:364
+#, c-format
+msgid "from %s | %s people"
+msgstr ""
+
+#. TRANS: Nationality of the people comprising a unit, if
+#. * different from owner.
+#: client/text.c:369 client/text.c:549 client/text.c:1189
+#, c-format
+msgid "%s people"
+msgstr ""
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:374 client/text.c:541
+#, c-format
+msgid "from %s"
+msgstr ""
+
+#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
+#. * <number> turn cease-fire)"
+#: client/text.c:384
+#, c-format
+msgid "Unit: %s | %s (%s, %d turn cease-fire)"
+msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
+#. * <number> turn armistice)"
+#: client/text.c:394
+#, c-format
+msgid "Unit: %s | %s (%s, %d turn armistice)"
+msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Unit: <unit type> | <username> (<nation + team>,
+#. * <diplomatic state>)"
+#: client/text.c:402
+#, c-format
+msgid "Unit: %s | %s (%s, %s)"
+msgstr ""
+
+#. TRANS: "Chance to win: A:95% D:46%"
+#: client/text.c:428
+#, c-format
+msgid "Chance to win: A:%d%% D:%d%%"
+msgstr ""
+
+#. TRANS: A is attack power, D is defense power, FP is firepower,
+#. * HP is hitpoints (current and max).
+#: client/text.c:435
+#, c-format
+msgid "A:%d D:%d FP:%d HP:%d/%d"
+msgstr ""
+
+#: client/text.c:449
+#, c-format
+msgid "Probable bribe cost: %d"
+msgstr ""
+
+#: client/text.c:453
+#, c-format
+msgid "Estimated bribe cost: > %d"
+msgstr ""
+
+#. TRANS: "5 more" units on this tile
+#: client/text.c:460
+#, c-format
+msgid "  (%d more)"
+msgstr ""
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:487
+#, c-format
+msgid "far from %s"
+msgstr ""
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:490
+#, c-format
+msgid "near %s"
+msgstr ""
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:493
+#, c-format
+msgid "in %s"
+msgstr ""
+
+#: client/text.c:791 client/text.c:795
+msgid "Progress: no research"
+msgstr ""
+
+#: client/text.c:800
+#, c-format
+msgid "Progress: %d turn/advance"
+msgid_plural "Progress: %d turns/advance"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:806
+#, c-format
+msgid "Progress: %d turn/advance loss"
+msgid_plural "Progress: %d turns/advance loss"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:812
+msgid "Progress: decreasing!"
+msgstr ""
+
+#: client/text.c:814
+msgid "Progress: none"
+msgstr ""
+
+#. TRANS: <perturn> bulbs/turn
+#: client/text.c:818 client/text.c:1433
+#, c-format
+msgid "%d bulb/turn"
+msgid_plural "%d bulbs/turn"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: This is appended to "%d bulb/turn" text
+#: client/text.c:823
+#, c-format
+msgid ", %d bulb/turn from team"
+msgid_plural ", %d bulbs/turn from team"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:834
+#, c-format
+msgid "Bulbs produced per turn: %d"
+msgstr ""
+
+#. TRANS: keep leading space; appended to "Bulbs produced per turn: %d"
+#: client/text.c:836
+#, c-format
+msgid " (needed for technology upkeep: %d)"
+msgstr ""
+
+#: client/text.c:864
+#, c-format
+msgid "%d/- (never)"
+msgstr ""
+
+#: client/text.c:875
+#, c-format
+msgid "%d/%d (%d turn)"
+msgid_plural "%d/%d (%d turns)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:878
+#, c-format
+msgid "%d/%d (%d turn to loss)"
+msgid_plural "%d/%d (%d turns to loss)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:883
+#, c-format
+msgid "%d/%d (never)"
+msgstr ""
+
+#: client/text.c:923
+#, c-format
+msgid "%d step"
+msgid_plural "%d steps"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:925
+#, c-format
+msgid "%d bulb"
+msgid_plural "%d bulbs"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:957
+#, c-format
+msgid "Population: %s"
+msgstr "Populácia: %s"
+
+#: client/text.c:960
+#, c-format
+msgid "Year: %s (T%d)"
+msgstr "Rok: %s (Ť%d)"
+
+#: client/text.c:964
+#, c-format
+msgid "Gold: %d (%+d)"
+msgstr "Zlato: %d (%+d)"
+
+#: client/text.c:967
+#, c-format
+msgid "Tax: %d Lux: %d Sci: %d"
+msgstr ""
+
+#: client/text.c:974 client/text.c:981
+msgid "Moving: Nobody"
+msgstr ""
+
+#: client/text.c:976 client/text.c:983
+#, c-format
+msgid "Moving: %s"
+msgstr ""
+
+#: client/text.c:989
+msgid "(Click for more info)"
+msgstr ""
+
+#: client/text.c:1009
+#, c-format
+msgid "%s People"
+msgstr ""
+
+#: client/text.c:1012 server/gamehand.c:894
+#, c-format
+msgid "Year: %s"
+msgstr "Rok: %s"
+
+#: client/text.c:1013
+#, c-format
+msgid "Turn: %d"
+msgstr "Ťah: %d"
+
+#: client/text.c:1020
+#, c-format
+msgid "Gold: %d"
+msgstr "Zlato: %d"
+
+#: client/text.c:1022
+#, c-format
+msgid "Net Income: %d"
+msgstr ""
+
+#. TRANS: Gold, luxury, and science rates are in percentage values.
+#: client/text.c:1025
+#, c-format
+msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
+msgstr ""
+
+#: client/text.c:1029
+#, c-format
+msgid "Researching %s: %s"
+msgstr ""
+
+#: client/text.c:1035
+#, c-format
+msgid "Bulbs per turn: %d - %d = %d"
+msgstr ""
+
+#: client/text.c:1039
+#, c-format
+msgid "Bulbs per turn: %d"
+msgstr ""
+
+#: client/text.c:1047
+#, c-format
+msgid "Culture: %d (%+d/turn)"
+msgstr ""
+
+#: client/text.c:1057
+#, c-format
+msgid "Global warming chance: %d%% (%+d%%/turn)"
+msgstr ""
+
+#: client/text.c:1060 client/text.c:1464
+msgid "Global warming deactivated."
+msgstr ""
+
+#: client/text.c:1066
+#, c-format
+msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
+msgstr ""
+
+#: client/text.c:1069 client/text.c:1491
+msgid "Nuclear winter deactivated."
+msgstr ""
+
+#: client/text.c:1073
+#, c-format
+msgid "Government: %s"
+msgstr ""
+
+#: client/text.c:1099
+#, c-format
+msgid "%d unit"
+msgid_plural "%d units"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Impossible to reach goto target tile
+#: client/text.c:1137
+msgid "?goto:Unreachable"
+msgstr ""
+
+#: client/text.c:1139
+#, c-format
+msgid "Turns to target: %d"
+msgstr ""
+
+#: client/text.c:1141
+#, c-format
+msgid "Turns to target: %d to %d"
+msgstr ""
+
+#: client/text.c:1150
+#, c-format
+msgid "%d unit selected"
+msgid_plural "%d units selected"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:1251
+#, c-format
+msgid "Others: %d civil; %d military"
+msgstr ""
+
+#: client/text.c:1253
+#, c-format
+msgid "Others: %d civilian"
+msgstr ""
+
+#: client/text.c:1255
+#, c-format
+msgid "Others: %d military"
+msgstr ""
+
+#: client/text.c:1294
+msgid "No units to upgrade!"
+msgstr ""
+
+#: client/text.c:1318
+msgid "None of these units may be upgraded."
+msgstr ""
+
+#. TRANS: this whole string is a sentence fragment that is only ever
+#. * used by including it in another string (search comments for this
+#. * string to find it)
+#: client/text.c:1335
+#, c-format
+msgid "Upgrade %d unit"
+msgid_plural "Upgrade %d units"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: This is complicated. The first %s is a pre-pluralised
+#. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised
+#. * "Treasury contains %d gold." So the whole thing reads
+#. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold."
+#: client/text.c:1343
+#, c-format
+msgid ""
+"%s for %d gold?\n"
+"%s"
+msgid_plural ""
+"%s for %d gold?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:1360
+msgid "No units to disband!"
+msgstr ""
+
+#: client/text.c:1365
+#, c-format
+msgid "%s refuses to disband!"
+msgstr ""
+
+#. TRANS: %s is a unit type
+#: client/text.c:1370
+#, c-format
+msgid "Disband %s?"
+msgstr ""
+
+#: client/text.c:1383
+msgid "None of these units may be disbanded."
+msgstr ""
+
+#. TRANS: %d is never 0 or 1
+#: client/text.c:1387
+#, c-format
+msgid "Disband %d unit?"
+msgid_plural "Disband %d units?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:1406
+msgid "Shows your progress in researching the current technology."
+msgstr ""
+
+#: client/text.c:1413
+msgid "No research target."
+msgstr ""
+
+#: client/text.c:1422
+#, c-format
+msgid "%d turn to loss"
+msgid_plural "%d turns to loss"
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:1426
+msgid "Decreasing"
+msgstr ""
+
+#: client/text.c:1428
+msgid "No progress"
+msgstr ""
+
+#. TRANS: <tech>: <amount>/<total bulbs>
+#: client/text.c:1436
+#, c-format
+msgid "%s: %d/%d (%s, %s)."
+msgstr ""
+
+#: client/text.c:1469
+msgid "Shows the progress of global warming:"
+msgstr ""
+
+#: client/text.c:1470
+#, c-format
+msgid "Pollution rate: %d%%"
+msgstr ""
+
+#: client/text.c:1471
+#, c-format
+msgid "Chance of catastrophic warming each turn: %d%%"
+msgstr ""
+
+#: client/text.c:1496
+msgid "Shows the progress of nuclear winter:"
+msgstr ""
+
+#: client/text.c:1497
+#, c-format
+msgid "Fallout rate: %d%%"
+msgstr ""
+
+#: client/text.c:1498
+#, c-format
+msgid "Chance of catastrophic winter each turn: %d%%"
+msgstr ""
+
+#: client/text.c:1517
+msgid "Shows your current government:"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1546
+#, c-format
+msgid "Population:      %5d"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1549
+#, c-format
+msgid "Support:         %5d %%"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1553
+#, c-format
+msgid "Energy:          %5d %%"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1557
+#, c-format
+msgid "Mass:            %5d ton"
+msgid_plural "Mass:            %5d tons"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1563
+#, c-format
+msgid "Travel time:     %5.1f years"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1567
+msgid "Travel time:        N/A     "
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1571
+#, c-format
+msgid "Success prob.:   %5d %%"
+msgstr ""
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1575
+#, c-format
+msgid "Year of arrival: %8s"
+msgstr ""
+
+#: client/text.c:1600
+msgid "?timeout:wait"
+msgstr ""
+
+#: client/text.c:1602
+msgid "?timeout:eta"
+msgstr ""
+
+#: client/text.c:1606
+msgid "?timeout:off"
+msgstr ""
+
+#: client/text.c:1633
+#, c-format
+msgid "?seconds:%02ds"
+msgstr ""
+
+#: client/text.c:1635
+#, c-format
+msgid "?mins/secs:%02dm %02ds"
+msgstr ""
+
+#: client/text.c:1637
+#, c-format
+msgid "?hrs/mns:%02dh %02dm"
+msgstr ""
+
+#: client/text.c:1639
+#, c-format
+msgid "?dys/hrs:%02dd %02dh"
+msgstr ""
+
+#: client/text.c:1642
+msgid "?duration:overflow"
+msgstr ""
+
+#: client/text.c:1667
+#, c-format
+msgid "%6d.%02d ms"
+msgstr ""
+
+#. TRANS: <nation adjective> <government name>.
+#. * E.g. "Polish Republic".
+#: client/text.c:1719
+#, c-format
+msgid "?nationgovernment:%s %s"
+msgstr ""
+
+#. TRANS: Just appending 2 strings, using the correct localized
+#. * syntax.
+#: client/text.c:1725
+#, c-format
+msgid "%s - %s"
+msgstr ""
+
+#. TRANS: "Observer - 1985 AD"
+#: client/text.c:1730
+#, c-format
+msgid "Observer - %s"
+msgstr ""
+
+#. TRANS: Estimated one time bonus and recurring revenue for
+#. * the Establish Trade _Route action.
+#: client/text.c:1771
+#, c-format
+msgid "%d one time bonus + %d trade"
+msgstr ""
+
+#. TRANS: Estimated recurring revenue for
+#. * the Establish Trade _Route action.
+#: client/text.c:1778
+#, c-format
+msgid "%d trade"
+msgstr ""
+
+#. TRANS: Estimated one time bonus for the Enter Marketplace
+#. * action.
+#: client/text.c:1791
+#, c-format
+msgid "%d one time bonus"
+msgstr ""
+
+#: client/text.c:1803
+#, c-format
+msgid "%d remaining"
+msgstr ""
+
+#: client/text.c:1841
+#, c-format
+msgid "Buildings: %s."
+msgstr ""
+
+#: client/text.c:1844
+msgid "Buildings: None."
+msgstr ""
+
+#: client/text.c:1866
+msgid "Nationality: "
+msgstr ""
+
+#: client/text.c:1879
+#, c-format
+msgid "%d enemy nationalist"
+msgid_plural "%d enemy nationalists"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: No enemy nationalities, as there's no enemies present.
+#: client/text.c:1886
+msgid "None."
+msgstr ""
+
+#. TRANS: No nationalities present.
+#: client/text.c:1890
+msgid "Disabled."
+msgstr ""
+
+#: client/text.c:1913
+#, c-format
+msgid "Wonders: %s."
+msgstr ""
+
+#: client/text.c:1916
+msgid "Wonders: None."
+msgstr ""
+
+#: client/text.c:1946
+#, c-format
+msgid "Cities: %d total, but no penalty for empire size."
+msgid_plural "Cities: %d total, but no penalty for empire size."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %d is number of citizens
+#: client/text.c:1952 client/text.c:2026
+#, c-format
+msgid "%d content per city."
+msgid_plural "%d content per city."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: sentence fragment, will have text appended
+#: client/text.c:1992
+#, c-format
+msgid "Cities: %d total:"
+msgid_plural "Cities: %d total:"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: appended to "Cities: %d total:"; preserve leading
+#. * space. Pluralized in "nearest threshold of %d cities".
+#: client/text.c:1999
+#, c-format
+msgid " %d over nearest threshold of %d city."
+msgid_plural " %d over nearest threshold of %d cities."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Number of content [citizen(s)] ...
+#: client/text.c:2004
+#, c-format
+msgid "%d content before penalty."
+msgid_plural "%d content before penalty."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2008
+#, c-format
+msgid "%d additional unhappy citizen."
+msgid_plural "%d additional unhappy citizens."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2013
+#, c-format
+msgid "%d angry citizen."
+msgid_plural "%d angry citizens."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: appended to "Cities: %d total:"; preserve leading
+#. * space.
+#: client/text.c:2021
+#, c-format
+msgid " not more than %d, so no empire size penalty."
+msgid_plural " not more than %d, so no empire size penalty."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2032
+#, c-format
+msgid "With %d more city, another citizen will become unhappy."
+msgid_plural "With %d more cities, another citizen will become unhappy."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2043
+#, c-format
+msgid "With %d more city, another citizen will become angry."
+msgid_plural "With %d more cities, another citizen will become angry."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2053
+msgid "More cities will not cause more unhappy citizens."
+msgstr ""
+
+#: client/text.c:2076
+msgid "Unlimited martial law in effect."
+msgstr ""
+
+#: client/text.c:2078
+#, c-format
+msgid "%d military unit may impose martial law."
+msgid_plural "Up to %d military units may impose martial law."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2082
+#, c-format
+msgid "Each military unit makes %d unhappy citizen content."
+msgid_plural "Each military unit makes %d unhappy citizens content."
+msgstr[0] ""
+msgstr[1] ""
+
+#: client/text.c:2089
+msgid "Military units in the field may cause unhappiness. "
+msgstr ""
+
+#: client/text.c:2092
+msgid "Military units have no happiness effect. "
+msgstr ""
+
+#: client/text.c:2110
+#, c-format
+msgid "Luxury: %d total."
+msgstr ""
+
+#: client/text.c:2164
+msgid " (us)"
+msgstr ""
+
+#: client/text.c:2166
+msgid " (an ally)"
+msgstr ""
+
+#: client/text.c:2170
+msgid " (an enemy)"
+msgstr ""
+
+#. TRANS: %s is a Nation
+#: client/text.c:2180
+#, c-format
+msgid "%s%s: score %d"
+msgstr ""
+
+#: client/tilespec.c:1270
+msgid "No usable default tileset found, aborting!"
+msgstr ""
+
+#: client/tilespec.c:1314
+#, c-format
+msgid "Loading tileset \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:1546 client/tilespec.c:1582
+#, c-format
+msgid "Specfile %s has incompatible capabilities"
+msgstr ""
+
+#: client/tilespec.c:1556
+#, c-format
+msgid "Could not load gfx file for the spec file \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:1755
+#, c-format
+msgid "Couldn't find a supported gfx file extension for \"%s\"."
+msgstr ""
+
+#. TRANS: "Overhead" or "Isometric"
+#: client/tilespec.c:1947
+#, c-format
+msgid "Client does not support %s tilesets."
+msgstr ""
+
+#: client/tilespec.c:1949
+msgid "Using default tileset instead."
+msgstr ""
+
+#: client/tilespec.c:2147
+#, c-format
+msgid "Unknown unit_default_orientation \"%s\""
+msgstr ""
+
+#: client/tilespec.c:2228
+#, c-format
+msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
+msgstr ""
+
+#: client/tilespec.c:2241
+#, c-format
+msgid "No [%s] sections present."
+msgstr ""
+
+#: client/tilespec.c:2261
+#, c-format
+msgid "No terrain tag given in section [%s] in %s."
+msgstr ""
+
+#: client/tilespec.c:2625
+#, c-format
+msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
+msgstr ""
+
+#: client/tilespec.c:2636
+#, c-format
+msgid "Sprite '%s' in file \"%s\" isn't within the image!"
+msgstr ""
+
+#: client/tilespec.c:2710 client/tilespec.c:2720 client/tilespec.c:2729
+#, c-format
+msgid "Sprite for tag '%s' missing."
+msgstr ""
+
+#: client/tilespec.c:2742
+#, c-format
+msgid "Sprite for tags '%s' and alternate '%s' are both missing."
+msgstr ""
+
+#: client/tilespec.c:2821
+#, c-format
+msgid "No graphics for specialist \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:2847
+#, c-format
+msgid "No graphics for citizen \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3145
+msgid "Missing necessary citybar.occupancy_N sprites."
+msgstr ""
+
+#: client/tilespec.c:3268
+msgid "Missing overlay-color sprite colors.overlay_0."
+msgstr ""
+
+#: client/tilespec.c:3342
+msgid "Sprite tx.darkness missing."
+msgstr ""
+
+#: client/tilespec.c:3484
+#, c-format
+msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3582
+#, c-format
+msgid "Missing %s unit sprite for tags \"%s\" and alternative \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3589
+#, c-format
+msgid ""
+"Unit type %s has no unoriented sprite and tileset has no "
+"unit_default_orientation."
+msgstr ""
+
+#: client/tilespec.c:3657
+#, c-format
+msgid "No extra style for \"%s\" or \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3713
+#, c-format
+msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
+msgstr ""
+
+#: client/tilespec.c:3740
+#, c-format
+msgid ""
+"Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" "
+"and \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3756
+#, c-format
+msgid ""
+"Missing %s removal activity sprite for tags \"%s\" and alternative \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3845
+#, c-format
+msgid "No river-style graphics \"%s*\" for extra \"%s\""
+msgstr ""
+
+#: client/tilespec.c:3904
+#, c-format
+msgid "No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""
+msgstr ""
+
+#: client/tilespec.c:3924
+#, c-format
+msgid "Terrain \"%s\": no graphic tile \"%s\" or \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:3960
+#, c-format
+msgid "Missing base sprite for tag \"%s\"."
+msgstr ""
+
+#: client/tilespec.c:4214
+#, c-format
+msgid "Nation %s: no national flag."
+msgstr ""
+
+#: client/tilespec.c:5486
+#, c-format
+msgid ""
+"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
+"displayed as expected."
+msgstr ""
+
+#: client/tilespec.c:6066
+#, c-format
+msgid ""
+"Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
+"displayed as expected."
+msgstr ""
+
+#: client/tilespec.c:6240
+#, c-format
+msgid "City style \"%s\": no city graphics."
+msgstr ""
+
+#: client/tilespec.c:6245
+#, c-format
+msgid "City style \"%s\": no occupied graphics."
+msgstr ""
+
+#: client/tilespec.h:51 server/settings.c:258
+msgid "Isometric"
+msgstr ""
+
+#: common/actions.c:365
+#, c-format
+msgid "All action enablers for %s must require a foreign target."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:390 common/actions.c:406
+#, c-format
+msgid "All action enablers for %s must require a non domestic target."
+msgstr ""
+
+#: common/actions.c:420
+#, c-format
+msgid "All action enablers for %s must require the absence of a real embassy."
+msgstr ""
+
+#: common/actions.c:431
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit isn't already "
+"fortified."
+msgstr ""
+
+#: common/actions.c:443 common/actions.c:678
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor is at war with the "
+"target."
+msgstr ""
+
+#: common/actions.c:460
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor is at war with the "
+"owner of the target tile or that the target tile doesn't have a city."
+msgstr ""
+
+#: common/actions.c:472
+#, c-format
+msgid "All action enablers for %s must require a domestic target."
+msgstr ""
+
+#: common/actions.c:481 common/actions.c:489 common/actions.c:497
+#: common/actions.c:505 common/actions.c:513
+#, c-format
+msgid "All action enablers for %s must require a domestic or allied target."
+msgstr ""
+
+#: common/actions.c:525
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the Settlers "
+"utype flag."
+msgstr ""
+
+#: common/actions.c:545
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's "
+"irrigation_time is above 0. (See \"TerrainAlter\"'s \"CanIrrigate\")"
+msgstr ""
+
+#: common/actions.c:556
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's "
+"mining_time is above 0. (See \"TerrainAlter\"'s \"CanMine\")"
+msgstr ""
+
+#: common/actions.c:570
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target doesn't have the "
+"NoCities terrain flag."
+msgstr ""
+
+#: common/actions.c:583 common/actions.c:761
+#, c-format
+msgid "All action enablers for %s must require that the actor has a home city."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:605
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the NonMil utype "
+"flag or that the target tile is unclaimed or that the diplomatic relation to "
+"the target tile owner isn't peace."
+msgstr ""
+
+#: common/actions.c:620
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor doesn't have the "
+"NonMil utype flag."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:636
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that "
+"the actor doesn't have the NonMil utype flag."
+msgstr ""
+
+#: common/actions.c:649
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the CanOccupyCity "
+"uclass flag."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:665
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that "
+"the actor has the CanOccupyCity uclass flag."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:692
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that "
+"the actor is at war with the target."
+msgstr ""
+
+#: common/actions.c:705
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has a movement point "
+"left."
+msgstr ""
+
+#: common/actions.c:735
+#, c-format
+msgid "All action enablers for %s must require that the target city is empty."
+msgstr ""
+
+#: common/actions.c:748
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor isn't transporting "
+"another unit."
+msgstr ""
+
+#: common/actions.c:771
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target isn't transporting "
+"another unit."
+msgstr ""
+
+#: common/actions.c:781
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target is transporting a "
+"unit."
+msgstr ""
+
+#: common/actions.c:788
+#, c-format
+msgid "All action enablers for %s must require that the actor is transported."
+msgstr ""
+
+#: common/actions.c:797
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor is on a livable tile."
+msgstr ""
+
+#: common/actions.c:806
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor is transporting a "
+"unit."
+msgstr ""
+
+#: common/actions.c:813
+#, c-format
+msgid "All action enablers for %s must require that the target is transported."
+msgstr ""
+
+#: common/actions.c:820
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target is on a livable tile."
+msgstr ""
+
+#: common/actions.c:830
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor isn't transported."
+msgstr ""
+
+#: common/actions.c:840
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit is in a city."
+msgstr ""
+
+#: common/actions.c:855
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit doesn't have the "
+"HutFrighten unit class flag."
+msgstr ""
+
+#: common/actions.c:866
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit has the "
+"HutFrighten unit class flag."
+msgstr ""
+
+#: common/actions.c:887
+#, c-format
+msgid "All action enablers for %s must require a non animal player actor."
+msgstr ""
+
+#. TRANS: error message for ruledit
+#: common/actions.c:902
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or a non "
+"animal player actor."
+msgstr ""
+
+#. TRANS: the probability that an action will succeed. Given in
+#. * percentage. Resolution is 0.5%.
+#: common/actions.c:1950
+#, c-format
+msgid "%.1f%%"
+msgstr ""
+
+#. TRANS: the interval (end points included) where the probability of
+#. * the action's success is. Given in percentage. Resolution is 0.5%.
+#: common/actions.c:1954
+#, c-format
+msgid "[%.1f%%, %.1f%%]"
+msgstr ""
+
+#: common/actions.c:1996
+#, c-format
+msgid "%s%s (name may be wrong)"
+msgstr ""
+
+#. TRANS: action UI name's info part with custom info and probability.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#: common/actions.c:2015
+#, c-format
+msgid " (%s; %s)"
+msgstr ""
+
+#. TRANS: action UI name's info part with probability.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#. TRANS: action UI name's info part with custom info.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#. TRANS: Appending the reason why a connection has closed.
+#. * Preserve leading space.
+#: common/actions.c:2025 common/actions.c:2035
+#: common/networking/connection.c:488
+#, c-format
+msgid " (%s)"
+msgstr ""
+
+#. TRANS: action probability of success. Given in percentage.
+#. * Resolution is 0.5%.
+#: common/actions.c:2095
+#, c-format
+msgid "The probability of success is %.1f%%."
+msgstr ""
+
+#. TRANS: action probability interval (min to max). Given in
+#. * percentage. Resolution is 0.5%. The string at the end is
+#. * shown when the interval is wide enough to not be caused by
+#. * rounding. It explains that the interval is imprecise because
+#. * the player doesn't have enough information.
+#: common/actions.c:2104
+#, c-format
+msgid "The probability of success is %.1f%%, %.1f%% or somewhere in between.%s"
+msgstr ""
+
+#. TRANS: explanation used in the action probability tooltip
+#. * above. Preserve leading space.
+#: common/actions.c:2111
+msgid ""
+" (This is the most precise interval I can calculate given the information "
+"our nation has access to.)"
+msgstr ""
+
+#. TRANS: ruledit shows this when an enabler for a tile targeted
+#. * action requires that the actor has a diplomatic relationship to
+#. * the target but doesn't require that the target tile is claimed.
+#. * (DiplRel requirements to an unclaimed tile are never fulfilled
+#. * so this is implicit.)
+#: common/actions.c:2744
+#, c-format
+msgid ""
+"Requirement {%s} of action \"%s\" implies a claimed tile. No diplomatic "
+"relation to Nature."
+msgstr ""
+
+#. TRANS: ruledit shows this when an enabler for a tile targeted
+#. * action requires that the target tile is unclaimed and that the
+#. * actor has a diplomatic relationship to the target. (DiplRel
+#. * requirements to an unclaimed tile are never fulfilled.)
+#: common/actions.c:2808
+#, c-format
+msgid ""
+"In enabler for \"%s\": No diplomatic relation to Nature. Requirements {%s} "
+"and {%s} contradict each other."
+msgstr ""
+
+#. TRANS: ruledit warns a user about an unused action enabler
+#: common/actions.c:2946
+#, c-format
+msgid "Action enabler for \"%s\" is never used by any unit."
+msgstr ""
+
+#. TRANS: requirement vector in an action enabler (ruledit)
+#: common/actions.c:3020
+msgid "actor_reqs"
+msgstr ""
+
+#. TRANS: requirement vector in an action enabler (ruledit)
+#: common/actions.c:3023
+msgid "target_reqs"
+msgstr ""
+
+#. TRANS: _Poison City (3% chance of success).
+#: common/actions.c:7665 data/civ2/game.ruleset:456
+#: data/classic/game.ruleset:482 data/sandbox/game.ruleset:498
+#: data/civ2civ3/game.ruleset:498 data/multiplayer/game.ruleset:482
+#, c-format
+msgid "%sPoison City%s"
+msgstr ""
+
+#. TRANS: _Poison City and Escape (3% chance of success).
+#: common/actions.c:7668
+#, c-format
+msgid "%sPoison City and Escape%s"
+msgstr ""
+
+#. TRANS: S_abotage Enemy Unit (3% chance of success).
+#: common/actions.c:7671
+#, c-format
+msgid "S%sabotage Enemy Unit%s"
+msgstr ""
+
+#. TRANS: S_abotage Enemy Unit and Escape (3% chance of success).
+#: common/actions.c:7674
+#, c-format
+msgid "S%sabotage Enemy Unit and Escape%s"
+msgstr ""
+
+#. TRANS: Bribe Enemy _Unit (3% chance of success).
+#: common/actions.c:7677
+#, c-format
+msgid "Bribe Enemy %sUnit%s"
+msgstr ""
+
+#. TRANS: _Sabotage City (3% chance of success).
+#: common/actions.c:7680 data/civ1/game.ruleset:453 data/civ2/game.ruleset:468
+#: data/classic/game.ruleset:491 data/sandbox/game.ruleset:510
+#: data/civ2civ3/game.ruleset:507 data/alien/game.ruleset:474
+#: data/multiplayer/game.ruleset:491
+#, c-format
+msgid "%sSabotage City%s"
+msgstr ""
+
+#. TRANS: _Sabotage City and Escape (3% chance of success).
+#: common/actions.c:7683
+#, c-format
+msgid "%sSabotage City and Escape%s"
+msgstr ""
+
+#. TRANS: Industria_l Sabotage (3% chance of success).
+#: common/actions.c:7686
+#, c-format
+msgid "Industria%sl Sabotage%s"
+msgstr ""
+
+#. TRANS: Industria_l Sabotage Production (3% chance of success).
+#: common/actions.c:7689
+#, c-format
+msgid "Industria%sl Sabotage Production%s"
+msgstr ""
+
+#. TRANS: Industria_l Sabotage and Escape (3% chance of success).
+#: common/actions.c:7692
+#, c-format
+msgid "Industria%sl Sabotage and Escape%s"
+msgstr ""
+
+#. TRANS: Industria_l Sabotage Production and Escape (3% chance of success).
+#: common/actions.c:7695
+#, c-format
+msgid "Industria%sl Sabotage Production and Escape%s"
+msgstr ""
+
+#. TRANS: Incite a Re_volt (3% chance of success).
+#: common/actions.c:7698
+#, c-format
+msgid "Incite a Re%svolt%s"
+msgstr ""
+
+#. TRANS: Incite a Re_volt and Escape (3% chance of success).
+#. TRANS: Incite a _Revolt and Escape (3% chance of success).
+#: common/actions.c:7701 data/civ2/game.ruleset:483
+#: data/classic/game.ruleset:506 data/sandbox/game.ruleset:525
+#: data/civ2civ3/game.ruleset:522 data/multiplayer/game.ruleset:506
+#, c-format
+msgid "Incite a Re%svolt and Escape%s"
+msgstr ""
+
+#. TRANS: Establish _Embassy (100% chance of success).
+#: common/actions.c:7704 data/civ2/game.ruleset:486
+#: data/classic/game.ruleset:509 data/sandbox/game.ruleset:528
+#: data/civ2civ3/game.ruleset:525 data/multiplayer/game.ruleset:509
+#, c-format
+msgid "Establish %sEmbassy%s"
+msgstr ""
+
+#. TRANS: Becom_e Ambassador (100% chance of success).
+#: common/actions.c:7707 data/civ1/game.ruleset:459 data/civ2/game.ruleset:489
+#: data/classic/game.ruleset:512 data/sandbox/game.ruleset:531
+#: data/civ2civ3/game.ruleset:528 data/multiplayer/game.ruleset:512
+#, c-format
+msgid "Becom%se Ambassador%s"
+msgstr ""
+
+#. TRANS: Steal _Technology (3% chance of success).
+#: common/actions.c:7710 data/civ1/game.ruleset:462 data/civ2/game.ruleset:492
+#: data/classic/game.ruleset:515 data/sandbox/game.ruleset:534
+#: data/civ2civ3/game.ruleset:531 data/multiplayer/game.ruleset:515
+#, c-format
+msgid "Steal %sTechnology%s"
+msgstr ""
+
+#. TRANS: Steal _Technology and Escape (3% chance of success).
+#: common/actions.c:7713 data/civ2/game.ruleset:495
+#: data/classic/game.ruleset:518 data/sandbox/game.ruleset:537
+#: data/civ2civ3/game.ruleset:534 data/multiplayer/game.ruleset:518
+#, c-format
+msgid "Steal %sTechnology and Escape%s"
+msgstr ""
+
+#. TRANS: In_dustrial Espionage (3% chance of success).
+#: common/actions.c:7716
+#, c-format
+msgid "In%sdustrial Espionage%s"
+msgstr ""
+
+#. TRANS: In_dustrial Espionage and Escape (3% chance of success).
+#: common/actions.c:7719
+#, c-format
+msgid "In%sdustrial Espionage and Escape%s"
+msgstr ""
+
+#. TRANS: _Investigate City (100% chance of success).
+#: common/actions.c:7722 data/civ2/game.ruleset:501
+#: data/classic/game.ruleset:524 data/sandbox/game.ruleset:546
+#: data/civ2civ3/game.ruleset:540 data/multiplayer/game.ruleset:524
+#, c-format
+msgid "%sInvestigate City%s"
+msgstr ""
+
+#. TRANS: _Investigate City (spends the unit) (100% chance of
+#. * success).
+#. TRANS: _Investigate City (spends the unit) (100% chance of success).
+#: common/actions.c:7726 data/civ1/game.ruleset:465 data/civ2/game.ruleset:504
+#: data/classic/game.ruleset:527 data/sandbox/game.ruleset:549
+#: data/civ2civ3/game.ruleset:543 data/alien/game.ruleset:483
+#: data/multiplayer/game.ruleset:527
+#, c-format
+msgid "%sInvestigate City (spends the unit)%s"
+msgstr ""
+
+#. TRANS: Steal _Gold (100% chance of success).
+#: common/actions.c:7729
+#, c-format
+msgid "Steal %sGold%s"
+msgstr ""
+
+#. TRANS: Steal _Gold and Escape (100% chance of success).
+#: common/actions.c:7732
+#, c-format
+msgid "Steal %sGold and Escape%s"
+msgstr ""
+
+#. TRANS: Spread _Plague (100% chance of success).
+#: common/actions.c:7735
+#, c-format
+msgid "Spread %sPlague%s"
+msgstr ""
+
+#. TRANS: Steal _Maps (100% chance of success).
+#: common/actions.c:7738
+#, c-format
+msgid "Steal %sMaps%s"
+msgstr ""
+
+#. TRANS: Steal _Maps and Escape (100% chance of success).
+#: common/actions.c:7741
+#, c-format
+msgid "Steal %sMaps and Escape%s"
+msgstr ""
+
+#. TRANS: Establish Trade _Route (100% chance of success).
+#: common/actions.c:7744 data/civ1/game.ruleset:468 data/civ2/game.ruleset:507
+#: data/classic/game.ruleset:530 data/sandbox/game.ruleset:552
+#: data/civ2civ3/game.ruleset:546 data/alien/game.ruleset:486
+#, c-format
+msgid "Establish Trade %sRoute%s"
+msgstr ""
+
+#. TRANS: Enter _Marketplace (100% chance of success).
+#: common/actions.c:7747 data/civ1/game.ruleset:471 data/civ2/game.ruleset:510
+#: data/sandbox/game.ruleset:555 data/civ2civ3/game.ruleset:549
+#, c-format
+msgid "Enter %sMarketplace%s"
+msgstr ""
+
+#. TRANS: Help _build Wonder (100% chance of success).
+#: common/actions.c:7750 data/civ1/game.ruleset:474 data/civ2/game.ruleset:513
+#: data/classic/game.ruleset:536 data/sandbox/game.ruleset:558
+#: data/civ2civ3/game.ruleset:552 data/alien/game.ruleset:492
+#: data/multiplayer/game.ruleset:530
+#, c-format
+msgid "Help %sbuild Wonder%s"
+msgstr ""
+
+#. TRANS: _Capture Units (100% chance of success).
+#: common/actions.c:7753 data/sandbox/game.ruleset:567
+#: data/civ2civ3/game.ruleset:561 data/alien/game.ruleset:501
+#, c-format
+msgid "%sCapture Units%s"
+msgstr ""
+
+#. TRANS: _Expel Unit (100% chance of success).
+#: common/actions.c:7756
+#, c-format
+msgid "%sExpel Unit%s"
+msgstr ""
+
+#. TRANS: _Found City (100% chance of success).
+#: common/actions.c:7759
+#, c-format
+msgid "%sFound City%s"
+msgstr ""
+
+#. TRANS: _Join City (100% chance of success).
+#: common/actions.c:7762
+#, c-format
+msgid "%sJoin City%s"
+msgstr ""
+
+#. TRANS: B_ombard (100% chance of success).
+#: common/actions.c:7765
+#, c-format
+msgid "B%sombard%s"
+msgstr ""
+
+#. TRANS: B_ombard 2 (100% chance of success).
+#: common/actions.c:7768
+#, c-format
+msgid "B%sombard 2%s"
+msgstr ""
+
+#. TRANS: B_ombard 3 (100% chance of success).
+#: common/actions.c:7771
+#, c-format
+msgid "B%sombard 3%s"
+msgstr ""
+
+#. TRANS: Suitcase _Nuke (100% chance of success).
+#: common/actions.c:7774
+#, c-format
+msgid "Suitcase %sNuke%s"
+msgstr ""
+
+#. TRANS: Suitcase _Nuke and Escape (100% chance of success).
+#: common/actions.c:7777
+#, c-format
+msgid "Suitcase %sNuke and Escape%s"
+msgstr ""
+
+#. TRANS: Explode _Nuclear (100% chance of success).
+#: common/actions.c:7780
+#, c-format
+msgid "Explode %sNuclear%s"
+msgstr ""
+
+#. TRANS: _Nuke City (100% chance of success).
+#: common/actions.c:7783 data/civ1/game.ruleset:492 data/civ2/game.ruleset:531
+#: data/classic/game.ruleset:554 data/civ2civ3/game.ruleset:576
+#: data/multiplayer/game.ruleset:548
+#, c-format
+msgid "%sNuke City%s"
+msgstr ""
+
+#. TRANS: _Nuke Units (100% chance of success).
+#: common/actions.c:7786 data/civ1/game.ruleset:495 data/civ2/game.ruleset:534
+#: data/classic/game.ruleset:557 data/civ2civ3/game.ruleset:579
+#: data/multiplayer/game.ruleset:551
+#, c-format
+msgid "%sNuke Units%s"
+msgstr ""
+
+#. TRANS: Destroy _City (100% chance of success).
+#: common/actions.c:7789 data/sandbox/game.ruleset:579
+#, c-format
+msgid "Destroy %sCity%s"
+msgstr ""
+
+#. TRANS: Dis_band recovering production (100% chance of success).
+#: common/actions.c:7792 data/civ1/game.ruleset:477 data/civ2/game.ruleset:516
+#: data/classic/game.ruleset:539 data/sandbox/game.ruleset:561
+#: data/civ2civ3/game.ruleset:555 data/alien/game.ruleset:495
+#: data/multiplayer/game.ruleset:533
+#, c-format
+msgid "Dis%sband recovering production%s"
+msgstr ""
+
+#. TRANS: Dis_band without recovering production (100% chance of success).
+#: common/actions.c:7795 data/civ1/game.ruleset:480 data/civ2/game.ruleset:519
+#: data/classic/game.ruleset:542 data/sandbox/game.ruleset:564
+#: data/civ2civ3/game.ruleset:558 data/alien/game.ruleset:498
+#: data/multiplayer/game.ruleset:536
+#, c-format
+msgid "Dis%sband without recovering production%s"
+msgstr ""
+
+#. TRANS: Set _Home City (100% chance of success).
+#: common/actions.c:7798 data/civ1/game.ruleset:498 data/civ2/game.ruleset:537
+#: data/classic/game.ruleset:560 data/sandbox/game.ruleset:591
+#: data/civ2civ3/game.ruleset:582 data/alien/game.ruleset:513
+#: data/multiplayer/game.ruleset:554
+#, c-format
+msgid "Set %sHome City%s"
+msgstr ""
+
+#. TRANS: Make _Homeless (100% chance of success).
+#: common/actions.c:7801
+#, c-format
+msgid "Make %sHomeless%s"
+msgstr ""
+
+#. TRANS: _Upgrade Unit (100% chance of success).
+#: common/actions.c:7804 data/classic/game.ruleset:563
+#: data/sandbox/game.ruleset:597 data/civ2civ3/game.ruleset:585
+#: data/alien/game.ruleset:516 data/multiplayer/game.ruleset:557
+#, c-format
+msgid "%sUpgrade Unit%s"
+msgstr ""
+
+#. TRANS: Drop _Paratrooper (100% chance of success).
+#: common/actions.c:7807 common/actions.c:7810 common/actions.c:7813
+#: common/actions.c:7816 common/actions.c:7819 common/actions.c:7822
+#: data/civ2/game.ruleset:540 data/classic/game.ruleset:566
+#: data/sandbox/game.ruleset:600 data/civ2civ3/game.ruleset:588
+#: data/alien/game.ruleset:519 data/multiplayer/game.ruleset:560
+#, c-format
+msgid "Drop %sParatrooper%s"
+msgstr ""
+
+#. TRANS: _Airlift to City (100% chance of success).
+#: common/actions.c:7825 data/civ2/game.ruleset:546
+#: data/classic/game.ruleset:572 data/sandbox/game.ruleset:606
+#: data/civ2civ3/game.ruleset:594 data/alien/game.ruleset:525
+#: data/multiplayer/game.ruleset:566
+#, c-format
+msgid "%sAirlift to City%s"
+msgstr ""
+
+#. TRANS: _Attack (100% chance of success).
+#: common/actions.c:7828 data/civ1/game.ruleset:501 data/civ2/game.ruleset:549
+#: data/classic/game.ruleset:575 data/sandbox/game.ruleset:609
+#: data/civ2civ3/game.ruleset:597 data/alien/game.ruleset:528
+#: data/multiplayer/game.ruleset:569
+#, c-format
+msgid "%sAttack%s"
+msgstr ""
+
+#. TRANS: _Suicide Attack (100% chance of success).
+#: common/actions.c:7831
+#, c-format
+msgid "%sSuicide Attack%s"
+msgstr ""
+
+#. TRANS: Surgical Str_ike Building (100% chance of success).
+#: common/actions.c:7834
+#, c-format
+msgid "Surgical Str%sike Building%s"
+msgstr ""
+
+#. TRANS: Surgical Str_ike Production (100% chance of success).
+#: common/actions.c:7837
+#, c-format
+msgid "Surgical Str%sike Production%s"
+msgstr ""
+
+#. TRANS: _Conquer City (100% chance of success).
+#: common/actions.c:7842 data/civ1/game.ruleset:507 data/civ2/game.ruleset:555
+#: data/classic/game.ruleset:581 data/sandbox/game.ruleset:615
+#: data/civ2civ3/game.ruleset:603 data/alien/game.ruleset:534
+#: data/multiplayer/game.ruleset:575
+#, c-format
+msgid "%sConquer City%s"
+msgstr ""
+
+#. TRANS: _Conquer City 2 (100% chance of success).
+#: common/actions.c:7845
+#, c-format
+msgid "%sConquer City 2%s"
+msgstr ""
+
+#. TRANS: _Conquer Extras (100% chance of success).
+#: common/actions.c:7850
+#, c-format
+msgid "%sConquer Extras%s"
+msgstr ""
+
+#. TRANS: _Conquer Extras 2 (100% chance of success).
+#: common/actions.c:7853
+#, c-format
+msgid "%sConquer Extras 2%s"
+msgstr ""
+
+#. TRANS: Heal _Unit (3% chance of success).
+#: common/actions.c:7857
+#, c-format
+msgid "Heal %sUnit%s"
+msgstr ""
+
+#. TRANS: _Transform Terrain (3% chance of success).
+#: common/actions.c:7860 data/civ1/game.ruleset:510 data/civ2/game.ruleset:558
+#: data/classic/game.ruleset:593 data/sandbox/game.ruleset:627
+#: data/civ2civ3/game.ruleset:609 data/alien/game.ruleset:537
+#: data/multiplayer/game.ruleset:587
+#, c-format
+msgid "%sTransform Terrain%s"
+msgstr ""
+
+#. TRANS: Transform by _Cultivating (3% chance of success).
+#: common/actions.c:7863 data/civ1/game.ruleset:513 data/civ2/game.ruleset:561
+#: data/classic/game.ruleset:596 data/sandbox/game.ruleset:630
+#: data/civ2civ3/game.ruleset:612 data/alien/game.ruleset:540
+#: data/multiplayer/game.ruleset:590
+#, c-format
+msgid "Transform by %sCultivating%s"
+msgstr ""
+
+#. TRANS: Transform by _Planting (3% chance of success).
+#: common/actions.c:7866 data/civ1/game.ruleset:516 data/civ2/game.ruleset:564
+#: data/classic/game.ruleset:599 data/sandbox/game.ruleset:633
+#: data/civ2civ3/game.ruleset:615 data/alien/game.ruleset:543
+#: data/multiplayer/game.ruleset:593
+#, c-format
+msgid "Transform by %sPlanting%s"
+msgstr ""
+
+#. TRANS: Pilla_ge (100% chance of success).
+#: common/actions.c:7869 data/civ1/game.ruleset:519 data/civ2/game.ruleset:567
+#: data/classic/game.ruleset:602 data/sandbox/game.ruleset:636
+#: data/civ2civ3/game.ruleset:618 data/alien/game.ruleset:546
+#: data/multiplayer/game.ruleset:596
+#, c-format
+msgid "Pilla%sge%s"
+msgstr ""
+
+#. TRANS: Clean _Pollution (100% chance of success).
+#: common/actions.c:7872 data/civ1/game.ruleset:522 data/civ2/game.ruleset:570
+#: data/classic/game.ruleset:605 data/sandbox/game.ruleset:639
+#: data/civ2civ3/game.ruleset:621 data/alien/game.ruleset:549
+#: data/multiplayer/game.ruleset:599
+#, c-format
+msgid "Clean %sPollution%s"
+msgstr ""
+
+#. TRANS: Clean _Fallout (100% chance of success).
+#: common/actions.c:7875 data/classic/game.ruleset:608
+#: data/sandbox/game.ruleset:642 data/civ2civ3/game.ruleset:624
+#: data/alien/game.ruleset:552 data/multiplayer/game.ruleset:602
+#, c-format
+msgid "Clean %sFallout%s"
+msgstr ""
+
+#. TRANS: _Fortify (100% chance of success).
+#: common/actions.c:7878 data/civ1/game.ruleset:525 data/civ2/game.ruleset:573
+#: data/classic/game.ruleset:611 data/sandbox/game.ruleset:645
+#: data/civ2civ3/game.ruleset:627 data/alien/game.ruleset:555
+#: data/multiplayer/game.ruleset:605
+#, c-format
+msgid "%sFortify%s"
+msgstr ""
+
+#. TRANS: Build _Road (100% chance of success).
+#: common/actions.c:7881 data/civ1/game.ruleset:528 data/civ2/game.ruleset:576
+#: data/classic/game.ruleset:614 data/sandbox/game.ruleset:648
+#: data/civ2civ3/game.ruleset:630 data/alien/game.ruleset:558
+#: data/multiplayer/game.ruleset:608
+#, c-format
+msgid "Build %sRoad%s"
+msgstr ""
+
+#. TRANS: _Convert Unit (100% chance of success).
+#: common/actions.c:7884
+#, c-format
+msgid "%sConvert Unit%s"
+msgstr ""
+
+#. TRANS: _Build Base (100% chance of success).
+#: common/actions.c:7887 data/civ1/game.ruleset:531 data/civ2/game.ruleset:579
+#: data/classic/game.ruleset:617 data/sandbox/game.ruleset:651
+#: data/civ2civ3/game.ruleset:633 data/alien/game.ruleset:561
+#: data/multiplayer/game.ruleset:611
+#, c-format
+msgid "%sBuild Base%s"
+msgstr ""
+
+#. TRANS: Build _Mine (100% chance of success).
+#: common/actions.c:7890 data/civ1/game.ruleset:534 data/civ2/game.ruleset:582
+#: data/classic/game.ruleset:620 data/sandbox/game.ruleset:654
+#: data/civ2civ3/game.ruleset:636 data/alien/game.ruleset:564
+#: data/multiplayer/game.ruleset:614
+#, c-format
+msgid "Build %sMine%s"
+msgstr ""
+
+#. TRANS: Build _Irrigation (100% chance of success).
+#: common/actions.c:7893 data/civ1/game.ruleset:537 data/civ2/game.ruleset:585
+#: data/classic/game.ruleset:623 data/sandbox/game.ruleset:657
+#: data/civ2civ3/game.ruleset:639 data/alien/game.ruleset:567
+#: data/multiplayer/game.ruleset:617
+#, c-format
+msgid "Build %sIrrigation%s"
+msgstr ""
+
+#. TRANS: _Deboard (100% chance of success).
+#: common/actions.c:7896 data/civ1/game.ruleset:540 data/civ2/game.ruleset:588
+#: data/classic/game.ruleset:626 data/sandbox/game.ruleset:660
+#: data/civ2civ3/game.ruleset:642 data/alien/game.ruleset:570
+#: data/multiplayer/game.ruleset:620
+#, c-format
+msgid "%sDeboard%s"
+msgstr ""
+
+#. TRANS: _Board (100% chance of success).
+#: common/actions.c:7899 data/civ1/game.ruleset:543 data/civ2/game.ruleset:591
+#: data/classic/game.ruleset:629 data/sandbox/game.ruleset:663
+#: data/civ2civ3/game.ruleset:645 data/alien/game.ruleset:573
+#: data/multiplayer/game.ruleset:623
+#, c-format
+msgid "%sBoard%s"
+msgstr ""
+
+#. TRANS: _Embark (100% chance of success).
+#: common/actions.c:7904 data/civ1/game.ruleset:552 data/civ2/game.ruleset:600
+#: data/classic/game.ruleset:641 data/sandbox/game.ruleset:675
+#: data/civ2civ3/game.ruleset:657 data/alien/game.ruleset:585
+#: data/multiplayer/game.ruleset:635
+#, c-format
+msgid "%sEmbark%s"
+msgstr ""
+
+#. TRANS: _Unload (100% chance of success).
+#: common/actions.c:7907 data/civ1/game.ruleset:546 data/civ2/game.ruleset:594
+#: data/classic/game.ruleset:632 data/sandbox/game.ruleset:666
+#: data/civ2civ3/game.ruleset:648 data/alien/game.ruleset:576
+#: data/multiplayer/game.ruleset:626
+#, c-format
+msgid "%sUnload%s"
+msgstr ""
+
+#. TRANS: _Disembark (100% chance of success).
+#: common/actions.c:7912 data/civ1/game.ruleset:549 data/civ2/game.ruleset:597
+#: data/classic/game.ruleset:635 data/sandbox/game.ruleset:669
+#: data/civ2civ3/game.ruleset:651 data/alien/game.ruleset:579
+#: data/multiplayer/game.ruleset:629
+#, c-format
+msgid "%sDisembark%s"
+msgstr ""
+
+#. TRANS: _Disembark 2 (100% chance of success).
+#: common/actions.c:7915
+#, c-format
+msgid "%sDisembark 2%s"
+msgstr ""
+
+#. TRANS: _Eliminate Diplomat (100% chance of success).
+#: common/actions.c:7918
+#, c-format
+msgid "%sEliminate Diplomat%s"
+msgstr ""
+
+#. TRANS: Enter _Hut (100% chance of success).
+#: common/actions.c:7924 data/civ1/game.ruleset:555 data/civ2/game.ruleset:603
+#: data/classic/game.ruleset:647 data/sandbox/game.ruleset:688
+#: data/civ2civ3/game.ruleset:663 data/alien/game.ruleset:588
+#: data/multiplayer/game.ruleset:641 data/multiplayer/game.ruleset:644
+#, c-format
+msgid "Enter %sHut%s"
+msgstr ""
+
+#. TRANS: Frighten _Hut (100% chance of success).
+#: common/actions.c:7930 data/civ2/game.ruleset:606
+#: data/classic/game.ruleset:653 data/sandbox/game.ruleset:694
+#: data/civ2civ3/game.ruleset:669 data/multiplayer/game.ruleset:647
+#: data/multiplayer/game.ruleset:650
+#, c-format
+msgid "Frighten %sHut%s"
+msgstr ""
+
+#. TRANS: Regular _Move (100% chance of success).
+#: common/actions.c:7935
+#, c-format
+msgid "Regular %sMove%s"
+msgstr ""
+
+#. TRANS: _User Action 1 (100% chance of success).
+#: common/actions.c:7938
+#, c-format
+msgid "%sUser Action 1%s"
+msgstr ""
+
+#. TRANS: _User Action 2 (100% chance of success).
+#: common/actions.c:7941
+#, c-format
+msgid "%sUser Action 2%s"
+msgstr ""
+
+#. TRANS: _User Action 3 (100% chance of success).
+#: common/actions.c:7944
+#, c-format
+msgid "%sUser Action 3%s"
+msgstr ""
+
+#. TRANS: _User Action 4 (100% chance of success).
+#: common/actions.c:7947
+#, c-format
+msgid "%sUser Action 4%s"
+msgstr ""
+
+#: common/actions.c:9326
+msgid "individual cities"
+msgstr ""
+
+#: common/actions.c:9327
+msgid "individual units"
+msgstr ""
+
+#: common/actions.c:9328
+msgid "unit stacks"
+msgstr ""
+
+#: common/actions.c:9329
+msgid "tiles"
+msgstr ""
+
+#: common/actions.c:9330
+msgid "tile extras"
+msgstr ""
+
+#: common/actions.c:9331
+msgid "itself"
+msgstr ""
+
+#: common/actions.h:29
+msgid "a unit"
+msgstr ""
+
+#. TRANS: in place of player name or "global observer"
+#: common/actions.h:54 common/fc_types.h:1044 server/stdinhand.c:5586
+msgid "nothing"
+msgstr ""
+
+#: common/actions.h:56
+msgid "buildings in"
+msgstr ""
+
+#: common/actions.h:58
+msgid "techs from"
+msgstr ""
+
+#: common/actions.h:60
+msgid "extras on"
+msgstr ""
+
+#: common/actions.h:62
+msgid "create extras on"
+msgstr ""
+
+#: common/actions.h:304
+msgid "no battle"
+msgstr ""
+
+#: common/actions.h:306
+msgid "battle"
+msgstr ""
+
+#: common/actions.h:308
+msgid "diplomatic battle"
+msgstr ""
+
+#: common/actions.h:315
+msgid "stays"
+msgstr ""
+
+#: common/actions.h:317
+msgid "regular"
+msgstr ""
+
+#: common/actions.h:319
+msgid "teleport"
+msgstr ""
+
+#: common/actions.h:321
+msgid "escape"
+msgstr ""
+
+#: common/actions.h:323
+msgid "forced"
+msgstr ""
+
+#: common/actions.h:325
+msgid "unrepresentable"
+msgstr ""
+
+#: common/actions.h:332
+msgid "the player"
+msgstr ""
+
+#: common/actions.h:335
+msgid "the game rules"
+msgstr ""
+
+#: common/actions.h:338
+msgid "a server agent"
+msgstr ""
+
+#: common/actions.h:361
+msgid "simple"
+msgstr ""
+
+#: common/actions.h:368
+msgid "flexible"
+msgstr ""
+
+#: common/actions.h:375
+msgid "mandatory"
+msgstr ""
+
+#: common/ai.c:301
+#, c-format
+msgid "Too many AI modules. Max is %d."
+msgstr ""
+
+#: common/city.c:666
+msgid "?wonder:W"
+msgstr ""
+
+#: common/city.c:668
+msgid "?destroyed:D"
+msgstr ""
+
+#: common/city.c:670
+msgid "?built:B"
+msgstr ""
+
+#: common/city.c:677
+msgid "?obsolete:O"
+msgstr ""
+
+#: common/city.c:679
+msgid "?redundant:*"
+msgstr ""
+
+#: common/city.c:1132
+#, c-format
+msgid "City name \"%s\" too long"
+msgstr ""
+
+#: common/clientutils.c:287
+#, c-format
+msgid "Pillage %s(%d)"
+msgstr ""
+
+#: common/clientutils.c:288
+#, c-format
+msgid "Clean %s(%d)"
+msgstr ""
+
+#: common/effects.c:1213
+msgid "?req-list-separator:+"
+msgstr ""
+
+#. TRANS: This and following strings are prefixes for event names, which
+#. * replace %s. For instance, "Technology: Selected New Goal".
+#: common/events.c:52
+#, c-format
+msgid "Technology: %s"
+msgstr ""
+
+#: common/events.c:53
+#, c-format
+msgid "Improvement: %s"
+msgstr ""
+
+#: common/events.c:54
+#, c-format
+msgid "City: %s"
+msgstr ""
+
+#: common/events.c:55
+#, c-format
+msgid "Diplomat Action: %s"
+msgstr ""
+
+#: common/events.c:56
+#, c-format
+msgid "Enemy Diplomat: %s"
+msgstr ""
+
+#: common/events.c:57
+#, c-format
+msgid "Global: %s"
+msgstr ""
+
+#: common/events.c:58
+#, c-format
+msgid "Hut: %s"
+msgstr ""
+
+#: common/events.c:59
+#, c-format
+msgid "Nation: %s"
+msgstr ""
+
+#: common/events.c:60
+#, c-format
+msgid "Treaty: %s"
+msgstr ""
+
+#: common/events.c:61
+#, c-format
+msgid "Unit: %s"
+msgstr ""
+
+#. TRANS: "Vote" as a process
+#: common/events.c:63
+#, c-format
+msgid "Vote: %s"
+msgstr ""
+
+#: common/events.c:64
+#, c-format
+msgid "Wonder: %s"
+msgstr ""
+
+#. TRANS: this and following strings are names for events which cause the
+#. * server to generate messages. They are used in configuring how the client
+#. * handles the different types of messages. Some of them will be displayed
+#. * with prefixes, such as "Technology: Learned From Great Library".
+#: common/events.c:87
+msgid "Acquired New Tech"
+msgstr ""
+
+#: common/events.c:88
+msgid "Learned New Tech"
+msgstr ""
+
+#: common/events.c:89
+msgid "Selected New Goal"
+msgstr ""
+
+#: common/events.c:90
+msgid "Lost a Tech"
+msgstr ""
+
+#: common/events.c:91
+msgid "Other Player Gained/Lost a Tech"
+msgstr ""
+
+#: common/events.c:92 common/events.c:169
+msgid "Bought"
+msgstr ""
+
+#: common/events.c:94
+msgid "Forced to Sell"
+msgstr ""
+
+#: common/events.c:95
+msgid "New Improvement Selected"
+msgstr ""
+
+#: common/events.c:96
+msgid "Sold"
+msgstr ""
+
+#: common/events.c:97
+msgid "Building Unavailable Item"
+msgstr ""
+
+#: common/events.c:98
+msgid "Captured/Destroyed"
+msgstr ""
+
+#: common/events.c:99
+msgid "Celebrating"
+msgstr ""
+
+#: common/events.c:100
+msgid "Civil Disorder"
+msgstr ""
+
+#: common/events.c:101 data/civ1/game.ruleset:1193
+msgid "Famine"
+msgstr ""
+
+#: common/events.c:102
+msgid "Famine Feared"
+msgstr ""
+
+#: common/events.c:103
+msgid "Growth"
+msgstr ""
+
+#: common/events.c:104
+msgid "May Soon Grow"
+msgstr ""
+
+#: common/events.c:105
+msgid "Needs Aqueduct"
+msgstr ""
+
+#: common/events.c:106
+msgid "Needs Aqueduct Being Built"
+msgstr ""
+
+#: common/events.c:107 common/fc_types.h:473
+msgid "Normal"
+msgstr ""
+
+#: common/events.c:108
+msgid "Nuked"
+msgstr ""
+
+#: common/events.c:109
+msgid "Released from citizen governor"
+msgstr ""
+
+#: common/events.c:110
+msgid "Suggest Growth Throttling"
+msgstr ""
+
+#: common/events.c:111
+msgid "Transfer"
+msgstr ""
+
+#: common/events.c:112
+msgid "Was Built"
+msgstr ""
+
+#: common/events.c:113
+msgid "Has Plague"
+msgstr ""
+
+#: common/events.c:114
+msgid "City Map changed"
+msgstr ""
+
+#: common/events.c:115
+msgid "Worklist Events"
+msgstr ""
+
+#: common/events.c:116
+msgid "Production changed"
+msgstr ""
+
+#: common/events.c:117
+msgid "Disaster"
+msgstr ""
+
+#: common/events.c:119
+msgid "Caused Incident"
+msgstr ""
+
+#: common/events.c:120 data/alien/techs.ruleset:331
+msgid "Escape"
+msgstr ""
+
+#: common/events.c:122 common/events.c:132
+msgid "Failed"
+msgstr ""
+
+#: common/events.c:123 common/events.c:133
+msgid "Incite"
+msgstr ""
+
+#: common/events.c:124 common/events.c:134
+msgid "Poison"
+msgstr ""
+
+#: common/events.c:126 common/events.c:136
+msgid "Theft"
+msgstr ""
+
+#: common/events.c:127 common/events.c:137
+msgid "Gold Theft"
+msgstr ""
+
+#: common/events.c:128 common/events.c:138
+msgid "Map Theft"
+msgstr ""
+
+#: common/events.c:129 common/events.c:139
+msgid "Suitcase Nuke"
+msgstr ""
+
+#: common/events.c:140
+msgid "Eco-Disaster"
+msgstr ""
+
+#: common/events.c:141
+msgid "Nuke Detonated"
+msgstr ""
+
+#: common/events.c:142
+msgid "Barbarians in a Hut Roused"
+msgstr ""
+
+#: common/events.c:143
+msgid "City Founded from Hut"
+msgstr ""
+
+#: common/events.c:144
+msgid "Gold Found in Hut"
+msgstr ""
+
+#: common/events.c:145
+msgid "Killed by Barbarians in a Hut"
+msgstr ""
+
+#: common/events.c:146
+msgid "Mercenaries Found in Hut"
+msgstr ""
+
+#: common/events.c:147
+msgid "Settler Found in Hut"
+msgstr ""
+
+#: common/events.c:148
+msgid "Tech Found in Hut"
+msgstr ""
+
+#: common/events.c:149
+msgid "Unit Spared by Barbarians"
+msgstr ""
+
+#: common/events.c:151
+msgid "Barbarian Uprising"
+msgstr ""
+
+#: common/events.c:152
+msgid "Civil War"
+msgstr ""
+
+#: common/events.c:153
+msgid "Collapse to Anarchy"
+msgstr ""
+
+#: common/events.c:154
+msgid "First Contact"
+msgstr ""
+
+#: common/events.c:155
+msgid "Learned New Government"
+msgstr ""
+
+#: common/events.c:156
+msgid "Low Funds"
+msgstr ""
+
+#: common/events.c:157
+msgid "?event:Pollution"
+msgstr ""
+
+#: common/events.c:158
+msgid "Revolution Ended"
+msgstr ""
+
+#: common/events.c:159
+msgid "Revolution Started"
+msgstr ""
+
+#: common/events.c:160
+msgid "Spaceship Events"
+msgstr ""
+
+#: common/events.c:161
+msgid "Alliance"
+msgstr ""
+
+#: common/events.c:162
+msgid "Broken"
+msgstr ""
+
+#: common/events.c:163
+msgid "Cease-fire"
+msgstr ""
+
+#: common/events.c:165
+msgid "Peace"
+msgstr ""
+
+#: common/events.c:166
+msgid "Shared Vision"
+msgstr ""
+
+#: common/events.c:167
+msgid "Attack Failed"
+msgstr ""
+
+#: common/events.c:168
+msgid "Attack Succeeded"
+msgstr ""
+
+#: common/events.c:171
+msgid "Defender Destroyed"
+msgstr ""
+
+#: common/events.c:172
+msgid "Defender Survived"
+msgstr ""
+
+#: common/events.c:173
+msgid "Promoted to Veteran"
+msgstr ""
+
+#: common/events.c:174
+msgid "Lost outside battle"
+msgstr ""
+
+#: common/events.c:175
+msgid "Production Upgraded"
+msgstr ""
+
+#: common/events.c:176
+msgid "Relocated"
+msgstr ""
+
+#: common/events.c:177
+msgid "Orders / goto events"
+msgstr ""
+
+#: common/events.c:178
+msgid "Built unit with population cost"
+msgstr ""
+
+#: common/events.c:179
+msgid "Was Expelled"
+msgstr ""
+
+#: common/events.c:180
+msgid "Did Expel"
+msgstr ""
+
+#: common/events.c:181
+msgid "Action failed"
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: common/events.c:183 server/stdinhand.c:4492
+msgid "New vote"
+msgstr ""
+
+#. TRANS: "Vote" as a process
+#: common/events.c:185
+msgid "Vote resolved"
+msgstr ""
+
+#. TRANS: "Vote" as a process
+#: common/events.c:187
+msgid "Vote canceled"
+msgstr ""
+
+#: common/events.c:188
+msgid "Finished"
+msgstr ""
+
+#: common/events.c:189
+msgid "Made Obsolete"
+msgstr ""
+
+#: common/events.c:190
+msgid "Started"
+msgstr ""
+
+#: common/events.c:191
+msgid "Stopped"
+msgstr ""
+
+#: common/events.c:192
+msgid "Will Finish Next Turn"
+msgstr ""
+
+#: common/events.c:193
+msgid "AI Debug messages"
+msgstr ""
+
+#: common/events.c:194
+msgid "Broadcast Report"
+msgstr ""
+
+#: common/events.c:195
+msgid "Caravan actions"
+msgstr ""
+
+#: common/events.c:196
+msgid "Chat error messages"
+msgstr ""
+
+#: common/events.c:197
+msgid "Chat messages"
+msgstr ""
+
+#: common/events.c:198
+msgid "Connect/disconnect messages"
+msgstr ""
+
+#: common/events.c:199
+msgid "Diplomatic Message"
+msgstr ""
+
+#: common/events.c:200
+msgid "Error message from bad command"
+msgstr ""
+
+#: common/events.c:201
+msgid "Game Ended"
+msgstr ""
+
+#: common/events.c:202
+msgid "Game Started"
+msgstr ""
+
+#: common/events.c:203
+msgid "Nation Selected"
+msgstr ""
+
+#: common/events.c:204
+msgid "Player Destroyed"
+msgstr ""
+
+#: common/events.c:205
+msgid "Report"
+msgstr ""
+
+#: common/events.c:206
+msgid "Server Aborting"
+msgstr ""
+
+#: common/events.c:207
+msgid "Server Problems"
+msgstr ""
+
+#: common/events.c:208
+msgid "Message from server operator"
+msgstr ""
+
+#: common/events.c:209
+msgid "Server settings changed"
+msgstr ""
+
+#: common/events.c:210
+msgid "Turn Bell"
+msgstr ""
+
+#: common/events.c:211
+msgid "Scenario/ruleset script message"
+msgstr ""
+
+#. TRANS: Event name for when the game year changes.
+#: common/events.c:213
+msgid "Year Advance"
+msgstr ""
+
+#: common/events.c:214
+msgid "Deprecated Modpack syntax warnings"
+msgstr ""
+
+#: common/events.c:215
+msgid "Extra Appears or Disappears"
+msgstr ""
+
+#: common/events.c:216
+msgid "Unit Illegal Action"
+msgstr ""
+
+#: common/events.c:217
+msgid "Unit escaped"
+msgstr ""
+
+#: common/events.c:218
+msgid "Help for beginners"
+msgstr ""
+
+#: common/events.c:219
+msgid "Unit did heal"
+msgstr ""
+
+#: common/events.c:220
+msgid "Unit was healed"
+msgstr ""
+
+#: common/events.c:221
+msgid "Multiplier changed"
+msgstr ""
+
+#: common/events.c:222
+msgid "Your unit did"
+msgstr ""
+
+#: common/events.c:223
+msgid "Your unit failed"
+msgstr ""
+
+#: common/events.c:224
+msgid "Unit did to you"
+msgstr ""
+
+#: common/events.c:225
+msgid "Unit did"
+msgstr ""
+
+#: common/events.c:226
+msgid "Infrapoints"
+msgstr ""
+
+#: common/events.c:227
+msgid "Map found from a hut"
+msgstr ""
+
+#: common/extras.h:30
+msgid "?extraflag:NativeTile"
+msgstr ""
+
+#: common/extras.h:33
+msgid "?extraflag:Refuel"
+msgstr ""
+
+#: common/extras.h:35
+msgid "?extraflag:TerrChangeRemoves"
+msgstr ""
+
+#: common/extras.h:38
+msgid "?extraflag:AutoOnCityCenter"
+msgstr ""
+
+#: common/extras.h:41
+msgid "?extraflag:AlwaysOnCityCenter"
+msgstr ""
+
+#: common/extras.h:44
+msgid "?extraflag:ConnectLand"
+msgstr ""
+
+#: common/extras.h:47
+msgid "?extraflag:GlobalWarming"
+msgstr ""
+
+#: common/extras.h:50
+msgid "?extraflag:NuclearWinter"
+msgstr ""
+
+#: common/extras.h:53
+msgid "?extraflag:ShowFlag"
+msgstr ""
+
+#: common/extras.h:57
+msgid "?extraflag:NaturalDefense"
+msgstr ""
+
+#: common/extras.h:60
+msgid "NoStackDeath"
+msgstr ""
+
+#: common/extras.h:63
+msgid "NoAggressive"
+msgstr ""
+
+#: common/fc_cmdhelp.c:107
+#, c-format
+msgid ""
+"Usage: %s [option ...]\n"
+"Valid option are:\n"
+msgstr ""
+
+#: common/fc_cmdhelp.c:124
+#, c-format
+msgid "Try \"%s -- --help\" for more."
+msgstr ""
+
+#: common/fc_cmdhelp.c:130
+msgid "Pass any following options to the UI."
+msgstr ""
+
+#: common/fc_types.h:106 common/unit.c:634
+msgid "Pollution"
+msgstr ""
+
+#: common/fc_types.h:148 common/unit.c:646
+msgid "Fortifying"
+msgstr ""
+
+#: common/fc_types.h:151 common/unit.c:660 data/classic/terrain.ruleset:1384
+#: data/sandbox/terrain.ruleset:1477 data/civ2civ3/terrain.ruleset:1447
+#: data/alien/terrain.ruleset:906 data/multiplayer/terrain.ruleset:1357
+msgid "Fallout"
+msgstr ""
+
+#: common/fc_types.h:157 common/unit.c:662
+msgid "Base"
+msgstr ""
+
+#: common/fc_types.h:332
+msgid "No Casus Belli"
+msgstr ""
+
+#: common/fc_types.h:335
+msgid "Victim Casus Belli"
+msgstr ""
+
+#: common/fc_types.h:338
+msgid "International Outrage"
+msgstr ""
+
+#: common/fc_types.h:465
+msgid "Away"
+msgstr ""
+
+#: common/fc_types.h:467
+msgid "Restricted"
+msgstr ""
+
+#: common/fc_types.h:469
+msgid "Novice"
+msgstr ""
+
+#: common/fc_types.h:471
+msgid "Easy"
+msgstr ""
+
+#: common/fc_types.h:475
+msgid "Hard"
+msgstr ""
+
+#: common/fc_types.h:477
+msgid "Cheating"
+msgstr ""
+
+#: common/fc_types.h:481
+msgid "Experimental"
+msgstr ""
+
+#: common/fc_types.h:556
+msgid "WrapX"
+msgstr ""
+
+#: common/fc_types.h:558
+msgid "WrapY"
+msgstr ""
+
+#: common/fc_types.h:1047
+msgid "passive"
+msgstr ""
+
+#. TRANS: " and achieved the rank of <veteran level>";
+#. * preserve leading space
+#: common/featured_text.c:1149
+#, c-format
+msgid " and achieved the rank of %s"
+msgstr ""
+
+#. TRANS: tired; note trailing space
+#: common/featured_text.c:1166
+msgid "tired "
+msgstr ""
+
+#. TRANS: FP = Firepower of a unit; note trailing space
+#: common/featured_text.c:1189
+#, c-format
+msgid "FP:%d "
+msgstr ""
+
+#. TRANS: year label (Anno Domini)
+#: common/game.h:737 data/civ1/game.ruleset:1160 data/civ2/game.ruleset:1470
+msgid "AD"
+msgstr ""
+
+#. TRANS: year label (Before Christ)
+#: common/game.h:739 data/civ1/game.ruleset:1162 data/civ2/game.ruleset:1472
+msgid "BC"
+msgstr ""
+
+#: common/government.c:429
+#, c-format
+msgid "Mr. %s"
+msgstr ""
+
+#: common/government.c:431
+#, c-format
+msgid "Ms. %s"
+msgstr ""
+
+#: common/mapimg.c:302
+msgid "not checked"
+msgstr ""
+
+#: common/mapimg.c:306
+msgid "error"
+msgstr ""
+
+#: common/mapimg.c:432
+msgid "Standard ppm files"
+msgstr ""
+
+#: common/mapimg.c:437
+msgid "ImageMagick"
+msgstr ""
+
+#: common/mapimg.c:473
+msgid "internal error"
+msgstr ""
+
+#: common/mapimg.c:587
+msgid "no players, only terrain"
+msgstr ""
+
+#: common/mapimg.c:588
+msgid "one image per player"
+msgstr ""
+
+#: common/mapimg.c:589
+msgid "one image per human player"
+msgstr ""
+
+#: common/mapimg.c:590
+msgid "all players on a single image"
+msgstr ""
+
+#: common/mapimg.c:591
+msgid "just the player named with 'plrname'"
+msgstr ""
+
+#: common/mapimg.c:592
+msgid "just the player specified with 'plrid'"
+msgstr ""
+
+#: common/mapimg.c:593
+msgid "one image per player in 'plrbv'"
+msgstr ""
+
+#. TRANS: This is help for a server command, so keywords like
+#. * "define" in the first column are server keywords that must not
+#. * be translated. Do not translate keywords in single quotes, but
+#. * strings in <angle brackets> should be translated.
+#: common/mapimg.c:692
+#, c-format
+msgid ""
+"This command controls the creation of map images. Supported arguments:\n"
+"  define <mapdef>  - define a map image; returns numeric <id>\n"
+"  show <id>|all    - list map image definitions or show a specific one\n"
+"  create <id>|all  - manually save image(s) for current map state\n"
+"  delete <id>|all  - delete map image definition(s)\n"
+"  colortest        - create test image(s) showing all colors\n"
+"\n"
+"Multiple definitions can be active at once. A definition <mapdef> consists "
+"of colon-separated options:\n"
+"\n"
+"option                 (default)  description\n"
+"\n"
+"format=<[tool|]format> %-10s file format\n"
+"show=<show>            %-10s which players to show\n"
+"  plrname=<name>                    player name\n"
+"  plrid=<id>                        numeric player id\n"
+"  plrbv=<bit vector>                see example; first char = id 0\n"
+"turns=<turns>          %-10s save image each <turns> turns\n"
+"                                  (0=no autosave, save with 'create')\n"
+"zoom=<zoom>            %-10s magnification factor (1-5)\n"
+"map=<map>              %-10s which map layers to draw\n"
+"\n"
+"<[tool|]format> = use image format <format>, optionally specifying toolkit "
+"<tool>. The following toolkits and formats are compiled in:\n"
+"%s\n"
+"\n"
+"<show> determines which players are represented and how many images are "
+"saved by this definition:\n"
+"%s\n"
+"\n"
+"<map> can contain one or more of the following layers:\n"
+" - 'a' show area within borders of specified players\n"
+" - 'b' show borders of specified players\n"
+" - 'c' show cities of specified players\n"
+" - 'f' show fog of war (single-player images only)\n"
+" - 'k' show only player knowledge (single-player images only)\n"
+" - 't' full display of terrain types\n"
+" - 'u' show units of specified players\n"
+"\n"
+"Examples of <mapdef>:\n"
+" 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
+" 'zoom=2:map=tcub:show=each:format=png'\n"
+" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
+" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
+" 'zoom=1:map=t:show=none:format=magick|jpg'"
+msgstr ""
+
+#: common/mapimg.c:778
+msgid "no map definition"
+msgstr ""
+
+#: common/mapimg.c:784
+#, c-format
+msgid "map definition string too long (max %d characters)"
+msgstr ""
+
+#: common/mapimg.c:790
+#, c-format
+msgid "maximum number of map definitions reached (%d)"
+msgstr ""
+
+#: common/mapimg.c:798
+#, c-format
+msgid "duplicate of map image definition %d ('%s')"
+msgstr ""
+
+#: common/mapimg.c:819 common/mapimg.c:823
+#, c-format
+msgid "unknown map option: '%s'"
+msgstr ""
+
+#: common/mapimg.c:839
+#, c-format
+msgid "'show=%s' but no player name 'plrname'"
+msgstr ""
+
+#: common/mapimg.c:846
+#, c-format
+msgid "'show=%s' but no player id 'plrid'"
+msgstr ""
+
+#: common/mapimg.c:853
+#, c-format
+msgid "'show=%s' but no player bitvector 'plrbv'"
+msgstr ""
+
+#: common/mapimg.c:1006
+#, c-format
+msgid "invalid character in bitvector: '%c' (%s)"
+msgstr ""
+
+#: common/mapimg.c:1027
+#, c-format
+msgid "'plrid' should be between 0 and %d"
+msgstr ""
+
+#: common/mapimg.c:1043
+#, c-format
+msgid "player name too long: '%s' (max: %lu)"
+msgstr ""
+
+#: common/mapimg.c:1073
+msgid "'turns' should be between 0 and 99"
+msgstr ""
+
+#: common/mapimg.c:1091
+msgid "'zoom' factor should be between 1 and 5"
+msgstr ""
+
+#: common/mapimg.c:1110
+#, c-format
+msgid "invalid value for option '%s': '%s'"
+msgstr ""
+
+#: common/mapimg.c:1134
+msgid "map definition not checked (game not started)"
+msgstr ""
+
+#: common/mapimg.c:1138
+#, c-format
+msgid "map definition deactivated: %s"
+msgstr ""
+
+#: common/mapimg.c:1238
+#, c-format
+msgid "Detailed information for map image definition %d\n"
+msgstr ""
+
+#: common/mapimg.c:1241
+#, c-format
+msgid "  - status:                   %s (%s)\n"
+msgstr ""
+
+#: common/mapimg.c:1244
+#, c-format
+msgid "  - status:                   %s\n"
+msgstr ""
+
+#: common/mapimg.c:1247
+#, c-format
+msgid "  - file name string:         %s\n"
+msgstr ""
+
+#: common/mapimg.c:1249
+#, c-format
+msgid "  - image toolkit:            %s\n"
+msgstr ""
+
+#: common/mapimg.c:1251
+#, c-format
+msgid "  - image format:             %s\n"
+msgstr ""
+
+#: common/mapimg.c:1253
+#, c-format
+msgid "  - zoom factor:              %d\n"
+msgstr ""
+
+#: common/mapimg.c:1255
+#, c-format
+msgid "  - show area within borders: %s\n"
+msgstr ""
+
+#: common/mapimg.c:1256 common/mapimg.c:1258 common/mapimg.c:1260
+#: common/mapimg.c:1262 common/mapimg.c:1264 common/mapimg.c:1268
+msgid "yes"
+msgstr ""
+
+#: common/mapimg.c:1256 common/mapimg.c:1258 common/mapimg.c:1260
+#: common/mapimg.c:1262 common/mapimg.c:1264 common/mapimg.c:1268
+msgid "no"
+msgstr ""
+
+#: common/mapimg.c:1257
+#, c-format
+msgid "  - show borders:             %s\n"
+msgstr ""
+
+#: common/mapimg.c:1259
+#, c-format
+msgid "  - show cities:              %s\n"
+msgstr ""
+
+#: common/mapimg.c:1261
+#, c-format
+msgid "  - show fog of war:          %s\n"
+msgstr ""
+
+#: common/mapimg.c:1263
+#, c-format
+msgid "  - show player knowledge:    %s\n"
+msgstr ""
+
+#: common/mapimg.c:1265
+#, c-format
+msgid "  - show terrain:             %s\n"
+msgstr ""
+
+#: common/mapimg.c:1266
+msgid "full"
+msgstr ""
+
+#: common/mapimg.c:1266
+msgid "basic"
+msgstr ""
+
+#: common/mapimg.c:1267
+#, c-format
+msgid "  - show units:               %s\n"
+msgstr ""
+
+#: common/mapimg.c:1269
+#, c-format
+msgid "  - players included:         %s"
+msgstr ""
+
+#: common/mapimg.c:1279
+#, c-format
+msgid ""
+"\n"
+"  - player name:              %s"
+msgstr ""
+
+#: common/mapimg.c:1283
+#, c-format
+msgid ""
+"\n"
+"  - player id:                %d"
+msgstr ""
+
+#: common/mapimg.c:1287
+#, c-format
+msgid ""
+"\n"
+"  - players:                  %s"
+msgstr ""
+
+#: common/mapimg.c:1342
+msgid "map not yet created"
+msgstr ""
+
+#: common/mapimg.c:1350 common/mapimg.c:1583
+msgid "map definition not checked or error"
+msgstr ""
+
+#: common/mapimg.c:1566
+#, c-format
+msgid "no map definition with id %d"
+msgstr ""
+
+#: common/mapimg.c:1672
+#, c-format
+msgid "unknown player name: '%s'"
+msgstr ""
+
+#: common/mapimg.c:1688
+#, c-format
+msgid "invalid player id: %d"
+msgstr ""
+
+#: common/mapimg.c:1879
+#, c-format
+msgid "Turn: %4d - Year: %10s"
+msgstr ""
+
+#: common/mapimg.c:2049
+msgid "toolkit not defined"
+msgstr ""
+
+#: common/mapimg.c:2055
+msgid "can't create directory"
+msgstr ""
+
+#: common/mapimg.c:2113 common/mapimg.c:2320
+msgid "error generating the file name"
+msgstr ""
+
+#: common/mapimg.c:2286
+#, c-format
+msgid "error saving map image '%s'"
+msgstr ""
+
+#: common/mapimg.c:2314
+msgid "the ppm toolkit can only create images in the ppm format"
+msgstr ""
+
+#: common/mapimg.c:2326
+#, c-format
+msgid "could not open file: %s"
+msgstr ""
+
+#. TRANS: These words should be adjectives which can fit in the sentence
+#. "The x are y towards us"
+#. "The Babylonians are respectful towards us"
+#: common/player.c:1336
+msgid "?attitude:Genocidal"
+msgstr ""
+
+#: common/player.c:1338
+msgid "?attitude:Belligerent"
+msgstr ""
+
+#: common/player.c:1340
+msgid "?attitude:Hostile"
+msgstr ""
+
+#: common/player.c:1342
+msgid "?attitude:Uncooperative"
+msgstr ""
+
+#: common/player.c:1344
+msgid "?attitude:Uneasy"
+msgstr ""
+
+#: common/player.c:1346
+msgid "?attitude:Neutral"
+msgstr ""
+
+#: common/player.c:1348
+msgid "?attitude:Respectful"
+msgstr ""
+
+#: common/player.c:1350
+msgid "?attitude:Helpful"
+msgstr ""
+
+#: common/player.c:1352
+msgid "?attitude:Enthusiastic"
+msgstr ""
+
+#: common/player.c:1354
+msgid "?attitude:Admiring"
+msgstr ""
+
+#: common/player.c:1357
+msgid "?attitude:Worshipful"
+msgstr ""
+
+#: common/player.h:48
+msgid "Unassigned"
+msgstr ""
+
+#: common/player.h:144
+msgid "?diplomatic_state:Armistice"
+msgstr ""
+
+#: common/player.h:146
+msgid "?diplomatic_state:War"
+msgstr ""
+
+#: common/player.h:154
+msgid "?diplomatic_state:Never met"
+msgstr ""
+
+#: common/player.h:156
+msgid "?diplomatic_state:Team"
+msgstr ""
+
+#: common/player.h:170
+msgid "Gives shared vision"
+msgstr ""
+
+#: common/player.h:172
+msgid "Receives shared vision"
+msgstr ""
+
+#: common/player.h:174
+msgid "Hosts embassy"
+msgstr ""
+
+#: common/player.h:176
+msgid "Has embassy"
+msgstr ""
+
+#: common/player.h:178
+msgid "Hosts real embassy"
+msgstr ""
+
+#: common/player.h:180
+msgid "Has real embassy"
+msgstr ""
+
+#: common/player.h:182
+msgid "Has Casus Belli"
+msgstr ""
+
+#: common/player.h:184
+msgid "Provided Casus Belli"
+msgstr ""
+
+#: common/player.h:186
+msgid "Foreign"
+msgstr ""
+
+#: common/reqtext.c:63
+#, c-format
+msgid "Requires knowledge of the technology %s."
+msgstr ""
+
+#: common/reqtext.c:67
+#, c-format
+msgid "Prevented by knowledge of the technology %s."
+msgstr ""
+
+#: common/reqtext.c:75
+#, c-format
+msgid "Requires that a player on your team knows the technology %s."
+msgstr ""
+
+#: common/reqtext.c:80
+#, c-format
+msgid "Prevented if any player on your team knows the technology %s."
+msgstr ""
+
+#: common/reqtext.c:89
+#, c-format
+msgid "Requires that a player allied to you knows the technology %s."
+msgstr ""
+
+#: common/reqtext.c:94
+#, c-format
+msgid "Prevented if any player allied to you knows the technology %s."
+msgstr ""
+
+#: common/reqtext.c:104
+#, c-format
+msgid "Requires that someone has discovered the technology %s."
+msgstr ""
+
+#: common/reqtext.c:109
+#, c-format
+msgid "Requires that no-one has yet discovered the technology %s."
+msgstr ""
+
+#: common/reqtext.c:116
+#, c-format
+msgid "Requires that some player knows the technology %s."
+msgstr ""
+
+#: common/reqtext.c:121
+#, c-format
+msgid "Requires that no player knows the technology %s."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:146
+#, c-format
+msgid "Requires knowledge of a technology with the \"%s\" flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:152
+#, c-format
+msgid "Prevented by knowledge of any technology with the \"%s\" flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:162
+#, c-format
+msgid ""
+"Requires that a player on your team knows a technology with the \"%s\" flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:168
+#, c-format
+msgid ""
+"Prevented if any player on your team knows any technology with the \"%s\" "
+"flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:178
+#, c-format
+msgid ""
+"Requires that a player allied to you knows a technology with the \"%s\" flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:184
+#, c-format
+msgid ""
+"Prevented if any player allied to you knows any technology with the \"%s\" "
+"flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:194
+#, c-format
+msgid "Requires that some player knows a technology with the \"%s\" flag."
+msgstr ""
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:200
+#, c-format
+msgid "Requires that no player knows any technology with the \"%s\" flag."
+msgstr ""
+
+#: common/reqtext.c:223
+#, c-format
+msgid "Requires the %s government."
+msgstr ""
+
+#: common/reqtext.c:226
+#, c-format
+msgid "Not available under the %s government."
+msgstr ""
+
+#: common/reqtext.c:236
+#, c-format
+msgid "Requires you to have achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:239
+#, c-format
+msgid "Not available once you have achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:247
+#, c-format
+msgid "Requires that at least one of your team-mates has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:251
+#, c-format
+msgid "Not available if any of your team-mates has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:259
+#, c-format
+msgid "Requires that at least one of your allies has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:263
+#, c-format
+msgid "Not available if any of your allies has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:271
+#, c-format
+msgid "Requires that at least one player has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:275
+#, c-format
+msgid "Not available if any player has achieved \"%s\"."
+msgstr ""
+
+#: common/reqtext.c:297
+#, c-format
+msgid "Applies to the \"%s\" action."
+msgstr ""
+
+#: common/reqtext.c:300
+#, c-format
+msgid "Doesn't apply to the \"%s\" action."
+msgstr ""
+
+#: common/reqtext.c:316
+#, c-format
+msgid "Applies to \"%s\" buildings."
+msgstr ""
+
+#: common/reqtext.c:320
+#, c-format
+msgid "Doesn't apply to \"%s\" buildings."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:341
+#, c-format
+msgid ""
+"Requires that %s was built at some point, and that it has not yet been "
+"rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:349
+#, c-format
+msgid "Requires that %s was built at some point."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:357
+#, c-format
+msgid "Prevented if %s has ever been built, unless it would be obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:364
+#, c-format
+msgid "Prevented if %s has ever been built."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:375
+#, c-format
+msgid "Requires %s to be owned by any player and not yet obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:382
+#, c-format
+msgid "Requires %s to be owned by any player."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:390
+#, c-format
+msgid ""
+"Prevented if %s is currently owned by any player, unless it is obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:397
+#, c-format
+msgid "Prevented if %s is currently owned by any player."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:416
+#, c-format
+msgid ""
+"Requires someone who is currently allied to you to have built %s at some "
+"point, and for it not to have been rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:424
+#, c-format
+msgid ""
+"Requires someone who is currently allied to you to have built %s at some "
+"point."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:433
+#, c-format
+msgid ""
+"Prevented if someone currently allied to you has ever built %s, unless it "
+"would be obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:441
+#, c-format
+msgid "Prevented if someone currently allied to you has ever built %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:453
+#, c-format
+msgid ""
+"Requires someone allied to you to own %s, and for it not to have been "
+"rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:461
+#, c-format
+msgid "Requires someone allied to you to own %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:469
+#, c-format
+msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:476
+#, c-format
+msgid "Prevented if someone allied to you owns %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:494
+#, c-format
+msgid ""
+"Requires someone on your team to have built %s at some point, and for it not "
+"to have been rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:502
+#, c-format
+msgid "Requires someone on your team to have built %s at some point."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:511
+#, c-format
+msgid ""
+"Prevented if someone on your team has ever built %s, unless it would be "
+"obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:518
+#, c-format
+msgid "Prevented if someone on your team has ever built %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:530
+#, c-format
+msgid ""
+"Requires someone on your team to own %s, and for it not to have been "
+"rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:538
+#, c-format
+msgid "Requires someone on your team to own %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:546
+#, c-format
+msgid "Prevented if someone on your team owns %s, unless it is obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:553
+#, c-format
+msgid "Prevented if someone on your team owns %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:571
+#, c-format
+msgid ""
+"Requires you to have built %s at some point, and for it not to have been "
+"rendered obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:579
+#, c-format
+msgid "Requires you to have built %s at some point."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:587
+#, c-format
+msgid "Prevented if you have ever built %s, unless it would be obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:594
+#, c-format
+msgid "Prevented if you have ever built %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:605
+#, c-format
+msgid "Requires you to own %s, which must not be obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:612
+#, c-format
+msgid "Requires you to own %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:620
+#, c-format
+msgid "Prevented if you own %s, unless it is obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:627
+#, c-format
+msgid "Prevented if you own %s."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:644
+#, c-format
+msgid ""
+"Requires %s in one of your cities on the same continent, and not yet "
+"obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:651
+#, c-format
+msgid "Requires %s in one of your cities on the same continent."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:660
+#, c-format
+msgid ""
+"Prevented if %s is in one of your cities on the same continent, unless it is "
+"obsolete."
+msgstr ""
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:667
+#, c-format
+msgid "Prevented if %s is in one of your cities on the same continent."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:684
+#, c-format
+msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:691
+#, c-format
+msgid "Requires %s in the city or a trade partner."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:700
+#, c-format
+msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:707
+#, c-format
+msgid "Prevented by %s in the city or a trade partner."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:720
+#, c-format
+msgid "Requires %s in the city (and not yet obsolete)."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:726
+#, c-format
+msgid "Requires %s in the city."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:735
+#, c-format
+msgid "Prevented by %s in the city (unless it is obsolete)."
+msgstr ""
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:742
+#, c-format
+msgid "Prevented by %s in the city."
+msgstr ""
+
+#: common/reqtext.c:752
+#, c-format
+msgid "Only applies to \"%s\" buildings."
+msgstr ""
+
+#: common/reqtext.c:757
+#, c-format
+msgid "Does not apply to \"%s\" buildings."
+msgstr ""
+
+#: common/reqtext.c:776
+#, c-format
+msgid "?extra:Requires %s on the tile."
+msgstr ""
+
+#: common/reqtext.c:780
+#, c-format
+msgid "?extra:Prevented by %s on the tile."
+msgstr ""
+
+#: common/reqtext.c:788
+#, c-format
+msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:793
+#, c-format
+msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:802
+#, c-format
+msgid "?extra:Requires %s on the tile or an adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:807
+#, c-format
+msgid "?extra:Prevented by %s on the tile or any adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:816
+#, c-format
+msgid "?extra:Requires %s on a tile within the city radius."
+msgstr ""
+
+#: common/reqtext.c:821
+#, c-format
+msgid "?extra:Prevented by %s on any tile within the city radius."
+msgstr ""
+
+#: common/reqtext.c:830
+#, c-format
+msgid ""
+"?extra:Requires %s on a tile within the city radius, or the city radius of a "
+"trade partner."
+msgstr ""
+
+#: common/reqtext.c:835
+#, c-format
+msgid ""
+"?extra:Prevented by %s on any tile within the city radius or the city radius "
+"of a trade partner."
+msgstr ""
+
+#: common/reqtext.c:856
+#, c-format
+msgid "?good:Requires import of %s ."
+msgstr ""
+
+#: common/reqtext.c:859
+#, c-format
+msgid "?goods:Prevented by import of %s."
+msgstr ""
+
+#: common/reqtext.c:883
+#, c-format
+msgid "?terrain:Requires %s on the tile."
+msgstr ""
+
+#: common/reqtext.c:886
+#, c-format
+msgid "?terrain:Prevented by %s on the tile."
+msgstr ""
+
+#: common/reqtext.c:894
+#, c-format
+msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:899
+#, c-format
+msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:908
+#, c-format
+msgid "?terrain:Requires %s on the tile or an adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:913
+#, c-format
+msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
+msgstr ""
+
+#: common/reqtext.c:922
+#, c-format
+msgid "?terrain:Requires %s on a tile within the city radius."
+msgstr ""
+
+#: common/reqtext.c:927
+#, c-format
+msgid "?terrain:Prevented by %s on any tile within the city radius."
+msgstr ""
+
+#: common/reqtext.c:936
+#, c-format
+msgid ""
+"?terrain:Requires %s on a tile within the city radius, or the city radius of "
+"a trade partner."
+msgstr ""
+
+#: common/reqtext.c:941
+#, c-format
+msgid ""
+"?terrain:Prevented by %s on any tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+
+#. TRANS: "... playing as the Swedes."
+#: common/reqtext.c:964
+#, c-format
+msgid "Requires that you are playing as the %s."
+msgstr ""
+
+#. TRANS: "... playing as the Turks."
+#: common/reqtext.c:969
+#, c-format
+msgid "Requires that you are not playing as the %s."
+msgstr ""
+
+#. TRANS: "... same team as the Indonesians."
+#: common/reqtext.c:978
+#, c-format
+msgid "Requires that you are on the same team as the %s."
+msgstr ""
+
+#. TRANS: "... same team as the Greeks."
+#: common/reqtext.c:984
+#, c-format
+msgid "Requires that you are not on the same team as the %s."
+msgstr ""
+
+#. TRANS: "... allied with the Koreans."
+#: common/reqtext.c:994
+#, c-format
+msgid "Requires that you are allied with the %s."
+msgstr ""
+
+#. TRANS: "... allied with the Danes."
+#: common/reqtext.c:999
+#, c-format
+msgid "Requires that you are not allied with the %s."
+msgstr ""
+
+#. TRANS: "Requires the Apaches to have ..."
+#: common/reqtext.c:1009
+#, c-format
+msgid "Requires the %s to have been in the game."
+msgstr ""
+
+#. TRANS: "Requires the Celts never to have ..."
+#: common/reqtext.c:1014
+#, c-format
+msgid "Requires the %s never to have been in the game."
+msgstr ""
+
+#. TRANS: "Requires the Belgians in the game."
+#: common/reqtext.c:1022
+#, c-format
+msgid "Requires the %s in the game."
+msgstr ""
+
+#. TRANS: "Requires that the Russians are not ...
+#: common/reqtext.c:1027
+#, c-format
+msgid "Requires that the %s are not in the game."
+msgstr ""
+
+#. TRANS: nation group: "... playing African nation."
+#: common/reqtext.c:1051
+#, c-format
+msgid "Requires that you are playing %s nation."
+msgstr ""
+
+#. TRANS: nation group: "... playing Imaginary nation."
+#: common/reqtext.c:1056
+#, c-format
+msgid "Prevented if you are playing %s nation."
+msgstr ""
+
+#. TRANS: nation group: "Requires Medieval nation ..."
+#: common/reqtext.c:1065
+#, c-format
+msgid "Requires %s nation on your team."
+msgstr ""
+
+#. TRANS: nation group: "Prevented by Medieval nation ..."
+#: common/reqtext.c:1070
+#, c-format
+msgid "Prevented by %s nation on your team."
+msgstr ""
+
+#. TRANS: nation group: "Requires Modern nation ..."
+#: common/reqtext.c:1079
+#, c-format
+msgid "Requires %s nation in alliance with you."
+msgstr ""
+
+#. TRANS: nation group: "Prevented by Modern nation ..."
+#: common/reqtext.c:1084
+#, c-format
+msgid "Prevented if %s nation is in alliance with you."
+msgstr ""
+
+#. TRANS: nation group: "Requires Asian nation ..."
+#: common/reqtext.c:1093
+#, c-format
+msgid "Requires %s nation in the game."
+msgstr ""
+
+#. TRANS: nation group: "Prevented by Asian nation ..."
+#: common/reqtext.c:1098
+#, c-format
+msgid "Prevented by %s nation in the game."
+msgstr ""
+
+#. TRANS: "Requires that you are playing Asian style
+#. * nation."
+#: common/reqtext.c:1123
+#, c-format
+msgid "Requires that you are playing %s style nation."
+msgstr ""
+
+#. TRANS: "Requires that you are not playing Classical
+#. * style nation."
+#: common/reqtext.c:1129
+#, c-format
+msgid "Requires that you are not playing %s style nation."
+msgstr ""
+
+#. TRANS: "Requires at least one Barbarian citizen ..."
+#: common/reqtext.c:1141
+#, c-format
+msgid "Requires at least one %s citizen in the city or a trade partner."
+msgstr ""
+
+#. TRANS: "... no Pirate citizens ..."
+#: common/reqtext.c:1147
+#, c-format
+msgid ""
+"Requires that there are no %s citizens in the city or any trade partners."
+msgstr ""
+
+#. TRANS: "Requires at least one Barbarian citizen ..."
+#: common/reqtext.c:1157
+#, c-format
+msgid "Requires at least one %s citizen in the city."
+msgstr ""
+
+#. TRANS: "... no Pirate citizens ..."
+#: common/reqtext.c:1162
+#, c-format
+msgid "Requires that there are no %s citizens in the city."
+msgstr ""
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1191
+#, c-format
+msgid ""
+"Requires that you have the relationship '%s' with at least one other living "
+"player."
+msgstr ""
+
+#: common/reqtext.c:1196
+#, c-format
+msgid ""
+"Requires that you do not have the relationship '%s' with any living player."
+msgstr ""
+
+#: common/reqtext.c:1205
+#, c-format
+msgid ""
+"Requires that somebody on your team has the relationship '%s' with at least "
+"one other living player."
+msgstr ""
+
+#: common/reqtext.c:1211
+#, c-format
+msgid ""
+"Requires that nobody on your team has the relationship '%s' with any living "
+"player."
+msgstr ""
+
+#: common/reqtext.c:1220
+#, c-format
+msgid ""
+"Requires that somebody in your alliance has the relationship '%s' with at "
+"least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1226
+#, c-format
+msgid ""
+"Requires that nobody in your alliance has the relationship '%s' with any "
+"living player."
+msgstr ""
+
+#: common/reqtext.c:1235
+#, c-format
+msgid "Requires the relationship '%s' between two living players."
+msgstr ""
+
+#: common/reqtext.c:1240
+#, c-format
+msgid "Requires that no two living players have the relationship '%s'."
+msgstr ""
+
+#: common/reqtext.c:1249
+#, c-format
+msgid "Requires that you have the relationship '%s' with the other player."
+msgstr ""
+
+#: common/reqtext.c:1254
+#, c-format
+msgid ""
+"Requires that you do not have the relationship '%s' with the other player."
+msgstr ""
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1280
+#, c-format
+msgid ""
+"Requires that the tile owner has the relationship '%s' with at least one "
+"other living player."
+msgstr ""
+
+#: common/reqtext.c:1285
+#, c-format
+msgid ""
+"Requires that the tile owner does not have the relationship '%s' with any "
+"living player."
+msgstr ""
+
+#: common/reqtext.c:1294
+#, c-format
+msgid ""
+"Requires that somebody on the tile owner's team has the relationship '%s' "
+"with at least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1300
+#, c-format
+msgid ""
+"Requires that nobody on the tile owner's team has the relationship '%s' with "
+"any living player."
+msgstr ""
+
+#: common/reqtext.c:1309
+#, c-format
+msgid ""
+"Requires that somebody in the tile owner's alliance has the relationship "
+"'%s' with at least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1315
+#, c-format
+msgid ""
+"Requires that nobody in the tile owner's alliance has the relationship '%s' "
+"with any living player."
+msgstr ""
+
+#: common/reqtext.c:1324
+#, c-format
+msgid "Requires that you have the relationship '%s' with the tile owner."
+msgstr ""
+
+#: common/reqtext.c:1329
+#, c-format
+msgid ""
+"Requires that you do not have the relationship '%s' with the tile owner."
+msgstr ""
+
+#: common/reqtext.c:1352
+#, c-format
+msgid ""
+"Requires that the tile owner has the relationship '%s' with the other player."
+msgstr ""
+
+#: common/reqtext.c:1357
+#, c-format
+msgid ""
+"Requires that the tile owner does not have the relationship '%s' with the "
+"other player."
+msgstr ""
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1387
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner has the "
+"relationship '%s' with at least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1393
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who has the "
+"relationship '%s' with any living player."
+msgstr ""
+
+#: common/reqtext.c:1402
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner is on a team where "
+"a member has the relationship '%s' with at least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1409
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who is on a team "
+"where a member has the relationship '%s' with at least one other living "
+"player."
+msgstr ""
+
+#: common/reqtext.c:1420
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner is allied to "
+"someone that has the relationship '%s' with at least one other living player."
+msgstr ""
+
+#: common/reqtext.c:1427
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player allied to someone "
+"that has the relationship '%s' with any living player."
+msgstr ""
+
+#: common/reqtext.c:1437
+#, c-format
+msgid ""
+"Requires that you have the relationship '%s' with the owner of at least one "
+"unit at the tile."
+msgstr ""
+
+#: common/reqtext.c:1442
+#, c-format
+msgid ""
+"Requires that you do not have the relationship '%s' with the owner of any "
+"unit at the tile."
+msgstr ""
+
+#: common/reqtext.c:1465
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner has the "
+"relationship '%s' with the other player."
+msgstr ""
+
+#: common/reqtext.c:1470
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who has the "
+"relationship '%s' with the other player."
+msgstr ""
+
+#. TRANS: %s is a single kind of unit (e.g., "Settlers").
+#: common/reqtext.c:1496
+#, c-format
+msgid "?unit:Requires %s."
+msgstr ""
+
+#. TRANS: %s is a single kind of unit (e.g., "Settlers").
+#: common/reqtext.c:1500
+#, c-format
+msgid "?unit:Does not apply to %s."
+msgstr ""
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: common/reqtext.c:1532
+#, c-format
+msgid "?ulist:Requires %s."
+msgstr ""
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: common/reqtext.c:1536
+#, c-format
+msgid "?ulist:Does not apply to %s."
+msgstr ""
+
+#. TRANS: %s is a single unit class (e.g., "Air").
+#: common/reqtext.c:1565
+#, c-format
+msgid "?uclass:Requires %s units."
+msgstr ""
+
+#. TRANS: %s is a single unit class (e.g., "Air").
+#: common/reqtext.c:1569
+#, c-format
+msgid "?uclass:Does not apply to %s units."
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: common/reqtext.c:1607
+#, c-format
+msgid "?uclasslist:Requires %s units."
+msgstr ""
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: common/reqtext.c:1611
+#, c-format
+msgid "?uclasslist:Does not apply to %s units."
+msgstr ""
+
+#: common/reqtext.c:1646
+msgid "Requires that the unit is transported."
+msgstr ""
+
+#: common/reqtext.c:1649
+msgid "Requires that the unit isn't transported."
+msgstr ""
+
+#: common/reqtext.c:1656
+msgid "Requires that the unit is on livable tile."
+msgstr ""
+
+#: common/reqtext.c:1659
+msgid "Requires that the unit isn't on livable tile."
+msgstr ""
+
+#: common/reqtext.c:1666
+msgid "Requires that the unit does transport one or more cargo units."
+msgstr ""
+
+#: common/reqtext.c:1670
+msgid "Requires that the unit doesn't transport any cargo units."
+msgstr ""
+
+#: common/reqtext.c:1678
+msgid "Requires that the unit has a home city."
+msgstr ""
+
+#: common/reqtext.c:1681
+msgid "Requires that the unit is homeless."
+msgstr ""
+
+#: common/reqtext.c:1688
+msgid "Requires that the unit is on native tile."
+msgstr ""
+
+#: common/reqtext.c:1691
+msgid "Requires that the unit isn't on native tile."
+msgstr ""
+
+#: common/reqtext.c:1698
+msgid "Requires that the unit is in a native extra."
+msgstr ""
+
+#: common/reqtext.c:1701
+msgid "Requires that the unit isn't in a native extra."
+msgstr ""
+
+#: common/reqtext.c:1708
+msgid "Requires that the unit has moved this turn."
+msgstr ""
+
+#: common/reqtext.c:1711
+msgid "Requires that the unit hasn't moved this turn."
+msgstr ""
+
+#: common/reqtext.c:1742
+#, c-format
+msgid "Requires that the unit is performing activity %s."
+msgstr ""
+
+#: common/reqtext.c:1746
+#, c-format
+msgid "Requires that the unit is not performing activity %s."
+msgstr ""
+
+#. TRANS: %s is numeric move points; it may have a
+#. * fractional part ("1 1/3 MP").
+#: common/reqtext.c:1775
+#, c-format
+msgid "Requires that the unit has at least %s MP left."
+msgstr ""
+
+#. TRANS: %s is numeric move points; it may have a
+#. * fractional part ("1 1/3 MP").
+#: common/reqtext.c:1781
+#, c-format
+msgid "Requires that the unit has less than %s MP left."
+msgstr ""
+
+#: common/reqtext.c:1810
+#, c-format
+msgid "Requires a unit with at least %d veteran level."
+msgid_plural "Requires a unit with at least %d veteran levels."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1816
+#, c-format
+msgid "Requires a unit with fewer than %d veteran level."
+msgid_plural "Requires a unit with fewer than %d veteran levels."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1831
+#, c-format
+msgid "Requires a unit with at least %d hit point left."
+msgid_plural "Requires a unit with at least %d hit points left."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1837
+#, c-format
+msgid "Requires a unit with fewer than %d hit point left."
+msgid_plural "Requires a unit with fewer than %d hit points left."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Applies only to Food."
+#: common/reqtext.c:1853
+#, c-format
+msgid "?output:Applies only to %s."
+msgstr ""
+
+#. TRANS: "Does not apply to Food."
+#: common/reqtext.c:1857
+#, c-format
+msgid "?output:Does not apply to %s."
+msgstr ""
+
+#. TRANS: "Applies only to Scientists."
+#: common/reqtext.c:1869
+#, c-format
+msgid "?specialist:Applies only to %s."
+msgstr ""
+
+#. TRANS: "Does not apply to Scientists."
+#: common/reqtext.c:1873
+#, c-format
+msgid "?specialist:Does not apply to %s."
+msgstr ""
+
+#: common/reqtext.c:1884
+#, c-format
+msgid "Requires a minimum city size of %d for this city or a trade partner."
+msgid_plural ""
+"Requires a minimum city size of %d for this city or a trade partner."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1892
+#, c-format
+msgid ""
+"Requires the city size to be less than %d for this city and all trade "
+"partners."
+msgid_plural ""
+"Requires the city size to be less than %d for this city and all trade "
+"partners."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1904
+#, c-format
+msgid "Requires a minimum city size of %d."
+msgid_plural "Requires a minimum city size of %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1910
+#, c-format
+msgid "Requires the city size to be less than %d."
+msgid_plural "Requires the city size to be less than %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1936
+#, c-format
+msgid "Requires a minimum culture of %d in the city."
+msgid_plural "Requires a minimum culture of %d in the city."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1942
+#, c-format
+msgid "Requires the culture in the city to be less than %d."
+msgid_plural "Requires the culture in the city to be less than %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1954
+#, c-format
+msgid "Requires a minimum culture of %d in this city or a trade partner."
+msgid_plural ""
+"Requires a minimum culture of %d in this city or a trade partner."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1962
+#, c-format
+msgid ""
+"Requires the culture in this city and all trade partners to be less than %d."
+msgid_plural ""
+"Requires the culture in this city and all trade partners to be less than %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1974
+#, c-format
+msgid "Requires your nation to have culture of at least %d."
+msgid_plural "Requires your nation to have culture of at least %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1982
+#, c-format
+msgid "Prevented if your nation has culture of %d or more."
+msgid_plural "Prevented if your nation has culture of %d or more."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:1994
+#, c-format
+msgid "Requires someone on your team to have culture of at least %d."
+msgid_plural "Requires someone on your team to have culture of at least %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2002
+#, c-format
+msgid "Prevented if anyone on your team has culture of %d or more."
+msgid_plural "Prevented if anyone on your team has culture of %d or more."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2014
+#, c-format
+msgid ""
+"Requires someone in your current alliance to have culture of at least %d."
+msgid_plural ""
+"Requires someone in your current alliance to have culture of at least %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2022
+#, c-format
+msgid "Prevented if anyone in your current alliance has culture of %d or more."
+msgid_plural ""
+"Prevented if anyone in your current alliance has culture of %d or more."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2034
+#, c-format
+msgid "Requires that some player has culture of at least %d."
+msgid_plural "Requires that some player has culture of at least %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2042
+#, c-format
+msgid "Requires that no player has culture of %d or more."
+msgid_plural "Requires that no player has culture of %d or more."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2065
+#, c-format
+msgid "At least %d%% of the citizens of the city must be foreign."
+msgstr ""
+
+#: common/reqtext.c:2070
+#, c-format
+msgid "Less than %d%% of the citizens of the city must be foreign."
+msgstr ""
+
+#: common/reqtext.c:2079
+#, c-format
+msgid ""
+"At least %d%% of the citizens of the city or some trade partner must be "
+"foreign."
+msgstr ""
+
+#: common/reqtext.c:2084
+#, c-format
+msgid ""
+"Less than %d%% of the citizens of the city and each trade partner must be "
+"foreign."
+msgstr ""
+
+#: common/reqtext.c:2108
+#, c-format
+msgid "At most %d unit may be present on the tile."
+msgid_plural "At most %d units may be present on the tile."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2114
+#, c-format
+msgid "There must be more than %d unit present on the tile."
+msgid_plural "There must be more than %d units present on the tile."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2126
+#, c-format
+msgid ""
+"The tile or at least one cardinally adjacent tile must have %d unit or fewer."
+msgid_plural ""
+"The tile or at least one cardinally adjacent tile must have %d units or "
+"fewer."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2134
+#, c-format
+msgid ""
+"The tile and all cardinally adjacent tiles must have more than %d unit each."
+msgid_plural ""
+"The tile and all cardinally adjacent tiles must have more than %d units each."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2146
+#, c-format
+msgid "The tile or at least one adjacent tile must have %d unit or fewer."
+msgid_plural ""
+"The tile or at least one adjacent tile must have %d units or fewer."
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/reqtext.c:2154
+#, c-format
+msgid "The tile and all adjacent tiles must have more than %d unit each."
+msgid_plural ""
+"The tile and all adjacent tiles must have more than %d units each."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: AI level (e.g., "Handicapped")
+#: common/reqtext.c:2183
+#, c-format
+msgid "Applies to %s AI players."
+msgstr ""
+
+#. TRANS: AI level (e.g., "Cheating")
+#: common/reqtext.c:2188
+#, c-format
+msgid "Does not apply to %s AI players."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2200
+#, c-format
+msgid "?terrainclass:Requires %s terrain on the tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2206
+#, c-format
+msgid "?terrainclass:Prevented by %s terrain on the tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2216
+#, c-format
+msgid ""
+"?terrainclass:Requires %s terrain on the tile or a cardinally adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2223
+#, c-format
+msgid ""
+"?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent "
+"tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2234
+#, c-format
+msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2241
+#, c-format
+msgid "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2252
+#, c-format
+msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2259
+#, c-format
+msgid ""
+"?terrainclass:Prevented by %s terrain on any tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2270
+#, c-format
+msgid ""
+"?terrainclass:Requires %s terrain on a tile within the city radius or the "
+"city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2278
+#, c-format
+msgid ""
+"?terrainclass:Prevented by %s terrain on any tile within the city radius or "
+"the city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2303
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2308
+#, c-format
+msgid "Prevented by terrain with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2318
+#, c-format
+msgid ""
+"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
+"tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2324
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
+"adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2334
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2340
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2350
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2356
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2366
+#, c-format
+msgid ""
+"Requires terrain with the \"%s\" flag on a tile within the city radius or "
+"the city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2373
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
+"or the city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2397
+#, c-format
+msgid "Requires a road with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2402
+#, c-format
+msgid "Prevented by a road with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2412
+#, c-format
+msgid ""
+"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
+"tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2418
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
+"adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2428
+#, c-format
+msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2434
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2444
+#, c-format
+msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2450
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on any tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2460
+#, c-format
+msgid ""
+"Requires a road with the \"%s\" flag on a tile within the city radius or the "
+"city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2467
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on any tile within the city radius "
+"or the city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2491
+#, c-format
+msgid "Requires an extra with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2496
+#, c-format
+msgid "Prevented by an extra with the \"%s\" flag on the tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2506
+#, c-format
+msgid ""
+"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
+"tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2512
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
+"adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2522
+#, c-format
+msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2528
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2538
+#, c-format
+msgid ""
+"Requires an extra with the \"%s\" flag on a tile within the city radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2544
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on any tile within the city "
+"radius."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2554
+#, c-format
+msgid ""
+"Requires an extra with the \"%s\" flag on a tile within the city radius or "
+"the city radius of a trade partner."
+msgstr ""
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2561
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on any tile within the city "
+"radius or the city radius of a trade partner."
+msgstr ""
+
+#: common/reqtext.c:2585
+#, c-format
+msgid "Requires the game to have reached the year %s."
+msgstr ""
+
+#: common/reqtext.c:2589
+#, c-format
+msgid "Requires that the game has not yet reached the year %s."
+msgstr ""
+
+#. TRANS: %s is a representation of a calendar fragment,
+#. * from the ruleset. May be a bare number.
+#: common/reqtext.c:2604
+#, c-format
+msgid "Requires the game to have reached %s."
+msgstr ""
+
+#. TRANS: %s is a representation of a calendar fragment,
+#. * from the ruleset. May be a bare number.
+#: common/reqtext.c:2610
+#, c-format
+msgid "Requires that the game has not yet reached %s."
+msgstr ""
+
+#. TRANS: topology flag name ("WrapX", "ISO", etc)
+#: common/reqtext.c:2623
+#, c-format
+msgid "Requires %s map."
+msgstr ""
+
+#. TRANS: topology flag name ("WrapX", "ISO", etc)
+#: common/reqtext.c:2628
+#, c-format
+msgid "Prevented on %s map."
+msgstr ""
+
+#. TRANS: %s is a server setting, its value and if it is
+#. * required to be present or absent. The string's format
+#. * is specified in ssetv_human_readable().
+#. * Example: "killstack is enabled".
+#: common/reqtext.c:2643
+#, c-format
+msgid "Requires that the server setting %s."
+msgstr ""
+
+#: common/reqtext.c:2652
+#, c-format
+msgid "Requires age of %d turns."
+msgstr ""
+
+#: common/reqtext.c:2656
+#, c-format
+msgid "Prevented if age is over %d turns."
+msgstr ""
+
+#: common/reqtext.c:2667
+#, c-format
+msgid "Requires %d techs to be known in the world."
+msgstr ""
+
+#: common/reqtext.c:2671
+#, c-format
+msgid "Prevented when %d techs are known in the world."
+msgstr ""
+
+#: common/reqtext.c:2679
+#, c-format
+msgid "Requires player to know %d techs."
+msgstr ""
+
+#: common/reqtext.c:2683
+#, c-format
+msgid "Prevented when player knows %d techs."
+msgstr ""
+
+#: common/reqtext.c:2707
+#, c-format
+msgid "Requires terrain on which alteration %s is possible."
+msgstr ""
+
+#: common/reqtext.c:2712
+#, c-format
+msgid "Prevented by terrain on which alteration %s can be made."
+msgstr ""
+
+#: common/reqtext.c:2740
+msgid "city centers"
+msgstr ""
+
+#: common/reqtext.c:2743
+msgid "claimed tiles"
+msgstr ""
+
+#: common/reqtext.c:2746
+msgid "owned extras"
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2759
+#, c-format
+msgid "?tileprop:Applies only to %s."
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2763
+#, c-format
+msgid "?tileprop:Does not apply to %s."
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2770
+#, c-format
+msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2775
+#, c-format
+msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2784
+#, c-format
+msgid "?tileprop:Applies only to %s and adjacent tiles."
+msgstr ""
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:2788
+#, c-format
+msgid "?tileprop:Does not apply to %s or adjacent tiles."
+msgstr ""
+
+#: common/reqtext.c:2813
+msgid "owned by original"
+msgstr ""
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:2825
+#, c-format
+msgid "?cityprop:Applies only to %s cities"
+msgstr ""
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:2829
+#, c-format
+msgid "?cityprop:Does not apply to %s cities"
+msgstr ""
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:2837
+#, c-format
+msgid "?cityprop:Applies only to %s cities or their trade partners."
+msgstr ""
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:2841
+#, c-format
+msgid "?cityprop:Does not apply to %s cities or their trade partners."
+msgstr ""
+
+#. TRANS: default description of a requirement vector
+#. * (used in ruledit)
+#: common/requirements.c:4841
+msgid "the requirement vector"
+msgstr ""
+
+#. TRANS: remove a requirement from a requirement vector
+#. * (in ruledit).
+#. * The first %s is the operation.
+#. * The second %s is the requirement.
+#. * The third %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:4855
+#, c-format
+msgid "%s %s from %s"
+msgstr ""
+
+#. TRANS: append a requirement to a requirement vector
+#. * (in ruledit).
+#. * The first %s is the operation.
+#. * The second %s is the requirement.
+#. * The third %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:4869
+#, c-format
+msgid "%s %s to %s"
+msgstr ""
+
+#. TRANS: do nothing to a requirement vector (in ruledit).
+#. * The first %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:4880
+#, c-format
+msgid "Do nothing to %s"
+msgstr ""
+
+#: common/requirements.c:5044
+#, c-format
+msgid "Requirements {%s} and {%s} contradict each other."
+msgstr ""
+
+#: common/requirements.c:5136
+#, c-format
+msgid "Requirement {%s} requires %s but it will never be there."
+msgstr ""
+
+#: common/requirements.c:5153
+#, c-format
+msgid "Requirement {%s} mentions %s but it will never be there."
+msgstr ""
+
+#: common/requirements.c:5215
+#, c-format
+msgid "Requirements {%s} and {%s} are the same."
+msgstr ""
+
+#: common/requirements.c:5542
+#, c-format
+msgid "\"%s\" tech"
+msgstr ""
+
+#: common/requirements.c:5584
+#, c-format
+msgid "%s citizens"
+msgstr ""
+
+#. TRANS: Unit type flag
+#: common/requirements.c:5601
+#, c-format
+msgid "?utflag:\"%s\" units"
+msgstr ""
+
+#. TRANS: Unit class
+#: common/requirements.c:5608
+#, c-format
+msgid "%s units"
+msgstr ""
+
+#. TRANS: Unit class flag
+#: common/requirements.c:5614
+#, c-format
+msgid "?ucflag:\"%s\" units"
+msgstr ""
+
+#: common/requirements.c:5620
+#, c-format
+msgid "Veteran level >=%d"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like "Missile+Transported")
+#: common/requirements.c:5627
+msgid "Transported"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+On livable tile")
+#: common/requirements.c:5633
+msgid "On livable tile"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like "Missile+Transported")
+#: common/requirements.c:5637
+msgid "Transporting"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like "Missile+Has a home city")
+#: common/requirements.c:5641
+msgid "Has a home city"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+On native tile")
+#: common/requirements.c:5647
+msgid "On native tile"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+In native extra")
+#: common/requirements.c:5653
+msgid "In native extra"
+msgstr ""
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+Has moved this turn")
+#: common/requirements.c:5658
+msgid "Has moved this turn"
+msgstr ""
+
+#: common/requirements.c:5667
+#, c-format
+msgid "%s activity"
+msgstr ""
+
+#. TRANS: Minimum unit movement points left for requirement to be met
+#. * (%s is a string like "1" or "2 1/3")
+#: common/requirements.c:5673
+#, c-format
+msgid "%s MP"
+msgstr ""
+
+#. TRANS: HP = hit points
+#: common/requirements.c:5678
+#, c-format
+msgid "%d HP"
+msgstr ""
+
+#: common/requirements.c:5682
+#, c-format
+msgid "Age %d"
+msgstr ""
+
+#: common/requirements.c:5686
+#, c-format
+msgid "%d Techs"
+msgstr ""
+
+#: common/requirements.c:5702
+#, c-format
+msgid "Size %d"
+msgstr ""
+
+#: common/requirements.c:5706
+#, c-format
+msgid "Culture %d"
+msgstr ""
+
+#: common/requirements.c:5710
+#, c-format
+msgid "%d%% Foreigners"
+msgstr ""
+
+#. TRANS: "Hard AI"
+#: common/requirements.c:5715
+#, c-format
+msgid "%s AI"
+msgstr ""
+
+#. TRANS: here <= means 'less than or equal'
+#: common/requirements.c:5720
+#, c-format
+msgid "<=%d unit"
+msgid_plural "<=%d units"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Terrain class: "Land terrain"
+#: common/requirements.c:5726
+#, c-format
+msgid "%s terrain"
+msgstr ""
+
+#. TRANS: Terrain flag
+#: common/requirements.c:5732
+#, c-format
+msgid "?terrflag:\"%s\" terrain"
+msgstr ""
+
+#. TRANS: Road flag
+#: common/requirements.c:5739
+#, c-format
+msgid "?roadflag:\"%s\" road"
+msgstr ""
+
+#. TRANS: Extra flag
+#: common/requirements.c:5745
+#, c-format
+msgid "?extraflag:\"%s\" extra"
+msgstr ""
+
+#: common/requirements.c:5749
+#, c-format
+msgid "After %s"
+msgstr ""
+
+#. TRANS: here >= means 'greater than or equal'.
+#. * %s identifies a calendar fragment (may be bare number).
+#: common/requirements.c:5755
+#, c-format
+msgid ">=%s"
+msgstr ""
+
+#. TRANS: topology flag name ("WrapX", "ISO", etc)
+#: common/requirements.c:5760
+#, c-format
+msgid "%s map"
+msgstr ""
+
+#. TRANS: "Irrigation possible"
+#: common/requirements.c:5769
+#, c-format
+msgid "%s possible"
+msgstr ""
+
+#: common/requirements.c:5775
+msgid "City center"
+msgstr ""
+
+#: common/requirements.c:5778
+msgid "Tile claimed"
+msgstr ""
+
+#: common/requirements.c:5781
+msgid "Extras owned"
+msgstr ""
+
+#: common/requirements.c:5792
+msgid "Owned by original"
+msgstr ""
+
+#: common/requirements.h:274
+msgid "Remove"
+msgstr ""
+
+#: common/requirements.h:276
+msgid "Append"
+msgstr ""
+
+#: common/research.c:87
+msgid "Future Tech."
+msgstr ""
+
+#. TRANS: e.g. "members of team 1", or even "members of team Red".
+#. * Used in many places where a nation plural might be used.
+#: common/research.c:181
+#, c-format
+msgid "members of %s"
+msgstr ""
+
+#: common/research.c:283
+#, c-format
+msgid "Future Tech. %d"
+msgstr ""
+
+#. TRANS: this and following strings are 'road flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: common/road.h:29 data/civ1/terrain.ruleset:1156
+#: data/civ2/terrain.ruleset:1296 data/classic/terrain.ruleset:1600
+#: data/sandbox/terrain.ruleset:1907 data/civ2civ3/terrain.ruleset:1803
+#: data/multiplayer/terrain.ruleset:1572
+msgid "River"
+msgstr "Rieka"
+
+#: common/road.h:31
+msgid "UnrestrictedInfra"
+msgstr ""
+
+#: common/road.h:33
+msgid "JumpFrom"
+msgstr ""
+
+#: common/road.h:35
+msgid "JumpTo"
+msgstr ""
+
+#. TRANS: the first %s is a server setting, the second %s is it's value.
+#. * Example: killstack is enabled
+#: common/server_settings.c:191
+#, c-format
+msgid "%s is %s"
+msgstr ""
+
+#: common/server_settings.c:193 server/settings.c:584
+msgid "enabled"
+msgstr ""
+
+#: common/server_settings.c:193 server/settings.c:583
+msgid "disabled"
+msgstr ""
+
+#: common/team.c:221
+#, c-format
+msgid "Team %d"
+msgstr ""
+
+#. TRANS: %s is ruleset-chosen team name (e.g. "Red")
+#: common/team.c:437
+#, c-format
+msgid "team %s"
+msgstr ""
+
+#. TRANS: this and following strings are 'tech flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: common/tech.h:80
+msgid "Bonus_Tech"
+msgstr ""
+
+#: common/tech.h:83
+msgid "Bridge"
+msgstr ""
+
+#: common/tech.h:86
+msgid "Build_Airborne"
+msgstr ""
+
+#: common/tech.h:89
+msgid "Claim_Ocean"
+msgstr ""
+
+#: common/tech.h:93
+msgid "Claim_Ocean_Limited"
+msgstr ""
+
+#. TRANS: terrain class: used adjectivally
+#: common/terrain.h:73
+msgid "Land"
+msgstr ""
+
+#. TRANS: terrain class: used adjectivally
+#: common/terrain.h:76
+msgid "Oceanic"
+msgstr ""
+
+#. TRANS: this and following strings may rarely be presented to the player
+#. * in ruleset help text, to denote the set of terrains which can be altered
+#. * in a particular way
+#: common/terrain.h:91
+msgid "CanIrrigate"
+msgstr ""
+
+#: common/terrain.h:94
+msgid "CanMine"
+msgstr ""
+
+#: common/terrain.h:97
+msgid "CanRoad"
+msgstr ""
+
+#. TRANS: this and following strings are 'terrain flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: common/terrain.h:107
+msgid "NoBarbs"
+msgstr ""
+
+#: common/terrain.h:110
+msgid "NoCities"
+msgstr ""
+
+#: common/terrain.h:113
+msgid "Starter"
+msgstr ""
+
+#: common/terrain.h:116
+msgid "CanHaveRiver"
+msgstr ""
+
+#: common/terrain.h:119
+msgid "UnsafeCoast"
+msgstr ""
+
+#: common/terrain.h:122
+msgid "FreshWater"
+msgstr ""
+
+#: common/terrain.h:125
+msgid "NotGenerated"
+msgstr ""
+
+#: common/terrain.h:128
+msgid "NoZoc"
+msgstr ""
+
+#: common/terrain.h:131
+msgid "Frozen"
+msgstr ""
+
+#: common/traderoutes.h:66
+msgid "?routedir:None"
+msgstr ""
+
+#: common/traderoutes.h:68
+msgid "?routedir:From"
+msgstr ""
+
+#: common/traderoutes.h:70
+msgid "?routedir:To"
+msgstr ""
+
+#: common/traderoutes.h:72
+msgid "?routedir:Bidirectional"
+msgstr ""
+
+#: common/unit.c:654
+msgid "Goto"
+msgstr ""
+
+#: common/unit.c:656
+msgid "Explore"
+msgstr ""
+
+#: common/unit.c:1190 common/unit.c:1195
+msgid "Moves"
+msgstr ""
+
+#: common/unit.c:1263
+msgid "Food/Shield/Gold:"
+msgstr ""
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: common/unit.c:2057
+#, c-format
+msgid ""
+"Upgrade %s to %s for %d gold?\n"
+"%s"
+msgid_plural ""
+"Upgrade %s to %s for %d gold?\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/unit.c:2066
+#, c-format
+msgid "Sorry, cannot upgrade %s (yet)."
+msgstr ""
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: common/unit.c:2072
+#, c-format
+msgid ""
+"Upgrading %s to %s costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Upgrading %s to %s costs %d gold.\n"
+"%s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: common/unit.c:2082
+msgid "You can only upgrade units in your cities."
+msgstr ""
+
+#: common/unit.c:2086
+#, c-format
+msgid "Upgrading this %s would strand units it transports."
+msgstr ""
+
+#: common/unit.c:2091
+#, c-format
+msgid ""
+"Upgrading this %s would result in a %s which can not survive at this place."
+msgstr ""
+
+#: common/unit.c:2098
+#, c-format
+msgid ""
+"Upgrading this %s would result in a %s which its current transport, %s, "
+"could not transport."
+msgstr ""
+
+#: common/unit.c:2106
+#, c-format
+msgid "Cannot upgrade %s while doing '%s'."
+msgstr ""
+
+#: common/unit.h:127
+msgid "?serveragent:None"
+msgstr ""
+
+#: common/unit.h:129
+msgid "Autosettlers"
+msgstr ""
+
+#: common/unit.h:131
+msgid "Autoexplore"
+msgstr ""
+
+#: common/unittype.c:1726
+#, c-format
+msgid "%s or similar units"
+msgstr ""
+
+#: common/unittype.c:1729
+#, c-format
+msgid "%s and similar units"
+msgstr ""
+
+#: common/unittype.h:59
+msgid "?uclassflag:TerrainSpeed"
+msgstr ""
+
+#: common/unittype.h:61
+msgid "?uclassflag:TerrainDefense"
+msgstr ""
+
+#: common/unittype.h:63
+msgid "?uclassflag:DamageSlows"
+msgstr ""
+
+#: common/unittype.h:66
+msgid "?uclassflag:CanOccupyCity"
+msgstr ""
+
+#: common/unittype.h:68
+msgid "?uclassflag:BuildAnywhere"
+msgstr ""
+
+#: common/unittype.h:70
+msgid "?uclassflag:Unreachable"
+msgstr ""
+
+#: common/unittype.h:73
+msgid "?uclassflag:CollectRansom"
+msgstr ""
+
+#: common/unittype.h:76
+msgid "?uclassflag:ZOC"
+msgstr ""
+
+#: common/unittype.h:79
+msgid "?uclassflag:DoesntOccupyTile"
+msgstr ""
+
+#: common/unittype.h:82
+msgid "?uclassflag:AttackNonNative"
+msgstr ""
+
+#: common/unittype.h:85
+msgid "?uclassflag:KillCitizen"
+msgstr ""
+
+#: common/unittype.h:88
+msgid "?uclassflag:HutFrighten"
+msgstr ""
+
+#: common/unittype.h:91
+msgid "?uclassflag:NonNatBombardTgt"
+msgstr ""
+
+#: common/unittype.h:181
+msgid "?unitflag:HasNoZOC"
+msgstr ""
+
+#. TRANS: unit type flag (rarely shown): "ignore zones of control"
+#: common/unittype.h:184
+msgid "?unitflag:IgZOC"
+msgstr ""
+
+#: common/unittype.h:186
+msgid "?unitflag:NonMil"
+msgstr ""
+
+#. TRANS: unit type flag (rarely shown): "ignore terrain"
+#: common/unittype.h:189
+msgid "?unitflag:IgTer"
+msgstr ""
+
+#: common/unittype.h:191
+msgid "?unitflag:FieldUnit"
+msgstr ""
+
+#: common/unittype.h:195
+msgid "?unitflag:Provoking"
+msgstr ""
+
+#: common/unittype.h:198
+msgid "?unitflag:NeverProtects"
+msgstr ""
+
+#: common/unittype.h:201 common/unittype.h:419
+msgid "?unitflag:Settlers"
+msgstr ""
+
+#: common/unittype.h:203
+msgid "?unitflag:Diplomat"
+msgstr ""
+
+#: common/unittype.h:206
+msgid "?unitflag:CoastStrict"
+msgstr ""
+
+#: common/unittype.h:209
+msgid "?unitflag:Coast"
+msgstr ""
+
+#: common/unittype.h:212
+msgid "?unitflag:Shield2Gold"
+msgstr ""
+
+#: common/unittype.h:215
+msgid "?unitflag:Spy"
+msgstr ""
+
+#: common/unittype.h:218
+msgid "?unitflag:Only_Native_Attack"
+msgstr ""
+
+#: common/unittype.h:221
+msgid "?unitflag:Fanatic"
+msgstr ""
+
+#: common/unittype.h:224
+msgid "?unitflag:GameLoss"
+msgstr ""
+
+#: common/unittype.h:227
+msgid "?unitflag:Unique"
+msgstr ""
+
+#: common/unittype.h:232
+msgid "?unitflag:EvacuateFirst"
+msgstr ""
+
+#: common/unittype.h:235
+msgid "?unitflag:SuperSpy"
+msgstr ""
+
+#: common/unittype.h:238
+msgid "?unitflag:NoHome"
+msgstr ""
+
+#: common/unittype.h:241
+msgid "?unitflag:NoVeteran"
+msgstr ""
+
+#: common/unittype.h:244
+msgid "?unitflag:CityBuster"
+msgstr ""
+
+#: common/unittype.h:247
+msgid "?unitflag:NoBuild"
+msgstr ""
+
+#: common/unittype.h:251
+msgid "?unitflag:BadWallAttacker"
+msgstr ""
+
+#: common/unittype.h:254
+msgid "?unitflag:BadCityDefender"
+msgstr ""
+
+#: common/unittype.h:257
+msgid "?unitflag:BarbarianOnly"
+msgstr ""
+
+#: common/unittype.h:260
+msgid "?unitflag:NewCityGamesOnly"
+msgstr ""
+
+#: common/unittype.h:263
+msgid "?unitflag:CanEscape"
+msgstr ""
+
+#: common/unittype.h:266
+msgid "?unitflag:CanKillEscaping"
+msgstr ""
+
+#: common/unittype.h:338
+msgid "?unitflag:FirstBuild"
+msgstr ""
+
+#: common/unittype.h:341
+msgid "?unitflag:Explorer"
+msgstr ""
+
+#: common/unittype.h:344
+msgid "?unitflag:Hut"
+msgstr ""
+
+#: common/unittype.h:347
+msgid "?unitflag:HutTech"
+msgstr ""
+
+#: common/unittype.h:350
+msgid "?unitflag:Partisan"
+msgstr ""
+
+#: common/unittype.h:353
+msgid "?unitflag:DefendOk"
+msgstr ""
+
+#: common/unittype.h:356
+msgid "?unitflag:DefendGood"
+msgstr ""
+
+#: common/unittype.h:359
+msgid "?unitflag:FerryBoat"
+msgstr ""
+
+#: common/unittype.h:362
+msgid "?unitflag:Barbarian"
+msgstr ""
+
+#: common/unittype.h:365
+msgid "?unitflag:BarbarianTech"
+msgstr ""
+
+#: common/unittype.h:368
+msgid "?unitflag:BarbarianBoat"
+msgstr ""
+
+#: common/unittype.h:371
+msgid "?unitflag:BarbarianBuild"
+msgstr ""
+
+#: common/unittype.h:374
+msgid "?unitflag:BarbarianBuildTech"
+msgstr ""
+
+#: common/unittype.h:377
+msgid "?unitflag:BarbarianLeader"
+msgstr ""
+
+#: common/unittype.h:380
+msgid "?unitflag:BarbarianSea"
+msgstr ""
+
+#: common/unittype.h:383
+msgid "?unitflag:BarbarianSeaTech"
+msgstr ""
+
+#: common/unittype.h:386
+msgid "?unitflag:CitiesStartUnit"
+msgstr ""
+
+#: common/unittype.h:389
+msgid "?unitflag:WorkerStartUnit"
+msgstr ""
+
+#: common/unittype.h:392
+msgid "?unitflag:ExplorerStartUnit"
+msgstr ""
+
+#: common/unittype.h:395
+msgid "?unitflag:KingStartUnit"
+msgstr ""
+
+#: common/unittype.h:398
+msgid "?unitflag:DiplomatStartUnit"
+msgstr ""
+
+#: common/unittype.h:401
+msgid "?unitflag:FerryStartUnit"
+msgstr ""
+
+#: common/unittype.h:404
+msgid "?unitflag:DefendOkStartUnit"
+msgstr ""
+
+#: common/unittype.h:407
+msgid "?unitflag:DefendGoodStartUnit"
+msgstr ""
+
+#: common/unittype.h:410
+msgid "?unitflag:AttackFastStartUnit"
+msgstr ""
+
+#: common/unittype.h:413
+msgid "?unitflag:AttackStrongStartUnit"
+msgstr ""
+
+#: common/unittype.h:416
+msgid "?unitflag:Hunter"
+msgstr ""
+
+#: common/version.c:41
+#, c-format
+msgid "Freeciv version %s %s (%s)"
+msgstr ""
+
+#: common/version.c:42 common/version.c:46
+msgid "(beta version)"
+msgstr ""
+
+#: common/version.c:45
+#, c-format
+msgid "Freeciv version %s %s"
+msgstr ""
+
+#: common/version.c:49
+#, c-format
+msgid "Freeciv version %s (%s)"
+msgstr ""
+
+#: common/version.c:52
+#, c-format
+msgid "Freeciv version %s"
+msgstr ""
+
+#: common/version.c:65
+msgid "betatest version "
+msgstr ""
+
+#: common/version.c:67
+msgid "version "
+msgstr "verzia "
+
+#: common/version.c:111
+msgid "January"
+msgstr ""
+
+#: common/version.c:112
+msgid "February"
+msgstr ""
+
+#: common/version.c:113
+msgid "March"
+msgstr ""
+
+#: common/version.c:114
+msgid "April"
+msgstr ""
+
+#: common/version.c:115
+msgid "May"
+msgstr ""
+
+#: common/version.c:116
+msgid "June"
+msgstr ""
+
+#: common/version.c:117
+msgid "July"
+msgstr ""
+
+#: common/version.c:118
+msgid "August"
+msgstr ""
+
+#: common/version.c:119
+msgid "September"
+msgstr ""
+
+#: common/version.c:120
+msgid "October"
+msgstr ""
+
+#: common/version.c:121
+msgid "November"
+msgstr ""
+
+#: common/version.c:122
+msgid "December"
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: common/version.c:128
+#, c-format
+msgid ""
+"THIS IS A BETA VERSION\n"
+"Freeciv %s will be released in %s, at %s"
+msgstr ""
+
+#: common/version.c:133
+#, c-format
+msgid ""
+"THIS IS A BETA VERSION\n"
+"Freeciv %s will be released at %s"
+msgstr ""
+
+#: common/version.c:150
+msgid "THIS IS A DEVELOPMENT VERSION"
+msgstr ""
+
+#: common/version.c:179
+msgid "'Cause civilization should be free!"
+msgstr ""
+
+#: common/networking/connection.c:195 server/sernet.c:431 server/sernet.c:820
+msgid "network exception"
+msgstr ""
+
+#: common/networking/connection.c:209 server/sernet.c:371
+msgid "lagging connection"
+msgstr ""
+
+#: common/networking/connection.c:273
+msgid "buffer overflow"
+msgstr ""
+
+#: common/networking/connection.c:480
+#, c-format
+msgid "%s from %s"
+msgstr ""
+
+#. TRANS: preserve leading space.
+#: common/networking/connection.c:491
+msgid " (connection incomplete)"
+msgstr ""
+
+#. TRANS: preserve leading space.
+#: common/networking/connection.c:496
+#, c-format
+msgid " (player %s)"
+msgstr ""
+
+#: common/networking/connection.c:895
+#, c-format
+msgid "\"%s\" is not a valid pattern type"
+msgstr ""
+
+#: common/networking/connection.c:906
+msgid "Missing pattern type"
+msgstr ""
+
+#: common/networking/connection.c:919
+msgid "Missing pattern"
+msgstr ""
+
+#: common/networking/packets.c:437
+msgid "illegal packet size"
+msgstr ""
+
+#: common/networking/packets.c:466 common/networking/packets.c:515
+#: common/networking/packets_json.c:112
+msgid "decoding error"
+msgstr ""
+
+#: common/networking/packets.c:527 common/networking/packets_json.c:168
+msgid "unsupported packet type"
+msgstr ""
+
+#: common/networking/packets.c:588 common/networking/packets_json.c:228
+msgid "incompatible packet contents"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:65 data/civ2/buildings.ruleset:96
+#: data/classic/buildings.ruleset:96 data/sandbox/buildings.ruleset:100
+#: data/civ2civ3/buildings.ruleset:97 data/multiplayer/buildings.ruleset:122
+msgid "Aqueduct"
+msgstr "Akvadukt"
+
+#: data/civ1/buildings.ruleset:81
+msgid "Allows a city to grow larger than size 10."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:83
+msgid ""
+"An Aqueduct also eliminates a city's risk of plague causing loss of "
+"population, and of fire causing loss of buildings."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:89 data/civ2/buildings.ruleset:118
+#: data/classic/buildings.ruleset:120 data/sandbox/buildings.ruleset:211
+#: data/civ2civ3/buildings.ruleset:208 data/multiplayer/buildings.ruleset:146
+msgid "Bank"
+msgstr "Banka"
+
+#: data/civ1/buildings.ruleset:107 data/civ2/buildings.ruleset:136
+#: data/classic/buildings.ruleset:138 data/multiplayer/buildings.ruleset:164
+#, no-c-format
+msgid ""
+"Together with the Marketplace improvement, a Bank increases the luxury and "
+"tax production within a city by 100%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:131 data/civ1/buildings.ruleset:159
+#: data/civ1/buildings.ruleset:186
+#, no-c-format
+msgid ""
+"With a Barracks, each new unit built in a city will automatically have "
+"Veteran status, which means that its attack and defense strengths are "
+"increased by 50%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:135 data/civ1/buildings.ruleset:163
+#: data/civ1/buildings.ruleset:190
+msgid ""
+"Barracks also prevent stored food and goods in coastal cities being lost to "
+"piracy."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:141 data/civ2/buildings.ruleset:170
+#: data/classic/buildings.ruleset:174 data/sandbox/buildings.ruleset:265
+#: data/civ2civ3/buildings.ruleset:262 data/multiplayer/buildings.ruleset:200
+msgid "Barracks II"
+msgstr "Kasárne II"
+
+#: data/civ1/buildings.ruleset:169 data/civ2/buildings.ruleset:198
+#: data/classic/buildings.ruleset:203 data/sandbox/buildings.ruleset:294
+#: data/civ2civ3/buildings.ruleset:291 data/multiplayer/buildings.ruleset:229
+msgid "Barracks III"
+msgstr "Kasárne III"
+
+#: data/civ1/buildings.ruleset:196 data/civ2/buildings.ruleset:225
+#: data/classic/buildings.ruleset:230 data/sandbox/buildings.ruleset:321
+#: data/civ2civ3/buildings.ruleset:318 data/multiplayer/buildings.ruleset:256
+msgid "Cathedral"
+msgstr "Katedrála"
+
+#: data/civ1/buildings.ruleset:212
+msgid ""
+"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
+"maintain order in that city; however, it does not affect citizens made "
+"unhappy by military activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:236
+msgid ""
+"City Walls make it easier to defend a city.  They triple the defense "
+"strength of units within the city. They are ineffective against Artillery "
+"and Bombers. City Walls also prevent the loss of population which occurs "
+"when a defending unit is destroyed by a land unit."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:242
+msgid ""
+"For cities near rivers, City Walls also eliminate the risk of population "
+"loss from flooding."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:248 data/civ2/buildings.ruleset:301
+#: data/classic/buildings.ruleset:307
+msgid "Colosseum"
+msgstr "Koloseum"
+
+#: data/civ1/buildings.ruleset:264
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  "
+"However, it does not affect citizens made unhappy by military activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:270 data/civ2/buildings.ruleset:324
+#: data/classic/buildings.ruleset:332 data/sandbox/buildings.ruleset:425
+#: data/civ2civ3/buildings.ruleset:422 data/multiplayer/buildings.ruleset:333
+msgid "Courthouse"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:287
+#, no-c-format
+msgid ""
+"Reduces the corruption in a city by 50%. Has no effect in your capital city."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:293 data/civ2/buildings.ruleset:351
+#: data/classic/buildings.ruleset:359 data/sandbox/buildings.ruleset:454
+#: data/civ2civ3/buildings.ruleset:451 data/alien/buildings.ruleset:200
+#: data/multiplayer/buildings.ruleset:360
+msgid "Factory"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:310 data/civ2/buildings.ruleset:368
+#: data/classic/buildings.ruleset:376 data/multiplayer/buildings.ruleset:377
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by 50%.  This increase may also "
+"contribute significantly to pollution."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:332 data/civ2/buildings.ruleset:390
+#: data/classic/buildings.ruleset:398 data/multiplayer/buildings.ruleset:399
+msgid ""
+"The amount of stored food will be set to half full whenever a city with a "
+"Granary shrinks or grows. This helps a city to grow faster and more easily "
+"withstand famine."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:340
+msgid ""
+"Famine can occur when food stock reaches zero due to a food deficit (which a "
+"Granary merely delays), in which case it leads to the loss of any Settlers "
+"consuming food, or of city population if there are none. Famine can also "
+"occur at any time due to random crop failure, in which case it causes loss "
+"of population and all stored food; a Granary eliminates this risk."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:350 data/civ2/buildings.ruleset:424
+#: data/classic/buildings.ruleset:432 data/sandbox/buildings.ruleset:537
+#: data/civ2civ3/buildings.ruleset:534 data/multiplayer/buildings.ruleset:430
+msgid "Hydro Plant"
+msgstr "Vodná elektráreň"
+
+#: data/civ1/buildings.ruleset:369 data/civ2/buildings.ruleset:443
+#, no-c-format
+msgid ""
+"Reduces the amount of pollution generated by production in a city by 50%.  "
+"It also increases the shield production of a Factory or Mfg. Plant in the "
+"city: a Factory and a Hydro Plant together give a 100% production bonus, and "
+"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:376
+msgid ""
+"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A city "
+"can only build a Hydro Plant if it is next to (or on) a River tile."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:385 data/civ2/buildings.ruleset:459
+#: data/classic/buildings.ruleset:470 data/sandbox/buildings.ruleset:580
+#: data/civ2civ3/buildings.ruleset:577 data/multiplayer/buildings.ruleset:465
+msgid "Library"
+msgstr "Knižnica"
+
+#: data/civ1/buildings.ruleset:402 data/civ2/buildings.ruleset:476
+#, no-c-format
+msgid "Increases the science output in a city by 50%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:407 data/civ2/buildings.ruleset:481
+#: data/classic/buildings.ruleset:492 data/sandbox/buildings.ruleset:603
+#: data/civ2civ3/buildings.ruleset:600 data/multiplayer/buildings.ruleset:487
+msgid "Marketplace"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:424 data/civ2/buildings.ruleset:498
+#: data/classic/buildings.ruleset:509 data/sandbox/buildings.ruleset:620
+#: data/civ2civ3/buildings.ruleset:617 data/multiplayer/buildings.ruleset:504
+#, no-c-format
+msgid "Increases the luxury and tax output in a city by 50%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:429 data/civ2/buildings.ruleset:503
+#: data/classic/buildings.ruleset:514 data/sandbox/buildings.ruleset:625
+#: data/civ2civ3/buildings.ruleset:622 data/multiplayer/buildings.ruleset:509
+msgid "Mass Transit"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:445 data/civ2/buildings.ruleset:519
+#: data/classic/buildings.ruleset:530 data/multiplayer/buildings.ruleset:525
+msgid ""
+"Neutralizes the pollution generated by the population.  The population "
+"simply has no effect on the pollution generated in the city."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:452 data/civ2/buildings.ruleset:526
+#: data/classic/buildings.ruleset:537 data/sandbox/buildings.ruleset:648
+#: data/civ2civ3/buildings.ruleset:645 data/multiplayer/buildings.ruleset:532
+msgid "Mfg. Plant"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:470
+#, no-c-format
+msgid ""
+"Together with a Factory, a Manufacturing Plant increases the shield "
+"production in a city by 100%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:476 data/civ2/buildings.ruleset:551
+#: data/classic/buildings.ruleset:565 data/sandbox/buildings.ruleset:684
+#: data/civ2civ3/buildings.ruleset:681 data/multiplayer/buildings.ruleset:557
+msgid "Nuclear Plant"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:494 data/civ2/buildings.ruleset:569
+#, no-c-format
+msgid ""
+"Reduces the amount of pollution generated by production in a city by 50%.  "
+"It also increases the shield production of a Factory or Mfg. Plant in the "
+"city: a Factory and a Nuclear Plant together give a 100% production bonus, "
+"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
+"bonus."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:501 data/civ1/buildings.ruleset:574
+msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:510 data/civ2/buildings.ruleset:608
+#: data/classic/buildings.ruleset:630 data/sandbox/buildings.ruleset:753
+#: data/civ2civ3/buildings.ruleset:750 data/multiplayer/buildings.ruleset:614
+msgid "Palace"
+msgstr "Palác"
+
+#: data/civ1/buildings.ruleset:527 data/classic/buildings.ruleset:647
+msgid ""
+"Makes a city the capital and the center of your government. Corruption in "
+"other cities is related to how far away from the capital they are, except "
+"when the government is Democracy or Communism. On top of this, corruption in "
+"your capital itself is half of what it would otherwise be (as if it had a "
+"Courthouse)."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:533
+msgid ""
+"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
+"the city's distance from the capital (under all forms of government). Your "
+"capital city itself cannot be incited to revolt, and enjoys a bonus when "
+"enemy agents try to evade your own agents stationed in the city, or sabotage "
+"your buildings."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:539 data/civ2/buildings.ruleset:639
+#: data/classic/buildings.ruleset:660 data/sandbox/buildings.ruleset:780
+#: data/civ2civ3/buildings.ruleset:777 data/multiplayer/buildings.ruleset:645
+msgid ""
+"Take good care of your capital, as its loss may result in your empire "
+"plunging into civil war. Losing your current palace also results in losing "
+"whatever spaceship you might have."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:543 data/civ2/buildings.ruleset:643
+#: data/classic/buildings.ruleset:664 data/sandbox/buildings.ruleset:784
+#: data/civ2civ3/buildings.ruleset:781 data/multiplayer/buildings.ruleset:649
+msgid ""
+"If the capital is in a dangerous location, or a more central capital would "
+"give a better corruption distribution, you can move your palace by "
+"rebuilding it in another city."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:550 data/civ2/buildings.ruleset:698
+#: data/classic/buildings.ruleset:727 data/sandbox/buildings.ruleset:909
+#: data/civ2civ3/buildings.ruleset:879 data/multiplayer/buildings.ruleset:709
+msgid "Power Plant"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:568 data/civ2/buildings.ruleset:716
+#, no-c-format
+msgid ""
+"Increases the shield production of a Factory or Mfg. Plant in a city: a "
+"Factory and a Power Plant together give a 100% production bonus, and a "
+"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
+"The extra production may lead to the city generating more pollution."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:580 data/civ2/buildings.ruleset:728
+#: data/classic/buildings.ruleset:762 data/sandbox/buildings.ruleset:942
+#: data/civ2civ3/buildings.ruleset:912 data/multiplayer/buildings.ruleset:741
+msgid "Recycling Center"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:597 data/civ2/buildings.ruleset:745
+#: data/classic/buildings.ruleset:779 data/multiplayer/buildings.ruleset:758
+#, no-c-format
+msgid ""
+"Building a Recycling Center reduces the amount of pollution generated by "
+"production in a city by 66%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:603 data/civ2/buildings.ruleset:799
+#: data/classic/buildings.ruleset:833 data/sandbox/buildings.ruleset:1020
+#: data/civ2civ3/buildings.ruleset:990 data/multiplayer/buildings.ruleset:812
+msgid "SDI Defense"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:619
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other "
+"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
+"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
+"exploded) within range, is shot down and simply has no effect."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:627 data/civ2/buildings.ruleset:879
+#: data/classic/buildings.ruleset:920 data/sandbox/buildings.ruleset:1109
+#: data/civ2civ3/buildings.ruleset:1079 data/alien/buildings.ruleset:550
+#: data/multiplayer/buildings.ruleset:897
+msgid "Space Component"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:643 data/civ2/buildings.ruleset:895
+#: data/classic/buildings.ruleset:937 data/sandbox/buildings.ruleset:1129
+#: data/civ2civ3/buildings.ruleset:1099 data/alien/buildings.ruleset:566
+#: data/multiplayer/buildings.ruleset:914
+msgid ""
+"Space Components can be differentiated into Propulsion and Fuel Components.  "
+"Each pair of them reduces your spaceship's travel time.  You can build up to "
+"8 pairs."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:647 data/civ1/buildings.ruleset:682
+#: data/civ1/buildings.ruleset:708 data/civ2/buildings.ruleset:899
+#: data/civ2/buildings.ruleset:934 data/civ2/buildings.ruleset:960
+#: data/classic/buildings.ruleset:941 data/classic/buildings.ruleset:977
+#: data/classic/buildings.ruleset:1004 data/sandbox/buildings.ruleset:1133
+#: data/sandbox/buildings.ruleset:1207 data/sandbox/buildings.ruleset:1237
+#: data/civ2civ3/buildings.ruleset:1103 data/civ2civ3/buildings.ruleset:1142
+#: data/civ2civ3/buildings.ruleset:1172
+msgid ""
+"Before you can build any spaceship parts, the Apollo Program wonder must "
+"have been built by any player."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:653 data/civ2/buildings.ruleset:905
+#: data/classic/buildings.ruleset:947 data/sandbox/buildings.ruleset:1174
+#: data/civ2civ3/buildings.ruleset:1109 data/alien/buildings.ruleset:573
+#: data/multiplayer/buildings.ruleset:924
+msgid "Space Module"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:669 data/civ2/buildings.ruleset:921
+#: data/classic/buildings.ruleset:964 data/sandbox/buildings.ruleset:1194
+#: data/civ2civ3/buildings.ruleset:1129 data/alien/buildings.ruleset:589
+#: data/multiplayer/buildings.ruleset:941
+msgid ""
+"Space Modules are the most expensive parts of spaceships.  There are three "
+"different types of Space Module:"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:924
+#: data/classic/buildings.ruleset:967 data/sandbox/buildings.ruleset:1197
+#: data/civ2civ3/buildings.ruleset:1132 data/alien/buildings.ruleset:592
+#: data/multiplayer/buildings.ruleset:944
+msgid "- Habitation Module: provides living space for 10,000 people."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:674 data/civ2/buildings.ruleset:926
+#: data/classic/buildings.ruleset:969 data/sandbox/buildings.ruleset:1199
+#: data/civ2civ3/buildings.ruleset:1134 data/alien/buildings.ruleset:594
+#: data/multiplayer/buildings.ruleset:946
+msgid ""
+"- Life Support Module: provides food and water for the population of one "
+"Habitation Module."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:677 data/civ2/buildings.ruleset:929
+#: data/classic/buildings.ruleset:972 data/sandbox/buildings.ruleset:1202
+#: data/civ2civ3/buildings.ruleset:1137 data/alien/buildings.ruleset:597
+#: data/multiplayer/buildings.ruleset:949
+msgid ""
+"- Solar Panels: provides the energy needed for any two of the other Modules."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:680 data/civ2/buildings.ruleset:932
+#: data/classic/buildings.ruleset:975 data/sandbox/buildings.ruleset:1205
+#: data/civ2civ3/buildings.ruleset:1140 data/alien/buildings.ruleset:600
+#: data/multiplayer/buildings.ruleset:952
+msgid "You can build up to 4 Space Modules of each kind."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:688 data/civ2/buildings.ruleset:940
+#: data/classic/buildings.ruleset:983 data/sandbox/buildings.ruleset:1213
+#: data/civ2civ3/buildings.ruleset:1148 data/alien/buildings.ruleset:605
+#: data/multiplayer/buildings.ruleset:960
+msgid "Space Structural"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:704 data/civ2/buildings.ruleset:956
+#: data/classic/buildings.ruleset:1000 data/sandbox/buildings.ruleset:1233
+#: data/civ2civ3/buildings.ruleset:1168 data/alien/buildings.ruleset:621
+#: data/multiplayer/buildings.ruleset:977
+msgid ""
+"Space Structurals form the base of your spaceship.  All other spaceship "
+"parts need to be connected to Structurals in order to function.  You can "
+"build up to 32 Space Structurals."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:714 data/civ2/buildings.ruleset:1039
+#: data/classic/buildings.ruleset:1085 data/sandbox/buildings.ruleset:1325
+#: data/civ2civ3/buildings.ruleset:1260 data/multiplayer/buildings.ruleset:1060
+msgid "Temple"
+msgstr "Chrám"
+
+#: data/civ1/buildings.ruleset:730
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this "
+"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
+"citizens are made content. Does not affect citizens made unhappy by military "
+"activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:735
+msgid ""
+"A Temple in a city near mountains additionally prevents population loss from "
+"volcanic activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:741 data/civ1/techs.ruleset:649
+#: data/civ2/buildings.ruleset:1063 data/civ2/techs.ruleset:817
+#: data/classic/buildings.ruleset:1109 data/classic/techs.ruleset:820
+#: data/sandbox/buildings.ruleset:1349 data/sandbox/techs.ruleset:874
+#: data/civ2civ3/buildings.ruleset:1284 data/civ2civ3/techs.ruleset:849
+#: data/multiplayer/buildings.ruleset:1084 data/multiplayer/techs.ruleset:825
+msgid "University"
+msgstr "Univerzita"
+
+#: data/civ1/buildings.ruleset:759 data/civ2/buildings.ruleset:1081
+#, no-c-format
+msgid ""
+"Together with a Library, a University increases the science production of a "
+"city by 100%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:765 data/civ2/buildings.ruleset:1087
+#: data/classic/buildings.ruleset:1133 data/sandbox/buildings.ruleset:1407
+#: data/civ2civ3/buildings.ruleset:1314 data/multiplayer/buildings.ruleset:1108
+msgid "Apollo Program"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:779
+msgid ""
+"All cities on the map become visible for the player who owns it -- the "
+"player always has up-to-date knowledge of all tiles with cities despite fog-"
+"of-war. It allows all players to start building spaceship parts (assuming "
+"they have researched the necessary technologies)."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:788 data/civ2/buildings.ruleset:1134
+#: data/classic/buildings.ruleset:1180 data/sandbox/buildings.ruleset:1488
+#: data/civ2civ3/buildings.ruleset:1372 data/multiplayer/buildings.ruleset:1155
+msgid "Colossus"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:805 data/civ2/buildings.ruleset:1151
+#: data/classic/buildings.ruleset:1197 data/sandbox/buildings.ruleset:1505
+#: data/civ2civ3/buildings.ruleset:1389 data/multiplayer/buildings.ruleset:1173
+msgid ""
+"Each tile around the city where this wonder is built that is already "
+"generating some trade produces one extra trade resource."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:811 data/civ2/buildings.ruleset:1157
+#: data/classic/buildings.ruleset:1203 data/sandbox/buildings.ruleset:1511
+#: data/civ2civ3/buildings.ruleset:1395 data/multiplayer/buildings.ruleset:1179
+msgid "Copernicus' Observatory"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:829 data/civ2/buildings.ruleset:1174
+#, no-c-format
+msgid "Boosts science production by 50% in the city where it is built."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:834 data/civ2/buildings.ruleset:1179
+#: data/classic/buildings.ruleset:1225 data/sandbox/buildings.ruleset:1534
+#: data/civ2civ3/buildings.ruleset:1418 data/multiplayer/buildings.ruleset:1202
+msgid "Cure For Cancer"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:850 data/civ2/buildings.ruleset:1195
+#: data/classic/buildings.ruleset:1241
+msgid ""
+"This stunning technological achievement makes one unhappy citizen content in "
+"each of your cities (including citizens unhappy about military activity)."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:857 data/civ2/buildings.ruleset:1202
+#: data/classic/buildings.ruleset:1251 data/sandbox/buildings.ruleset:1560
+#: data/civ2civ3/buildings.ruleset:1444 data/multiplayer/buildings.ruleset:1228
+msgid "Darwin's Voyage"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:873 data/civ2/buildings.ruleset:1218
+#: data/classic/buildings.ruleset:1267
+msgid ""
+"Charles Darwin's voyage sparked the discovery of the evolution of the "
+"species, which inspired greater confidence in science. Gives two immediate "
+"technology advances."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:880 data/civ2/buildings.ruleset:1248
+#: data/classic/buildings.ruleset:1297 data/sandbox/buildings.ruleset:1638
+#: data/civ2civ3/buildings.ruleset:1494 data/multiplayer/buildings.ruleset:1275
+msgid "Great Library"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:897 data/civ2/buildings.ruleset:1265
+#: data/classic/buildings.ruleset:1314
+msgid ""
+"The civilization which builds the Great Library gets every advance that at "
+"least two other teams have achieved."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:903 data/civ2/buildings.ruleset:1271
+#: data/classic/buildings.ruleset:1320 data/sandbox/buildings.ruleset:1664
+#: data/civ2civ3/buildings.ruleset:1520 data/multiplayer/buildings.ruleset:1298
+msgid "Great Wall"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:920 data/civ2/buildings.ruleset:1288
+#: data/classic/buildings.ruleset:1337
+msgid "Works as a City Wall in all your cities."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:927 data/civ2/buildings.ruleset:1295
+#: data/classic/buildings.ruleset:1345 data/sandbox/buildings.ruleset:1690
+#: data/civ2civ3/buildings.ruleset:1546 data/multiplayer/buildings.ruleset:1321
+msgid "Hanging Gardens"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:944
+msgid ""
+"Makes one content citizen happy in every city. In the unlikely event where "
+"there are no content citizens to get the effect of Hanging Gardens, the "
+"wonder applies to unhappy citizens instead (including those unhappy about "
+"military activity), making each content."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:952 data/civ2/buildings.ruleset:1322
+#: data/classic/buildings.ruleset:1372 data/sandbox/buildings.ruleset:1715
+#: data/civ2civ3/buildings.ruleset:1571 data/multiplayer/buildings.ruleset:1348
+msgid "Hoover Dam"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:968
+msgid ""
+"Works as if you had a Hydro Plant in every city on the same continent where "
+"the wonder is built.  (This reduces pollution and increases the effects of "
+"Factories and Mfg. Plants.)"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:976 data/civ2/buildings.ruleset:1344
+#: data/classic/buildings.ruleset:1395 data/sandbox/buildings.ruleset:1741
+#: data/civ2civ3/buildings.ruleset:1597 data/multiplayer/buildings.ruleset:1373
+msgid "Isaac Newton's College"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:994 data/civ2/buildings.ruleset:1361
+#: data/classic/buildings.ruleset:1220 data/multiplayer/buildings.ruleset:1197
+#, no-c-format
+msgid "Boosts science production by 100% in the city where it is built."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:999 data/civ2/buildings.ruleset:1366
+#: data/classic/buildings.ruleset:1418 data/sandbox/buildings.ruleset:1767
+#: data/civ2civ3/buildings.ruleset:1623 data/multiplayer/buildings.ruleset:1397
+msgid "J.S. Bach's Cathedral"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1015
+msgid ""
+"Makes two unhappy citizens content in every city of yours on the same "
+"continent where the wonder is built (including citizens unhappy about "
+"military activity)."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1022 data/civ2/buildings.ruleset:1433
+#: data/classic/buildings.ruleset:1485 data/sandbox/buildings.ruleset:1838
+#: data/civ2civ3/buildings.ruleset:1694 data/multiplayer/buildings.ruleset:1467
+msgid "Lighthouse"
+msgstr "Maják"
+
+#: data/civ1/buildings.ruleset:1039 data/multiplayer/buildings.ruleset:1486
+msgid "Gives all your sea units 1 additional movement point."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1044 data/civ2/buildings.ruleset:1456
+#: data/classic/buildings.ruleset:1509 data/sandbox/buildings.ruleset:1863
+#: data/civ2civ3/buildings.ruleset:1719 data/multiplayer/buildings.ruleset:1491
+msgid "Magellan's Expedition"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1060
+msgid "Gives all sea units 1 additional movement point."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1065 data/civ2/buildings.ruleset:1477
+#: data/classic/buildings.ruleset:1531 data/sandbox/buildings.ruleset:1888
+#: data/civ2civ3/buildings.ruleset:1744 data/multiplayer/buildings.ruleset:1516
+msgid "Manhattan Project"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1085 data/civ2/buildings.ruleset:1519
+#: data/classic/buildings.ruleset:1573 data/sandbox/buildings.ruleset:1933
+#: data/civ2civ3/buildings.ruleset:1789 data/multiplayer/buildings.ruleset:1560
+msgid "Michelangelo's Chapel"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1102
+msgid "Double effects of Cathedrals, in all cities."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1107 data/civ2/buildings.ruleset:1546
+#: data/classic/buildings.ruleset:1600 data/multiplayer/buildings.ruleset:1588
+msgid "Oracle"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1124 data/civ2/buildings.ruleset:1563
+msgid ""
+"Doubles the effect of a Temple in every city. Does not affect citizens made "
+"unhappy by military activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1130 data/civ2/buildings.ruleset:1569
+#: data/classic/buildings.ruleset:1624 data/sandbox/buildings.ruleset:2031
+#: data/civ2civ3/buildings.ruleset:1887 data/multiplayer/buildings.ruleset:1613
+msgid "Pyramids"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1147 data/civ1/buildings.ruleset:1216
+#: data/civ2/buildings.ruleset:1652 data/classic/buildings.ruleset:1709
+#: data/multiplayer/buildings.ruleset:1702
+msgid ""
+"Allows you to choose any government, including those that have not yet been "
+"researched by your civilization, and without the transition period of "
+"Anarchy."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1154 data/civ2/buildings.ruleset:1590
+#: data/classic/buildings.ruleset:1648
+msgid "SETI Program"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1171
+#, no-c-format
+msgid "Boosts science production in each city by 50%."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1176 data/civ2/buildings.ruleset:1613
+#: data/classic/buildings.ruleset:1670 data/sandbox/buildings.ruleset:2084
+#: data/civ2civ3/buildings.ruleset:1940 data/multiplayer/buildings.ruleset:1661
+msgid "Shakespeare's Theater"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1194 data/civ2/buildings.ruleset:1630
+#: data/classic/buildings.ruleset:1687 data/multiplayer/buildings.ruleset:1679
+msgid ""
+"Makes all angry and unhappy citizens content in the city where it is "
+"located, including citizens unhappy about military activity."
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1200 data/civ2/buildings.ruleset:1684
+#: data/classic/buildings.ruleset:1741 data/sandbox/buildings.ruleset:2241
+#: data/civ2civ3/buildings.ruleset:2015 data/multiplayer/buildings.ruleset:1734
+msgid "United Nations"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1228 data/civ2/buildings.ruleset:1713
+#: data/classic/buildings.ruleset:1762 data/sandbox/buildings.ruleset:2271
+#: data/civ2civ3/buildings.ruleset:2045 data/multiplayer/buildings.ruleset:1757
+msgid "Women's Suffrage"
+msgstr ""
+
+#: data/civ1/buildings.ruleset:1244
+msgid ""
+"In all cities, the unhappiness effect of every unit is reduced by 1. This "
+"means that in a Republic, units do not cause unhappiness, and in a "
+"Democracy, aggressive units cause only 1 unhappy citizen each."
+msgstr ""
+
+#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
+#: data/classic/cities.ruleset:48 data/sandbox/cities.ruleset:48
+#: data/civ2civ3/cities.ruleset:48 data/multiplayer/cities.ruleset:47
+msgid "Entertainers"
+msgstr ""
+
+#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
+#: data/classic/cities.ruleset:52 data/sandbox/cities.ruleset:52
+#: data/civ2civ3/cities.ruleset:52 data/multiplayer/cities.ruleset:51
+msgid "?Elvis:E"
+msgstr ""
+
+#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
+#: data/classic/cities.ruleset:58 data/multiplayer/cities.ruleset:57
+msgid ""
+"Each entertainer produces two luxury points for their city per turn. See the "
+"section on Happiness for the effects of luxury points."
+msgstr ""
+
+#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
+#: data/classic/cities.ruleset:64 data/sandbox/cities.ruleset:65
+#: data/civ2civ3/cities.ruleset:65 data/alien/cities.ruleset:65
+#: data/multiplayer/cities.ruleset:63
+msgid "Scientists"
+msgstr ""
+
+#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
+#: data/classic/cities.ruleset:66 data/sandbox/cities.ruleset:67
+#: data/civ2civ3/cities.ruleset:67 data/alien/cities.ruleset:66
+#: data/multiplayer/cities.ruleset:65
+msgid "?Scientist:S"
+msgstr ""
+
+#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
+msgid ""
+"Each scientist adds two points to your empire's research output per turn."
+msgstr ""
+
+#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
+#: data/classic/cities.ruleset:78 data/sandbox/cities.ruleset:80
+#: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:77
+msgid "Taxmen"
+msgstr ""
+
+#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
+#: data/classic/cities.ruleset:80 data/sandbox/cities.ruleset:82
+#: data/civ2civ3/cities.ruleset:82 data/multiplayer/cities.ruleset:79
+msgid "?Taxman:T"
+msgstr ""
+
+#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
+msgid "Each tax collector produces two extra gold for your treasury per turn."
+msgstr ""
+
+#: data/civ1/game.ruleset:26
+msgid "Civ1 ruleset"
+msgstr ""
+
+#: data/civ1/game.ruleset:38
+msgid ""
+"You are playing with civ1 style rules. These rules are much simpler than the "
+"Freeciv default rules. If you know only the default rules, spend some time "
+"checking the differences.\n"
+"\n"
+" * There are fewer technologies, buildings and units.\n"
+" * Hitpoints are meaningless. If unit wins a battle, it remains in full "
+"health.\n"
+msgstr ""
+
+#. TRANS: _Bribe Enemy Unit (3% chance of success).
+#: data/civ1/game.ruleset:450 data/civ2/game.ruleset:465
+#: data/classic/game.ruleset:488 data/sandbox/game.ruleset:504
+#: data/civ2civ3/game.ruleset:504 data/alien/game.ruleset:471
+#: data/multiplayer/game.ruleset:488
+#, c-format
+msgid "%sBribe Enemy Unit%s"
+msgstr ""
+
+#. TRANS: Incite a _Revolt (3% chance of success).
+#: data/civ1/game.ruleset:456 data/civ2/game.ruleset:480
+#: data/classic/game.ruleset:503 data/sandbox/game.ruleset:522
+#: data/civ2civ3/game.ruleset:519 data/alien/game.ruleset:477
+#: data/multiplayer/game.ruleset:503
+#, c-format
+msgid "Incite a %sRevolt%s"
+msgstr ""
+
+#. TRANS: _Build City (100% chance of success).
+#: data/civ1/game.ruleset:483 data/civ2/game.ruleset:522
+#: data/classic/game.ruleset:545 data/sandbox/game.ruleset:570
+#: data/civ2civ3/game.ruleset:564 data/alien/game.ruleset:504
+#: data/multiplayer/game.ruleset:539
+#, c-format
+msgid "%sBuild City%s"
+msgstr ""
+
+#. TRANS: _Add to City (100% chance of success).
+#: data/civ1/game.ruleset:486 data/civ2/game.ruleset:525
+#: data/classic/game.ruleset:548 data/sandbox/game.ruleset:573
+#: data/civ2civ3/game.ruleset:567 data/alien/game.ruleset:507
+#: data/multiplayer/game.ruleset:542
+#, c-format
+msgid "%sAdd to City%s"
+msgstr ""
+
+#. TRANS: Explode _Nuclear In Place (100% chance of success).
+#: data/civ1/game.ruleset:489 data/civ2/game.ruleset:528
+#: data/classic/game.ruleset:551 data/civ2civ3/game.ruleset:573
+#: data/multiplayer/game.ruleset:545
+#, c-format
+msgid "Explode %sNuclear In Place%s"
+msgstr ""
+
+#. TRANS: _Explode Missile (100% chance of success).
+#: data/civ1/game.ruleset:504 data/civ2/game.ruleset:552
+#: data/classic/game.ruleset:578 data/sandbox/game.ruleset:612
+#: data/civ2civ3/game.ruleset:600 data/alien/game.ruleset:531
+#: data/multiplayer/game.ruleset:572
+#, c-format
+msgid "%sExplode Missile%s"
+msgstr ""
+
+#. TRANS: Enter _Hut from transport (100% chance of success).
+#: data/civ1/game.ruleset:558
+#, c-format
+msgid "Enter %sHut from transport%s"
+msgstr ""
+
+#. TRANS: Regular _Move (100% chance of success).
+#: data/civ1/game.ruleset:561 data/civ2/game.ruleset:609
+#: data/classic/game.ruleset:659 data/sandbox/game.ruleset:700
+#: data/civ2civ3/game.ruleset:675 data/alien/game.ruleset:594
+#: data/multiplayer/game.ruleset:653
+#, c-format
+msgid "%sKeep moving%s"
+msgstr ""
+
+#. TRANS: _Disrupt Supply Lines (100% chance of success).
+#: data/civ1/game.ruleset:566 data/civ2/game.ruleset:614
+#: data/classic/game.ruleset:664 data/sandbox/game.ruleset:706
+#: data/civ2civ3/game.ruleset:680 data/alien/game.ruleset:599
+#: data/multiplayer/game.ruleset:658
+#, c-format
+msgid "%sDisrupt Supply Lines%s"
+msgstr ""
+
+#: data/civ1/game.ruleset:1154 data/civ2/game.ruleset:1464
+#: data/classic/game.ruleset:1704 data/sandbox/game.ruleset:3051
+#: data/civ2civ3/game.ruleset:1836 data/multiplayer/game.ruleset:1695
+msgid "Jan"
+msgstr ""
+
+#: data/civ1/game.ruleset:1155 data/civ2/game.ruleset:1465
+#: data/classic/game.ruleset:1705 data/sandbox/game.ruleset:3052
+#: data/civ2civ3/game.ruleset:1837 data/multiplayer/game.ruleset:1696
+msgid "Feb"
+msgstr ""
+
+#: data/civ1/game.ruleset:1184 data/classic/game.ruleset:1734
+#: data/sandbox/game.ruleset:3081 data/civ2civ3/game.ruleset:1866
+#: data/alien/game.ruleset:1416
+msgid "Earthquake"
+msgstr ""
+
+#: data/civ1/game.ruleset:1202 data/classic/game.ruleset:1744
+#: data/sandbox/game.ruleset:3099 data/civ2civ3/game.ruleset:1884
+#: data/alien/game.ruleset:1421
+msgid "Fire"
+msgstr ""
+
+#: data/civ1/game.ruleset:1211 data/sandbox/game.ruleset:3090
+#: data/civ2civ3/game.ruleset:1875
+msgid "Flood"
+msgstr ""
+
+#: data/civ1/game.ruleset:1221
+msgid "Piracy"
+msgstr ""
+
+#: data/civ1/game.ruleset:1233
+msgid "Plague"
+msgstr ""
+
+#: data/civ1/game.ruleset:1243
+msgid "Volcano"
+msgstr ""
+
+#: data/civ1/game.ruleset:1357 data/civ2/game.ruleset:1602
+#: data/classic/game.ruleset:1866 data/sandbox/game.ruleset:3347
+#: data/civ2civ3/game.ruleset:2080 data/multiplayer/game.ruleset:1826
+msgid "Goods"
+msgstr ""
+
+#: data/civ1/game.ruleset:1452 data/civ2/game.ruleset:1697
+#: data/classic/game.ruleset:1962 data/sandbox/game.ruleset:3471
+#: data/civ2civ3/game.ruleset:2175 data/alien/game.ruleset:1637
+msgid "Team 1"
+msgstr ""
+
+#: data/civ1/game.ruleset:1453 data/civ2/game.ruleset:1698
+#: data/classic/game.ruleset:1963 data/sandbox/game.ruleset:3472
+#: data/civ2civ3/game.ruleset:2176 data/alien/game.ruleset:1638
+msgid "Team 2"
+msgstr ""
+
+#: data/civ1/game.ruleset:1454 data/civ2/game.ruleset:1699
+#: data/classic/game.ruleset:1964 data/sandbox/game.ruleset:3473
+#: data/civ2civ3/game.ruleset:2177 data/alien/game.ruleset:1639
+msgid "Team 3"
+msgstr ""
+
+#: data/civ1/game.ruleset:1455 data/civ2/game.ruleset:1700
+#: data/classic/game.ruleset:1965 data/sandbox/game.ruleset:3474
+#: data/civ2civ3/game.ruleset:2178 data/alien/game.ruleset:1640
+msgid "Team 4"
+msgstr ""
+
+#: data/civ1/governments.ruleset:66 data/civ2/governments.ruleset:64
+#: data/classic/governments.ruleset:64 data/sandbox/governments.ruleset:64
+#: data/civ2civ3/governments.ruleset:64 data/alien/governments.ruleset:65
+#: data/multiplayer/governments.ruleset:64
+msgid "Anarchy"
+msgstr ""
+
+#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
+#: data/classic/governments.ruleset:69 data/sandbox/governments.ruleset:69
+#: data/sandbox/governments.ruleset:108 data/civ2civ3/governments.ruleset:69
+#: data/civ2civ3/governments.ruleset:108
+#: data/multiplayer/governments.ruleset:69
+#, c-format
+msgid "Warlord %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:72 data/civ2/governments.ruleset:70
+#: data/classic/governments.ruleset:70 data/sandbox/governments.ruleset:70
+#: data/sandbox/governments.ruleset:109 data/civ2civ3/governments.ruleset:70
+#: data/civ2civ3/governments.ruleset:109
+#: data/multiplayer/governments.ruleset:70
+#, c-format
+msgid "Warlady %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:74 data/civ2/governments.ruleset:72
+#: data/classic/governments.ruleset:72 data/sandbox/governments.ruleset:72
+#: data/civ2civ3/governments.ruleset:72 data/multiplayer/governments.ruleset:72
+msgid ""
+"Anarchy is simply the absence of any recognizable government. Citizens are "
+"disorganized and unproductive, and will spend all income as quickly as "
+"possible, rather than paying taxes or conducting research."
+msgstr ""
+
+#: data/civ1/governments.ruleset:79 data/classic/governments.ruleset:77
+#: data/multiplayer/governments.ruleset:77
+msgid ""
+"Anarchy offers slightly less corruption than Despotism, but slightly more "
+"unhappiness."
+msgstr ""
+
+#: data/civ1/governments.ruleset:87 data/civ2/governments.ruleset:85
+#: data/classic/governments.ruleset:85 data/sandbox/governments.ruleset:141
+#: data/civ2civ3/governments.ruleset:141 data/alien/governments.ruleset:80
+#: data/multiplayer/governments.ruleset:85
+msgid "Despotism"
+msgstr "Despotizmus"
+
+#: data/civ1/governments.ruleset:93 data/civ2/governments.ruleset:91
+#: data/classic/governments.ruleset:91 data/sandbox/governments.ruleset:147
+#: data/civ2civ3/governments.ruleset:147
+#: data/multiplayer/governments.ruleset:91
+#, c-format
+msgid "Chief %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:94 data/civ2/governments.ruleset:92
+#: data/classic/governments.ruleset:92 data/sandbox/governments.ruleset:148
+#: data/civ2civ3/governments.ruleset:148
+#: data/multiplayer/governments.ruleset:92
+#, c-format
+msgid "?female:Chief %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:96 data/civ2/governments.ruleset:94
+#: data/classic/governments.ruleset:94 data/sandbox/governments.ruleset:150
+#: data/civ2civ3/governments.ruleset:150
+#: data/multiplayer/governments.ruleset:94
+msgid ""
+"Under Despotism, you are the absolute ruler of your people.  Your control "
+"over your citizens is maintained largely by martial law."
+msgstr ""
+
+#: data/civ1/governments.ruleset:99 data/classic/governments.ruleset:97
+#: data/multiplayer/governments.ruleset:97
+msgid ""
+"Despotism suffers the highest level of corruption of all forms of government."
+msgstr ""
+
+#: data/civ1/governments.ruleset:107 data/civ1/techs.ruleset:451
+#: data/civ2/governments.ruleset:105 data/civ2/techs.ruleset:547
+#: data/classic/governments.ruleset:105 data/classic/techs.ruleset:544
+#: data/sandbox/governments.ruleset:178 data/sandbox/techs.ruleset:560
+#: data/civ2civ3/governments.ruleset:178 data/civ2civ3/techs.ruleset:555
+#: data/multiplayer/governments.ruleset:105 data/multiplayer/techs.ruleset:552
+msgid "Monarchy"
+msgstr "Monarchia"
+
+#: data/civ1/governments.ruleset:115 data/civ2/governments.ruleset:113
+#: data/classic/governments.ruleset:113 data/sandbox/governments.ruleset:185
+#: data/civ2civ3/governments.ruleset:185
+#: data/multiplayer/governments.ruleset:113
+#, c-format
+msgid "King %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:116 data/civ2/governments.ruleset:114
+#: data/classic/governments.ruleset:114 data/sandbox/governments.ruleset:186
+#: data/civ2civ3/governments.ruleset:186
+#: data/multiplayer/governments.ruleset:114
+#, c-format
+msgid "Queen %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:118 data/civ2/governments.ruleset:116
+#: data/classic/governments.ruleset:116 data/sandbox/governments.ruleset:188
+#: data/civ2civ3/governments.ruleset:188
+#: data/multiplayer/governments.ruleset:116
+msgid ""
+"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
+"government."
+msgstr ""
+
+#: data/civ1/governments.ruleset:121 data/classic/governments.ruleset:119
+#: data/multiplayer/governments.ruleset:119
+msgid ""
+"Monarchy suffers the same small amount of corruption that the Republic does."
+msgstr ""
+
+#: data/civ1/governments.ruleset:129 data/civ1/techs.ruleset:223
+#: data/civ2/governments.ruleset:127 data/civ2/techs.ruleset:239
+#: data/classic/governments.ruleset:127 data/classic/techs.ruleset:239
+#: data/sandbox/governments.ruleset:215 data/sandbox/techs.ruleset:242
+#: data/civ2civ3/governments.ruleset:215 data/civ2civ3/techs.ruleset:241
+#: data/alien/governments.ruleset:100 data/multiplayer/governments.ruleset:127
+#: data/multiplayer/techs.ruleset:239
+msgid "Communism"
+msgstr ""
+
+#: data/civ1/governments.ruleset:136 data/civ2/governments.ruleset:134
+#: data/classic/governments.ruleset:134 data/sandbox/governments.ruleset:222
+#: data/civ2civ3/governments.ruleset:222 data/alien/governments.ruleset:108
+#: data/alien/governments.ruleset:150 data/multiplayer/governments.ruleset:134
+#, c-format
+msgid "Comrade %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:137 data/civ2/governments.ruleset:135
+#: data/classic/governments.ruleset:135 data/sandbox/governments.ruleset:223
+#: data/civ2civ3/governments.ruleset:223 data/alien/governments.ruleset:109
+#: data/alien/governments.ruleset:151 data/multiplayer/governments.ruleset:135
+#, c-format
+msgid "?female:Comrade %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:139 data/civ2/governments.ruleset:137
+#: data/classic/governments.ruleset:137 data/sandbox/governments.ruleset:225
+#: data/civ2civ3/governments.ruleset:225
+#: data/multiplayer/governments.ruleset:137
+msgid ""
+"A Communist government is based on the ideal that all people are equal.  All "
+"goods are owned by the state, rather than by private citizens.  Communism "
+"gives a balance between military and commercial styles of government."
+msgstr ""
+
+#: data/civ1/governments.ruleset:144 data/classic/governments.ruleset:142
+#: data/multiplayer/governments.ruleset:142
+msgid ""
+"Under Communism, corruption does not vary by distance from the capital; all "
+"cities (including the capital) have a modest amount of corruption."
+msgstr ""
+
+#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:179
+#: data/classic/governments.ruleset:151 data/sandbox/governments.ruleset:336
+#: data/civ2civ3/governments.ruleset:335
+#: data/multiplayer/governments.ruleset:151
+msgid "Republic"
+msgstr "Republika"
+
+#: data/civ1/governments.ruleset:160 data/civ2/governments.ruleset:186
+#: data/sandbox/governments.ruleset:307 data/civ2civ3/governments.ruleset:306
+#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
+#, c-format
+msgid "Consul %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:161 data/civ2/governments.ruleset:187
+#: data/sandbox/governments.ruleset:308 data/civ2civ3/governments.ruleset:307
+#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
+#, c-format
+msgid "?female:Consul %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:163 data/civ2/governments.ruleset:189
+#: data/classic/governments.ruleset:161 data/sandbox/governments.ruleset:346
+#: data/civ2civ3/governments.ruleset:345
+#: data/multiplayer/governments.ruleset:161
+msgid ""
+"Under a Republican government, citizens hold an election to select a "
+"representative who will govern them; since elected leaders must remain "
+"popular to remain in control, citizens are given a greater degree of "
+"freedom.  Citizens under the Republic become unhappy easily, but the self-"
+"sufficiency of your citizens allows high levels of trade."
+msgstr ""
+
+#: data/civ1/governments.ruleset:175 data/civ1/techs.ruleset:264
+#: data/civ2/governments.ruleset:201 data/civ2/techs.ruleset:281
+#: data/classic/governments.ruleset:173 data/classic/techs.ruleset:284
+#: data/sandbox/governments.ruleset:375 data/sandbox/techs.ruleset:286
+#: data/civ2civ3/governments.ruleset:373 data/civ2civ3/techs.ruleset:285
+#: data/alien/governments.ruleset:121 data/multiplayer/governments.ruleset:173
+#: data/multiplayer/techs.ruleset:284
+msgid "Democracy"
+msgstr "Demokracia"
+
+#: data/civ1/governments.ruleset:182 data/civ2/governments.ruleset:208
+#: data/classic/governments.ruleset:158 data/sandbox/governments.ruleset:343
+#: data/civ2civ3/governments.ruleset:342 data/alien/governments.ruleset:129
+#: data/alien/governments.ruleset:171 data/multiplayer/governments.ruleset:158
+#, c-format
+msgid "President %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:209
+#: data/classic/governments.ruleset:159 data/sandbox/governments.ruleset:344
+#: data/civ2civ3/governments.ruleset:343 data/alien/governments.ruleset:130
+#: data/alien/governments.ruleset:172 data/multiplayer/governments.ruleset:159
+#, c-format
+msgid "?female:President %s"
+msgstr ""
+
+#: data/civ1/governments.ruleset:185 data/classic/governments.ruleset:183
+#: data/multiplayer/governments.ruleset:183
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy "
+"offers the highest possible level of trade, but also offers the most "
+"potential for unhappiness.  There is no corruption during Democracy, but "
+"citizens become very upset during wars."
+msgstr ""
+
+#: data/civ1/governments.ruleset:190 data/civ2/governments.ruleset:217
+msgid ""
+"Because (happy) citizens of Democracy believe strongly in the government, "
+"their loyalty is unswerving.  Military units of Democratic civilizations "
+"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
+"Diplomats and Spies."
+msgstr ""
+
+#: data/civ1/nations.ruleset:103 data/civ2/nations.ruleset:105
+#: data/default/nationlist.ruleset:60
+msgid "?nationgroup:Ancient"
+msgstr ""
+
+#: data/civ1/nations.ruleset:106 data/civ2/nations.ruleset:108
+#: data/default/nationlist.ruleset:69
+msgid "?nationgroup:Modern"
+msgstr ""
+
+#: data/civ1/nations.ruleset:109 data/civ2/nations.ruleset:111
+#: data/default/nationlist.ruleset:90 data/alien/nations.ruleset:104
+msgid "?nationgroup:Barbarian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:117 data/civ2/nations.ruleset:119
+#: data/nation/american.ruleset:5
+msgid "American"
+msgstr ""
+
+#: data/civ1/nations.ruleset:118 data/civ2/nations.ruleset:120
+#: data/nation/american.ruleset:6
+msgid "?plural:Americans"
+msgstr ""
+
+#: data/civ1/nations.ruleset:120 data/civ2/nations.ruleset:122
+msgid ""
+"Formally named the United States of America. Independent from Great Britain "
+"after a revolution in 1776-1783 AD."
+msgstr ""
+
+#: data/civ1/nations.ruleset:130 data/civ1/nations.ruleset:244
+#: data/civ2/nations.ruleset:133 data/civ2/nations.ruleset:249
+#: data/civ2/nations.ruleset:460 data/nation/american.ruleset:49
+#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
+#, c-format
+msgid "Speaker %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:130 data/civ1/nations.ruleset:244
+#: data/civ2/nations.ruleset:133 data/civ2/nations.ruleset:249
+#: data/civ2/nations.ruleset:460 data/nation/american.ruleset:49
+#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:41
+#, c-format
+msgid "?female:Speaker %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:229 data/civ2/nations.ruleset:233
+#: data/nation/aztec.ruleset:5
+msgid "Aztec"
+msgstr ""
+
+#: data/civ1/nations.ruleset:230 data/civ2/nations.ruleset:234
+#: data/nation/aztec.ruleset:6
+msgid "?plural:Aztecs"
+msgstr ""
+
+#: data/civ1/nations.ruleset:232 data/civ2/nations.ruleset:236
+#: data/nation/aztec.ruleset:8
+msgid ""
+"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
+"control of the Toltec-derived civilizations of Central Mexico during the "
+"15th century, reviving the practice of human sacrifice. They were conquered "
+"by the Spanish under Cort\303\251s in 1521."
+msgstr ""
+
+#: data/civ1/nations.ruleset:329 data/civ2/nations.ruleset:334
+#: data/nation/babylonian.ruleset:5
+msgid "Babylonian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:330 data/civ2/nations.ruleset:335
+#: data/nation/babylonian.ruleset:6
+msgid "?plural:Babylonians"
+msgstr ""
+
+#: data/civ1/nations.ruleset:332 data/civ2/nations.ruleset:337
+msgid ""
+"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
+"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
+"and Chaldeans."
+msgstr ""
+
+#. TRANS: Lugal = Great Man
+#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
+#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
+#, c-format
+msgid "%s Lugal"
+msgstr ""
+
+#: data/civ1/nations.ruleset:344 data/civ2/nations.ruleset:350
+#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
+#, c-format
+msgid "?female:%s Lugal"
+msgstr ""
+
+#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
+#, c-format
+msgid "%s Ensi"
+msgstr ""
+
+#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
+#, c-format
+msgid "?female:%s Ensi"
+msgstr ""
+
+#: data/civ1/nations.ruleset:396 data/civ2/nations.ruleset:529
+#: data/nation/chinese.ruleset:5
+msgid "Chinese"
+msgstr ""
+
+#: data/civ1/nations.ruleset:397 data/civ2/nations.ruleset:530
+#: data/nation/chinese.ruleset:6
+msgid "?plural:Chinese"
+msgstr ""
+
+#: data/civ1/nations.ruleset:399 data/civ2/nations.ruleset:532
+msgid ""
+"China is the oldest major civilization that is still in existence today, "
+"with written records dating back over 3,500 years. After first being unified "
+"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
+"disunity, and was occasionally conquered by external ethnicities. Today, the "
+"People's Republic of China, established by the Communists in 1949, occupies "
+"the mainland, while the former Nationalist government of the Republic of "
+"China governs the island of Taiwan."
+msgstr ""
+
+#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
+#: data/civ2/nations.ruleset:1428 data/nation/aztec.ruleset:30
+#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
+#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
+#: data/nation/japanese.ruleset:23
+#, c-format
+msgid "Emperor %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:415 data/civ2/nations.ruleset:549
+#: data/nation/chinese.ruleset:29
+#, c-format
+msgid "Empress Dowager %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
+#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
+#, c-format
+msgid "Chairman %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
+#, c-format
+msgid "Chairperson %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:545 data/civ2/nations.ruleset:679
+#: data/nation/egyptian.ruleset:5
+msgid "Egyptian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:546 data/civ2/nations.ruleset:680
+#: data/nation/egyptian.ruleset:6
+msgid "?plural:Egyptians"
+msgstr ""
+
+#: data/civ1/nations.ruleset:548 data/civ2/nations.ruleset:682
+msgid ""
+"Egypt was the second-oldest of the world's civilizations. Since ancient "
+"times it has been unusually urbanized, supporting a large population on silt "
+"deposited by the annual floodings of the Nile."
+msgstr ""
+
+#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
+#: data/nation/egyptian.ruleset:29
+#, c-format
+msgid "Pharaoh %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:559 data/civ2/nations.ruleset:694
+#: data/nation/egyptian.ruleset:29
+#, c-format
+msgid "?female:Pharaoh %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
+#: data/nation/egyptian.ruleset:30
+#, c-format
+msgid "Great Pharaoh %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
+#: data/nation/egyptian.ruleset:30
+#, c-format
+msgid "?female:Great Pharaoh %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:627 data/civ2/nations.ruleset:762
+#: data/nation/english.ruleset:5
+msgid "English"
+msgstr ""
+
+#: data/civ1/nations.ruleset:628 data/civ2/nations.ruleset:763
+#: data/nation/english.ruleset:6
+msgid "?plural:English"
+msgstr ""
+
+#: data/civ1/nations.ruleset:630 data/civ2/nations.ruleset:765
+#: data/nation/english.ruleset:8
+msgid ""
+"England was unified by Alfred the Great of Wessex in the late 9th century, "
+"only to be conquered by William of Normandy a century later, in the last "
+"successful invasion of the country."
+msgstr ""
+
+#: data/civ1/nations.ruleset:641 data/civ1/nations.ruleset:1034
+#: data/civ2/nations.ruleset:777 data/civ2/nations.ruleset:1176
+#: data/civ2/nations.ruleset:1430 data/civ2/nations.ruleset:1942
+#: data/civ2/nations.ruleset:2016 data/classic/governments.ruleset:180
+#: data/sandbox/governments.ruleset:382 data/civ2civ3/governments.ruleset:380
+#: data/multiplayer/governments.ruleset:180
+#, c-format
+msgid "Prime Minister %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:641 data/civ1/nations.ruleset:1034
+#: data/civ2/nations.ruleset:777 data/civ2/nations.ruleset:1176
+#: data/civ2/nations.ruleset:1430 data/civ2/nations.ruleset:1942
+#: data/civ2/nations.ruleset:2016 data/classic/governments.ruleset:181
+#: data/sandbox/governments.ruleset:383 data/civ2civ3/governments.ruleset:381
+#: data/multiplayer/governments.ruleset:181
+#, c-format
+msgid "?female:Prime Minister %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:740 data/civ2/nations.ruleset:877
+#: data/nation/french.ruleset:5
+msgid "French"
+msgstr ""
+
+#: data/civ1/nations.ruleset:741 data/civ2/nations.ruleset:878
+#: data/nation/french.ruleset:6
+msgid "?plural:French"
+msgstr ""
+
+#: data/civ1/nations.ruleset:743 data/civ2/nations.ruleset:880
+msgid ""
+"France has long been a major power in Europe. French conquerors like Emperor "
+"Napoleon and King Charlemagne united large parts of Europe under the French "
+"flag."
+msgstr ""
+
+#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
+#: data/nation/french.ruleset:42
+#, c-format
+msgid "Chieftain %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:754 data/civ2/nations.ruleset:892
+#: data/nation/french.ruleset:42
+#, c-format
+msgid "?female:Chieftain %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
+#: data/nation/french.ruleset:43
+#, c-format
+msgid "Premier %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
+#, c-format
+msgid "?female:Premier %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:865 data/civ2/nations.ruleset:1004
+#: data/nation/german.ruleset:5
+msgid "German"
+msgstr ""
+
+#: data/civ1/nations.ruleset:866 data/civ2/nations.ruleset:1005
+#: data/nation/german.ruleset:6
+msgid "?plural:Germans"
+msgstr ""
+
+#: data/civ1/nations.ruleset:869 data/civ2/nations.ruleset:1008
+#: data/nation/german.ruleset:9
+msgid ""
+"Germany was united in 1871 by the Prussian military force. After World War I "
+"it became a republic, but fell into Nazism in 1933 and started World War II. "
+"After the war it was split into two states, which reunited in 1990 at the "
+"end of the Cold War."
+msgstr ""
+
+#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
+#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
+#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
+#, c-format
+msgid "Chancellor %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:881 data/civ2/nations.ruleset:1021
+#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
+#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
+#, c-format
+msgid "?female:Chancellor %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
+#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
+#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
+#, c-format
+msgid "First Secretary %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
+#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
+#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
+#, c-format
+msgid "?female:First Secretary %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1021 data/civ2/nations.ruleset:1162
+#: data/nation/greek.ruleset:5
+msgid "Greek"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1022 data/civ2/nations.ruleset:1163
+#: data/nation/greek.ruleset:6
+msgid "?plural:Greeks"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1024 data/civ2/nations.ruleset:1165
+#: data/nation/greek.ruleset:8
+msgid "The ancient Greeks, between Mycenae and the Roman conquest."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1033 data/civ2/nations.ruleset:1175
+#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
+#, c-format
+msgid "Despot %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1033 data/civ2/nations.ruleset:1175
+#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
+#, c-format
+msgid "?female:Despot %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1173 data/civ2/nations.ruleset:1315
+#: data/nation/indian.ruleset:5
+msgid "Indian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1174 data/civ2/nations.ruleset:1316
+#: data/nation/indian.ruleset:6
+msgid "?plural:Indians"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1176 data/civ2/nations.ruleset:1318
+msgid ""
+"The cradle of Ancient Indian civilization lay in the Indus river valley in "
+"modern-day Pakistan."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
+#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
+#, c-format
+msgid "Raja %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1186 data/civ2/nations.ruleset:1329
+#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
+#, c-format
+msgid "Rani %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
+#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
+#, c-format
+msgid "Maharaja %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
+#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
+#, c-format
+msgid "Maharani %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
+#: data/nation/indian.ruleset:29
+#, c-format
+msgid "Mahatma %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
+#: data/nation/indian.ruleset:29
+#, c-format
+msgid "?female:Mahatma %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1270 data/civ2/nations.ruleset:1531
+#: data/nation/mongol.ruleset:5
+msgid "Mongol"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1271 data/civ2/nations.ruleset:1532
+#: data/nation/mongol.ruleset:6
+msgid "?plural:Mongols"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1273 data/civ2/nations.ruleset:1534
+#: data/nation/mongol.ruleset:8
+msgid ""
+"In the centuries after their unification by Chinggis Khan, the Mongols "
+"conquered the largest empire in human history, encompassing most of the "
+"continent of Asia. They became notorious for their utter ruthlessness in "
+"warfare."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
+#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
+#, c-format
+msgid "%s Khan"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1285 data/civ2/nations.ruleset:1547
+#: data/nation/hunnic.ruleset:40 data/nation/mongol.ruleset:33
+#, c-format
+msgid "%s Khatan"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
+#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
+#, c-format
+msgid "%s Khagan"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
+#: data/nation/hunnic.ruleset:41 data/nation/mongol.ruleset:34
+#, c-format
+msgid "?female:%s Khagan"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1337 data/civ2/nations.ruleset:1675
+#: data/nation/roman.ruleset:5
+msgid "Roman"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1338 data/civ2/nations.ruleset:1676
+#: data/nation/roman.ruleset:6
+msgid "?plural:Romans"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1340 data/civ2/nations.ruleset:1678
+msgid ""
+"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
+"controlled nearly all of Europe, northern Africa and Mesopotamia."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
+#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
+#, c-format
+msgid "Dictator %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1352 data/civ2/nations.ruleset:1690
+#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
+#, c-format
+msgid "Dictatrix %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
+#, c-format
+msgid "Imperator %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
+#, c-format
+msgid "Imperatrix %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
+#: data/alien/governments.ruleset:70 data/nation/byzantium.ruleset:27
+#: data/nation/carthaginian.ruleset:24 data/nation/egyptian.ruleset:27
+#: data/nation/greek.ruleset:23 data/nation/hittite.ruleset:27
+#: data/nation/hunnic.ruleset:39 data/nation/roman.ruleset:49
+#: data/nation/sumerian.ruleset:28
+#, c-format
+msgid "Usurper %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
+#: data/alien/governments.ruleset:71 data/nation/byzantium.ruleset:27
+#: data/nation/carthaginian.ruleset:24 data/nation/egyptian.ruleset:27
+#: data/nation/greek.ruleset:23 data/nation/hittite.ruleset:27
+#: data/nation/hunnic.ruleset:39 data/nation/roman.ruleset:49
+#: data/nation/sumerian.ruleset:28
+#, c-format
+msgid "?female:Usurper %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1392 data/civ2/nations.ruleset:1730
+#: data/nation/russian.ruleset:5
+msgid "Russian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1731
+#: data/nation/russian.ruleset:6
+msgid "?plural:Russians"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1395 data/civ2/nations.ruleset:1733
+msgid ""
+"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
+"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
+"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
+"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
+"were once again united into one state by Ivan III in the 15th century. After "
+"decisive victory over Sweden and large territorial gains, Peter I pronounced "
+"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
+"socialist revolution dethroned the last Russian emperor. After USSR "
+"dissolution in 1991 Russia appeared on world map again, now as a federative "
+"republic."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
+#, c-format
+msgid "Duke %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1413 data/civ2/nations.ruleset:1752
+#, c-format
+msgid "Duchess %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
+#: data/nation/russian.ruleset:50
+#, c-format
+msgid "Tsar %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
+#: data/nation/russian.ruleset:50
+#, c-format
+msgid "Tsaritsa %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1489 data/civ2/nations.ruleset:2083
+#: data/nation/zulu.ruleset:5
+msgid "Zulu"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1490 data/civ2/nations.ruleset:2084
+#: data/nation/zulu.ruleset:6
+msgid "?plural:Zulus"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1492 data/civ2/nations.ruleset:2086
+#: data/nation/zulu.ruleset:8
+msgid ""
+"The Zulus are a warlike Bantu people who migrated from west-central Africa "
+"into southern Africa beginning in the early 1700s, conquering the native "
+"Khoisan peoples and clashing with European settlers."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:1844
+#: data/civ2/nations.ruleset:2098 data/nation/apache.ruleset:28
+#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
+#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
+#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
+#: data/nation/zulu.ruleset:40
+#, c-format
+msgid "Great Chief %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1503 data/civ2/nations.ruleset:1844
+#: data/civ2/nations.ruleset:2098 data/nation/apache.ruleset:28
+#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
+#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
+#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:27
+#: data/nation/zulu.ruleset:40
+#, c-format
+msgid "?female:Great Chief %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:459
+#: data/civ2/nations.ruleset:1845 data/civ2/nations.ruleset:2099
+#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
+#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
+#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
+#, c-format
+msgid "Spokesman %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:459
+#: data/civ2/nations.ruleset:1845 data/civ2/nations.ruleset:2099
+#: data/nation/celtic.ruleset:40 data/nation/cherokee.ruleset:25
+#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
+#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
+#, c-format
+msgid "Spokeswoman %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:1846
+#: data/civ2/nations.ruleset:2100 data/nation/cherokee.ruleset:26
+#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
+#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
+#: data/nation/zulu.ruleset:42
+#, c-format
+msgid "Principal Chief %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:1846
+#: data/civ2/nations.ruleset:2100 data/nation/cherokee.ruleset:26
+#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
+#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:25
+#: data/nation/zulu.ruleset:42
+#, c-format
+msgid "?female:Principal Chief %s"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1561 data/civ2/nations.ruleset:2156
+#: data/nation/barbarian.ruleset:5 data/nation/singlebarbarian.ruleset:5
+#: server/stdinhand.c:3597 server/stdinhand.c:6737
+msgid "Barbarian"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1562 data/civ2/nations.ruleset:2157
+#: data/nation/barbarian.ruleset:6 data/nation/singlebarbarian.ruleset:6
+msgid "?plural:Barbarians"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1564 data/civ2/nations.ruleset:2159
+#: data/nation/barbarian.ruleset:8 data/nation/singlebarbarian.ruleset:8
+msgid ""
+"Since the dawn of civilization, barbarians have been a threat to cultured "
+"peoples everywhere."
+msgstr ""
+
+#: data/civ1/nations.ruleset:1602 data/civ2/nations.ruleset:2197
+#: data/nation/pirate.ruleset:5
+msgid "Pirate"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1603 data/civ2/nations.ruleset:2198
+#: data/nation/pirate.ruleset:6
+msgid "?plural:Pirates"
+msgstr ""
+
+#: data/civ1/nations.ruleset:1605 data/civ2/nations.ruleset:2200
+#: data/nation/pirate.ruleset:8
+msgid ""
+"As long as honest men have sailed the seas, pirates have been a scourge of "
+"them and of all coastal dwelling peoples."
+msgstr ""
+
+#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
+#: data/classic/styles.ruleset:29 data/sandbox/styles.ruleset:29
+#: data/civ2civ3/styles.ruleset:29 data/multiplayer/styles.ruleset:29
+msgid "?style:European"
+msgstr ""
+
+#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
+#: data/classic/styles.ruleset:32 data/sandbox/styles.ruleset:32
+#: data/civ2civ3/styles.ruleset:32 data/multiplayer/styles.ruleset:32
+msgid "?style:Classical"
+msgstr ""
+
+#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
+#: data/classic/styles.ruleset:35 data/sandbox/styles.ruleset:35
+#: data/civ2civ3/styles.ruleset:35 data/multiplayer/styles.ruleset:35
+msgid "?style:Tropical"
+msgstr ""
+
+#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
+#: data/classic/styles.ruleset:38 data/sandbox/styles.ruleset:38
+#: data/civ2civ3/styles.ruleset:38 data/multiplayer/styles.ruleset:38
+msgid "?style:Asian"
+msgstr ""
+
+#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
+#: data/classic/styles.ruleset:41 data/sandbox/styles.ruleset:41
+#: data/civ2civ3/styles.ruleset:41 data/multiplayer/styles.ruleset:41
+msgid "?style:Babylonian"
+msgstr ""
+
+#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
+#: data/classic/styles.ruleset:44 data/sandbox/styles.ruleset:44
+#: data/civ2civ3/styles.ruleset:44 data/multiplayer/styles.ruleset:44
+msgid "?style:Celtic"
+msgstr ""
+
+#: data/civ1/styles.ruleset:66 data/civ2/styles.ruleset:66
+#: data/classic/styles.ruleset:66 data/sandbox/styles.ruleset:66
+#: data/civ2civ3/styles.ruleset:66 data/multiplayer/styles.ruleset:66
+msgid "?citystyle:European"
+msgstr ""
+
+#: data/civ1/styles.ruleset:75 data/civ2/styles.ruleset:75
+#: data/classic/styles.ruleset:75 data/sandbox/styles.ruleset:75
+#: data/civ2civ3/styles.ruleset:75 data/multiplayer/styles.ruleset:75
+msgid "?citystyle:Classical"
+msgstr ""
+
+#: data/civ1/styles.ruleset:84 data/civ2/styles.ruleset:84
+#: data/classic/styles.ruleset:84 data/sandbox/styles.ruleset:84
+#: data/civ2civ3/styles.ruleset:84 data/multiplayer/styles.ruleset:84
+msgid "?citystyle:Tropical"
+msgstr ""
+
+#: data/civ1/styles.ruleset:93 data/civ2/styles.ruleset:93
+#: data/classic/styles.ruleset:93 data/sandbox/styles.ruleset:93
+#: data/civ2civ3/styles.ruleset:93 data/multiplayer/styles.ruleset:93
+msgid "?citystyle:Asian"
+msgstr ""
+
+#: data/civ1/styles.ruleset:102 data/civ2/styles.ruleset:102
+#: data/classic/styles.ruleset:102 data/sandbox/styles.ruleset:102
+#: data/civ2civ3/styles.ruleset:102 data/multiplayer/styles.ruleset:102
+msgid "?citystyle:Babylonian"
+msgstr ""
+
+#: data/civ1/styles.ruleset:111 data/civ2/styles.ruleset:111
+#: data/classic/styles.ruleset:111 data/sandbox/styles.ruleset:111
+#: data/civ2civ3/styles.ruleset:111 data/multiplayer/styles.ruleset:111
+msgid "?citystyle:Celtic"
+msgstr ""
+
+#: data/civ1/styles.ruleset:120 data/civ2/styles.ruleset:120
+msgid "?citystyle:Renaissance"
+msgstr ""
+
+#: data/civ1/styles.ruleset:129 data/civ2/styles.ruleset:129
+#: data/classic/styles.ruleset:120 data/sandbox/styles.ruleset:120
+#: data/civ2civ3/styles.ruleset:120 data/multiplayer/styles.ruleset:120
+msgid "?citystyle:Industrial"
+msgstr ""
+
+#: data/civ1/styles.ruleset:138 data/civ2/styles.ruleset:138
+#: data/classic/styles.ruleset:138 data/sandbox/styles.ruleset:138
+#: data/civ2civ3/styles.ruleset:138 data/multiplayer/styles.ruleset:138
+msgid "?citystyle:Modern"
+msgstr ""
+
+#: data/civ1/styles.ruleset:147 data/civ2/styles.ruleset:147
+#: data/classic/styles.ruleset:147 data/sandbox/styles.ruleset:147
+#: data/civ2civ3/styles.ruleset:147 data/multiplayer/styles.ruleset:147
+msgid "?citystyle:PostModern"
+msgstr ""
+
+#: data/civ1/techs.ruleset:118 data/civ2/techs.ruleset:118
+#: data/classic/techs.ruleset:118 data/sandbox/techs.ruleset:118
+#: data/civ2civ3/techs.ruleset:118 data/multiplayer/techs.ruleset:118
+msgid "Advanced Flight"
+msgstr ""
+
+#: data/civ1/techs.ruleset:126 data/civ2/techs.ruleset:126
+#: data/classic/techs.ruleset:126 data/sandbox/techs.ruleset:128
+#: data/civ2civ3/techs.ruleset:127 data/multiplayer/techs.ruleset:126
+msgid "Alphabet"
+msgstr "Abeceda"
+
+#: data/civ1/techs.ruleset:134 data/civ2/techs.ruleset:142
+#: data/classic/techs.ruleset:142 data/sandbox/techs.ruleset:144
+#: data/civ2civ3/techs.ruleset:143 data/multiplayer/techs.ruleset:142
+msgid "Astronomy"
+msgstr ""
+
+#: data/civ1/techs.ruleset:142 data/civ2/techs.ruleset:150
+#: data/classic/techs.ruleset:150 data/sandbox/techs.ruleset:153
+#: data/civ2civ3/techs.ruleset:152 data/multiplayer/techs.ruleset:150
+msgid "Atomic Theory"
+msgstr ""
+
+#: data/civ1/techs.ruleset:150 data/civ2/techs.ruleset:158
+#: data/classic/techs.ruleset:158 data/sandbox/techs.ruleset:161
+#: data/civ2civ3/techs.ruleset:160 data/multiplayer/techs.ruleset:158
+msgid "Automobile"
+msgstr ""
+
+#: data/civ1/techs.ruleset:155 data/civ1/techs.ruleset:422
+#: data/civ1/techs.ruleset:513 data/civ2/techs.ruleset:163
+#: data/civ2/techs.ruleset:504 data/civ2/techs.ruleset:620
+#: data/classic/techs.ruleset:163 data/classic/techs.ruleset:501
+#: data/classic/techs.ruleset:617 data/multiplayer/techs.ruleset:163
+#: data/multiplayer/techs.ruleset:509 data/multiplayer/techs.ruleset:625
+msgid "Increases the population's contribution to pollution."
+msgstr ""
+
+#: data/civ1/techs.ruleset:158 data/civ2/techs.ruleset:166
+#: data/classic/techs.ruleset:166 data/sandbox/techs.ruleset:169
+#: data/civ2civ3/techs.ruleset:168 data/multiplayer/techs.ruleset:166
+msgid "Banking"
+msgstr "Bankovníctvo"
+
+#: data/civ1/techs.ruleset:166 data/civ2/techs.ruleset:174
+#: data/classic/techs.ruleset:174 data/sandbox/techs.ruleset:177
+#: data/civ2civ3/techs.ruleset:176 data/multiplayer/techs.ruleset:174
+msgid "Bridge Building"
+msgstr ""
+
+#: data/civ1/techs.ruleset:172 data/civ2/techs.ruleset:180
+#: data/classic/techs.ruleset:180 data/sandbox/techs.ruleset:183
+#: data/civ2civ3/techs.ruleset:182 data/multiplayer/techs.ruleset:180
+msgid "Allows roads to be built on river tiles."
+msgstr ""
+
+#: data/civ1/techs.ruleset:175 data/civ2/techs.ruleset:183
+#: data/classic/techs.ruleset:183 data/sandbox/techs.ruleset:186
+#: data/civ2civ3/techs.ruleset:185 data/multiplayer/techs.ruleset:183
+msgid "Bronze Working"
+msgstr "Spracovanie bronzu"
+
+#: data/civ1/techs.ruleset:183 data/civ2/techs.ruleset:191
+#: data/classic/techs.ruleset:191 data/sandbox/techs.ruleset:194
+#: data/civ2civ3/techs.ruleset:193 data/multiplayer/techs.ruleset:191
+msgid "Ceremonial Burial"
+msgstr "Obradné pohreby"
+
+#: data/civ1/techs.ruleset:191 data/civ2/techs.ruleset:199
+#: data/classic/techs.ruleset:199 data/sandbox/techs.ruleset:202
+#: data/civ2civ3/techs.ruleset:201 data/multiplayer/techs.ruleset:199
+msgid "Chemistry"
+msgstr ""
+
+#: data/civ1/techs.ruleset:199 data/civ2/techs.ruleset:207
+#: data/classic/techs.ruleset:207 data/sandbox/techs.ruleset:210
+#: data/civ2civ3/techs.ruleset:209 data/multiplayer/techs.ruleset:207
+msgid "Chivalry"
+msgstr ""
+
+#: data/civ1/techs.ruleset:207 data/civ2/techs.ruleset:215
+#: data/classic/techs.ruleset:215 data/sandbox/techs.ruleset:218
+#: data/civ2civ3/techs.ruleset:217 data/multiplayer/techs.ruleset:215
+msgid "Code of Laws"
+msgstr ""
+
+#: data/civ1/techs.ruleset:215 data/civ2/techs.ruleset:231
+#: data/classic/techs.ruleset:231 data/sandbox/techs.ruleset:234
+#: data/civ2civ3/techs.ruleset:233 data/multiplayer/techs.ruleset:231
+msgid "Combustion"
+msgstr ""
+
+#: data/civ1/techs.ruleset:231 data/civ2/techs.ruleset:248
+#: data/classic/techs.ruleset:248 data/sandbox/techs.ruleset:250
+#: data/civ2civ3/techs.ruleset:249 data/multiplayer/techs.ruleset:248
+msgid "Computers"
+msgstr ""
+
+#: data/civ1/techs.ruleset:239 data/civ2/techs.ruleset:256
+#: data/classic/techs.ruleset:256 data/sandbox/techs.ruleset:258
+#: data/civ2civ3/techs.ruleset:257 data/multiplayer/techs.ruleset:256
+msgid "Conscription"
+msgstr ""
+
+#: data/civ1/techs.ruleset:247 data/civ2/techs.ruleset:264
+#: data/classic/techs.ruleset:264 data/sandbox/techs.ruleset:266
+#: data/civ2civ3/techs.ruleset:265 data/multiplayer/techs.ruleset:264
+msgid "Construction"
+msgstr ""
+
+#: data/civ1/techs.ruleset:253
+msgid "Allows Settlers to build fortresses."
+msgstr ""
+
+#: data/civ1/techs.ruleset:256 data/civ2/techs.ruleset:273
+#: data/classic/techs.ruleset:276 data/sandbox/techs.ruleset:278
+#: data/civ2civ3/techs.ruleset:277 data/multiplayer/techs.ruleset:276
+msgid "Currency"
+msgstr ""
+
+#: data/civ1/techs.ruleset:272 data/civ2/techs.ruleset:297
+#: data/classic/techs.ruleset:300 data/sandbox/techs.ruleset:302
+#: data/civ2civ3/techs.ruleset:301 data/multiplayer/techs.ruleset:300
+msgid "Electricity"
+msgstr "Elektrina"
+
+#: data/civ1/techs.ruleset:280 data/civ2/techs.ruleset:306
+#: data/classic/techs.ruleset:309 data/sandbox/techs.ruleset:316
+#: data/civ2civ3/techs.ruleset:313 data/multiplayer/techs.ruleset:309
+msgid "Electronics"
+msgstr "Elektronika"
+
+#: data/civ1/techs.ruleset:288 data/civ2/techs.ruleset:314
+#: data/classic/techs.ruleset:317 data/sandbox/techs.ruleset:324
+#: data/civ2civ3/techs.ruleset:321 data/multiplayer/techs.ruleset:317
+msgid "Engineering"
+msgstr ""
+
+#: data/civ1/techs.ruleset:296 data/civ2/techs.ruleset:338
+#: data/classic/techs.ruleset:341 data/sandbox/techs.ruleset:348
+#: data/civ2civ3/techs.ruleset:345 data/multiplayer/techs.ruleset:343
+msgid "Explosives"
+msgstr "Výbušniny"
+
+#: data/civ1/techs.ruleset:304 data/civ2/techs.ruleset:346
+#: data/classic/techs.ruleset:349 data/sandbox/techs.ruleset:356
+#: data/civ2civ3/techs.ruleset:353 data/multiplayer/techs.ruleset:351
+msgid "Feudalism"
+msgstr ""
+
+#: data/civ1/techs.ruleset:312 data/civ2/techs.ruleset:354
+#: data/classic/techs.ruleset:357 data/sandbox/techs.ruleset:364
+#: data/civ2civ3/techs.ruleset:361 data/multiplayer/techs.ruleset:359
+msgid "Flight"
+msgstr ""
+
+#: data/civ1/techs.ruleset:318 data/civ1/techs.ruleset:532
+#: data/civ2/techs.ruleset:360 data/civ2/techs.ruleset:656
+#: data/classic/techs.ruleset:363 data/classic/techs.ruleset:653
+msgid "Decreases one-time revenue from new trade routes."
+msgstr ""
+
+#: data/civ1/techs.ruleset:321 data/civ2/techs.ruleset:371
+#: data/classic/techs.ruleset:366 data/sandbox/techs.ruleset:373
+#: data/civ2civ3/techs.ruleset:369 data/multiplayer/techs.ruleset:375
+msgid "Fusion Power"
+msgstr ""
+
+#: data/civ1/techs.ruleset:329 data/civ2/techs.ruleset:379
+#: data/classic/techs.ruleset:374 data/sandbox/techs.ruleset:383
+#: data/civ2civ3/techs.ruleset:378 data/multiplayer/techs.ruleset:383
+msgid "Genetic Engineering"
+msgstr ""
+
+#: data/civ1/techs.ruleset:337 data/civ2/techs.ruleset:395
+#: data/classic/techs.ruleset:390 data/sandbox/techs.ruleset:399
+#: data/civ2civ3/techs.ruleset:394 data/multiplayer/techs.ruleset:399
+msgid "Gunpowder"
+msgstr "Pušný prach"
+
+#: data/civ1/techs.ruleset:345 data/civ2/techs.ruleset:403
+#: data/classic/techs.ruleset:398 data/sandbox/techs.ruleset:406
+#: data/civ2civ3/techs.ruleset:401 data/multiplayer/techs.ruleset:407
+msgid "Horseback Riding"
+msgstr "Jazda na koni"
+
+#: data/civ1/techs.ruleset:353 data/civ2/techs.ruleset:411
+#: data/classic/techs.ruleset:406 data/sandbox/techs.ruleset:414
+#: data/civ2civ3/techs.ruleset:409 data/multiplayer/techs.ruleset:415
+msgid "Industrialization"
+msgstr ""
+
+#: data/civ1/techs.ruleset:358 data/civ2/techs.ruleset:416
+#: data/classic/techs.ruleset:411 data/multiplayer/techs.ruleset:420
+msgid "Population will start contributing to pollution."
+msgstr ""
+
+#: data/civ1/techs.ruleset:361 data/civ2/techs.ruleset:419
+#: data/classic/techs.ruleset:414 data/sandbox/techs.ruleset:421
+#: data/civ2civ3/techs.ruleset:416 data/multiplayer/techs.ruleset:423
+msgid "Invention"
+msgstr ""
+
+#: data/civ1/techs.ruleset:369 data/civ2/techs.ruleset:427
+#: data/classic/techs.ruleset:423 data/sandbox/techs.ruleset:430
+#: data/civ2civ3/techs.ruleset:425 data/multiplayer/techs.ruleset:432
+msgid "Iron Working"
+msgstr "Spracovanie železa"
+
+#: data/civ1/techs.ruleset:377 data/civ2/techs.ruleset:435
+#: data/classic/techs.ruleset:431 data/sandbox/techs.ruleset:438
+#: data/civ2civ3/techs.ruleset:433 data/multiplayer/techs.ruleset:440
+msgid "Labor Union"
+msgstr ""
+
+#: data/civ1/techs.ruleset:385 data/civ2/techs.ruleset:459
+#: data/classic/techs.ruleset:455 data/sandbox/techs.ruleset:462
+#: data/civ2civ3/techs.ruleset:457 data/multiplayer/techs.ruleset:464
+msgid "Literacy"
+msgstr "Literatúra"
+
+#: data/civ1/techs.ruleset:393 data/civ2/techs.ruleset:475
+#: data/classic/techs.ruleset:471 data/sandbox/techs.ruleset:478
+#: data/civ2civ3/techs.ruleset:473 data/multiplayer/techs.ruleset:480
+msgid "Magnetism"
+msgstr ""
+
+#: data/civ1/techs.ruleset:401 data/civ2/techs.ruleset:483
+#: data/classic/techs.ruleset:480 data/sandbox/techs.ruleset:486
+#: data/civ2civ3/techs.ruleset:481 data/multiplayer/techs.ruleset:488
+msgid "Map Making"
+msgstr "Robenie máp"
+
+#: data/civ1/techs.ruleset:409 data/civ2/techs.ruleset:491
+#: data/classic/techs.ruleset:488 data/sandbox/techs.ruleset:494
+#: data/civ2civ3/techs.ruleset:489 data/multiplayer/techs.ruleset:496
+msgid "Masonry"
+msgstr "Murárstvo"
+
+#: data/civ1/techs.ruleset:417 data/civ2/techs.ruleset:499
+#: data/classic/techs.ruleset:496 data/sandbox/techs.ruleset:502
+#: data/civ2civ3/techs.ruleset:497 data/multiplayer/techs.ruleset:504
+msgid "Mass Production"
+msgstr ""
+
+#: data/civ1/techs.ruleset:425 data/civ2/techs.ruleset:507
+#: data/classic/techs.ruleset:504 data/sandbox/techs.ruleset:510
+#: data/civ2civ3/techs.ruleset:505 data/multiplayer/techs.ruleset:512
+msgid "Mathematics"
+msgstr "Matematika"
+
+#: data/civ1/techs.ruleset:433 data/civ2/techs.ruleset:515
+#: data/classic/techs.ruleset:512 data/sandbox/techs.ruleset:518
+#: data/civ2civ3/techs.ruleset:513 data/multiplayer/techs.ruleset:520
+msgid "Medicine"
+msgstr "Medicína"
+
+#: data/civ1/techs.ruleset:439
+msgid "Eliminates the risk of population loss from plague in all your cities."
+msgstr ""
+
+#: data/civ1/techs.ruleset:443 data/civ2/techs.ruleset:523
+#: data/classic/techs.ruleset:520 data/sandbox/techs.ruleset:531
+#: data/civ2civ3/techs.ruleset:526 data/multiplayer/techs.ruleset:528
+msgid "Metallurgy"
+msgstr ""
+
+#: data/civ1/techs.ruleset:459 data/civ2/techs.ruleset:563
+#: data/classic/techs.ruleset:560 data/sandbox/techs.ruleset:576
+#: data/civ2civ3/techs.ruleset:571 data/multiplayer/techs.ruleset:568
+msgid "Mysticism"
+msgstr "Mysticizmus"
+
+#: data/civ1/techs.ruleset:465 data/civ2/techs.ruleset:569
+#: data/classic/techs.ruleset:566 data/sandbox/techs.ruleset:582
+#: data/civ2civ3/techs.ruleset:577 data/multiplayer/techs.ruleset:574
+msgid "Improves the effect of Temples."
+msgstr ""
+
+#: data/civ1/techs.ruleset:468 data/civ2/techs.ruleset:572
+#: data/classic/techs.ruleset:569 data/sandbox/techs.ruleset:593
+#: data/civ2civ3/techs.ruleset:580 data/multiplayer/techs.ruleset:577
+msgid "Navigation"
+msgstr "Navigácia"
+
+#: data/civ1/techs.ruleset:476 data/civ2/techs.ruleset:580
+#: data/classic/techs.ruleset:577 data/sandbox/techs.ruleset:601
+#: data/civ2civ3/techs.ruleset:588 data/multiplayer/techs.ruleset:585
+msgid "Nuclear Fission"
+msgstr ""
+
+#: data/civ1/techs.ruleset:484 data/civ2/techs.ruleset:588
+#: data/classic/techs.ruleset:585 data/sandbox/techs.ruleset:609
+#: data/civ2civ3/techs.ruleset:596 data/multiplayer/techs.ruleset:593
+msgid "Nuclear Power"
+msgstr ""
+
+#: data/civ1/techs.ruleset:492 data/civ2/techs.ruleset:597
+#: data/classic/techs.ruleset:594 data/sandbox/techs.ruleset:618
+#: data/civ2civ3/techs.ruleset:605 data/multiplayer/techs.ruleset:602
+msgid "Philosophy"
+msgstr "Filozofia"
+
+#: data/civ1/techs.ruleset:500 data/civ2/techs.ruleset:607
+#: data/classic/techs.ruleset:604 data/sandbox/techs.ruleset:628
+#: data/civ2civ3/techs.ruleset:615 data/multiplayer/techs.ruleset:612
+msgid "Physics"
+msgstr "Fyzika"
+
+#: data/civ1/techs.ruleset:508 data/civ2/techs.ruleset:615
+#: data/classic/techs.ruleset:612 data/sandbox/techs.ruleset:636
+#: data/civ2civ3/techs.ruleset:623 data/multiplayer/techs.ruleset:620
+msgid "Plastics"
+msgstr "Plasty"
+
+#: data/civ1/techs.ruleset:516 data/civ2/techs.ruleset:631
+#: data/classic/techs.ruleset:628 data/sandbox/techs.ruleset:652
+#: data/civ2civ3/techs.ruleset:639 data/multiplayer/techs.ruleset:636
+msgid "Pottery"
+msgstr "Hrnčiarstvo"
+
+#: data/civ1/techs.ruleset:524 data/civ2/techs.ruleset:648
+#: data/classic/techs.ruleset:645 data/sandbox/techs.ruleset:672
+#: data/civ2civ3/techs.ruleset:659 data/multiplayer/techs.ruleset:653
+msgid "?tech:Railroad"
+msgstr ""
+
+#: data/civ1/techs.ruleset:530
+msgid "Allows Settlers to upgrade roads to railroads."
+msgstr ""
+
+#: data/civ1/techs.ruleset:537 data/civ2/techs.ruleset:661
+#: data/classic/techs.ruleset:658 data/sandbox/techs.ruleset:690
+#: data/civ2civ3/techs.ruleset:675 data/multiplayer/techs.ruleset:664
+msgid "Recycling"
+msgstr ""
+
+#: data/civ1/techs.ruleset:545 data/civ2/techs.ruleset:669
+#: data/classic/techs.ruleset:666 data/sandbox/techs.ruleset:698
+#: data/civ2civ3/techs.ruleset:683 data/multiplayer/techs.ruleset:672
+msgid "Refining"
+msgstr ""
+
+#: data/civ1/techs.ruleset:553
+msgid "Religion"
+msgstr ""
+
+#: data/civ1/techs.ruleset:561 data/civ2/techs.ruleset:688
+#: data/classic/techs.ruleset:690 data/sandbox/techs.ruleset:723
+#: data/civ2civ3/techs.ruleset:708 data/multiplayer/techs.ruleset:696
+msgid "Robotics"
+msgstr "Robotika"
+
+#: data/civ1/techs.ruleset:569 data/civ2/techs.ruleset:696
+#: data/classic/techs.ruleset:698 data/sandbox/techs.ruleset:731
+#: data/civ2civ3/techs.ruleset:716 data/multiplayer/techs.ruleset:704
+msgid "Rocketry"
+msgstr "Raketová technika"
+
+#: data/civ1/techs.ruleset:577 data/civ2/techs.ruleset:720
+#: data/classic/techs.ruleset:722 data/sandbox/techs.ruleset:766
+#: data/civ2civ3/techs.ruleset:741 data/multiplayer/techs.ruleset:728
+msgid "Space Flight"
+msgstr ""
+
+#: data/civ1/techs.ruleset:585 data/civ2/techs.ruleset:736
+#: data/classic/techs.ruleset:738 data/sandbox/techs.ruleset:782
+#: data/civ2civ3/techs.ruleset:757 data/multiplayer/techs.ruleset:744
+msgid "Steam Engine"
+msgstr ""
+
+#: data/civ1/techs.ruleset:593 data/civ2/techs.ruleset:744
+#: data/classic/techs.ruleset:746 data/sandbox/techs.ruleset:790
+#: data/civ2civ3/techs.ruleset:765 data/multiplayer/techs.ruleset:752
+msgid "Steel"
+msgstr "Oceľ"
+
+#: data/civ1/techs.ruleset:601 data/civ2/techs.ruleset:752
+#: data/classic/techs.ruleset:754 data/sandbox/techs.ruleset:798
+#: data/civ2civ3/techs.ruleset:773 data/multiplayer/techs.ruleset:760
+msgid "Superconductors"
+msgstr ""
+
+#: data/civ1/techs.ruleset:609 data/civ2/techs.ruleset:768
+#: data/classic/techs.ruleset:770 data/sandbox/techs.ruleset:818
+#: data/civ2civ3/techs.ruleset:793 data/multiplayer/techs.ruleset:776
+msgid "The Corporation"
+msgstr ""
+
+#: data/civ1/techs.ruleset:617 data/civ2/techs.ruleset:776
+#: data/classic/techs.ruleset:779 data/sandbox/techs.ruleset:830
+#: data/civ2civ3/techs.ruleset:805 data/multiplayer/techs.ruleset:784
+msgid "The Republic"
+msgstr "Republika"
+
+#: data/civ1/techs.ruleset:625 data/civ2/techs.ruleset:784
+#: data/classic/techs.ruleset:787 data/sandbox/techs.ruleset:838
+#: data/civ2civ3/techs.ruleset:813 data/multiplayer/techs.ruleset:792
+msgid "The Wheel"
+msgstr "Koleso"
+
+#: data/civ1/techs.ruleset:633 data/civ2/techs.ruleset:801
+#: data/classic/techs.ruleset:804 data/sandbox/techs.ruleset:855
+#: data/civ2civ3/techs.ruleset:830 data/multiplayer/techs.ruleset:809
+msgid "Theory of Gravity"
+msgstr "Teória gravitácie"
+
+#: data/civ1/techs.ruleset:657 data/civ2/techs.ruleset:833
+#: data/classic/techs.ruleset:836 data/sandbox/techs.ruleset:890
+#: data/civ2civ3/techs.ruleset:865 data/multiplayer/techs.ruleset:841
+msgid "Writing"
+msgstr "Písanie"
+
+#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
+#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
+#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
+#: data/multiplayer/terrain.ruleset:28 server/rscompat.c:488
+msgid "NoFortify"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
+#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
+#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
+#: data/multiplayer/terrain.ruleset:28 server/rscompat.c:488
+msgid "No units can fortify on this terrain."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:205 data/civ2/terrain.ruleset:205
+#: data/classic/terrain.ruleset:299 data/sandbox/terrain.ruleset:307
+#: data/civ2civ3/terrain.ruleset:306 data/alien/terrain.ruleset:483
+#: data/multiplayer/terrain.ruleset:297
+msgid "Ocean"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:242 data/civ2/terrain.ruleset:242
+msgid "Oceans cover much of the world."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:244
+msgid ""
+"In cities built on the coast, stored food and work towards the current "
+"project are at risk from piracy, unless there is any kind of Barracks in the "
+"city."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:251
+msgid "Arctic"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:288
+msgid ""
+"Arctic tiles are found only in the most northerly or southerly reaches of "
+"the world.  They are very cold, and hence difficult to work with."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:295 data/civ2/terrain.ruleset:291
+#: data/classic/terrain.ruleset:443 data/sandbox/terrain.ruleset:449
+#: data/civ2civ3/terrain.ruleset:448 data/multiplayer/terrain.ruleset:435
+msgid "Desert"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:333 data/civ2/terrain.ruleset:330
+#: data/classic/terrain.ruleset:486 data/sandbox/terrain.ruleset:492
+#: data/civ2civ3/terrain.ruleset:491 data/multiplayer/terrain.ruleset:476
+msgid ""
+"Deserts are regions of extreme dryness, making agriculture and trade very "
+"difficult."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:339 data/civ2/terrain.ruleset:336
+#: data/classic/terrain.ruleset:494 data/sandbox/terrain.ruleset:506
+#: data/civ2civ3/terrain.ruleset:505 data/multiplayer/terrain.ruleset:484
+msgid "Forest"
+msgstr "Les"
+
+#: data/civ1/terrain.ruleset:379 data/civ2/terrain.ruleset:376
+#: data/classic/terrain.ruleset:538 data/sandbox/terrain.ruleset:550
+#: data/civ2civ3/terrain.ruleset:549 data/multiplayer/terrain.ruleset:526
+msgid "Forests are densely wooded, making agriculture somewhat problematic."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:385 data/civ2/terrain.ruleset:382
+#: data/classic/terrain.ruleset:544 data/sandbox/terrain.ruleset:556
+#: data/civ2civ3/terrain.ruleset:555 data/alien/terrain.ruleset:254
+#: data/multiplayer/terrain.ruleset:532
+msgid "Grassland"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:423 data/civ2/terrain.ruleset:420
+#: data/classic/terrain.ruleset:586 data/sandbox/terrain.ruleset:598
+#: data/civ2civ3/terrain.ruleset:597 data/multiplayer/terrain.ruleset:572
+msgid "Grasslands afford exceptional agricultural opportunities."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:428 data/civ2/terrain.ruleset:425
+#: data/classic/terrain.ruleset:591 data/sandbox/terrain.ruleset:603
+#: data/civ2civ3/terrain.ruleset:602 data/alien/terrain.ruleset:394
+#: data/multiplayer/terrain.ruleset:577
+msgid "Hills"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:466 data/civ2/terrain.ruleset:463
+#: data/classic/terrain.ruleset:633 data/sandbox/terrain.ruleset:645
+#: data/civ2civ3/terrain.ruleset:644 data/multiplayer/terrain.ruleset:617
+msgid ""
+"In addition to being amenable to agriculture, Hills are frequently rich in "
+"resources."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:469
+msgid ""
+"A city built in or next to hills is at risk of earthquakes, which can "
+"destroy buildings in that city. There is no technology or improvement which "
+"can prevent this disaster."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:476 data/civ2/terrain.ruleset:469
+#: data/classic/terrain.ruleset:639 data/sandbox/terrain.ruleset:654
+#: data/civ2civ3/terrain.ruleset:653 data/multiplayer/terrain.ruleset:623
+msgid "Jungle"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:513 data/civ2/terrain.ruleset:508
+#: data/classic/terrain.ruleset:682 data/multiplayer/terrain.ruleset:664
+msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:519 data/civ2/terrain.ruleset:514
+#: data/classic/terrain.ruleset:688 data/sandbox/terrain.ruleset:704
+#: data/civ2civ3/terrain.ruleset:703 data/multiplayer/terrain.ruleset:670
+msgid "Mountains"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:555 data/civ2/terrain.ruleset:551
+#: data/classic/terrain.ruleset:729 data/sandbox/terrain.ruleset:745
+#: data/civ2civ3/terrain.ruleset:744 data/multiplayer/terrain.ruleset:709
+msgid ""
+"Mountains are regions of extreme altitude, making agriculture and trade very "
+"difficult."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:558
+msgid ""
+"Cities built in or next to mountains are at risk from volcanic activity. A "
+"Temple in the city instils sufficient respect for the forces of nature to "
+"prevent population loss."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:565 data/civ2/terrain.ruleset:557
+#: data/classic/terrain.ruleset:735 data/sandbox/terrain.ruleset:756
+#: data/civ2civ3/terrain.ruleset:755 data/multiplayer/terrain.ruleset:715
+msgid "Plains"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:603 data/civ2/terrain.ruleset:596
+#: data/classic/terrain.ruleset:777 data/sandbox/terrain.ruleset:798
+#: data/civ2civ3/terrain.ruleset:797 data/multiplayer/terrain.ruleset:755
+msgid ""
+"Plains are very broad, sparse regions, which makes trade slightly "
+"inconvenient."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:609 data/civ2/terrain.ruleset:602
+#: data/classic/terrain.ruleset:783 data/sandbox/terrain.ruleset:804
+#: data/civ2civ3/terrain.ruleset:803 data/multiplayer/terrain.ruleset:761
+msgid "Swamp"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:648 data/civ2/terrain.ruleset:642
+#: data/classic/terrain.ruleset:827 data/multiplayer/terrain.ruleset:803
+msgid ""
+"Swamps suffer from an over-abundance of water, making agriculture somewhat "
+"problematic."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:654 data/civ2/terrain.ruleset:648
+#: data/classic/terrain.ruleset:833 data/sandbox/terrain.ruleset:855
+#: data/civ2civ3/terrain.ruleset:854 data/multiplayer/terrain.ruleset:809
+msgid "Tundra"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:691 data/civ2/terrain.ruleset:685
+#: data/classic/terrain.ruleset:874 data/sandbox/terrain.ruleset:896
+#: data/civ2civ3/terrain.ruleset:895 data/multiplayer/terrain.ruleset:848
+msgid ""
+"Tundra are broad, cold regions, fit for some agriculture and little else."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:782
+msgid "?gui_type:Build Fortress"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:785
+msgid "?gui_type:Build None"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:913 data/civ2/terrain.ruleset:984
+#: data/classic/terrain.ruleset:1175 data/sandbox/terrain.ruleset:1197
+#: data/civ2civ3/terrain.ruleset:1196 data/multiplayer/terrain.ruleset:1149
+#: tools/civmanual.c:471
+msgid "Irrigation"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:927 data/civ2/terrain.ruleset:999
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce one "
+"extra food each turn. This requires a nearby source of water: an ocean or "
+"river tile, or another tile with an irrigation system, must share an edge "
+"(not just a corner) with the target tile. However, once irrigated, land "
+"remains so even if the water source is removed."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:934 data/civ2/terrain.ruleset:1006
+msgid "Building irrigation on a tile with a mine will destroy it."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:936 data/civ2/terrain.ruleset:1008
+msgid ""
+"City center tiles get their terrain's irrigation bonus automatically, if "
+"there is no conflicting mine on the tile; however, this does not make cities "
+"count as a water source for further irrigation. Irrigation can be built on "
+"the city tile simply to allow building further irrigation elsewhere, but "
+"will not give the tile any further bonus."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:946 data/civ2/terrain.ruleset:1018
+#: data/classic/terrain.ruleset:1209 data/sandbox/terrain.ruleset:1237
+#: data/civ2civ3/terrain.ruleset:1236 data/alien/terrain.ruleset:801
+#: data/multiplayer/terrain.ruleset:1183
+msgid "?extra:Mine"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:960 data/civ2/terrain.ruleset:1032
+#: data/classic/terrain.ruleset:1227 data/multiplayer/terrain.ruleset:1201
+msgid ""
+"Mines can be built on some types of terrain, which increases the number of "
+"production points produced by that tile. Hills get an extra 3 production "
+"points per tile; other terrains get 1 extra production point."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:965 data/civ2/terrain.ruleset:1037
+#: data/classic/terrain.ruleset:1232 data/sandbox/terrain.ruleset:1262
+#: data/civ2civ3/terrain.ruleset:1261 data/multiplayer/terrain.ruleset:1206
+msgid "Building a mine on an irrigated tile will destroy the irrigation."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:970 data/civ2/terrain.ruleset:1042
+#: data/classic/terrain.ruleset:1264 data/sandbox/terrain.ruleset:1322
+#: data/civ2civ3/terrain.ruleset:1321 data/alien/terrain.ruleset:821
+#: data/multiplayer/terrain.ruleset:1238
+msgid "?extra:Pollution"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:987 data/civ2/terrain.ruleset:1059
+msgid ""
+"Pollution appears on land tiles around cities with high production or "
+"population, or when a Nuclear unit is detonated. It halves all output from "
+"its tile, and contributes to the risk of global warming."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:992
+msgid ""
+"The pollution can only be cleared by dispatching Settlers with the \"clean "
+"pollution\" order."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:995
+msgid ""
+"Pollution from production is likely to start becoming important as your "
+"civilization becomes more industrialized, giving you buildings such as "
+"Factory and Power Plant which boost production. Replacing a Power Plant with "
+"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
+"will reduce pollution from production, as will a Recycling Center."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1002 data/civ2/terrain.ruleset:1074
+#: data/classic/terrain.ruleset:1296 data/multiplayer/terrain.ruleset:1271
+msgid ""
+"The city's population starts adding to pollution with the discovery of "
+"Industrialization, and Automobile, Mass Production, and Plastics make this "
+"worse. Building a Mass Transit in a city eliminates the population's "
+"contribution to pollution."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1007 data/civ2/terrain.ruleset:1079
+#: data/classic/terrain.ruleset:1301 data/sandbox/terrain.ruleset:1361
+#: data/civ2civ3/terrain.ruleset:1360 data/multiplayer/terrain.ruleset:1276
+msgid ""
+"The contribution of these factors can be seen in the city dialog; once it "
+"exceeds a threshold, the excess is the percent chance of pollution appearing "
+"each turn."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1011 data/civ2/terrain.ruleset:1083
+msgid ""
+"When an unused tile becomes polluted, there is the temptation to avoid the "
+"effort of cleaning it; but the spread of pollution has far more terrible "
+"results than the immediate economic impact -- every polluted tile increases "
+"the chance of global warming. Each time global warming advances, the entire "
+"world loses coastal land to jungles and swamps, and inland tiles are lost to "
+"desert. This tends to devastate cities and leads to global impoverishment."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1019 data/civ2/terrain.ruleset:1091
+#: data/classic/terrain.ruleset:1313 data/sandbox/terrain.ruleset:1373
+#: data/civ2civ3/terrain.ruleset:1372 data/multiplayer/terrain.ruleset:1288
+msgid ""
+"The risk of global warming is cumulative; the longer polluted tiles are left "
+"uncleaned, the higher the risk becomes, and the risk can linger for some "
+"time even after all pollution has been cleaned. If a long time passes with "
+"an elevated risk of warming, its effects will be all the more severe when it "
+"does occur."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1028 data/civ2/terrain.ruleset:1100
+#: data/classic/terrain.ruleset:1322 data/sandbox/terrain.ruleset:1382
+#: data/civ2civ3/terrain.ruleset:1381 data/multiplayer/terrain.ruleset:1297
+msgid "Minor Tribe Village"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1044 data/civ2/terrain.ruleset:1116
+#: data/classic/terrain.ruleset:1338 data/sandbox/terrain.ruleset:1398
+#: data/civ2civ3/terrain.ruleset:1397 data/multiplayer/terrain.ruleset:1313
+msgid ""
+"Villages (also called \"huts\") are primitive communities spread across the "
+"world at the beginning of the game. Any land unit can enter a village, "
+"making the village disappear and deliver a random response. If the village "
+"proves hostile, it could produce barbarians or the unit entering may simply "
+"be destroyed. If they are friendly, the player could receive gold, a new "
+"technology, a military unit (occasionally a settler; and sometimes a unit "
+"that the player cannot yet create), or even a new city."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1053
+msgid "Flying units just fly over the village, leaving it untouched."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1058 data/civ2/terrain.ruleset:1162
+#: data/classic/terrain.ruleset:1414 data/sandbox/terrain.ruleset:1541
+#: data/sandbox/units.ruleset:30 data/civ2civ3/terrain.ruleset:1511
+#: data/civ2civ3/units.ruleset:30 data/multiplayer/terrain.ruleset:1386
+msgid "Fortress"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1081
+msgid "Fortresses improve defense for land units outside cities."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1085 data/civ2/terrain.ruleset:1191
+#: data/classic/terrain.ruleset:1444 data/sandbox/terrain.ruleset:44
+#: data/civ2civ3/terrain.ruleset:43 data/multiplayer/terrain.ruleset:1416
+#, no-c-format
+msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1112 data/civ2/terrain.ruleset:1249
+#: data/classic/terrain.ruleset:1553 data/multiplayer/terrain.ruleset:1525
+msgid ""
+"Roads allow your land units to move more quickly, and on some terrain, also "
+"provide a trade bonus."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1115 data/civ2/terrain.ruleset:1252
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City "
+"center tiles automatically get roads, and are an exception to this "
+"requirement."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1122 data/civ2/terrain.ruleset:1259
+#: data/classic/terrain.ruleset:1563 data/sandbox/terrain.ruleset:1829
+#: data/civ2civ3/terrain.ruleset:1725 data/multiplayer/terrain.ruleset:1535
+msgid "Railroad"
+msgstr "Železnica"
+
+#: data/civ1/terrain.ruleset:1145 data/civ2/terrain.ruleset:1282
+#: data/classic/terrain.ruleset:1586 data/multiplayer/terrain.ruleset:1558
+msgid ""
+"Once you learn the Railroad technology, you may upgrade your roads to "
+"railroads. Units expend no movement points when moving along a railroad; you "
+"may ride a railroad indefinitely. (As may your enemies!)"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1149
+msgid ""
+"A railroad also increases by half (rounding down) all kinds of resources "
+"produced by a tile. A tile whose road is upgraded to a railroad retains any "
+"trade bonus from the road as well."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1170
+msgid "A grassland tile may have a River on it."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1172 data/civ2/terrain.ruleset:1317
+#: data/classic/terrain.ruleset:1620 data/multiplayer/terrain.ruleset:1592
+msgid ""
+"Roads and railroads can only be built on River tiles if your civilization "
+"has learned Bridge Building technology."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1175
+msgid ""
+"Cities built on or next to rivers are at risk of flooding, which will cause "
+"a loss of population and stored food. City Walls eliminate this risk."
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1195 data/civ2/terrain.ruleset:1349
+#: data/classic/terrain.ruleset:1652 data/sandbox/terrain.ruleset:1968
+#: data/civ2civ3/terrain.ruleset:1862 data/multiplayer/terrain.ruleset:1624
+msgid "?animals:Game"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1208 data/civ2/terrain.ruleset:1375
+#: data/classic/terrain.ruleset:1678 data/sandbox/terrain.ruleset:1994
+#: data/civ2civ3/terrain.ruleset:1888 data/multiplayer/terrain.ruleset:1650
+msgid "Coal"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1221 data/civ2/terrain.ruleset:1388
+#: data/classic/terrain.ruleset:1691 data/sandbox/terrain.ruleset:2007
+#: data/civ2civ3/terrain.ruleset:1901 data/alien/terrain.ruleset:1277
+#: data/multiplayer/terrain.ruleset:1663
+msgid "Fish"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1234 data/civ2/terrain.ruleset:1414
+#: data/classic/terrain.ruleset:1717 data/sandbox/game.ruleset:3309
+#: data/sandbox/terrain.ruleset:2033 data/civ2civ3/terrain.ruleset:1927
+#: data/multiplayer/terrain.ruleset:1689
+msgid "Gems"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1247
+msgid "Horses"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1260 data/civ2/terrain.ruleset:1453
+#: data/classic/terrain.ruleset:1756 data/sandbox/terrain.ruleset:2072
+#: data/civ2civ3/terrain.ruleset:1966 data/multiplayer/terrain.ruleset:1728
+msgid "Oasis"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1273 data/civ2/terrain.ruleset:1570
+#: data/civ2/terrain.ruleset:1584 data/classic/terrain.ruleset:26
+#: data/classic/terrain.ruleset:1873 data/sandbox/terrain.ruleset:26
+#: data/sandbox/terrain.ruleset:2190 data/civ2civ3/terrain.ruleset:26
+#: data/civ2civ3/terrain.ruleset:2084 data/multiplayer/terrain.ruleset:26
+#: data/multiplayer/terrain.ruleset:1845
+msgid "Oil"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1286 data/civ2/terrain.ruleset:1492
+#: data/classic/terrain.ruleset:1795 data/sandbox/terrain.ruleset:2112
+#: data/civ2civ3/terrain.ruleset:2006 data/alien/terrain.ruleset:1205
+#: data/multiplayer/terrain.ruleset:1767 tools/civmanual.c:468
+msgid "Resources"
+msgstr ""
+
+#: data/civ1/terrain.ruleset:1299
+msgid "Seals"
+msgstr ""
+
+#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
+#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
+#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
+msgid "TradeRoute"
+msgstr ""
+
+#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
+#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
+#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
+msgid "Can establish trade routes (must travel to target city)."
+msgstr ""
+
+#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
+#: data/classic/units.ruleset:37 data/sandbox/units.ruleset:40
+#: data/civ2civ3/units.ruleset:36 data/alien/units.ruleset:28
+#: data/multiplayer/units.ruleset:36
+msgid "HelpWonder"
+msgstr ""
+
+#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
+#: data/classic/units.ruleset:39 data/sandbox/units.ruleset:45
+#: data/civ2civ3/units.ruleset:41 data/multiplayer/units.ruleset:38
+msgid "AddToCity"
+msgstr ""
+
+#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1278
+#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:2011
+#: data/classic/units.ruleset:40 data/classic/units.ruleset:1978
+#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:2302
+#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2199
+#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2080
+msgid "Nuclear"
+msgstr ""
+
+#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
+#: data/classic/units.ruleset:43 data/sandbox/units.ruleset:51
+#: data/civ2civ3/units.ruleset:45 data/alien/units.ruleset:34
+#: data/multiplayer/units.ruleset:43 server/rscompat.c:399
+msgid "Cant_Fortify"
+msgstr ""
+
+#: data/civ1/units.ruleset:30 data/civ2/units.ruleset:37
+#: data/classic/units.ruleset:44 data/sandbox/units.ruleset:52
+#: data/civ2civ3/units.ruleset:46 data/multiplayer/units.ruleset:44
+#: server/rscompat.c:400
+msgid "OneAttack"
+msgstr ""
+
+#: data/civ1/units.ruleset:41 data/civ2/units.ruleset:50
+#: data/classic/units.ruleset:57 data/sandbox/units.ruleset:69
+#: data/civ2civ3/units.ruleset:59 data/alien/units.ruleset:46
+#: data/multiplayer/units.ruleset:57 server/rscompat.c:413
+msgid "Missile"
+msgstr ""
+
+#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:51
+#: data/classic/units.ruleset:58 data/sandbox/units.ruleset:70
+#: data/civ2civ3/units.ruleset:60 data/alien/units.ruleset:47
+#: data/multiplayer/units.ruleset:58 server/rscompat.c:414
+msgid "CanPillage"
+msgstr ""
+
+#: data/civ1/units.ruleset:43 data/civ2/units.ruleset:52
+#: data/classic/units.ruleset:59 data/sandbox/units.ruleset:71
+#: data/civ2civ3/units.ruleset:61 data/alien/units.ruleset:48
+#: data/multiplayer/units.ruleset:59 server/rscompat.c:415
+msgid "CanFortify"
+msgstr ""
+
+#: data/civ1/units.ruleset:45 data/civ2/units.ruleset:54
+#: data/classic/units.ruleset:61 data/sandbox/units.ruleset:73
+#: data/civ2civ3/units.ruleset:63 data/alien/units.ruleset:50
+#: data/multiplayer/units.ruleset:61 server/rscompat.c:415
+#, no-c-format
+msgid "Gets a 50% defensive bonus while in cities."
+msgstr ""
+
+#: data/civ1/units.ruleset:46 server/rscompat.c:417
+msgid "HutNothing"
+msgstr ""
+
+#: data/civ1/units.ruleset:51 data/civ1/units.ruleset:1354
+#: data/civ2/units.ruleset:59 data/civ2/units.ruleset:2087
+#: data/civ2/units.ruleset:2183 data/classic/units.ruleset:66
+#: data/classic/units.ruleset:474 data/classic/units.ruleset:520
+#: data/classic/units.ruleset:562 data/classic/units.ruleset:2005
+#: data/classic/units.ruleset:2362 data/classic/units.ruleset:2403
+#: data/sandbox/units.ruleset:81 data/sandbox/units.ruleset:521
+#: data/sandbox/units.ruleset:566 data/sandbox/units.ruleset:610
+#: data/sandbox/units.ruleset:697 data/sandbox/units.ruleset:2246
+#: data/sandbox/units.ruleset:2329 data/sandbox/units.ruleset:2389
+#: data/sandbox/units.ruleset:2784 data/sandbox/units.ruleset:2826
+#: data/civ2civ3/units.ruleset:71 data/civ2civ3/units.ruleset:508
+#: data/civ2civ3/units.ruleset:553 data/civ2civ3/units.ruleset:596
+#: data/civ2civ3/units.ruleset:2144 data/civ2civ3/units.ruleset:2226
+#: data/civ2civ3/units.ruleset:2613 data/civ2civ3/units.ruleset:2654
+#: data/multiplayer/units.ruleset:66 data/multiplayer/units.ruleset:474
+#: data/multiplayer/units.ruleset:521 data/multiplayer/units.ruleset:563
+#: data/multiplayer/units.ruleset:2107 data/multiplayer/units.ruleset:2452
+#: data/multiplayer/units.ruleset:2493
+msgid "green"
+msgstr ""
+
+#: data/civ1/units.ruleset:51 data/civ1/units.ruleset:1354
+#: data/civ2/units.ruleset:59 data/civ2/units.ruleset:2087
+#: data/civ2/units.ruleset:2183 data/classic/units.ruleset:66
+#: data/sandbox/units.ruleset:81 data/sandbox/units.ruleset:2246
+#: data/civ2civ3/units.ruleset:71 data/civ2civ3/units.ruleset:2144
+#: data/multiplayer/units.ruleset:66
+msgid "veteran"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:130 data/civ2/units.ruleset:145
+#: data/classic/units.ruleset:152 data/sandbox/units.ruleset:168
+#: data/civ2civ3/units.ruleset:158 data/multiplayer/units.ruleset:152
+msgid "?unitclass:Land"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:139 data/civ2/units.ruleset:157
+#: data/classic/units.ruleset:164 data/sandbox/units.ruleset:205
+#: data/civ2civ3/units.ruleset:195 data/alien/units.ruleset:151
+#: data/multiplayer/units.ruleset:164
+msgid "?unitclass:Sea"
+msgstr ""
+
+#: data/civ1/units.ruleset:143 data/civ2/units.ruleset:35
+#: data/civ2/units.ruleset:161 data/classic/units.ruleset:42
+#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:50
+#: data/sandbox/units.ruleset:68 data/civ2civ3/units.ruleset:44
+#: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:155
+#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:56
+msgid "Can launch attack from non-native tiles."
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:149 data/civ2/units.ruleset:174
+#: data/classic/units.ruleset:185 data/sandbox/units.ruleset:230
+#: data/civ2civ3/units.ruleset:217 data/multiplayer/units.ruleset:185
+msgid "?unitclass:Air"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:156 data/civ2/units.ruleset:138
+#: data/classic/units.ruleset:145 data/sandbox/units.ruleset:160
+#: data/civ2civ3/units.ruleset:150 data/alien/units.ruleset:181
+#: data/multiplayer/units.ruleset:145
+msgid "?unitclass:Missile"
+msgstr ""
+
+#: data/civ1/units.ruleset:425 data/civ2/units.ruleset:434
+#: data/classic/units.ruleset:447 data/sandbox/units.ruleset:493
+#: data/civ2civ3/units.ruleset:480 data/alien/units.ruleset:444
+#: data/multiplayer/units.ruleset:447
+msgid "Settlers"
+msgstr ""
+
+#: data/civ1/units.ruleset:452 data/civ2/units.ruleset:462
+msgid ""
+"Settlers are one of the key units in the game, as they are your main means "
+"of founding new cities, and can also improve terrain; see the help on "
+"Terrain and Terrain Alterations."
+msgstr ""
+
+#: data/civ1/units.ruleset:456 data/classic/units.ruleset:486
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die "
+"if its supporting city runs out of food. Settlers in a Republic or Democracy "
+"require twice as much food per turn."
+msgstr ""
+
+#: data/civ1/units.ruleset:463
+msgid "Militia"
+msgstr ""
+
+#: data/civ1/units.ruleset:490 data/civ2/units.ruleset:545
+#: data/classic/units.ruleset:613 data/sandbox/units.ruleset:734
+#: data/civ2civ3/units.ruleset:682 data/multiplayer/units.ruleset:614
+msgid ""
+"This unit may be built from the start of the game.  It is the weakest "
+"offensive unit."
+msgstr ""
+
+#: data/civ1/units.ruleset:496 data/civ2/units.ruleset:551
+#: data/classic/units.ruleset:619 data/sandbox/units.ruleset:740
+#: data/civ2civ3/units.ruleset:688 data/multiplayer/units.ruleset:620
+msgid "Phalanx"
+msgstr ""
+
+#: data/civ1/units.ruleset:523 data/civ2/units.ruleset:578
+#: data/classic/units.ruleset:646 data/sandbox/units.ruleset:767
+#: data/civ2civ3/units.ruleset:715 data/multiplayer/units.ruleset:647
+msgid "The Phalanx is armored infantry, suitable for defending your cities."
+msgstr ""
+
+#: data/civ1/units.ruleset:528 data/civ2/units.ruleset:616
+#: data/classic/units.ruleset:684 data/sandbox/units.ruleset:805
+#: data/civ2civ3/units.ruleset:753 data/multiplayer/units.ruleset:685
+msgid "Legion"
+msgstr ""
+
+#: data/civ1/units.ruleset:555 data/civ2/units.ruleset:643
+#: data/classic/units.ruleset:711 data/sandbox/units.ruleset:832
+#: data/civ2civ3/units.ruleset:780 data/multiplayer/units.ruleset:712
+msgid ""
+"Legions are heavily armed and well disciplined infantry units with an "
+"excellent offensive value."
+msgstr ""
+
+#: data/civ1/units.ruleset:561 data/civ2/units.ruleset:686
+#: data/classic/units.ruleset:754 data/sandbox/units.ruleset:871
+#: data/civ2civ3/units.ruleset:819 data/multiplayer/units.ruleset:755
+msgid "Musketeers"
+msgstr ""
+
+#: data/civ1/units.ruleset:589
+msgid ""
+"Musketeers are infantry equipped with early firearms and replace Phalanx as "
+"the preferred city defender."
+msgstr ""
+
+#: data/civ1/units.ruleset:596 data/civ2/units.ruleset:831
+#: data/classic/units.ruleset:863 data/sandbox/units.ruleset:906
+#: data/civ2civ3/units.ruleset:854 data/multiplayer/units.ruleset:900
+msgid "Riflemen"
+msgstr "Pechota"
+
+#: data/civ1/units.ruleset:623 data/civ2/units.ruleset:858
+#: data/classic/units.ruleset:890 data/sandbox/units.ruleset:933
+#: data/civ2civ3/units.ruleset:881 data/multiplayer/units.ruleset:927
+msgid ""
+"Riflemen are World War-era infantry, very good at defending your cities."
+msgstr ""
+
+#: data/civ1/units.ruleset:629 data/civ2/units.ruleset:934
+#: data/classic/units.ruleset:966 data/sandbox/units.ruleset:1131
+#: data/civ2civ3/units.ruleset:1078 data/multiplayer/units.ruleset:1003
+msgid "Mech. Inf."
+msgstr ""
+
+#: data/civ1/units.ruleset:656
+msgid ""
+"Mechanized Infantry; this unit has the strongest defense strength of any "
+"land unit, but is only available near the end of the technology tree."
+msgstr ""
+
+#: data/civ1/units.ruleset:663 data/civ2/units.ruleset:1167
+#: data/classic/units.ruleset:1133 data/sandbox/units.ruleset:1369
+#: data/civ2civ3/units.ruleset:1316 data/multiplayer/units.ruleset:1236
+msgid "Cavalry"
+msgstr ""
+
+#: data/civ1/units.ruleset:690
+msgid ""
+"Cavalry are mounted warriors and an early shock-troop that can penetrate "
+"deep into enemy territory."
+msgstr ""
+
+#: data/civ1/units.ruleset:697 data/civ2/units.ruleset:1002
+#: data/classic/units.ruleset:1034 data/sandbox/units.ruleset:1201
+#: data/civ2civ3/units.ruleset:1148 data/multiplayer/units.ruleset:1071
+msgid "Chariot"
+msgstr ""
+
+#: data/civ1/units.ruleset:724
+msgid ""
+"Chariots are horse-pulled war wagons, stronger but more expensive than "
+"Cavalry."
+msgstr ""
+
+#: data/civ1/units.ruleset:730 data/civ2/units.ruleset:1101
+#: data/classic/units.ruleset:1067 data/sandbox/units.ruleset:1304
+#: data/civ2civ3/units.ruleset:1251 data/multiplayer/units.ruleset:1170
+msgid "Knights"
+msgstr "Rytier"
+
+#: data/civ1/units.ruleset:758 data/civ2/units.ruleset:1129
+#: data/classic/units.ruleset:1095 data/sandbox/units.ruleset:1332
+#: data/civ2civ3/units.ruleset:1279 data/multiplayer/units.ruleset:1198
+msgid "Knights are mounted and heavily armored warriors."
+msgstr ""
+
+#: data/civ1/units.ruleset:763 data/civ2/units.ruleset:1199
+#: data/classic/units.ruleset:1165 data/sandbox/units.ruleset:1401
+#: data/civ2civ3/units.ruleset:1348 data/multiplayer/units.ruleset:1268
+msgid "Armor"
+msgstr "Tank"
+
+#: data/civ1/units.ruleset:790 data/civ2/units.ruleset:1226
+#: data/classic/units.ruleset:1192 data/multiplayer/units.ruleset:1295
+msgid ""
+"Armors are motorized war wagons that are faster, stronger, and can take more "
+"damage than any mounted unit."
+msgstr ""
+
+#: data/civ1/units.ruleset:797 data/civ2/units.ruleset:1233
+#: data/classic/units.ruleset:1199 data/sandbox/units.ruleset:1437
+#: data/civ2civ3/units.ruleset:1384 data/multiplayer/units.ruleset:1302
+msgid "Catapult"
+msgstr "Katapult"
+
+#: data/civ1/units.ruleset:824 data/civ2/units.ruleset:1260
+#: data/classic/units.ruleset:1226 data/sandbox/units.ruleset:1464
+#: data/civ2civ3/units.ruleset:1411 data/multiplayer/units.ruleset:1329
+msgid ""
+"Catapults are large rock-throwing machines of war. They are very strong "
+"attackers but equally weak defenders and will need an escort to be effective."
+msgstr ""
+
+#: data/civ1/units.ruleset:831 data/civ2/units.ruleset:1267
+#: data/classic/units.ruleset:1233 data/sandbox/units.ruleset:1476
+#: data/civ2civ3/units.ruleset:1423 data/multiplayer/units.ruleset:1336
+msgid "Cannon"
+msgstr "Kanón"
+
+#: data/civ1/units.ruleset:858 data/civ2/units.ruleset:1294
+#: data/classic/units.ruleset:1260 data/multiplayer/units.ruleset:1363
+msgid ""
+"Cannons are large firearms that can fire heavy projectiles over long "
+"distances. They are very strong attackers but equally weak defenders and "
+"will need an escort to be effective."
+msgstr ""
+
+#: data/civ1/units.ruleset:866 data/civ2/units.ruleset:1302
+#: data/classic/units.ruleset:1268 data/sandbox/units.ruleset:1511
+#: data/civ2civ3/units.ruleset:1458 data/multiplayer/units.ruleset:1371
+msgid "Artillery"
+msgstr ""
+
+#: data/civ1/units.ruleset:893
+msgid ""
+"The artillery is an upgraded cannon with improved defensive as well as "
+"offensive capabilities. It can shoot over city walls, ignoring their effect."
+msgstr ""
+
+#: data/civ1/units.ruleset:900 data/civ2/units.ruleset:38
+#: data/civ2/units.ruleset:1370 data/classic/units.ruleset:1336
+#: data/sandbox/units.ruleset:1579 data/civ2civ3/units.ruleset:1526
+#: data/multiplayer/units.ruleset:1439
+msgid "Fighter"
+msgstr ""
+
+#: data/civ1/units.ruleset:928 data/civ2/units.ruleset:1405
+#: data/classic/units.ruleset:1370 data/sandbox/units.ruleset:1607
+#: data/civ2civ3/units.ruleset:1554 data/multiplayer/units.ruleset:1473
+msgid ""
+"Fighters are your first airborne units. They can move anywhere and attack "
+"any unit."
+msgstr ""
+
+#: data/civ1/units.ruleset:934 data/civ2/units.ruleset:39
+#: data/civ2/units.ruleset:1411 data/classic/units.ruleset:45
+#: data/classic/units.ruleset:1376 data/sandbox/units.ruleset:1618
+#: data/civ2civ3/units.ruleset:1565 data/multiplayer/units.ruleset:45
+#: data/multiplayer/units.ruleset:1479
+msgid "Bomber"
+msgstr "Bombardér"
+
+#: data/civ1/units.ruleset:961 data/civ2/units.ruleset:1438
+#: data/classic/units.ruleset:1403 data/sandbox/units.ruleset:1646
+#: data/civ2civ3/units.ruleset:1592 data/multiplayer/units.ruleset:1506
+msgid ""
+"Bombers are specialized airborne units that may only attack ground targets, "
+"not other airborne units."
+msgstr ""
+
+#. TRANS: unit type
+#: data/civ1/units.ruleset:969 data/civ2/units.ruleset:1557
+#: data/classic/units.ruleset:1524 data/sandbox/units.ruleset:1779
+#: data/civ2civ3/units.ruleset:1724 data/multiplayer/units.ruleset:1626
+msgid "Trireme"
+msgstr "Triréma"
+
+#: data/civ1/units.ruleset:997 data/civ2/units.ruleset:1585
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship and has "
+"rudimentary offensive capabilities, but may not stray too far from the shore."
+msgstr ""
+
+#: data/civ1/units.ruleset:1004
+msgid "Sail"
+msgstr ""
+
+#: data/civ1/units.ruleset:1032
+msgid ""
+"The Sail replaces the Trireme and is much more reliable on the open seas."
+msgstr ""
+
+#: data/civ1/units.ruleset:1038 data/civ2/units.ruleset:1661
+#: data/classic/units.ruleset:1628 data/sandbox/units.ruleset:1888
+#: data/civ2civ3/units.ruleset:1830 data/multiplayer/units.ruleset:1730
+msgid "Frigate"
+msgstr "Fregata"
+
+#: data/civ1/units.ruleset:1066 data/civ2/units.ruleset:1689
+#: data/classic/units.ruleset:1656 data/multiplayer/units.ruleset:1758
+msgid ""
+"The Frigate is a highly versatile boat unit, that is both a strong offensive "
+"unit as well as a decent transport ship."
+msgstr ""
+
+#: data/civ1/units.ruleset:1073 data/civ2/units.ruleset:1696
+#: data/classic/units.ruleset:1663 data/sandbox/units.ruleset:1921
+#: data/civ2civ3/units.ruleset:1863 data/multiplayer/units.ruleset:1765
+msgid "Ironclad"
+msgstr ""
+
+#: data/civ1/units.ruleset:1100 data/civ2/units.ruleset:1723
+#: data/classic/units.ruleset:1690 data/multiplayer/units.ruleset:1792
+msgid ""
+"The Ironclad is an armored ship that is much more sturdy than the Frigate "
+"but loses the latter's transport capability."
+msgstr ""
+
+#: data/civ1/units.ruleset:1107 data/civ2/units.ruleset:1765
+#: data/classic/units.ruleset:1732 data/sandbox/units.ruleset:1994
+#: data/civ2civ3/units.ruleset:1936 data/multiplayer/units.ruleset:1834
+msgid "Cruiser"
+msgstr "Krížnik"
+
+#: data/civ1/units.ruleset:1134 data/civ2/units.ruleset:1792
+#: data/classic/units.ruleset:1759 data/sandbox/units.ruleset:2021
+#: data/civ2civ3/units.ruleset:1963 data/multiplayer/units.ruleset:1861
+msgid "The Cruiser is a strong offensive boat unit."
+msgstr ""
+
+#: data/civ1/units.ruleset:1139 data/civ2/units.ruleset:1834
+#: data/classic/units.ruleset:1801 data/sandbox/units.ruleset:2063
+#: data/civ2civ3/units.ruleset:2005 data/multiplayer/units.ruleset:1903
+msgid "Battleship"
+msgstr ""
+
+#: data/civ1/units.ruleset:1166 data/civ2/units.ruleset:1861
+#: data/classic/units.ruleset:1828 data/sandbox/units.ruleset:2094
+#: data/civ2civ3/units.ruleset:2032 data/multiplayer/units.ruleset:1930
+msgid ""
+"The Battleship is the supreme naval unit with excellent offensive and "
+"defensive values."
+msgstr ""
+
+#: data/civ1/units.ruleset:1172 data/civ2/units.ruleset:1867
+#: data/classic/units.ruleset:1834 data/sandbox/units.ruleset:33
+#: data/sandbox/units.ruleset:2100 data/civ2civ3/units.ruleset:33
+#: data/civ2civ3/units.ruleset:2038 data/multiplayer/units.ruleset:1936
+msgid "Submarine"
+msgstr "Ponorka"
+
+#: data/civ1/units.ruleset:1200 data/civ2/units.ruleset:1897
+#: data/classic/units.ruleset:1864 data/sandbox/units.ruleset:2130
+#: data/civ2civ3/units.ruleset:2068 data/multiplayer/units.ruleset:1966
+msgid ""
+"Traveling under the surface of the ocean, Submarines have a very high "
+"strategic value, but a weak defense if caught off guard."
+msgstr ""
+
+#: data/civ1/units.ruleset:1207 data/civ2/units.ruleset:1904
+#: data/classic/units.ruleset:1871 data/sandbox/units.ruleset:2174
+#: data/civ2civ3/units.ruleset:2075 data/multiplayer/units.ruleset:1973
+msgid "Carrier"
+msgstr ""
+
+#: data/civ1/units.ruleset:1235 data/civ2/units.ruleset:1932
+#: data/classic/units.ruleset:1899 data/sandbox/units.ruleset:2205
+#: data/civ2civ3/units.ruleset:2103 data/multiplayer/units.ruleset:2001
+msgid "The Carrier is a mobile airport."
+msgstr ""
+
+#: data/civ1/units.ruleset:1237 data/civ2/units.ruleset:1934
+#: data/classic/units.ruleset:1901 data/sandbox/units.ruleset:2211
+#: data/civ2civ3/units.ruleset:2109 data/multiplayer/units.ruleset:2003
+msgid ""
+"TIP:  Guard Carriers with a handful of fast-moving ships and a battleship, "
+"as losing a fully-equipped Carrier is VERY painful and expensive."
+msgstr ""
+
+#: data/civ1/units.ruleset:1244 data/civ2/units.ruleset:1941
+#: data/classic/units.ruleset:1908 data/sandbox/units.ruleset:2218
+#: data/civ2civ3/units.ruleset:2116 data/multiplayer/units.ruleset:2010
+msgid "Transport"
+msgstr ""
+
+#: data/civ1/units.ruleset:1272 data/civ2/units.ruleset:1969
+#: data/classic/units.ruleset:1936 data/sandbox/units.ruleset:2252
+#: data/civ2civ3/units.ruleset:2150 data/multiplayer/units.ruleset:2038
+msgid ""
+"The Transport cannot attack on its own but may defend itself when under "
+"attack."
+msgstr ""
+
+#: data/civ1/units.ruleset:1305 data/civ2/units.ruleset:2038
+#: data/classic/units.ruleset:2011 data/sandbox/units.ruleset:2395
+#: data/multiplayer/units.ruleset:2113
+msgid ""
+"You can build Nuclear units when you have the required advance, and the "
+"Manhattan Project wonder has been built by any player."
+msgstr ""
+
+#: data/civ1/units.ruleset:1308 data/civ2/units.ruleset:2041
+msgid ""
+"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
+"squares for rectangular grids), including friendly units. Any city within "
+"the blast area loses half its population, and land tiles within the blast "
+"area are subject to nuclear fallout, which appears as pollution and "
+"contributes to global warming."
+msgstr ""
+
+#: data/civ1/units.ruleset:1314 data/civ2/units.ruleset:2047
+#: data/classic/units.ruleset:2022 data/multiplayer/units.ruleset:2124
+msgid ""
+"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
+"(but expensive!!) way of getting rid of enemy ships."
+msgstr ""
+
+#: data/civ1/units.ruleset:1318
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy "
+"country en masse, but the enemy cities are too strong. Before using a "
+"Nuclear unit, assemble a gang of Settlers next to the city and have them "
+"ready to fix the fallout on the same turn it occurs!  This minimizes the "
+"chance of global warming.  Eco-friendly nukes!"
+msgstr ""
+
+#: data/civ1/units.ruleset:1328 data/civ2/units.ruleset:2061
+#: data/classic/units.ruleset:2036 data/sandbox/units.ruleset:2423
+#: data/civ2civ3/units.ruleset:2258 data/multiplayer/units.ruleset:2138
+msgid "Diplomat"
+msgstr ""
+
+#: data/civ1/units.ruleset:1360 data/civ2/units.ruleset:2093
+#: data/classic/units.ruleset:2076 data/sandbox/units.ruleset:2465
+#: data/civ2civ3/units.ruleset:2300 data/multiplayer/units.ruleset:2178
+msgid ""
+"A Diplomat is an official that carries your dispatches and is authorized to "
+"deal with foreign dignitaries. He may also undertake various covert "
+"operations with the intent of harming your opponents; Diplomats in your own "
+"cities defend them against such actions."
+msgstr ""
+
+#: data/civ1/units.ruleset:1366 data/civ2/units.ruleset:2099
+#: data/classic/units.ruleset:2082 data/multiplayer/units.ruleset:2184
+msgid ""
+"Many covert actions may be attempted even in peacetime, but the more "
+"aggressive actions will be discovered and cause diplomatic incidents, which "
+"can allow Republics and Democracies to break treaties."
+msgstr ""
+
+#: data/civ1/units.ruleset:1370 data/civ2/units.ruleset:2103
+#: data/classic/units.ruleset:2086 data/multiplayer/units.ruleset:2188
+msgid ""
+"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
+"Diplomat. By paying a sum of gold the unit will immediately become yours; "
+"the exact sum depends on the status of the unit and that of the civilization "
+"owning it. However, units belonging to Democratic governments cannot be "
+"bribed. Bribery when not at war will cause a diplomatic incident."
+msgstr ""
+
+#: data/civ1/units.ruleset:1377 data/civ2/units.ruleset:2110
+msgid ""
+"Diplomats can also perform a number of actions in another player's city, "
+"although each Diplomat may attempt only one action. Most of these actions "
+"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
+"will oppose hostile actions; in this case, either your unit or the defending "
+"unit will die. If the defending unit dies, you lose one movement point and "
+"may try again."
+msgstr ""
+
+#: data/civ1/units.ruleset:1384 data/civ2/units.ruleset:2117
+#: data/classic/units.ruleset:2101 data/sandbox/units.ruleset:2491
+#: data/civ2civ3/units.ruleset:2326 data/multiplayer/units.ruleset:2203
+msgid "The actions available to Diplomats in a city are:"
+msgstr ""
+
+#: data/civ1/units.ruleset:1386 data/civ2/units.ruleset:2119
+#: data/classic/units.ruleset:2103 data/multiplayer/units.ruleset:2205
+msgid ""
+" - \"Establish Embassy\": This action always succeeds, and gives permanent "
+"contact with the city's owner, as well as intelligence on their tax rates "
+"and technology."
+msgstr ""
+
+#: data/civ1/units.ruleset:1390 data/civ2/units.ruleset:2123
+#: data/classic/units.ruleset:2107 data/multiplayer/units.ruleset:2209
+msgid ""
+" - \"Investigate City\": Your unit attempts to report detailed information "
+"about the city: its status, what buildings and units are within, and what it "
+"is currently producing."
+msgstr ""
+
+#: data/civ1/units.ruleset:1394 data/civ2/units.ruleset:2127
+#: data/classic/units.ruleset:2111 data/sandbox/units.ruleset:2504
+#: data/civ2civ3/units.ruleset:2339 data/multiplayer/units.ruleset:2213
+msgid ""
+" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
+"work so far towards its current project, or to destroy an existing building "
+"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
+"and attempts to sabotage City Walls or any building in a capital each halve "
+"the chance of success. Sabotage may only be attempted when openly at war."
+msgstr ""
+
+#: data/civ1/units.ruleset:1401 data/civ2/units.ruleset:2134
+#: data/classic/units.ruleset:2118 data/sandbox/units.ruleset:2511
+#: data/civ2civ3/units.ruleset:2346 data/multiplayer/units.ruleset:2220
+msgid ""
+" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
+"technology known to the city's owner but not to you. Technology may only be "
+"stolen once from a given enemy city by Diplomats. This action may be "
+"attempted even when not at war, but will cause a diplomatic incident."
+msgstr ""
+
+#: data/civ1/units.ruleset:1407 data/civ2/units.ruleset:2140
+#: data/classic/units.ruleset:2124 data/multiplayer/units.ruleset:2226
+msgid ""
+" - \"Incite a Revolt\": In return for gold a foreign city will change "
+"allegiance and join your empire, bringing along all nearby units that call "
+"it home, but reducing its size by 1. Units in other cities remain in the "
+"enemy's control, but units outside cities are lost to both players. The "
+"exact sum depends on the status of the city and that of the civilization "
+"that owns it. It is not possible to incite a rebellion in a capital, or in "
+"any city governed by a democracy. Incitement may be attempted in peacetime, "
+"but will cause a diplomatic incident."
+msgstr ""
+
+#: data/civ1/units.ruleset:1417 data/civ2/units.ruleset:2150
+#: data/classic/units.ruleset:2134 data/sandbox/units.ruleset:2526
+#: data/civ2civ3/units.ruleset:2361 data/multiplayer/units.ruleset:2236
+msgid ""
+"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
+"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
+"fear!"
+msgstr ""
+
+#: data/civ1/units.ruleset:1424 data/civ2/units.ruleset:2218
+#: data/classic/units.ruleset:2215 data/sandbox/units.ruleset:2624
+#: data/civ2civ3/units.ruleset:2456 data/alien/units.ruleset:1386
+#: data/multiplayer/units.ruleset:2317
+msgid "Caravan"
+msgstr "Karavána"
+
+#: data/civ1/units.ruleset:1451 data/civ2/units.ruleset:2245
+#: data/classic/units.ruleset:2242
+msgid ""
+"A Caravan carries goods or material for trading with distant cities and "
+"foreign countries, or to help build wonders in your cities."
+msgstr ""
+
+#: data/civ1/units.ruleset:1454 data/civ2/units.ruleset:2248
+msgid ""
+"Caravans can establish trade routes with your own cities or those of other "
+"nations (even enemies) by traveling to them. A route's ongoing revenue is "
+"doubled if the two cities involved are on different continents, and doubled "
+"again if the cities are from different civilizations. This last condition "
+"means the net benefit to your civilization of a trade route is the same "
+"regardless of whether you own both cities or only one of them; if you only "
+"own one city, trade in each city is doubled, but you only get the benefit "
+"from one end of the route. Each city can support a maximum of three trade "
+"routes."
+msgstr ""
+
+#: data/civ1/units.ruleset:1464 data/civ2/units.ruleset:2258
+#: data/classic/units.ruleset:2258
+msgid ""
+"Every Caravan that is used to build a wonder will add 50 shields towards the "
+"production of the wonder."
+msgstr ""
+
+#: data/civ1/units.ruleset:1467 data/civ2/units.ruleset:2261
+#: data/classic/units.ruleset:2261 data/sandbox/units.ruleset:2668
+#: data/civ2civ3/units.ruleset:2498 data/multiplayer/units.ruleset:2350
+msgid ""
+"TIP:  You can stockpile a stack of Caravans in advance and bring them all "
+"into a city where you have started to build a wonder, and finish it in only "
+"one turn!"
+msgstr ""
+
+#: data/civ1/units.ruleset:1474 data/civ2/units.ruleset:2333
+#: data/classic/units.ruleset:2375 data/sandbox/units.ruleset:2797
+#: data/civ2civ3/units.ruleset:2626 data/multiplayer/units.ruleset:2465
+msgid "Barbarian Leader"
+msgstr ""
+
+#: data/civ1/units.ruleset:1501 data/civ2/units.ruleset:2360
+#: data/classic/units.ruleset:2409 data/sandbox/units.ruleset:2832
+#: data/civ2civ3/units.ruleset:2660 data/multiplayer/units.ruleset:2499
+msgid ""
+"One Barbarian Leader appears every time there is a barbarian uprising "
+"somewhere in the world."
+msgstr ""
+
+#: data/civ1/units.ruleset:1504
+msgid ""
+"When a Barbarian Leader is killed on a tile without any defending units, the "
+"ransom is paid, but only to land units. Usually the ransom is 100 gold, but "
+"can be less if the barbarian has less money."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:83 data/classic/buildings.ruleset:83
+#: data/sandbox/buildings.ruleset:83 data/civ2civ3/buildings.ruleset:83
+#: data/multiplayer/buildings.ruleset:82
+msgid ""
+"Allows a city to produce veteran air units (including helicopters and "
+"missiles). Also, damaged air units (again, including helicopters) which stay "
+"in town for one full turn without moving are completely restored."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:88 data/classic/buildings.ruleset:88
+#: data/multiplayer/buildings.ruleset:87
+msgid ""
+"Two cities with Airports can airlift one unit per turn.  Airlifting "
+"instantly transports the unit from one city to another and will use all of "
+"the unit's movement points.  A unit must have some movement points left to "
+"be airlifted."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:112 data/classic/buildings.ruleset:112
+#: data/multiplayer/buildings.ruleset:138
+msgid ""
+"Allows a city to grow larger than size 8.  A Sewer System is also required "
+"for a city to grow larger than size 12."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:160 data/civ2/buildings.ruleset:188
+#: data/civ2/buildings.ruleset:215 data/classic/buildings.ruleset:164
+#: data/classic/buildings.ruleset:193 data/classic/buildings.ruleset:220
+#: data/multiplayer/buildings.ruleset:190
+#: data/multiplayer/buildings.ruleset:219
+#: data/multiplayer/buildings.ruleset:246
+#, no-c-format
+msgid ""
+"With a Barracks, each new land unit built in a city will automatically have "
+"Veteran status, which means that its attack and defense strengths are "
+"increased by 50%."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:164 data/civ2/buildings.ruleset:192
+#: data/civ2/buildings.ruleset:219 data/classic/buildings.ruleset:168
+#: data/classic/buildings.ruleset:197 data/classic/buildings.ruleset:224
+#: data/sandbox/buildings.ruleset:259 data/sandbox/buildings.ruleset:288
+#: data/sandbox/buildings.ruleset:315 data/civ2civ3/buildings.ruleset:256
+#: data/civ2civ3/buildings.ruleset:285 data/civ2civ3/buildings.ruleset:312
+#: data/multiplayer/buildings.ruleset:194
+#: data/multiplayer/buildings.ruleset:223
+#: data/multiplayer/buildings.ruleset:250
+msgid ""
+"Also, damaged land units which stay in town for one full turn without moving "
+"are completely restored."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:241 data/classic/buildings.ruleset:247
+#: data/multiplayer/buildings.ruleset:273
+msgid ""
+"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
+"maintain order in that city; however, it does not affect citizens made "
+"unhappy by military activity.  The discovery of Theology increases the "
+"effect of a Cathedral, making an additional unhappy citizen content.  The "
+"discovery of Communism lessens the effect of a Cathedral, reducing by one "
+"the number of unhappy citizens made content."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:269 data/classic/buildings.ruleset:275
+#: data/multiplayer/buildings.ruleset:301
+msgid ""
+"City Walls make it easier to defend a city.  They triple the defense "
+"strength of units within the city against land and helicopter units.  They "
+"are ineffective against airborne and sea units as well as Howitzers.  City "
+"Walls also prevent the loss of population which occurs when a defending unit "
+"is destroyed by a land unit."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:278 data/classic/buildings.ruleset:284
+#: data/sandbox/buildings.ruleset:375 data/civ2civ3/buildings.ruleset:372
+#: data/multiplayer/buildings.ruleset:310
+msgid "Coastal Defense"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:295 data/classic/buildings.ruleset:301
+#: data/multiplayer/buildings.ruleset:327
+msgid ""
+"Increases the defense strength of units within a city by a factor of 2 when "
+"defending against bombardments from enemy ships."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:317
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
+"after the discovery of Electronics.)  However, it does not affect citizens "
+"made unhappy by military activity."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:341 data/multiplayer/buildings.ruleset:350
+#, no-c-format
+msgid ""
+"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
+"of the city 4 times bigger. (These effects are redundant in your capital "
+"city.)"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:345 data/classic/buildings.ruleset:353
+#: data/multiplayer/buildings.ruleset:354
+msgid ""
+"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
+"that citizen is unhappy about military activity)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:400 data/classic/buildings.ruleset:408
+#: data/sandbox/buildings.ruleset:512 data/civ2civ3/buildings.ruleset:509
+#: data/multiplayer/buildings.ruleset:406
+msgid "Harbor"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:418 data/classic/buildings.ruleset:426
+#: data/multiplayer/buildings.ruleset:424
+msgid ""
+"Gives one extra food resource on all Oceanic tiles.  The city needs to be "
+"coastal to build this improvement."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:450
+msgid ""
+"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
+"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
+"tile."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:544 data/classic/buildings.ruleset:555
+#: data/multiplayer/buildings.ruleset:550
+#, no-c-format
+msgid ""
+"Together with a Factory, a Manufacturing Plant increases the shield "
+"production in a city by 100%. A Manufacturing Plant on its own increases "
+"shield production by 50%."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:576 data/civ2/buildings.ruleset:722
+#: data/civ2/buildings.ruleset:873
+msgid ""
+"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
+"Plant."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:585 data/classic/buildings.ruleset:607
+#: data/sandbox/buildings.ruleset:726 data/civ2civ3/buildings.ruleset:723
+#: data/multiplayer/buildings.ruleset:591
+msgid "Offshore Platform"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:602 data/classic/buildings.ruleset:624
+#: data/multiplayer/buildings.ruleset:608
+msgid ""
+"Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
+"city needs to be coastal to build this improvement."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:625 data/multiplayer/buildings.ruleset:631
+msgid ""
+"Makes a city the capital and the center of your government. Corruption and "
+"waste in other cities is related to how far away from the capital they are, "
+"except when the government is Democracy or Communism. On top of this, "
+"corruption and waste in your capital itself is half of what it would "
+"otherwise be (as if it had a Courthouse)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:632 data/classic/buildings.ruleset:653
+#: data/sandbox/buildings.ruleset:773 data/civ2civ3/buildings.ruleset:770
+#: data/multiplayer/buildings.ruleset:638
+msgid ""
+"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
+"depends upon the city's distance from the capital (under all forms of "
+"government). Your capital city itself cannot be incited to revolt, and "
+"enjoys a bonus when enemy agents try to evade your own agents stationed in "
+"the city, or sabotage your buildings."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:650 data/classic/buildings.ruleset:676
+#: data/sandbox/buildings.ruleset:860 data/civ2civ3/buildings.ruleset:830
+#: data/multiplayer/buildings.ruleset:661
+msgid "Police Station"
+msgstr "Policajná stanica"
+
+#: data/civ2/buildings.ruleset:666 data/classic/buildings.ruleset:692
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned "
+"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
+"neutralizes the unhappiness caused by a single military unit. This "
+"improvement has no effect under other governments."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:674 data/classic/buildings.ruleset:703
+#: data/sandbox/buildings.ruleset:883 data/civ2civ3/buildings.ruleset:853
+#: data/multiplayer/buildings.ruleset:685
+msgid "Port Facility"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:691 data/classic/buildings.ruleset:720
+#: data/sandbox/buildings.ruleset:900 data/civ2civ3/buildings.ruleset:870
+#: data/multiplayer/buildings.ruleset:702
+msgid ""
+"Allows a city to build veteran sea units.  Also, damaged sea units which "
+"stay in town for one full turn without moving are completely restored."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:751 data/classic/buildings.ruleset:785
+#: data/sandbox/buildings.ruleset:967 data/civ2civ3/buildings.ruleset:937
+#: data/multiplayer/buildings.ruleset:764
+msgid "Research Lab"
+msgstr "Výzkumné laboratórium"
+
+#: data/civ2/buildings.ruleset:769
+#, no-c-format
+msgid ""
+"Together with a Library, a Research Lab increases the science production of "
+"a city by 100%. Together with a Library and a University, a Research Lab "
+"increases the science production of a city by 150%."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:777 data/classic/buildings.ruleset:811
+#: data/sandbox/buildings.ruleset:998 data/civ2civ3/buildings.ruleset:968
+#: data/multiplayer/buildings.ruleset:790
+msgid "SAM Battery"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:793 data/classic/buildings.ruleset:827
+#: data/multiplayer/buildings.ruleset:806
+msgid ""
+"Doubles the defense of all units inside the city when attacked by aircraft "
+"(not including helicopters or missiles)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:815 data/classic/buildings.ruleset:849
+#: data/multiplayer/buildings.ruleset:828
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other "
+"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
+"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
+"exploded) within range, is shot down and simply has no effect. Also, doubles "
+"defense for units in the city against non-nuclear missiles."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:826 data/classic/buildings.ruleset:860
+#: data/sandbox/buildings.ruleset:1046 data/civ2civ3/buildings.ruleset:1016
+#: data/multiplayer/buildings.ruleset:837
+msgid "Sewer System"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:843 data/classic/buildings.ruleset:877
+#: data/multiplayer/buildings.ruleset:854
+msgid ""
+"Allows a city to grow larger than size 12.  An Aqueduct is first required "
+"for a city to grow larger than size 8."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:849 data/classic/buildings.ruleset:885
+#: data/sandbox/buildings.ruleset:1070 data/civ2civ3/buildings.ruleset:1040
+#: data/multiplayer/buildings.ruleset:862
+msgid "Solar Plant"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:867
+#, no-c-format
+msgid ""
+"Eliminates all pollution generated by production in a city. It also "
+"increases the shield production of a Factory or Mfg. Plant in the city: a "
+"Factory and a Solar Plant together give a 100% production bonus, and a "
+"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:966 data/classic/buildings.ruleset:1010
+#: data/sandbox/buildings.ruleset:1243 data/civ2civ3/buildings.ruleset:1178
+#: data/multiplayer/buildings.ruleset:987
+msgid "Stock Exchange"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:984 data/classic/buildings.ruleset:1028
+#: data/multiplayer/buildings.ruleset:1005
+#, no-c-format
+msgid ""
+"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
+"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
+"tax and luxury production in a city by 150%."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:992 data/classic/buildings.ruleset:1036
+#: data/sandbox/buildings.ruleset:1269 data/civ2civ3/buildings.ruleset:1204
+#: data/multiplayer/buildings.ruleset:1013
+msgid "Super Highways"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1009 data/classic/buildings.ruleset:1053
+#: data/multiplayer/buildings.ruleset:1030
+#, no-c-format
+msgid "Increases trade resources by 50% on all tiles with roads or railroads."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1015 data/classic/buildings.ruleset:1061
+#: data/sandbox/buildings.ruleset:1301 data/civ2civ3/buildings.ruleset:1236
+#: data/multiplayer/buildings.ruleset:1036
+msgid "Supermarket"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1032 data/classic/buildings.ruleset:1078
+#: data/sandbox/buildings.ruleset:1318 data/civ2civ3/buildings.ruleset:1253
+#, no-c-format
+msgid ""
+"Increases the food resources by 50% on each farmland tile which is being "
+"used around the city.  Farmland tiles are those which have been irrigated a "
+"second time."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1055
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this "
+"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
+"citizens are made content. Does not affect citizens made unhappy by military "
+"activity."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1103 data/classic/buildings.ruleset:1149
+msgid ""
+"The entire map becomes permanently visible to the player who owns it -- the "
+"player always has up-to-date knowledge of all terrain and cities (but not "
+"units) despite fog-of-war. It allows all players to start building spaceship "
+"parts (assuming they have researched the necessary technologies)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1112 data/classic/buildings.ruleset:1158
+#: data/sandbox/buildings.ruleset:1437 data/civ2civ3/buildings.ruleset:1344
+#: data/multiplayer/buildings.ruleset:1132
+msgid "A.Smith's Trading Co."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1128
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of "
+"upkeep, for all cities."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1225 data/classic/buildings.ruleset:1274
+#: data/sandbox/buildings.ruleset:1586 data/civ2civ3/buildings.ruleset:1470
+#: data/multiplayer/buildings.ruleset:1251
+msgid "Eiffel Tower"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1242
+#, no-c-format
+msgid ""
+"Your reputation and goodwill among other nations is recovered four times as "
+"fast."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1312 data/classic/buildings.ruleset:1362
+msgid ""
+"Makes one content citizen happy in every city. Makes two extra content "
+"citizens happy in the city containing the Hanging Gardens (that is, a total "
+"of 3). In the unlikely event where there are no content citizens to get the "
+"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
+"those unhappy about military activity), making each content then happy."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1338 data/classic/buildings.ruleset:1389
+msgid ""
+"Works as if you had a Hydro Plant in every city.  (This reduces pollution "
+"and increases the effects of Factories and Mfg. Plants.)"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1382 data/classic/buildings.ruleset:1434
+msgid ""
+"Makes two unhappy citizens content in every city (including citizens unhappy "
+"about military activity)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1388 data/classic/buildings.ruleset:1440
+#: data/sandbox/buildings.ruleset:1789 data/civ2civ3/buildings.ruleset:1645
+#: data/multiplayer/buildings.ruleset:1420
+msgid "King Richard's Crusade"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1405 data/classic/buildings.ruleset:1457
+#: data/multiplayer/buildings.ruleset:1438
+msgid ""
+"Adds one extra shield resource on every tile around the city where it is "
+"built."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1411 data/classic/buildings.ruleset:1463
+#: data/sandbox/buildings.ruleset:1816 data/civ2civ3/buildings.ruleset:1672
+#: data/multiplayer/buildings.ruleset:1444
+msgid "Leonardo's Workshop"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1428 data/classic/buildings.ruleset:1480
+#: data/sandbox/buildings.ruleset:1833 data/civ2civ3/buildings.ruleset:1689
+msgid "Upgrades one obsolete unit per game turn."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1450
+msgid ""
+"Gives all your sea units 1 additional movement point. Makes all your new "
+"military sea units veterans (for all cities)."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1472
+msgid "Gives all sea units 2 additional movement points."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1497 data/classic/buildings.ruleset:1551
+#: data/sandbox/buildings.ruleset:1908 data/civ2civ3/buildings.ruleset:1764
+#: data/multiplayer/buildings.ruleset:1536
+msgid "Marco Polo's Embassy"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1514 data/classic/buildings.ruleset:1568
+#: data/sandbox/buildings.ruleset:1925 data/civ2civ3/buildings.ruleset:1781
+msgid "The player who owns it gets an embassy with all players."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1535 data/classic/buildings.ruleset:1589
+msgid ""
+"Counts as having a Cathedral in each of your cities.  This makes 3 unhappy "
+"citizens content in each city; however, it does not affect citizens made "
+"unhappy by military activity.  The discovery of Theology increases the "
+"effect of a Cathedral, making an additional unhappy citizen content.  The "
+"discovery of Communism lessens the effect of a Cathedral, reducing by one "
+"the number of unhappy citizens made content."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1585
+msgid "Counts as having a Granary in every city."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1607
+#, no-c-format
+msgid ""
+"Boosts science production in each city with a Library by 50%.  (Counts as "
+"having a Research Lab in all of your cities.)"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1636 data/classic/buildings.ruleset:1693
+#: data/sandbox/buildings.ruleset:2148 data/civ2civ3/buildings.ruleset:1966
+#: data/multiplayer/buildings.ruleset:1685
+msgid "Statue of Liberty"
+msgstr "Socha slobody"
+
+#: data/civ2/buildings.ruleset:1659 data/classic/buildings.ruleset:1716
+#: data/sandbox/buildings.ruleset:2173 data/civ2civ3/buildings.ruleset:1991
+#: data/multiplayer/buildings.ruleset:1709
+msgid "Sun Tzu's War Academy"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1677
+#, no-c-format
+msgid ""
+"All your new military land units become veterans (for all cities).  The "
+"chance of a land unit becoming a veteran after a battle increases from 50% "
+"to 100%."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1700 data/classic/buildings.ruleset:1757
+msgid "All your units regain two extra hitpoints per turn."
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1729 data/classic/buildings.ruleset:1778
+msgid ""
+"Counts as a Police Station in every city. (That is, for each city, it "
+"reduces the unhappiness caused by aggressively deployed military units owned "
+"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
+"neutralizes the unhappiness caused by a single military unit per city. This "
+"wonder has no effect under other governments.)"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1739
+msgid "Capitalization"
+msgstr ""
+
+#: data/civ2/buildings.ruleset:1754
+msgid ""
+"This is not a normal improvement. Instead, setting a city's production to "
+"Capitalization means its shield production is converted to tax output "
+"(money)."
+msgstr ""
+
+#: data/civ2/game.ruleset:26
+msgid "Civ2 ruleset"
+msgstr ""
+
+#: data/civ2/game.ruleset:38
+msgid ""
+"You are playing with civ2 style rules. These are somewhat close to classic "
+"(old default) Freeciv rules, but with some additions, and without certain "
+"more recent changes."
+msgstr ""
+
+#. TRANS: Plant _Nuclear Device (3% chance of success).
+#: data/civ2/game.ruleset:459
+#, c-format
+msgid "Plant %sNuclear Device%s"
+msgstr ""
+
+#. TRANS: _Sabotage Enemy Unit (3% chance of success).
+#: data/civ2/game.ruleset:462 data/classic/game.ruleset:485
+#: data/sandbox/game.ruleset:501 data/civ2civ3/game.ruleset:501
+#: data/multiplayer/game.ruleset:485
+#, c-format
+msgid "%sSabotage Enemy Unit%s"
+msgstr ""
+
+#. TRANS: _Sabotage City Escape (3% chance of success).
+#: data/civ2/game.ruleset:471 data/classic/game.ruleset:494
+#: data/sandbox/game.ruleset:513 data/civ2civ3/game.ruleset:510
+#: data/multiplayer/game.ruleset:494
+#, c-format
+msgid "%sSabotage City Escape%s"
+msgstr ""
+
+#. TRANS: Industrial _Sabotage (3% chance of success).
+#: data/civ2/game.ruleset:474 data/classic/game.ruleset:497
+#: data/sandbox/game.ruleset:516 data/civ2civ3/game.ruleset:513
+#: data/multiplayer/game.ruleset:497
+#, c-format
+msgid "Industrial %sSabotage%s"
+msgstr ""
+
+#. TRANS: Industrial _Sabotage Production (3% chance of success).
+#: data/civ2/game.ruleset:477 data/classic/game.ruleset:500
+#: data/sandbox/game.ruleset:519 data/civ2civ3/game.ruleset:516
+#: data/multiplayer/game.ruleset:500
+#, c-format
+msgid "Industrial %sSabotage Production%s"
+msgstr ""
+
+#. TRANS: Indus_trial Espionage (3% chance of success).
+#: data/civ2/game.ruleset:498 data/classic/game.ruleset:521
+#: data/sandbox/game.ruleset:540 data/civ2civ3/game.ruleset:537
+#: data/multiplayer/game.ruleset:521
+#, c-format
+msgid "Indus%strial Espionage%s"
+msgstr ""
+
+#. TRANS: _Paradrop to Contested Landing (100% chance of success).
+#: data/civ2/game.ruleset:543 data/classic/game.ruleset:569
+#: data/sandbox/game.ruleset:603 data/civ2civ3/game.ruleset:591
+#: data/alien/game.ruleset:522 data/multiplayer/game.ruleset:563
+#, c-format
+msgid "%sParadrop to Contested Landing%s"
+msgstr ""
+
+#: data/civ2/governments.ruleset:77
+msgid ""
+"Anarchy offers slightly less corruption and waste than Despotism, but "
+"slightly more unhappiness."
+msgstr ""
+
+#: data/civ2/governments.ruleset:97
+msgid ""
+"Despotism suffers the highest level of corruption and waste of all forms of "
+"government."
+msgstr ""
+
+#: data/civ2/governments.ruleset:119
+msgid ""
+"Monarchy suffers the same small amount of corruption and waste that the "
+"Republic does."
+msgstr ""
+
+#: data/civ2/governments.ruleset:142
+msgid ""
+"Under Communism, corruption and waste does not vary by distance from the "
+"capital; all cities (including the capital) have a modest amount of "
+"corruption."
+msgstr ""
+
+#: data/civ2/governments.ruleset:151 data/civ2/techs.ruleset:363
+#: data/sandbox/governments.ruleset:254 data/civ2civ3/governments.ruleset:253
+#: data/multiplayer/governments.ruleset:194 data/multiplayer/techs.ruleset:367
+msgid "Fundamentalism"
+msgstr ""
+
+#: data/civ2/governments.ruleset:158 data/sandbox/governments.ruleset:261
+#: data/civ2civ3/governments.ruleset:260
+#: data/multiplayer/governments.ruleset:201
+#, c-format
+msgid "High Priest %s"
+msgstr ""
+
+#: data/civ2/governments.ruleset:159 data/sandbox/governments.ruleset:262
+#: data/civ2civ3/governments.ruleset:261
+#: data/multiplayer/governments.ruleset:202
+#, c-format
+msgid "High Priestess %s"
+msgstr ""
+
+#: data/civ2/governments.ruleset:161 data/sandbox/governments.ruleset:264
+#: data/civ2civ3/governments.ruleset:263
+#: data/multiplayer/governments.ruleset:204
+msgid ""
+"Fundamentalism is a form of government organized around a central set of "
+"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
+"for actions and reactions of both the rulers and the people."
+msgstr ""
+
+#: data/civ2/governments.ruleset:166 data/sandbox/governments.ruleset:269
+#: data/civ2civ3/governments.ruleset:268
+#: data/multiplayer/governments.ruleset:209
+msgid ""
+"In a fundamentalist society, the people and the rulers are entirely devoted "
+"to their beliefs, and are usually willing to die to preserve them."
+msgstr ""
+
+#: data/civ2/governments.ruleset:170 data/sandbox/governments.ruleset:273
+#: data/civ2civ3/governments.ruleset:272
+#: data/multiplayer/governments.ruleset:213
+msgid ""
+"Improvements that normally convert unhappy citizens to content citizens, "
+"produce `tithes' (gold) equivalent to the number of people they would "
+"convert, and require no maintenance."
+msgstr ""
+
+#: data/civ2/governments.ruleset:211
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy "
+"offers the highest possible level of trade, but also offers the most "
+"potential for unhappiness.  There is no corruption or waste during "
+"Democracy, but citizens become very upset during wars."
+msgstr ""
+
+#: data/civ2/nations.ruleset:134 data/nation/american.ruleset:50
+#: data/nation/dutch.ruleset:40
+#, c-format
+msgid "Reverend %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:134 data/nation/american.ruleset:50
+#: data/nation/dutch.ruleset:40
+#, c-format
+msgid "?female:Reverend %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:402 data/nation/carthaginian.ruleset:5
+msgid "Carthaginian"
+msgstr ""
+
+#: data/civ2/nations.ruleset:403 data/nation/carthaginian.ruleset:6
+msgid "?plural:Carthaginians"
+msgstr ""
+
+#: data/civ2/nations.ruleset:405
+msgid ""
+"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
+"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
+"by Rome in 146 BC."
+msgstr ""
+
+#: data/civ2/nations.ruleset:438 data/nation/celtic.ruleset:5
+msgid "Celtic"
+msgstr ""
+
+#: data/civ2/nations.ruleset:439 data/nation/celtic.ruleset:6
+msgid "?plural:Celts"
+msgstr ""
+
+#: data/civ2/nations.ruleset:441 data/nation/celtic.ruleset:8
+msgid ""
+"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
+"probably originating from the area between the upper Rhine and upper Danube, "
+"from the Urnfield culture and the western group of the Hallstatt culture. "
+"The Celts were known as cruel and savage warriors who terrorized the ancient "
+"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
+"Europe and had a large influence on the development of European civilization."
+msgstr ""
+
+#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:38
+#, c-format
+msgid "Great Warrior %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:457 data/nation/celtic.ruleset:38
+#, c-format
+msgid "?female:Great Warrior %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
+#: data/nation/khmer.ruleset:28
+#, c-format
+msgid "Brother %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
+#: data/nation/khmer.ruleset:28
+#, c-format
+msgid "Sister %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:461 data/nation/celtic.ruleset:42
+#, c-format
+msgid "High Druid %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:461 data/nation/celtic.ruleset:42
+#, c-format
+msgid "?female:High Druid %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:778 data/nation/english.ruleset:30
+#, c-format
+msgid "Lord Protector %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:778 data/nation/english.ruleset:30
+#, c-format
+msgid "Lady Protector %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:894 data/civ2/nations.ruleset:1023
+#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
+#: data/nation/italian.ruleset:44
+#, c-format
+msgid "Archbishop %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:894 data/civ2/nations.ruleset:1023
+#: data/nation/german.ruleset:34
+#, c-format
+msgid "?female:Archbishop %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1332 data/nation/indian.ruleset:27
+#, c-format
+msgid "Guru %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1332 data/nation/indian.ruleset:27
+#, c-format
+msgid "?female:Guru %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1414 data/nation/japanese.ruleset:5
+msgid "Japanese"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1415 data/nation/japanese.ruleset:6
+msgid "?plural:Japanese"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1417
+msgid ""
+"According to traditional Japanese mythology, Japan was founded in the 7th "
+"century BC by the ancestral Emperor Jimmu."
+msgstr ""
+
+#: data/civ2/nations.ruleset:1428 data/nation/aztec.ruleset:30
+#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
+#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
+#, c-format
+msgid "Empress %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1429 data/nation/japanese.ruleset:24
+#, c-format
+msgid "Shogun %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1429 data/nation/japanese.ruleset:24
+#, c-format
+msgid "?female:Shogun %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1599 data/nation/persian.ruleset:5
+msgid "Persian"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1600 data/nation/persian.ruleset:6
+msgid "?plural:Persians"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1602
+msgid ""
+"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
+"second (Sassanid) from 226 AD to 642 AD."
+msgstr ""
+
+#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:25
+#, c-format
+msgid "%s Shah"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1613 data/nation/persian.ruleset:25
+#, c-format
+msgid "%s Shahbanu"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:26
+#, c-format
+msgid "Ayatollah %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:26
+#, c-format
+msgid "?female:Ayatollah %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1754 data/nation/byzantium.ruleset:30
+#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:32
+#: data/nation/russian.ruleset:51
+#, c-format
+msgid "Patriarch %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1754 data/nation/byzantium.ruleset:30
+#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
+#, c-format
+msgid "Matriarch %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1829 data/nation/sioux.ruleset:5
+msgid "Sioux"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1830 data/nation/sioux.ruleset:6
+msgid "?plural:Sioux"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1832 data/nation/sioux.ruleset:8
+msgid ""
+"The Sioux was a North American nation that fought several decisive battles "
+"against the United States. It consisted of three distinct groups of tribes: "
+"the Lakota, the Dakota and the Nakota."
+msgstr ""
+
+#: data/civ2/nations.ruleset:1923 data/nation/spanish.ruleset:5
+msgid "Spanish"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1924 data/nation/spanish.ruleset:6
+msgid "?plural:Spanish"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1926 data/nation/spanish.ruleset:8
+msgid ""
+"The modern Spanish nation was formed when the rulers of the kingdoms of "
+"Castile and Aragon led the recapture of the Iberian peninsula from the "
+"Moslems. The Reconquista was completed in 1492, the same year Columbus "
+"sailed. Spain then went on to create an empire on which the sun never set."
+msgstr ""
+
+#: data/civ2/nations.ruleset:1940 data/nation/spanish.ruleset:42
+#, c-format
+msgid "Caudillo %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1940 data/nation/spanish.ruleset:42
+#, c-format
+msgid "Caudilla %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1941 data/nation/french.ruleset:44
+#: data/nation/spanish.ruleset:43
+#, c-format
+msgid "Cardinal %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:1941
+#, c-format
+msgid "?female:Cardinal %s"
+msgstr ""
+
+#: data/civ2/nations.ruleset:2000 data/nation/viking.ruleset:5
+msgid "Viking"
+msgstr ""
+
+#: data/civ2/nations.ruleset:2001 data/nation/viking.ruleset:6
+msgid "?plural:Vikings"
+msgstr ""
+
+#: data/civ2/nations.ruleset:2003
+msgid ""
+"The Vikings raided and traded along the coasts of Europe between 800 AD and "
+"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
+"and a short-lived kingdom in Sicily."
+msgstr ""
+
+#: data/civ2/nations.ruleset:2015
+#, c-format
+msgid "%s Jarl"
+msgstr ""
+
+#: data/civ2/nations.ruleset:2015
+#, c-format
+msgid "?female:%s Jarl"
+msgstr ""
+
+#: data/civ2/techs.ruleset:134 data/classic/techs.ruleset:134
+#: data/sandbox/techs.ruleset:136 data/civ2civ3/techs.ruleset:135
+#: data/multiplayer/techs.ruleset:134
+msgid "Amphibious Warfare"
+msgstr ""
+
+#: data/civ2/techs.ruleset:223 data/classic/techs.ruleset:223
+#: data/sandbox/techs.ruleset:226 data/civ2civ3/techs.ruleset:225
+#: data/multiplayer/techs.ruleset:223
+msgid "Combined Arms"
+msgstr ""
+
+#: data/civ2/techs.ruleset:245 data/classic/techs.ruleset:245
+#: data/multiplayer/techs.ruleset:245
+msgid "Reduces the effect of Cathedrals."
+msgstr ""
+
+#: data/civ2/techs.ruleset:270
+msgid "Allows Settlers and Engineers to build fortresses."
+msgstr ""
+
+#: data/civ2/techs.ruleset:289 data/classic/techs.ruleset:292
+#: data/sandbox/techs.ruleset:294 data/civ2civ3/techs.ruleset:293
+#: data/multiplayer/techs.ruleset:292 server/report.c:174
+msgid "Economics"
+msgstr "Ekonomika"
+
+#: data/civ2/techs.ruleset:303 data/classic/techs.ruleset:306
+msgid "Improves the effect of Colosseums."
+msgstr ""
+
+#: data/civ2/techs.ruleset:322 data/classic/techs.ruleset:325
+#: data/sandbox/techs.ruleset:332 data/civ2civ3/techs.ruleset:329
+#: data/multiplayer/techs.ruleset:325
+msgid "Environmentalism"
+msgstr ""
+
+#: data/civ2/techs.ruleset:330 data/classic/techs.ruleset:333
+#: data/sandbox/techs.ruleset:340 data/civ2civ3/techs.ruleset:337
+#: data/multiplayer/techs.ruleset:335
+msgid "Espionage"
+msgstr ""
+
+#: data/civ2/techs.ruleset:387 data/classic/techs.ruleset:382
+#: data/sandbox/techs.ruleset:391 data/civ2civ3/techs.ruleset:386
+#: data/multiplayer/techs.ruleset:391
+msgid "Guerilla Warfare"
+msgstr ""
+
+#: data/civ2/techs.ruleset:443 data/classic/techs.ruleset:439
+#: data/sandbox/techs.ruleset:446 data/civ2civ3/techs.ruleset:441
+#: data/multiplayer/techs.ruleset:448
+msgid "Laser"
+msgstr ""
+
+#: data/civ2/techs.ruleset:451 data/classic/techs.ruleset:447
+#: data/sandbox/techs.ruleset:454 data/civ2civ3/techs.ruleset:449
+#: data/multiplayer/techs.ruleset:456
+msgid "Leadership"
+msgstr ""
+
+#: data/civ2/techs.ruleset:467 data/classic/techs.ruleset:463
+#: data/sandbox/techs.ruleset:470 data/civ2civ3/techs.ruleset:465
+#: data/multiplayer/techs.ruleset:472
+msgid "Machine Tools"
+msgstr ""
+
+#: data/civ2/techs.ruleset:531 data/classic/techs.ruleset:528
+#: data/sandbox/techs.ruleset:539 data/civ2civ3/techs.ruleset:534
+#: data/multiplayer/techs.ruleset:536
+msgid "Miniaturization"
+msgstr ""
+
+#: data/civ2/techs.ruleset:539 data/classic/techs.ruleset:536
+#: data/sandbox/techs.ruleset:552 data/civ2civ3/techs.ruleset:547
+#: data/multiplayer/techs.ruleset:544
+msgid "Mobile Warfare"
+msgstr ""
+
+#: data/civ2/techs.ruleset:555 data/classic/techs.ruleset:552
+#: data/sandbox/techs.ruleset:568 data/civ2civ3/techs.ruleset:563
+#: data/multiplayer/techs.ruleset:560
+msgid "Monotheism"
+msgstr ""
+
+#: data/civ2/techs.ruleset:594 data/classic/techs.ruleset:591
+#: data/sandbox/techs.ruleset:615 data/civ2civ3/techs.ruleset:602
+#: data/multiplayer/techs.ruleset:599
+msgid "Gives sea units one extra move."
+msgstr ""
+
+#: data/civ2/techs.ruleset:601 data/classic/techs.ruleset:598
+#: data/sandbox/techs.ruleset:622 data/civ2civ3/techs.ruleset:609
+#, c-format
+msgid ""
+"Great philosophers from all the world join your civilization: you learn %s "
+"immediately."
+msgstr ""
+
+#: data/civ2/techs.ruleset:623 data/classic/techs.ruleset:620
+#: data/sandbox/techs.ruleset:644 data/civ2civ3/techs.ruleset:631
+#: data/multiplayer/techs.ruleset:628
+msgid "Polytheism"
+msgstr "Polyteizmus"
+
+#: data/civ2/techs.ruleset:639 data/classic/techs.ruleset:636
+#: data/sandbox/techs.ruleset:660 data/civ2civ3/techs.ruleset:647
+#: data/multiplayer/techs.ruleset:644
+msgid "Radio"
+msgstr "Rádio"
+
+#: data/civ2/techs.ruleset:645
+msgid "Allows Settlers and Engineers to build airbases."
+msgstr ""
+
+#: data/civ2/techs.ruleset:654
+msgid "Allows Settlers and Engineers to upgrade roads to railroads."
+msgstr ""
+
+#: data/civ2/techs.ruleset:677 data/classic/techs.ruleset:678
+#: data/sandbox/techs.ruleset:711 data/civ2civ3/techs.ruleset:696
+#: data/multiplayer/techs.ruleset:684
+msgid "Refrigeration"
+msgstr ""
+
+#: data/civ2/techs.ruleset:683
+msgid ""
+"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
+msgstr ""
+
+#: data/civ2/techs.ruleset:704 data/classic/techs.ruleset:706
+#: data/sandbox/techs.ruleset:750 data/civ2civ3/techs.ruleset:725
+#: data/multiplayer/techs.ruleset:712
+msgid "Sanitation"
+msgstr ""
+
+#: data/civ2/techs.ruleset:712 data/classic/techs.ruleset:714
+#: data/sandbox/techs.ruleset:758 data/civ2civ3/techs.ruleset:733
+#: data/multiplayer/techs.ruleset:720
+msgid "Seafaring"
+msgstr ""
+
+#: data/civ2/techs.ruleset:728 data/classic/techs.ruleset:730
+#: data/sandbox/techs.ruleset:774 data/civ2civ3/techs.ruleset:749
+#: data/multiplayer/techs.ruleset:736
+msgid "Stealth"
+msgstr ""
+
+#: data/civ2/techs.ruleset:760 data/classic/techs.ruleset:762
+#: data/sandbox/techs.ruleset:810 data/civ2civ3/techs.ruleset:785
+#: data/multiplayer/techs.ruleset:768
+msgid "Tactics"
+msgstr "Taktika"
+
+#: data/civ2/techs.ruleset:792 data/classic/techs.ruleset:795
+#: data/sandbox/techs.ruleset:846 data/civ2civ3/techs.ruleset:821
+#: data/multiplayer/techs.ruleset:800
+msgid "Theology"
+msgstr "Teológia"
+
+#: data/civ2/techs.ruleset:798 data/classic/techs.ruleset:801
+#: data/sandbox/techs.ruleset:852 data/civ2civ3/techs.ruleset:827
+#: data/multiplayer/techs.ruleset:806
+msgid "Improves the effect of Cathedrals."
+msgstr ""
+
+#: data/civ2/techs.ruleset:825 data/classic/techs.ruleset:828
+#: data/sandbox/techs.ruleset:882 data/civ2civ3/techs.ruleset:857
+#: data/multiplayer/techs.ruleset:833
+msgid "Warrior Code"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:247 data/classic/terrain.ruleset:393
+#: data/sandbox/terrain.ruleset:401 data/civ2civ3/terrain.ruleset:400
+#: data/multiplayer/terrain.ruleset:387
+msgid "Glacier"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:284 data/classic/terrain.ruleset:434
+#: data/sandbox/terrain.ruleset:442 data/civ2civ3/terrain.ruleset:441
+#: data/multiplayer/terrain.ruleset:426
+msgid ""
+"Glaciers are found only in the most northerly or southerly reaches of the "
+"world.  They are very cold, and hence difficult to work with."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:853 data/alien/terrain.ruleset:640
+msgid "?gui_type:Build Land base"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:856 data/alien/terrain.ruleset:643
+msgid "?gui_type:Build Airforce base"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1064
+msgid ""
+"The pollution can only be cleared by dispatching Settlers or Engineers with "
+"the \"clean pollution\" order."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1067 data/classic/terrain.ruleset:1289
+#: data/sandbox/terrain.ruleset:1347 data/civ2civ3/terrain.ruleset:1346
+msgid ""
+"Pollution from production is likely to start becoming important as your "
+"civilization becomes more industrialized, giving you buildings such as "
+"Factory and Power Plant which boost production. Replacing a Power Plant with "
+"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
+"Solar Plant -- will reduce pollution from production, as will a Recycling "
+"Center."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1125 data/classic/terrain.ruleset:1347
+#: data/sandbox/terrain.ruleset:1407 data/civ2civ3/terrain.ruleset:1406
+#: data/multiplayer/terrain.ruleset:1322
+msgid ""
+"Later in the game, helicopters may also enter villages, but overflight by "
+"other aircraft will cause the villagers to take fright and disband."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1131 data/classic/terrain.ruleset:1353
+#: data/sandbox/terrain.ruleset:1442 data/civ2civ3/terrain.ruleset:1412
+#: data/multiplayer/terrain.ruleset:1328
+msgid "Farmland"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1151 data/classic/terrain.ruleset:1373
+#: data/sandbox/terrain.ruleset:1464 data/civ2civ3/terrain.ruleset:1434
+#, no-c-format
+msgid ""
+"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
+"by irrigating them a second time; if the city working the tile has a "
+"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
+"only useful on tiles which with irrigation yield 2 or more food.)"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1157
+msgid "Like irrigation, farmland is incompatible with mines."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1185
+msgid ""
+"Fortresses improve defense for land units outside cities. Among other "
+"effects, a land unit remaining in a fortress for a whole turn without moving "
+"recovers a quarter of its hit points."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1196 data/civ2/units.ruleset:24
+#: data/classic/terrain.ruleset:1449 data/classic/units.ruleset:30
+#: data/sandbox/terrain.ruleset:1667 data/civ2civ3/terrain.ruleset:1596
+#: data/multiplayer/terrain.ruleset:1421 data/multiplayer/units.ruleset:30
+msgid "Airbase"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1219 data/classic/terrain.ruleset:1471
+#: data/multiplayer/terrain.ruleset:1443
+msgid ""
+"Airbases allow your air units to land and refuel outside cities. Air units "
+"in an airbase may be attacked also by land units."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1222 data/classic/terrain.ruleset:1474
+#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
+#: data/alien/terrain.ruleset:1006 data/multiplayer/terrain.ruleset:1446
+msgid "Units can paradrop from this tile."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1286 data/classic/terrain.ruleset:1590
+#: data/sandbox/terrain.ruleset:1858 data/civ2civ3/terrain.ruleset:1754
+#: data/multiplayer/terrain.ruleset:1562
+msgid ""
+"A railroad also increases any shield resources produced by a tile by half. A "
+"tile whose road is upgraded to a railroad retains any trade bonus from the "
+"road as well."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1290 data/classic/terrain.ruleset:1594
+#: data/sandbox/terrain.ruleset:1862 data/civ2civ3/terrain.ruleset:1758
+#: data/multiplayer/terrain.ruleset:1566
+msgid ""
+"City center tiles with roads are automatically upgraded to railroads when "
+"you learn the Railroad technology."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1312 data/classic/terrain.ruleset:1615
+#: data/multiplayer/terrain.ruleset:1587
+#, no-c-format
+msgid ""
+"Any land terrain type may have a River on it.  A River adds 1 trade to the "
+"resources produced by that tile.  It also increases a tile's defense factor "
+"by 50%.  Finally, land units may move along a River (but not diagonally) for "
+"fast travel."
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1336 data/classic/terrain.ruleset:1639
+#: data/sandbox/terrain.ruleset:1955 data/civ2civ3/terrain.ruleset:1849
+#: data/multiplayer/terrain.ruleset:1611
+msgid "Iron"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1362 data/classic/terrain.ruleset:1665
+#: data/sandbox/terrain.ruleset:1981 data/civ2civ3/terrain.ruleset:1875
+#: data/multiplayer/terrain.ruleset:1637
+msgid "Furs"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1401 data/classic/terrain.ruleset:1704
+#: data/sandbox/terrain.ruleset:2020 data/civ2civ3/terrain.ruleset:1914
+#: data/multiplayer/terrain.ruleset:1676
+msgid "Fruit"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1427 data/classic/terrain.ruleset:1730
+#: data/sandbox/terrain.ruleset:2046 data/civ2civ3/terrain.ruleset:1940
+#: data/multiplayer/terrain.ruleset:1702
+msgid "Buffalo"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1440 data/classic/terrain.ruleset:1743
+#: data/sandbox/terrain.ruleset:2059 data/civ2civ3/terrain.ruleset:1953
+#: data/multiplayer/terrain.ruleset:1715
+msgid "Wheat"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1466 data/classic/terrain.ruleset:1769
+#: data/sandbox/terrain.ruleset:2086 data/civ2civ3/terrain.ruleset:1980
+#: data/multiplayer/terrain.ruleset:1741
+msgid "Peat"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1479 data/classic/terrain.ruleset:1782
+#: data/sandbox/terrain.ruleset:2099 data/civ2civ3/terrain.ruleset:1993
+#: data/multiplayer/terrain.ruleset:1754
+msgid "Pheasant"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1505 data/classic/terrain.ruleset:1808
+#: data/sandbox/terrain.ruleset:2125 data/civ2civ3/terrain.ruleset:2019
+#: data/multiplayer/terrain.ruleset:1780
+msgid "Ivory"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1518 data/classic/terrain.ruleset:1821
+#: data/sandbox/terrain.ruleset:2138 data/civ2civ3/terrain.ruleset:2032
+#: data/multiplayer/terrain.ruleset:1793
+msgid "Silk"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1531 data/classic/terrain.ruleset:1834
+#: data/sandbox/game.ruleset:3299 data/sandbox/terrain.ruleset:2151
+#: data/civ2civ3/terrain.ruleset:2045 data/multiplayer/terrain.ruleset:1806
+msgid "Spice"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1544 data/classic/terrain.ruleset:1847
+#: data/sandbox/terrain.ruleset:2164 data/civ2civ3/terrain.ruleset:2058
+#: data/multiplayer/terrain.ruleset:1819
+msgid "Whales"
+msgstr ""
+
+#: data/civ2/terrain.ruleset:1557 data/classic/terrain.ruleset:1860
+#: data/sandbox/terrain.ruleset:2177 data/civ2civ3/terrain.ruleset:2071
+#: data/multiplayer/terrain.ruleset:1832
+msgid "Wine"
+msgstr ""
+
+#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
+#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
+#: data/multiplayer/units.ruleset:32
+msgid "AirAttacker"
+msgstr ""
+
+#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
+#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
+#: data/multiplayer/units.ruleset:32
+msgid "Very bad at attacking AEGIS."
+msgstr ""
+
+#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
+#: data/multiplayer/units.ruleset:33
+msgid "Horse"
+msgstr ""
+
+#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
+#: data/multiplayer/units.ruleset:33
+msgid "Attack value halved when attacking Pikemen."
+msgstr ""
+
+#. TRANS: unit type
+#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1446
+#: data/classic/units.ruleset:34 data/classic/units.ruleset:1411
+#: data/sandbox/units.ruleset:1662 data/civ2civ3/units.ruleset:1608
+#: data/multiplayer/units.ruleset:34 data/multiplayer/units.ruleset:1514
+msgid "Helicopter"
+msgstr ""
+
+#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
+#: data/multiplayer/units.ruleset:34
+msgid "Defends very badly against Fighters."
+msgstr ""
+
+#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:896
+#: data/classic/units.ruleset:41 data/classic/units.ruleset:928
+#: data/sandbox/units.ruleset:49 data/sandbox/units.ruleset:1091
+#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1038
+#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
+#: data/multiplayer/units.ruleset:965
+msgid "Paratroopers"
+msgstr ""
+
+#: data/civ2/units.ruleset:34 data/classic/units.ruleset:41
+#: data/sandbox/units.ruleset:49 data/civ2civ3/units.ruleset:43
+#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
+msgid "Can be paradropped from a friendly city or suitable base."
+msgstr ""
+
+#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:864
+#: data/classic/units.ruleset:42 data/classic/units.ruleset:896
+#: data/sandbox/units.ruleset:50 data/sandbox/units.ruleset:1057
+#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:1004
+#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:933
+msgid "Marines"
+msgstr ""
+
+#: data/civ2/units.ruleset:151 data/classic/units.ruleset:158
+#: data/multiplayer/units.ruleset:158
+msgid "  * Can be airlifted from a suitable city."
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ2/units.ruleset:167 data/classic/units.ruleset:178
+#: data/sandbox/units.ruleset:222 data/civ2civ3/units.ruleset:209
+#: data/multiplayer/units.ruleset:178
+msgid "?unitclass:Helicopter"
+msgstr ""
+
+#: data/civ2/units.ruleset:466
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die "
+"if its supporting city runs out of food. Settlers require twice as much food "
+"per turn under Republic, Democracy, Communism, or Fundamentalism."
+msgstr ""
+
+#: data/civ2/units.ruleset:474 data/classic/units.ruleset:535
+#: data/sandbox/units.ruleset:622 data/civ2civ3/units.ruleset:608
+#: data/multiplayer/units.ruleset:536
+msgid "Engineers"
+msgstr ""
+
+#: data/civ2/units.ruleset:502
+msgid ""
+"Engineers are similar to Settlers, but they work twice as fast and move "
+"twice as fast.  Engineers may also perform major terrain transformations "
+"(for example, converting Tundra into Desert) which are beyond the "
+"capabilities of Settlers; see the Terrain Alterations section for more "
+"details."
+msgstr ""
+
+#: data/civ2/units.ruleset:508
+msgid ""
+"TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
+"the same resources as ordinary Settlers."
+msgstr ""
+
+#: data/civ2/units.ruleset:511
+msgid ""
+"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
+"before the Workshop becomes obsolete.  This way, your Settler units will be "
+"upgraded for free."
+msgstr ""
+
+#: data/civ2/units.ruleset:518 data/classic/units.ruleset:586
+#: data/sandbox/units.ruleset:707 data/civ2civ3/units.ruleset:655
+#: data/multiplayer/units.ruleset:587
+msgid "Warriors"
+msgstr "Bojovník"
+
+#: data/civ2/units.ruleset:583 data/classic/units.ruleset:651
+#: data/sandbox/units.ruleset:772 data/civ2civ3/units.ruleset:720
+#: data/multiplayer/units.ruleset:652
+msgid "Archers"
+msgstr "Lukostrelec"
+
+#: data/civ2/units.ruleset:610 data/classic/units.ruleset:678
+#: data/multiplayer/units.ruleset:679
+msgid ""
+"Archers fight with bows and arrows and have a good offensive value as well "
+"as decent defense."
+msgstr ""
+
+#: data/civ2/units.ruleset:649 data/classic/units.ruleset:717
+#: data/sandbox/units.ruleset:838 data/civ2civ3/units.ruleset:786
+#: data/multiplayer/units.ruleset:718
+msgid "Pikemen"
+msgstr ""
+
+#: data/civ2/units.ruleset:680 data/classic/units.ruleset:748
+#: data/sandbox/units.ruleset:865 data/civ2civ3/units.ruleset:813
+#: data/multiplayer/units.ruleset:749
+msgid ""
+"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
+"defender."
+msgstr ""
+
+#: data/civ2/units.ruleset:714 data/classic/units.ruleset:782
+#: data/sandbox/units.ruleset:899 data/civ2civ3/units.ruleset:847
+#: data/multiplayer/units.ruleset:783
+msgid ""
+"Musketeers are infantry equipped with early firearms and replace Pikemen as "
+"the preferred city defender."
+msgstr ""
+
+#: data/civ2/units.ruleset:721 data/sandbox/units.ruleset:1017
+#: data/civ2civ3/units.ruleset:965 data/multiplayer/units.ruleset:790
+msgid "Fanatics"
+msgstr ""
+
+#: data/civ2/units.ruleset:749 data/sandbox/units.ruleset:1048
+#: data/civ2civ3/units.ruleset:995 data/multiplayer/units.ruleset:818
+msgid "Fanatics are warriors extremely devoted to a higher cause."
+msgstr ""
+
+#: data/civ2/units.ruleset:751 data/multiplayer/units.ruleset:820
+msgid ""
+"Fundamentalist nations can maintain Fanatic units without having to pay any "
+"shields for upkeep."
+msgstr ""
+
+#: data/civ2/units.ruleset:757 data/classic/units.ruleset:789
+#: data/sandbox/units.ruleset:974 data/civ2civ3/units.ruleset:922
+#: data/multiplayer/units.ruleset:826
+msgid "Partisan"
+msgstr "Partizán"
+
+#: data/civ2/units.ruleset:784 data/classic/units.ruleset:816
+#: data/sandbox/units.ruleset:1003 data/civ2civ3/units.ruleset:951
+#: data/multiplayer/units.ruleset:853
+msgid ""
+"Partisans are guerilla fighters who are experts at using the terrain to "
+"their advantage."
+msgstr ""
+
+#: data/civ2/units.ruleset:787 data/classic/units.ruleset:819
+#: data/multiplayer/units.ruleset:856
+msgid ""
+"A number of Partisans are granted free when an enemy conquers your city -- "
+"they automatically assume defensive positions in the surrounding countryside "
+"-- but only under these conditions:\n"
+" - Guerilla Warfare must be known by at least one player.\n"
+" - You must be the player who originally built the city.\n"
+" - You must know about Communism and Gunpowder.\n"
+" - You must run either a Democracy or a Communist government."
+msgstr ""
+
+#: data/civ2/units.ruleset:798 data/classic/units.ruleset:830
+#: data/sandbox/units.ruleset:939 data/civ2civ3/units.ruleset:887
+#: data/multiplayer/units.ruleset:867
+msgid "Alpine Troops"
+msgstr "Alpská jednotka"
+
+#: data/civ2/units.ruleset:825 data/classic/units.ruleset:857
+#: data/sandbox/units.ruleset:968 data/civ2civ3/units.ruleset:916
+#: data/multiplayer/units.ruleset:894
+msgid "Alpine Troops are highly mobile units as well as excellent defenders."
+msgstr ""
+
+#: data/civ2/units.ruleset:891 data/classic/units.ruleset:923
+#: data/sandbox/units.ruleset:1086 data/civ2civ3/units.ruleset:1033
+#: data/multiplayer/units.ruleset:960
+msgid "Marines are infantry who are experts at marine warfare."
+msgstr ""
+
+#: data/civ2/units.ruleset:923 data/classic/units.ruleset:955
+#: data/multiplayer/units.ruleset:992
+msgid ""
+"Paratroopers are experts at airborne attacks. From a friendly city or "
+"airbase, Paratroopers who have not expended any movement points can paradrop "
+"directly to any tile in range, and be immediately ready to act there. "
+"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
+"occupied by enemy units are easy targets!)"
+msgstr ""
+
+#: data/civ2/units.ruleset:961 data/classic/units.ruleset:993
+#: data/multiplayer/units.ruleset:1030
+msgid ""
+"The Mechanized Infantry has the strongest defensive strength of any land "
+"unit, but is only available near the end of the technology tree."
+msgstr ""
+
+#: data/civ2/units.ruleset:968 data/classic/units.ruleset:1000
+#: data/sandbox/units.ruleset:1167 data/civ2civ3/units.ruleset:1114
+#: data/multiplayer/units.ruleset:1037
+msgid "Horsemen"
+msgstr ""
+
+#: data/civ2/units.ruleset:995 data/classic/units.ruleset:1027
+#: data/sandbox/units.ruleset:1194 data/civ2civ3/units.ruleset:1141
+#: data/multiplayer/units.ruleset:1064
+msgid ""
+"Horsemen are mounted warriors and an early shock-troop that can penetrate "
+"deep into enemy territory."
+msgstr ""
+
+#: data/civ2/units.ruleset:1029 data/classic/units.ruleset:1061
+#: data/multiplayer/units.ruleset:1098
+msgid ""
+"Chariots are horse-pulled war wagons, stronger but more expensive than "
+"horsemen."
+msgstr ""
+
+#: data/civ2/units.ruleset:1035 data/sandbox/units.ruleset:1238
+#: data/civ2civ3/units.ruleset:1185 data/multiplayer/units.ruleset:1104
+msgid "Elephants"
+msgstr ""
+
+#: data/civ2/units.ruleset:1062 data/multiplayer/units.ruleset:1131
+msgid ""
+"Elephants are towering animals trained for war that are often used as "
+"powerful shock troops, but defend poorly against most other units."
+msgstr ""
+
+#: data/civ2/units.ruleset:1068 data/sandbox/units.ruleset:1271
+#: data/civ2civ3/units.ruleset:1218 data/multiplayer/units.ruleset:1137
+msgid "Crusaders"
+msgstr ""
+
+#: data/civ2/units.ruleset:1095 data/sandbox/units.ruleset:1298
+#: data/civ2civ3/units.ruleset:1245 data/multiplayer/units.ruleset:1164
+msgid ""
+"Crusaders are highly disciplined mounted warriors driven by a higher cause."
+msgstr ""
+
+#: data/civ2/units.ruleset:1134 data/classic/units.ruleset:1100
+#: data/sandbox/units.ruleset:1337 data/civ2civ3/units.ruleset:1284
+#: data/multiplayer/units.ruleset:1203
+msgid "Dragoons"
+msgstr "Dragún"
+
+#: data/civ2/units.ruleset:1162 data/classic/units.ruleset:1128
+#: data/sandbox/units.ruleset:1364 data/civ2civ3/units.ruleset:1311
+#: data/multiplayer/units.ruleset:1231
+msgid "Dragoons are mounted warriors carrying early firearms."
+msgstr ""
+
+#: data/civ2/units.ruleset:1194 data/classic/units.ruleset:1160
+#: data/sandbox/units.ruleset:1396 data/civ2civ3/units.ruleset:1343
+#: data/multiplayer/units.ruleset:1263
+msgid "Cavalry are mounted and highly trained soldiers."
+msgstr ""
+
+#: data/civ2/units.ruleset:1329 data/classic/units.ruleset:1295
+#: data/multiplayer/units.ruleset:1398
+msgid ""
+"The artillery is an upgraded cannon. It is a very strong attacker but "
+"equally weak defender and will need an escort to be effective."
+msgstr ""
+
+#: data/civ2/units.ruleset:1336 data/classic/units.ruleset:1302
+#: data/sandbox/units.ruleset:1545 data/civ2civ3/units.ruleset:1492
+#: data/multiplayer/units.ruleset:1405
+msgid "Howitzer"
+msgstr "Húfnica"
+
+#: data/civ2/units.ruleset:1363 data/classic/units.ruleset:1329
+#: data/multiplayer/units.ruleset:1432
+msgid ""
+"Howitzers are upgraded artillery with improved defensive as well as "
+"offensive capabilities. They can shoot over city walls, ignoring their "
+"effect."
+msgstr ""
+
+#: data/civ2/units.ruleset:1408 data/civ2/units.ruleset:1520
+msgid "Fighters scramble from cities, repulsing enemy airstrikes."
+msgstr ""
+
+#: data/civ2/units.ruleset:1473 data/classic/units.ruleset:1438
+msgid ""
+"The Helicopter is a very powerful unit, as it can both fly and conquer "
+"cities. Care must be exercised, because Helicopters lose a small amount of "
+"health for every turn not spent in a city or airbase or on a Carrier, unless "
+"you have the United Nations wonder, and Helicopters may be attacked also by "
+"ground units."
+msgstr ""
+
+#: data/civ2/units.ruleset:1482 data/classic/units.ruleset:1447
+#: data/sandbox/units.ruleset:1708 data/civ2civ3/units.ruleset:1654
+#: data/multiplayer/units.ruleset:1549
+msgid "Stealth Fighter"
+msgstr ""
+
+#: data/civ2/units.ruleset:1517 data/classic/units.ruleset:1482
+#: data/sandbox/units.ruleset:1737 data/civ2civ3/units.ruleset:1683
+#: data/multiplayer/units.ruleset:1584
+msgid "An improved Fighter, with improved attack and a higher movement radius."
+msgstr ""
+
+#: data/civ2/units.ruleset:1523 data/classic/units.ruleset:1488
+#: data/sandbox/units.ruleset:1743 data/civ2civ3/units.ruleset:1689
+#: data/multiplayer/units.ruleset:1590
+msgid "Stealth Bomber"
+msgstr ""
+
+#: data/civ2/units.ruleset:1550 data/classic/units.ruleset:1517
+#: data/sandbox/units.ruleset:1772 data/civ2civ3/units.ruleset:1717
+#: data/multiplayer/units.ruleset:1619
+msgid "An improved Bomber, with improved attack and a higher movement radius."
+msgstr ""
+
+#: data/civ2/units.ruleset:1592 data/classic/units.ruleset:1559
+#: data/sandbox/units.ruleset:1817 data/civ2civ3/units.ruleset:1761
+#: data/multiplayer/units.ruleset:1661
+msgid "Caravel"
+msgstr "Karavela"
+
+#: data/civ2/units.ruleset:1620
+msgid ""
+"The Caravel replaces the Trireme and is much more reliable on the open seas."
+msgstr ""
+
+#: data/civ2/units.ruleset:1626 data/classic/units.ruleset:1593
+#: data/sandbox/units.ruleset:1853 data/civ2civ3/units.ruleset:1796
+#: data/multiplayer/units.ruleset:1695
+msgid "Galleon"
+msgstr "Galeona"
+
+#: data/civ2/units.ruleset:1654 data/classic/units.ruleset:1621
+#: data/multiplayer/units.ruleset:1723
+msgid ""
+"The Galleon is a pure transport ship and cannot attack other ships, though "
+"it may still defend itself when attacked."
+msgstr ""
+
+#: data/civ2/units.ruleset:1730 data/classic/units.ruleset:1697
+#: data/sandbox/units.ruleset:1954 data/civ2civ3/units.ruleset:1896
+#: data/alien/units.ruleset:1255 data/multiplayer/units.ruleset:1799
+msgid "Destroyer"
+msgstr "Torpédoborec"
+
+#: data/civ2/units.ruleset:1757 data/classic/units.ruleset:1724
+#: data/multiplayer/units.ruleset:1826
+msgid "An improved Ironclad, with better move rate and vision."
+msgstr ""
+
+#: data/civ2/units.ruleset:1759 data/classic/units.ruleset:1726
+#: data/multiplayer/units.ruleset:1828
+msgid ""
+"TIP:  A very fast unit, which is very useful for hunting down enemy "
+"Transports."
+msgstr ""
+
+#: data/civ2/units.ruleset:1797 data/classic/units.ruleset:1764
+#: data/sandbox/units.ruleset:2026 data/civ2civ3/units.ruleset:1968
+#: data/multiplayer/units.ruleset:1866
+msgid "AEGIS Cruiser"
+msgstr "AEGIS krížnik"
+
+#: data/civ2/units.ruleset:1828 data/classic/units.ruleset:1795
+#: data/sandbox/units.ruleset:2057 data/civ2civ3/units.ruleset:1999
+#: data/multiplayer/units.ruleset:1897
+msgid ""
+"The AEGIS Cruiser is equipped with an advanced defensive missile system."
+msgstr ""
+
+#: data/civ2/units.ruleset:1975 data/classic/units.ruleset:1942
+#: data/sandbox/units.ruleset:2264 data/civ2civ3/units.ruleset:2162
+#: data/multiplayer/units.ruleset:2044
+msgid "Cruise Missile"
+msgstr ""
+
+#: data/civ2/units.ruleset:2002 data/classic/units.ruleset:1969
+#: data/sandbox/units.ruleset:2293 data/civ2civ3/units.ruleset:2190
+#: data/multiplayer/units.ruleset:2071
+msgid ""
+"The Cruise Missile is a long-distance missile that can strike deep into "
+"enemy territory."
+msgstr ""
+
+#: data/civ2/units.ruleset:2005 data/classic/units.ruleset:1972
+#: data/sandbox/units.ruleset:2296 data/civ2civ3/units.ruleset:2193
+#: data/multiplayer/units.ruleset:2074
+msgid ""
+"TIP:  A handful of these can successfully keep the waters around your "
+"treasured homeland free of enemy ships."
+msgstr ""
+
+#: data/civ2/units.ruleset:2051
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy "
+"country en masse, but the enemy cities are too strong. Before using a "
+"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
+"and have them ready to fix the fallout on the same turn it occurs!  This "
+"minimizes the chance of global warming.  Eco-friendly nukes!"
+msgstr ""
+
+#: data/civ2/units.ruleset:2157 data/classic/units.ruleset:2144
+#: data/sandbox/units.ruleset:2549 data/civ2civ3/units.ruleset:2384
+#: data/multiplayer/units.ruleset:2246
+msgid "Spy"
+msgstr ""
+
+#: data/civ2/units.ruleset:2189 data/classic/units.ruleset:2185
+#: data/sandbox/units.ruleset:2591 data/civ2civ3/units.ruleset:2426
+#: data/multiplayer/units.ruleset:2287
+msgid ""
+"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
+msgstr ""
+
+#: data/civ2/units.ruleset:2191 data/classic/units.ruleset:2187
+#: data/sandbox/units.ruleset:2593 data/civ2civ3/units.ruleset:2428
+#: data/multiplayer/units.ruleset:2289
+msgid ""
+"She can perform all the functions of the Diplomat; refer to the Diplomat "
+"entry for more details. Unlike a Diplomat, a Spy may also survive an "
+"operation in a foreign city and become more experienced as a result. Spies "
+"are also more effective than Diplomats at defending cities against foreign "
+"Diplomats and Spies."
+msgstr ""
+
+#: data/civ2/units.ruleset:2197 data/classic/units.ruleset:2193
+#: data/civ2civ3/units.ruleset:2434 data/multiplayer/units.ruleset:2295
+msgid ""
+"A Spy can also be used to:\n"
+" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
+"on a tile and the players are at war;\n"
+" - poison the water supply of an enemy city (reducing the population by "
+"one);\n"
+" - steal specific technology (with a reduced chance of success);\n"
+" - steal further technologies from a city which has already been stolen from "
+"(although cities become more resistant each time they are stolen from);\n"
+" - sabotage predetermined city targets (with a reduced chance of success)."
+msgstr ""
+
+#: data/civ2/units.ruleset:2209 data/classic/units.ruleset:2205
+#: data/sandbox/units.ruleset:2614 data/civ2civ3/units.ruleset:2446
+#: data/multiplayer/units.ruleset:2307
+msgid ""
+"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
+"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
+msgstr ""
+
+#: data/civ2/units.ruleset:2213
+msgid "Spies built under a Communist government will be built as veteran."
+msgstr ""
+
+#: data/civ2/units.ruleset:2268 data/classic/units.ruleset:2268
+#: data/sandbox/units.ruleset:2675 data/civ2civ3/units.ruleset:2505
+#: data/alien/units.ruleset:1349 data/multiplayer/units.ruleset:2357
+msgid "Freight"
+msgstr ""
+
+#: data/civ2/units.ruleset:2295 data/classic/units.ruleset:2295
+msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
+msgstr ""
+
+#: data/civ2/units.ruleset:2300 data/classic/units.ruleset:2300
+#: data/sandbox/units.ruleset:2709 data/civ2civ3/units.ruleset:2538
+#: data/alien/units.ruleset:1123 data/multiplayer/units.ruleset:2390
+msgid "Explorer"
+msgstr "Prieskumník"
+
+#: data/civ2/units.ruleset:2327 data/classic/units.ruleset:2327
+#: data/sandbox/units.ruleset:2736 data/civ2civ3/units.ruleset:2565
+#: data/multiplayer/units.ruleset:2417
+msgid ""
+"Explorers are brave individuals that are very useful for mapping unknown "
+"territory."
+msgstr ""
+
+#: data/civ2/units.ruleset:2363 data/classic/units.ruleset:2412
+#: data/sandbox/units.ruleset:2835 data/civ2civ3/units.ruleset:2663
+#: data/multiplayer/units.ruleset:2502
+msgid ""
+"When a Barbarian Leader is killed on a tile without any defending units, the "
+"ransom is paid, but only to land units and helicopters. Usually the ransom "
+"is 100 gold, but can be less if the barbarian has less money."
+msgstr ""
+
+#: data/default/default.lua:24
+#, c-format
+msgid "%s found %d gold."
+msgid_plural "%s found %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: data/default/default.lua:41
+#, c-format
+msgid "You found %s in ancient scrolls of wisdom."
+msgstr ""
+
+#. TRANS: One player got tech for the whole team.
+#: data/default/default.lua:45
+#, c-format
+msgid "The %s found %s in ancient scrolls of wisdom for you."
+msgstr ""
+
+#. TRANS: first %s is nation plural or team name
+#: data/default/default.lua:50
+#, c-format
+msgid "The %s have acquired %s from ancient scrolls of wisdom."
+msgstr ""
+
+#: data/default/default.lua:73
+msgid "A band of friendly mercenaries joins your cause."
+msgstr ""
+
+#: data/default/default.lua:89
+msgid "You found a friendly city."
+msgstr ""
+
+#: data/default/default.lua:94
+msgid "Friendly nomads are impressed by you, and join you."
+msgstr ""
+
+#: data/default/default.lua:115 server/unittools.c:3206
+msgid "An abandoned village is here."
+msgstr ""
+
+#: data/default/default.lua:123
+msgid "You have unleashed a horde of barbarians!"
+msgstr ""
+
+#: data/default/default.lua:126 server/unittools.c:3209
+#, c-format
+msgid "Your %s has been killed by barbarians!"
+msgstr ""
+
+#: data/default/default.lua:137
+#, c-format
+msgid "%s finds a map of the surrounding terrain."
+msgstr ""
+
+#: data/default/default.lua:181
+msgid "Your overflight frightens the tribe;"
+msgstr ""
+
+#: data/default/default.lua:220 data/default/default.lua:222
+#, c-format
+msgid "The loss of %s has inspired partisans!"
+msgstr ""
+
+#: data/default/default.lua:233
+msgid "We survived the disaster without serious damage."
+msgstr ""
+
+#: data/default/default.lua:243
+#, c-format
+msgid "Your %s has run out of supplies."
+msgstr ""
+
+#: data/default/default.lua:247
+#, c-format
+msgid "Your %s has run out of fuel."
+msgstr ""
+
+#: data/default/nationlist.ruleset:23
+msgid "?nationset:Core"
+msgstr ""
+
+#. TRANS: Description of 'Core' nation set in default rulesets.
+#. ; If you have translated all of the nations in the extended set, not
+#. ; just these core nations, feel free to discard the words about
+#. ; localization, rather than translating literally.
+#: data/default/nationlist.ruleset:29
+msgid ""
+"A small set of playable nations that should be fully localized into "
+"languages other than English."
+msgstr ""
+
+#: data/default/nationlist.ruleset:34
+msgid "?nationset:Extended"
+msgstr ""
+
+#. TRANS: Description of the 'Extended' nation set in default rulesets,
+#. ; which contains all nations that come with Freeciv.
+#. ; If you have only translated the Core nations, replace this
+#. ; description to say so rather than making it a literal translation.
+#. ; Conversely, if you have translated everything, you can get rid of the
+#. ; caveat about localization.
+#: data/default/nationlist.ruleset:42
+msgid ""
+"The complete set of playable nations; this allows for larger games or more "
+"variety, but not all of these may have been localized into languages other "
+"than English."
+msgstr ""
+
+#: data/default/nationlist.ruleset:63
+msgid "?nationgroup:Medieval"
+msgstr ""
+
+#: data/default/nationlist.ruleset:66
+msgid "?nationgroup:Early Modern"
+msgstr ""
+
+#: data/default/nationlist.ruleset:72
+msgid "?nationgroup:African"
+msgstr ""
+
+#: data/default/nationlist.ruleset:75
+msgid "?nationgroup:American"
+msgstr ""
+
+#: data/default/nationlist.ruleset:78
+msgid "?nationgroup:Asian"
+msgstr ""
+
+#: data/default/nationlist.ruleset:81
+msgid "?nationgroup:European"
+msgstr ""
+
+#: data/default/nationlist.ruleset:84
+msgid "?nationgroup:Oceanian"
+msgstr ""
+
+#: data/default/nationlist.ruleset:87
+msgid "?nationgroup:Imaginary"
+msgstr ""
+
+#: data/classic/buildings.ruleset:323 data/sandbox/buildings.ruleset:418
+#: data/civ2civ3/buildings.ruleset:415 data/multiplayer/buildings.ruleset:115
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
+"after the discovery of Electricity.)  However, it does not affect citizens "
+"made unhappy by military activity."
+msgstr ""
+
+#: data/classic/buildings.ruleset:349
+#, no-c-format
+msgid ""
+"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
+"city 4 times bigger. (These effects are redundant in your capital city.)"
+msgstr ""
+
+#: data/classic/buildings.ruleset:451 data/multiplayer/buildings.ruleset:449
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a "
+"city, and also reduces the amount of pollution generated by that "
+"production.  A Hydro Plant in combination with either a Factory or Mfg. "
+"Plant gives a 75% production bonus over the level without any of these "
+"improvements, while giving pollution only 75% of the equivalent combination "
+"with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a "
+"150% production bonus with pollution only 50% of the equivalent combination "
+"with a Power Plant."
+msgstr ""
+
+#: data/classic/buildings.ruleset:461 data/classic/buildings.ruleset:596
+#: data/classic/buildings.ruleset:753 data/classic/buildings.ruleset:914
+#: data/sandbox/buildings.ruleset:574 data/sandbox/buildings.ruleset:720
+#: data/sandbox/buildings.ruleset:936 data/sandbox/buildings.ruleset:1103
+#: data/civ2civ3/buildings.ruleset:571 data/civ2civ3/buildings.ruleset:717
+#: data/civ2civ3/buildings.ruleset:906 data/civ2civ3/buildings.ruleset:1073
+#: data/multiplayer/buildings.ruleset:459
+#: data/multiplayer/buildings.ruleset:585
+#: data/multiplayer/buildings.ruleset:735
+#: data/multiplayer/buildings.ruleset:891
+msgid ""
+"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
+"Plant can take effect at any one time."
+msgstr ""
+
+#: data/classic/buildings.ruleset:487 data/multiplayer/buildings.ruleset:482
+#, no-c-format
+msgid "Increases the science output in a city by 100%."
+msgstr ""
+
+#: data/classic/buildings.ruleset:559 data/sandbox/buildings.ruleset:678
+#: data/civ2civ3/buildings.ruleset:675
+msgid ""
+"A Manufacturing Plant also has a small risk of suffering an industrial "
+"accident, which can lead to pollution and reduce the city's population."
+msgstr ""
+
+#: data/classic/buildings.ruleset:583 data/multiplayer/buildings.ruleset:575
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a "
+"city, and also reduces the amount of pollution generated by that "
+"production.  A Nuclear Plant in combination with either a Factory or Mfg. "
+"Plant gives a 75% production bonus over the level without any of these "
+"improvements, while giving pollution only 75% of the equivalent combination "
+"with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a "
+"150% production bonus with pollution only 50% of the equivalent combination "
+"with a Power Plant."
+msgstr ""
+
+#: data/classic/buildings.ruleset:593 data/sandbox/buildings.ruleset:717
+#: data/civ2civ3/buildings.ruleset:714
+msgid ""
+"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
+"lead to fallout and reduce the city's population."
+msgstr ""
+
+#: data/classic/buildings.ruleset:670 data/multiplayer/buildings.ruleset:655
+#, no-c-format
+msgid ""
+"Under Despotism the city containing the palace gains a +75% production "
+"bonus, and under Monarchy a +50% production bonus."
+msgstr ""
+
+#: data/classic/buildings.ruleset:745 data/multiplayer/buildings.ruleset:727
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a "
+"city.  A Power Plant in combination with either a Factory or Mfg. Plant "
+"gives a 75% production bonus over the level without any of these "
+"improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
+"production bonus. The extra production may lead to the city generating more "
+"pollution."
+msgstr ""
+
+#: data/classic/buildings.ruleset:803 data/multiplayer/buildings.ruleset:782
+#, no-c-format
+msgid ""
+"Together with a Library, a Research Lab increases the science production of "
+"a city by 200%. Together with a Library and a University, a Research Lab "
+"increases the science production of a city by 450%."
+msgstr ""
+
+#: data/classic/buildings.ruleset:903 data/multiplayer/buildings.ruleset:880
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a "
+"city, and also greatly reduces the amount of pollution generated by that "
+"production; a Solar Plant leads to less overall pollution than no plant at "
+"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
+"a 75% production bonus over the level without any of these improvements, "
+"while giving pollution only 50% of the equivalent combination with a Power "
+"Plant; a Solar Plant, Factory, and Mfg. Plant together give a 150% "
+"production bonus, and eliminates all pollution generated by production in "
+"that city."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1101 data/multiplayer/buildings.ruleset:1076
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this "
+"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
+"Does not affect citizens made unhappy by military activity."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1127 data/multiplayer/buildings.ruleset:1102
+#, no-c-format
+msgid ""
+"Together with a Library, a University increases the science production of a "
+"city by 250%."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1174
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of "
+"upkeep, for all your cities."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1291
+#, no-c-format
+msgid ""
+"Your reputation and goodwill among other nations is recovered twice as fast."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1412
+#, no-c-format
+msgid ""
+"Boosts science production by 100% in every city you control that has a "
+"University."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1503
+msgid ""
+"Gives all your sea units 1 additional movement point. Makes all your new "
+"military sea units veterans (for all your cities)."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1526
+msgid "Gives all your sea units 2 additional movement points."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1617
+msgid ""
+"Makes two additional unhappy citizens content in every city with a Temple.  "
+"Does not affect citizens made unhappy by military activity."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1641
+#, no-c-format
+msgid ""
+"The amount of stored food lost when one of your cities grows or shrinks is "
+"reduced by 25%.  This helps a city to grow faster and more easily withstand "
+"famine.  Cumulative with Granary."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1665
+#, no-c-format
+msgid "Boosts science production in each city with a Research Lab by 100%."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1733
+msgid ""
+"All your new military land units start with an additional veteran level "
+"(this is cumulative with any Barracks building in a city; with both, units "
+"are created as Hardened). The chance of a land unit getting the next veteran "
+"level after a battle increases by half."
+msgstr ""
+
+#: data/classic/buildings.ruleset:1791 data/sandbox/buildings.ruleset:2295
+#: data/civ2civ3/buildings.ruleset:2069 data/alien/buildings.ruleset:527
+#: data/multiplayer/buildings.ruleset:1784
+msgid "Coinage"
+msgstr ""
+
+#: data/classic/buildings.ruleset:1814 data/sandbox/buildings.ruleset:2318
+#: data/civ2civ3/buildings.ruleset:2092 data/alien/buildings.ruleset:542
+#: data/multiplayer/buildings.ruleset:1799
+msgid ""
+"This is not a normal improvement. Instead, setting a city's production to "
+"Coinage means its shield production is converted to tax output (money, "
+"coins!)."
+msgstr ""
+
+#: data/classic/cities.ruleset:72 data/multiplayer/cities.ruleset:71
+msgid ""
+"Each scientist adds three points to your empire's research output per turn."
+msgstr ""
+
+#: data/classic/cities.ruleset:86 data/multiplayer/cities.ruleset:85
+msgid ""
+"Each tax collector produces three extra gold for your treasury per turn."
+msgstr ""
+
+#: data/classic/game.ruleset:26
+msgid "Classic ruleset"
+msgstr ""
+
+#: data/classic/game.ruleset:38
+msgid ""
+"You are playing with classic Freeciv ruleset for single player games. Note "
+"that in addition to the ruleset, also server settings affect the rules of "
+"the game.\n"
+"\n"
+"This was the default ruleset until Freeciv 2.6."
+msgstr ""
+
+#. TRANS: Sell _Goods (100% chance of success).
+#: data/classic/game.ruleset:533
+#, c-format
+msgid "Sell %sGoods%s"
+msgstr ""
+
+#. TRANS: _Conquer City from non native (100% chance of success).
+#: data/classic/game.ruleset:584 data/sandbox/game.ruleset:618
+#: data/civ2civ3/game.ruleset:606 data/multiplayer/game.ruleset:578
+#: server/rscompat.c:1995
+#, c-format
+msgid "%sConquer City from non native%s"
+msgstr ""
+
+#. TRANS: _Conquer Fortress (100% chance of success).
+#: data/classic/game.ruleset:587 data/multiplayer/game.ruleset:581
+#, c-format
+msgid "%sConquer Fortress%s"
+msgstr ""
+
+#. TRANS: _Conquer Fortress from non native (100% chance of success).
+#: data/classic/game.ruleset:590 data/multiplayer/game.ruleset:584
+#, c-format
+msgid "%sConquer Fortress from non native%s"
+msgstr ""
+
+#. TRANS: _Disembark from non native (100% chance of success).
+#: data/classic/game.ruleset:638 data/sandbox/game.ruleset:672
+#: data/civ2civ3/game.ruleset:654 data/alien/game.ruleset:582
+#: data/multiplayer/game.ruleset:632 server/rscompat.c:1984
+#, c-format
+msgid "%sDisembark from non native%s"
+msgstr ""
+
+#. TRANS: Eliminate _Spy (100% chance of success).
+#: data/classic/game.ruleset:644 data/sandbox/game.ruleset:678
+#: data/civ2civ3/game.ruleset:660 data/multiplayer/game.ruleset:638
+#, c-format
+msgid "Eliminate %sSpy%s"
+msgstr ""
+
+#. TRANS: Enter _Hut from non native (100% chance of success).
+#: data/classic/game.ruleset:650 data/sandbox/game.ruleset:691
+#: data/civ2civ3/game.ruleset:666 data/alien/game.ruleset:591
+#, c-format
+msgid "Enter %sHut from non native%s"
+msgstr ""
+
+#. TRANS: Frighten _Hut from non native (100% chance of success).
+#: data/classic/game.ruleset:656 data/sandbox/game.ruleset:697
+#: data/civ2civ3/game.ruleset:672
+#, c-format
+msgid "Frighten %sHut from non native%s"
+msgstr ""
+
+#. TRANS: year label (Common Era)
+#: data/classic/game.ruleset:1710 data/sandbox/game.ruleset:3057
+#: data/civ2civ3/game.ruleset:1842 data/multiplayer/game.ruleset:1701
+msgid "CE"
+msgstr ""
+
+#. TRANS: year label (Before Common Era)
+#: data/classic/game.ruleset:1712 data/sandbox/game.ruleset:3059
+#: data/civ2civ3/game.ruleset:1844 data/multiplayer/game.ruleset:1703
+msgid "BCE"
+msgstr ""
+
+#: data/classic/game.ruleset:1739
+msgid "Pestilence"
+msgstr ""
+
+#: data/classic/game.ruleset:1749 data/sandbox/game.ruleset:3108
+#: data/civ2civ3/game.ruleset:1893
+msgid "Industrial Accident"
+msgstr ""
+
+#: data/classic/game.ruleset:1758 data/sandbox/game.ruleset:3117
+#: data/civ2civ3/game.ruleset:1902
+msgid "Nuclear Accident"
+msgstr ""
+
+#: data/classic/script.lua:75 data/sandbox/script.lua:381
+#: data/civ2civ3/script.lua:345
+msgid "Highest Peak"
+msgstr ""
+
+#: data/classic/script.lua:80 data/sandbox/script.lua:228
+#: data/civ2civ3/script.lua:192
+msgid "Deep Trench"
+msgstr ""
+
+#: data/classic/script.lua:85
+msgid "Scorched Spot"
+msgstr ""
+
+#: data/classic/script.lua:90 data/sandbox/script.lua:282
+#: data/civ2civ3/script.lua:246
+msgid "Frozen Lake"
+msgstr ""
+
+#: data/classic/styles.ruleset:129 data/sandbox/styles.ruleset:129
+#: data/civ2civ3/styles.ruleset:129 data/multiplayer/styles.ruleset:129
+msgid "?citystyle:ElectricAge"
+msgstr ""
+
+#: data/classic/techs.ruleset:270 data/multiplayer/techs.ruleset:270
+msgid ""
+"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
+"wells on Desert tiles."
+msgstr ""
+
+#: data/classic/techs.ruleset:420 data/sandbox/techs.ruleset:150
+#: data/civ2civ3/techs.ruleset:149 data/multiplayer/techs.ruleset:429
+msgid "Increases units' vision when in fortresses."
+msgstr ""
+
+#: data/classic/techs.ruleset:477 data/classic/techs.ruleset:776
+msgid "Allows establishing one more trade route from each city."
+msgstr ""
+
+#: data/classic/techs.ruleset:642 data/multiplayer/techs.ruleset:650
+msgid "Allows Workers and Engineers to build airbases and buoys."
+msgstr ""
+
+#: data/classic/techs.ruleset:651 data/multiplayer/techs.ruleset:659
+msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
+msgstr ""
+
+#: data/classic/techs.ruleset:672 data/multiplayer/techs.ruleset:678
+msgid ""
+"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
+msgstr ""
+
+#: data/classic/techs.ruleset:684 data/multiplayer/techs.ruleset:690
+msgid ""
+"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
+"farmland."
+msgstr ""
+
+#: data/classic/terrain.ruleset:26 data/multiplayer/terrain.ruleset:26
+msgid "Has Oil Well instead of Mine."
+msgstr ""
+
+#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
+#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
+#: data/multiplayer/terrain.ruleset:27
+msgid "NoPollution"
+msgstr ""
+
+#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
+#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
+#: data/multiplayer/terrain.ruleset:27
+msgid "No Pollution nor Fallout appear here."
+msgstr ""
+
+#: data/classic/terrain.ruleset:210 data/sandbox/terrain.ruleset:218
+#: data/civ2civ3/terrain.ruleset:217 data/alien/terrain.ruleset:211
+#: data/multiplayer/terrain.ruleset:210
+msgid "Inaccessible"
+msgstr ""
+
+#: data/classic/terrain.ruleset:248 data/sandbox/terrain.ruleset:256
+#: data/civ2civ3/terrain.ruleset:255 data/multiplayer/terrain.ruleset:248
+msgid "No unit can enter this terrain, nor can any city work its tiles."
+msgstr ""
+
+#: data/classic/terrain.ruleset:253 data/sandbox/terrain.ruleset:261
+#: data/civ2civ3/terrain.ruleset:260 data/multiplayer/terrain.ruleset:253
+msgid "Lake"
+msgstr ""
+
+#: data/classic/terrain.ruleset:294 data/sandbox/terrain.ruleset:302
+#: data/civ2civ3/terrain.ruleset:301 data/multiplayer/terrain.ruleset:292
+msgid "Lakes are substantial bodies of fresh water."
+msgstr ""
+
+#: data/classic/terrain.ruleset:340 data/sandbox/terrain.ruleset:348
+#: data/civ2civ3/terrain.ruleset:347 data/multiplayer/terrain.ruleset:336
+msgid ""
+"Shallow oceans are mostly found near coastlines, and are often rich sources "
+"of food and other resources."
+msgstr ""
+
+#: data/classic/terrain.ruleset:346 data/sandbox/terrain.ruleset:354
+#: data/civ2civ3/terrain.ruleset:353 data/multiplayer/terrain.ruleset:342
+msgid "Deep Ocean"
+msgstr ""
+
+#: data/classic/terrain.ruleset:387 data/sandbox/terrain.ruleset:395
+#: data/civ2civ3/terrain.ruleset:394 data/multiplayer/terrain.ruleset:381
+msgid ""
+"Deep oceans cover much of the world away from coastlines, and only seaworthy "
+"units (not including Triremes) can travel on them."
+msgstr ""
+
+#: data/classic/terrain.ruleset:438 data/multiplayer/terrain.ruleset:430
+msgid "Oil wells can be built when Refining is known."
+msgstr ""
+
+#: data/classic/terrain.ruleset:489 data/multiplayer/terrain.ruleset:479
+msgid "Oil wells can be built when Construction is known."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1044 data/multiplayer/terrain.ruleset:1018
+msgid "?gui_type:Build Fortress/Buoy"
+msgstr ""
+
+#: data/classic/terrain.ruleset:1047 data/multiplayer/terrain.ruleset:1021
+msgid "?gui_type:Build Airbase"
+msgstr ""
+
+#: data/classic/terrain.ruleset:1190 data/multiplayer/terrain.ruleset:1164
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce one "
+"extra food each turn. This requires a nearby source of water: an ocean, "
+"lake, or river tile, or another tile with an irrigation system, must share "
+"an edge (not just a corner) with the target tile. However, once irrigated, "
+"land remains so even if the water source is removed."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1197 data/sandbox/terrain.ruleset:1225
+#: data/civ2civ3/terrain.ruleset:1224 data/multiplayer/terrain.ruleset:1171
+msgid "Building irrigation on a tile with a mine or oil well will destroy it."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1199 data/sandbox/terrain.ruleset:1227
+#: data/civ2civ3/terrain.ruleset:1226 data/multiplayer/terrain.ruleset:1173
+msgid ""
+"City center tiles get their terrain's irrigation bonus automatically, if "
+"there is no conflicting mine or oil well on the tile; however, this does not "
+"make cities count as a water source for further irrigation. Irrigation can "
+"be built on the city tile simply to allow building further irrigation "
+"elsewhere, but will not give the tile any further bonus."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1237 data/sandbox/terrain.ruleset:1267
+#: data/civ2civ3/terrain.ruleset:1266 data/multiplayer/terrain.ruleset:1211
+msgid "Oil Well"
+msgstr ""
+
+#: data/classic/terrain.ruleset:1255 data/multiplayer/terrain.ruleset:1229
+msgid ""
+"Oil wells behave like mines (giving an extra production point), but require "
+"more technology. Oil wells can be built on Desert with knowledge of "
+"Construction, and on Glacier with knowledge of Refining."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1259 data/multiplayer/terrain.ruleset:1233
+msgid "Building an oil well on an irrigated tile will destroy the irrigation."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1281
+msgid ""
+"Pollution appears on land tiles around cities with high production or "
+"population, or when a Mfg. Plant suffers an industrial accident. It halves "
+"all output from its tile, and contributes to the risk of global warming."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1286 data/multiplayer/terrain.ruleset:1260
+msgid ""
+"The pollution can only be cleared by dispatching Workers, Settlers, or "
+"Engineers with the \"clean pollution\" order."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1305 data/sandbox/terrain.ruleset:1365
+#: data/civ2civ3/terrain.ruleset:1364 data/multiplayer/terrain.ruleset:1280
+msgid ""
+"When an unused tile becomes polluted, there is the temptation to avoid the "
+"effort of cleaning it; but the spread of pollution has far more terrible "
+"results than the immediate economic impact -- every polluted tile increases "
+"the chance of global warming. Each time global warming advances, the entire "
+"world loses coastal land to the sea and to jungles and swamps, and inland "
+"tiles are lost to desert. This tends to devastate cities and leads to global "
+"impoverishment."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1379 data/sandbox/terrain.ruleset:1472
+#: data/civ2civ3/terrain.ruleset:1442 data/multiplayer/terrain.ruleset:1352
+msgid "Like irrigation, farmland is incompatible with mines and oil wells."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1401
+msgid ""
+"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
+"or when a city's Nuclear Plant has an accident. It halves all output from "
+"its tile."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1405 data/sandbox/terrain.ruleset:1498
+#: data/civ2civ3/terrain.ruleset:1468 data/multiplayer/terrain.ruleset:1377
+msgid ""
+"Every tile with nuclear fallout also increases the risk of global nuclear "
+"winter. If nuclear winter occurs, land across the globe changes into desert, "
+"tundra, and ice, and lakes and oceans freeze."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1409 data/multiplayer/terrain.ruleset:1381
+msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1437 data/multiplayer/terrain.ruleset:1409
+msgid ""
+"Fortresses improve defense for land units outside cities. Among other "
+"effects, a land unit remaining in a fortress for a whole turn without moving "
+"recovers a quarter of its hit points. With Invention, fortresses gain "
+"watchtowers from which land units can see further afield."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1479 data/sandbox/terrain.ruleset:1709
+#: data/civ2civ3/terrain.ruleset:1637 data/multiplayer/terrain.ruleset:1451
+msgid "Buoy"
+msgstr ""
+
+#: data/classic/terrain.ruleset:1500 data/multiplayer/terrain.ruleset:1472
+msgid ""
+"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
+"their owner to see the surrounding tiles."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1506 data/sandbox/terrain.ruleset:1741
+#: data/civ2civ3/terrain.ruleset:1665 data/multiplayer/terrain.ruleset:1478
+msgid "Ruins"
+msgstr ""
+
+#: data/classic/terrain.ruleset:1525 data/sandbox/terrain.ruleset:1760
+#: data/civ2civ3/terrain.ruleset:1684 data/multiplayer/terrain.ruleset:1497
+msgid ""
+"Ruins mark the former site of a city that was destroyed or abandoned. They "
+"have no effect on gameplay."
+msgstr ""
+
+#: data/classic/terrain.ruleset:1556 data/multiplayer/terrain.ruleset:1528
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City "
+"center tiles automatically get roads (unless they are on a river tile and "
+"you do not yet know Bridge Building)."
+msgstr ""
+
+#: data/classic/units.ruleset:35 data/sandbox/units.ruleset:38
+#: data/civ2civ3/units.ruleset:34 data/multiplayer/units.ruleset:35
+msgid "Unbribable"
+msgstr ""
+
+#: data/classic/units.ruleset:45 data/multiplayer/units.ruleset:45
+msgid "Bad at attacking Fighters"
+msgstr ""
+
+#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:68
+#: data/civ2civ3/units.ruleset:58 data/multiplayer/units.ruleset:56
+msgid "AttFromNonNative"
+msgstr ""
+
+#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:81
+#: data/sandbox/units.ruleset:2246 data/civ2civ3/units.ruleset:71
+#: data/civ2civ3/units.ruleset:2144 data/multiplayer/units.ruleset:66
+msgid "hardened"
+msgstr ""
+
+#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:81
+#: data/sandbox/units.ruleset:2246 data/civ2civ3/units.ruleset:71
+#: data/civ2civ3/units.ruleset:2144 data/multiplayer/units.ruleset:66
+msgid "elite"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/classic/units.ruleset:171 data/sandbox/units.ruleset:214
+#: data/civ2civ3/units.ruleset:202 data/multiplayer/units.ruleset:171
+msgid "?unitclass:Trireme"
+msgstr ""
+
+#: data/classic/units.ruleset:480 data/sandbox/units.ruleset:527
+#: data/civ2civ3/units.ruleset:514 data/multiplayer/units.ruleset:480
+msgid ""
+"Settlers are one of the key units in the game, as they are your main means "
+"of founding new cities."
+msgstr ""
+
+#: data/classic/units.ruleset:483 data/multiplayer/units.ruleset:483
+msgid ""
+"Settlers can also perform most of the same terrain alterations as Workers "
+"(but cannot build Airbases or Buoys)."
+msgstr ""
+
+#: data/classic/units.ruleset:493 data/sandbox/units.ruleset:582
+#: data/civ2civ3/units.ruleset:569 data/multiplayer/units.ruleset:494
+msgid "?unit:Workers"
+msgstr ""
+
+#: data/classic/units.ruleset:526 data/sandbox/units.ruleset:616
+#: data/civ2civ3/units.ruleset:602 data/multiplayer/units.ruleset:527
+msgid ""
+"Workers have the ability to improve terrain tiles. See the help on Terrain "
+"and Terrain Alterations for the effects of their actions."
+msgstr ""
+
+#: data/classic/units.ruleset:529 data/multiplayer/units.ruleset:530
+msgid ""
+"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
+"on board a ship to build buoys."
+msgstr ""
+
+#: data/classic/units.ruleset:568 data/multiplayer/units.ruleset:569
+msgid ""
+"Engineers are similar to Workers, but they work twice as fast and move twice "
+"as fast. Engineers may also perform major terrain transformations which are "
+"beyond the capabilities of Workers and Settlers, such as converting Tundra "
+"into Desert, or even Ocean into Swamp in some circumstances (when on board "
+"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
+"See the Terrain Alterations section for more details."
+msgstr ""
+
+#: data/classic/units.ruleset:576 data/multiplayer/units.ruleset:577
+msgid ""
+"TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require the "
+"same resources as ordinary Workers."
+msgstr ""
+
+#: data/classic/units.ruleset:579 data/multiplayer/units.ruleset:580
+msgid ""
+"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
+"before the Workshop becomes obsolete.  This way, your Workers units will be "
+"upgraded for free."
+msgstr ""
+
+#: data/classic/units.ruleset:1552 data/multiplayer/units.ruleset:1654
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship and has "
+"rudimentary offensive capabilities, but may not enter deep ocean tiles."
+msgstr ""
+
+#: data/classic/units.ruleset:1587 data/multiplayer/units.ruleset:1689
+msgid "The Caravel replaces the Trireme and can enter any ocean tile."
+msgstr ""
+
+#: data/classic/units.ruleset:2014 data/sandbox/units.ruleset:2343
+#: data/sandbox/units.ruleset:2402 data/civ2civ3/units.ruleset:2240
+#: data/multiplayer/units.ruleset:2116
+msgid ""
+"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
+"squares for rectangular grids), including friendly units. Any city within "
+"the blast area loses half its population, and land tiles within the blast "
+"area are subject to nuclear fallout."
+msgstr ""
+
+#: data/classic/units.ruleset:2019 data/sandbox/units.ruleset:2348
+#: data/sandbox/units.ruleset:2407 data/civ2civ3/units.ruleset:2245
+#: data/multiplayer/units.ruleset:2121
+msgid ""
+"Nuclear fallout reduces tile output and increases the risk of global nuclear "
+"winter; see the help on Fallout."
+msgstr ""
+
+#: data/classic/units.ruleset:2026 data/multiplayer/units.ruleset:2128
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy "
+"country en masse, but the enemy cities are too strong. Before using a "
+"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
+"the city and have them ready to fix the fallout on the same turn it occurs!  "
+"This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
+msgstr ""
+
+#. TRANS: diplomatic rank.
+#: data/classic/units.ruleset:2064 data/sandbox/units.ruleset:2453
+#: data/civ2civ3/units.ruleset:2288 data/multiplayer/units.ruleset:2166
+msgid "?diplomatic_rank:attach\303\251"
+msgstr ""
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2066 data/sandbox/units.ruleset:2455
+#: data/civ2civ3/units.ruleset:2290 data/multiplayer/units.ruleset:2168
+msgid "?diplomatic_rank:secretary"
+msgstr ""
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2068 data/sandbox/units.ruleset:2457
+#: data/civ2civ3/units.ruleset:2292 data/multiplayer/units.ruleset:2170
+msgid "?diplomatic_rank:envoy"
+msgstr ""
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2070 data/sandbox/units.ruleset:2459
+#: data/civ2civ3/units.ruleset:2294 data/multiplayer/units.ruleset:2172
+msgid "?diplomatic_rank:ambassador"
+msgstr ""
+
+#: data/classic/units.ruleset:2093 data/sandbox/units.ruleset:2483
+#: data/civ2civ3/units.ruleset:2318 data/multiplayer/units.ruleset:2195
+msgid ""
+"Diplomats can also perform a number of actions in another player's city, "
+"although each Diplomat may attempt only one action. Most of these actions "
+"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
+"will oppose hostile actions, as will the enemy Leader in games with leaders; "
+"in this case, either your unit or the defending unit will die (if you go up "
+"against the Leader you will always die). If the defending unit dies, you "
+"lose one movement point and may try again."
+msgstr ""
+
+#: data/classic/units.ruleset:2138 data/multiplayer/units.ruleset:2240
+msgid ""
+"Diplomats built under a Communist government will start at the first veteran "
+"level (secretary)."
+msgstr ""
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2173 data/sandbox/units.ruleset:2579
+#: data/civ2civ3/units.ruleset:2414 data/multiplayer/units.ruleset:2275
+msgid "?spy_level:informant"
+msgstr ""
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2175 data/sandbox/units.ruleset:2581
+#: data/civ2civ3/units.ruleset:2416 data/multiplayer/units.ruleset:2277
+msgid "?spy_level:handler"
+msgstr ""
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2177 data/sandbox/units.ruleset:2583
+#: data/civ2civ3/units.ruleset:2418 data/multiplayer/units.ruleset:2279
+msgid "?spy_level:agent"
+msgstr ""
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2179 data/sandbox/units.ruleset:2585
+#: data/civ2civ3/units.ruleset:2420 data/multiplayer/units.ruleset:2281
+msgid "?spy_level:spymaster"
+msgstr ""
+
+#: data/classic/units.ruleset:2209 data/multiplayer/units.ruleset:2311
+msgid ""
+"Spies built under a Communist government will start at the first veteran "
+"level (handler)."
+msgstr ""
+
+#: data/classic/units.ruleset:2245
+msgid ""
+"Caravans can establish trade routes with your own cities or those of other "
+"nations (even enemies) by traveling to them. A route's ongoing revenue is "
+"doubled if the two cities involved are on different continents, and doubled "
+"again if the cities are from different civilizations. This last condition "
+"means the net benefit to your civilization of a trade route is the same "
+"regardless of whether you own both cities or only one of them; if you only "
+"own one city, trade in each city is doubled, but you only get the benefit "
+"from one end of the route."
+msgstr ""
+
+#: data/classic/units.ruleset:2254
+msgid ""
+"Initially cities can support a maximum of two trade routes. Knowledge of the "
+"technologies Magnetism and The Corporation each increase this limit by one; "
+"knowing both allows cities to support four trade routes each."
+msgstr ""
+
+#: data/classic/units.ruleset:2333 data/sandbox/units.ruleset:2755
+#: data/civ2civ3/units.ruleset:2584 data/multiplayer/units.ruleset:2423
+msgid "?unit:Leader"
+msgstr ""
+
+#: data/classic/units.ruleset:2368 data/sandbox/units.ruleset:2790
+#: data/civ2civ3/units.ruleset:2619 data/multiplayer/units.ruleset:2458
+msgid "This is you. If you lose this unit, you lose the game. So don't."
+msgstr ""
+
+#: data/classic/units.ruleset:2370 data/sandbox/units.ruleset:2792
+#: data/civ2civ3/units.ruleset:2621 data/multiplayer/units.ruleset:2460
+msgid "Won't unleash barbarians from huts."
+msgstr ""
+
+#: data/classic/units.ruleset:2420 data/sandbox/units.ruleset:2843
+#: data/civ2civ3/units.ruleset:2671 data/multiplayer/units.ruleset:2510
+msgid "AWACS"
+msgstr "AWACS"
+
+#: data/classic/units.ruleset:2447 data/sandbox/units.ruleset:2870
+#: data/civ2civ3/units.ruleset:2698 data/multiplayer/units.ruleset:2537
+msgid ""
+"The AWACS (Airborne Warning and Control System) is an airplane with an "
+"advanced radar that can determine the location of enemy units over a wide "
+"area."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:88
+msgid ""
+"A city with an Airport can airlift an extra unit per turn. Airlifting "
+"instantly transports the unit from one city to another and will use all of "
+"the unit's movement points. A unit must have some movement points left to be "
+"airlifted, and cannot carry cargo."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:94
+msgid ""
+"Two cities with Airports can airlift medium and heavy weight units once "
+"Advanced Flight and Fusion Power are discovered."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:118 data/sandbox/buildings.ruleset:154
+#: data/sandbox/buildings.ruleset:191 data/civ2civ3/buildings.ruleset:115
+#: data/civ2civ3/buildings.ruleset:151 data/civ2civ3/buildings.ruleset:188
+msgid ""
+"Allows a city to grow larger than size 8. (A Sewer System is required for a "
+"city to grow larger than size 16.)"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:123 data/sandbox/buildings.ruleset:159
+#: data/sandbox/buildings.ruleset:196 data/civ2civ3/buildings.ruleset:120
+#: data/civ2civ3/buildings.ruleset:156 data/civ2civ3/buildings.ruleset:193
+#, no-c-format
+msgid ""
+"These larger cities enjoy increased defense (+50%) against both land and sea "
+"units; however, such large settlements have a small risk of fire, which can "
+"destroy buildings in the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:129 data/sandbox/buildings.ruleset:165
+#: data/sandbox/buildings.ruleset:202 data/civ2civ3/buildings.ruleset:126
+#: data/civ2civ3/buildings.ruleset:162 data/civ2civ3/buildings.ruleset:199
+#, no-c-format
+msgid ""
+"Starting at size 5, growing cities incur an increasing risk of plague due to "
+"overcrowding; an Aqueduct reduces that base chance by 30%."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:132 data/civ2civ3/buildings.ruleset:129
+msgid ""
+"Building an Aqueduct in a city without access to a lake or river requires "
+"knowledge of Construction, and it costs more to build and maintain."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:138 data/civ2civ3/buildings.ruleset:135
+msgid "Aqueduct, Lake"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:168 data/civ2civ3/buildings.ruleset:165
+msgid ""
+"Aqueducts in cities with access to a lake require no special technology and "
+"are cheap to build and maintain."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:174 data/civ2civ3/buildings.ruleset:171
+msgid "Aqueduct, River"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:205 data/civ2civ3/buildings.ruleset:202
+msgid ""
+"Aqueducts in cities with access to a river require no special technology and "
+"are cheap to build and maintain."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:229 data/civ2civ3/buildings.ruleset:226
+#, no-c-format
+msgid ""
+"Increases the luxury and tax output in a city by an additional 50%. With "
+"both a Bank and a Marketplace in a city, the total bonus is 100%."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:255 data/sandbox/buildings.ruleset:284
+#: data/sandbox/buildings.ruleset:311 data/civ2civ3/buildings.ruleset:252
+#: data/civ2civ3/buildings.ruleset:281 data/civ2civ3/buildings.ruleset:308
+#, no-c-format
+msgid ""
+"With a Barracks, each new military land unit built in a city will "
+"automatically have Veteran status, which means that its attack and defense "
+"strengths are increased by 50%."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:338 data/civ2civ3/buildings.ruleset:335
+msgid ""
+"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
+"maintain order in that city; however, it does not affect citizens made "
+"unhappy by aggression. Knowledge of Theology increases the effect of a "
+"Cathedral, making an additional unhappy citizen content, except under "
+"Communism."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:365 data/civ2civ3/buildings.ruleset:362
+#, no-c-format
+msgid ""
+"City Walls make it easier to defend a city. They add a +100% bonus to the "
+"intrinsic defense strength of units within the city against land units (that "
+"is a two-thirds increase for small cities, or a one-half increase for cities "
+"larger than size 8), but are ineffective against airborne and sea units. "
+"City Walls also prevent the loss of population which occurs when a defending "
+"unit is defeated by a land unit."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:393 data/civ2civ3/buildings.ruleset:390
+#, no-c-format
+msgid ""
+"Gives a +100% bonus to the intrinsic defense strength of units within a city "
+"when defending against enemy ships. For small cities the defense strength is "
+"doubled by this improvement; for cities larger than size 8, it is increased "
+"by two-thirds."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:401 data/civ2civ3/buildings.ruleset:398
+#: data/multiplayer/buildings.ruleset:98
+msgid "Amphitheater"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:441 data/civ2civ3/buildings.ruleset:438
+msgid ""
+"Halves all kinds of waste in a city (corruption, production waste, and food "
+"waste). In your capital, corruption and production waste is eliminated. A "
+"Granary together with a Courthouse in a city will eliminate food waste."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:446 data/civ2civ3/buildings.ruleset:443
+msgid ""
+"Also makes one unhappy citizen content (unless that citizen is unhappy about "
+"military activity)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:449 data/civ2civ3/buildings.ruleset:446
+msgid "A city with a Courthouse cannot be incited to revolt."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:471 data/civ2civ3/buildings.ruleset:468
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by 25%, or 50% with an electrical "
+"plant of any kind in the same city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:474 data/civ2civ3/buildings.ruleset:471
+msgid ""
+"This increase in production may contribute significantly to pollution; a "
+"Factory also increases the pollution caused by the population of the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:497 data/civ2civ3/buildings.ruleset:494
+msgid ""
+"When any small city grows or shrinks, 10 food points are saved; this helps "
+"cities to grow faster and more easily withstand famine. With a Granary this "
+"is extended to cities of size 4 and above. (10 food points is half what a "
+"small city needs to grow, but more points are needed for later growth steps.)"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:503 data/civ2civ3/buildings.ruleset:500
+msgid ""
+"A Granary also halves the food wasted in cities far from your capital. "
+"Together with a Courthouse it eliminates food waste."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:506 data/civ2civ3/buildings.ruleset:503
+msgid ""
+"TIP: to maximise the speed with which a city grows, you should build a "
+"Granary before it grows larger than size 4."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:530 data/civ2civ3/buildings.ruleset:527
+msgid ""
+"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
+"Lakes). The city needs to be coastal (next to one of these tiles) to build "
+"this improvement."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:556 data/sandbox/buildings.ruleset:702
+#: data/sandbox/buildings.ruleset:927 data/sandbox/buildings.ruleset:1088
+#: data/civ2civ3/buildings.ruleset:553 data/civ2civ3/buildings.ruleset:699
+#: data/civ2civ3/buildings.ruleset:897 data/civ2civ3/buildings.ruleset:1058
+#, no-c-format
+msgid ""
+"Any kind of electrical plant increases the shield production effects of any "
+"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
+"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
+"over the level without any of these improvements; an electrical plant, "
+"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
+"production may lead to the city generating more pollution."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:567 data/civ2civ3/buildings.ruleset:564
+#, no-c-format
+msgid ""
+"However, a Hydro Plant also reduces the pollution associated with shield "
+"production to 50% of its normal value, or 25% in combination with a "
+"Recycling Center; pollution is reduced further for the player who owns the "
+"Hoover Dam. (A Hydro Plant's effect is the same as that of a Nuclear Plant; "
+"with the Hoover Dam, its effect is increased to that of a Solar Plant.)"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:597 data/civ2civ3/buildings.ruleset:594
+#, no-c-format
+msgid ""
+"Increases the science output in a city by 50%, or by 100% once the Great "
+"Library has been built by any player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:641 data/civ2civ3/buildings.ruleset:638
+msgid ""
+"Reduces the pollution generated by the population in a city; this building "
+"counteracts the additional pollution associated with any two other buildings."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:666 data/civ2civ3/buildings.ruleset:663
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by an additional 25%, or 50% with "
+"an electrical plant of any kind in the same city; this effect is cumulative "
+"with that of a Factory."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:670 data/civ2civ3/buildings.ruleset:667
+msgid ""
+"With sufficient shield production, cities with a Manufacturing Plant can "
+"produce up to two units each turn (but only single units of types which cost "
+"population)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:674 data/civ2civ3/buildings.ruleset:671
+msgid ""
+"This increase in shield production may contribute significantly to "
+"pollution; a Manufacturing Plant also increases the pollution caused by the "
+"population of the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:713 data/civ2civ3/buildings.ruleset:710
+#, no-c-format
+msgid ""
+"However, a Nuclear Plant also reduces the pollution associated with shield "
+"production to 50% of its normal value, or 25% in combination with a "
+"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:743 data/civ2civ3/buildings.ruleset:740
+msgid ""
+"Every Ocean or Lake tile worked by the city yields one extra shield "
+"resource, as well as any Deep Ocean tile containing an oil platform. The "
+"city needs to be next to a water tile to build this improvement."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:747 data/civ2civ3/buildings.ruleset:744
+msgid ""
+"Offshore Platforms also increase the pollution caused by the population of "
+"the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:766 data/civ2civ3/buildings.ruleset:763
+msgid ""
+"Makes a city the capital and the center of your government. Waste in other "
+"cities (corruption, production waste, and food waste) is often related to "
+"how far away from the capital they are. On top of this, corruption and "
+"production waste in your capital itself is half of what it would otherwise "
+"be (and a Courthouse will eliminate it entirely)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:790 data/sandbox/buildings.ruleset:827
+#: data/civ2civ3/buildings.ruleset:787 data/civ2civ3/buildings.ruleset:824
+#, no-c-format
+msgid ""
+"Under Despotism the city containing the palace gains a +75% gold bonus, and "
+"under Monarchy a +50% gold bonus."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:796 data/civ2civ3/buildings.ruleset:793
+msgid "Ecclesiastical Palace"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:812 data/civ2civ3/buildings.ruleset:809
+msgid ""
+"Makes a city the ecclesiastical capital, that acts as a second center of "
+"government."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:815 data/civ2civ3/buildings.ruleset:812
+msgid ""
+"Waste in other cities (corruption, production waste, and food waste) is "
+"related to how far away from the nearest capital they are. On top of this, "
+"corruption and production waste in the capital itself is half of what it "
+"would otherwise be (and a Courthouse will eliminate it entirely)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:821 data/civ2civ3/buildings.ruleset:818
+msgid ""
+"The city where this palace is located cannot be incited to revolt, and "
+"enjoys a bonus when enemy agents try to evade your own agents stationed in "
+"the city, or sabotage your buildings."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:835
+msgid "Am\303\252z\303\242r\303\242kian Mysteries"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:852
+msgid ""
+"Initiates of The School of Am\303\252z\303\242r\303\242k knows how to "
+"operate an Ancient Transport Hub."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:855
+msgid ""
+"Initiates of The School of Am\303\252z\303\242r\303\242k know how to heal "
+"wounded flesh."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:876 data/civ2civ3/buildings.ruleset:846
+msgid ""
+"A Police Station neutralizes any unhappiness caused by one military unit in "
+"its city. It also makes up to 2 more unhappy citizens content provided they "
+"are not unhappy about aggression."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:959 data/civ2civ3/buildings.ruleset:929
+#, no-c-format
+msgid ""
+"Building a Recycling Center reduces the amount of pollution generated by "
+"shield production in a city by 50%, or by an additional 25% in cities with "
+"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
+"Solar Plant)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:985 data/civ2civ3/buildings.ruleset:955
+#, no-c-format
+msgid ""
+"Increases the science output in a city by an additional 50%, or by 100% once "
+"the Internet wonder has been built by any player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:990 data/civ2civ3/buildings.ruleset:960
+#, no-c-format
+msgid ""
+"The total bonus is 150% if a Library, a University and a Research Lab are "
+"all present in the same city, increasing to 300% once the Great Library, "
+"Isaac Newton's College, and the Internet have all been built."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1014 data/civ2civ3/buildings.ruleset:984
+msgid ""
+"Doubles the intrinsic defense strength of units within a city when defending "
+"against aircraft (including helicopters)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1036 data/civ2civ3/buildings.ruleset:1006
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other "
+"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
+"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
+"exploded) within range, is shot down and simply has no effect. Also, doubles "
+"the intrinsic defense strength of units in the city when defending against "
+"conventional missiles."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1064 data/civ2civ3/buildings.ruleset:1034
+#, no-c-format
+msgid ""
+"Together with an Aqueduct, allows a city to grow larger than size 16, and "
+"further reduces the chance of a plague (by 30% of the base chance)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1099 data/civ2civ3/buildings.ruleset:1069
+#, no-c-format
+msgid ""
+"However, a Solar Plant also reduces the pollution associated with shield "
+"production to 25% of its normal value, or eliminates it entirely in "
+"combination with a Recycling Center."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1139
+msgid "Space Elevator Tether"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1157 data/sandbox/buildings.ruleset:2131
+msgid ""
+"Each tile around the city that is already generating some trade, produces "
+"one extra trade resource."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1160 data/sandbox/buildings.ruleset:2134
+msgid "Adds 3 trade route slots to the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1162 data/sandbox/buildings.ruleset:2136
+msgid "Increases the radius of the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1164 data/sandbox/buildings.ruleset:2138
+msgid "Increases the vision radius of the city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1166 data/sandbox/buildings.ruleset:2140
+msgid ""
+"A Space Elevator is too easy for an enemy to destroy to leave operational "
+"and fully assembled during war. It is therefore shut down and without any "
+"effect if its owner is at war with anyone at all."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1261 data/civ2civ3/buildings.ruleset:1196
+#, no-c-format
+msgid ""
+"Increases the luxury and tax output in a city by an additional 50%, or 100% "
+"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
+"Exchange together in a city yield a total bonus of 150%; adding Super "
+"Highways yields a total of 200%."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1285 data/civ2civ3/buildings.ruleset:1220
+msgid ""
+"Each tile around the city with roads and without farmland, that is already "
+"generating some trade, produces one extra trade resource. The same applies "
+"to the city center tile (even if it is receiving a farmland bonus)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1292 data/civ2civ3/buildings.ruleset:1227
+#, no-c-format
+msgid ""
+"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
+"and tax output by an additional 50%)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1295 data/civ2civ3/buildings.ruleset:1230
+msgid ""
+"Super Highways also increase the pollution caused by the population of the "
+"city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1341 data/civ2civ3/buildings.ruleset:1276
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
+"(except under a Communist government). With both Mysticism and the Temple of "
+"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
+"citizens made unhappy by aggression."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1367 data/civ2civ3/buildings.ruleset:1302
+#, no-c-format
+msgid ""
+"Increases the science output in a city by an additional 50%, or by 100% once "
+"Isaac Newton's College has been built by any player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1372 data/civ2civ3/buildings.ruleset:1307
+#, no-c-format
+msgid ""
+"The total bonus is 100% if a Library and a University are present together "
+"in the same city, increasing to 200% once the Great Library and Isaac "
+"Newton's College have both been built."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1383
+msgid "Altar to The Divine Ruler"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1400
+msgid ""
+"Makes it possible to receive sacrifices from your subjects. A Sacrifice of "
+"Work makes the unit unhomed and therefore without material or happiness "
+"upkeep."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1423 data/civ2civ3/buildings.ruleset:1330
+msgid ""
+"The entire map becomes permanently visible to the player who owns it -- the "
+"player always has up-to-date knowledge of all terrain and cities (but not "
+"units) despite fog-of-war.  It allows all players to start building "
+"spaceship parts (assuming they have researched the necessary technologies)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1429 data/civ2civ3/buildings.ruleset:1336
+msgid ""
+"Completion of the Apollo Program also allows nuclear-armed powers to declare "
+"war without provocation, regardless of the existence of the United Nations, "
+"and AI players will no longer be friendly towards the owner of the United "
+"Nations or the Eiffel Tower."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1454 data/civ2civ3/buildings.ruleset:1361
+msgid ""
+"In every city with a Stock Exchange, city improvements which would normally "
+"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
+"give this benefit, so there is no bonus under Communism.)"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1459 data/civ2civ3/buildings.ruleset:1366
+msgid ""
+"Upon completion of this wonder, tax collector specialists' gold output "
+"increases to 3 permanently for every nation."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1465
+msgid "Chichen Itza"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1482
+msgid ""
+"In a city with Chichen Itza, settlers can be built without size of the city "
+"shrinking."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1528 data/civ2civ3/buildings.ruleset:1412
+msgid ""
+"Each tile worked by the city where this wonder is built produces one extra "
+"research point."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1551 data/civ2civ3/buildings.ruleset:1435
+#, no-c-format
+msgid ""
+"This stunning technological achievement makes one content citizen happy in "
+"each of your cities (2 extra luxury per city). It further reduces your risk "
+"of plague (by 10% of the base chance); with knowledge of Medicine, any of "
+"your cities with an Aqueduct and a Sewer System will be entirely free of "
+"plague."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1576 data/civ2civ3/buildings.ruleset:1460
+msgid ""
+"Charles Darwin's voyage sparked the discovery of the evolution of the "
+"species, which inspired greater confidence in science. All your cities "
+"generate 1 extra science bulb."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1580 data/civ2civ3/buildings.ruleset:1464
+msgid ""
+"Upon completion of this wonder, scientist specialists' research output "
+"increases to 3 permanently for every nation."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1602 data/civ2civ3/buildings.ruleset:1486
+msgid ""
+"AI nations are more inclined to be friendly and forgiving toward the owner "
+"of this wonder (until the Apollo Program is completed). It also reduces the "
+"pollution caused by the population; it counteracts the pollution associated "
+"with a single building in each of your cities."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1616
+msgid "Guidestones"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1632
+msgid ""
+"Allows releasing plague against any city as this helps maintain humanity "
+"under 500,000,000."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1655 data/civ2civ3/buildings.ruleset:1511
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and "
+"thereafter 4 extra research points every turn to its city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1658 data/civ2civ3/buildings.ruleset:1514
+msgid ""
+"Completion of this wonder permanently doubles the effect of Libraries for "
+"every player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1682 data/civ2civ3/buildings.ruleset:1538
+#, no-c-format
+msgid ""
+"Increases the defense of all your cities by adding a +50% bonus to its "
+"units' intrinsic defense strength against land units (this is cumulative "
+"with any City Walls), and preventing the loss of population which occurs "
+"when a defending unit is defeated by a land unit."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1707 data/civ2civ3/buildings.ruleset:1563
+msgid ""
+"Makes one unhappy citizen content in every city of the player that owns it "
+"(not including citizens unhappy about aggression). This wonder also makes "
+"two content citizens happy in the city where it is located (4 extra luxury "
+"points)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1734 data/civ2civ3/buildings.ruleset:1590
+#, no-c-format
+msgid ""
+"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
+"from shield production by a further 25% in all cities with Hydro Plants, "
+"making them equivalent to Solar Plants."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1758 data/civ2civ3/buildings.ruleset:1614
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and "
+"thereafter 6 extra research points every turn to its city."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1761 data/civ2civ3/buildings.ruleset:1617
+msgid ""
+"Completion of this wonder permanently doubles the effect of Universities for "
+"every player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1783 data/civ2civ3/buildings.ruleset:1639
+msgid ""
+"Makes one content citizen happy in every city of the player that owns it (2 "
+"extra luxury points per city)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1806 data/civ2civ3/buildings.ruleset:1662
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned "
+"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
+"a single military unit (except under Democracy, where a single unit makes "
+"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
+"it gives two free gold per city towards upkeep every turn."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1856 data/civ2civ3/buildings.ruleset:1712
+msgid ""
+"Gives all your sea units 1 additional movement point (except Triremes while "
+"moving on rivers). Makes all your new sea units veterans (for all your "
+"cities)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1881 data/civ2civ3/buildings.ruleset:1737
+msgid ""
+"Gives all your sea units 1 additional movement point. The chance of a sea "
+"unit getting the next veteran level after a battle increases by half."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1927 data/civ2civ3/buildings.ruleset:1783
+msgid ""
+"TIP: if you're behind in research, this can help you catch up, by reducing "
+"the cost of technologies that other players already know."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1950 data/civ2civ3/buildings.ruleset:1806
+msgid ""
+"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
+"citizens content in each city with a Cathedral; however, it does not affect "
+"citizens made unhappy by aggression."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1957 data/civ2civ3/buildings.ruleset:1813
+msgid "Mausoleum of Mausolos"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1974 data/civ2civ3/buildings.ruleset:1830
+msgid ""
+"With this wonder, City Walls and Courthouses each make one unhappy citizen "
+"content in their city, unless that citizen is unhappy about aggression. "
+"Also, none of the owner's cities can be incited to revolt."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1981 data/civ2civ3/buildings.ruleset:1837
+msgid "Statue of Zeus"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:1998 data/civ2civ3/buildings.ruleset:1854
+msgid ""
+"Reduces by 1 the unhappiness caused by one aggressively deployed military "
+"unit per city -- in other words, in each city it neutralizes the unhappiness "
+"caused by a single military unit (except under Democracy, where it just "
+"halves the unhappiness from that unit). Each city also avoids one shield of "
+"upkeep for units."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2007 data/civ2civ3/buildings.ruleset:1863
+msgid "Temple of Artemis"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2025 data/civ2civ3/buildings.ruleset:1881
+msgid ""
+"Makes 2 additional unhappy citizens content in every city with a Temple. "
+"Does not affect citizens made unhappy by aggression."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2048 data/civ2civ3/buildings.ruleset:1904
+msgid ""
+"Each tile around the city where this wonder is built that is already "
+"generating some shield output produces one extra shield resource. Under "
+"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
+"tiles with output greater than 2 (for all kinds of output), as if all your "
+"cities were always celebrating."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2057 data/civ2civ3/buildings.ruleset:1913
+msgid "Internet"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2074 data/civ2civ3/buildings.ruleset:1930
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and "
+"thereafter all cities on the map are continuously visible to its owner "
+"despite fog-of-war."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2078 data/civ2civ3/buildings.ruleset:1934
+msgid ""
+"Completion of this wonder permanently doubles the effect of Research Labs "
+"for every player."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2101 data/civ2civ3/buildings.ruleset:1957
+msgid ""
+"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
+"is located."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2104 data/civ2civ3/buildings.ruleset:1960
+msgid ""
+"Upon completion of this wonder, entertainer specialists' luxury output "
+"increases to 3 permanently for every nation."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2110
+msgid "Space Elevator"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2164 data/civ2civ3/buildings.ruleset:1982
+msgid ""
+"Allows you to choose any government, including those that have not yet been "
+"researched by your civilization, and without the transition period of "
+"Anarchy. It also allows unprovoked declaration of war regardless of any "
+"senate instituted by a Democracy or Federation government or by the United "
+"Nations."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2190 data/civ2civ3/buildings.ruleset:2008
+msgid ""
+"All your new military land units start with an additional veteran level "
+"(this is cumulative with any Barracks building in a city; with both, units "
+"are created as Hardened)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2214
+msgid "Treuga Dei"
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2230
+msgid ""
+"Historical note: The real Treuga Dei was far less extreme. Fighting was "
+"allowed around 80 days each year. It also both began and ended during the "
+"middle ages - long before communism."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2235
+msgid ""
+"Makes violence impossible before Communism is discovered. Makes every "
+"violent action a Casus Belli after Communism is discovered."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2257 data/civ2civ3/buildings.ruleset:2031
+msgid ""
+"Creates a world senate that prevents unprovoked declaration of war by any "
+"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
+"Fission, once the Manhattan Project has been built). AI players are more "
+"inclined to be friendly and forgiving toward the owner of this wonder. These "
+"effects last until the Apollo Program is completed."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2264 data/civ2civ3/buildings.ruleset:2038
+msgid ""
+"Also, if any player's city is in disorder for more than two turns in a row, "
+"that player's government falls (even for governments other than Republic and "
+"Democracy)."
+msgstr ""
+
+#: data/sandbox/buildings.ruleset:2287 data/civ2civ3/buildings.ruleset:2061
+msgid ""
+"Neutralizes the unhappiness caused by one aggressively deployed military "
+"unit per city. Under Democracy, it additionally halves the unhappiness "
+"caused by military units (reducing it to the same level as a Republic)."
+msgstr ""
+
+#: data/sandbox/cities.ruleset:58 data/civ2civ3/cities.ruleset:58
+msgid ""
+"Each entertainer produces two luxury points for their city per turn, "
+"increasing to three once any player has built Shakespeare's Theater. See the "
+"section on Happiness for the effects of luxury points."
+msgstr ""
+
+#: data/sandbox/cities.ruleset:73 data/civ2civ3/cities.ruleset:73
+msgid ""
+"Each scientist adds two points to your empire's research output per turn, "
+"increasing to three once any player has built Darwin's Voyage."
+msgstr ""
+
+#: data/sandbox/cities.ruleset:88 data/civ2civ3/cities.ruleset:88
+msgid ""
+"Each tax collector produces two extra gold for your treasury per turn, "
+"increasing to three once any player has built A.Smith's Trading Co."
+msgstr ""
+
+#: data/sandbox/game.ruleset:26
+msgid "Sandbox ruleset"
+msgstr ""
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.sandbox, which are not localized.
+#: data/sandbox/game.ruleset:40
+msgid ""
+"You are playing Freeciv with sandbox ruleset. This showcases new or unusual "
+"features available in Freeciv without regard for strict game balancing, "
+"playability, AI performance, availability of graphics, or savegame "
+"compatibility between versions.\n"
+"\n"
+"This ruleset was originally based on current default ruleset, civ2civ3, as "
+"it stood in 2.6."
+msgstr ""
+
+#. TRANS: _Cut Root (3% chance of success).
+#: data/sandbox/game.ruleset:507
+#, c-format
+msgid "%sCut Root%s"
+msgstr ""
+
+#. TRANS: Steal _Map Fragments and Escape (3% chance of success).
+#: data/sandbox/game.ruleset:543
+#, c-format
+msgid "Steal %sMap Fragments and Escape%s"
+msgstr ""
+
+#. TRANS: _Bombard (100% chance of success).
+#: data/sandbox/game.ruleset:576 data/civ2civ3/game.ruleset:570
+#: data/alien/game.ruleset:510
+#, c-format
+msgid "%sBombard%s"
+msgstr ""
+
+#. TRANS: _Nuke Target Tile (100% chance of success).
+#: data/sandbox/game.ruleset:582
+#, c-format
+msgid "%sNuke Target Tile%s"
+msgstr ""
+
+#. TRANS: _Nuke (100% chance of success).
+#: data/sandbox/game.ruleset:585
+#, c-format
+msgid "%sNuke%s"
+msgstr ""
+
+#. TRANS: Tactical _Nuke (100% chance of success).
+#: data/sandbox/game.ruleset:588
+#, c-format
+msgid "Tactical %sNuke%s"
+msgstr ""
+
+#. TRANS: Make _Sacrifice of Work (100% chance of success).
+#: data/sandbox/game.ruleset:594
+#, c-format
+msgid "Make %sSacrifice of Work%s"
+msgstr ""
+
+#. TRANS: _Storm the Castle (100% chance of success).
+#: data/sandbox/game.ruleset:621
+#, c-format
+msgid "%sStorm the Castle%s"
+msgstr ""
+
+#. TRANS: _Storm the Castle from non native (100% chance of success).
+#: data/sandbox/game.ruleset:624
+#, c-format
+msgid "%sStorm the Castle from non native%s"
+msgstr ""
+
+#. TRANS: Release _Plague (100% chance of success).
+#: data/sandbox/game.ruleset:681
+#, c-format
+msgid "Release %sPlague%s"
+msgstr ""
+
+#. TRANS: _Repair (100% chance of success).
+#: data/sandbox/game.ruleset:685
+#, c-format
+msgid "%sRepair%s"
+msgstr ""
+
+#. TRANS: "Use Ancient Transportation Network"_ (100% chance of success).
+#: data/sandbox/game.ruleset:713
+#, c-format
+msgid "%sUse Ancient Transportation Network%s"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3150 data/civ2civ3/game.ruleset:1935
+msgid "Spaceship Launch"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3154 data/civ2civ3/game.ruleset:1939
+msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3155 data/civ2civ3/game.ruleset:1940
+msgid "You have launched a spaceship towards Alpha Centauri!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3158 data/civ2civ3/game.ruleset:1943
+msgid "Entire Map Known"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3163 data/civ2civ3/game.ruleset:1948
+msgid "You're the first one to have mapped the entire world!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3164 data/civ2civ3/game.ruleset:1949
+msgid "You have mapped the entire world!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3167 data/civ2civ3/game.ruleset:1952
+msgid "Land Ahoy"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3172 data/civ2civ3/game.ruleset:1957
+msgid "Your people were the first in history to sight a foreign shore!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3173 data/civ2civ3/game.ruleset:1958
+msgid "You sighted your first foreign shore!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3176 data/civ2civ3/game.ruleset:1961
+msgid "Literate"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3182 data/civ2civ3/game.ruleset:1967
+#, no-c-format
+msgid "Your nation is the first to reach 100% literacy!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3184 data/civ2civ3/game.ruleset:1969
+#, no-c-format
+msgid "Your nation has reached 100% literacy!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3187 data/civ2civ3/game.ruleset:1972
+msgid "Multicultural"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3192 data/civ2civ3/game.ruleset:1977
+msgid "You're the first nation to have citizens of multiple nationalities!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3193 data/civ2civ3/game.ruleset:1978
+msgid "Your nation now has citizens of multiple nationalities!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3196 data/civ2civ3/game.ruleset:1981
+msgid "Metropolis"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3201 data/civ2civ3/game.ruleset:1986
+msgid "Your nation is the first with a city of population 20!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3202 data/civ2civ3/game.ruleset:1987
+msgid "One of your cities has reached population 20!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3205 data/civ2civ3/game.ruleset:1990
+msgid "Cultured City"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3210 data/civ2civ3/game.ruleset:1995
+msgid "Your nation is the first with a city of 1000 culture points!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3211 data/civ2civ3/game.ruleset:1996
+msgid "One of your cities has 1000 culture points!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3214 data/civ2civ3/game.ruleset:1999
+msgid "Cultured Nation"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3218 data/civ2civ3/game.ruleset:2003
+msgid "Your nation is the first one to achieve 10000 culture points!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3219 data/civ2civ3/game.ruleset:2004
+msgid "Your nation has achieved 10000 culture points!"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3295
+msgid "Wares"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3319
+msgid "Jewelry"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3329
+msgid "Ore"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3337
+msgid "Metal"
+msgstr ""
+
+#: data/sandbox/game.ruleset:3358
+msgid "Equipment"
+msgstr ""
+
+#: data/sandbox/governments.ruleset:79 data/civ2civ3/governments.ruleset:79
+#, no-c-format
+msgid ""
+"* Buildings and technologies do not require any upkeep.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
+"a -1 penalty, unless the city working it is celebrating. (Cities below size "
+"3 will not celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 1 "
+"shield per turn.\n"
+"* Military units do not cause unhappiness even when deployed aggressively.\n"
+"* Military units impose martial law. Up to 3 military units inside a city "
+"will each force 1 unhappy citizen to become content.\n"
+"* You have no control over tax rates. All trade income is converted to "
+"luxuries.\n"
+"* Half of the luxuries, including those converted from other trade income, "
+"are wasted.\n"
+"* Conventional corruption increases with distance from the capital (half as "
+"fast with knowledge of The Corporation).\n"
+"* Base production waste is 30%. This increases with distance from the "
+"capital (half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:102 data/civ2civ3/governments.ruleset:102
+msgid "Tribal"
+msgstr ""
+
+#: data/sandbox/governments.ruleset:111 data/civ2civ3/governments.ruleset:111
+msgid ""
+"Under a Tribal government, you are part ruler of your people. Your control "
+"over your citizens is maintained largely by spiritual counsel."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:114 data/civ2civ3/governments.ruleset:114
+msgid ""
+"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
+"to veterancy can be an advantage in wartime, but it lacks the martial law of "
+"other early governments."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:120 data/civ2civ3/governments.ruleset:120
+#, no-c-format
+msgid ""
+"* Increases by half the chance of land units getting the next veteran level "
+"after a battle.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
+"a -1 penalty, unless the city working it is celebrating. (Cities below size "
+"3 will not celebrate.)\n"
+"* Each city gets 1 extra content citizen.\n"
+"* Each city can support up to 2 units for free; further units each cost 1 "
+"shield per turn.\n"
+"* Unlike later governments, military units do not cause unhappiness even "
+"when deployed aggressively.\n"
+"* Base corruption is 30% (the highest under any government). This increases "
+"with distance from the capital (half as fast with knowledge of The "
+"Corporation).\n"
+"* There is no base level of production waste, but an increasing amount with "
+"distance from the capital (half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:153 data/civ2civ3/governments.ruleset:153
+msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:157 data/civ2civ3/governments.ruleset:157
+#, no-c-format
+msgid ""
+"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
+"get a +75% bonus to gold production.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
+"a -1 penalty, unless the city working it is celebrating. (Cities below size "
+"3 will not celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 1 "
+"gold per turn.\n"
+"* Unlike later governments, military units do not cause unhappiness even "
+"when deployed aggressively.\n"
+"* Military units impose martial law. Up to 3 military units inside a city "
+"will each force 1 unhappy citizen to become content.\n"
+"* Base corruption is 20%. This increases with distance from the capital "
+"(half as fast with knowledge of The Corporation).\n"
+"* Base production waste is 10%. This increases with distance from the "
+"capital (half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:191 data/civ2civ3/governments.ruleset:191
+msgid "Monarchy gives low unit upkeep costs."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:195 data/civ2civ3/governments.ruleset:195
+#, no-c-format
+msgid ""
+"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
+"get a +50% bonus to gold production.\n"
+"* Celebrating cities produce one extra trade point for every tile which is "
+"already producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support up to 3 units for free (the maximum possible); "
+"further units each cost 1 gold per turn.\n"
+"* Each city tolerates up to 3 aggressively deployed military units; each "
+"further unit causes 1 unhappy citizen.\n"
+"* Military units impose martial law. Up to 3 military units inside a city "
+"will each force 1 unhappy citizen to become content.\n"
+"* Base corruption is 10%. This increases with distance from the capital "
+"(half as fast with knowledge of The Corporation).\n"
+"* Base production waste is 20%. This increases with distance from the "
+"capital (half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:230 data/civ2civ3/governments.ruleset:230
+msgid ""
+"Communism is a good government for maximizing shield production, and for "
+"large empires."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:235 data/civ2civ3/governments.ruleset:235
+#, no-c-format
+msgid ""
+"* City improvements which would normally have an upkeep of 1 gold are free "
+"of upkeep.\n"
+"* Cancels the bonus from Mysticism and Theology (to Temples and "
+"Cathedrals).\n"
+"* Each city can support up to 3 units for free (the maximum possible); "
+"further units each cost 1 shield per turn.\n"
+"* Each city tolerates up to 3 aggressively deployed military units; each "
+"further unit causes 1 unhappy citizen.\n"
+"* Military units impose martial law. Up to 3 military units inside a city "
+"will each force 2 unhappy citizens to become content (the maximum "
+"possible).\n"
+"* Base corruption is 30%, but is not affected by distance to the capital.\n"
+"* There is no production waste."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:248 data/sandbox/governments.ruleset:369
+#: data/sandbox/governments.ruleset:407
+msgid "* Your bureaucracy can prevent you from disbanding certain units."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:277 data/civ2civ3/governments.ruleset:276
+msgid ""
+"Fundamentalism is a good government for maximizing gold, and its Fanatics "
+"are useful in wartime, but it has a heavy penalty to technological progress."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:283 data/civ2civ3/governments.ruleset:282
+#, no-c-format
+msgid ""
+"* Base science production is half that of other governments. (A "
+"Fundamentalist city with a Library produces as much science as a city under "
+"another government does alone.)\n"
+"* Each city can support up to 2 units for free; further units each cost 2 "
+"gold per turn (except for Fanatics).\n"
+"* Each city tolerates up to 2 aggressively deployed military units; each "
+"further unit causes 1 unhappy citizen.\n"
+"* Base corruption is 15%. This increases with distance from the capital "
+"(half as fast with knowledge of The Corporation).\n"
+"* Base production waste is 15%. This increases with distance from the "
+"capital (half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:300 data/civ2civ3/governments.ruleset:299
+msgid "Federation"
+msgstr ""
+
+#: data/sandbox/governments.ruleset:310 data/civ2civ3/governments.ruleset:309
+msgid ""
+"Federalism is a system in which the power to govern is shared between "
+"national and provincial governments.  This decentralization minimizes the "
+"corruption and waste caused by distance to capital, and avoids separatist "
+"movements."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:317 data/civ2civ3/governments.ruleset:316
+#, no-c-format
+msgid ""
+"* Each city gets 2 extra luxury points.\n"
+"* Celebrating cities produce one extra trade point for every tile which is "
+"already producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 2 "
+"gold per turn.\n"
+"* Each city tolerates up to 2 aggressively deployed military units; each "
+"further unit causes 1 unhappy citizen.\n"
+"* There is no base level of corruption, but an increasing amount with "
+"distance from the capital (half as much as with most other governments). "
+"Knowledge of The Corporation eliminates this corruption.\n"
+"* Base production waste is 30%, but is not affected by distance to the "
+"capital.\n"
+"* Has a senate that may prevent declaration of war."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:355 data/civ2civ3/governments.ruleset:354
+#, no-c-format
+msgid ""
+"* Cities produce an extra trade point for every worked land tile that is "
+"already producing trade.\n"
+"* Celebrating cities produce a further trade point for every worked tile "
+"(land or water) which is already producing trade. (Cities below size 3 will "
+"not celebrate.)\n"
+"* Each city can support one unit for free; further units each cost 1 shield "
+"per turn.\n"
+"* Each city tolerates a single aggressively deployed military unit; each "
+"further unit causes 1 unhappy citizen.\n"
+"* Base corruption is 25%. This increases with distance from the capital "
+"(half as fast with knowledge of The Corporation).\n"
+"* Base production waste is 5%. This increases with distance from the capital "
+"(half as fast with knowledge of Trade)."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:385 data/civ2civ3/governments.ruleset:383
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy "
+"offers the highest possible level of trade, but also offers the most "
+"potential for unhappiness; citizens become very upset during wars."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:392 data/civ2civ3/governments.ruleset:390
+#, no-c-format
+msgid ""
+"* Cities produce an extra trade point for every worked land tile that is "
+"already producing trade.\n"
+"* Celebrating cities produce a further trade point for every worked tile "
+"(land or water) which is already producing trade. (Cities below size 3 will "
+"not celebrate.)\n"
+"* Each city can support one unit for free; further units each cost 2 gold "
+"per turn.\n"
+"* Each city tolerates a single aggressively deployed military unit; each "
+"further unit causes 2 unhappy citizens.\n"
+"* Base corruption is 5%. This increases with distance from the capital (half "
+"as fast with knowledge of The Corporation).\n"
+"* Base production waste is 25%. This increases with distance from the "
+"capital (half as fast with knowledge of Trade).\n"
+"* Has a senate that may prevent declaration of war."
+msgstr ""
+
+#: data/sandbox/governments.ruleset:439
+msgid "Personal Freedom"
+msgstr ""
+
+#: data/sandbox/governments.ruleset:445
+#, no-c-format
+msgid ""
+"Each step of personal freedom you allow your citizens yields a 10% increase "
+"in science output, but makes an additional citizen unhappy for every "
+"aggressively deployed military unit."
+msgstr ""
+
+#: data/sandbox/script.lua:33
+msgid "You found Hermit's Place."
+msgstr ""
+
+#: data/sandbox/script.lua:38
+#, c-format
+msgid "Secluded studies have led the Hermit to the discovery of %s!"
+msgstr ""
+
+#: data/sandbox/script.lua:42
+msgid "The Hermit has left nothing useful."
+msgstr ""
+
+#: data/sandbox/script.lua:54
+#, c-format
+msgid "Your %s has overflied a Hermit's Place and destroyed it!"
+msgstr ""
+
+#: data/sandbox/script.lua:212 data/civ2civ3/script.lua:176
+msgid "Grand Canyon"
+msgstr ""
+
+#: data/sandbox/script.lua:214 data/civ2civ3/script.lua:178
+msgid "Deep Gorge"
+msgstr ""
+
+#: data/sandbox/script.lua:216 data/civ2civ3/script.lua:180
+msgid "Fjords"
+msgstr ""
+
+#: data/sandbox/script.lua:218 data/civ2civ3/script.lua:182
+msgid "Waterfalls"
+msgstr ""
+
+#: data/sandbox/script.lua:220 data/civ2civ3/script.lua:184
+msgid "Travertine Terraces"
+msgstr ""
+
+#: data/sandbox/script.lua:230 data/civ2civ3/script.lua:194
+#: data/alien/terrain.ruleset:1259
+msgid "Thermal Vent"
+msgstr ""
+
+#: data/sandbox/script.lua:238 data/civ2civ3/script.lua:202
+msgid "Atoll Chain"
+msgstr ""
+
+#: data/sandbox/script.lua:240 data/civ2civ3/script.lua:204
+msgid "Glacier Bay"
+msgstr ""
+
+#: data/sandbox/script.lua:242 data/civ2civ3/script.lua:206
+msgid "Great Barrier Reef"
+msgstr ""
+
+#: data/sandbox/script.lua:245 data/civ2civ3/script.lua:209
+msgid "Great Blue Hole"
+msgstr ""
+
+#: data/sandbox/script.lua:253 data/civ2civ3/script.lua:217
+msgid "Great Lakes"
+msgstr ""
+
+#: data/sandbox/script.lua:256 data/civ2civ3/script.lua:220
+msgid "Dead Sea"
+msgstr ""
+
+#: data/sandbox/script.lua:258 data/civ2civ3/script.lua:222
+msgid "Rift Lake"
+msgstr ""
+
+#: data/sandbox/script.lua:266 data/civ2civ3/script.lua:230
+msgid "Grand Prismatic Spring"
+msgstr ""
+
+#: data/sandbox/script.lua:269 data/civ2civ3/script.lua:233
+msgid "Mangrove Forest"
+msgstr ""
+
+#: data/sandbox/script.lua:271 data/civ2civ3/script.lua:235
+msgid "Cenotes"
+msgstr ""
+
+#: data/sandbox/script.lua:279 data/civ2civ3/script.lua:243
+msgid "Ice Sheet"
+msgstr ""
+
+#: data/sandbox/script.lua:285 data/civ2civ3/script.lua:249
+msgid "Ice Shelf"
+msgstr ""
+
+#: data/sandbox/script.lua:287 data/civ2civ3/script.lua:251
+msgid "Advancing Glacier"
+msgstr ""
+
+#: data/sandbox/script.lua:293 data/civ2civ3/script.lua:257
+msgid "Geothermal Area"
+msgstr ""
+
+#: data/sandbox/script.lua:300 data/civ2civ3/script.lua:264
+msgid "Sand Sea"
+msgstr ""
+
+#: data/sandbox/script.lua:303 data/civ2civ3/script.lua:267
+msgid "Salt Flat"
+msgstr ""
+
+#: data/sandbox/script.lua:305 data/civ2civ3/script.lua:269
+msgid "Singing Dunes"
+msgstr ""
+
+#: data/sandbox/script.lua:307 data/civ2civ3/script.lua:271
+msgid "White Desert"
+msgstr ""
+
+#: data/sandbox/script.lua:315 data/civ2civ3/script.lua:279
+msgid "Long Beach"
+msgstr ""
+
+#: data/sandbox/script.lua:317 data/civ2civ3/script.lua:281
+msgid "Valley of Geysers"
+msgstr ""
+
+#: data/sandbox/script.lua:319 data/civ2civ3/script.lua:283
+msgid "Rock Pillars"
+msgstr ""
+
+#: data/sandbox/script.lua:327 data/civ2civ3/script.lua:291
+msgid "White Cliffs"
+msgstr ""
+
+#: data/sandbox/script.lua:329 data/civ2civ3/script.lua:293
+msgid "Giant Cave"
+msgstr ""
+
+#: data/sandbox/script.lua:331 data/civ2civ3/script.lua:295
+msgid "Rock Formation"
+msgstr ""
+
+#: data/sandbox/script.lua:339 data/civ2civ3/script.lua:303
+msgid "Rainforest"
+msgstr ""
+
+#: data/sandbox/script.lua:342 data/civ2civ3/script.lua:306
+msgid "Subterranean River"
+msgstr ""
+
+#: data/sandbox/script.lua:344 data/civ2civ3/script.lua:308
+msgid "Sinkholes"
+msgstr ""
+
+#: data/sandbox/script.lua:351 data/civ2civ3/script.lua:315
+msgid "Stone Forest"
+msgstr ""
+
+#: data/sandbox/script.lua:354 data/civ2civ3/script.lua:318
+msgid "Sequoia Forest"
+msgstr ""
+
+#: data/sandbox/script.lua:356 data/civ2civ3/script.lua:320
+msgid "Millenary Trees"
+msgstr ""
+
+#: data/sandbox/script.lua:365 data/civ2civ3/script.lua:329
+msgid "Table Mountain"
+msgstr ""
+
+#: data/sandbox/script.lua:368 data/civ2civ3/script.lua:332
+msgid "Inselberg"
+msgstr ""
+
+#: data/sandbox/script.lua:371 data/civ2civ3/script.lua:335
+msgid "Karst Landscape"
+msgstr ""
+
+#: data/sandbox/script.lua:373 data/civ2civ3/script.lua:337
+msgid "Mud Volcanoes"
+msgstr ""
+
+#: data/sandbox/script.lua:384 data/civ2civ3/script.lua:348
+msgid "Sacred Mount"
+msgstr ""
+
+#: data/sandbox/script.lua:387 data/civ2civ3/script.lua:351
+msgid "Cliff Coast"
+msgstr ""
+
+#: data/sandbox/script.lua:389 data/civ2civ3/script.lua:353
+msgid "Active Volcano"
+msgstr ""
+
+#: data/sandbox/script.lua:391 data/civ2civ3/script.lua:355
+msgid "High Summit"
+msgstr ""
+
+#. TRANS: Your Marines does Disrupt Supply Lines to American Armor.
+#: data/sandbox/script.lua:456
+#, c-format
+msgid "Your %s does %s to %s %s."
+msgstr ""
+
+#. TRANS: German Paratroopers does Disrupt Supply Lines to your Armor.
+#: data/sandbox/script.lua:466
+#, c-format
+msgid "%s %s does %s to your %s."
+msgstr ""
+
+#. TRANS: Your Marines didn't survive doing
+#. --  * Use Ancient Transportation Network.
+#: data/sandbox/script.lua:507
+#, c-format
+msgid "Your %s didn't survive doing %s."
+msgstr ""
+
+#: data/sandbox/script.lua:512
+msgid "Be more careful the next time you select a target."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:124 data/civ2civ3/techs.ruleset:124
+msgid "Enables movement of nuclear units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:125
+msgid "Enables airlift of medium weight units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:272 data/civ2civ3/techs.ruleset:271
+msgid ""
+"Allows Settlers, Migrants, Workers, Engineers, and military infantry units "
+"to build forts and fortresses."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:308 data/civ2civ3/techs.ruleset:307
+msgid ""
+"Allows irrigation without an adjacent water source, improves the effect of "
+"Amphitheaters, and increases city vision radius."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:311
+msgid "Grants you vision inside your borders."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:370
+msgid "Enables airlift of light weight units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:379 data/civ2civ3/techs.ruleset:375
+msgid "Makes it possible for Engineers to transform terrains."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:380
+msgid "Enables airlift of heavy weight units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:427 data/civ2civ3/techs.ruleset:422
+msgid "Halves the upgrade cost of your units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:525 data/civ2civ3/techs.ruleset:520
+#, no-c-format
+msgid ""
+"Reduces the risk of plague in your cities by 30% of the base chance (this is "
+"additive with the benefits of any buildings)."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:545 data/civ2civ3/techs.ruleset:540
+msgid ""
+"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
+"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:585
+msgid "Nanomaterials"
+msgstr ""
+
+#: data/sandbox/techs.ruleset:666 data/civ2civ3/techs.ruleset:653
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to build airstrips, "
+"airbases and buoys. Allows Transports to build buoys."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:678 data/civ2civ3/techs.ruleset:665
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
+"railroads."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:681
+msgid "Halves one-time revenue from new trade routes."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:683 data/civ2civ3/techs.ruleset:668
+msgid ""
+"For Despotism or Tribal governments, cancels the penalty to worked tiles "
+"with output greater than 2 (as if all your cities were always celebrating)."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:704 data/civ2civ3/techs.ruleset:689
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
+"wells on Desert and Glacier tiles, for an extra production point."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:717 data/civ2civ3/techs.ruleset:702
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
+"systems to farmland."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:737 data/civ2civ3/techs.ruleset:722
+msgid "Doubles movement of nuclear units."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:743
+msgid "Ruler Apotheosis"
+msgstr ""
+
+#: data/sandbox/techs.ruleset:804 data/civ2civ3/techs.ruleset:779
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
+"maglev."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:824 data/civ2civ3/techs.ruleset:799
+msgid ""
+"Halves the corruption of trade related to distance from the capital (or "
+"eliminates it for Federation governments)."
+msgstr ""
+
+#: data/sandbox/techs.ruleset:869 data/civ2civ3/techs.ruleset:844
+msgid "Halves the waste of production related to distance from the capital."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:26 data/civ2civ3/terrain.ruleset:26
+msgid "Mine can be upgraded to Oil Well."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
+msgid "Sea"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
+msgid "Allows cities to build Harbors and coastal wonders."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:29
+msgid "DifficultLanding"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:29
+msgid "Only veterans can paradrop here."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
+msgid "ParadropFrom"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:42 data/civ2civ3/terrain.ruleset:41
+msgid "DiplomatDefense"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:45 data/civ2civ3/terrain.ruleset:44
+msgid "IrrigationSource"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:46 data/civ2civ3/terrain.ruleset:45
+msgid "AllowsFarmlandOnDesert"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:495 data/civ2civ3/terrain.ruleset:494
+msgid ""
+"Deserts can be irrigated for a small amount of extra food, but without an "
+"oasis or river, bare desert cannot be further improved with farmland."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:499 data/civ2civ3/terrain.ruleset:498
+msgid ""
+"Rivers bring fertile soil to deserts; on a desert river not already "
+"benefiting from an oasis, building irrigation will yield two extra food "
+"resources rather than the usual one."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:648 data/civ2civ3/terrain.ruleset:647
+msgid ""
+"Cities built in hills are at risk of earthquakes, which can interrupt a "
+"city's current project."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:697 data/civ2civ3/terrain.ruleset:696
+msgid ""
+"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
+"Land units may not move into jungle without a road."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:748 data/civ2civ3/terrain.ruleset:747
+msgid ""
+"Land units that move into mountains can see an extra space, but a fast land "
+"unit ending its turn in mountains without a road will start its next turn "
+"with one fewer movement point. Big Land units may not move into mountains "
+"without a road."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:848 data/civ2civ3/terrain.ruleset:847
+msgid ""
+"Swamps suffer from an over-abundance of water, making agriculture somewhat "
+"problematic. Big Land units may not move in swamps without a road."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1066 data/civ2civ3/terrain.ruleset:1065
+msgid "?gui_type:Build Fort/Fortress/Buoy"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1069 data/civ2civ3/terrain.ruleset:1068
+msgid "?gui_type:Build Airstrip/Airbase"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1213 data/civ2civ3/terrain.ruleset:1212
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce some "
+"extra food each turn. Most tiles yield one extra food; a desert with a river "
+"will yield two, if it is not already benefiting from an oasis."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1218 data/civ2civ3/terrain.ruleset:1217
+msgid ""
+"Without knowledge of Electricity, irrigation requires a nearby source of "
+"water: an ocean, lake, or river tile, or another tile with an irrigation "
+"system, must share an edge (not just a corner) with the target tile. "
+"However, once irrigated, land remains so even if the water source is "
+"removed. Once Electricity is known, any suitable tile may be irrigated "
+"without a water source."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1257 data/civ2civ3/terrain.ruleset:1256
+msgid ""
+"Mines can be built on some types of terrain, which increases the number of "
+"production points produced by that tile. Hills and Mountains get an extra 2 "
+"production points per tile; other terrains get 1 extra production point."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1288 data/civ2civ3/terrain.ruleset:1287
+msgid ""
+"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
+"oil wells for an extra production point."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1294 data/civ2civ3/terrain.ruleset:1293
+msgid "Oil Platform"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1313 data/civ2civ3/terrain.ruleset:1312
+msgid ""
+"Oil platforms allow cities with Offshore Platforms to get an extra "
+"production point from Deep Ocean tiles."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1316 data/civ2civ3/terrain.ruleset:1315
+msgid ""
+"Oil platforms can be built by Workers and similar units on board ships, or "
+"directly by Transport units."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1339 data/civ2civ3/terrain.ruleset:1338
+msgid ""
+"Pollution appears on tiles around cities with high production or population, "
+"or when a Mfg. Plant suffers an industrial accident. It halves all output "
+"from its tile, and contributes to the risk of global warming."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1344 data/civ2civ3/terrain.ruleset:1343
+msgid ""
+"The pollution can only be cleared by dispatching Workers, Migrants, "
+"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1354 data/civ2civ3/terrain.ruleset:1353
+msgid ""
+"The city's population starts adding to pollution with the Factory, Super "
+"Highways, Offshore Platform, and Mfg. Plant buildings; each building causes "
+"the population to add more to pollution. A Mass Transit will counteract the "
+"pollution from two buildings in a city, and the Eiffel Tower wonder will "
+"counteract the pollution from one building in all the owner's cities."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1413
+msgid "Hermit's Place"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1433
+#, no-c-format
+msgid ""
+"One can explore Hermit's Places once the philosopher has abandoned them. In "
+"most cases one can learn some of the wisdom of the former inhabitant, with "
+"the cost of 20% of the normal price. After year 1000 there's no more such "
+"individuals figuring entire technologies out in the solitude. "
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1470 data/civ2civ3/terrain.ruleset:1440
+msgid "Farmland on a tile prevents any trade bonus from Super Highways."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1494 data/civ2civ3/terrain.ruleset:1464
+msgid ""
+"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
+"when a city's Nuclear Plant has an accident. It halves all output from its "
+"tile."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1502 data/civ2civ3/terrain.ruleset:1472
+msgid ""
+"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
+"nuclear fallout."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1508 data/civ2civ3/terrain.ruleset:1478
+msgid "Fort"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1534 data/civ2civ3/terrain.ruleset:1504
+#, no-c-format
+msgid ""
+"Forts are rapidly-built fortifications providing some defense (+50%) against "
+"land units and boats. A fort is also necessary to start building a fortress."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1569 data/civ2civ3/terrain.ruleset:1537
+msgid ""
+"Fortresses are more permanent forts; construction on them can only begin "
+"once the underlying fort is complete. Forts on River tiles cannot be "
+"upgraded to Fortresses."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1575 data/civ2civ3/terrain.ruleset:1543
+#, no-c-format
+msgid ""
+"Compared to a fort, units in a fortress receive extra defense (+50%) against "
+"all units (in total, their defense against land units and boats is doubled), "
+"and do not count as aggressive if near a friendly city. Any kind of land "
+"unit remaining in a fortress for a whole turn without moving recovers a "
+"quarter of its hit points."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1581 data/civ2civ3/terrain.ruleset:1549
+msgid ""
+"With Astronomy, fortresses gain watchtowers from which units can see further "
+"afield."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1587
+msgid "Castle"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1615
+msgid ""
+"Castles are fortresses with an administration center; construction on them "
+"can only begin once the underlying fortress is complete."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1618
+msgid ""
+"The castle and its surrounding area is ruled by a vassal with a high degree "
+"of autonomy. This makes a castle able to control terrain far from the "
+"borders of its nation's cities."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1626 data/civ2civ3/terrain.ruleset:1555
+msgid "Airstrip"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1651 data/civ2civ3/terrain.ruleset:1580
+msgid ""
+"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
+"recover outside cities; an aircraft remaining on an airstrip for a whole "
+"turn without moving recovers a tenth of its hit points (that is, the same "
+"amount it loses each turn while airborne). However, air units on an airstrip "
+"are vulnerable to attack by land units."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1659 data/civ2civ3/terrain.ruleset:1588
+#, no-c-format
+msgid ""
+"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1662 data/civ2civ3/terrain.ruleset:1591
+msgid "An airstrip is necessary to start building an airbase."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1694 data/civ2civ3/terrain.ruleset:1622
+msgid ""
+"Airbases are more permanent airstrips; construction on them can only begin "
+"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
+"upgraded to Airbases."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1700 data/civ2civ3/terrain.ruleset:1628
+#, no-c-format
+msgid ""
+"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
+"against all units (in total, their defense against air units and missiles is "
+"doubled), do not count as aggressive if near a friendly city, and can see "
+"further afield. Also, air units recover more hit points (a third per turn, "
+"the same as in a city without an Airport)."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1732 data/civ2civ3/terrain.ruleset:1659
+msgid ""
+"Buoys may be built in the ocean by Transports (or by worker units on a sea-"
+"going vessel) to allow their owner to see the surrounding tiles."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1735
+msgid ""
+"Only those players that already know Radio can see Buoys of any players."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1766
+msgid "Ancient Transport Hub"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1782
+msgid ""
+"An Ancient Transport Hub can transport units to any other Ancient Transport "
+"Hub on the map."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1785
+msgid ""
+"Using an Ancient Transport Hub to move to an Ancient Transport Hub known to "
+"exist, to be free from non-allied units and on native terrain should be "
+"reasonably safe."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1815
+msgid ""
+"Roads allow your land units to move more quickly, allow wheeled Big Land "
+"units such as Chariots and Catapults to travel through otherwise difficult "
+"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
+"Freight) can only travel on roads, railroads, rivers or ships."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1821 data/civ2civ3/terrain.ruleset:1717
+msgid "On some terrains, roads also provide a trade bonus."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1823 data/civ2civ3/terrain.ruleset:1719
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City "
+"center tiles automatically get roads (even on a river tile)."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1854 data/civ2civ3/terrain.ruleset:1750
+msgid ""
+"Once you learn the Railroad technology, you may upgrade your roads to "
+"railroads. Units travel considerably faster along railroads than along roads."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1868 data/civ2civ3/terrain.ruleset:1764
+#: data/alien/techs.ruleset:436 data/alien/terrain.ruleset:1067
+msgid "Maglev"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1892 data/civ2civ3/terrain.ruleset:1788
+msgid ""
+"With sufficient technology, you may build magnetic levitation systems along "
+"your railroad routes. Land and Small Land units expend no movement points "
+"when riding a maglev; you may ride indefinitely. (As may your enemies!)"
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1897 data/civ2civ3/terrain.ruleset:1793
+msgid ""
+"Your regular railroads are still used to carry heavy Big Land and Merchant "
+"units for which the maglev system is unsuitable, and they continue to "
+"provide production and trade bonuses."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1901 data/civ2civ3/terrain.ruleset:1797
+msgid ""
+"City center tiles with railroads are automatically upgraded to maglev when "
+"you learn about Superconductors."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1923 data/civ2civ3/terrain.ruleset:1819
+#, no-c-format
+msgid ""
+"Any land terrain type may have a River on it. A River adds 1 trade to the "
+"resources produced by that tile. It also increases a tile's defense factor "
+"by 25%."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1927
+msgid ""
+"Land units may move along rivers for faster travel (but not diagonally), and "
+"Merchant units (Caravans and Freight) may require rivers to travel along in "
+"the absence of roads. Triremes may also travel up rivers (although later "
+"boats cannot)."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1932 data/civ2civ3/terrain.ruleset:1826
+msgid ""
+"Roads and railroads can only be built on River tiles if your civilization "
+"has learned Bridge Building technology. Fortresses and Airbases cannot be "
+"built on River tiles."
+msgstr ""
+
+#: data/sandbox/terrain.ruleset:1936 data/civ2civ3/terrain.ruleset:1830
+msgid ""
+"Cities built on or next to rivers incur a small risk of flooding, which will "
+"destroy stored food."
+msgstr ""
+
+#: data/sandbox/units.ruleset:30 data/civ2civ3/units.ruleset:30
+msgid "Can build Forts and Fortresses."
+msgstr ""
+
+#: data/sandbox/units.ruleset:33 data/civ2civ3/units.ruleset:33
+msgid "Attack value halved when attacking Destroyer."
+msgstr ""
+
+#: data/sandbox/units.ruleset:34
+msgid "SupplyLines"
+msgstr ""
+
+#: data/sandbox/units.ruleset:34
+msgid ""
+"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
+msgstr ""
+
+#: data/sandbox/units.ruleset:35
+msgid "Consensus"
+msgstr ""
+
+#: data/sandbox/units.ruleset:35
+msgid "Undisbandable when your bureaucracy has a veto."
+msgstr ""
+
+#: data/sandbox/units.ruleset:36
+msgid "FleshBased"
+msgstr ""
+
+#: data/sandbox/units.ruleset:37
+msgid "IronBased"
+msgstr ""
+
+#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
+#: data/alien/units.ruleset:29
+msgid "Capturer"
+msgstr ""
+
+#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
+#: data/alien/units.ruleset:29
+msgid "Can capture some enemy units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
+#: data/alien/units.ruleset:30
+msgid "Capturable"
+msgstr ""
+
+#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
+#: data/alien/units.ruleset:30
+msgid "Can be captured by some enemy units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:43 data/civ2civ3/units.ruleset:39
+#: data/alien/units.ruleset:31
+msgid "Bombarder"
+msgstr ""
+
+#: data/sandbox/units.ruleset:47
+msgid "NuclearOP"
+msgstr ""
+
+#: data/sandbox/units.ruleset:48
+msgid "TacticalNuke"
+msgstr ""
+
+#: data/sandbox/units.ruleset:63
+msgid "LightWeight"
+msgstr ""
+
+#: data/sandbox/units.ruleset:63
+msgid "Airliftable once you learn Flight."
+msgstr ""
+
+#: data/sandbox/units.ruleset:64
+msgid "MediumWeight"
+msgstr ""
+
+#: data/sandbox/units.ruleset:64
+msgid "Airliftable from Airport after you learn Advanced Flight."
+msgstr ""
+
+#: data/sandbox/units.ruleset:65
+msgid "HeavyWeight"
+msgstr ""
+
+#: data/sandbox/units.ruleset:65
+msgid "Airliftable from Airport after you learn Fusion Power."
+msgstr ""
+
+#: data/sandbox/units.ruleset:66
+msgid "BorderPolice"
+msgstr ""
+
+#: data/sandbox/units.ruleset:66
+msgid "Can peacefully expel certain foreign units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:67
+msgid "Expellable"
+msgstr ""
+
+#: data/sandbox/units.ruleset:67
+msgid "Can be peacefully expelled from foreign tiles."
+msgstr ""
+
+#: data/sandbox/units.ruleset:74 data/civ2civ3/units.ruleset:64
+msgid "Benefits from barracks"
+msgstr ""
+
+#: data/sandbox/units.ruleset:75 data/civ2civ3/units.ruleset:65
+msgid "Ground"
+msgstr ""
+
+#: data/sandbox/units.ruleset:75 data/civ2civ3/units.ruleset:65
+msgid "Ground units"
+msgstr ""
+
+#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
+msgid "Aerial"
+msgstr ""
+
+#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
+msgid "Aerial units"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:178 data/civ2civ3/units.ruleset:168
+msgid "?unitclass:Small Land"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:187 data/civ2civ3/units.ruleset:177
+msgid "?unitclass:Big Land"
+msgstr ""
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:196 data/civ2civ3/units.ruleset:186
+msgid "?unitclass:Merchant"
+msgstr ""
+
+#: data/sandbox/units.ruleset:530 data/civ2civ3/units.ruleset:517
+msgid "Settlers can also perform the same terrain alterations as Workers."
+msgstr ""
+
+#: data/sandbox/units.ruleset:532 data/civ2civ3/units.ruleset:519
+msgid ""
+"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
+"cities with a Granary of at most size 6."
+msgstr ""
+
+#: data/sandbox/units.ruleset:538 data/civ2civ3/units.ruleset:525
+msgid "Migrants"
+msgstr ""
+
+#: data/sandbox/units.ruleset:572 data/civ2civ3/units.ruleset:559
+msgid ""
+"Migrants can be used to transfer population to other cities, but may not "
+"found new cities. They can also perform the same terrain alterations as "
+"Workers."
+msgstr ""
+
+#: data/sandbox/units.ruleset:576 data/civ2civ3/units.ruleset:563
+msgid ""
+"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
+"as they benefit from free food upkeep."
+msgstr ""
+
+#: data/sandbox/units.ruleset:649 data/civ2civ3/units.ruleset:634
+msgid "beginner"
+msgstr ""
+
+#: data/sandbox/units.ruleset:649 data/civ2civ3/units.ruleset:634
+msgid "seasoned"
+msgstr ""
+
+#: data/sandbox/units.ruleset:649 data/civ2civ3/units.ruleset:634
+msgid "senior"
+msgstr ""
+
+#: data/sandbox/units.ruleset:649 data/civ2civ3/units.ruleset:634
+msgid "expert"
+msgstr ""
+
+#: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640
+msgid ""
+"Engineers are similar to Workers, but they work twice as fast, move twice as "
+"fast, and may gain experience from work enabling them to work even faster."
+msgstr ""
+
+#: data/sandbox/units.ruleset:659 data/civ2civ3/units.ruleset:644
+msgid ""
+"With knowledge of Fusion Power, Engineers may also perform more radical "
+"terrain transformations than Workers, Settlers, or Migrants, with the "
+"\"transform\" order. Examples include conversion of Tundra into Plains, or "
+"even Ocean into Swamp in some circumstances (when on board an ocean-going "
+"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
+"Alterations section for more details."
+msgstr ""
+
+#: data/sandbox/units.ruleset:670
+msgid "Mechanic"
+msgstr ""
+
+#: data/sandbox/units.ruleset:702
+msgid "A Mechanic can repair machines in the field."
+msgstr ""
+
+#: data/sandbox/units.ruleset:799 data/civ2civ3/units.ruleset:747
+msgid "Archers fight with bows and arrows and have a good offensive value."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1006 data/civ2civ3/units.ruleset:954
+msgid ""
+"A number of Partisans are granted free when an enemy conquers your city -- "
+"they automatically assume defensive positions in the surrounding countryside "
+"-- but only under these conditions:\n"
+" - Guerilla Warfare must be known by at least one player.\n"
+" - At least three quarters of the citizens must have your nationality.\n"
+" - You must know about Communism and Gunpowder.\n"
+" - You must run either a Democracy or a Communist government."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1050 data/civ2civ3/units.ruleset:997
+msgid ""
+"Fundamentalist nations can maintain Fanatic units without having to pay any "
+"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
+"population by 1."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1120 data/civ2civ3/units.ruleset:1067
+msgid ""
+"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
+"or airstrip, Paratroopers who have not expended any movement points can "
+"paradrop directly to any tile in range, and be immediately ready to act "
+"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
+"tile occupied by enemy units are easy targets!)"
+msgstr ""
+
+#: data/sandbox/units.ruleset:1127
+msgid "Veteran Paratroopers can land on forest and jungle tiles."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1158 data/civ2civ3/units.ruleset:1105
+msgid ""
+"The Mechanized Infantry has the strongest inherent defensive strength of any "
+"land unit, and is very fast on roads and easy terrain, but it is hindered "
+"rather than helped by rough terrain (it cannot move into mountains, swamps, "
+"or jungles), and it is only available near the end of the technology tree."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1228 data/civ2civ3/units.ruleset:1175
+msgid ""
+"Chariots are horse-pulled war wagons. They have a stronger attack than "
+"Horsemen, but their speed comes at a cost: they are more expensive to build, "
+"they cannot take advantage of terrain to defend themselves, they cannot move "
+"in rough terrain (mountains, swamps, and jungles) without roads, and they "
+"cannot be transported by sea using early ships (Triremes and Caravels)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1265 data/civ2civ3/units.ruleset:1212
+msgid ""
+"Elephants are towering animals trained for war that are often used as "
+"powerful shock troops."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1428 data/civ2civ3/units.ruleset:1375
+msgid ""
+"Armors are motorized war wagons that are faster, stronger, and can take more "
+"damage than any mounted unit. However, they are less adaptable to very rough "
+"terrain (they cannot move into mountains, swamps, or jungles without roads), "
+"and unable to use less rough terrain to improve their defense."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1468 data/civ2civ3/units.ruleset:1415
+msgid ""
+"While powerful, Catapults (and their successors) are bulky and awkward; they "
+"require roads to move in rough terrain (mountains, swamps, and jungles), are "
+"difficult to defend, and are too big for early ships (Triremes and Caravels)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1503 data/civ2civ3/units.ruleset:1450
+msgid ""
+"Cannons are large firearms that can fire heavy projectiles over long "
+"distances. As with the catapults they replace, they are very strong "
+"attackers but equally weak defenders and will need an escort to be "
+"effective, and have limited mobility."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1538 data/civ2civ3/units.ruleset:1485
+msgid ""
+"The artillery is an upgraded cannon. As with its predecessors, it is a very "
+"strong attacker but equally weak defender and will need an escort to be "
+"effective, and has limited mobility."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1572 data/civ2civ3/units.ruleset:1519
+msgid ""
+"Howitzers are upgraded artillery with improved defensive as well as "
+"offensive capabilities. However, they still have the limited mobility of "
+"their predecessors."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1612 data/civ2civ3/units.ruleset:1559
+#, no-c-format
+msgid ""
+"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
+"spent in a city, airstrip, or airbase, or on a Carrier."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1650 data/civ2civ3/units.ruleset:1596
+msgid ""
+"A Bomber's attack against units on land is a bombard attack; against units "
+"on water it has a regular attack."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1655 data/civ2civ3/units.ruleset:1601
+#, no-c-format
+msgid ""
+"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
+"not spent in a city, airstrip, or airbase, or on a Carrier."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1691 data/civ2civ3/units.ruleset:1637
+msgid ""
+"A Helicopter's attack against units on land is a bombard attack; against "
+"units on water it has a regular attack."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1694 data/civ2civ3/units.ruleset:1640
+msgid ""
+"Helicopters can also transport one military land unit; while most troops "
+"must load or unload in a city, airstrip, or airbase (and not in the field or "
+"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
+"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
+"time."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1700 data/civ2civ3/units.ruleset:1646
+msgid ""
+"Unlike other aircraft, Helicopters are not required to return to a city, "
+"base, or Carrier to refuel after a set number of turns; however, care must "
+"be exercised, due to the health they lose every turn."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1808 data/civ2civ3/units.ruleset:1752
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship, and "
+"unlike later boats can travel on rivers, but it may not enter deep ocean "
+"tiles. It cannot attack other ships, though it may still defend itself when "
+"attacked."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1846
+msgid ""
+"The Caravel is a sailing ship that can enter any ocean tile, but have to "
+"spend at least every third turn change next to land to load supplies for the "
+"crew."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1882 data/civ2civ3/units.ruleset:1824
+msgid ""
+"The Galleon is a big transport ship, the first which can transport large "
+"wheeled units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1915 data/civ2civ3/units.ruleset:1857
+msgid ""
+"The Frigate is a specialized ship with a strong offensive value, and can "
+"attack units on land, but it cannot transport units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1948 data/civ2civ3/units.ruleset:1890
+msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1985 data/civ2civ3/units.ruleset:1927
+msgid ""
+"An improved Ironclad, with better move rate and vision. Anti-submarine "
+"weapons double its defense against Submarines."
+msgstr ""
+
+#: data/sandbox/units.ruleset:1988 data/civ2civ3/units.ruleset:1930
+msgid ""
+"TIP:  A very fast unit, which is very useful for hunting down enemy "
+"Transports and Submarines."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2137
+msgid "SSBN"
+msgstr ""
+
+#: data/sandbox/units.ruleset:2167
+msgid "A SSBN is a nuclear submarine."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2169
+msgid "It gets tactical nukes once you discover Rocketry."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2207 data/civ2civ3/units.ruleset:2105
+msgid ""
+"It can transport aircraft and military land units (not wheeled), although "
+"land units cannot always be transferred to and from Helicopters while "
+"onboard (see Helicopter help)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2255 data/civ2civ3/units.ruleset:2153
+msgid ""
+"Transports can also clean pollution and fallout on water tiles, and with "
+"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
+"(for use by Offshore Platforms)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2335 data/civ2civ3/units.ruleset:2232
+msgid ""
+"You can build Nuclear units when you have the required advance, and the "
+"Manhattan Project wonder has been built by any player. However, without "
+"further technology they cannot move on their own."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2339 data/civ2civ3/units.ruleset:2236
+msgid ""
+"With Advanced Flight, all Nuclear units (including those already built) gain "
+"a range of 8 movement points, and Rocketry increases this to 16."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2351 data/sandbox/units.ruleset:2413
+#: data/civ2civ3/units.ruleset:2248
+msgid ""
+"TIP:  You may be involved in a situation where you've invaded an enemy "
+"country en masse, but the enemy cities are too strong. Before using a "
+"Nuclear unit, assemble a gang of cleanup units next to the city and have "
+"them ready to fix the fallout on the same turn it occurs! This minimizes the "
+"chance of nuclear winter. Eco-friendly nukes!"
+msgstr ""
+
+#: data/sandbox/units.ruleset:2361
+msgid "ICBM"
+msgstr ""
+
+#: data/sandbox/units.ruleset:2398
+msgid ""
+"Has unlimited range but 0 moves. Specify the target tile by selecting the "
+"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
+"tile."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2410
+msgid ""
+"Make sure that the upkeep (gold and shield) of your ICBM is paid. A non "
+"maintained nuke will detonate in place."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2471 data/civ2civ3/units.ruleset:2306
+msgid ""
+"Many covert actions may be attempted even in peacetime, but the more "
+"aggressive actions will be discovered and cause diplomatic incidents, giving "
+"an excuse for the breaking of treaties by a Federation or Democracy, or a "
+"nuclear-armed regime otherwise restrained by the United Nations."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2477 data/civ2civ3/units.ruleset:2312
+msgid ""
+"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
+"Diplomat. By paying a sum of gold the unit will immediately become yours; "
+"the exact sum depends on the status of the unit and that of the civilization "
+"owning it. Bribery when not at war will cause a diplomatic incident. "
+"Homeless Diplomats cannot bribe units."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2493 data/sandbox/units.ruleset:2741
+#: data/civ2civ3/units.ruleset:2328 data/civ2civ3/units.ruleset:2570
+msgid ""
+" - \"Establish Embassy\": This action always succeeds, and gives permanent "
+"contact with the city's owner, as well as intelligence on their tax rates "
+"and technology. Each player you have an embassy with that knows a technology "
+"reduces that technology's research cost to you."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2499 data/sandbox/units.ruleset:2747
+#: data/civ2civ3/units.ruleset:2334 data/civ2civ3/units.ruleset:2576
+msgid ""
+" - \"Investigate City\": Your unit attempts to report detailed information "
+"about the city: its status, what buildings and units are within, and what it "
+"is currently producing. The unit is not consumed by this action."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2517 data/civ2civ3/units.ruleset:2352
+msgid ""
+" - \"Incite a Revolt\": In return for gold a foreign city will change "
+"allegiance and join your empire, bringing along all nearby units that call "
+"it home, but reducing its size by 1. Units in other cities remain in the "
+"enemy's control, but units outside cities are lost to both players. The "
+"exact sum depends on the status of the city and that of the civilization "
+"that owns it. It is not possible to incite a rebellion in a capital, or in "
+"any city with Courthouse. Incitement may be attempted in peacetime, but will "
+"cause a diplomatic incident."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2530 data/civ2civ3/units.ruleset:2365
+msgid ""
+"Diplomats built under Communist or Federation governments will start at the "
+"first veteran level (secretary)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2535 data/civ2civ3/units.ruleset:2370
+#, no-c-format
+msgid ""
+"The cost to bribe units or incite cities increases +50% for each 1000 "
+"culture points accumulated by the target player, up to +500% (as if the "
+"distance to the capital was 6 times lower) when the player reaches 10000 "
+"culture points."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2542 data/civ2civ3/units.ruleset:2377
+#, no-c-format
+msgid ""
+"A city gets +5% resistance in diplomatic fights against enemy agents for "
+"each 100 culture points, up to +50% when the city reaches 1000 culture "
+"points."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2599
+msgid ""
+"A Spy can also be used to:\n"
+" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
+"on a tile and the players are at war;\n"
+" - poison the water supply of an enemy city (reducing the population by "
+"one);\n"
+" - steal specific technology (with a reduced chance of success);\n"
+" - steal further technologies from a city which has already been stolen from "
+"(although cities become more resistant each time they are stolen from);\n"
+" - sabotage predetermined city targets (with a reduced chance of success);\n"
+" - release plague in an enemy city if it has a Research Lab and the Spy's "
+"owner knows Medicine. Be careful! Plague spreads along trade routes."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2618 data/civ2civ3/units.ruleset:2450
+msgid ""
+"Spies built under Communist or Federation governments will start at the "
+"first veteran level (handler)."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2652 data/civ2civ3/units.ruleset:2483
+msgid ""
+"A Caravan carries goods or material for trading with other nations, or to "
+"help build wonders in your own cities."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2655
+msgid ""
+"Caravans can only travel on roads, railroads, rivers or ships. (Caravans "
+"cannot take advantage of maglevs, but may travel on the railroads that "
+"accompany them.)"
+msgstr ""
+
+#: data/sandbox/units.ruleset:2659 data/civ2civ3/units.ruleset:2489
+msgid ""
+"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
+"trade route. The route's ongoing revenue is doubled if the two cities "
+"involved are on different continents. Each city can support a maximum of two "
+"trade routes."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2664 data/civ2civ3/units.ruleset:2494
+msgid ""
+"A Caravan sent to one of your own cities that is building a wonder can add "
+"50 shields towards its production. If your city is not building a wonder, "
+"the Caravan can take no special action."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2703 data/civ2civ3/units.ruleset:2532
+msgid ""
+"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
+"the same behavior and movement restrictions."
+msgstr ""
+
+#: data/sandbox/units.ruleset:2739 data/civ2civ3/units.ruleset:2568
+msgid "Explorers can also perform some actions in another player's city:"
+msgstr ""
+
+#: data/civ2civ3/buildings.ruleset:88
+msgid ""
+"Two cities with Airports can airlift one unit per turn (including aircraft). "
+"Airlifting instantly transports the unit from one city to another and will "
+"use all of the unit's movement points. A unit must have some movement points "
+"left to be airlifted, and cannot carry cargo."
+msgstr ""
+
+#: data/civ2civ3/game.ruleset:26
+msgid "Civ2Civ3 ruleset"
+msgstr ""
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.civ2civ3, which are not localized.
+#: data/civ2civ3/game.ruleset:40
+msgid ""
+"You are playing Freeciv with civ2civ3 rules:\n"
+"\n"
+"Gameplay more similar to civ3, keeping the combat system from civ2.\n"
+"\n"
+"Adapted for single player, with AI less aggressive at start, but more "
+"challenging at the end.\n"
+"\n"
+"The differences from the former default ruleset, 'classic', are listed in "
+"full in README.civ2civ3."
+msgstr ""
+
+#: data/civ2civ3/terrain.ruleset:1713
+msgid ""
+"Roads allow your land units to move more quickly, and allow wheeled Big Land "
+"units such as Chariots and Catapults to travel through otherwise difficult "
+"terrain (Mountains, Jungle, and Swamp)."
+msgstr ""
+
+#: data/civ2civ3/terrain.ruleset:1823
+msgid ""
+"Land units may move along rivers for faster travel (but not diagonally). "
+"Triremes may also travel up rivers (although later boats cannot)."
+msgstr ""
+
+#: data/civ2civ3/units.ruleset:57 data/alien/units.ruleset:45
+msgid "Airliftable"
+msgstr ""
+
+#: data/civ2civ3/units.ruleset:57 data/alien/units.ruleset:45
+msgid "Can be airlifted from a suitable city."
+msgstr ""
+
+#: data/civ2civ3/units.ruleset:1790
+msgid "The Caravel is a sailing ship that can enter any ocean tile."
+msgstr ""
+
+#: data/civ2civ3/units.ruleset:2486
+msgid ""
+"Caravans cannot take advantage of maglevs, but may travel on the railroads "
+"that accompany them."
+msgstr ""
+
+#: data/alien/buildings.ruleset:68
+msgid "Antigrav Port"
+msgstr ""
+
+#: data/alien/buildings.ruleset:85
+#, no-c-format
+msgid ""
+"Allows one unit airlift from and to city, increased to three once Low-Level "
+"Orbit is known."
+msgstr ""
+
+#: data/alien/buildings.ruleset:90
+msgid "Archive"
+msgstr ""
+
+#: data/alien/buildings.ruleset:107
+#, no-c-format
+msgid "Increases the science production of a city by 75%."
+msgstr ""
+
+#: data/alien/buildings.ruleset:111
+msgid "Basic Infrastructure"
+msgstr ""
+
+#: data/alien/buildings.ruleset:124
+#, no-c-format
+msgid ""
+"Basic Infrastructure to the city. This improvement has no maintenance, and "
+"cannot be sabotaged by enemy Stealth Spy.\n"
+"\n"
+"Without this improvement city cannot grow bigger than size 2."
+msgstr ""
+
+#: data/alien/buildings.ruleset:131
+msgid "Bunker"
+msgstr ""
+
+#: data/alien/buildings.ruleset:150
+#, no-c-format
+msgid "Revolt cannot be incited in a city with bunker."
+msgstr ""
+
+#: data/alien/buildings.ruleset:155
+msgid "Central Mine"
+msgstr ""
+
+#: data/alien/buildings.ruleset:173
+#, no-c-format
+msgid "City center tile produces three extra shields."
+msgstr ""
+
+#: data/alien/buildings.ruleset:178
+msgid "Cyberpart Factory"
+msgstr ""
+
+#: data/alien/buildings.ruleset:195
+#, no-c-format
+msgid "Increases the tax output in a city by 75%."
+msgstr ""
+
+#: data/alien/buildings.ruleset:216
+msgid ""
+"Factory produces spare parts for two units removing their production upkeep."
+msgstr ""
+
+#: data/alien/buildings.ruleset:221
+msgid "Filter"
+msgstr ""
+
+#: data/alien/buildings.ruleset:238
+msgid ""
+"Filter System gets 1 extra food and 1 extra production from each oceanic "
+"tile."
+msgstr ""
+
+#: data/alien/buildings.ruleset:243
+msgid "Force Walls"
+msgstr ""
+
+#: data/alien/buildings.ruleset:261
+#, no-c-format
+msgid ""
+"Force Walls doubles city defense against all kind of attacks. Bonus is "
+"increased to 150% when Strong Force technology is known."
+msgstr ""
+
+#: data/alien/buildings.ruleset:266
+msgid "Headquarters"
+msgstr ""
+
+#: data/alien/buildings.ruleset:282
+#, no-c-format
+msgid ""
+"Headquarters building marks city as your capital. City with headquarters is "
+"also safe from enemy's incite revolt attacks."
+msgstr ""
+
+#: data/alien/buildings.ruleset:287
+msgid "Hospital"
+msgstr ""
+
+#: data/alien/buildings.ruleset:304
+#, no-c-format
+msgid ""
+"Damaged units which stay in city without moving, heal 50% of their hitpoints "
+"each turn."
+msgstr ""
+
+#: data/alien/buildings.ruleset:309
+msgid "Information Distillery"
+msgstr ""
+
+#: data/alien/buildings.ruleset:326
+#, no-c-format
+msgid ""
+"Improved information gathering. Only 2 other factions needs to know given "
+"technology before we gain access to it."
+msgstr ""
+
+#: data/alien/buildings.ruleset:331
+msgid "Mood Center"
+msgstr ""
+
+#: data/alien/buildings.ruleset:348
+#, no-c-format
+msgid "Makes 3 unhappy citizens content."
+msgstr ""
+
+#: data/alien/buildings.ruleset:353
+msgid "Training Facility"
+msgstr ""
+
+#: data/alien/buildings.ruleset:370
+#, no-c-format
+msgid "All new units are built as Elite ones."
+msgstr ""
+
+#: data/alien/buildings.ruleset:375
+msgid "Transportation"
+msgstr ""
+
+#: data/alien/buildings.ruleset:392
+#, no-c-format
+msgid ""
+"City workers can travel further from city center to work and goods can be "
+"transported from further away to city center. On hex maps city radius grows "
+"to 2 tiles. On square based maps increases city area by 8 tiles."
+msgstr ""
+
+#: data/alien/buildings.ruleset:400
+msgid "Radar Tower"
+msgstr ""
+
+#: data/alien/buildings.ruleset:416
+msgid "City with Radar Tower sees much further than one without."
+msgstr ""
+
+#: data/alien/buildings.ruleset:420
+msgid "Radiation Resistor"
+msgstr ""
+
+#: data/alien/buildings.ruleset:436
+msgid "Radiation Resistor increases maximum city size by 3."
+msgstr ""
+
+#: data/alien/buildings.ruleset:441
+msgid "Research Nest"
+msgstr ""
+
+#: data/alien/buildings.ruleset:458
+#, no-c-format
+msgid "Increases the science production of a city by 100%."
+msgstr ""
+
+#: data/alien/buildings.ruleset:462
+msgid "Secret Police"
+msgstr ""
+
+#: data/alien/buildings.ruleset:478
+msgid ""
+"Secret Police is good at leading army.\n"
+"\n"
+"Makes martial law possible. Each military unit in city makes one unhappy "
+"citizen content, to the maximum of 2."
+msgstr ""
+
+#: data/alien/buildings.ruleset:484
+msgid "Skyscraper"
+msgstr ""
+
+#: data/alien/buildings.ruleset:500
+msgid ""
+"Radiation is weaker miles high. Top levels of really tall buildings can "
+"safely house more people.\n"
+"\n"
+"Cities can grow 5 sizes bigger."
+msgstr ""
+
+#: data/alien/buildings.ruleset:505
+msgid "Virtual Reality Theatre"
+msgstr ""
+
+#: data/alien/buildings.ruleset:522
+#, no-c-format
+msgid "Makes two unhappy citizens content."
+msgstr ""
+
+#: data/alien/buildings.ruleset:628
+msgid "Earth Monument"
+msgstr ""
+
+#: data/alien/buildings.ruleset:643
+msgid ""
+"Monument to celebrate our true home planet, Earth.\n"
+"\n"
+"Each square around the city where this wonder is built that is already "
+"generating some trade produces one extra trade resource."
+msgstr ""
+
+#: data/alien/buildings.ruleset:650
+msgid "Great Tunnel"
+msgstr ""
+
+#: data/alien/buildings.ruleset:666
+msgid ""
+"Real deep mining.\n"
+"\n"
+"Each square around the city where this wonder is built that is already "
+"generating some production produces one extra shield resource."
+msgstr ""
+
+#: data/alien/buildings.ruleset:673
+msgid "Antigrav Control Center"
+msgstr ""
+
+#: data/alien/buildings.ruleset:690
+#, no-c-format
+msgid ""
+"All player's antigravity units will regenerate 50% of their hitpoints each "
+"turn."
+msgstr ""
+
+#: data/alien/buildings.ruleset:696
+msgid "Oceanic Downtown"
+msgstr ""
+
+#: data/alien/buildings.ruleset:713
+msgid "Each oceanic city center generates 3 points more trade and production."
+msgstr ""
+
+#: data/alien/buildings.ruleset:718
+msgid "Monument of Co-operation"
+msgstr ""
+
+#: data/alien/buildings.ruleset:735
+#, no-c-format
+msgid ""
+"All player's native alien units will regenerate 50% of their hitpoints each "
+"turn."
+msgstr ""
+
+#: data/alien/buildings.ruleset:741
+msgid "Protector"
+msgstr ""
+
+#: data/alien/buildings.ruleset:757
+msgid ""
+"Provides additional protection against radiation making it possible for all "
+"cities player owns to grow 2 sizes bigger, unless growth is blocked by lack "
+"of the Basic Infrastructure."
+msgstr ""
+
+#: data/alien/cities.ruleset:52
+msgid "Culturists"
+msgstr ""
+
+#: data/alien/cities.ruleset:53
+msgid "?Culturists:C"
+msgstr ""
+
+#: data/alien/cities.ruleset:60
+msgid ""
+"Culturists create works that keep people satisfied. They create two luxury "
+"points per turn, four if Specialist Training tech is known."
+msgstr ""
+
+#: data/alien/cities.ruleset:73
+msgid ""
+"Scientist research two bulbs worth of science each turn, four bulbs when "
+"Specialist Training tech is known."
+msgstr ""
+
+#: data/alien/cities.ruleset:78
+msgid "Government Merchants"
+msgstr ""
+
+#: data/alien/cities.ruleset:80
+msgid "?Merchant:M"
+msgstr ""
+
+#: data/alien/cities.ruleset:87
+msgid ""
+"Government Merchants produce two gold for the government each turn, four "
+"once Specialist Training tech is known."
+msgstr ""
+
+#: data/alien/game.ruleset:28
+msgid "Alien World"
+msgstr ""
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.alien, which are not localized.
+#: data/alien/game.ruleset:42
+msgid ""
+"One of the design goals of this ruleset was that it has to provide gameplay "
+"different from standard rules. Do not assume that any rules you know from "
+"classic rules apply with this ruleset.\n"
+"\n"
+"See https://www.freeciv.org/wiki/Alien_World and https://www.cazfi.net/"
+"freeciv/alien/ for additional ruleset info."
+msgstr ""
+
+#. TRANS: Copy Research _Data (3% chance of success).
+#: data/alien/game.ruleset:480
+#, c-format
+msgid "Copy Research %sData%s"
+msgstr ""
+
+#. TRANS: Monetize Containers (100% chance of success).
+#: data/alien/game.ruleset:489
+#, c-format
+msgid "Monetize %sContainers%s"
+msgstr ""
+
+#. TRANS: Quarters
+#: data/alien/game.ruleset:1387
+msgid "Q1"
+msgstr ""
+
+#: data/alien/game.ruleset:1388
+msgid "Q2"
+msgstr ""
+
+#: data/alien/game.ruleset:1389
+msgid "Q3"
+msgstr ""
+
+#: data/alien/game.ruleset:1390
+msgid "Q4"
+msgstr ""
+
+#: data/alien/game.ruleset:1393
+msgid "GE"
+msgstr ""
+
+#: data/alien/game.ruleset:1394
+msgid "BGE"
+msgstr ""
+
+#: data/alien/game.ruleset:1426
+msgid "Radiation Burst"
+msgstr ""
+
+#: data/alien/game.ruleset:1431
+msgid "Rebels"
+msgstr ""
+
+#: data/alien/game.ruleset:1436
+msgid "Alien Microbes"
+msgstr ""
+
+#: data/alien/game.ruleset:1540
+msgid "Commodities"
+msgstr ""
+
+#: data/alien/governments.ruleset:73
+msgid "Anarchy happens between government changes."
+msgstr ""
+
+#: data/alien/governments.ruleset:88
+#, c-format
+msgid "Leader %s"
+msgstr ""
+
+#: data/alien/governments.ruleset:89
+#, c-format
+msgid "?female:Leader %s"
+msgstr ""
+
+#: data/alien/governments.ruleset:92
+#, no-c-format
+msgid ""
+"This is the only available form of government in the beginning.\n"
+"\n"
+"Max tax/science/lux rate is 40%."
+msgstr ""
+
+#: data/alien/governments.ruleset:112
+#, no-c-format
+msgid ""
+"Government type for military might.\n"
+"\n"
+"Max tax/science/lux rate is 60%.\n"
+"\n"
+"Communism gains 20% bonus to production."
+msgstr ""
+
+#: data/alien/governments.ruleset:133
+#, no-c-format
+msgid ""
+"Government type of freedom.\n"
+"\n"
+"Max tax/science/lux rate is 70%.\n"
+"\n"
+"Democracy gains 20% bonus to trade."
+msgstr ""
+
+#: data/alien/governments.ruleset:142
+msgid "Dual Communism"
+msgstr ""
+
+#: data/alien/governments.ruleset:154
+#, no-c-format
+msgid ""
+"Government type for military might for both humans and aliens alike.\n"
+"\n"
+"Max tax/science/lux rate is 80%.\n"
+"\n"
+"Dual Communism gains 40% production bonus, and 20% trade bonus."
+msgstr ""
+
+#: data/alien/governments.ruleset:163
+msgid "Dual Democracy"
+msgstr ""
+
+#: data/alien/governments.ruleset:175
+#, no-c-format
+msgid ""
+"Government type of freedom for both humans and aliens alike.\n"
+"\n"
+"Max tax/science/lux rate is 90%.\n"
+"\n"
+"Dual Democracy gains 40% trade bonus, and 20% production bonus."
+msgstr ""
+
+#: data/alien/script.lua:24
+#, c-format
+msgid "It was a safe containing %d gold."
+msgid_plural "It was a safe containing %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: data/alien/script.lua:37
+#, c-format
+msgid "There was a datapod containing research info about %s."
+msgstr ""
+
+#: data/alien/script.lua:40
+#, c-format
+msgid "The %s found datapod containing research info about %s."
+msgstr ""
+
+#. TRANS: first %s is nation plural or team name
+#: data/alien/script.lua:45
+#, c-format
+msgid "The %s have acquired %s from Space Capsule they found."
+msgstr ""
+
+#: data/alien/script.lua:61
+msgid "You found a base starting kit."
+msgstr ""
+
+#: data/alien/script.lua:80
+msgid "The Space Capsule was already scavenged by someone."
+msgstr ""
+
+#: data/alien/script.lua:88
+msgid "It was a trap! Set by the outcasts."
+msgstr ""
+
+#: data/alien/script.lua:91
+#, c-format
+msgid "Your %s has been killed by outcasts!"
+msgstr ""
+
+#: data/alien/script.lua:133
+msgid ""
+"Deneb 7 was known to have strange force field surrounding it\n"
+"that made it impossible to get near planet with year\n"
+"250 Galactic Era Earth technology. However, when you were\n"
+"flying past, that field suddenly reverted and sucked you\n"
+"to the planet.\n"
+"\n"
+"You find yourself in a strange world, probably touched\n"
+"by superior technology, where big portion of Earth science\n"
+"is invalid. You have to learn new rules,\n"
+"rules of this world.\n"
+"\n"
+"There's deadly radiation that no known shielding works against.\n"
+"There's alien life, but more surprisingly also some\n"
+"edible plants just like on Earth.\n"
+"\n"
+"Radio doesn't work,\n"
+"air doesn't allow flying, some basic Physics does\n"
+"not apply here.\n"
+"\n"
+"You struggle to live on this planet, and read\n"
+"Roadside Picnic by Strugatsky brothers once more."
+msgstr ""
+
+#: data/alien/styles.ruleset:30
+msgid "?style:Human"
+msgstr ""
+
+#: data/alien/styles.ruleset:52
+msgid "?citystyle:Human"
+msgstr ""
+
+#: data/alien/styles.ruleset:61
+msgid "?citystyle:Dual"
+msgstr ""
+
+#: data/alien/styles.ruleset:71
+msgid "?citystyle:Oceanic"
+msgstr ""
+
+#: data/alien/techs.ruleset:122
+msgid "Alien Rights"
+msgstr ""
+
+#: data/alien/techs.ruleset:128
+msgid ""
+"They're smart. Should they have rights too?\n"
+"\n"
+"Alien Forest tiles produce +1 production."
+msgstr ""
+
+#: data/alien/techs.ruleset:133
+msgid "Alien Taming"
+msgstr ""
+
+#: data/alien/techs.ruleset:139
+msgid "Some of the Alien lifeforms now work for us."
+msgstr ""
+
+#: data/alien/techs.ruleset:142
+msgid "Alien Training"
+msgstr ""
+
+#: data/alien/techs.ruleset:148
+msgid "Trained native lifeforms - deadly."
+msgstr ""
+
+#: data/alien/techs.ruleset:151
+msgid "Amphibious Tactics"
+msgstr ""
+
+#: data/alien/techs.ruleset:157
+msgid "Warfare with amphibious units."
+msgstr ""
+
+#: data/alien/techs.ruleset:160
+msgid "Antigravity"
+msgstr ""
+
+#: data/alien/techs.ruleset:166
+msgid ""
+"Even if normal method of flying is impossible in this world antigravity "
+"works. We just need to master it."
+msgstr ""
+
+#: data/alien/techs.ruleset:170
+msgid "Burrowing"
+msgstr ""
+
+#: data/alien/techs.ruleset:176
+msgid ""
+"Since it seems to be impossible to fly in this world, we focus on opposite "
+"direction. Burrowing through earth is possible.\n"
+"\n"
+" In addition to making first burrowing units available, knowledge of this "
+"tech allows mining of Thick Mountains."
+msgstr ""
+
+#: data/alien/techs.ruleset:184
+msgid "Brain Development"
+msgstr ""
+
+#: data/alien/techs.ruleset:192
+msgid "Brute Force"
+msgstr ""
+
+#: data/alien/techs.ruleset:198
+msgid "It's time to make more powerful weapons than ever before."
+msgstr ""
+
+#: data/alien/techs.ruleset:201
+msgid "City Defense"
+msgstr ""
+
+#: data/alien/techs.ruleset:207
+msgid ""
+"Advanced form of force channeling allows us to protect city size objects "
+"with channeled radiation energy."
+msgstr ""
+
+#: data/alien/techs.ruleset:211
+msgid "Commercial Antigravity"
+msgstr ""
+
+#: data/alien/techs.ruleset:217
+msgid ""
+"Antigravity is not only for military. It has commercial applications as well."
+msgstr ""
+
+#: data/alien/techs.ruleset:221
+msgid "Communication"
+msgstr ""
+
+#: data/alien/techs.ruleset:227
+msgid ""
+"Conventional radio does not work here. Develop working alternative that "
+"takes advantage of the local radiation. You'll get contact to other factions "
+"and much more information about them.\n"
+"\n"
+"Also your own bases can communicate more efficiently with each other, so "
+"number of bases you have is not causing as much unhappiness as before."
+msgstr ""
+
+#: data/alien/techs.ruleset:234
+msgid "Composites"
+msgstr ""
+
+#: data/alien/techs.ruleset:240
+msgid "Stronger materials mean stronger armors."
+msgstr ""
+
+#: data/alien/techs.ruleset:243
+msgid "Controlled Biomass"
+msgstr ""
+
+#: data/alien/techs.ruleset:249
+msgid ""
+"Bugs, Slimes, Molds. We can drive masses of them together and then control "
+"movement of that biomass to act like a one being."
+msgstr ""
+
+#: data/alien/techs.ruleset:253
+msgid "Crust Defense"
+msgstr ""
+
+#: data/alien/techs.ruleset:259
+msgid "Defense against burrowing units."
+msgstr ""
+
+#: data/alien/techs.ruleset:262
+msgid "Cyber Aliens"
+msgstr ""
+
+#: data/alien/techs.ruleset:268
+msgid "Alliance of the machine and alien organisms."
+msgstr ""
+
+#: data/alien/techs.ruleset:271
+msgid "Cybermodules"
+msgstr ""
+
+#: data/alien/techs.ruleset:277
+msgid ""
+"Standardized cyber units save money - or make money to those producing them."
+msgstr ""
+
+#: data/alien/techs.ruleset:281
+msgid "Cybernetics"
+msgstr ""
+
+#: data/alien/techs.ruleset:287
+msgid ""
+"Making old Earth technology better than before is relatively easy task to "
+"do. For small investment, cybernetics gives us much better attack units."
+msgstr ""
+
+#: data/alien/techs.ruleset:291
+msgid "Data Storage"
+msgstr ""
+
+#: data/alien/techs.ruleset:297
+msgid ""
+"Needs to archive all the media produced for and by politics drive "
+"development of better data storage methods."
+msgstr ""
+
+#: data/alien/techs.ruleset:301
+msgid "Deep Pumping"
+msgstr ""
+
+#: data/alien/techs.ruleset:307
+msgid ""
+"We can pump water from the depths of the crust. We no longer need any of the "
+"adjacent tiles to have water in order to build Greenhouses."
+msgstr ""
+
+#: data/alien/techs.ruleset:311
+msgid "Deneb Radar"
+msgstr ""
+
+#: data/alien/techs.ruleset:317
+msgid ""
+"Not really an conventional radar, but named so as it fills similar role. "
+"It's based on Deneb 7 radiation and works on this planet."
+msgstr ""
+
+#: data/alien/techs.ruleset:321
+msgid "Dual Government"
+msgstr ""
+
+#: data/alien/techs.ruleset:327
+msgid "Government should consider both Humans and Native aliens."
+msgstr ""
+
+#: data/alien/techs.ruleset:337
+msgid ""
+"We are finally able to escape force field surrounding Deneb 7. In addition "
+"to technical insight it requires correct attitude."
+msgstr ""
+
+#: data/alien/techs.ruleset:341
+msgid "Faction Government"
+msgstr ""
+
+#: data/alien/techs.ruleset:347
+msgid "Familiar government types adjusted to local environment."
+msgstr ""
+
+#: data/alien/techs.ruleset:350
+msgid "Faction Politics"
+msgstr ""
+
+#: data/alien/techs.ruleset:356
+msgid ""
+"Human relations in this situation, where various factions have been forced "
+"to this strange planet, are quite unlike anything seen before. It very well "
+"deserves small study. Maybe we then can co-operate with other factions."
+msgstr ""
+
+#: data/alien/techs.ruleset:362
+msgid "Food Regeneration"
+msgstr ""
+
+#: data/alien/techs.ruleset:369
+#, no-c-format
+msgid ""
+"If what we harvest grows back faster, we get more food. It's simple as "
+"that.\n"
+"\n"
+"Protein Houses tiles get additional 50% food production bonus."
+msgstr ""
+
+#: data/alien/techs.ruleset:374
+msgid "Force Channeling"
+msgstr ""
+
+#: data/alien/techs.ruleset:380
+msgid ""
+"Radiation is obstacle for us, but now also an resource. We know how to "
+"channel Deneb 7's power to our own use.\n"
+"\n"
+"Engineers can build Force Fortresses."
+msgstr ""
+
+#: data/alien/techs.ruleset:385
+msgid "Gravity Manipulation"
+msgstr ""
+
+#: data/alien/techs.ruleset:391
+msgid ""
+"From inside the crust we gather information required to understand how "
+"gravity works and what one can do with it."
+msgstr ""
+
+#: data/alien/techs.ruleset:395
+msgid "Global Knowledge"
+msgstr ""
+
+#: data/alien/techs.ruleset:401
+msgid ""
+"Information flows to us. We learn any tech known by four other factions."
+msgstr ""
+
+#: data/alien/techs.ruleset:405
+msgid "High-Tech Filtering"
+msgstr ""
+
+#: data/alien/techs.ruleset:411
+msgid "You can get a lot of things from ocean if you know how."
+msgstr ""
+
+#: data/alien/techs.ruleset:420
+msgid "Simply knowing this tech makes two content citizens happy in each city."
+msgstr ""
+
+#: data/alien/techs.ruleset:424
+msgid "Low-Level Orbit"
+msgstr ""
+
+#: data/alien/techs.ruleset:430
+msgid ""
+"With further advances in antigravitics we are able to enter orbit even if we "
+"still are prisoners of the force field surrounding Deneb 7.\n"
+"\n"
+"Makes Antigrav Ports more efficient. They can airlift three units instead of "
+"just one."
+msgstr ""
+
+#: data/alien/techs.ruleset:442
+msgid ""
+"Using Deneb 7's own power available everywhere land travel speeds can reach "
+"levels never seen before."
+msgstr ""
+
+#: data/alien/techs.ruleset:446
+msgid "Manufacturing"
+msgstr ""
+
+#: data/alien/techs.ruleset:452
+msgid ""
+"It takes some research to even make basic manufacturing in this alien world."
+msgstr ""
+
+#: data/alien/techs.ruleset:456
+msgid "Martial Law"
+msgstr ""
+
+#: data/alien/techs.ruleset:462
+msgid ""
+"Effective martial law requires that we can react quickly, to immediately "
+"send forces where they are needed.\n"
+"\n"
+"Maximum martial law for cities with Secret Police is increased from two to "
+"five."
+msgstr ""
+
+#: data/alien/techs.ruleset:468
+msgid "Mental Powers"
+msgstr ""
+
+#: data/alien/techs.ruleset:474
+msgid ""
+"I WANT\n"
+"\n"
+"One way to resist radiation is willpower.\n"
+"\n"
+"Simply knowing this tech allows cities to grow 3 sizes bigger."
+msgstr ""
+
+#: data/alien/techs.ruleset:479
+msgid "?tech:Mining"
+msgstr ""
+
+#: data/alien/techs.ruleset:485
+msgid ""
+"Earthly mining technologies were not sufficient for heavy scale mining on "
+"this planet."
+msgstr ""
+
+#: data/alien/techs.ruleset:489
+msgid "Modified Spitter"
+msgstr ""
+
+#: data/alien/techs.ruleset:495
+msgid ""
+"We already know how to make modifications to alien lifeforms. Let's improve "
+"spitters."
+msgstr ""
+
+#: data/alien/techs.ruleset:499
+msgid "Mood Manipulation"
+msgstr ""
+
+#: data/alien/techs.ruleset:505
+msgid "People are happy if they believe that they are happy."
+msgstr ""
+
+#: data/alien/techs.ruleset:508
+msgid "Naval Superiority"
+msgstr ""
+
+#: data/alien/techs.ruleset:514
+msgid ""
+"It's no longer enough to replicate old Earth technologies. We want "
+"superiority."
+msgstr ""
+
+#: data/alien/techs.ruleset:518
+msgid "New Frontier"
+msgstr ""
+
+#: data/alien/techs.ruleset:525
+#, no-c-format
+msgid ""
+"We finally fully realize that we are not limited to what we had as part of "
+"Earth empire.\n"
+"\n"
+"Increases max tax/science/lux rate by 10%."
+msgstr ""
+
+#: data/alien/techs.ruleset:530
+msgid "Ocean Cities"
+msgstr ""
+
+#: data/alien/techs.ruleset:536
+msgid "Cities on ocean. Why not?"
+msgstr ""
+
+#: data/alien/techs.ruleset:539
+msgid "Organic Structures"
+msgstr ""
+
+#: data/alien/techs.ruleset:545
+msgid ""
+"The art of making armor from alien organisms resistant to Deneb 7's strange "
+"radiation allows us to enter new areas.\n"
+"\n"
+"Cities can work radiating tiles."
+msgstr ""
+
+#: data/alien/techs.ruleset:550
+msgid "Paradrop"
+msgstr ""
+
+#: data/alien/techs.ruleset:555
+msgid ""
+"It's easy to fall all the way from orbit, but to hit small target and to be "
+"ready to act immediately after landing are hard for aliens. They need extra "
+"mental powers for that."
+msgstr ""
+
+#: data/alien/techs.ruleset:560
+msgid "Personal Contact"
+msgstr ""
+
+#: data/alien/techs.ruleset:566
+#, no-c-format
+msgid ""
+"With Virtual Reality it's like actor actually was there with you. When you "
+"allow actors to teleport to meet their audience, maybe she is.\n"
+"\n"
+"Stealth Spies protecting your cities against enemy Spies will get 40% bonus. "
+"It also gets 40% harder for enemies to sabotage specific buildings."
+msgstr ""
+
+#: data/alien/techs.ruleset:573
+msgid "Protein Modifications"
+msgstr ""
+
+#: data/alien/techs.ruleset:579
+#, no-c-format
+msgid ""
+"Turns out we can make alien lifeforms edible.\n"
+"\n"
+"Engineers can build Protein Houses, which increases tile food production by "
+"50%."
+msgstr ""
+
+#: data/alien/techs.ruleset:584
+msgid "Radiation Resistance"
+msgstr ""
+
+#: data/alien/techs.ruleset:590
+msgid ""
+"By closely examining alien lifeform and how they survive the radiation, we "
+"are able to build some radiation resistance to our cities. \n"
+"\n"
+"Simply knowing this tech allows cities to grow 1 size bigger."
+msgstr ""
+
+#: data/alien/techs.ruleset:595
+msgid "Regeneration"
+msgstr ""
+
+#: data/alien/techs.ruleset:601
+msgid ""
+"We know how aliens regenerate, we know how self-repairing machines "
+"regenerate, we know how Earth organisms regenerate."
+msgstr ""
+
+#: data/alien/techs.ruleset:605
+msgid "Research Methods"
+msgstr ""
+
+#: data/alien/techs.ruleset:612
+#, no-c-format
+msgid ""
+"Research methods suitable for tackling challenges here allow us to gain "
+"knowledge much faster.\n"
+"\n"
+"Simply knowing this tech increases science output by 35%."
+msgstr ""
+
+#: data/alien/techs.ruleset:617
+msgid "Smart Aliens"
+msgstr ""
+
+#: data/alien/techs.ruleset:623
+msgid ""
+"Once we have given some smarts, backed with some remote control, to them, "
+"they can work on more demanding tasks."
+msgstr ""
+
+#: data/alien/techs.ruleset:627
+msgid "Soul"
+msgstr ""
+
+#: data/alien/techs.ruleset:633
+msgid ""
+"By combining our knowledge about humans and aliens we finally understand "
+"universal concept of soul.\n"
+"\n"
+"We can cause terror in our enemies. Once somebody knows Soul, two content "
+"citizens is converted to unhappy in every city in the world unless owner of "
+"the city also knows Soul."
+msgstr ""
+
+#: data/alien/techs.ruleset:640
+msgid "Specialist Training"
+msgstr ""
+
+#: data/alien/techs.ruleset:646
+msgid ""
+"Based on our Tactics teaching techniques, we can teach our specialists trick "
+"or two.\n"
+"\n"
+"Output of all specialists doubles."
+msgstr ""
+
+#: data/alien/techs.ruleset:651
+msgid "Spitter Control"
+msgstr ""
+
+#: data/alien/techs.ruleset:657
+msgid ""
+"Alien lifeforms spitting solid objects are interesting research subject."
+msgstr ""
+
+#: data/alien/techs.ruleset:661
+msgid "Stealth Module"
+msgstr ""
+
+#: data/alien/techs.ruleset:667
+msgid ""
+"Even when we know this technology making our units invisible, it's far too "
+"expensive to be used for armies. It's perfect for individuals in espionage "
+"mission."
+msgstr ""
+
+#: data/alien/techs.ruleset:672
+msgid "Strong Force"
+msgstr ""
+
+#: data/alien/techs.ruleset:678
+msgid ""
+"We are quite capable of making different energy fields out of radiation. We "
+"can still improve, though.\n"
+"\n"
+"Allows Engineers to build Towers instead of Force Fortresses."
+msgstr ""
+
+#: data/alien/techs.ruleset:683
+msgid "Strong Resistance"
+msgstr ""
+
+#: data/alien/techs.ruleset:689
+msgid ""
+"We get better at building resistance against radiation.\n"
+"\n"
+"Simply knowing this tech allows cities to grow 2 sizes bigger."
+msgstr ""
+
+#: data/alien/techs.ruleset:693
+msgid "Supermodule"
+msgstr ""
+
+#: data/alien/techs.ruleset:699
+msgid "Supermodule combines lesser modules in one extremely efficient pack."
+msgstr ""
+
+#: data/alien/techs.ruleset:703
+msgid "Synthetic Food"
+msgstr ""
+
+#: data/alien/techs.ruleset:709
+msgid ""
+"This is completely new, and extremely efficient, way of making synthetic "
+"food.\n"
+"\n"
+"As their food consumption is no longer an problem, we can grow bigger, "
+"meaner, aliens."
+msgstr ""
+
+#: data/alien/techs.ruleset:715
+msgid "Teleportation"
+msgstr ""
+
+#: data/alien/techs.ruleset:721
+msgid ""
+"We can teleport relatively small objects relatively short distances. This "
+"reduces problem of not being able to fly."
+msgstr ""
+
+#: data/alien/techs.ruleset:725
+msgid "Thermal Module"
+msgstr ""
+
+#: data/alien/techs.ruleset:731
+msgid ""
+"To be competent in boiling waters requires good control of temperature "
+"surrounding vessels. Also, knowledge about basic module technology allows "
+"more advanced modules in the future.\n"
+"\n"
+"Cities can work Boiling Ocean tiles."
+msgstr ""
+
+#: data/alien/techs.ruleset:737
+msgid "Underground Habitat"
+msgstr ""
+
+#: data/alien/techs.ruleset:743
+msgid ""
+"If needed, we can produce everything we need without ever leaving "
+"underground bunker."
+msgstr ""
+
+#: data/alien/techs.ruleset:747
+msgid "Travel"
+msgstr ""
+
+#: data/alien/techs.ruleset:753
+msgid ""
+"Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 "
+"proved to be no different from other planets."
+msgstr ""
+
+#: data/alien/techs.ruleset:758
+msgid "Unified Theory"
+msgstr ""
+
+#: data/alien/techs.ruleset:764
+msgid ""
+"We now understand that radiation and antigravity are two sides of the same "
+"phenomenon."
+msgstr ""
+
+#: data/alien/techs.ruleset:768
+msgid "Virtual Entertainment"
+msgstr ""
+
+#: data/alien/techs.ruleset:774
+msgid "Another tech that Earth has long been close to mastering."
+msgstr ""
+
+#: data/alien/techs.ruleset:777
+msgid "Virtual Reality Training"
+msgstr ""
+
+#: data/alien/techs.ruleset:783
+msgid ""
+"Virtual Reality provides excellent way to train our forces, both infantry "
+"and naval forces."
+msgstr ""
+
+#: data/alien/techs.ruleset:787
+msgid "War Monsters"
+msgstr ""
+
+#: data/alien/techs.ruleset:793
+msgid ""
+"We can tame monsters suitable for war. These might be relatively weak, but "
+"they are the only thing that can wage war on radiating areas for the time "
+"being."
+msgstr ""
+
+#: data/alien/techs.ruleset:798
+msgid "Water Flow"
+msgstr ""
+
+#: data/alien/techs.ruleset:804
+msgid ""
+"We understand Deneb 7 fluid dynamics and can get water to flow where we "
+"want. Building Greenhouses becomes possible in tiles adjacent to cities and "
+"rivers."
+msgstr ""
+
+#: data/alien/terrain.ruleset:27
+msgid "Radiating"
+msgstr ""
+
+#: data/alien/terrain.ruleset:27
+msgid "Terrain has alien radiation."
+msgstr ""
+
+#: data/alien/terrain.ruleset:249
+msgid "No unit can enter this terrain, nor can city work the tile."
+msgstr ""
+
+#: data/alien/terrain.ruleset:294
+msgid "For some reason, there is Earth like grass and animals around."
+msgstr ""
+
+#: data/alien/terrain.ruleset:299
+msgid "Alien Forest"
+msgstr ""
+
+#: data/alien/terrain.ruleset:339
+msgid ""
+"These forests are filled with strange alien organisms. This planet's "
+"radiation makes it impossible for Earthly organisms to survive here.\n"
+"\n"
+"Cities can work these tiles only when Organic Structures is known. Inventing "
+"Alien Rights gives +1 production bonus to Alien Forest tiles."
+msgstr ""
+
+#: data/alien/terrain.ruleset:347
+msgid "Radiating Rocks"
+msgstr ""
+
+#: data/alien/terrain.ruleset:387
+msgid ""
+"Planet's radiation makes it impossible for Earth organisms to survive here.\n"
+"\n"
+"Cities can work these tiles only when Organic Structures is known."
+msgstr ""
+
+#: data/alien/terrain.ruleset:433
+msgid "Hills just like on Earth."
+msgstr ""
+
+#: data/alien/terrain.ruleset:438
+msgid "Thick Mountains"
+msgstr ""
+
+#: data/alien/terrain.ruleset:476
+msgid ""
+"What are these mountains made of?!? Diamond drill makes no scratch on them.\n"
+"\n"
+"Burrowing units are unable to burrow through these mountains, but at least "
+"Burrowing technology makes mining them possible."
+msgstr ""
+
+#: data/alien/terrain.ruleset:522
+msgid "This is normal oceanic terrain."
+msgstr ""
+
+#: data/alien/terrain.ruleset:527
+msgid "Boiling Ocean"
+msgstr ""
+
+#: data/alien/terrain.ruleset:566
+msgid ""
+"This ocean is boiling. No ship without special equipment can enter.\n"
+"\n"
+"Cities can work these tiles only when Thermal Module is known, and city can "
+"never be located on Boiling Ocean."
+msgstr ""
+
+#: data/alien/terrain.ruleset:771
+msgid "Greenhouses"
+msgstr ""
+
+#: data/alien/terrain.ruleset:787
+msgid ""
+"Greenhouses can be built on certain terrain types to give a food bonus. "
+"Building Greenhouses requires the tile to have a water source:\n"
+"- Cities have Greenhouses built in, unless there is a Mine on the tile. They "
+"do not need to be built.\n"
+"- With Manufacturing, Greenhouses can be built outside cities directly on "
+"river tiles, or cardinally adjacent to Oceanic tiles.\n"
+"- With Water Flow, it becomes possible to also build Greenhouses cardinally "
+"adjacent to river tiles or city centers.\n"
+"- Deep Pumping allows water to be drawn from the depths of the crust, "
+"allowing Greenhouses to be built anywhere."
+msgstr ""
+
+#: data/alien/terrain.ruleset:815
+msgid ""
+"Mines can be built on Hills for an extra production point. Once Burrowing is "
+"known, Thick Mountains can also be mined."
+msgstr ""
+
+#: data/alien/terrain.ruleset:838
+msgid ""
+"Pollution appears on tiles around cities with high production. It halves all "
+"output from its tile."
+msgstr ""
+
+#: data/alien/terrain.ruleset:841
+msgid ""
+"The pollution can only be cleared by dispatching Engineer or Hunter units "
+"with the \"clean pollution\" order."
+msgstr ""
+
+#: data/alien/terrain.ruleset:844
+msgid ""
+"The contribution of production to pollution can be seen in the city dialog; "
+"once it exceeds a threshold, the excess is the percent chance of pollution "
+"appearing each turn."
+msgstr ""
+
+#: data/alien/terrain.ruleset:851
+msgid "Space Capsule"
+msgstr ""
+
+#: data/alien/terrain.ruleset:866
+msgid ""
+"Space Capsules have landed to the surface of Deneb Seven. Any unit can enter "
+"tile with a capsule to open it. Capsule disappears from the map in the "
+"process. There can be gold, blueprints of new technologies, equipment for a "
+"unit, or it can even provide starting kit for a new base on the spot. "
+"Unfortunately it's also possible that Madmen or Lunatics have already found "
+"the capsule, and are there ready to kill anybody who enters."
+msgstr ""
+
+#: data/alien/terrain.ruleset:877
+msgid "Protein Houses"
+msgstr ""
+
+#: data/alien/terrain.ruleset:898
+#, no-c-format
+msgid ""
+"Once Protein Modifications are understood, Greenhouses can be upgraded to "
+"Protein Houses, giving 50% more food. Once Food Regeneration is known, "
+"Protein Houses give a further 50% food. City center tiles automatically get "
+"Protein Houses as soon as they are available."
+msgstr ""
+
+#: data/alien/terrain.ruleset:923
+msgid ""
+"Fallout appears after Rebels strike a city. It halves all output from its "
+"tile."
+msgstr ""
+
+#: data/alien/terrain.ruleset:926
+msgid ""
+"Fallout can only be cleared by dispatching Engineer or Hunter units with the "
+"\"clean fallout\" order."
+msgstr ""
+
+#: data/alien/terrain.ruleset:932
+msgid "Tower"
+msgstr ""
+
+#: data/alien/terrain.ruleset:958
+msgid "Force Fortress"
+msgstr ""
+
+#: data/alien/terrain.ruleset:984
+msgid "Antigrav Base"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1032
+msgid ""
+"Basic Road is available for building from the beginning of the game.\n"
+"\n"
+"Having Road on Grassland tile provides increase of +1 to trade on that tile."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1039
+msgid "Highway"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1062
+msgid "You can upgrade Roads to Highways."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1090
+#, no-c-format
+msgid ""
+"You can upgrade Highways to Maglevs.\n"
+"\n"
+"Units can move via Maglevs indefinitely, Shield production of any tile with "
+"Maglev is increased by 50%."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1098
+msgid "Tunnel"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1122
+#, no-c-format
+msgid ""
+"Earthly units can travel on radiating tiles with tunnel built on them. "
+"Tunnel provides no increase to unit speed, but they give 35% defense bonus."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1128
+msgid "Burrow Tube"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1149
+msgid ""
+"Burrow Tubes provide the only way for burrowing units to cross oceans. They "
+"can be built on oceanic terrains only, but first part of the tube must be "
+"built cardinally adjacent to land and following parts must be built in order."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1157
+msgid "Green River"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1173 data/alien/terrain.ruleset:1197
+#, no-c-format
+msgid ""
+"Any river increases a tile's natural defense factor by 50%. Native and "
+"Amphibious units may move along a River (but not diagonally) for fast travel."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1176
+msgid "Green River increases also tile's food production by 1."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1181
+msgid "Brown River"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1200
+msgid "Brown River increases also tile's shield production by 1."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1217
+#, no-c-format
+msgid ""
+"There is more than average amount of various resources, but nothing exciting."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1223
+msgid "Alien Mine"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1235
+#, no-c-format
+msgid ""
+"Mine run by superior alien technology ready to operate. We have no idea who "
+"built it nor where they went."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1241
+msgid "Huge Plant"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1253
+#, no-c-format
+msgid ""
+"Entire forest seems to be of the single fast-growing organism with huge "
+"central blooming."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1271
+#, no-c-format
+msgid "Where the heat from inside the planet escapes, mineral rich hills form."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1289
+#, no-c-format
+msgid ""
+"Weird alien fish might look like something escaped from nightmares, but are "
+"in fact very tasty."
+msgstr ""
+
+#: data/alien/terrain.ruleset:1295
+msgid "Glowing Rocks"
+msgstr ""
+
+#: data/alien/terrain.ruleset:1307
+#, no-c-format
+msgid "Rocks in the area have unusually bright glow."
+msgstr ""
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1449
+msgid "Regular"
+msgstr ""
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1449
+msgid "Elite"
+msgstr ""
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1449
+msgid "Superb"
+msgstr ""
+
+#: data/alien/units.ruleset:133
+msgid "?unitclass:Earthly"
+msgstr ""
+
+#: data/alien/units.ruleset:142
+msgid "?unitclass:Native"
+msgstr ""
+
+#: data/alien/units.ruleset:160
+msgid "?unitclass:Amphibious"
+msgstr ""
+
+#: data/alien/units.ruleset:169
+msgid "?unitclass:Antigravity"
+msgstr ""
+
+#: data/alien/units.ruleset:175
+msgid "?unitclass:Burrowing"
+msgstr ""
+
+#: data/alien/units.ruleset:471
+msgid ""
+"This is Earth technology settler. Most military enemy units can capture it "
+"instead of killing it."
+msgstr ""
+
+#: data/alien/units.ruleset:477
+msgid "Native Settlers"
+msgstr ""
+
+#: data/alien/units.ruleset:503
+msgid ""
+"This is native Settler that can enter radiating areas. Most military enemy "
+"units can capture it instead of killing it."
+msgstr ""
+
+#: data/alien/units.ruleset:509
+msgid "Engineer"
+msgstr ""
+
+#: data/alien/units.ruleset:536
+msgid "This is Earth technology engineer."
+msgstr ""
+
+#: data/alien/units.ruleset:541
+msgid "Native Engineer"
+msgstr ""
+
+#: data/alien/units.ruleset:568
+msgid "Native version of the Engineer unit."
+msgstr ""
+
+#: data/alien/units.ruleset:573
+msgid "Water Engineer"
+msgstr ""
+
+#: data/alien/units.ruleset:601
+msgid ""
+"Amphibious Engineer that can also establish new cities on Ocean. Cities "
+"cannot be located on Boiling Ocean."
+msgstr ""
+
+#: data/alien/units.ruleset:607
+msgid "Star Marines"
+msgstr ""
+
+#: data/alien/units.ruleset:634
+msgid ""
+"This unit may be built from the start of the game.  It is the weakest "
+"military unit."
+msgstr ""
+
+#: data/alien/units.ruleset:640
+msgid "Cyborgs"
+msgstr ""
+
+#: data/alien/units.ruleset:667
+msgid "Attack power to the early game."
+msgstr ""
+
+#: data/alien/units.ruleset:672
+msgid "Tank"
+msgstr ""
+
+#: data/alien/units.ruleset:699
+msgid "This is the most powerful Earth technology unit."
+msgstr ""
+
+#: data/alien/units.ruleset:704
+msgid "War Monster"
+msgstr ""
+
+#: data/alien/units.ruleset:731
+msgid "As a native unit, this can move and fight on radiating areas too."
+msgstr ""
+
+#: data/alien/units.ruleset:736
+msgid "Crusher"
+msgstr ""
+
+#: data/alien/units.ruleset:763
+msgid "Alien lifeform trained to be fast."
+msgstr ""
+
+#: data/alien/units.ruleset:768
+msgid "Cyber Alien"
+msgstr ""
+
+#: data/alien/units.ruleset:795
+msgid ""
+"Alien lifeform with cybernetic implants. Good in combat, and has better "
+"vision than any purely organic unit."
+msgstr ""
+
+#. TRANS: Alien lifeform. Name refers to Tyrannosaurus Rex, not "King" role
+#: data/alien/units.ruleset:801
+msgid "Rex"
+msgstr ""
+
+#: data/alien/units.ruleset:827
+msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
+msgstr ""
+
+#: data/alien/units.ruleset:832
+msgid "Paradropper"
+msgstr ""
+
+#: data/alien/units.ruleset:859
+msgid "Alien lifeform able to paradrop."
+msgstr ""
+
+#: data/alien/units.ruleset:864
+msgid "Turtle Defender"
+msgstr ""
+
+#: data/alien/units.ruleset:891
+msgid "This is excellent defense vehicle."
+msgstr ""
+
+#: data/alien/units.ruleset:896
+msgid "Earth Sub"
+msgstr ""
+
+#: data/alien/units.ruleset:923
+msgid ""
+"Burrow through earth. Only some special units can attack against Earth Sub. "
+"These can pass ocean tiles only through Burrow Tubes."
+msgstr ""
+
+#: data/alien/units.ruleset:928
+msgid "Hunter"
+msgstr ""
+
+#: data/alien/units.ruleset:956
+msgid ""
+"Burrowing unit that also has capability to attack Antigravity units with its "
+"own minimissiles.\n"
+"\n"
+"It's also an settler type unit for hostile areas, well capable of defending "
+"itself."
+msgstr ""
+
+#: data/alien/units.ruleset:963
+msgid "Light Saucer"
+msgstr ""
+
+#: data/alien/units.ruleset:990
+msgid ""
+"Nobody, but some of the other Antigravity units and Hunters can attack this "
+"unit. This unit itself can attack other Antigravity units."
+msgstr ""
+
+#: data/alien/units.ruleset:995
+msgid "Bomb Saucer"
+msgstr ""
+
+#: data/alien/units.ruleset:1022
+msgid ""
+"Nobody, but some of the other Antigravity and Hunters units can attack this "
+"unit."
+msgstr ""
+
+#: data/alien/units.ruleset:1026
+msgid "Spitter"
+msgstr ""
+
+#: data/alien/units.ruleset:1053
+msgid "This alien lifeform is first bombarding unit."
+msgstr ""
+
+#: data/alien/units.ruleset:1058
+msgid "Heavy Spitter"
+msgstr ""
+
+#: data/alien/units.ruleset:1086
+msgid ""
+"This improved spitter can both make bombard attacks, and transport missiles "
+"next to targets."
+msgstr ""
+
+#: data/alien/units.ruleset:1091
+msgid "Biomass"
+msgstr ""
+
+#: data/alien/units.ruleset:1118
+msgid ""
+"Just let the biomass to engulf your tank and pick it up, then enjoy the ride "
+"in the radiation-safe inside of the slimy being."
+msgstr ""
+
+#: data/alien/units.ruleset:1150
+msgid ""
+"Like all Earthly units, Explorer are unable to enter radiating tiles. They "
+"can maintain themselves, no upkeep cost to homecity."
+msgstr ""
+
+#: data/alien/units.ruleset:1156
+msgid "Scout Animal"
+msgstr ""
+
+#: data/alien/units.ruleset:1183
+msgid "This is native scout animal that can enter any land terrain."
+msgstr ""
+
+#: data/alien/units.ruleset:1188
+msgid "Raft"
+msgstr ""
+
+#: data/alien/units.ruleset:1216
+msgid "  This vessel allows coastal travel, but not on Boiling Seas."
+msgstr ""
+
+#: data/alien/units.ruleset:1221
+msgid "Ship"
+msgstr ""
+
+#: data/alien/units.ruleset:1249
+msgid ""
+"  This is basic ship type. It has no any special equipment, so it cannot "
+"enter boiling seas."
+msgstr ""
+
+#: data/alien/units.ruleset:1281
+msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
+msgstr ""
+
+#: data/alien/units.ruleset:1286
+msgid "Battle Unit"
+msgstr ""
+
+#: data/alien/units.ruleset:1312
+msgid "Amphibious battle machine."
+msgstr ""
+
+#: data/alien/units.ruleset:1316
+msgid "Amphibious Transport"
+msgstr ""
+
+#: data/alien/units.ruleset:1344
+msgid "This is first unit that can enter boiling oceans - and more."
+msgstr ""
+
+#: data/alien/units.ruleset:1376
+msgid ""
+"Earth technology unit that can establish trade routes and transfer goods to "
+"help build wonders in other cities."
+msgstr ""
+
+#: data/alien/units.ruleset:1379 data/alien/units.ruleset:1415
+msgid ""
+"Trade routes with other factions provide three times as much ongoing trade "
+"as routes within your faction. Each city can support up to four trade routes."
+msgstr ""
+
+#: data/alien/units.ruleset:1413
+msgid "Native caravan unit, that can move on all land terrains."
+msgstr ""
+
+#: data/alien/units.ruleset:1422
+msgid "Stealth Spy"
+msgstr ""
+
+#: data/alien/units.ruleset:1455
+msgid ""
+"Stealth Spy can make diplomatic actions, and is invisible until next to "
+"enemy unit or city."
+msgstr ""
+
+#: data/alien/units.ruleset:1460
+msgid "Teleporting Missile"
+msgstr ""
+
+#: data/alien/units.ruleset:1484
+msgid "Teleporting Missile can teleport and attack to neighbor tile."
+msgstr ""
+
+#: data/alien/units.ruleset:1488
+msgid "Antiburrow Missile"
+msgstr ""
+
+#: data/alien/units.ruleset:1513
+msgid ""
+"Missile that can attack also against burrowing units. Since more expensive "
+"than normal Teleporting Missile, does not completely replace it."
+msgstr ""
+
+#: data/alien/nation/adventurers.ruleset:5
+msgid "Adventurers"
+msgstr ""
+
+#: data/alien/nation/adventurers.ruleset:6
+msgid "?plural:Adventurers"
+msgstr ""
+
+#: data/alien/nation/adventurers.ruleset:7
+msgid ""
+"Without any destination, they were just traveling around, looking for "
+"trouble.\n"
+"\n"
+"* All units have one extra movement point\n"
+"* City size limits one size bigger than for other factions"
+msgstr ""
+
+#: data/alien/nation/galacticsound.ruleset:5
+msgid "Galactic Sound"
+msgstr ""
+
+#: data/alien/nation/galacticsound.ruleset:6
+msgid "?plural:Fans"
+msgstr ""
+
+#: data/alien/nation/galacticsound.ruleset:7
+msgid ""
+"Shipful of music fans originally heading to big concert happening.\n"
+"\n"
+"* Three unhappy citizens in each city becomes content"
+msgstr ""
+
+#: data/alien/nation/jw.ruleset:5
+msgid "J&W Corporation"
+msgstr ""
+
+#: data/alien/nation/jw.ruleset:6
+msgid "?plural:JeeWees"
+msgstr ""
+
+#: data/alien/nation/jw.ruleset:8
+#, no-c-format
+msgid ""
+"J&W Corporation ship was heading to establish another branch.\n"
+"\n"
+"* 40% bonus to trade."
+msgstr ""
+
+#: data/alien/nation/kindergarden.ruleset:5
+msgid "Kindergarden"
+msgstr ""
+
+#: data/alien/nation/kindergarden.ruleset:6
+msgid "?plural:Children"
+msgstr ""
+
+#: data/alien/nation/kindergarden.ruleset:8
+#, no-c-format
+msgid ""
+"Deneb 7 ended vacation of children and their parents. Everyone had kids, so "
+"obviously there was nobody supporting zero child policy.\n"
+"\n"
+"* Granary is not emptied when city grows, but set to 25% full"
+msgstr ""
+
+#: data/alien/nation/lunatics.ruleset:5
+msgid "Lunatic"
+msgstr ""
+
+#: data/alien/nation/lunatics.ruleset:6
+msgid "?plural:Lunatics"
+msgstr ""
+
+#: data/alien/nation/lunatics.ruleset:8
+msgid "Something drove them crazy, made them escape the society to seas."
+msgstr ""
+
+#: data/alien/nation/madmen.ruleset:5
+msgid "Madmen"
+msgstr ""
+
+#: data/alien/nation/madmen.ruleset:6
+msgid "?plural:Madmen"
+msgstr ""
+
+#: data/alien/nation/madmen.ruleset:8
+msgid "They have escaped society, and attack it for no sane reason."
+msgstr ""
+
+#: data/alien/nation/mathclub.ruleset:5
+msgid "Math Club"
+msgstr ""
+
+#: data/alien/nation/mathclub.ruleset:6
+msgid "?plural:Mathematicians"
+msgstr ""
+
+#: data/alien/nation/mathclub.ruleset:8
+#, no-c-format
+msgid ""
+"Math Club was traveling home from Math Competition when Deneb 7 got their "
+"ship.\n"
+"\n"
+"* 30% bonus to science output"
+msgstr ""
+
+#: data/alien/nation/secretsociety.ruleset:5
+msgid "Secret Society"
+msgstr ""
+
+#: data/alien/nation/secretsociety.ruleset:6
+msgid "?plural:Billionaries"
+msgstr ""
+
+#: data/alien/nation/secretsociety.ruleset:8
+#, no-c-format
+msgid ""
+"They are the truly rich of whom nobody knows anything since they socialize "
+"only in their own circles.\n"
+"\n"
+"* Builds veteran Stealth Spies\n"
+"* Has 50% spy resistance bonus\n"
+"* 20% bonus to trade"
+msgstr ""
+
+#: data/alien/nation/teamgladiators.ruleset:5
+msgid "Team Gladiators"
+msgstr ""
+
+#: data/alien/nation/teamgladiators.ruleset:6
+msgid "?plural:Athletes"
+msgstr ""
+
+#: data/alien/nation/teamgladiators.ruleset:7
+msgid ""
+"Spaceball is sport of massive teams. Team Gladiators ship contained enough "
+"players to start entire planetary faction.\n"
+"\n"
+"* Builds elite units, superb units in cities with Training Facility\n"
+"* Each city receives free unit upkeep worth one shield"
+msgstr ""
+
+#: data/helpdata.txt:44
+msgid ""
+"Freeciv is a turn-based strategy game, in which each player becomes the "
+"leader of a civilization. You compete against several opponents to found "
+"cities, use them to support a military and economy, and finally to complete "
+"an empire that survives all encounters with its neighbors to emerge "
+"victorious. Each opponent may be either another human or be controlled by "
+"the computer. All players begin at the dawn of history with a handful of "
+"units -- typically with an explorer and a couple of settlers in 4000 BCE -- "
+"and race to expand outward from those humble beginnings."
+msgstr ""
+
+#: data/helpdata.txt:54
+msgid ""
+"Achieving success requires a balance between economic expansion, military "
+"strength, and technological development. Not only must you develop all three "
+"in concert to both expand and successfully defend your empire, but any of "
+"the three may provide victory over your opponents:"
+msgstr ""
+
+#: data/helpdata.txt:60
+msgid ""
+" - As in other games of conquest and expansion, you are declared the winner "
+"by default once the last city and unit of every other civilization is "
+"destroyed."
+msgstr ""
+
+#: data/helpdata.txt:64
+msgid ""
+" - Once technological progress has brought you into the space age, you may "
+"launch a spacecraft destined for Alpha Centauri; the first civilization "
+"whose craft reaches the system wins."
+msgstr ""
+
+#: data/helpdata.txt:68
+msgid ""
+" - In the absence of other means to determine victory, the game will end "
+"after 5000 turns if no spacecraft have yet been launched. The surviving "
+"civilizations are then rated, and the one with the highest score is the "
+"winner."
+msgstr ""
+
+#: data/helpdata.txt:73
+msgid ""
+"A word of warning: Freeciv is highly customizable, both through run-time "
+"configuration and through custom rulesets which can change almost any aspect "
+"of the game rules. This help system tries to adapt to different rules, but "
+"may not completely cover rulesets which are very different from the classic "
+"rules."
+msgstr ""
+
+#: data/helpdata.txt:83
+msgid ""
+"While every game is different, there's a basic strategy which most players "
+"follow, especially at the start of the game."
+msgstr ""
+
+#: data/helpdata.txt:86
+msgid ""
+"These steps may vary depending upon the server options, but in general, the "
+"steps are: "
+msgstr ""
+
+#: data/helpdata.txt:89
+msgid ""
+" 0. Choosing the first city site.\n"
+" 1. Mapping the countryside.\n"
+" 2. Defending the cities.\n"
+" 3. Deciding which units to build first.\n"
+" 4. Improving the land.\n"
+" 5. Deciding where to build cities.\n"
+" 6. Taking care of the cities.\n"
+" 7. Interacting with other players (diplomacy).\n"
+" 8. Exploring the world.\n"
+" 9. Things to keep in mind.\n"
+"10. Making your own strategy for the game.\n"
+msgstr ""
+
+#: data/helpdata.txt:101
+msgid ""
+" 0. Choosing the first city site.\n"
+"\n"
+"    Start the game by wandering around BRIEFLY to find a good place to build "
+"the first city.  Don't feel tempted to investigate any yellow-roofed "
+"villages yet - they might contain barbarian tribes.  Build the city close to "
+"resources and perhaps close to the sea.  Keep in mind that the city you "
+"build first will be your capital!  The idea is to balance the quality of the "
+"site you find against getting your first city established as early as "
+"possible."
+msgstr ""
+
+#: data/helpdata.txt:112
+msgid ""
+" 1. Mapping the countryside.\n"
+"\n"
+"    After the capital city has been founded, it will start producing a "
+"warrior unit.  These units can be used to rove around exploring the "
+"countryside.  Remember, it is risky to leave a city undefended, so perhaps "
+"keep the first warrior in the city, and use the following one to explore.  "
+"If you started the game with an explorer unit, use that to explore, "
+"obviously!"
+msgstr ""
+
+#: data/helpdata.txt:121
+msgid ""
+" 2. Defending the cities.\n"
+"\n"
+"    At this point, defend your cities by always leaving a warrior unit in "
+"them.  As your civilization develops units with a greater defense strength, "
+"replace the obsolete units with new ones to ensure your cities have maximum "
+"defense.  The units most often used for defense are (in order of strength):  "
+"Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
+msgstr ""
+
+#: data/helpdata.txt:131
+#, no-c-format
+msgid ""
+"    Keep in mind that with some types of government, military units inside "
+"or outside cities can reduce or create unhappiness. Also remember that when "
+"a land unit is inside a city, it gets a 50% defensive bonus, as if "
+"fortified.  When a new city is built, the city starts to build the best "
+"available defensive unit from the above list."
+msgstr ""
+
+#: data/helpdata.txt:138
+msgid ""
+" 3. Deciding which units to build first.\n"
+"\n"
+"    After building one or two Warrior units, start building Settlers.  "
+"Settlers take city population, but if you picked a good city site, your city "
+"should be big enough by now.  Settlers are best put to use founding new "
+"cities; while they can also build agricultural improvements (see the next "
+"section), it is better to use Workers for this when available, as unlike "
+"Settlers, Workers do not consume food from their parent city.  Keep in mind "
+"that a large population increases both the amount of productivity and your "
+"civilization's research rate, not to mention that cities secure land for "
+"your empire, so founding new cities should be a high priority initially."
+msgstr ""
+
+#: data/helpdata.txt:151
+msgid ""
+" 4. Improving the land.\n"
+"\n"
+"    Each city has an area of land around it that can be used for growing "
+"food, producing goods, and generating trade.  This output can be increased "
+"by using Workers (or Settlers) to improve the land close to your cities.  "
+"The land can be improved with irrigation (increasing food), roads (allowing "
+"units to move faster and increasing trade), and mines (increasing "
+"production), among other improvements."
+msgstr ""
+
+#: data/helpdata.txt:161
+msgid ""
+" 5. Deciding where to build cities.\n"
+"\n"
+"    The best location for a city is a matter of taste.  A city which is "
+"placed near the sea is easier to spot by opponents, but can also serve as a "
+"port for sea-going units.  (They also usually need a coastal defense later "
+"on.)  The best strategy is to build a few of both, but keep in mind that "
+"your opponents will find it harder to locate your city if you don't build it "
+"by the sea."
+msgstr ""
+
+#: data/helpdata.txt:170
+msgid ""
+" 6. Taking care of the cities.\n"
+"\n"
+"    Every city has a band of citizens.  The number of citizens depends on "
+"the city's population.  When you click on a city, you can see how the land "
+"around the city is being used.  You can assign your citizens to the land, or "
+"they can be specialists that contribute to your civilization in other ways.  "
+"Especially at the start of the game, care should be taken to ensure that the "
+"citizens are employed so that they maximize growth, trade and production."
+msgstr ""
+
+#: data/helpdata.txt:180
+msgid ""
+"    If too much food is being generated, a citizen can be taken off the land "
+"by clicking on the occupied land tile.  This citizen can then be transferred "
+"to the other duties mentioned previously."
+msgstr ""
+
+#: data/helpdata.txt:185
+msgid ""
+"    If you move all of your citizens into the city and right-click on the "
+"central tile of the land, the citizens will be rearranged to maximize food "
+"production."
+msgstr ""
+
+#: data/helpdata.txt:191
+msgid ""
+"    The golden rule of taking care of a city is that there should be at "
+"least as many happy citizens as unhappy citizens.  A city where this is not "
+"so falls into disorder; such cities are labeled with a raised fist or a "
+"lightning bolt (depending on the tileset).  Take care not to let this happen "
+"to any of your cities, as cities in disorder produce nothing, and are prone "
+"to revolt."
+msgstr ""
+
+#: data/helpdata.txt:198
+msgid ""
+" 7. Interacting with other players (diplomacy).\n"
+"\n"
+"    When one of your units first meets a unit of another nation, or finds "
+"one of their cities (or equally if they find you), a basic contact is "
+"established between the two nations.  This provides each with basic "
+"intelligence about the other, which can be accessed from the 'Nations' "
+"report."
+msgstr ""
+
+#: data/helpdata.txt:206
+msgid ""
+"    This communication will lapse after a set number of turns with no "
+"contact.  Establishing an embassy will give a more permanent communication "
+"channel, as well as more advanced intelligence such as details of "
+"technology.  Embassies are one-way - the nation hosting the embassy receives "
+"no benefit - and once established, cannot be revoked."
+msgstr ""
+
+#: data/helpdata.txt:213
+msgid ""
+"    If you are in contact with another player, then you can arrange a "
+"diplomatic meeting.  From the 'Nations' report, this is done by clicking on "
+"the nation with whom you wish to meet and selecting 'Meet'.  If the entry "
+"under the embassy column is not blank and the other player is connected (or "
+"is a server AI) then a treaty dialog will pop up."
+msgstr ""
+
+#: data/helpdata.txt:220
+msgid ""
+"    In this dialog you can negotiate an exchange of assets (maps, vision, "
+"advances, cities, or gold), embassies, or binding pacts such as a cease-fire "
+"or peace.  There is no need to trade like for like; you can trade, say, an "
+"advance or city for gold - you can consider this buying and selling.  Each "
+"player builds a list of offered items.  To remove an item from the list, "
+"double-click on it.  When both players indicate satisfaction, the pact is "
+"concluded."
+msgstr ""
+
+#: data/helpdata.txt:228
+msgid ""
+"    Pacts affect where your units can go and what they can do, and a pact "
+"with one nation can affect your relations with others.  Under authoritarian "
+"governments such as Monarchy you can break a pact at any time, but the "
+"representative governments (Republic and Democracy) have a senate which will "
+"block the unprovoked cancellation of a treaty; unless a foreign Diplomat or "
+"Spy sparks a diplomatic incident, the only way to dissolve a pact in this "
+"situation is to dissolve your government.  The details of pacts are "
+"described in the Diplomacy section."
+msgstr ""
+
+#: data/helpdata.txt:238
+msgid "    A couple of notes:"
+msgstr ""
+
+#: data/helpdata.txt:240
+msgid "   - You can't give away your capital."
+msgstr ""
+
+#: data/helpdata.txt:242
+msgid ""
+"   - You can only request property that you know about; so you can't request "
+"technology unless you have an embassy, and if you can't see a city on your "
+"map, then you can't request it.  Of course, the owner of that city can still "
+"offer it to you, in which case the area around the city is shown on your map "
+"before you accept the treaty."
+msgstr ""
+
+#: data/helpdata.txt:249
+msgid ""
+"   - One important thing to note: when a city is transferred, any units in "
+"the field and supported by that city are also transferred (but not those "
+"sitting in other cities).  So make sure the other player isn't getting a "
+"better deal than you expect."
+msgstr ""
+
+#: data/helpdata.txt:254
+msgid ""
+" 8. Exploring the world.\n"
+"\n"
+"    After you have fortified your cities with troops, build Triremes in the "
+"cities near the sea.  Use the Triremes to map the world in search of "
+"opponents and new lands.  If you are on an island, you should spend less on "
+"military and more on expansion.  Or if you are located close to an opponent, "
+"it is truly a good idea to make a peace treaty and share the advances you "
+"have made. Diplomatic units are very useful here, and WILL pay off later."
+msgstr ""
+
+#: data/helpdata.txt:264
+msgid ""
+" 9. Things to keep in mind.\n"
+"\n"
+"  - What the next advance you'll need is.\n"
+"\n"
+"  - What your tax, luxury and research rates are currently set to.\n"
+"\n"
+"  - Treaties are often broken, so don't neglect defense...\n"
+"\n"
+"  - Some wonders can be made obsolete."
+msgstr ""
+
+#: data/helpdata.txt:274
+msgid ""
+" 10. Making your own strategy for the game.\n"
+"\n"
+"    These basic concepts will allow you to play the game pretty well, "
+"especially in the beginning of the game.  But to improve, you need to study "
+"the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  Freeciv "
+"has many twists, so if you haven't played a similar game before, try "
+"consulting the Freeciv WWW pages at:"
+msgstr ""
+
+#: data/helpdata.txt:285
+msgid ""
+"You'll find more tips for playing, and details of how to contact other "
+"players."
+msgstr ""
+
+#: data/helpdata.txt:292
+msgid ""
+"Terrain serves three roles: the theater upon which your units battle rival "
+"civilizations, the landscape across which your units travel, and the medium "
+"which your cities work to produce resources. The different types of terrain "
+"each have different strengths and drawbacks; see the sections on each "
+"terrain type for details."
+msgstr ""
+
+#: data/helpdata.txt:298
+msgid ""
+"Terrain affects combat very simply: when a unit is attacked, its defense "
+"strength is multiplied by the defense factor (\"bonus\") of the terrain "
+"beneath it. (However, some types of units do not enjoy this bonus; in the "
+"classic ruleset, only land units do.) See the help section on Combat for "
+"further details."
+msgstr ""
+
+#: data/helpdata.txt:304
+msgid ""
+"Terrain can complicate the movement of units. For instance, in the classic "
+"ruleset, moving onto rough terrain such as Mountains can cost land units "
+"more than flat terrain like Plains, although sea and air units always expend "
+"one movement point to move one tile."
+msgstr ""
+
+#: data/helpdata.txt:309
+msgid ""
+"Tiles within range of a city may be worked by that city to produce food, "
+"production, and trade points, and the quantity of each produced depends on "
+"the terrain. These three products are so important that we specify the "
+"output of a tile simply by listing them with slashes in between: for "
+"example, \"1/2/0\" describes a tile that each turn when it is being worked "
+"produces one food point, two production points, and no trade points. In "
+"addition to the characteristic output of the terrain, some tiles have an "
+"additional special resource that boosts one or two of the products. See the "
+"Economy section for more information on the use of these products."
+msgstr ""
+
+#: data/helpdata.txt:320
+msgid ""
+"The net benefit of a tile for your city depends on your government type as "
+"well as city improvements and wonders."
+msgstr ""
+
+#: data/helpdata.txt:323
+msgid ""
+"It is possible for your units to change the terrain and hence its effects; "
+"see the section on Terrain Alterations for more details."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:337
+msgid " Resources"
+msgstr ""
+
+#: data/helpdata.txt:338
+msgid "Tiles can have natural resources in addition to their base terrain."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:348
+msgid " Terrain Alterations"
+msgstr ""
+
+#: data/helpdata.txt:349
+msgid ""
+"Certain units have the ability to alter terrain tiles in several ways: they "
+"may add or remove tile improvements, remove unwanted features such as "
+"pollution, or change the base terrain type entirely."
+msgstr ""
+
+#: data/helpdata.txt:353
+msgid ""
+"Tile improvements typically provide some lasting bonus for as long as they "
+"are present, such as a production bonus when a city works the tile. Roads or "
+"paths typically ease movement, if they connect to a similar road on an "
+"adjacent tile, and bases often provide protection and refueling. The "
+"available tile improvements are described in the following sections."
+msgstr ""
+
+#: data/helpdata.txt:360
+msgid ""
+"Improvements can be built by issuing one of several orders to a suitable "
+"unit while on a suitable tile: \"mine\", \"irrigate\", \"road\", or \"build "
+"base\" (although whether the order builds an improvement of the same name is "
+"up to the ruleset). Terrain alterations can also be requested from the city "
+"map (see the help on Cities)."
+msgstr ""
+
+#: data/helpdata.txt:366
+msgid ""
+"Terrain can sometimes be permanently converted into a type more suitable to "
+"the player's needs, although this usually takes longer than adding an "
+"improvement. Converting terrain from one type to another in this way may "
+"destroy existing improvements, if the new terrain is unsuitable, and may "
+"also remove access to special resources if they were specific to the "
+"original terrain type."
+msgstr ""
+
+#: data/helpdata.txt:373
+msgid ""
+"The requirements for terrain conversion are set by the ruleset. It can be "
+"initiated in several ways:"
+msgstr ""
+
+#: data/helpdata.txt:376
+msgid ""
+" - By issuing \"irrigate\" or \"mine\" orders when on terrain unsuitable for "
+"tile improvements."
+msgstr ""
+
+#: data/helpdata.txt:379
+msgid ""
+" - By issuing the special \"transform\" order. This often causes more "
+"radical transformations."
+msgstr ""
+
+#: data/helpdata.txt:382
+msgid ""
+"In some rulesets, units can even reclaim land from water tiles, and "
+"similarly land can be transformed to water, although such radical "
+"transformations may require a certain number of surrounding tiles to already "
+"be land or water respectively. Terrain-altering units that cannot reach the "
+"existing terrain may have to be loaded onto a suitable vessel, and if "
+"necessary and possible, they will move to safe neighboring tiles when the "
+"conversion is complete."
+msgstr ""
+
+#: data/helpdata.txt:390
+msgid ""
+"Units may also be able to destroy terrain alterations, by pillaging; "
+"typically more kinds of unit can pillage an improvement than could build it "
+"in the first place. Some tile features can only be removed by specialized "
+"units, with the \"clean pollution\" or \"clean fallout\" orders."
+msgstr ""
+
+#: data/helpdata.txt:396
+msgid ""
+"Terrain conversions cannot be undone in this way; for example, in the "
+"classic ruleset, if a Forest tile has been irrigated to convert it into "
+"Plains, you cannot convert it back into a Forest by pillaging -- to do so, "
+"you would have to convert the tile again with a suitable unit."
+msgstr ""
+
+#: data/helpdata.txt:401
+msgid ""
+"The time it takes a unit to alter terrain depends on its movement rate. The "
+"following table shows the number of turns required for a unit with 1 "
+"movement point to complete an activity; these numbers are reduced for units "
+"with faster move rates (such as Engineers in the classic ruleset). The time "
+"taken can be reduced further by several units working together as a team; if "
+"two or more units are working on the same task on the same tile, their "
+"efforts will be added together each turn until the task is finished. Be "
+"careful not to dedicate too many units to one task, though; excess effort "
+"can be wasted, and groups of terrain improving units are often vulnerable to "
+"enemy attacks."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:426
+msgid " National Borders"
+msgstr ""
+
+#: data/helpdata.txt:427
+msgid ""
+"If enabled on the server, each nation has borders, which can be seen as "
+"dotted lines on the map. Borders determine what land your citizens can work "
+"and where you can found new cities, and whether your units are considered to "
+"be aggressively deployed by your citizens (see the section on Happiness). "
+"Borders also come into play when there is a diplomatic pact between nations "
+"(see the section on Diplomacy)."
+msgstr ""
+
+#: data/helpdata.txt:434
+msgid ""
+"Founding a city establishes a claim on an area of land around the city. In "
+"the classic ruleset, once claimed, a tile that can be directly worked by a "
+"city can not change ownership unless the city does (or is destroyed). "
+"However, the ownership of land that is out of range of any city can change "
+"depending on factors such as the relative size of nearby nations' cities. "
+"Other rulesets may differ in which, if any, tiles are permanently claimed by "
+"a city."
+msgstr ""
+
+#: data/helpdata.txt:442
+msgid ""
+"Normally borders extend into water only for tiles adjacent to a city; beyond "
+"that, only narrow inlets and inland lakes can usually be claimed. Some "
+"rulesets may allow water tiles to be claimed as easily as land tiles in some "
+"circumstances, although the classic ruleset does not. Border claims can "
+"never extend to remote islands."
+msgstr ""
+
+#: data/helpdata.txt:448
+msgid ""
+"Bases can also extend national borders. See the help on Terrain Alterations "
+"for more details."
+msgstr ""
+
+#: data/helpdata.txt:455
+msgid ""
+"The products which your cities extract from the surrounding terrain are the "
+"fountain from which your civilization is watered. There are three types of "
+"products: food points, production points, and trade points. The following "
+"sections describe each of these resources along with its properties, uses, "
+"and limitations."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:465
+msgid " Food"
+msgstr ""
+
+#: data/helpdata.txt:466
+msgid ""
+"Your population needs food to survive. Each citizen requires two food points "
+"per turn; in addition, some units (such as Settlers in the classic ruleset) "
+"may require food points from the city supporting them."
+msgstr ""
+
+#: data/helpdata.txt:471
+msgid ""
+"Every city has a granary for storing food points (the building called a "
+"Granary in the classic ruleset only enhances this capability). Cities "
+"producing more food than they require accumulate the surplus in their "
+"granary, while those producing less than they require deplete their granary. "
+"When food is needed but none remains, the city population starves, killing "
+"food-consuming units first, followed by citizens, until the food deficit "
+"ends."
+msgstr ""
+
+#: data/helpdata.txt:479
+msgid ""
+"Excess food can increase the population: the city granary has a limited "
+"capacity, and once full the city grows by one citizen and the granary starts "
+"again at empty. But since granary capacity increases with population, each "
+"citizen is more costly than the last, making this mode of growth important "
+"only for small cities. (An alternative way for cities to grow is "
+"\"rapture\", described in the section on Happiness.)"
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:491
+msgid " Production"
+msgstr ""
+
+#: data/helpdata.txt:492
+msgid ""
+"Production points (also known as \"shields\") represent manufacturing "
+"output. In the classic ruleset, most units require production points as "
+"upkeep, and demand them from their home city, although under autocratic "
+"regimes each city supports a few units for free. If city production drops "
+"too low, the units that cannot be supported are automatically disbanded. You "
+"can also disband most types of unit at any time. If a unit is disbanded "
+"while in a city, half of its production cost will usually be put towards "
+"that city's surplus."
+msgstr ""
+
+#: data/helpdata.txt:501
+msgid ""
+"Production points in excess of any required by the city's units are put "
+"towards whichever unit, building, or wonder has been selected as the city's "
+"current product. Just as food points accumulate in the city granary and "
+"yield a citizen when it reaches full, so production points accumulate until "
+"the cost of the product has been achieved. Products appear in their city "
+"when complete -- units appear on the map while improvements and wonders are "
+"added to their city's list of structures. Any leftover production points "
+"remain available to be applied towards the next project."
+msgstr ""
+
+#: data/helpdata.txt:511
+msgid ""
+"Some units, such as Settlers, are built from city population as well as "
+"production points; the city size will reduce when the unit is built. By "
+"default, a city will not finish building a unit that would take all of the "
+"city's remaining population; in this case, production points will continue "
+"to accumulate until the city is of sufficient size. You can allow a city to "
+"be disbanded from the city's dialog; however, you cannot disband your last "
+"city this way."
+msgstr ""
+
+#: data/helpdata.txt:519
+msgid ""
+"In the classic ruleset, a city can build at most one product per turn, "
+"regardless of its production surplus. However, in some rulesets, factors "
+"such as city size and technology may enable a single city to produce more "
+"than one unit in a single turn under certain conditions. A city with "
+"multiple \"build slots\", ordered to build a unit, can build as many of that "
+"single kind of unit per turn as its production surplus allows, up to the "
+"number of slots. Units which cost city population to build are an exception "
+"to this rule; they can only be built singly, as can buildings."
+msgstr ""
+
+#: data/helpdata.txt:529
+msgid ""
+"A city can be given a list of several products to build in its \"worklist\", "
+"avoiding the need to pay attention to it every few turns. Each item on the "
+"worklist represents a single product (such as a unit); the city will work "
+"through them in order. When a city has finished all the work you have given "
+"it to do, it will try to build the last item again if possible, otherwise it "
+"will choose a new target itself. If a city is currently producing gold "
+"(building Coinage in the classic rules), an activity which never completes, "
+"putting an item on its worklist will cause it to stop producing gold and "
+"start working on the new item next turn. In rulesets which permit it, a city "
+"may take several units of the same type off its worklist in a single turn, "
+"but if a different kind of item is reached, production pauses until the "
+"following turn. This can be used to limit the number of units produced by "
+"highly productive cities."
+msgstr ""
+
+#: data/helpdata.txt:544
+msgid ""
+"Each player is free to build any products that their technology has made "
+"available, with a few restrictions; see the sections on Units, City "
+"Improvements, and Wonders of the World for more information. Be careful -- "
+"the game even gives you the freedom to produce units you cannot support and "
+"buildings whose upkeep you cannot afford, both of which will be disbanded "
+"immediately after completion."
+msgstr ""
+
+#: data/helpdata.txt:551
+msgid ""
+"You can always change the product on which a city is working, though you "
+"lose half of the accumulated production points when switching from a "
+"building, unit, or wonder to a product from one of the other two categories. "
+"You can spend gold to complete a project in one turn by hitting the Buy "
+"button on the city dialog."
+msgstr ""
+
+#: data/helpdata.txt:557
+msgid ""
+"Some production points may be lost to waste, although there is no waste in "
+"the classic rules. Waste can result in your cities not building anything."
+msgstr ""
+
+#: data/helpdata.txt:561
+msgid ""
+"Cities with a large production output contribute to pollution, which affects "
+"the tiles around the city. See the Terrain help."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:568
+msgid " Trade"
+msgstr ""
+
+#: data/helpdata.txt:569
+msgid ""
+"Trade points reflect wealth generated in each city by external commerce. "
+"Some trade points may be lost to corruption, which varies among forms of "
+"government, and tends to increase with distance from your center of "
+"government. Each city distributes its remaining trade points among three "
+"uses: gold, in the form of taxes, goes into your national treasury; luxury "
+"points influence citizen morale; and science points (\"bulbs\") contribute "
+"towards the discovery of new technology."
+msgstr ""
+
+#: data/helpdata.txt:578
+msgid ""
+"You must choose a single ratio for your civilization by which trade points "
+"are distributed among these three uses. Though you may alter the tax rates "
+"on any turn, you are constrained to multiples of ten percent, and most forms "
+"of government limit their maximum value."
+msgstr ""
+
+#: data/helpdata.txt:583
+msgid ""
+"Having this single ratio does not impact gold and science, because gold and "
+"technological progress are both empire-wide tallies. Luxury is more "
+"problematic, however, because its effect is local -- it affects only the "
+"city producing it. Thus, while it would be convenient for unhappy cities to "
+"invest all their trade in luxury while others invested in science or taxes "
+"instead, you will instead have to compromise among the needs of all your "
+"cities (although there may be ways to make local adjustments, such as "
+"assigning citizens as entertainers in the classic ruleset). See the section "
+"on Happiness for more details on the effect of luxuries."
+msgstr ""
+
+#: data/helpdata.txt:594
+msgid ""
+"Besides working terrain gifted with rare commodities, or logistical benefits "
+"such as waterways or roads, you can increase trade by using units to "
+"establish permanent trade routes between two cities, if the ruleset allows "
+"it."
+msgstr ""
+
+#: data/helpdata.txt:599
+msgid ""
+"The ruleset may limit the ability to trade or the yield from doing so "
+"depending on whether the two cities are on different continents and/or in "
+"different nations; for international trade routes, on the diplomatic status "
+"of the two trade partners; and for domestic routes, there must be a minimum "
+"distance between the two cities, controlled by the 'trademindist' server "
+"option (default nine tiles)."
+msgstr ""
+
+#: data/helpdata.txt:606
+msgid ""
+"A trade route is established when a suitable unit (in the classic ruleset, a "
+"Caravan or Freight unit) enters an eligible city. For your own or allied "
+"cities, you need to issue the \"Establish Trade Route\" command. This "
+"creates a trade route between the unit's home city (which might be different "
+"from the city that originally produced it) and the destination."
+msgstr ""
+
+#: data/helpdata.txt:613
+msgid ""
+"Depending on the ruleset, the origin civilization of the unit may gain "
+"immediate revenue in gold, science, or both from selling its trade goods at "
+"the destination city. The initial revenue depends on the trade already "
+"produced by the two cities involved and their distance apart. The "
+"destination civilization learns about the location of the origin city, if it "
+"is not already known."
+msgstr ""
+
+#: data/helpdata.txt:620
+msgid ""
+"The ongoing trade route that is established benefits both its origin and "
+"destination cities equally by generating trade points for each city every "
+"turn. The amount of ongoing trade increases with the size of each city and "
+"the distance between them, and may also depend on the factors mentioned "
+"above. The trade relationship also gives each civilization limited ongoing "
+"intelligence about the partner city. If a trade route ever becomes "
+"unsustainable -- for instance, if war breaks out in a ruleset where enemies "
+"cannot trade -- it may be permanently canceled."
+msgstr ""
+
+#: data/helpdata.txt:630
+msgid ""
+"Each city can only support a limited number of trade routes (the exact limit "
+"is set by ruleset and circumstance). If you attempt to establish more, the "
+"trade route with the smallest ongoing revenue is canceled if it would be "
+"less than the new route. (Otherwise, the origin civilization can still gain "
+"initial revenue by entering the marketplace and selling trade goods, but it "
+"is reduced to a third.)"
+msgstr ""
+
+#: data/helpdata.txt:637
+msgid ""
+"This limit is enforced only when attempting to establish a new route. If you "
+"temporarily lose the ability to establish as many trade routes as a city "
+"already has, existing ones are not affected."
+msgstr ""
+
+#: data/helpdata.txt:641
+msgid ""
+"Beware: in rulesets where plague is enabled, it can travel along trade "
+"routes. See the section on Plague for more details."
+msgstr ""
+
+#: data/helpdata.txt:644
+msgid ""
+"To view the current trade routes of a city, click and hold over the Trade: "
+"line in the Overview tab in the city view."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:651
+msgid " Goods"
+msgstr ""
+
+#: data/helpdata.txt:652
+msgid "Goods are carried via trade routes."
+msgstr ""
+
+#: data/helpdata.txt:661
+msgid ""
+"Cities are your sole instrument for developing natural resources and "
+"channeling them toward expansion, technological progress, and warfare."
+msgstr ""
+
+#: data/helpdata.txt:664
+msgid ""
+"A city is created when Settlers are given the \"build city\" command on "
+"suitable terrain, removing the unit from play to provide the city with its "
+"first citizens. A city may grow to include dozens of citizens, some working "
+"within the city while others are dispatched as new settlers. Famine, war, "
+"and plague kill citizens and reduce population; with the loss of its last "
+"citizen a city disappears (in the classic ruleset, this can leave ruins, "
+"although these have no effect on gameplay)."
+msgstr ""
+
+#: data/helpdata.txt:673
+msgid ""
+"While city growth should usually be your aim, it comes with challenges. As "
+"cities grow, managing happiness becomes a problem; this is described in its "
+"own section. Depending on the ruleset, pollution (described in the Terrain "
+"help), plague, and migration can also be issues."
+msgstr ""
+
+#: data/helpdata.txt:678
+msgid ""
+"Each city may work the terrain within its reach. In the classic ruleset, "
+"this is a fixed radius of approximately three tiles, giving access to 20 "
+"tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the "
+"city center tile. In other rulesets it may be different, and may vary "
+"depending on factors such as the size of the city and known technologies."
+msgstr ""
+
+#: data/helpdata.txt:685
+msgid ""
+"To extract resources from a tile, you must have a citizen working there. You "
+"cannot begin working a tile which a neighboring city is already working, nor "
+"can you work terrain upon which an enemy unit is standing, or terrain inside "
+"another player's borders. Thus you can simulate conditions of siege by "
+"stationing your units atop valuable resources around an enemy city. Units "
+"can also be ordered to pillage, which damages improvements. Worker units "
+"could even transform the terrain to make the tile less productive."
+msgstr ""
+
+#: data/helpdata.txt:694
+msgid ""
+"The section on Terrain describes how the output of each tile is affected by "
+"the terrain, the presence of special resources such as game or minerals, and "
+"tile improvements built by units. Note that the tile on which the city "
+"itself rests -- the city center -- gets worked for free, without being "
+"assigned a citizen. The city's tile may also receive other benefits. In the "
+"classic ruleset, it always produces at least one food and one production "
+"point regardless of terrain; gains whatever advantages the terrain offers "
+"with an irrigation system (because cities come with water systems built-in); "
+"and is usually developed with roads. Other rulesets may differ in detail."
+msgstr ""
+
+#: data/helpdata.txt:705
+msgid ""
+"The roles of citizens are controlled from the City dialog. Citizens working "
+"the land are represented by three numbers showing their output on the tile "
+"they are working. Clicking on these numbers will remove the citizen from the "
+"tile, turning them into a specialist (see the section on Specialists for "
+"more details); this can be seen in the row of citizen icons. You can click "
+"another tile to assign the citizen to work it, or click on the specialist "
+"icon to change their specialist role."
+msgstr ""
+
+#: data/helpdata.txt:714
+msgid ""
+"Clicking on the city center tile in the city map will automatically choose "
+"citizen roles and tiles to work, with an emphasis on food production and "
+"hence growth. Citizen roles are also automatically assigned when a city "
+"grows; you may want to inspect cities that have just grown and adjust the "
+"role in which the new citizen has been placed. You can set different "
+"priorities for a city with the Citizen Governor; see its help section."
+msgstr ""
+
+#: data/helpdata.txt:722
+msgid ""
+"You can also request tile alterations from the city map, as an alternative "
+"to explicitly instructing units to make them. In clients which support it, "
+"right-clicking on a city map tile gives a menu of changes which can be made "
+"to that tile, such as irrigation and building roads (see the section on "
+"Terrain Alterations); you can select one improvement per tile at a time. "
+"These 'worker tasks' will be carried out by any units capable of them that "
+"are in 'auto settler' mode."
+msgstr ""
+
+#: data/helpdata.txt:731
+msgid ""
+"Citizens have a nationality distinct from that of the state they inhabit. "
+"When a city grows due to food surplus, new citizens take the nationality of "
+"the city's current owner, but when a city is conquered or otherwise "
+"transferred, its citizens retain their original nationality, as do any "
+"immigrants. Units founding or contributing citizens to a city can also bring "
+"their own nationality."
+msgstr ""
+
+#: data/helpdata.txt:738
+msgid ""
+"Citizens of another nationality will work in your cities just the same as "
+"your own, and behave the same in most respects, but they may become unhappy "
+"when you are at war with their associated state; their presence makes it "
+"cheaper for their state's agents to incite revolt in your cities; and if "
+"migration is enabled, they have an increased tendency to migrate to their "
+"state's cities. Over time, citizens may be assimilated into their home city, "
+"depending on ruleset settings."
+msgstr ""
+
+#: data/helpdata.txt:746
+msgid ""
+"Some rulesets do not have nationality; in this case, citizens always "
+"consider their nationality to be that of their home city. If nationality is "
+"enabled, you can see the cultural makeup of your cities and any consequent "
+"effects on happiness in the City dialog, on the Happiness tab."
+msgstr ""
+
+#: data/helpdata.txt:752
+msgid ""
+"Cities may be enhanced with a wide variety of buildings, which can improve "
+"their productivity, their military strength, or give them new abilities. See "
+"the sections on City Improvements and Wonders of the World for more "
+"information."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:761
+msgid " Specialists"
+msgstr ""
+
+#: data/helpdata.txt:762
+msgid ""
+"The first citizens of each city usually work the land, each toiling to yield "
+"up the resources of one terrain tile. However, there may be other specialist "
+"roles citizens can assume; in fact, taking another role is the only way they "
+"can stop working. A city may outgrow the land available for it to work, in "
+"which case some citizens must become specialists."
+msgstr ""
+
+#: data/helpdata.txt:769
+msgid ""
+"All specialists enjoy enough privilege to remain perpetually content -- they "
+"do not contribute to unhappiness or to celebration. See the section on "
+"Happiness for more details."
+msgstr ""
+
+#: data/helpdata.txt:773
+msgid ""
+"This section describes the available specialist roles, their effects, and "
+"their requirements, if any."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:783
+msgid " Happiness"
+msgstr ""
+
+#: data/helpdata.txt:784
+msgid ""
+"Keeping your citizens happy (or at least content) is one of the most "
+"important objectives in Freeciv. When your citizens become unhappy, your "
+"cities will fall into disorder, which disrupts production; but when your "
+"citizens are happy, your cities will celebrate, and your production will "
+"increase greatly. (If migration is enabled, happiness also affects the "
+"relative desirability of cities; see the section on Migration for details.)"
+msgstr ""
+
+#: data/helpdata.txt:792
+msgid ""
+"Each citizen working the land is either happy, content, unhappy, or angry. "
+"The normal state of a working citizen is contentment. However, as your "
+"cities grow larger, crowding causes citizens to become unhappy. In the "
+"classic rules, each citizen in a city after the fourth will be generated "
+"unhappy, instead of content."
+msgstr ""
+
+#: data/helpdata.txt:798
+msgid ""
+"If the number of unhappy citizens in a city exceeds the number of happy "
+"citizens, the city falls into disorder. A city in disorder produces no food "
+"or production surplus, science, or taxes; only luxury production remains. "
+"Cities which are in disorder are also easier for enemy agents to incite to "
+"revolt. Prolonged disorder under certain governments can lead to a "
+"spontaneous national revolution, overthrowing your government."
+msgstr ""
+
+#: data/helpdata.txt:806
+msgid ""
+"It should be stressed that only citizens working the land vary in morale -- "
+"specialists enjoy enough privilege to remain perpetually content (see the "
+"section on Specialists). Thus one solution to the problem of an unhappy "
+"citizen is simply to assign that citizen to the role of a specialist. But if "
+"cities are ever to work more than four terrain tiles at once, the problem of "
+"morale must be confronted more directly."
+msgstr ""
+
+#: data/helpdata.txt:814
+msgid ""
+"There are many ways of making unhappy citizens content, which does prevent "
+"disorder but is without further benefit. Producing happy citizens can "
+"balance the effect of unhappy citizens and also bring other benefits."
+msgstr ""
+
+#: data/helpdata.txt:819
+msgid ""
+"Cities that are sufficiently large celebrate when at least half their "
+"citizens are happy and none remain unhappy. The effects of celebration vary; "
+"in the classic ruleset, they depend on your government type:"
+msgstr ""
+
+#: data/helpdata.txt:823
+msgid ""
+" - Under Anarchy or Despotism, you will not suffer the normal production "
+"penalty for tiles which produce more than 2 points of any resource (food, "
+"production, or trade)."
+msgstr ""
+
+#: data/helpdata.txt:827
+msgid ""
+" - Under Monarchy or Communism, your city will gain the trade bonus of "
+"Republican/Democratic governments: 1 bonus trade point in any tile which "
+"already produces at least 1 trade."
+msgstr ""
+
+#: data/helpdata.txt:831
+msgid ""
+" - Under a Republic or a Democracy, your city will enter \"rapture\": its "
+"population will increase by 1 each turn until there is no excess food or "
+"until the number of happy citizens is no longer sufficient for celebration. "
+"Without rapture, large cities can grow only by struggling to produce a food "
+"surplus -- which can be difficult enough -- and then waiting dozens of turns "
+"for their granary to fill."
+msgstr ""
+
+#: data/helpdata.txt:838
+msgid ""
+"In small empires, as already stated, the fifth citizen in each city is the "
+"first unhappy one. As you gain more cities, this limit actually decreases, "
+"to simulate the difficulty of imposing order upon a large empire. The "
+"precise thresholds depend on government type; see the section on Government "
+"for details."
+msgstr ""
+
+#: data/helpdata.txt:846
+msgid ""
+"Thus, you may find that founding or conquering a city triggers widespread "
+"disorder across your empire. Continued empire growth may lead to further "
+"penalty steps. In empires that grow beyond the point where no citizens are "
+"naturally content, angry citizens will appear; these must all be made merely "
+"unhappy before any unhappy citizens can be made content, but in all other "
+"respects behave as unhappy citizens."
+msgstr ""
+
+#: data/helpdata.txt:856
+msgid ""
+"Luxury makes citizens happy. For every two luxury points a city produces, "
+"one content citizen is made happy (if there are no content citizens left, "
+"unhappy citizens become content then happy). Each city receives back some of "
+"the trade points it produces as luxury points according to your empire's tax "
+"rates; see the section on Trade. Luxury points may also be produced by other "
+"means, such as entertainer specialists in the classic ruleset."
+msgstr ""
+
+#: data/helpdata.txt:864
+msgid ""
+"There are several city improvements that will make content those remaining "
+"citizens that are unhappy due to crowding, such as Temples and Colosseums in "
+"the classic rules. Some wonders of the world can also have this effect. See "
+"the appropriate sections for details."
+msgstr ""
+
+#: data/helpdata.txt:869
+msgid ""
+"Military units can affect city happiness. Under authoritarian regimes this "
+"is helpful, as military units stationed in a city can prevent unhappiness by "
+"imposing martial law. However, under representative governments, citizens "
+"become unhappy when their city is supporting military units which have been "
+"deployed into an aggressive stance. This includes units not inside your "
+"national borders, a friendly city (including the cities of your allies), or "
+"a suitable base within three tiles of a friendly city; however, certain "
+"units (\"field units\") are inherently aggressive and cause unhappiness "
+"regardless of location."
+msgstr ""
+
+#: data/helpdata.txt:880
+msgid ""
+"If you are at war with a civilization and some of your citizens are of that "
+"nationality, those citizens may also become unhappy."
+msgstr ""
+
+#: data/helpdata.txt:883
+msgid ""
+"These forms of unhappiness are distinct from that caused by overcrowding, "
+"and cannot be offset by luxuries, or by most city improvements. In the "
+"classic ruleset, Police Stations and the Women's Suffrage wonder can offset "
+"unhappiness caused by units, and only a few wonders -- such as J.S. Bach's "
+"Cathedral -- can offset any kind of unhappiness, even that caused by "
+"military or diplomatic tensions."
+msgstr ""
+
+#: data/helpdata.txt:890
+msgid ""
+"The Happiness tab on the city dialog will give detailed insight into the "
+"mood of the citizenry and its causes."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:897
+msgid " Plague"
+msgstr ""
+
+#: data/helpdata.txt:898
+msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
+msgstr ""
+
+#: data/helpdata.txt:901
+msgid ""
+"When plague strikes a city, its population is reduced by one. Unless action "
+"is taken to reduce the risk of plague, this tends to act as a natural limit "
+"on city size. Rulesets which enable plague will typically have city "
+"improvements or other means to reduce the risk of plague."
+msgstr ""
+
+#: data/helpdata.txt:907
+msgid ""
+"The risk of plague depends on city size (overcrowding leads to insanitary "
+"conditions) and on the pollution generated in a city. Also, plague can "
+"spread via trade routes (without regard for nationality); after a city has "
+"been struck by plague, it will remain infectious to its trade partners for "
+"several turns, increasing the risk of plague in those cities by a factor "
+"depending on the size of both cities."
+msgstr ""
+
+#: data/helpdata.txt:914
+msgid ""
+"If migration is enabled, citizens will tend to prefer cities with a lower "
+"risk of plague."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:921
+msgid " Migration"
+msgstr ""
+
+#: data/helpdata.txt:922
+msgid ""
+"Migration is the movement of citizens from one city to another based on the "
+"relative attractions of living in each city. Whether migration is enabled is "
+"controlled by the server option 'migration'; it is disabled by default."
+msgstr ""
+
+#: data/helpdata.txt:927
+msgid ""
+"When migration is enabled, every few turns, a citizen of each city in the "
+"game may migrate to a nearby, more attractive city, either within the same "
+"nation or even across national borders (to a lesser extent, by default)."
+msgstr ""
+
+#: data/helpdata.txt:932
+msgid ""
+"You cannot directly prevent or direct the migration of citizens. However, "
+"you can influence the attractiveness of your cities. The following factors "
+"affect the perceived desirability of each city, in approximately decreasing "
+"order of importance. (Each factor counts for much more in the citizen's "
+"current city, as they prefer not to move without a compelling reason.)"
+msgstr ""
+
+#: data/helpdata.txt:939
+msgid " - City size."
+msgstr ""
+
+#: data/helpdata.txt:941
+msgid ""
+" - The number of happy citizens. (To a lesser extent, unhappy and angry "
+"citizens reduce the desirability of a city.)"
+msgstr ""
+
+#: data/helpdata.txt:944
+msgid ""
+" - In rulesets where nationality is enabled, citizens have a strong "
+"preference to move to cities of their own nationality."
+msgstr ""
+
+#: data/helpdata.txt:947
+msgid ""
+" - The presence of any wonder in a city will greatly increase its "
+"desirability (further wonders do not contribute except by the lesser effect "
+"of their build cost)."
+msgstr ""
+
+#: data/helpdata.txt:951
+msgid ""
+" - Capital cities are more attractive than other cities, all other factors "
+"being equal; in addition, citizens will never migrate out of a capital city."
+msgstr ""
+
+#: data/helpdata.txt:955
+msgid " - A high risk of plague reduces a city's attractiveness."
+msgstr ""
+
+#: data/helpdata.txt:957
+msgid " - Food surplus. (A food deficit reduces the desirability of a city.)"
+msgstr ""
+
+#: data/helpdata.txt:959
+msgid ""
+" - Cities that are further away are less desirable. The absolute maximum "
+"distance that a citizen is prepared to migrate is controlled by the server "
+"option 'mgr_dist'."
+msgstr ""
+
+#: data/helpdata.txt:963
+msgid " - Trade surplus."
+msgstr ""
+
+#: data/helpdata.txt:965
+msgid " - Luxury and science output."
+msgstr ""
+
+#: data/helpdata.txt:967
+msgid ""
+" - The quantity of city improvements (and wonders), measured by build cost."
+msgstr ""
+
+#: data/helpdata.txt:970
+msgid ""
+" - Depending on the ruleset, a number of other factors such as government "
+"type and city improvements may increase or decrease the desirability of "
+"cities; these are noted in other sections of the help. (The classic ruleset "
+"contains no such effects.)"
+msgstr ""
+
+#: data/helpdata.txt:975
+msgid ""
+"Citizens will not migrate to cities which cannot increase in size to support "
+"them, for instance due to lack of a city improvement such as an Aqueduct. If "
+"the server option 'mgr_foodneeded' is set, they will not migrate to cities "
+"which would not have enough food to support them."
+msgstr ""
+
+#: data/helpdata.txt:980
+msgid ""
+"Migration can even cause cities to be completely abandoned (ownership of any "
+"units being transferred to your nearest remaining city). However, cities "
+"with wonders will never be disbanded (so the wonder will not be destroyed), "
+"and the last citizen from your only remaining city will never migrate to "
+"another nation."
+msgstr ""
+
+#: data/helpdata.txt:986
+msgid ""
+"Several of the details of migration can be changed with the 'mgr_*' server "
+"options."
+msgstr ""
+
+#: data/helpdata.txt:993
+msgid ""
+"Cities may be improved with a wide variety of buildings, each with a "
+"different effect. Each city may have only one of each improvement, and some "
+"improvements require others to have been built first."
+msgstr ""
+
+#: data/helpdata.txt:997
+msgid ""
+"It costs production points to build improvements, and once completed, many "
+"improvements require an upkeep of one or more gold pieces per turn. You may "
+"dismantle and sell an improvement, receiving one gold piece for each "
+"production point used in its construction, although you may only sell one "
+"improvement per city per turn. If a turn comes on which you cannot pay the "
+"upkeep on all of your improvements, some of them will be automatically sold; "
+"obviously this should be avoided as the improvements chosen might not be "
+"ones you would have preferred to sell."
+msgstr ""
+
+#: data/helpdata.txt:1007
+msgid ""
+"Most improvements become available only when you achieve certain "
+"technologies, and some improvements can become obsolete, at which point they "
+"are automatically sold."
+msgstr ""
+
+#: data/helpdata.txt:1018
+msgid ""
+"Wonders are special buildings which can each be completed by only one player "
+"each game, and which often enhance their entire civilization. Unlike "
+"ordinary city improvements, which must be built with local production "
+"points, certain special units built in one city (Caravans and Freight in the "
+"classic ruleset) can contribute their full cost in production points towards "
+"the construction of a wonder in another city."
+msgstr ""
+
+#: data/helpdata.txt:1026
+msgid ""
+"Once built, a wonder is placed in the city that constructed it, and cannot "
+"be sold or destroyed (unless the entire city is destroyed). However, some "
+"wonders are made obsolete under certain, ruleset dependent, circumstances, "
+"and lose their effect. Note the asymmetry under many rulesets: while you "
+"must personally achieve the advance required by each wonder to build it, it "
+"will be disabled when any player achieves the obsoleting advance."
+msgstr ""
+
+#: data/helpdata.txt:1041
+msgid ""
+"Units provide both the mobility your civilization needs, and the violence "
+"with which it will survive and expand. The available units may be classified "
+"as military units, whose talents are those of defense and aggression, and a "
+"few noncombatants which support expansion, diplomacy, and trade."
+msgstr ""
+
+#: data/helpdata.txt:1047
+msgid ""
+"Units are usually built in cities using production points. Once built, units "
+"are owned by the city that built them (although they can later be re-homed "
+"while visiting a different city) and demand support from that city; this "
+"will be one of your major expenses. Most units require upkeep such as "
+"production points from their home city every turn, although some autocratic "
+"styles of government can force cities to support several units for free. If "
+"the upkeep of a unit outweighs its benefit, you can disband it; see the "
+"section on Production. A few units, particularly those that you start the "
+"game with, have no home city and thus require no upkeep."
+msgstr ""
+
+#: data/helpdata.txt:1058
+msgid ""
+"Most units begin every turn with one or more movement points. Every action "
+"undertaken by a unit consumes movement points."
+msgstr ""
+
+#: data/helpdata.txt:1061
+msgid ""
+"The most basic action is movement; units can move into any of the tiles "
+"surrounding their current location, subject to restrictions imposed by their "
+"physical nature (the terrain they are 'native' to), by diplomatic "
+"obligations (see the section on Diplomacy), and by enemy units (see the "
+"section on Zones of Control). The number of movement points consumed may "
+"depend on the type of terrain; see the Terrain help."
+msgstr ""
+
+#: data/helpdata.txt:1069
+msgid ""
+"A unit cannot move onto a tile occupied by an enemy unit, and when directed "
+"to do so will attack instead (if capable of attack), locking the two units "
+"in combat until one is destroyed. The outcome depends on the attributes of "
+"the units in question (hit points, attack and defense strength, and "
+"firepower); the Combat section describes the process in detail, and the "
+"following sections list specific units' attributes."
+msgstr ""
+
+#: data/helpdata.txt:1077
+msgid ""
+"Units' attributes can be further boosted by being veteran. Units may be "
+"built as veteran by means of certain city improvements or other influences; "
+"once built, units can also become veteran through experience (such as "
+"surviving combat), which may provide further levels of bonuses beyond those "
+"available from their initial training."
+msgstr ""
+
+#: data/helpdata.txt:1085
+msgid ""
+"Units which have been damaged in combat will regain hit points each turn in "
+"which they are not moved. Normally, a unit which has not moved will regain "
+"one hit point per turn. Units which are fortified gain an extra hit point. A "
+"unit which spends a turn in a city regains one third of its base hit points, "
+"and city improvements appropriate to the unit type can improve this further. "
+"In the field, bases on tiles can improve the recovery rate (for instance, "
+"fortresses in the classic ruleset have this effect); units must stay on the "
+"tile for a whole turn to get this recovery bonus. Wonders can also boost "
+"recovery (such as the United Nations in the classic ruleset). Damaged units "
+"in Sentry mode will wake up when they have regained all of their hit points."
+msgstr ""
+
+#: data/helpdata.txt:1098
+msgid ""
+"As technology advances, new types of units become available which obsolete "
+"existing types. When you discover such a new technology, your existing units "
+"remain intact, but you can no longer build new units of the obsolete type. "
+"While an obsolete unit is in one of your cities, you can choose to upgrade "
+"it to the latest equivalent by spending gold, with the cost increasing with "
+"the difference in production point cost between the two types. When a unit "
+"is upgraded, its hit points and movement points are preserved as a fraction "
+"of the total; however, in some rulesets (but not the classic rules) it will "
+"lose some or all of its veteran levels."
+msgstr ""
+
+#: data/helpdata.txt:1116
+msgid ""
+"In standard combat, when one unit attacks another unit, either the attacker "
+"will be destroyed, or the defender will be destroyed -- never both (unless "
+"the attacker was a missile)."
+msgstr ""
+
+#: data/helpdata.txt:1120
+msgid ""
+"(In some rulesets, certain units sometimes use a different style of attack "
+"called 'bombardment', which works rather differently: the attacker sustains "
+"no damage, and damages every unit in the target tile or city, but defenders "
+"are never completely destroyed.)"
+msgstr ""
+
+#: data/helpdata.txt:1125
+msgid "The outcome of combat depends on several factors, including chance."
+msgstr ""
+
+#: data/helpdata.txt:1127
+msgid ""
+"The description below is for the classic ruleset, and does not match exactly "
+"current default ruleset, civ2civ3. The principles are similar for any "
+"ruleset. Notice that many bonuses are possible for defenders, but few for "
+"attackers, aside from veteran status; an attacking unit can mostly expect "
+"circumstance to work against it."
+msgstr ""
+
+#: data/helpdata.txt:1135
+msgid "First, the attacker's strength is modified."
+msgstr ""
+
+#: data/helpdata.txt:1137
+msgid ""
+" - If the attacker is a veteran, its strength is multiplied by the bonus "
+"associated with its veteran level."
+msgstr ""
+
+#: data/helpdata.txt:1140
+msgid ""
+" - Some rulesets (but not the classic rules) have 'tired attacks': a unit "
+"that attacks with less than a full movement point will have its strength "
+"proportionally reduced."
+msgstr ""
+
+#: data/helpdata.txt:1146
+msgid "Next, the defender's strength is modified."
+msgstr ""
+
+#: data/helpdata.txt:1148
+msgid ""
+" - If the defender is a veteran, then its strength is multiplied by the "
+"bonus associated with its veteran level."
+msgstr ""
+
+#: data/helpdata.txt:1153
+msgid ""
+" - Then the defender's strength is multiplied by the defense factor of the "
+"terrain it occupies."
+msgstr ""
+
+#: data/helpdata.txt:1158
+msgid ""
+" - If the defender is fortified, or is of a type that could fortify and is "
+"inside a city, its strength is multiplied by 1.5."
+msgstr ""
+
+#: data/helpdata.txt:1161
+msgid " - Ruleset-specific bonuses are applied:"
+msgstr ""
+
+#: data/helpdata.txt:1165
+msgid ""
+"   - The defender's strength is doubled if it is a Pikeman unit defending "
+"against a mounted unit."
+msgstr ""
+
+#: data/helpdata.txt:1170
+msgid ""
+"   - If the defender is an AEGIS Cruiser defending against airborne units "
+"(including missiles and Helicopters), the defense is quintupled."
+msgstr ""
+
+#: data/helpdata.txt:1176
+msgid ""
+"   - The defender's strength is doubled again if it is in a city with a SAM "
+"Battery and the attacker is an air unit (other than a Helicopter or a "
+"missile)."
+msgstr ""
+
+#: data/helpdata.txt:1182
+msgid ""
+"   - An SDI Defense doubles the defender's strength against missile attacks."
+msgstr ""
+
+#: data/helpdata.txt:1187
+msgid ""
+"   - If the attacker is a ship and the defender is in a city with a Coastal "
+"Defense, the defender's strength is doubled."
+msgstr ""
+
+#: data/helpdata.txt:1192
+msgid ""
+"   - Against land units (other than Howitzers) and Helicopters, defending "
+"units in a city with City Walls have their strength tripled."
+msgstr ""
+
+#: data/helpdata.txt:1198
+msgid ""
+"   - If the defender is in a fortress (and not a city), its strength is "
+"doubled."
+msgstr ""
+
+#: data/helpdata.txt:1203
+msgid ""
+"   - Finally, if the attacker is a fighter and the defender is a helicopter, "
+"the defender's strength is halved."
+msgstr ""
+
+#: data/helpdata.txt:1206
+msgid ""
+"If, after these modifications, the attacker has a strength of 0, it "
+"automatically loses. Otherwise, if the defender has a strength of 0, the "
+"defender loses."
+msgstr ""
+
+#: data/helpdata.txt:1212
+msgid "The firepower of the attacker and defender are also modified."
+msgstr ""
+
+#: data/helpdata.txt:1216
+msgid ""
+" - If the defender is a ship and is inside a city the firepower of the "
+"attacker is doubled and the firepower of the ship is set to 1."
+msgstr ""
+
+#: data/helpdata.txt:1221
+msgid ""
+" - If a fighter is attacking a helicopter the firepower of the helicopter is "
+"set to 1."
+msgstr ""
+
+#: data/helpdata.txt:1226
+msgid ""
+" - If neither unit could move to where the other is, such as a ship "
+"attacking a land unit on land, the firepower of both is set to 1."
+msgstr ""
+
+#: data/helpdata.txt:1229
+msgid ""
+"After these preliminaries, combat occurs, as long as both units are still "
+"alive (i.e., hit points are greater than 0). Each round, a random number "
+"between 1 and the sum of the attacker's and defender's strengths is "
+"generated. If this number is greater than the defender's strength, the "
+"defender loses hit points equal to the attacker's firepower. Otherwise, the "
+"attacker loses hit points equal to the defender's firepower. The first unit "
+"to reach 0 hit points (or negative hit points) loses."
+msgstr ""
+
+#: data/helpdata.txt:1244
+#, no-c-format
+msgid ""
+"Whichever unit survives the fight has a chance of being promoted a veteran "
+"level. In the classic ruleset, if the winner's civilization has the Sun "
+"Tzu's War Academy (and if it isn't obsolete), the chance is increased by "
+"half in case of land units."
+msgstr ""
+
+#: data/helpdata.txt:1251
+msgid ""
+"If the attacker is a land unit and wins, and the defender is in a city "
+"without City Walls, the city is reduced in size by 1. (This can be changed "
+"with the 'killcitizen' server option.)"
+msgstr ""
+
+#: data/helpdata.txt:1257
+msgid ""
+"If the defender loses, and is not inside a city, fortress, or airbase, all "
+"other units at the defender's location may be destroyed along with the "
+"defender. (This can be changed with the 'killstack' server option.)"
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1266
+msgid " Combat example 1"
+msgstr ""
+
+#: data/helpdata.txt:1267
+msgid ""
+"Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
+"HP:20, FP:1) inside a city with City Walls built on a Forest tile.  Neither "
+"are veteran."
+msgstr ""
+
+#: data/helpdata.txt:1271
+msgid ""
+"The defender's base strength is 3.  Because it is on a Forest tile, its "
+"strength becomes 4.5.  It is behind City Walls, so its strength is tripled, "
+"to 13.5.  It is a ground unit inside a city, so its strength is increased to "
+"20.25."
+msgstr ""
+
+#: data/helpdata.txt:1276
+msgid ""
+"Strength values inside the game are actually multiplied by 10, with "
+"fractions dropped, so the attacker's strength is 80, and the defender's "
+"strength is 202."
+msgstr ""
+
+#: data/helpdata.txt:1280
+msgid "Both units keep their firepower of 1 unchanged."
+msgstr ""
+
+#: data/helpdata.txt:1283
+#, no-c-format
+msgid ""
+"Each round of combat, a random number between 1 and 282 is generated.  If "
+"the number is greater than 202 (about a 28% chance), the defender loses 1 "
+"hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
+msgstr ""
+
+#: data/helpdata.txt:1294
+#, no-c-format
+msgid ""
+"Since both units have 20 hit points, the odds favor a victory for the "
+"defender.  The defender will probably lose somewhere around 40% of its hit "
+"points during the fight.  But the outcome is never certain as long as both "
+"units have non-zero strengths; the defender might emerge untouched, or it "
+"might lose most of its hit points, or it might even lose the battle."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1305
+msgid " Combat example 2"
+msgstr ""
+
+#: data/helpdata.txt:1306
+msgid ""
+"Values in this example match classic ruleset, not the current default "
+"ruleset, civ2civ3."
+msgstr ""
+
+#: data/helpdata.txt:1309
+msgid ""
+"Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
+"points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city "
+"built on a Grassland tile, with City Walls and a Coastal Defense."
+msgstr ""
+
+#: data/helpdata.txt:1314
+msgid "The attacker's strength is 12, raised to 18 because of veteran status."
+msgstr ""
+
+#: data/helpdata.txt:1317
+msgid ""
+"The defender's strength is 5, raised to 7.5 due to veteran status. The "
+"terrain's defense factor is 1 (no effect).  The Coastal Defense doubles the "
+"defender's strength to 15. (The City Walls have no effect against attacking "
+"sea units.) The defender is a ground unit inside a city, so its total "
+"strength is 22.5."
+msgstr ""
+
+#: data/helpdata.txt:1323
+msgid ""
+"Internally, the values used for attacker and defender strength are 180 and "
+"225, respectively."
+msgstr ""
+
+#: data/helpdata.txt:1326
+msgid "The firepower of the Battleship is set from 2 to 1."
+msgstr ""
+
+#: data/helpdata.txt:1329
+#, no-c-format
+msgid ""
+"Each round, a random number from 1 to 405 is generated.  If it is greater "
+"than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
+"the attacker loses 1 hit point."
+msgstr ""
+
+#: data/helpdata.txt:1340
+#, no-c-format
+msgid ""
+"In this case, the odds greatly favor the attacker winning.  The Battleship "
+"is 25% less likely to score a hit in any given round, but the Battleship has "
+"twice as many hit points. The Battleship should expect to lose about 60% of "
+"its hit points during the fight, and should expect to have no movement "
+"points left."
+msgstr ""
+
+#: data/helpdata.txt:1350
+msgid ""
+"Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
+"moving freely in zones controlled (or partially controlled) by enemy forces."
+msgstr ""
+
+#: data/helpdata.txt:1354
+msgid ""
+"Zones of control are only enforceable on some terrain -- in the classic "
+"rules, only on land tiles. When ZOC applies, the general rule is that a unit "
+"which is adjacent to an enemy occupied tile cannot move directly to another "
+"tile which is also adjacent to an enemy occupied tile. An enemy occupied "
+"tile is one with a foreign unit of a type that imposes ZOC, unless you have "
+"an Alliance pact with that nation. Adjacency means any of the eight tiles "
+"surrounding a unit for rectangular grids, or six tiles for hexagonal grids."
+msgstr ""
+
+#: data/helpdata.txt:1363
+msgid ""
+"In the following special cases, units can move regardless of ZOC:\n"
+"- A unit moving directly into or out of a city.\n"
+"- A unit moving onto a tile already occupied by a friendly unit.\n"
+"- A unit moving to or from a terrain where ZOC cannot be enforced; for "
+"instance, in the classic rules, a land unit disembarking from a boat which "
+"is on an ocean tile.\n"
+"- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in "
+"the classic rules."
+msgstr ""
+
+#: data/helpdata.txt:1372
+msgid "Notes:"
+msgstr ""
+
+#: data/helpdata.txt:1374
+msgid "- ZOC does not restrict unit attacks, only movement."
+msgstr ""
+
+#: data/helpdata.txt:1376
+msgid ""
+"- Units may only impose ZOC when they are on terrain that supports it. Thus, "
+"units that are not native to terrain effectively cannot impose ZOC except "
+"for the special case where they are in a city."
+msgstr ""
+
+#: data/helpdata.txt:1380
+msgid ""
+"- An enemy city counts as an enemy occupied tile if there are any units "
+"inside the city, but not if the city is empty."
+msgstr ""
+
+#: data/helpdata.txt:1383
+msgid ""
+"TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or some "
+"other unit which ignores ZOC), and then moving regular units onto the tile "
+"now occupied by the Diplomat. By repeating this process (and optionally "
+"leaving some units behind to keep tiles occupied), you can make a path "
+"through enemy territory."
+msgstr ""
+
+#: data/helpdata.txt:1394
+msgid ""
+"Your government type influences your cities' productivity and commerce, your "
+"citizens' happiness, and many other game factors."
+msgstr ""
+
+#: data/helpdata.txt:1397
+msgid ""
+"In the classic rules, your start out ruling your civilization through "
+"Despotism. As your technology improves, you can select other forms of "
+"government (listed below). In order to change your form of government, you "
+"must start a revolution. This will cause your civilization to undergo a "
+"period of Anarchy (lasting 1-5 turns); at the end of this time, you will be "
+"able to choose your new government."
+msgstr ""
+
+#: data/helpdata.txt:1405
+msgid ""
+"TIP 1:  Offensive military campaigns are difficult under Republican and "
+"Democratic governments unless you give your citizens lots of luxuries to "
+"keep them happy. When conquering other civilizations, it may be helpful to "
+"switch to one of the more militant styles of government."
+msgstr ""
+
+#: data/helpdata.txt:1411
+msgid ""
+"TIP 2:  Scientific advancement requires high levels of trade, which are much "
+"easier to achieve under Republican and Democratic governments. Consider "
+"switching to the Republic as soon as you can; gaining advanced technology "
+"early in the game puts you at an advantage."
+msgstr ""
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1424
+msgid " Civil War"
+msgstr ""
+
+#: data/helpdata.txt:1425
+msgid ""
+"Civil war is devastating to any empire. In rulesets with civil war, it is "
+"triggered by the loss of your capital. Up to half of your cities will rebel "
+"and declare allegiance to a new (AI) leader, who will loot half of your "
+"treasury and retain all of your scientific advances."
+msgstr ""
+
+#: data/helpdata.txt:1431
+msgid ""
+"Players remain in the civil war state for just one turn, after which the "
+"empire enters a state of anarchy."
+msgstr ""
+
+#: data/helpdata.txt:1434
+msgid ""
+"The capture of your capital does not always lead to civil war. If you have "
+"treated your people with kindness, you are more likely to retain their "
+"loyalty. Each city that is celebrating reduces the chance of civil war, "
+"while each city in disorder increases the likelihood."
+msgstr ""
+
+#: data/helpdata.txt:1440
+msgid ""
+"In addition, the form of government directly contributes to the chance of "
+"civil war. Governments with universal franchise are far less likely to "
+"revolt than those more despotic in nature."
+msgstr ""
+
+#: data/helpdata.txt:1444
+msgid ""
+"The number of cities an empire needs before it can erupt into civil war is "
+"by default 10. That is, empires with fewer than 10 cities are immune from "
+"civil war. However, this is a server option ('civilwarsize'), and may vary "
+"upwards from a minimum of 6."
+msgstr ""
+
+#: data/helpdata.txt:1453
+msgid ""
+"Some rulesets define \"policies\". These are empire-wide settings, usually "
+"trade-offs similar to tax rates. If the current ruleset defines any "
+"policies, they are described in the following sections."
+msgstr ""
+
+#: data/helpdata.txt:1457
+msgid ""
+"You may change policy values at any time, but any changes only take effect "
+"at the next turn."
+msgstr ""
+
+#: data/helpdata.txt:1467
+msgid ""
+"There are five diplomatic states between players: War, Cease-fire, "
+"Armistice, Peace, and Alliance. The first is the natural state, while the "
+"others can be achieved by signing diplomatic treaties."
+msgstr ""
+
+#: data/helpdata.txt:1471
+msgid ""
+"During War, you can freely move your units inside enemy territory and attack "
+"their units and cities at will."
+msgstr ""
+
+#: data/helpdata.txt:1474
+msgid ""
+"When two players decide to end hostilities between them, they can agree on a "
+"Cease-fire treaty. This prevents each player from attacking the other, but "
+"you can still move your units inside the other player's borders. After a set "
+"number of turns, the Cease-fire will lead back to War. Upon first contact "
+"with an AI player, it will automatically offer you a Cease-fire treaty."
+msgstr ""
+
+#: data/helpdata.txt:1481
+msgid ""
+"If you wish for a more permanent peaceful coexistence with another player, "
+"you may sign a peace pact. This will enter a transitional Armistice state, "
+"which after another set number of turns will turn into a permanent Peace. "
+"Breaking an Armistice will drop you directly back to War."
+msgstr ""
+
+#: data/helpdata.txt:1487
+msgid ""
+"At the moment two players enter into the diplomatic state of Peace, all "
+"military units belonging to either player that happen to be within the "
+"other's borders will be automatically disbanded according to the treaty. "
+"After this, you may not move military units into the other's territory until "
+"you either declare War, or forge an Alliance. Breaking a Peace treaty will "
+"drop you directly back to War."
+msgstr ""
+
+#: data/helpdata.txt:1494
+msgid ""
+"An Alliance is the ultimate diplomatic relationship between two players. In "
+"this state, you may move units into each other's cities and your units may "
+"share the same tile; units no longer impose zones of control. However, "
+"alliance treaties come with obligations; you won't be able to ally with a "
+"player that is at war with a current ally unless you break the first treaty. "
+"If one of your allies declares war on another, the alliance with the "
+"aggressor is automatically broken. Breaking an Alliance will drop you to an "
+"Armistice treaty. An allied AI player will freely give you its world maps "
+"and shared vision, and will seriously consider trading technologies and "
+"cities, but in return will expect you to join its wars against other players."
+msgstr ""
+
+#: data/helpdata.txt:1510
+msgid ""
+"Research into technology is a necessity for improving the ability of your "
+"civilization to develop new military units and city improvements."
+msgstr ""
+
+#: data/helpdata.txt:1514
+msgid ""
+"There are a few ways to gain advances from other civilizations: you will "
+"sometimes discover enemy technology when you capture a city; your agents can "
+"steal advances; wonders can provide you with technology; and another player "
+"might grant technology in the terms of a pact. But otherwise advances must "
+"be discovered through the efforts of your own people."
+msgstr ""
+
+#: data/helpdata.txt:1521
+msgid ""
+"Most technology progress comes from trade (see the Trade section) and, in "
+"the classic ruleset, from scientist specialists (see the Specialists "
+"section). While it is possible to change which advance you are currently "
+"researching, by default all progress is lost by doing so."
+msgstr ""
+
+#: data/helpdata.txt:1526
+msgid ""
+"While the majority of the resulting research output (\"bulbs\") usually goes "
+"toward advancing technology, in some rulesets (but not the classic rules), "
+"some of it may be diverted to maintain expertise in existing technologies; "
+"the quantity required for technology upkeep increases with the total "
+"research cost of all advances known to you. The state of advancement at "
+"which you start paying this upkeep may depend on factors such as your "
+"government type. If research output drops below that required for upkeep, "
+"your civilization will forget an advance, requiring it to be researched "
+"again."
+msgstr ""
+
+#: data/helpdata.txt:1536
+msgid ""
+"Technological advances can render units, city improvements, and wonders "
+"obsolete. While obsolete units merely become impossible for you to make -- "
+"leaving the ones you have already made intact -- obsolete improvements are "
+"immediately sold, and obsolete wonders lose their effect. See the relevant "
+"sections for more information."
+msgstr ""
+
+#: data/helpdata.txt:1549
+msgid ""
+"The Space Race is a second option to win the game, besides eliminating all "
+"other civilizations. If your spaceship arrives first at Alpha Centauri, the "
+"game is over and you have won. (However it is possible for this to be "
+"disabled on the server.)"
+msgstr ""
+
+#: data/helpdata.txt:1554
+msgid ""
+"In the classic rules, before you can build spaceship parts, the Apollo "
+"Program wonder must have been built by any player. You also need specific "
+"technologies to build the different spaceship parts: see the help texts for "
+"Space Structural, Space Component, and Space Module, under City "
+"Improvements. (If there are no help texts for these items, it probably means "
+"the 'SPACERACE' victory type is not enabled in the 'victories' server "
+"setting for your game.)"
+msgstr ""
+
+#: data/helpdata.txt:1562
+msgid ""
+"When you have started building your spaceship, you can see it with the "
+"\"Spaceship\" command in the Report menu. To see spaceships of other "
+"players, select the player in the Nations report and click \"Spaceship\"."
+msgstr ""
+
+#: data/helpdata.txt:1567
+msgid ""
+"If the success probability is below 100%, some fraction of the people on "
+"board may not survive the journey. This reduces the score bonus from the "
+"spaceship, but it still counts as a win."
+msgstr ""
+
+#: data/helpdata.txt:1571
+msgid ""
+"If the capital of a civilization is captured, a spaceship that has been "
+"launched will be lost, so defend your capital well!"
+msgstr ""
+
+#: data/helpdata.txt:1574
+msgid ""
+"TIP:  If an enemy civilization has launched a spaceship, try to quickly "
+"build a light spaceship with many propulsion units that will arrive earlier. "
+"The only other option is to capture their capital."
+msgstr ""
+
+#: data/helpdata.txt:1589
+msgid ""
+"Each player in the game is represented by a nation. A nation can be a modern-"
+"day nation state, a historical state or empire, an ethnic group, or even a "
+"fictional nation."
+msgstr ""
+
+#: data/helpdata.txt:1593
+msgid ""
+"Nations are distinguished by their flags, leaders and city names; in the "
+"classic rules they are identical in all other aspects and play by the same "
+"rules, but other rules may have nation-specific behavior."
+msgstr ""
+
+#: data/helpdata.txt:1604
+msgid ""
+"Before a game is started, anyone can connect to the server by supplying its "
+"hostname and port number (5556 by default). If the server is started with "
+"the -m flag, it will report to the metaserver,"
+msgstr ""
+
+#: data/helpdata.txt:1611
+msgid ""
+"The client can fetch this page, too: use the Metaserver button in the "
+"connection dialog.  If it never shows any results, check whether your WWW "
+"browser is using a HTTP proxy; to make the client use the same proxy, before "
+"starting the client, set the $http_proxy environment variable to:"
+msgstr ""
+
+#: data/helpdata.txt:1619
+msgid ""
+"When the game has started, everyone can connect as any player who isn't "
+"already connected, including AI players.  Merely connecting to an AI player "
+"doesn't make it human controlled; this is an independent server setting.  If "
+"you lose connection early in the game and reconnect, use the name you chose "
+"for your ruler, not your original nickname!  If the server is reporting on "
+"the metaserver, the player names can be found there."
+msgstr ""
+
+#. TRANS: This text mentions the names of some client options. These names
+#. ;  * are separately translated elsewhere; they should match!
+#: data/helpdata.txt:1633
+msgid ""
+"Unit Orders:\n"
+"============\n"
+"  a:      (a)uto-settler  (settler/worker units)\n"
+"  b:      (b)uild city  (settler units)\n"
+"  b:      help (b)uild wonder  (caravan units)\n"
+"  B:      go to and (B)uild city on target tile  (settler units)\n"
+"  d:      (d)o an action to the selected tile (press twice to target own "
+"tile)\n"
+"  d:      (d)o the action to the selected tile (when in go-to mode)\n"
+"  D:      (D)isband unit\n"
+"  E:      build airbas(e)  (airbase units)\n"
+"  f:      (f)ortify unit  (military units)\n"
+"  F:      build (f)ortress  (settler/worker units)\n"
+"  g:      (g)o to tile  (then left-click mouse to select target tile)\n"
+"  g:      add a (g)o-to waypoint  (when in go-to mode)\n"
+"  G:      return unit to nearest friendly city\n"
+"  h:      set unit's (h)omecity  (to city on current tile)\n"
+"  i:      build (i)rrigation  (settler/worker units)\n"
+"  I:      change terrain by cultivating\n"
+"  Ctrl+I: connect current and target tile with (I)rrigation\n"
+"  Ctrl+I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
+"  j:      drop paratrooper  (paratroop units)\n"
+"  l:      (l)oad unit on transporter\n"
+"  Ctrl+L: connect current and target tile with rai(L)\n"
+"  Ctrl+L: set a rai(L) waypoint  (when connecting with rail)\n"
+"  m:      build (m)ine  (settler/worker units)\n"
+"  M:      change terrain by planting\n"
+"  Ctrl+M: connect current and target tile with M)aglev\n"
+"  n:      clean (n)uclear fallout\n"
+"  N:      explode (N)uclear\n"
+"  o:      transf(o)rm terrain  (engineer unit)\n"
+"  O:      c(O)nvert to another kind of unit\n"
+"  p:      clean (p)ollution  (settler/worker units)\n"
+"  P:      (P)illage  (destroy terrain alteration)\n"
+"  q:      patrol with unit  (then left-click mouse to select other "
+"endpoint)\n"
+"  q:      add a patrol waypoint  (when in patrol mode)\n"
+"  r:      build (r)oad/railroad  (settler/worker units)\n"
+"  r:      establish trade (r)oute  (caravan units)\n"
+"  Ctrl+R: connect current and target tile with (R)oad\n"
+"  Ctrl+R: set a (R)oad waypoint  (when connecting with road)\n"
+"  s:      (s)entry unit\n"
+"  S:      un(S)entry all units on tile\n"
+"  t:      unit go (t)o/airlift to city\n"
+"  T:      unload all units from (T)ransporter\n"
+"  u:      (u)nload unit from transporter\n"
+"  U:      (U)pgrade unit\n"
+"  x:      unit auto e(x)plore\n"
+msgstr ""
+
+#: data/helpdata.txt:1680
+msgid ""
+"Unit Selection:\n"
+"==============\n"
+"  z:   select only first unit of selected group\n"
+"  v:   select all units on tile\n"
+"  V:   (on tile) select all units of the same type as the active unit\n"
+"  C:   (on continent) select all units of the same type as the active unit\n"
+"  X:   (everywhere) select all units of the same type as the active unit\n"
+"\n"
+"  w:   (w)ait: focus on next unit\n"
+"  5:   focus on previous unit\n"
+"space: done giving orders  (unit stays put)\n"
+msgstr ""
+
+#: data/helpdata.txt:1692
+msgid ""
+"Unit Movement:\n"
+"==============\n"
+"  1: move south-west\n"
+"  2: move south\n"
+"  3: move south-east\n"
+"  4: move west\n"
+"  6: move east\n"
+"  7: move north-west\n"
+"  8: move north\n"
+"  9: move north-east\n"
+msgstr ""
+
+#: data/helpdata.txt:1703
+msgid ""
+"Main Map (Keys):\n"
+"================\n"
+"  Some clients support zooming/scaling the map graphics with the + and - "
+"keys.\n"
+"  Some clients support audio volume control with Shift-+ and Shift-- keys.\n"
+"  c:            (c)enter view on active unit\n"
+"  Shift-home:   center view on capital\n"
+"  Shift-arrows: scroll map\n"
+"\n"
+"  Ctrl-B: show/hide national borders\n"
+"  Ctrl-D: show/hide city trade routes\n"
+"  Ctrl-G: show/hide map grid lines\n"
+"  Ctrl-N: show/hide city names\n"
+"  Ctrl-P: show/hide city production\n"
+"  Ctrl-O: show/hide city growth\n"
+"  Ctrl-V: show/hide city output values\n"
+"  Ctrl-Y: show/hide city outlines\n"
+msgstr ""
+
+#: data/helpdata.txt:1720
+msgid ""
+"Main Map (Mouse):\n"
+"=================\n"
+"  Left-click on city:            Pop up city dialog\n"
+"  Left-click on unit:            Select a single unit\n"
+"                                 (cancels any current activity if \"clear\n"
+"                                 unit orders on selection\" is set)\n"
+"  Shift-left-click on unit:      Add unit to selection (GTK)\n"
+"  Left-click-and-drag on unit:   Go-to command for unit\n"
+"                                 (if \"keyboardless goto\" enabled in "
+"options)\n"
+"  Center-click, Alt-left-click:  Show tile info\n"
+"  Right-click:                   Center tile in view\n"
+"  Ctrl-center-click:             Wake up sentried units"
+msgstr ""
+
+#: data/helpdata.txt:1733
+msgid ""
+"  Quick unit selection:\n"
+"  =====================\n"
+"  Ctrl-left-click on tile:       Select a sea unit (prefers transporters)\n"
+"  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
+"\n"
+"  These combinations choose and select a single unit from those on a tile. "
+"All other things being equal, units which have movement points left are "
+"preferred. If keyboardless goto is enabled, dragging allows the unit to be "
+"selected and moved in one gesture."
+msgstr ""
+
+#: data/helpdata.txt:1743
+msgid ""
+"  City manipulation (GTK):\n"
+"  ========================\n"
+"  Shift-Ctrl-left-click:         Adjust city workers\n"
+"  Shift-Alt-right-click:         Show city workers (mouse over or near "
+"city)\n"
+"  Shift-right-click:             Copy production (from city or unit)\n"
+"  Shift-Ctrl-right-click:        Paste production into city"
+msgstr ""
+
+#: data/helpdata.txt:1750
+msgid ""
+"  Area Selection mode (GTK):\n"
+"  ==========================\n"
+"  Right-click-and-drag:          Select units/cities by area\n"
+"  Shift-right-click-and-drag:    Append area contents to existing selection\n"
+"\n"
+"  In this mode, multiple units and/or cities are selected. If the selection "
+"rectangle contains any cities, and \"Select cities before units\" is set in "
+"the options, only the cities are selected and the current unit selection is "
+"left alone; otherwise, both cities and units are selected.\n"
+"\n"
+"  Selected cities are highlighted on the map and in the Cities report for "
+"further mass actions. Immediately after selecting, the set of cities can be "
+"adjusted by left-clicking on individual cities; and the production for all "
+"the highlighted cities can be changed with Shift-Ctrl-right-click (see "
+"previous section). Right-clicking leaves this mode."
+msgstr ""
+
+#: data/helpdata.txt:1766
+msgid ""
+"  Chatline (GTK):\n"
+"  ===============\n"
+"  ' (apostrophe):                Focus chatline\n"
+"  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
+"  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
+"\n"
+"  These controls allow map elements to be referred to in chat. See the "
+"Chatline help for more details.\n"
+msgstr ""
+
+#: data/helpdata.txt:1775
+msgid ""
+"Overview Map (Mouse):\n"
+"=====================\n"
+"  Left-click, Shift-left-click, and Right-click have the same functions as "
+"they do on the main map.\n"
+msgstr ""
+
+#: data/helpdata.txt:1780
+msgid ""
+"Dialogs and Reports:\n"
+"====================\n"
+"     F1: show Map View\n"
+"     F2: open Units Report\n"
+"     F3: open Nations Report\n"
+"     F4: open Cities Report\n"
+"     F5: open Economy Report\n"
+"     F6: open Research Report\n"
+"     F7: open World Wonders\n"
+"     F8: open Top Five Cities\n"
+"     F9: open Messages dialog\n"
+"    F11: open Demographics\n"
+"    F12: open Spaceship\n"
+"\n"
+"    Ctrl-F:       open Find City dialog\n"
+"    Shift-Ctrl-L: open Worklists dialog\n"
+"    Ctrl-T:       open Tax/Lux/Sci Rates dialog\n"
+"    Shift-Ctrl-G: open Revolution dialog\n"
+"    Shift-Ctrl-I: open Infrapoints dialog\n"
+"    Shift-Ctrl-R: open Rally point dialog\n"
+"\n"
+"Shift-Return: Turn done\n"
+msgstr ""
+
+#: data/helpdata.txt:1803
+msgid ""
+"Editing Mode (GTK):\n"
+"===================\n"
+"    Ctrl-E:       toggle editing mode\n"
+"    Ctrl-Shift-W: toggle fog of war in editing mode\n"
+msgstr ""
+
+#: data/helpdata.txt:1808
+msgid ""
+"Battle Groups (GTK & Qt):\n"
+"====================\n"
+"    Four Battle Groups are supported, controlled by F1, F2, F3, and F4.\n"
+"    Ctrl-F?:       Assign selected units as a Battle Group\n"
+"    Ctrl-Shift-F?: Add selected units to a Battle Group\n"
+"    Shift-F?:      Select a Battle Group\n"
+msgstr ""
+
+#: data/helpdata.txt:1819
+msgid ""
+"The Citizen Governor (formerly called the CMA) helps you manage your cities. "
+"It deploys the available workers on the free tiles around the city to "
+"achieve maximal city output. It also changes workers to specialists, if "
+"appropriate. And the governor has another ability: whenever possible, it "
+"keeps your cities content."
+msgstr ""
+
+#: data/helpdata.txt:1825
+msgid ""
+"There are various means to tell the governor what kind of output you would "
+"like. Open the city window and click on the governor tab. There are two "
+"kinds of sliders: On the left, you can set a Minimal Surplus for each kind "
+"of production; e.g. Gold = +3 means the city earns 3 gold more than it needs "
+"to upkeep its improvements. On the right, the sliders let you define by how "
+"much you prefer one kind of production to another; setting science to 3 "
+"means you prefer a single bulb to three shields (or gold, trade,...). You "
+"can set different factors for each kind of production, according to your "
+"needs."
+msgstr ""
+
+#: data/helpdata.txt:1836
+msgid ""
+"If you set up some Minimal Surpluses which are impossible to fulfill, the "
+"governor can't be activated. Whenever the governor can't fulfill its task in "
+"the ongoing game, it passes back control to you. So you'd better not define "
+"too high a surplus; instead, use factors to achieve your goals."
+msgstr ""
+
+#: data/helpdata.txt:1842
+msgid ""
+"The Celebrate checkbox lets your city - celebrate. This will work only with "
+"a high luxury rate. See help about 'Happiness'."
+msgstr ""
+
+#: data/helpdata.txt:1845
+msgid ""
+"Clicking on 'Control city' puts the city under control of the governor, "
+"'Release city' passes control back to you."
+msgstr ""
+
+#: data/helpdata.txt:1848
+msgid ""
+"For ease of use, you can save your slider setting as a preset with a name. "
+"Click on 'add preset' and enter a name for your setting. You can use this "
+"preset in every city by just clicking on its name. Also, you can control "
+"your setting from within the city report, in the governor column. And you "
+"can change it from there (use 'change' --> 'Citizen Governor'), if you have "
+"saved it as a preset."
+msgstr ""
+
+#: data/helpdata.txt:1855
+msgid ""
+"Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
+"permanently."
+msgstr ""
+
+#: data/helpdata.txt:1858
+msgid ""
+"But beware! If you use the governor for some of your cities, you will "
+"encounter some difficulties with managing cities nearby, by hand. It's best "
+"to manage all cities on an island either by hand or by governor. Read more "
+"hints, some background information, and some preset examples in the file "
+"README.governor, included with Freeciv."
+msgstr ""
+
+#: data/helpdata.txt:1868
+msgid ""
+"The client has a primitive chat interface. The lines you type are sent to "
+"all players, or only to your allies if the client is configured for that, "
+"except:"
+msgstr ""
+
+#: data/helpdata.txt:1872
+msgid ""
+"  - Messages starting with '/' are interpreted as server commands and "
+"executed, if you have the required access level."
+msgstr ""
+
+#: data/helpdata.txt:1875
+msgid ""
+"  - Messages starting with 'John:' are private messages to 'John'. Names can "
+"be abbreviated, or surrounded with double-quotes if they have spaces. The "
+"server looks for players named 'John' and if that fails tries to match a "
+"username beginning with 'John' (like 'Johnathan')."
+msgstr ""
+
+#: data/helpdata.txt:1880
+msgid ""
+"  - Messages starting with 'John::' are private messages as above, but will "
+"match only users (not players) named 'John'. A user name 'Johnathan' will "
+"still be matched."
+msgstr ""
+
+#: data/helpdata.txt:1884
+msgid ""
+"  - Messages starting with ':' will be sent to everyone (even if your client "
+"is configured to send only to allies by default)."
+msgstr ""
+
+#: data/helpdata.txt:1887
+msgid ""
+"  - Messages starting with '.' will be sent only to all your allies (or, if "
+"you're a global observer, only to other global observers)."
+msgstr ""
+
+#: data/helpdata.txt:1890
+msgid ""
+"Featured text (GTK):\n"
+"====================\n"
+"\n"
+"Since 2.2, the GTK client has featured text support.  This feature allows "
+"users to format the chat messages they are sending using boldface, italic, "
+"colors, links, etc...  Such changes are performed using escape sequences."
+msgstr ""
+
+#: data/helpdata.txt:1897
+msgid ""
+"* Getting boldface:\n"
+"Full name sequence: '[bold] ... [/bold]'\n"
+"Abbreviation sequence: '[b] ... [/b]'\n"
+"Short cut in the entry: Ctrl-B\n"
+"Example: '[b]bold[/b]' will display the word 'bold' in bold style."
+msgstr ""
+
+#: data/helpdata.txt:1903
+msgid ""
+"* Getting colors:\n"
+"Full name sequence: '[color] ... [/color]' \n"
+"Abbreviation sequence: '[c] ... [/c]'\n"
+"Short cut in the entry: Ctrl-C (you also need to select the color in the "
+"toolbar over the entry)\n"
+"The color start sequence always takes at least one of the following "
+"parameters:\n"
+"- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
+"specification such as #3050b2 or #35b.\n"
+"- 'background' (abbreviation 'bg'): same as above.\n"
+"Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
+"'color' in blue on a yellow background."
+msgstr ""
+
+#: data/helpdata.txt:1916
+msgid ""
+"* Getting italic:\n"
+"Full name sequence: '[italic] ... [/italic]'\n"
+"Abbreviation sequence: '[i] ... [/i]'\n"
+"Short cut in the entry: Ctrl-I\n"
+"Example: '[i]italic[/i]' will display the word 'italic' in italic style."
+msgstr ""
+
+#: data/helpdata.txt:1922
+msgid ""
+"* Getting strikethrough:\n"
+"Full name sequence: '[strike] ... [/strike]'\n"
+"Abbreviation sequence: '[s] ... [/s]'\n"
+"Short cut in the entry: Ctrl-S\n"
+"Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
+"strike."
+msgstr ""
+
+#: data/helpdata.txt:1929
+msgid ""
+"* Getting underline:\n"
+"Full name sequence: '[underline] ... [/underline]'\n"
+"Abbreviation sequence: '[u] ... [/u]'\n"
+"Short cut in the entry: Ctrl-U\n"
+"Example: '[u]underlined[/u]' will display the word 'underlined' with an "
+"underline."
+msgstr ""
+
+#: data/helpdata.txt:1936
+msgid ""
+"* Getting city links:\n"
+"Full name sequence: '[link target=\"city\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
+"Short cut: Control-Alt-Right-click on a city on the map.\n"
+"The 'id' parameter must be set to the id of the city you are pointing.\n"
+"An optional 'name' parameter can be set to bind the city name in the case "
+"the destination users don't know this city on their map.\n"
+"This expression can also be started and finished within the same pair of "
+"brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
+"end).\n"
+"Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
+"clickable and pointing to the city id 65.\n"
+"'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
+"id 65 if known, else, the word 'noname'."
+msgstr ""
+
+#: data/helpdata.txt:1951
+msgid ""
+"* Getting tile links:\n"
+"Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
+"Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
+"The 'x' and 'y' parameters must be set to the tile location you are "
+"pointing.\n"
+"This expression can also be started and finished within the same pair of "
+"brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
+"end).\n"
+"Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
+"tile' clickable and pointing to the tile (17, 3)."
+msgstr ""
+
+#: data/helpdata.txt:1963
+msgid ""
+"* Getting unit links:\n"
+"Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
+"Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
+"The 'id' parameter must be set to the id of the unit you are pointing to.  "
+"An optional 'name' parameter can be set to bind the unit name in the case "
+"the destination users don't know this unit on their map.\n"
+"This expression can also be started and finished within the same pair of "
+"brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
+"end).\n"
+"Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
+"clickable and pointing to the unit id 235.\n"
+"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
+"unit id 235 if known, else, the word 'Warrior'."
+msgstr ""
+
+#: data/helpdata.txt:1978
+msgid ""
+"Of course, the different escape sequences can be combined in the same "
+"sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
+"i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
+msgstr ""
+
+#: data/helpdata.txt:1986
+msgid ""
+"The worklist editor is used to edit both worklists for each city (from the "
+"city dialog) and global worklists. Using this editor you can create lists "
+"specifying what to build in the turns to come."
+msgstr ""
+
+#: data/helpdata.txt:1990
+msgid ""
+"To add an item to the worklist, double-click the desired item in the list of "
+"available items. You can also press the Help button to get help on the "
+"selected item. Pressing Help with no item selected will display this page."
+msgstr ""
+
+#: data/helpdata.txt:1994
+msgid ""
+"To remove an item from the worklist simply double-click the item to remove. "
+"Use the buttons below the worklist to move items up and/or down in the list."
+msgstr ""
+
+#: data/helpdata.txt:1997
+msgid ""
+"Keyboard shortcuts: Home to focus the worklist, End to focus the available "
+"list, Up/Down arrows to select previous/next item in worklist or available "
+"list, PageUp/Down to move items up/down in the worklist, Insert to insert "
+"items from the available list into the worklist and Delete to delete the "
+"selected item from the worklist."
+msgstr ""
+
+#: data/helpdata.txt:2003
+msgid ""
+"If you want to buy the unit that's first on the list, you can do that from "
+"the City Overview window."
+msgstr ""
+
+#: data/helpdata.txt:2010
+msgid ""
+"Freeciv supports several local languages.  See the Native Language Support "
+"section of the README file for instructions on how to use one of these "
+"languages.\n"
+"\n"
+"First, check whether a localization is already in progress for your language:"
+msgstr ""
+
+#: data/helpdata.txt:2019
+msgid ""
+"If you would like to add a localization (translation) for your language, "
+"please see the instructions at:"
+msgstr ""
+
+#: data/helpdata.txt:2024
+msgid ""
+"You are also welcome to send any questions to the translation mailing list:"
+msgstr ""
+
+#: data/helpdata.txt:2040
+msgid ""
+"Freeciv is released under the GNU General Public License (version 2 or, at "
+"your option, any later version).  In short, you may copy this program "
+"(including source) freely, but see the full license text below for full "
+"details."
+msgstr ""
+
+#. TRANS: followed by a URL
+#: data/helpdata.txt:2349
+msgid ""
+"If you find any bugs, then please send us a bug report.  This is best done "
+"by visiting the Freeciv Bug Tracking System, at:"
+msgstr ""
+
+#: data/helpdata.txt:2354
+msgid ""
+"Please quote the above version information. For more information about "
+"submitting bug reports see the file BUGS in the Freeciv distribution."
+msgstr ""
+
+#: data/helpdata.txt:2358
+msgid ""
+"To contact the developers about anything else, please email one of the "
+"project's mailing lists:"
+msgstr ""
+
+#: data/helpdata.txt:2361
+msgid ""
+"    freeciv-dev_at_freelists.org   - public development mailing\n"
+"                                     list (archives are public)\n"
+"    freeciv-private_at_lists.sourceforge.net\n"
+"                                   - private project administration\n"
+"                                     list (for security issues, etc)"
+msgstr ""
+
+#: data/helpdata.txt:2367
+msgid ""
+"  Original authors:\n"
+"    (they are no longer involved, please don't mail them!)"
+msgstr ""
+
+#: data/helpdata.txt:2374
+msgid "  Present administrators: "
+msgstr ""
+
+#: data/helpdata.txt:2382
+msgid "For more information in general, visit the Freeciv website, at:"
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:677
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned "
+"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
+"neutralizes the unhappiness caused by two military units. This improvement "
+"has no effect under other governments."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:918
+#: data/multiplayer/buildings.ruleset:954
+#: data/multiplayer/buildings.ruleset:981
+msgid ""
+"Before you can build any spaceship parts, you must build the Apollo Program."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1053
+#, no-c-format
+msgid ""
+"Increases the food resources by 100% on each farmland tile which is being "
+"used around the city.  Farmland tiles are those which have been irrigated a "
+"second time."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1125
+msgid ""
+"Allows you to start building spaceship parts in cities with factories "
+"(assuming you have researched the necessary technologies)."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1149
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of "
+"upkeep, for all your cities on the same continent."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1218
+msgid ""
+"This stunning technological achievement makes two content citizens happy in "
+"all cities of all players who have researched Genetic Engineering. In the "
+"unlikely event where there are not enough content citizens to benefit from "
+"this effect in a city, the wonder applies to unhappy citizens (including "
+"those unhappy about military activity), making each content then happy."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1245
+msgid ""
+"Gives immediate technology advance the first time it is built by each player."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1269
+#, no-c-format
+msgid ""
+"Each city on the same continent may support one unit free of shield upkeep."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1293
+#, no-c-format
+msgid "Reduces corruption by 50% in all cities on the same continent."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1316
+msgid "Works as a City Wall in all your cities on the same continent."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1339
+msgid ""
+"Makes two content citizens happy in every city on the same continent. In the "
+"unlikely event where there are no content citizens to get the effect of "
+"Hanging Gardens, the wonder applies to unhappy citizens (including those "
+"unhappy about military activity), making each content then happy."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1366
+msgid ""
+"Works as if you had a Hydro Plant in every city on the same continent. (This "
+"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1391
+#, no-c-format
+msgid ""
+"Boosts science production by 100% in every city on the same continent that "
+"has a University."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1414
+msgid ""
+"Makes two unhappy citizens content in every city on the same continent "
+"(including citizens unhappy about military activity)."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1462
+msgid "Upgrades two obsolete units per game turn."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1509
+msgid ""
+"All your new sea units built in cities on the same continent start with an "
+"additional veteran level (this is cumulative with any Port Facility in a "
+"city; with both, units are created as Hardened)."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1554
+#, no-c-format
+msgid "Increases trade output by 40% in all cities on the same continent."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1577
+msgid ""
+"Counts as having a Cathedral in each of your cities on the same continent. "
+"This makes 3 unhappy citizens content in each city; however, it does not "
+"affect citizens made unhappy by military activity. The discovery of Theology "
+"increases the effect of a Cathedral, making an additional unhappy citizen "
+"content. The discovery of Communism lessens the effect of a Cathedral, "
+"reducing by one the number of unhappy citizens made content."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1606
+msgid ""
+"Makes two of your unhappy citizens content in every city with a Temple on "
+"the same continent. Does not affect citizens made unhappy by military "
+"activity."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1631
+#, no-c-format
+msgid ""
+"The city where this wonder is built will experience rapture growth when "
+"celebrating."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1637
+msgid "The Internet"
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1655
+#, no-c-format
+msgid ""
+"Boosts science production in each city on the same continent with a Research "
+"Lab by 100%."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1727
+msgid ""
+"All your new military land units produced in cities on the same continent "
+"start with an additional veteran level (this is cumulative with any Barracks "
+"building in a city; with both, units are created as Hardened)."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1750
+msgid ""
+"Creates a world senate that may prevent declarations of war in some "
+"circumstances. If any player's city is in revolt for more than two turns, "
+"that player's government falls."
+msgstr ""
+
+#: data/multiplayer/buildings.ruleset:1774
+msgid ""
+"Counts as a Police Station in every city on the same continent. (That is, "
+"for each city, it reduces the unhappiness caused by aggressively deployed "
+"military units owned by that city by 4 under Democracy and 2 under Republic "
+"-- in other words, it neutralizes the unhappiness caused by two military "
+"units per city. This wonder has no effect under other governments.)"
+msgstr ""
+
+#: data/multiplayer/game.ruleset:26
+msgid "Multiplayer ruleset"
+msgstr ""
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.multiplayer, which are not localized.
+#: data/multiplayer/game.ruleset:40
+msgid ""
+"You are playing Freeciv with rules designed for multiplayer gaming. The "
+"biggest differences from the classic ruleset are that trade routes are "
+"disabled, and that most wonders can be built once by each player, and affect "
+"only cities on the same continent. A full description of the differences "
+"from the classic ruleset can be found in README.multiplayer."
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#. TRANS: With this and other color team names, uniqueness is more
+#. TRANS: important than precise translation. To see the colors, start a
+#. TRANS: multiplayer game with 32 players and look at the Nations report.
+#: data/multiplayer/game.ruleset:1927
+msgid "?team name:Red"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1929
+msgid "?team name:Yellow"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1931
+msgid "?team name:Blue"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1933
+msgid "?team name:Purple"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1935
+msgid "?team name:Orange"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1937
+msgid "?team name:Magenta"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1939
+msgid "?team name:Cornflower"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1941
+msgid "?team name:Emerald"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1943
+msgid "?team name:Salmon"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1945
+msgid "?team name:Green"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1947
+msgid "?team name:Burgundy"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1949
+msgid "?team name:Pink"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1951
+msgid "?team name:Silver"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1953
+msgid "?team name:Heliotrope"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1955
+msgid "?team name:Fuchsia"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1957
+msgid "?team name:Azure"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1959
+msgid "?team name:Gold"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1961
+msgid "?team name:Khaki"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1963
+msgid "?team name:Butter"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1965
+msgid "?team name:Mint"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1967
+msgid "?team name:Lime"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1969
+msgid "?team name:Peach"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1971
+msgid "?team name:Vermilion"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1973
+msgid "?team name:Puce"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1975
+msgid "?team name:Mustard"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1977
+msgid "?team name:Aubergine"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1979
+msgid "?team name:Brown"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1981
+msgid "?team name:Pumpkin"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1983
+msgid "?team name:Turquoise"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1985
+msgid "?team name:Crimson"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1987
+msgid "?team name:Lavender"
+msgstr ""
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:1989
+msgid "?team name:Cream"
+msgstr ""
+
+#: data/multiplayer/script.lua:48
+#, c-format
+msgid "%s boosts research; you gain the immediate advance %s."
+msgstr ""
+
+#: data/multiplayer/script.lua:53
+#, c-format
+msgid "%s boosts %s research; you gain the immediate advance %s."
+msgstr ""
+
+#. TRANS: 1st %s is nation or team name
+#: data/multiplayer/script.lua:62
+#, c-format
+msgid "The %s gain %s from %s."
+msgstr ""
+
+#: data/multiplayer/script.lua:123
+#, c-format
+msgid ""
+"Great philosophers from all the world join your civilization: you get the "
+"immediate advance %s."
+msgstr ""
+
+#: data/multiplayer/script.lua:128
+#, c-format
+msgid ""
+"Great philosophers from all the world join the %s: you get the immediate "
+"advance %s."
+msgstr ""
+
+#. TRANS: first %s is nation plural or team name
+#: data/multiplayer/script.lua:136
+#, c-format
+msgid ""
+"Great philosophers from all the world join the %s: they get %s as an "
+"immediate advance."
+msgstr ""
+
+#: data/multiplayer/techs.ruleset:306
+msgid "Improves the effect of Amphitheaters."
+msgstr ""
+
+#: data/multiplayer/techs.ruleset:331
+msgid "Having this advance decreases pollution in all your cities by 50%."
+msgstr ""
+
+#: data/multiplayer/techs.ruleset:608
+msgid ""
+"When you research this technology, you also get one other immediate "
+"technology advance."
+msgstr ""
+
+#: data/multiplayer/techs.ruleset:853
+msgid "Theory of Evolution"
+msgstr ""
+
+#: data/multiplayer/techs.ruleset:860
+msgid ""
+"This technology is only acquired the first time you build Darwin's Voyage."
+msgstr ""
+
+#: data/multiplayer/terrain.ruleset:1255
+msgid ""
+"Pollution appears on land tiles around cities with high production or "
+"population. It halves all output from its tile, and contributes to the risk "
+"of global warming."
+msgstr ""
+
+#: data/multiplayer/terrain.ruleset:1263
+msgid ""
+"Pollution from production is likely to start becoming important as your "
+"civilization becomes more industrialized, giving you buildings such as "
+"Factory and Power Plant which boost production. Replacing a Power Plant with "
+"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
+"Solar Plant -- will reduce pollution from production, as will a Recycling "
+"Center or knowledge of Environmentalism."
+msgstr ""
+
+#: data/multiplayer/terrain.ruleset:1348
+#, no-c-format
+msgid ""
+"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
+"by irrigating them a second time; if the city working the tile has a "
+"Supermarket, a farmland tile provides twice as much food."
+msgstr ""
+
+#: data/multiplayer/terrain.ruleset:1374
+msgid ""
+"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
+"It halves all output from its tile."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:40
+msgid "Infra"
+msgstr ""
+
+#: data/multiplayer/units.ruleset:40
+msgid "Can build infrastructure."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:486
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die "
+"if its supporting city runs out of food. Settlers in a Republic or Democracy "
+"require twice as much food per turn, and in Fundamentalist societies, three "
+"times as much."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:1541
+msgid ""
+"The Helicopter is a very powerful unit, as it can both fly and conquer "
+"cities. Care must be exercised, because Helicopters lose a small amount of "
+"health for every turn not spent in a city or airbase or on a Carrier, and "
+"they may be attacked also by ground units."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:2344
+msgid ""
+"A Caravan carries goods or material to help build wonders in your cities."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:2347
+msgid ""
+"Every Caravan that is used to build a wonder will add 30 shields towards the "
+"production of the wonder."
+msgstr ""
+
+#: data/multiplayer/units.ruleset:2384
+msgid ""
+"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
+"Freight used to build a wonder will add 50 shields."
+msgstr ""
+
+#: data/nation/american.ruleset:8
+msgid ""
+"The United States of America achieved its independence from Great Britain "
+"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
+"making the country one of the first modern representative republics. The "
+"United States then started to expand its territory, first on the North "
+"American mainland and later also overseas. By the 20th century the country "
+"had become a world superpower; its cultural, economic and political "
+"influence on the rest of the world is enormous."
+msgstr ""
+
+#: data/nation/animals.ruleset:5
+msgid "Animal Kingdom"
+msgstr ""
+
+#: data/nation/animals.ruleset:6
+msgid "?plural:Animals"
+msgstr ""
+
+#: data/nation/animals.ruleset:8
+msgid ""
+"Before civilization claimed the lands, ancient man had to survive the "
+"wilderness with all kinds of dangerous animals."
+msgstr ""
+
+#: data/nation/apache.ruleset:5
+msgid "Apache"
+msgstr ""
+
+#: data/nation/apache.ruleset:6
+msgid "?plural:Apaches"
+msgstr ""
+
+#: data/nation/apache.ruleset:8
+msgid ""
+"The Apaches are a group of Athabascan speaking Indian tribes living in "
+"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
+"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
+"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
+"the 19th century it took the United States half a century to subdue them."
+msgstr ""
+
+#: data/nation/apache.ruleset:27
+#, c-format
+msgid "Great Shaman %s"
+msgstr ""
+
+#: data/nation/apache.ruleset:27
+#, c-format
+msgid "?female:Great Shaman %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:5
+msgid "Arab"
+msgstr ""
+
+#: data/nation/arab.ruleset:6
+msgid "?plural:Arabs"
+msgstr ""
+
+#: data/nation/arab.ruleset:8
+msgid "The Arab/Islamic civilization of 622 to 1495 CE."
+msgstr ""
+
+#: data/nation/arab.ruleset:23
+#, c-format
+msgid "Sheikh %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:23
+#, c-format
+msgid "Shaykha %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:24
+#, c-format
+msgid "Vizier %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:24
+#, c-format
+msgid "?female:Vizier %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
+#: data/nation/turk.ruleset:32
+#, c-format
+msgid "Caliph %s"
+msgstr ""
+
+#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:26
+#: data/nation/turk.ruleset:32
+#, c-format
+msgid "Calipha %s"
+msgstr ""
+
+#: data/nation/austrian.ruleset:5
+msgid "Austrian"
+msgstr ""
+
+#: data/nation/austrian.ruleset:6
+msgid "?plural:Austrians"
+msgstr ""
+
+#. TRANS: Legend for nation in "core" set
+#: data/nation/austrian.ruleset:9
+msgid ""
+"The origins of Austria date back to the time of the Roman Empire when a "
+"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
+"later became Noricum, a Roman province, in the mid 1st century CE - an area "
+"which mostly encloses today's Austria. In 788 CE, the Frankish king "
+"Charlemagne conquered the area, and introduced Christianity. Under the "
+"native Habsburg dynasty, Austria became one of the great powers of Europe. "
+"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
+"Hungarian Empire collapsed in 1918 with the end of World War I. After "
+"establishing the First Austrian Republic in 1919, Austria joined Nazi "
+"Germany in the Anschluss in 1938. This lasted until the end of World War II "
+"in 1945, after which Austria was occupied by the Allies."
+msgstr ""
+
+#: data/nation/austrian.ruleset:49
+#, c-format
+msgid "Archduke %s"
+msgstr ""
+
+#: data/nation/austrian.ruleset:49
+#, c-format
+msgid "Archduchess %s"
+msgstr ""
+
+#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
+#, c-format
+msgid "Kaiser %s"
+msgstr ""
+
+#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
+#, c-format
+msgid "Kaiserin %s"
+msgstr ""
+
+#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
+#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
+#: data/nation/portuguese.ruleset:32 data/nation/spanish.ruleset:43
+#, c-format
+msgid "Mother Superior %s"
+msgstr ""
+
+#: data/nation/babylonian.ruleset:8
+msgid ""
+"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
+"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
+"and Chaldeans."
+msgstr ""
+
+#: data/nation/brazilian.ruleset:5
+msgid "Brazilian"
+msgstr ""
+
+#: data/nation/brazilian.ruleset:6
+msgid "?plural:Brazilians"
+msgstr ""
+
+#: data/nation/brazilian.ruleset:8
+msgid ""
+"Brazil was founded as a colony of Portugal but became independent in 1822 as "
+"a result of Portugal's occupation by Napoleonic France. The country was "
+"first established as an empire under the exiled Portuguese royal family. The "
+"empire lasted until the establishment of a republican government in 1889."
+msgstr ""
+
+#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
+#, c-format
+msgid "Chairwoman %s"
+msgstr ""
+
+#: data/nation/brazilian.ruleset:32
+#, c-format
+msgid "Director-President %s"
+msgstr ""
+
+#: data/nation/brazilian.ruleset:32
+#, c-format
+msgid "?female:Director-President %s"
+msgstr ""
+
+#: data/nation/byzantium.ruleset:5
+msgid "Byzantine"
+msgstr ""
+
+#: data/nation/byzantium.ruleset:6
+msgid "?plural:Byzantines"
+msgstr ""
+
+#: data/nation/byzantium.ruleset:8
+msgid ""
+"At the time of the decline of the old Roman empire, the Emperor Constantine "
+"moved the empire's capital to Byzantium and formed a new empire mostly known "
+"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
+"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
+"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
+"Italy, and parts of Spain."
+msgstr ""
+
+#: data/nation/carthaginian.ruleset:10
+msgid ""
+"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
+"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
+"by Rome in 146 BCE."
+msgstr ""
+
+#: data/nation/carthaginian.ruleset:25
+#, c-format
+msgid "Judge %s"
+msgstr ""
+
+#: data/nation/carthaginian.ruleset:25
+#, c-format
+msgid "?female:Judge %s"
+msgstr ""
+
+#: data/nation/cherokee.ruleset:5
+msgid "Cherokee"
+msgstr ""
+
+#: data/nation/cherokee.ruleset:6
+msgid "?plural:Cherokees"
+msgstr ""
+
+#: data/nation/cherokee.ruleset:8
+msgid ""
+"The Cherokee nation is the largest Native American nation in North America "
+"today."
+msgstr ""
+
+#: data/nation/chinese.ruleset:8
+msgid ""
+"China is the oldest major civilization that is still in existence today, "
+"with written records dating back over 3,500 years. After first being unified "
+"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
+"disunity, and was occasionally conquered by external ethnicities. Today, the "
+"People's Republic of China, established by the Communists in 1949, occupies "
+"the mainland, while the former Nationalist government of the Republic of "
+"China governs the island of Taiwan."
+msgstr ""
+
+#: data/nation/danish.ruleset:5
+msgid "Danish"
+msgstr ""
+
+#: data/nation/danish.ruleset:6
+msgid "?plural:Danes"
+msgstr ""
+
+#: data/nation/danish.ruleset:8
+msgid ""
+"The founding of the Danish kingdom is generally assigned to the reign of "
+"Harald Bl\303\245tand, who unified what is now Denmark between 958 CE and "
+"988 CE."
+msgstr ""
+
+#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
+#: data/nation/viking.ruleset:29
+#, c-format
+msgid "Earl %s"
+msgstr ""
+
+#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
+#: data/nation/viking.ruleset:29
+#, c-format
+msgid "?female:Earl %s"
+msgstr ""
+
+#: data/nation/dutch.ruleset:5
+msgid "Dutch"
+msgstr ""
+
+#: data/nation/dutch.ruleset:6
+msgid "?plural:Dutch"
+msgstr ""
+
+#: data/nation/dutch.ruleset:8
+msgid ""
+"When the Holy Roman Emperor sentenced the entire population to death, the "
+"people of the Netherlands revolted and declared themselves independent, "
+"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
+"maritime and economic power in the 17th century."
+msgstr ""
+
+#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
+#: data/nation/russian.ruleset:49
+#, c-format
+msgid "Prince %s"
+msgstr ""
+
+#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
+#: data/nation/russian.ruleset:49
+#, c-format
+msgid "Princess %s"
+msgstr ""
+
+#: data/nation/dutch.ruleset:41
+#, c-format
+msgid "Stadtholder %s"
+msgstr ""
+
+#: data/nation/dutch.ruleset:41
+#, c-format
+msgid "Stadtholdress %s"
+msgstr ""
+
+#: data/nation/egyptian.ruleset:8
+msgid ""
+"Egypt was the second-oldest of the world's civilizations.  Since ancient "
+"times it has been unusually urbanized, supporting a large population on silt "
+"deposited by the annual floodings of the Nile."
+msgstr ""
+
+#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
+#: data/nation/spanish.ruleset:41
+#, c-format
+msgid "Pretender %s"
+msgstr ""
+
+#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
+#: data/nation/spanish.ruleset:41
+#, c-format
+msgid "?female:Pretender %s"
+msgstr ""
+
+#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
+#, c-format
+msgid "Lord %s"
+msgstr ""
+
+#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
+#, c-format
+msgid "Lady %s"
+msgstr ""
+
+#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
+#, c-format
+msgid "Bishop %s"
+msgstr ""
+
+#: data/nation/english.ruleset:29
+#, c-format
+msgid "?female:Bishop %s"
+msgstr ""
+
+#: data/nation/ethiopian.ruleset:5
+msgid "Ethiopian"
+msgstr ""
+
+#: data/nation/ethiopian.ruleset:6
+msgid "?plural:Ethiopians"
+msgstr ""
+
+#: data/nation/ethiopian.ruleset:8
+msgid ""
+"Ethiopia is the oldest nation in Africa and the only one to remain "
+"independent during European colonialism."
+msgstr ""
+
+#: data/nation/french.ruleset:8
+msgid ""
+"France has long been a major power in Europe. French conquerors like Emperor "
+"Napoleon and King Charlemagne united large parts of Europe under the French "
+"flag. The country also built the world's second largest colonial empire. The "
+"French kingdom first came into existence when it grew out of the western "
+"part of the Frankish empire during the High Middle Ages. France - and indeed "
+"the world - was shaken on its foundations by the French Revolution of 1789."
+msgstr ""
+
+#: data/nation/french.ruleset:41
+#, c-format
+msgid "Citizen %s"
+msgstr ""
+
+#: data/nation/french.ruleset:41
+#, c-format
+msgid "?female:Citizen %s"
+msgstr ""
+
+#: data/nation/french.ruleset:43
+#, c-format
+msgid "Premiere %s"
+msgstr ""
+
+#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
+#: data/nation/zulu.ruleset:39
+#, c-format
+msgid "Elder %s"
+msgstr ""
+
+#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
+#: data/nation/zulu.ruleset:39
+#, c-format
+msgid "?female:Elder %s"
+msgstr ""
+
+#: data/nation/hittite.ruleset:5
+msgid "Hittite"
+msgstr ""
+
+#: data/nation/hittite.ruleset:6
+msgid "?plural:Hittites"
+msgstr ""
+
+#: data/nation/hittite.ruleset:8
+msgid ""
+"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
+"the first civilization to discover iron working. At its height, they "
+"controlled central Anatolia, north-western Syria and Mesopotamia down to "
+"Babylon."
+msgstr ""
+
+#: data/nation/hunnic.ruleset:5
+msgid "Hunnic"
+msgstr ""
+
+#: data/nation/hunnic.ruleset:6
+msgid "?plural:Huns"
+msgstr ""
+
+#: data/nation/hunnic.ruleset:8
+msgid ""
+"The European Huns were an ancient tribal confederation who first appeared in "
+"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
+"formidable horse archers. In the fifth century CE they created a powerful "
+"military empire under the leadership of Attila, famous for his campaigns "
+"against the Roman Empire. Attila died in 453, and the empire fell apart one "
+"year later. The origins of the Huns are still a matter of dispute; they have "
+"long been associated with the Xiongnu mentioned in Chinese sources, but that "
+"link has still not been unequivocally proven. Hunnic ethnic relations and "
+"language are likewise controversial."
+msgstr ""
+
+#: data/nation/inca.ruleset:5
+msgid "Inca"
+msgstr ""
+
+#: data/nation/inca.ruleset:6
+msgid "?plural:Incas"
+msgstr ""
+
+#: data/nation/inca.ruleset:9
+msgid ""
+"The Inca were an Amerind people of the Northern Andes who conquered an "
+"empire stretching along the west coast of South America from what is now "
+"southern Chile nearly to the Equator. They had the bad timing to do it just "
+"a few decades before the Spanish conquistadors arrived in their part of the "
+"world in the 1530s CE. In that short time frame, the Inca were able to build "
+"over 15,000 km of roads throughout their realm. Their state was the largest "
+"in the Americas prior to the Spanish conquest and was maintained through a "
+"complex, hierarchical and pragmatic administrative system. They were, "
+"however, wracked as many kingdoms have been by crises of succession. When "
+"the Spanish arrived, the Inca were in the middle of one such crisis - the "
+"war between Atawallpa and Waskhar. They were the sons of the late ruler "
+"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
+"sweeping through the land."
+msgstr ""
+
+#: data/nation/inca.ruleset:35
+#, c-format
+msgid "Inka %s"
+msgstr ""
+
+#: data/nation/inca.ruleset:35
+#, c-format
+msgid "Qoya %s"
+msgstr ""
+
+#: data/nation/inca.ruleset:36
+#, c-format
+msgid "Sapa Inka %s"
+msgstr ""
+
+#: data/nation/inca.ruleset:36
+#, c-format
+msgid "Sapa Qoya %s"
+msgstr ""
+
+#: data/nation/indian.ruleset:8
+msgid ""
+"The Republic of India was created in 1950 following a non-violent "
+"independence movement led by Mahatma Gandhi. With more than a billion "
+"inhabitants it is the world's second most populous country as well as the "
+"world's largest democracy."
+msgstr ""
+
+#: data/nation/indonesian.ruleset:5
+msgid "Indonesian"
+msgstr ""
+
+#: data/nation/indonesian.ruleset:6
+msgid "?plural:Indonesians"
+msgstr ""
+
+#: data/nation/indonesian.ruleset:8
+msgid ""
+"Indonesia is a large country on the Malay Archipelago with central "
+"government on the island of Java. The country has a Muslim majority and is "
+"one of the most populous in the world."
+msgstr ""
+
+#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
+#, c-format
+msgid "Sultan %s"
+msgstr ""
+
+#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
+#, c-format
+msgid "Sultana %s"
+msgstr ""
+
+#: data/nation/indonesian.ruleset:22
+#, c-format
+msgid "Imam %s"
+msgstr ""
+
+#: data/nation/indonesian.ruleset:22
+#, c-format
+msgid "Imama %s"
+msgstr ""
+
+#: data/nation/iroquois.ruleset:5
+msgid "Iroquois"
+msgstr ""
+
+#: data/nation/iroquois.ruleset:6
+msgid "?plural:Iroquois"
+msgstr ""
+
+#: data/nation/iroquois.ruleset:8
+msgid ""
+"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
+"was a North American group of nations with common language and culture. They "
+"were based in what is now upstate New York and consisted originally of five "
+"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
+"written constitution and a currency system making them the most advanced "
+"state in North America upon the arrival of the Europeans."
+msgstr ""
+
+#: data/nation/italian.ruleset:5
+msgid "Italian"
+msgstr ""
+
+#: data/nation/italian.ruleset:6
+msgid "?plural:Italians"
+msgstr ""
+
+#: data/nation/italian.ruleset:8
+msgid ""
+"The Italian nation was unified in 1870 CE after decades of campaigning by "
+"indigenous nationalists. It was a monarchy under the House of Savoy until "
+"1922, then a fascist state until 1945 after which democracy was restored by "
+"the World War II victors."
+msgstr ""
+
+#: data/nation/italian.ruleset:43
+#, c-format
+msgid "Duce %s"
+msgstr ""
+
+#: data/nation/italian.ruleset:43
+#, c-format
+msgid "Ducezza %s"
+msgstr ""
+
+#: data/nation/japanese.ruleset:8
+msgid ""
+"According to traditional Japanese mythology, Japan was founded in the 7th "
+"century BCE by the ancestral Emperor Jimmu."
+msgstr ""
+
+#: data/nation/khmer.ruleset:5
+msgid "Khmer"
+msgstr ""
+
+#: data/nation/khmer.ruleset:6
+msgid "?plural:Khmers"
+msgstr ""
+
+#: data/nation/khmer.ruleset:8
+msgid ""
+"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
+"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
+"Khmers were great builders who erected innumerable stone temples to Hindu "
+"deities. The Khmers today are the majority ethnicity of Cambodia."
+msgstr ""
+
+#: data/nation/korean.ruleset:5
+msgid "Korean"
+msgstr ""
+
+#: data/nation/korean.ruleset:6
+msgid "?plural:Koreans"
+msgstr ""
+
+#: data/nation/korean.ruleset:8
+msgid ""
+"According to legend, the first Korean kingdom was founded in prehistory by "
+"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
+"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
+"North and South Korea, as a result of the stalemate after the Korean war in "
+"1953."
+msgstr ""
+
+#: data/nation/mali.ruleset:5
+msgid "Mali"
+msgstr ""
+
+#: data/nation/mali.ruleset:6
+msgid "?plural:Malis"
+msgstr ""
+
+#: data/nation/mali.ruleset:8
+msgid ""
+"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
+"millennia. In medieval times, the region was home to a succession of empires "
+"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
+"influential. This empire reigned from the 14th to the 17th century and was "
+"famed for its wealth and benevolent kings. The modern Republic of Mali "
+"derives its name from this empire."
+msgstr ""
+
+#. TRANS: Mansa = King of kings
+#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
+#, c-format
+msgid "Mansa %s"
+msgstr ""
+
+#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:27
+#, c-format
+msgid "?female:Mansa %s"
+msgstr ""
+
+#: data/nation/mayan.ruleset:5
+msgid "Mayan"
+msgstr ""
+
+#: data/nation/mayan.ruleset:6
+msgid "?plural:Mayas"
+msgstr ""
+
+#: data/nation/mayan.ruleset:8
+msgid ""
+"The Mayans were a Mesoamerican civilization. They are famous for building "
+"great pyramids and palaces in the jungle."
+msgstr ""
+
+#: data/nation/persian.ruleset:8
+msgid ""
+"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
+"second (Sassanid) from 226 CE to 642 CE."
+msgstr ""
+
+#: data/nation/persian.ruleset:24
+#, c-format
+msgid "Satrap %s"
+msgstr ""
+
+#: data/nation/persian.ruleset:24
+#, c-format
+msgid "?female:Satrap %s"
+msgstr ""
+
+#: data/nation/polish.ruleset:5
+msgid "Polish"
+msgstr ""
+
+#: data/nation/polish.ruleset:6
+msgid "?plural:Poles"
+msgstr ""
+
+#: data/nation/polish.ruleset:8
+msgid ""
+"The Polish state was formed about a millennium ago, and reached its Golden "
+"Age near the end of the 16th century."
+msgstr ""
+
+#: data/nation/polynesian.ruleset:5
+msgid "Polynesian"
+msgstr ""
+
+#: data/nation/polynesian.ruleset:6
+msgid "?plural:Polynesians"
+msgstr ""
+
+#: data/nation/polynesian.ruleset:8
+msgid ""
+"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
+"covers all the islands in between."
+msgstr ""
+
+#: data/nation/portuguese.ruleset:5
+msgid "Portuguese"
+msgstr ""
+
+#: data/nation/portuguese.ruleset:6
+msgid "?plural:Portuguese"
+msgstr ""
+
+#: data/nation/portuguese.ruleset:8
+msgid ""
+"Portugal was originally a Castillian county that achieved independence. "
+"After finishing it's reconquista in 1249, Portugal founded the first of the "
+"great mercantile empires in the 1400s on the shipbuilding advances funded by "
+"Prince Henry the Navigator."
+msgstr ""
+
+#: data/nation/portuguese.ruleset:31
+#, c-format
+msgid "Count %s"
+msgstr ""
+
+#: data/nation/portuguese.ruleset:31
+#, c-format
+msgid "Countess %s"
+msgstr ""
+
+#: data/nation/roman.ruleset:8
+msgid ""
+"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
+"controlled much of Europe, northern Africa and the Near East. Roman culture "
+"adopted much of the civilizations it conquered, such as the Greeks and "
+"Etruscans, and forms one of the bases of the Western culture. Even today, "
+"Roman influence in fields such as law, philosophy and language remains "
+"enormous. The Roman civilization spanned more than a millennium; first as a "
+"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
+"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
+"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
+"more; its capital Constantinople fell to the Turks in 1453."
+msgstr ""
+
+#: data/nation/roman.ruleset:50
+#, c-format
+msgid "Tribune %s"
+msgstr ""
+
+#: data/nation/roman.ruleset:50
+#, c-format
+msgid "?female:Tribune %s"
+msgstr ""
+
+#: data/nation/roman.ruleset:52
+#, c-format
+msgid "%s Augustus"
+msgstr ""
+
+#: data/nation/roman.ruleset:52
+#, c-format
+msgid "%s Augusta"
+msgstr ""
+
+#: data/nation/russian.ruleset:8
+msgid ""
+"Russia is the largest country in the world, occupying a huge part of both "
+"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
+"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
+"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
+"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
+"again united into one state by Ivan III in the 15th century. After a "
+"decisive victory over Sweden and large territorial gains, Peter I pronounced "
+"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
+"socialist revolution dethroned the last Russian emperor. After the "
+"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
+"as a federal republic."
+msgstr ""
+
+#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
+#, c-format
+msgid "Shaman %s"
+msgstr ""
+
+#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:26
+#, c-format
+msgid "?female:Shaman %s"
+msgstr ""
+
+#: data/nation/songhai.ruleset:5
+msgid "Songhai"
+msgstr ""
+
+#: data/nation/songhai.ruleset:6
+msgid "?plural:Songhai"
+msgstr ""
+
+#: data/nation/songhai.ruleset:8
+msgid ""
+"The Songhai people established a state in the 11th century CE centered on "
+"the city of Gao. Following the decline of the Mali empire a few hundred "
+"years later, the Songhai established an empire of their own which eventually "
+"grew to become one of the largest in the history of Africa. The rulers of "
+"Songhai became known for their wealth as well as their devotion to the "
+"Muslim faith."
+msgstr ""
+
+#: data/nation/sumerian.ruleset:5
+msgid "Sumerian"
+msgstr ""
+
+#: data/nation/sumerian.ruleset:6
+msgid "?plural:Sumerians"
+msgstr ""
+
+#: data/nation/sumerian.ruleset:8
+msgid ""
+"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
+"of Sumerian writing some 5500 years old have been found, pre-dating every "
+"other writing in history."
+msgstr ""
+
+#: data/nation/swedish.ruleset:5
+msgid "Swedish"
+msgstr ""
+
+#: data/nation/swedish.ruleset:6
+msgid "?plural:Swedes"
+msgstr ""
+
+#: data/nation/swedish.ruleset:8
+msgid ""
+"The Kingdom of Sweden was christianized and consolidated as a political "
+"entity by the 12th century CE. The country rose to prominence as one of the "
+"great powers of Europe in the 17th century, following substantial military "
+"conquests by the so called Warrior Kings. However, due to a worsening "
+"economy and several disastrous defeats to Russia, Sweden soon lost most of "
+"its gained territory. The country has not been involved in an armed conflict "
+"since 1814."
+msgstr ""
+
+#: data/nation/taino.ruleset:5
+msgid "Taino"
+msgstr ""
+
+#: data/nation/taino.ruleset:6
+msgid "?plural:Taino"
+msgstr ""
+
+#: data/nation/taino.ruleset:9
+msgid ""
+"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
+"and other Caribbean islands who gave us the root words for hurricane, "
+"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
+"matrilineal people, and the first that Columbus came into contact with in "
+"1492. Though numbering the hundreds of thousands, if not millions, "
+"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
+"their population declined rapidly as a result. Spanish accounts paint them "
+"as a peaceful people compared to their Carib neighbors to the south. Their "
+"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
+"traders between islands. Recent genetic studies show that roughly half of "
+"Puerto Ricans have Taino maternal descent."
+msgstr ""
+
+#: data/nation/thai.ruleset:5
+msgid "Thai"
+msgstr ""
+
+#: data/nation/thai.ruleset:6
+msgid "?plural:Thai"
+msgstr ""
+
+#: data/nation/thai.ruleset:8
+msgid ""
+"The Thai kingdom was the only country in Southeast Asia to preserve its "
+"independence through the colonial era of the 18th and 19th centuries CE."
+msgstr ""
+
+#: data/nation/tupi.ruleset:5
+msgid "Tupi"
+msgstr ""
+
+#: data/nation/tupi.ruleset:6
+msgid "?plural:Tupi"
+msgstr ""
+
+#: data/nation/tupi.ruleset:9
+msgid ""
+"The Tupi are a native Brazilian people related to the Guarani who inhabited "
+"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
+"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
+"through Portuguese slave-raids, the creation of mission-villages, and "
+"disease. The Tupi intermarried with African slaves and Europeans alike and a "
+"great many Brazilian place names are derived from Tupi words. "
+msgstr ""
+
+#: data/nation/turk.ruleset:5
+msgid "Turkish"
+msgstr ""
+
+#: data/nation/turk.ruleset:6
+msgid "?plural:Turks"
+msgstr ""
+
+#: data/nation/turk.ruleset:8
+msgid ""
+"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
+"and was dismembered by the victors in World War I after backing the Central "
+"Powers. The country was subsequently reformed and secularized by Kemal "
+"Mustapha, the hero of the defense of Gallipoli."
+msgstr ""
+
+#: data/nation/turk.ruleset:30
+#, c-format
+msgid "%s Pasha"
+msgstr ""
+
+#: data/nation/turk.ruleset:30
+#, c-format
+msgid "?female:%s Pasha"
+msgstr ""
+
+#: data/nation/viking.ruleset:8
+msgid ""
+"The Vikings raided and traded along the coasts of Europe between 800 CE and "
+"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
+"and a short-lived kingdom in Sicily."
+msgstr ""
+
+#: data/alio.tilespec:18
+msgid "Tileset containing graphics suitable for playing with alien ruleset."
+msgstr ""
+
+#: data/amplio2.tilespec:15
+msgid "Large isometric tileset."
+msgstr ""
+
+#: data/cimpletoon.tilespec:15
+msgid ""
+"Variant of Amplio2 isometric tileset with unit sprites showing the direction "
+"the unit is facing."
+msgstr ""
+
+#: data/hex2t.tilespec:15
+msgid "Small hex tileset."
+msgstr ""
+
+#: data/hexemplio.tilespec:17
+msgid "Large iso-hex tileset, similar to Amplio."
+msgstr ""
+
+#: data/isophex.tilespec:15
+msgid "Small iso-hex tileset."
+msgstr ""
+
+#: data/isotrident.tilespec:15
+msgid "Isometric tileset based on Trident tileset."
+msgstr ""
+
+#: data/toonhex.tilespec:18
+msgid ""
+"Large iso-hex tileset combining Hexemplio's terrains and Cimpletoon's units "
+"with orientation."
+msgstr ""
+
+#: data/trident.tilespec:14
+msgid "Small overhead tileset."
+msgstr ""
+
+#: data/scenarios/british-isles.sav:5
+msgid "British Isles (classic/medium)"
+msgstr ""
+
+#: data/scenarios/british-isles.sav:6
+msgid ""
+"Map: Martin McMahon, Daniel Markstedt\n"
+"Start positions: Mateusz Stefek"
+msgstr ""
+
+#: data/scenarios/british-isles.sav:7
+msgid "Overhead 73x81 map of the British Isles."
+msgstr ""
+
+#: data/scenarios/earth-large.sav:5
+msgid "Earth (classic/large)"
+msgstr ""
+
+#: data/scenarios/earth-large.sav:6
+msgid ""
+"Map: Daniel Gudlat, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David "
+"Fernandez, Rhue"
+msgstr ""
+
+#: data/scenarios/earth-large.sav:7
+msgid "Overhead 160x90 map of the Earth."
+msgstr ""
+
+#: data/scenarios/earth-small.sav:5
+msgid "Earth (classic/small)"
+msgstr ""
+
+#: data/scenarios/earth-small.sav:6
+msgid ""
+"Map: Daniel Gudlat, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek, David Fernandez"
+msgstr ""
+
+#: data/scenarios/earth-small.sav:7
+msgid "Overhead 80x50 map of the Earth."
+msgstr ""
+
+#: data/scenarios/europe.sav:5
+msgid "Europe (classic/giant)"
+msgstr ""
+
+#: data/scenarios/europe.sav:6
+msgid ""
+"Map: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek"
+msgstr ""
+
+#: data/scenarios/europe.sav:7
+msgid "Overhead 177x100 map of Europe."
+msgstr ""
+
+#: data/scenarios/france.sav:5
+msgid "France (classic/large)"
+msgstr ""
+
+#: data/scenarios/france.sav:6
+msgid "Mathieu Roy"
+msgstr ""
+
+#: data/scenarios/france.sav:7
+msgid "Overhead 140x90 map of France."
+msgstr ""
+
+#: data/scenarios/hagworld.sav:5
+msgid "Earth (classic/medium)"
+msgstr ""
+
+#: data/scenarios/hagworld.sav:6
+msgid "Helge Arne Gudmestad, Daniel Markstedt"
+msgstr ""
+
+#: data/scenarios/hagworld.sav:7
+msgid "Overhead 120x60 map of the Earth."
+msgstr ""
+
+#: data/scenarios/iberian-peninsula.sav:5
+msgid "Iberian Peninsula (classic/large)"
+msgstr ""
+
+#: data/scenarios/iberian-peninsula.sav:6
+msgid "Miguel Farah, Daniel Markstedt"
+msgstr ""
+
+#: data/scenarios/iberian-peninsula.sav:7
+msgid ""
+"Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and "
+"Portugal)."
+msgstr ""
+
+#: data/scenarios/italy.sav:5
+msgid "Italy (classic/medium)"
+msgstr ""
+
+#: data/scenarios/italy.sav:6
+msgid "Paolo Sammicheli"
+msgstr ""
+
+#: data/scenarios/italy.sav:7
+msgid "Overhead 114x100 map of Italy."
+msgstr ""
+
+#: data/scenarios/japan.sav:5
+msgid "Japan (classic/medium)"
+msgstr ""
+
+#: data/scenarios/japan.sav:6 data/scenarios/north_america.sav:6
+msgid "Robert Michael Best"
+msgstr ""
+
+#: data/scenarios/japan.sav:7
+msgid "Overhead 88x100 map of Japan (Mercator projection)."
+msgstr ""
+
+#: data/scenarios/north_america.sav:5
+msgid "North America (classic/medium)"
+msgstr ""
+
+#: data/scenarios/north_america.sav:7
+msgid "Overhead 116x100 map of North America (conical projection)."
+msgstr ""
+
+#: data/scenarios/europe_1900_WWI.sav:5
+msgid "Europe 1900"
+msgstr ""
+
+#: data/scenarios/europe_1900_WWI.sav:6
+msgid ""
+"Ferdinand Steinkr\303\274ger (a.k.a. XYZ) and Jamie Troini (a.k.a. Nimrod)."
+msgstr ""
+
+#: data/scenarios/europe_1900_WWI.sav:7
+msgid ""
+"Europe 1900\n"
+"\n"
+"An attempt at an historically accurate recreation of the Great Powers of "
+"Europe just prior to the outbreak of the First World War.\n"
+"\n"
+"WARNING: Each AI controlled player will spend a long time on its moves "
+"during turn change.\n"
+"\n"
+"(update: 28.07.2016) "
+msgstr ""
+
+#: data/scenarios/tutorial.sav:5
+msgid "Tutorial"
+msgstr ""
+
+#: data/scenarios/tutorial.sav:6
+msgid ""
+"Play this tutorial scenario to get an introduction to Freeciv. This is "
+"intended for single-player games. It uses the default (civ2civ3) rules."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:108
+msgid ""
+"Welcome to Freeciv. You lead a civilization. Your\n"
+"task is to conquer the world! You should start by\n"
+"exploring the land around you with your explorer,\n"
+"and using your settlers to find a good place to build\n"
+"a city. Use the number pad to move units around."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:129
+msgid ""
+"Outside of a city, if a 'stack' of units on a single tile is\n"
+"attacked, the strongest unit defends; and if that unit is defeated,\n"
+"ALL of the units on the tile are killed. Therefore, it's often a\n"
+"good idea to spread units out, avoiding 'stacks' of units like this,\n"
+"particularly on land."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:144
+#, c-format
+msgid ""
+"This looks like a good place to build a city. The next time this\n"
+"%s gets a chance to move, press (b) to found a city.\n"
+"\n"
+"In general you want to build cities on open ground near water. Food\n"
+"is the most important resource for any city. Grassland and plains\n"
+"provide plenty of food."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:157
+msgid ""
+"Now you have built your first city. The city window should have\n"
+"opened automatically; if not click on the city to open it. Cities are\n"
+"a fundamental concept in Freeciv, so you should familiarize yourself\n"
+"with them by playing around in the window. See the help menu for more.\n"
+"\n"
+"You probably want to build some settlers first, so as to expand your\n"
+"civilization further. Click on the production tab, then click on the\n"
+"settler unit from the list of possible productions, then click on the\n"
+"Change button to begin building it. When you are done, close the city\n"
+"dialog. If all goes well the city should display the settler\n"
+"production on the map view."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:167
+msgid ""
+"Congratulations, you have founded your second city. This city will\n"
+"behave almost exactly like the first one - it will be slightly different\n"
+"because of the terrain around it. You probably want to build\n"
+"settlers here too."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:177
+msgid ""
+"You have built your third city! Your civilization seems to be\n"
+"thriving. It might be time to think about a military. Pick one of\n"
+"the cities that has a high production, and turn it into a military\n"
+"center. Build a Barracks there first, then start work on a military\n"
+"unit. Pick the best unit you have available - at the beginning of\n"
+"the game, Warriors will be the only choice, but soon you will have\n"
+"plenty of options.\n"
+"\n"
+"This might also be a good time to use the worklist feature of the\n"
+"city dialog production report. Click on Barracks, then click Change\n"
+"to begin building them. Then double-click on a military unit to\n"
+"append it to the worklist. As soon as the Barracks are complete the\n"
+"city will automatically switch over to producing the unit."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:187
+msgid ""
+"Another city! You are really getting the hang of this. You\n"
+"probably have a pretty good idea what to do with new cities by\n"
+"now.  Take a moment to look at the bar below the city on the map\n"
+"view. This display shows some useful information about the city.\n"
+"The flag and background color indicate what civilization the city\n"
+"belongs to (this will be useful when you meet other civilizations).\n"
+"The top row of the bar also shows the name and size of the city, and\n"
+"will show one or more stars to indicate if there are units in the\n"
+"city. The bottom row shows what the city is building, and how long it\n"
+"will take; it also shows how long the city will take to grow to the\n"
+"next largest size."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:197
+msgid ""
+"As the number of cities in your empire grows, it becomes harder to\n"
+"manage individual cities. This is where the Cities report becomes\n"
+"useful. Press F4 to bring it up. This report shows a list of cities\n"
+"with various statistics about each. Play around with it a bit if you\n"
+"like (return to the map view by pressing F1 or clicking on the View\n"
+"tab). With a bit of practice it is possible to control almost every\n"
+"aspect of the cities from this report. The full power of the Cities\n"
+"report is beyond the scope of this tutorial, however."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:228
+#, c-format
+msgid ""
+"%s has grown!  As a city grows, more citizens become\n"
+"available that can be put to work in the fields or dedicated as\n"
+"citizen specialists. A city with two citizens gets to work two\n"
+"different tiles, in addition to its center tile which is worked\n"
+"for free. In the city dialog, the map shows which tiles are worked\n"
+"and how much food, shields, and trade each provides. Food is used\n"
+"to grow your city, shields are used for production of buildings\n"
+"and units, while trade provides taxable revenue that can be\n"
+"turned into science research, gold, or luxuries.\n"
+"\n"
+"Click on a worked tile to remove the citizen from that tile. Then\n"
+"click on an unworked tile to place a citizen there. You may place\n"
+"up to two citizens on tiles, of course. The remaining citizens are\n"
+"all specialists - by default they are all entertainers which provide\n"
+"only luxuries (which will not be useful until later)."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:232
+#, c-format
+msgid ""
+"%s has grown again! Now with three citizens you have\n"
+"a fair amount of choice over where the city should focus its\n"
+"resources. A city of size three or more may also build\n"
+"settlers, which costs two units of population.\n"
+"\n"
+"If your city is building settlers, you should consider buying them\n"
+"now. Open the city dialog and click on the Buy button. This trades\n"
+"in gold (if you have enough of it) to instantly complete the\n"
+"production."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:236
+#, c-format
+msgid ""
+"Now %s has grown to size five. As cities get larger unrest\n"
+"becomes a problem. A city of this size will usually have one unhappy\n"
+"citizen unless pacifying effects are used; meaning one entertainer\n"
+"specialist is required to keep your citizens content. This is basically\n"
+"a wasted citizen.\n"
+"\n"
+"There are several things that can be done about this. One quick fix\n"
+"is to build a temple (or other cultural building) that will make an\n"
+"unhappy citizen content (see the help on City Improvements for specs\n"
+"on each building type). As you get more large cities, it may pay off\n"
+"to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
+"your taxes directly to luxuries (every two luxuries will pacify one\n"
+"citizen). Building a marketplace enhances the benefit from this\n"
+"by providing +50%% luxuries to the city."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:240
+#, c-format
+msgid ""
+"Finally you have grown %s to size eight. A size eight city can\n"
+"provide substantial output provided you have enough luxuries to keep\n"
+"your population content.\n"
+"\n"
+"To grow a city beyond size eight requires an aqueduct. If your city is\n"
+"going to continue to grow you should start building one soon. Building\n"
+"an aqueduct requires the Construction technology, unless your city is next "
+"to lake or river."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:244
+#, c-format
+msgid ""
+"You have grown %s to size 16. To grow\n"
+"it larger, however, you will need to build a Sewer System. This\n"
+"requires the Sanitation technology."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:248
+#, c-format
+msgid ""
+"Congratulations, you have grown %s to size 17. A city this\n"
+"large can provide a tremendous amount of output if properly upgraded.\n"
+"Make sure you have enough taxes and cultural buildings to keep your\n"
+"citizens content. You should also make sure the city is upgraded\n"
+"with buildings that provide bonuses to its output. Library, Marketplace,\n"
+"Factory, and Offshore Platform are four good buildings that provide a\n"
+"large bonus to big cities. Consider how much benefit each building\n"
+"will provide and weigh this against its cost - for very large cities\n"
+"almost all buildings are worthwhile. Such large cities will also\n"
+"provide enough taxable revenue (gold) to allow you to purchase some\n"
+"buildings to accelerate their productions."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:268
+msgid ""
+"You have built a settlers unit. Settlers are best used to build \n"
+"new cities, so as to expand your civilization. Move your settler\n"
+"away from your existing cities to find a spot for a new city. When\n"
+"you have picked a spot press B to build the city.\n"
+"\n"
+"Again, cities are best built on open ground near water. Grassland\n"
+"and plains provide food for the city. Forests and hills provide\n"
+"the resources (shields) needed for building things. Rivers and ocean\n"
+"give trade bonuses that provide civilization-wide benefits. Desert\n"
+"and tundra generally provide little output and are not of much\n"
+"use to small cities. See the help on Terrain for more information\n"
+"about terrain specs."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:271
+msgid ""
+"Your second Settlers should also be used to build a new city.\n"
+"Notice how when you move the Settlers away from your existing cities\n"
+"an outline is drawn around them. This shows the area that would be\n"
+"covered by a city built at this location; it fits in with the outline\n"
+"already on the map view that shows which tiles are covered by your\n"
+"existing cities. Generally when building new cities you want to make\n"
+"sure that all tiles are covered by at least one city, but after that\n"
+"it is best that your cities overlap as little as possible. Spreading\n"
+"out cities properly gives each city access to more resources, allowing\n"
+"them to grow to larger sizes."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:276
+msgid ""
+"You have built your first military unit! Military units have two\n"
+"basic purposes: attack and defense. Each unit has an attack strength\n"
+"and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n"
+"is a much stronger defender with 2 defense (1/2). A Catapult is a good\n"
+"attacking unit because it has 6 attack (6/1).\n"
+"\n"
+"Usually it is a good idea to keep one or two defenders in each city.\n"
+"Important cities like your capital may deserve extra protection. Units\n"
+"built in one city may be sent to another city to defend (press the G\n"
+"key to enter goto mode to move units easily over distances). If you\n"
+"are at war, however, you may wish to move your unit toward an enemy\n"
+"city to attack. Be careful not to lose it though!"
+msgstr ""
+
+#: data/scenarios/tutorial.sav:289
+msgid ""
+"You have built your first waterborne unit. These can transport\n"
+"other units across water, allowing you to explore and settle new\n"
+"lands. You can load land units onto your boat in one of two ways.\n"
+"When your boat and the unit you want to transport are in the same\n"
+"city, select the latter and press L to load the unit; or if the boat\n"
+"is adjacent to a land tile, you can move the unit from there onto the\n"
+"boat. When you want to disembark, select the transported unit and\n"
+"press U, or move it onto a land tile."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:305
+msgid ""
+"You have built a Barracks. This building will make any military\n"
+"units you build start out as veterans. Veteran units are stronger\n"
+"than inexperienced (green) troops, and will survive longer in\n"
+"combat. See the help on City Improvements for more information\n"
+"about this and other buildings.\n"
+"\n"
+"You probably want to start building a military unit in the city\n"
+"that built the Barracks. A barracks are a significant investment\n"
+"and have a small upkeep as well, so it is not a good idea to let\n"
+"them go to waste."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:318
+msgid ""
+"Your city cannot build a settler. Settlers take two units of\n"
+"population to build, so a city of size one or two cannot build one without\n"
+"disbanding the city.\n"
+"\n"
+"To remedy this, you need to adjust the citizens in the city to\n"
+"provide more food so as to grow the city faster. Cities that\n"
+"do not have much food should not try to build settlers. When\n"
+"founding a new city, make sure it is built on terrain that provides\n"
+"enough food - grassland is best; plains or hills are almost as good."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:331
+msgid ""
+"You have gained your first technology! Technological advances\n"
+"are an integral concept in Freeciv. As you increase your technology\n"
+"level new units, buildings, governments, and various free bonuses will\n"
+"become available to you.\n"
+"\n"
+"For now, go over into the Research report and play around a little.\n"
+"Press F6 to open the Research report (or click on the Research tab in\n"
+"the main window area). Find the technology called Republic and click\n"
+"on it. Now Republic has been set as your technology goal; this means\n"
+"the next advance on the path toward this technology will automatically\n"
+"be chosen to research. In the top of the window it shows how much\n"
+"scientific research you are accomplishing each turn - research (bulbs)\n"
+"comes from the taxable trade in your cities. In the bottom of the\n"
+"window is the tech tree; here you may left-click to set the research\n"
+"target or research goal, or right-click to get help about a particular\n"
+"technology. When you are done playing around click on the View tab\n"
+"(F1) to return to the map view."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:334
+msgid ""
+"Now you have gained your second technology. Go back into the\n"
+"Research report (F6) and take a quick look at your progress. If you\n"
+"set Republic as your technology goal earlier, a new research target\n"
+"should have been chosen for you automatically. If you do not have\n"
+"any goal set, however, there will not be any new target chosen until\n"
+"the end of the turn.\n"
+"\n"
+"In the turn when you complete your research, you can pick a new tech\n"
+"to research. However, switching targets midway through researching a\n"
+"particular technology costs you all of the research done on\n"
+"it so far. Setting your technology goal wisely means you do not have\n"
+"to worry about picking a new research target each time you finish\n"
+"researching a technology."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:337
+msgid ""
+"You have successfully completed research into The Republic. This\n"
+"technology is particularly useful because it allows a new form of\n"
+"government. The government your civilization follows is very\n"
+"important in determining your development. In the beginning you\n"
+"started as a Despotism, a very inefficient form of government. Later\n"
+"government options will give you some choice of whether your\n"
+"civilization is to be a peaceful trading nation or a conquering\n"
+"juggernaut. Each has advantages.\n"
+"\n"
+"For now, you probably want to switch straight into Republic. In the\n"
+"Civilization menu, go to the Government submenu and choose\n"
+"Republic. Yes you want a revolution! Changing governments means\n"
+"going through a few turns of anarchy, so it is not without cost.\n"
+"However Republic is a substantially better form of government\n"
+"than Despotism so the investment will soon pay off."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:350
+#, c-format
+msgid ""
+"%s has found a Hut. These are small villages scattered across\n"
+"the landscape. When a unit enters one, several things may happen. The\n"
+"most likely outcome is that you will find resources worth a small\n"
+"amount of gold. However it is also possible to find technologies or\n"
+"mercenary units inside a hut. Some huts contain native settlers\n"
+"that will join your civilization and bring a new city into your\n"
+"empire. Finally, some huts contain barbarians which will kill your\n"
+"unit instantly. On average, it is beneficial to search out and enter\n"
+"any huts you find as soon as possible."
+msgstr ""
+
+#: data/scenarios/tutorial.sav:357
+msgid "Loading tutorial events."
+msgstr ""
+
+#. TRANS: Version tag name received from metaserver
+#: translations/Strings.txt:15
+msgid "?vertag:stable"
+msgstr ""
+
+#: translations/Strings.txt:16
+msgid "?vertag:windows"
+msgstr ""
+
+#: translations/Strings.txt:17
+msgid "?vertag:macos"
+msgstr ""
+
+#: translations/Strings.txt:18
+msgid "?vertag:S3_0"
+msgstr ""
+
+#: translations/Strings.txt:19
+msgid "?vertag:S3_1"
+msgstr ""
+
+#: translations/Strings.txt:20
+msgid "?vertag:crosser"
+msgstr ""
+
+#: translations/Strings.txt:21
+msgid "?vertag:windows-S3_0"
+msgstr ""
+
+#: translations/Strings.txt:22
+msgid "?vertag:windows-S3_1"
+msgstr ""
+
+#. TRANS: part of revision based version number string
+#. "(modified 855bfb8e2f)" (the second 'word' is a git hash)
+#. (Preserve the trailing space.)
+#: translations/Strings.txt:30
+msgid "modified "
+msgstr ""
+
+#. TRANS: Modpack subtype, "isometric"
+#: translations/Strings.txt:36
+msgid "iso"
+msgstr ""
+
+#. TRANS: Modpack subtype
+#: translations/Strings.txt:38
+msgid "hex"
+msgstr ""
+
+#. TRANS: Modpack subtype, isometric hex
+#: translations/Strings.txt:40
+msgid "hex & iso"
+msgstr ""
+
+#. TRANS: Modpack subtype, overhead tileset
+#: translations/Strings.txt:42
+msgid "overhead"
+msgstr ""
+
+#: tools/civmanual.c:322
+#, c-format
+msgid "Could not write manual file %s."
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... markup
+#: tools/civmanual.c:333
+#, c-format
+msgid ""
+"%sFreeciv %s server settings%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:354
+#, c-format
+msgid "Level: %s.<br>"
+msgstr ""
+
+#: tools/civmanual.c:356
+#, c-format
+msgid "Category: %s.<br>"
+msgstr ""
+
+#: tools/civmanual.c:362
+#, c-format
+msgid "Is locked by the ruleset."
+msgstr ""
+
+#: tools/civmanual.c:364
+#, c-format
+msgid "Can only be used in server console."
+msgstr ""
+
+#: tools/civmanual.c:372 server/stdinhand.c:1808
+msgid "Minimum:"
+msgstr ""
+
+#: tools/civmanual.c:373 tools/civmanual.c:411 server/stdinhand.c:1809
+#: server/stdinhand.c:1828 server/stdinhand.c:1844
+msgid "Default:"
+msgstr ""
+
+#: tools/civmanual.c:374 server/stdinhand.c:1810
+msgid "Maximum:"
+msgstr ""
+
+#: tools/civmanual.c:381 server/stdinhand.c:1817
+msgid "Possible values:"
+msgstr ""
+
+#: tools/civmanual.c:394 server/stdinhand.c:1836
+msgid "Possible values (option can take any number of these):"
+msgstr ""
+
+#: tools/civmanual.c:414
+#, c-format
+msgid ""
+"\n"
+"<p class=\"changed\">Value set to %s</p>\n"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... markup
+#: tools/civmanual.c:424
+#, c-format
+msgid ""
+"%sFreeciv %s server commands%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:438
+#, c-format
+msgid ""
+"<table>\n"
+"<tr>\n"
+"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
+"<td>"
+msgstr ""
+
+#: tools/civmanual.c:443
+#, c-format
+msgid "<p class=\"level\">Level: %s</p>\n"
+msgstr ""
+
+#: tools/civmanual.c:453
+#, c-format
+msgid ""
+"<p>Description:</p>\n"
+"\n"
+msgstr ""
+
+#. TRANS: Markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:465
+#, c-format
+msgid ""
+"%sFreeciv %s terrain help (%s)%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:469
+msgid "Move cost"
+msgstr ""
+
+#: tools/civmanual.c:469
+msgid "Defense bonus"
+msgstr ""
+
+#: tools/civmanual.c:471
+msgid "Mining"
+msgstr ""
+
+#: tools/civmanual.c:473
+#, no-c-format
+msgid "% of Road bonus"
+msgstr ""
+
+#: tools/civmanual.c:473
+msgid "turns"
+msgstr ""
+
+#: tools/civmanual.c:475
+msgid "Clean pollution"
+msgstr ""
+
+#: tools/civmanual.c:475
+msgid "Clean fallout"
+msgstr ""
+
+#: tools/civmanual.c:533 tools/civmanual.c:547 tools/civmanual.c:558
+#: tools/civmanual.c:572
+msgid "impossible"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:629
+#, c-format
+msgid ""
+"%sFreeciv %s buildings help (%s)%s\n"
+"\n"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:633
+#, c-format
+msgid ""
+"%sFreeciv %s wonders help (%s)%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:639
+msgid "Upkeep"
+msgstr ""
+
+#: tools/civmanual.c:640
+msgid "Requirement"
+msgstr ""
+
+#: tools/civmanual.c:640
+msgid "Obsolete by"
+msgstr ""
+
+#: tools/civmanual.c:640
+msgid "More info"
+msgstr ""
+
+#. TRANS: Feature required to be absent.
+#: tools/civmanual.c:670 tools/civmanual.c:690
+#, c-format
+msgid "no %s"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:710
+#, c-format
+msgid ""
+"%sFreeciv %s governments help (%s)%s\n"
+"\n"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:730
+#, c-format
+msgid ""
+"%sFreeciv %s unit types help (%s)%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:741
+#, c-format
+msgid "Cost: %d shield"
+msgid_plural "Cost: %d shields"
+msgstr[0] ""
+msgstr[1] ""
+
+#: tools/civmanual.c:747
+#, c-format
+msgid "Upkeep: %s"
+msgstr ""
+
+#: tools/civmanual.c:751
+#, c-format
+msgid "Moves: %s"
+msgstr ""
+
+#: tools/civmanual.c:755
+#, c-format
+msgid "Vision: %d"
+msgstr ""
+
+#: tools/civmanual.c:759
+#, c-format
+msgid "Attack: %d"
+msgstr "Útok: %d"
+
+#: tools/civmanual.c:763
+#, c-format
+msgid "Defense: %d"
+msgstr "Obrana: %d"
+
+#: tools/civmanual.c:767
+#, c-format
+msgid "Firepower: %d"
+msgstr ""
+
+#: tools/civmanual.c:771
+#, c-format
+msgid "Hitpoints: %d"
+msgstr ""
+
+#: tools/civmanual.c:775
+#, c-format
+msgid "Obsolete by: %s"
+msgstr ""
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/civmanual.c:791
+#, c-format
+msgid ""
+"%sFreeciv %s tech help (%s)%s\n"
+"\n"
+msgstr ""
+
+#: tools/civmanual.c:819
+#, c-format
+msgid "Manual file %s successfully written."
+msgstr ""
+
+#: tools/civmanual.c:855
+msgid "Multiple rulesets requested. Only one ruleset at a time is supported.\n"
+msgstr ""
+
+#: tools/civmanual.c:945 server/civserver.c:402
+msgid "Use FILE as logfile"
+msgstr ""
+
+#. TRANS: "ruleset" is exactly what user must type, do not translate.
+#: tools/civmanual.c:948 tools/ruleup.c:74 server/civserver.c:450
+msgid "ruleset RULESET"
+msgstr ""
+
+#: tools/civmanual.c:949
+msgid "Make manual for RULESET"
+msgstr ""
+
+#: tools/civmanual.c:953
+msgid "Write manual in wiki format"
+msgstr ""
+
+#: tools/ruleup.c:70
+msgid "Raise a signal on failed assertion or broken data"
+msgstr ""
+
+#: tools/ruleup.c:75
+msgid "Update RULESET"
+msgstr ""
+
+#. TRANS: "output" is exactly what user must type, do not translate.
+#: tools/ruleup.c:78
+msgid "output DIRECTORY"
+msgstr ""
+
+#: tools/ruleup.c:79
+msgid "Create directory DIRECTORY for output"
+msgstr ""
+
+#: tools/ruleup.c:81
+msgid "Clean up the ruleset before saving it."
+msgstr ""
+
+#: tools/ruleup.c:94
+msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
+msgstr ""
+
+#: tools/ruleup.c:101
+msgid "Multiple output directories given.\n"
+msgstr ""
+
+#: tools/ruleup.c:230
+#, c-format
+msgid "Can't load ruleset %s"
+msgstr ""
+
+#: tools/fcmp/download.c:103
+msgid "Recursive dependencies too deep"
+msgstr ""
+
+#: tools/fcmp/download.c:107
+msgid "No URL given"
+msgstr ""
+
+#: tools/fcmp/download.c:113 tools/fcmp/download.c:123
+msgid "This does not look like modpack URL"
+msgstr ""
+
+#: tools/fcmp/download.c:126
+#, c-format
+msgid "Installing modpack %s from %s"
+msgstr ""
+
+#: tools/fcmp/download.c:129
+msgid "Cannot install to given directory hierarchy"
+msgstr ""
+
+#. TRANS: %s is a filename with suffix '.mpdl'
+#: tools/fcmp/download.c:136
+#, c-format
+msgid "Downloading \"%s\" control file."
+msgstr ""
+
+#: tools/fcmp/download.c:143
+msgid "Failed to get and parse modpack control file"
+msgstr ""
+
+#: tools/fcmp/download.c:149
+msgid "Modpack control file has no capability string"
+msgstr ""
+
+#: tools/fcmp/download.c:159
+msgid "Modpack control file is incompatible"
+msgstr ""
+
+#: tools/fcmp/download.c:164
+msgid "Modpack name not defined in control file"
+msgstr ""
+
+#: tools/fcmp/download.c:168
+msgid "Modpack version not defined in control file"
+msgstr ""
+
+#: tools/fcmp/download.c:174
+msgid "Illegal modpack type"
+msgstr ""
+
+#: tools/fcmp/download.c:219
+msgid "Dependency has no download URL"
+msgstr ""
+
+#: tools/fcmp/download.c:225
+msgid "Illegal dependency modpack type"
+msgstr ""
+
+#: tools/fcmp/download.c:248
+msgid "Download dependency modpack"
+msgstr ""
+
+#: tools/fcmp/download.c:322
+#, c-format
+msgid "Illegal path for %s"
+msgstr ""
+
+#: tools/fcmp/download.c:353
+msgid "Cannot create required directories"
+msgstr ""
+
+#: tools/fcmp/download.c:359
+#, c-format
+msgid "Downloading %s"
+msgstr ""
+
+#: tools/fcmp/download.c:369
+#, c-format
+msgid "Failed to download %s"
+msgstr ""
+
+#: tools/fcmp/download.c:390
+msgid "Some parts of the modpack failed to install."
+msgstr ""
+
+#: tools/fcmp/download.c:417
+msgid "Cannot fetch and parse modpack list"
+msgstr ""
+
+#: tools/fcmp/download.c:427
+msgid "Invalid modpack list URL"
+msgstr ""
+
+#: tools/fcmp/download.c:433
+msgid "Modpack list has no capability string"
+msgstr ""
+
+#: tools/fcmp/download.c:443
+msgid "Modpack list is incompatible"
+msgstr ""
+
+#: tools/fcmp/modinst.h:41
+msgid "Tileset"
+msgstr ""
+
+#: tools/fcmp/modinst.h:43
+msgid "Modpack"
+msgstr ""
+
+#: tools/fcmp/modinst.h:51
+msgid "Group"
+msgstr ""
+
+#. TRANS: Unknown modpack type
+#: tools/fcmp/mpcli.c:67 tools/fcmp/mpgui_gtk3.c:378
+#: tools/fcmp/mpgui_gtk4.c:392 tools/fcmp/mpgui_qt.cpp:395
+msgid "?"
+msgstr ""
+
+#. TRANS: License of modpack is not known
+#: tools/fcmp/mpcli.c:74 tools/fcmp/mpgui_gtk3.c:385
+#: tools/fcmp/mpgui_gtk4.c:399 tools/fcmp/mpgui_qt.cpp:402
+msgid "?license:Unknown"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:79 tools/fcmp/mpgui_gtk3.c:231
+#: tools/fcmp/mpgui_gtk3.c:390 tools/fcmp/mpgui_gtk4.c:243
+#: tools/fcmp/mpgui_gtk4.c:404 tools/fcmp/mpgui_qt.cpp:360
+#: tools/fcmp/mpgui_qt.cpp:407
+msgid "Not installed"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:83
+#, c-format
+msgid "Name=\"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:84
+#, c-format
+msgid "Version=\"%s\""
+msgstr "Verzia=\"%s\""
+
+#: tools/fcmp/mpcli.c:85
+#, c-format
+msgid "Installed=\"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:86
+#, c-format
+msgid "Type=\"%s\" / \"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:87
+#, c-format
+msgid "License=\"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:88
+#, c-format
+msgid "URL=\"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:90
+#, c-format
+msgid "Comment=\"%s\""
+msgstr ""
+
+#: tools/fcmp/mpcli.c:112
+msgid ""
+"This modpack installer does not support any specific options\n"
+"\n"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:119
+#, c-format
+msgid "Unknown option '--' '%s'"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:130
+msgid "Freeciv modpack installer (command line version)"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:149
+msgid "Modpack installed successfully"
+msgstr ""
+
+#: tools/fcmp/mpcli.c:151
+#, c-format
+msgid "Modpack install failed: %s"
+msgstr ""
+
+#. TRANS: "List" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:64
+msgid "List URL"
+msgstr ""
+
+#: tools/fcmp/mpcmdline.c:65
+msgid "Load modpack list from given URL"
+msgstr ""
+
+#. TRANS: "prefix" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:68
+msgid "prefix DIR"
+msgstr ""
+
+#: tools/fcmp/mpcmdline.c:69
+msgid "Install modpacks to given directory hierarchy"
+msgstr ""
+
+#. TRANS: "install" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:72
+msgid "install URL"
+msgstr ""
+
+#: tools/fcmp/mpcmdline.c:73
+msgid "Automatically install modpack from a given URL"
+msgstr ""
+
+#: tools/fcmp/mpdb.c:148
+#, c-format
+msgid "Can't create directory \"%s\" for modpack database."
+msgstr ""
+
+#: tools/fcmp/mpdb.c:174
+#, c-format
+msgid "Creating \"%s\" failed: %s"
+msgstr ""
+
+#: tools/fcmp/mpdb.c:195
+#, c-format
+msgid "Opening \"%s\" failed: %s"
+msgstr ""
+
+#: tools/fcmp/mpdb.c:244
+#, c-format
+msgid "Failed to insert modpack '%s' information"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:102 tools/fcmp/mpgui_gtk4.c:113
+#: tools/fcmp/mpgui_qt.cpp:494
+msgid ""
+"Modpack installation in progress.\n"
+"Are you sure you want to quit?"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:286 tools/fcmp/mpgui_gtk4.c:298
+#: tools/fcmp/mpgui_qt.cpp:323
+msgid "Another download already active"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:299 tools/fcmp/mpgui_gtk4.c:311
+msgid "Failed to start downloader"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:450 tools/fcmp/mpgui_gtk4.c:466
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:470 tools/fcmp/mpgui_gtk4.c:486
+#: tools/fcmp/mpgui_qt.cpp:230
+msgid "Installed"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:475 tools/fcmp/mpgui_gtk4.c:491
+#: tools/fcmp/mpgui_qt.cpp:230
+msgid "?modpack:Type"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:481 tools/fcmp/mpgui_gtk4.c:497
+#: tools/fcmp/mpgui_qt.cpp:231
+msgid "Subtype"
+msgstr ""
+
+#. TRANS: noun
+#: tools/fcmp/mpgui_gtk3.c:488 tools/fcmp/mpgui_gtk4.c:504
+#: tools/fcmp/mpgui_qt.cpp:231
+msgid "License"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:493 tools/fcmp/mpgui_gtk4.c:509
+#: tools/fcmp/mpgui_qt.cpp:232
+msgid "URL"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:499 tools/fcmp/mpgui_gtk4.c:515
+#: tools/fcmp/mpgui_qt.cpp:196
+msgid "Install modpack"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:507 tools/fcmp/mpgui_gtk4.c:520
+#: tools/fcmp/mpgui_qt.cpp:193
+msgid "Modpack URL"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:524 tools/fcmp/mpgui_gtk4.c:536
+#: tools/fcmp/mpgui_qt.cpp:271
+msgid "Select modpack to install"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:575
+msgid ""
+"This modpack installer accepts the standard Gtk command-line options\n"
+"after '--'. See the Gtk documentation.\n"
+"\n"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk3.c:597
+msgid "Freeciv modpack installer (gtk3)"
+msgstr ""
+
+#: tools/fcmp/mpgui_gtk4.c:580
+msgid "Freeciv modpack installer (gtk4)"
+msgstr ""
+
+#: tools/fcmp/mpgui_qt.cpp:98
+msgid ""
+"This modpack installer accepts the standard Qt command-line options\n"
+"after '--'. See the Qt documentation.\n"
+"\n"
+msgstr ""
+
+#: tools/fcmp/mpgui_qt.cpp:129
+msgid "Freeciv modpack installer (Qt)"
+msgstr ""
+
+#: tools/fcmp/mpgui_qt.cpp:216
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+msgstr ""
+
+#: tools/ruleutil/comments.c:70
+msgid "Can't find the comments file"
+msgstr ""
+
+#: tools/ruleutil/comments.c:76
+msgid "Can't parse the comments file"
+msgstr ""
+
+#: tools/ruleutil/comments.c:87
+#, c-format
+msgid "Can't read %s from comments file"
+msgstr ""
+
+#: tools/ruleutil/comments.c:155
+#, c-format
+msgid "Comment for %s missing."
+msgstr ""
+
+#: tools/ruleutil/rulesave.c:3204
+#, c-format
+msgid "Failed to create directory %s"
+msgstr ""
+
+#. TRANS: Suitcase Nuke ... San Francisco
+#: server/actiontools.c:226
+#, c-format
+msgid ""
+"You have caused an diplomatic incident getting caught trying to do %s to %s."
+msgstr ""
+
+#. TRANS: Bribe Enemy Unit ... American ... Partisan
+#: server/actiontools.c:236
+#, c-format
+msgid ""
+"You have caused an diplomatic incident getting caught trying to do %s to %s "
+"%s."
+msgstr ""
+
+#. TRANS: Explode Nuclear ... (54, 26)
+#: server/actiontools.c:247
+#, c-format
+msgid ""
+"You have caused an diplomatic incident getting caught trying to do %s at %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
+#: server/actiontools.c:283
+#, c-format
+msgid ""
+"The %s have caused an diplomatic incident getting caught trying to do %s to "
+"%s."
+msgstr ""
+
+#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
+#: server/actiontools.c:294
+#, c-format
+msgid ""
+"The %s have caused an diplomatic incident getting caught trying to do %s to "
+"your %s."
+msgstr ""
+
+#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
+#: server/actiontools.c:305
+#, c-format
+msgid ""
+"The %s have caused an diplomatic incident getting caught trying to do %s at "
+"%s."
+msgstr ""
+
+#. TRANS: Suitcase Nuke
+#: server/actiontools.c:335
+#, c-format
+msgid ""
+"Getting caught while trying to do %s gives everyone a casus belli against "
+"you."
+msgstr ""
+
+#. TRANS: Suitcase Nuke ... Europeans
+#: server/actiontools.c:342
+#, c-format
+msgid ""
+"Getting caught while trying to do %s to you gives everyone a casus belli "
+"against the %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke
+#: server/actiontools.c:350
+#, c-format
+msgid ""
+"You now have a casus belli against the %s. They got caught trying to do %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke ... Americans
+#: server/actiontools.c:358
+#, c-format
+msgid ""
+"You now have a casus belli against the %s. They got caught trying to do %s "
+"to the %s."
+msgstr ""
+
+#. TRANS: Suitcase Nuke ... San Francisco
+#: server/actiontools.c:409
+#, c-format
+msgid "You have caused an diplomatic incident doing %s to %s."
+msgstr ""
+
+#: server/actiontools.c:418
+#, c-format
+msgid "You have caused an diplomatic incident doing %s to %s %s."
+msgstr ""
+
+#. TRANS: Explode Nuclear ... (54, 26)
+#: server/actiontools.c:428
+#, c-format
+msgid "You have caused an diplomatic incident doing %s at %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
+#: server/actiontools.c:463
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s to %s."
+msgstr ""
+
+#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
+#: server/actiontools.c:473
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s to your %s."
+msgstr ""
+
+#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
+#: server/actiontools.c:484
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s at %s."
+msgstr ""
+
+#. TRANS: Suitcase Nuke
+#: server/actiontools.c:513
+#, c-format
+msgid "Doing %s gives everyone a casus belli against you."
+msgstr ""
+
+#. TRANS: Suitcase Nuke ... Europeans
+#: server/actiontools.c:519
+#, c-format
+msgid "Doing %s to you gives everyone a casus belli against the %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke
+#: server/actiontools.c:527
+#, c-format
+msgid "You now have a casus belli against the %s. They did %s."
+msgstr ""
+
+#. TRANS: Europeans ... Suitcase Nuke ... Americans
+#: server/actiontools.c:535
+#, c-format
+msgid "You now have a casus belli against the %s. They did %s to the %s."
+msgstr ""
+
+#: server/aiiface.c:91
+#, c-format
+msgid "Cannot open AI module %s (%s)"
+msgstr ""
+
+#: server/aiiface.c:98
+#, c-format
+msgid "Cannot find capstr function from ai module %s (%s)"
+msgstr ""
+
+#: server/aiiface.c:105
+#, c-format
+msgid "Incompatible ai module %s:"
+msgstr ""
+
+#: server/aiiface.c:106
+#, c-format
+msgid "  Module options:    %s"
+msgstr ""
+
+#: server/aiiface.c:107
+#, c-format
+msgid "  Supported options: %s"
+msgstr ""
+
+#: server/aiiface.c:115
+#, c-format
+msgid "Cannot find setup function from ai module %s (%s)"
+msgstr ""
+
+#: server/aiiface.c:122
+#, c-format
+msgid "Setup of ai module %s failed."
+msgstr ""
+
+#: server/aiiface.c:172 server/aiiface.c:183 server/aiiface.c:194
+#: server/aiiface.c:205
+#, c-format
+msgid "Failed to setup \"%s\" AI module"
+msgstr ""
+
+#: server/aiiface.c:224
+#, c-format
+msgid "Failed to setup default AI module \"%s\", cannot continue."
+msgstr ""
+
+#: server/auth.c:86
+#, c-format
+msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
+msgstr ""
+
+#: server/auth.c:92
+msgid "Guests are not allowed on this server. Sorry."
+msgstr ""
+
+#: server/auth.c:94
+#, c-format
+msgid "%s was rejected: Guests not allowed."
+msgstr ""
+
+#: server/auth.c:113
+#, c-format
+msgid ""
+"There was an error reading the user database, logging in as guest connection "
+"'%s'."
+msgstr ""
+
+#: server/auth.c:118
+msgid ""
+"There was an error reading the user database and guest logins are not "
+"allowed. Sorry"
+msgstr ""
+
+#: server/auth.c:121
+#, c-format
+msgid "%s was rejected: Database error and guests not allowed."
+msgstr ""
+
+#: server/auth.c:127
+#, c-format
+msgid "Enter password for %s:"
+msgstr ""
+
+#. TRANS: Try not to make the translation much longer than the original.
+#: server/auth.c:136
+msgid "First time login. Set a new password and confirm it."
+msgstr ""
+
+#: server/auth.c:141
+msgid "This server allows only preregistered users. Sorry."
+msgstr ""
+
+#: server/auth.c:143
+#, c-format
+msgid "%s was rejected: Only preregistered users allowed."
+msgstr ""
+
+#: server/auth.c:165 server/auth.c:221
+msgid "Sorry, too many wrong tries..."
+msgstr ""
+
+#: server/auth.c:166
+#, c-format
+msgid "%s was rejected: Too many wrong password verifies for new user."
+msgstr ""
+
+#: server/auth.c:178
+msgid ""
+"Warning: There was an error in saving to the database. Continuing, but your "
+"stats will not be saved."
+msgstr ""
+
+#: server/auth.c:222
+#, c-format
+msgid "%s was rejected: Too many wrong password tries."
+msgstr ""
+
+#: server/auth.c:224 server/auth.c:244
+msgid "auth failed"
+msgstr ""
+
+#: server/auth.c:231
+msgid "Your password is incorrect. Try again."
+msgstr ""
+
+#: server/auth.c:241
+msgid "Sorry, your connection timed out..."
+msgstr ""
+
+#: server/auth.c:242
+#, c-format
+msgid "%s was rejected: Connection timeout waiting for password."
+msgstr ""
+
+#: server/auth.c:308
+#, c-format
+msgid "Your password is too short, the minimum length is %d. Try again."
+msgstr ""
+
+#: server/auth.c:314
+#, c-format
+msgid ""
+"The password must have at least %d capital letters, %d numbers, and be at "
+"minimum %d [printable] characters long. Try again."
+msgstr ""
+
+#: server/barbarian.c:190
+#, c-format
+msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
+msgstr ""
+
+#: server/barbarian.c:718
+#, c-format
+msgid "Native unrest near %s led by %s."
+msgstr ""
+
+#: server/barbarian.c:723
+#, c-format
+msgid "Sea raiders seen near %s!"
+msgstr ""
+
+#: server/cityhand.c:271
+msgid "You have already sold something here this turn."
+msgstr ""
+
+#: server/cityhand.c:282
+#, c-format
+msgid "You sell %s in %s for %d gold."
+msgid_plural "You sell %s in %s for %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/cityhand.c:332
+msgid "Cannot buy in city created this turn."
+msgstr ""
+
+#: server/cityhand.c:338
+msgid "You have already bought this turn."
+msgstr ""
+
+#: server/cityhand.c:344
+#, c-format
+msgid "You don't buy %s!"
+msgstr ""
+
+#: server/cityhand.c:351
+msgid "Can't buy units when city is in disorder."
+msgstr ""
+
+#. TRANS: This whole string is only ever used when included in one
+#. * other string (search for this string to find it).
+#: server/cityhand.c:367
+#, c-format
+msgid "%d gold required."
+msgid_plural "%d gold required."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is a pre-pluralised string:
+#. * "%d gold required."
+#: server/cityhand.c:373
+#, c-format
+msgid "%s You only have %d gold."
+msgid_plural "%s You only have %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: bought an unit.
+#: server/cityhand.c:392
+#, c-format
+msgid "?unit:You bought %s in %s."
+msgstr ""
+
+#. TRANS: bought an improvement .
+#: server/cityhand.c:398
+#, c-format
+msgid "?improvement:You bought %s in %s."
+msgstr ""
+
+#: server/cityhand.c:521
+msgid "You have bought this turn, can't change."
+msgstr ""
+
+#: server/citytools.c:381
+#, c-format
+msgid "You already have a city called %s."
+msgstr ""
+
+#: server/citytools.c:393
+#, c-format
+msgid "A city called %s already exists."
+msgstr ""
+
+#: server/citytools.c:421
+#, c-format
+msgid "Can't use %s as a city name. It is reserved for %s."
+msgstr ""
+
+#: server/citytools.c:439
+#, c-format
+msgid ""
+"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
+msgstr ""
+
+#: server/citytools.c:559
+#, c-format
+msgid "City no. %d"
+msgstr ""
+
+#: server/citytools.c:566
+msgid "A poorly-named city"
+msgstr ""
+
+#: server/citytools.c:609
+#, c-format
+msgid "Changed homecity of %s to %s."
+msgstr ""
+
+#. TRANS: Americans ... Leader
+#: server/citytools.c:638
+#, c-format
+msgid "The %s already have a %s. Can't transfer yours."
+msgstr ""
+
+#: server/citytools.c:657
+#, c-format
+msgid "Transferred %s in %s from %s to %s."
+msgstr ""
+
+#: server/citytools.c:671
+#, c-format
+msgid "Transferred %s from %s to %s."
+msgstr ""
+
+#. TRANS: Polish Destroyer ... German <city>
+#: server/citytools.c:685
+#, c-format
+msgid "%s %s lost in transfer to %s %s"
+msgstr ""
+
+#: server/citytools.c:815 server/unithand.c:451
+#, c-format
+msgid "%s lost along with control of %s."
+msgstr ""
+
+#. TRANS: <building> ... <city>
+#: server/citytools.c:1049
+#, c-format
+msgid "A replacement %s was built in %s."
+msgstr ""
+
+#: server/citytools.c:1179
+#, c-format
+msgid "You already had a city called %s. The city was renamed to %s."
+msgstr ""
+
+#: server/citytools.c:1296
+#, c-format
+msgid "The people in %s are stunned by your technological insight!"
+msgstr ""
+
+#: server/citytools.c:1302
+#, c-format
+msgid "Workers spontaneously gather and upgrade %s with %s."
+msgstr ""
+
+#: server/citytools.c:1307
+#, c-format
+msgid "Workers spontaneously gather and upgrade %s infrastructure."
+msgstr ""
+
+#: server/citytools.c:1619
+#, c-format
+msgid "You have founded %s."
+msgstr ""
+
+#: server/citytools.c:1762
+#, c-format
+msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
+msgstr ""
+
+#: server/citytools.c:1774
+#, c-format
+msgid ""
+"When %s was disbanded your %s could not get out, and it was therefore lost."
+msgstr ""
+
+#: server/citytools.c:1808
+#, c-format
+msgid ""
+"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
+msgstr ""
+
+#: server/citytools.c:2019 server/unithand.c:4549
+#, c-format
+msgid "You destroy %s completely."
+msgstr ""
+
+#: server/citytools.c:2022 server/unithand.c:4556
+#, c-format
+msgid "%s has been destroyed by %s."
+msgstr ""
+
+#: server/citytools.c:2048
+#, c-format
+msgid "You conquer %s; your lootings accumulate to %d gold!"
+msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/citytools.c:2055
+#, c-format
+msgid "%s conquered %s and looted %d gold from the city."
+msgid_plural "%s conquered %s and looted %d gold from the city."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/citytools.c:2064
+#, c-format
+msgid "You conquer %s."
+msgstr ""
+
+#: server/citytools.c:2067
+#, c-format
+msgid "%s conquered %s."
+msgstr ""
+
+#: server/citytools.c:2074
+#, c-format
+msgid "You have liberated %s! Lootings accumulate to %d gold."
+msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/citytools.c:2081
+#, c-format
+msgid "%s liberated %s and looted %d gold from the city."
+msgid_plural "%s liberated %s and looted %d gold from the city."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/citytools.c:2090
+#, c-format
+msgid "You have liberated %s!"
+msgstr ""
+
+#: server/citytools.c:2093
+#, c-format
+msgid "%s liberated %s."
+msgstr ""
+
+#: server/citytools.c:2807
+#, c-format
+msgid "Trade between %s and %s lost along with city."
+msgstr ""
+
+#: server/citytools.c:2812
+#, c-format
+msgid "Trade route between %s and %s canceled."
+msgstr ""
+
+#. TRANS: "...between Spanish city Madrid and Paris..."
+#: server/citytools.c:2820
+#, c-format
+msgid "Trade between %s city %s and %s lost along with their city."
+msgstr ""
+
+#: server/citytools.c:2828
+#, c-format
+msgid "Sorry, the %s canceled the trade route from %s to your city %s."
+msgstr ""
+
+#. TRANS: "...from Paris to Spanish city Madrid."
+#: server/citytools.c:2834
+#, c-format
+msgid "We canceled the trade route from %s to %s city %s."
+msgstr ""
+
+#: server/citytools.c:2888
+#, c-format
+msgid "%s has been struck by a plague! Population lost!"
+msgstr ""
+
+#: server/citytools.c:3097
+#, c-format
+msgid "The %s have stopped building The %s in %s."
+msgstr ""
+
+#. TRANS: Possible 'source' of the production change
+#. * (in "<city> is building ..." sentence). Preserve leading space.
+#: server/citytools.c:3119
+msgid " from the worklist"
+msgstr ""
+
+#. TRANS: Possible 'source' of the production change
+#. * (in "<city> is building ..." sentence). Preserve leading space.
+#: server/citytools.c:3124
+msgid " as suggested by the advisor"
+msgstr ""
+
+#. TRANS: "<city> is building <production><source>."
+#. * 'source' might be an empty string, or a clause like
+#. * " from the worklist".
+#: server/citytools.c:3141
+#, c-format
+msgid "%s is building %s%s."
+msgstr ""
+
+#: server/citytools.c:3150
+#, c-format
+msgid "The %s have started building The %s in %s."
+msgstr ""
+
+#: server/citytools.c:3319
+#, c-format
+msgid "You sell %s in %s (now landlocked) for %d gold."
+msgid_plural "You sell %s in %s (now landlocked) for %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/citytools.c:3459
+#, c-format
+msgid "The size of the city map of %s is %s."
+msgstr ""
+
+#: server/citytools.c:3461
+msgid "increased"
+msgstr ""
+
+#: server/citytools.c:3462
+msgid "reduced"
+msgstr ""
+
+#: server/cityturn.c:250
+#, c-format
+msgid "%s is selling %s (obsolete) for %d."
+msgid_plural "%s is selling %s (obsolete) for %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/cityturn.c:503
+#, c-format
+msgid "Notice: Wonder %s in %s will be finished next turn."
+msgstr ""
+
+#: server/cityturn.c:538
+#, c-format
+msgid ""
+"Suggest throttling growth in %s to use %s (being built) more effectively."
+msgstr ""
+
+#: server/cityturn.c:553
+#, c-format
+msgid "%s may soon grow to size %i."
+msgstr ""
+
+#: server/cityturn.c:565
+#, c-format
+msgid "Warning: Famine feared in %s."
+msgstr ""
+
+#: server/cityturn.c:705
+#, c-format
+msgid "WARNING, we're LOW on FUNDS %s."
+msgstr ""
+
+#: server/cityturn.c:965
+#, c-format
+msgid "%s needs %s (being built) to grow beyond size %d."
+msgstr ""
+
+#: server/cityturn.c:971
+#, c-format
+msgid "%s needs an improvement to grow beyond size %d."
+msgstr ""
+
+#: server/cityturn.c:1049
+#, c-format
+msgid "%s grows to size %d."
+msgstr ""
+
+#: server/cityturn.c:1121
+#, c-format
+msgid "A recent plague outbreak prevents growth in %s."
+msgstr ""
+
+#: server/cityturn.c:1153
+#, c-format
+msgid "Famine feared in %s, %s lost!"
+msgstr ""
+
+#: server/cityturn.c:1167
+#, c-format
+msgid "Famine causes population loss in %s."
+msgstr ""
+
+#: server/cityturn.c:1172
+#, c-format
+msgid "Famine destroys %s entirely."
+msgstr ""
+
+#: server/cityturn.c:1233 server/cityturn.c:2092
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1250
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1271 server/cityturn.c:1301
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; need to have %s first. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1282 server/cityturn.c:1312
+#, c-format
+msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1327
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; it needs %s government. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1337
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; it cannot have %s government. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1350
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; it needs \"%s\" achievement. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1366 server/cityturn.c:1389
+#, c-format
+msgid ""
+"?extra:%s can't build %s from the worklist; %s is required. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1376 server/cityturn.c:1399
+#, c-format
+msgid ""
+"?extra:%s can't build %s from the worklist; %s is prohibited. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1412
+#, c-format
+msgid ""
+"?terrain:%s can't build %s from the worklist; %s terrain is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1422
+#, c-format
+msgid ""
+"?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: "%s nation" is adjective
+#: server/cityturn.c:1441
+#, c-format
+msgid ""
+"?nation:%s can't build %s from the worklist; %s nation is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1451
+#, c-format
+msgid ""
+"?nation:%s can't build %s from the worklist; %s nation is prohibited. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: "%s nation" is adjective
+#: server/cityturn.c:1471
+#, c-format
+msgid ""
+"?ngroup:%s can't build %s from the worklist; %s nation is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1481
+#, c-format
+msgid ""
+"?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1498
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only %s style cities may build this. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1508
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; %s style cities may not build this. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: Latter %s is citizen nationality
+#: server/cityturn.c:1524
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only city with %s may build this. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: Latter %s is citizen nationality
+#: server/cityturn.c:1535
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only city without %s may build this. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: '%s' is a wide range of relationships;
+#. * e.g., 'Peace', 'Never met', 'Foreign',
+#. * 'Hosts embassy', 'Provided Casus Belli'
+#: server/cityturn.c:1555
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; the relationship '%s' is required.  "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1579
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
+"Postponing..."
+msgstr ""
+
+#. TRANS: '%s' is a wide range of relationships;
+#. * e.g., 'Peace', 'Never met', 'Foreign',
+#. * 'Hosts embassy', 'Provided Casus Belli'
+#: server/cityturn.c:1610
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; unit with the relationship '%s' is "
+"required.  Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1632
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; unit with the relationship '%s' is "
+"prohibited.  Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1655
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must be of size %d or larger. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1666
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must be of size %d or smaller."
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1680
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have culture of %d. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1696
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have %d%% foreign population. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1706
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have %d%% native population. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1719
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; %d techs must be known. Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1734
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; more than %d unit on tile.  "
+"Postponing..."
+msgid_plural ""
+"%s can't build %s from the worklist; more than %d units on tile.  "
+"Postponing..."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/cityturn.c:1749
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; fewer than %d unit on tile.  "
+"Postponing..."
+msgid_plural ""
+"%s can't build %s from the worklist; fewer than %d units on tile.  "
+"Postponing..."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/cityturn.c:1776
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1787
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1801
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; road with \"%s\" flag is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1812
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1826
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:1837
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+
+#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
+#: server/cityturn.c:1874
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available when city in range %s "
+"\"%s\". Postponing..."
+msgstr ""
+
+#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
+#: server/cityturn.c:1886
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; not available when city in range %s is "
+"\"%s\". Postponing..."
+msgstr ""
+
+#. TRANS: last %s is a date
+#. TRANS: last %s is a calendar fragment from
+#. * the ruleset; may be a bare number
+#: server/cityturn.c:1906 server/cityturn.c:1926
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available from %s. Postponing..."
+msgstr ""
+
+#. TRANS: last %s is a calendar fragment from
+#. * the ruleset; may be a bare number
+#: server/cityturn.c:1939
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; not available after %s. Postponing..."
+msgstr ""
+
+#. TRANS: third %s is topology flag name
+#. * ("WrapX", "ISO", etc)
+#: server/cityturn.c:1954
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available in worlds with %s map."
+msgstr ""
+
+#. TRANS: %s is a server setting, its value and
+#. * if it is required to be present or absent.
+#. * The string's format is specified in
+#. * ssetv_human_readable().
+#. * Example: "killstack is enabled".
+#: server/cityturn.c:1972
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available when the server setting "
+"%s."
+msgstr ""
+
+#: server/cityturn.c:1988
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available once %d turns old. "
+"Postponing..."
+msgstr ""
+
+#: server/cityturn.c:2113 server/cityturn.c:2181
+#, c-format
+msgid "%s can't build %s from the worklist. Purging..."
+msgstr ""
+
+#: server/cityturn.c:2132 server/cityturn.c:2170 server/cityturn.c:2305
+#: server/cityturn.c:2353
+#, c-format
+msgid "Production of %s is upgraded to %s in %s."
+msgstr ""
+
+#. TRANS: The <city> worklist ....
+#: server/cityturn.c:2219
+#, c-format
+msgid "The %s worklist is now empty."
+msgstr ""
+
+#: server/cityturn.c:2387
+#, c-format
+msgid "%s can't upkeep %s, unit disbanded."
+msgstr ""
+
+#: server/cityturn.c:2427
+#, c-format
+msgid "Citizens in %s perish for their failure to upkeep %s!"
+msgstr ""
+
+#: server/cityturn.c:2433
+#, c-format
+msgid "Citizens in %s perish for their failure to upkeep units!"
+msgstr ""
+
+#: server/cityturn.c:2476 server/cityturn.c:2682
+#, c-format
+msgid "%s is building %s, which is no longer available."
+msgstr ""
+
+#: server/cityturn.c:2516
+#, c-format
+msgid "The %s have finished building %s in %s."
+msgstr ""
+
+#: server/cityturn.c:2523
+#, c-format
+msgid "%s has finished building %s."
+msgstr ""
+
+#: server/cityturn.c:2544
+#, c-format
+msgid "%s boosts research; you gain %d immediate advance."
+msgid_plural "%s boosts research; you gain %d immediate advances."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Tech from building (Darwin's Voyage)
+#: server/cityturn.c:2558
+#, c-format
+msgid "?frombldg:Acquired %s from %s."
+msgstr ""
+
+#. TRANS: Tech from building (Darwin's
+#. * Voyage)
+#: server/cityturn.c:2564
+#, c-format
+msgid "?frombldg:The %s have acquired %s from %s."
+msgstr ""
+
+#: server/cityturn.c:2571
+#, c-format
+msgid "The %s have started building a spaceship!"
+msgstr ""
+
+#. TRANS: city ... utype ... size ... pop_cost
+#: server/cityturn.c:2707
+#, c-format
+msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
+msgstr ""
+
+#. TRANS: <city> is finished building <unit/building>.
+#: server/cityturn.c:2742
+#, c-format
+msgid "%s is finished building %s."
+msgstr ""
+
+#. TRANS: "<unit> cost... <city> shrinks..."
+#. * Plural in "%d population", not "size %d".
+#: server/cityturn.c:2779
+#, c-format
+msgid "%s cost %d population. %s shrinks to size %d."
+msgid_plural "%s cost %d population. %s shrinks to size %d."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/cityturn.c:2859
+#, c-format
+msgid "Can't afford to maintain %s in %s, building sold!"
+msgstr ""
+
+#: server/cityturn.c:3010
+#, c-format
+msgid "Not enough gold. %s disbanded."
+msgstr ""
+
+#: server/cityturn.c:3254 server/cityturn.c:4093
+#, c-format
+msgid "Pollution near %s."
+msgstr ""
+
+#: server/cityturn.c:3428
+#, c-format
+msgid "Celebrations in your honor in %s."
+msgstr ""
+
+#: server/cityturn.c:3434
+#, c-format
+msgid "Celebrations canceled in %s."
+msgstr ""
+
+#. TRANS: preserve leading space; this string will be appended to
+#. * another sentence
+#: server/cityturn.c:3523
+msgid " Unrest threatens to spread beyond the city."
+msgstr ""
+
+#. TRANS: second %s is an optional extra sentence
+#: server/cityturn.c:3530
+#, c-format
+msgid "Civil disorder in %s.%s"
+msgstr ""
+
+#. TRANS: second %s is an optional extra sentence
+#: server/cityturn.c:3535
+#, c-format
+msgid "CIVIL DISORDER CONTINUES in %s.%s"
+msgstr ""
+
+#: server/cityturn.c:3541
+#, c-format
+msgid "Order restored in %s."
+msgstr ""
+
+#. TRANS: %s - government form, e.g., Democracy
+#: server/cityturn.c:3553
+#, c-format
+msgid "The people have overthrown your %s, your country is in turmoil."
+msgstr ""
+
+#: server/cityturn.c:3597
+#, c-format
+msgid "%s can't build %s yet, as we can't disband our only city."
+msgstr ""
+
+#. TRANS: "<city> is disbanded into Settler."
+#: server/cityturn.c:3626
+#, c-format
+msgid "%s is disbanded into %s."
+msgstr ""
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:3836
+#, c-format
+msgid ""
+"Migrants from %s can't go to %s because there is not enough food available!"
+msgstr ""
+
+#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:3843
+#, c-format
+msgid ""
+"Migrants from %s can't go to %s (%s) because there is not enough food "
+"available!"
+msgstr ""
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:3848
+#, c-format
+msgid ""
+"Migrants from %s (%s) can't go to %s because there is not enough food "
+"available!"
+msgstr ""
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:3863
+#, c-format
+msgid ""
+"Migrants from %s can't go to %s because it needs an improvement to grow!"
+msgstr ""
+
+#. TRANS: From <city1> to <city2> of <city2 nation adjective>.
+#: server/cityturn.c:3870
+#, c-format
+msgid ""
+"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
+msgstr ""
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:3875
+#, c-format
+msgid ""
+"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
+msgstr ""
+
+#: server/cityturn.c:3924
+#, c-format
+msgid "%s was disbanded by its citizens."
+msgstr ""
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:3962
+#, c-format
+msgid "Migrants from %s moved to %s in search of a better life."
+msgstr ""
+
+#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:3968
+#, c-format
+msgid "Migrants from %s moved to %s (%s) in search of a better life."
+msgstr ""
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:3973
+#, c-format
+msgid "Migrants from %s (%s) moved to %s in search of a better life."
+msgstr ""
+
+#. TRANS: %s is a city name
+#: server/cityturn.c:4065
+#, c-format
+msgid "All stored food destroyed in %s."
+msgstr ""
+
+#. TRANS: Disasters such as Earthquake
+#: server/cityturn.c:4087
+#, c-format
+msgid "%s was hit by %s."
+msgstr ""
+
+#: server/cityturn.c:4101
+#, c-format
+msgid "Fallout near %s."
+msgstr ""
+
+#. TRANS: "Industrial Accident destroys Bogota entirely."
+#: server/cityturn.c:4112
+#, c-format
+msgid "%s destroys %s entirely."
+msgstr ""
+
+#. TRANS: "Nuclear Accident ... Montreal."
+#: server/cityturn.c:4118
+#, c-format
+msgid "%s causes population loss in %s."
+msgstr ""
+
+#. TRANS: second %s is the name of a city improvement
+#: server/cityturn.c:4143
+#, c-format
+msgid "%s destroys %s in %s."
+msgstr ""
+
+#. TRANS: "Production of Colossus in Rhodes destroyed."
+#: server/cityturn.c:4168
+#, c-format
+msgid "Production of %s in %s destroyed."
+msgstr ""
+
+#: server/cityturn.c:4338
+#, c-format
+msgid "Citizens of %s are thinking about migrating to %s for a better life."
+msgstr ""
+
+#. TRANS: <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:4360
+#, c-format
+msgid ""
+"Citizens of %s are thinking about migrating to %s (%s) for a better life."
+msgstr ""
+
+#: server/civserver.c:96
+msgid "Setting timeout to 0. Autogame will stop."
+msgstr ""
+
+#: server/civserver.c:100
+msgid "You must interrupt Freeciv twice within one second to make it exit."
+msgstr ""
+
+#: server/civserver.c:160
+#, c-format
+msgid "Failed to install SIGINT handler: %s\n"
+msgstr ""
+
+#: server/civserver.c:167
+#, c-format
+msgid "Failed to install SIGHUP handler: %s\n"
+msgstr ""
+
+#: server/civserver.c:174
+#, c-format
+msgid "Failed to install SIGTERM handler: %s\n"
+msgstr ""
+
+#: server/civserver.c:183
+#, c-format
+msgid "Failed to ignore SIGPIPE: %s\n"
+msgstr ""
+
+#: server/civserver.c:236
+#, c-format
+msgid "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
+msgstr ""
+
+#: server/civserver.c:314
+#, c-format
+msgid "Illegal value \"%s\" for --Announce"
+msgstr ""
+
+#: server/civserver.c:322
+#, c-format
+msgid "Failed to load AI module \"%s\"\n"
+msgstr ""
+
+#: server/civserver.c:328
+#, c-format
+msgid "Error: unknown option '%s'\n"
+msgstr ""
+
+#: server/civserver.c:339
+#, c-format
+msgid "This is the server for %s"
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: server/civserver.c:341
+#, c-format
+msgid "You can learn a lot about Freeciv at %s"
+msgstr ""
+
+#. TRANS: "Database" is exactly what user must type, do not translate.
+#: server/civserver.c:355
+msgid "Database FILE"
+msgstr ""
+
+#: server/civserver.c:356
+msgid "Enable database connection with configuration from FILE."
+msgstr ""
+
+#: server/civserver.c:359
+msgid "Enable server authentication (requires --Database)."
+msgstr ""
+
+#: server/civserver.c:361
+msgid "Allow guests to login if auth is enabled."
+msgstr ""
+
+#: server/civserver.c:363
+msgid "Allow new users to login if auth is enabled."
+msgstr ""
+
+#. TRANS: "bind" is exactly what user must type, do not translate.
+#: server/civserver.c:367
+msgid "bind ADDR"
+msgstr ""
+
+#: server/civserver.c:368
+msgid "Listen for clients on ADDR"
+msgstr ""
+
+#: server/civserver.c:370
+msgid "Connect to metaserver from this address"
+msgstr ""
+
+#. TRANS: "identity" is exactly what user must type, do not translate.
+#: server/civserver.c:397
+msgid "identity ADDR"
+msgstr ""
+
+#: server/civserver.c:398
+msgid "Be known as ADDR at metaserver or LAN client"
+msgstr ""
+
+#: server/civserver.c:404
+msgid "Notify metaserver and send server's info"
+msgstr ""
+
+#. TRANS: "Metaserver" is exactly what user must type, do not translate.
+#: server/civserver.c:407
+msgid "Metaserver ADDR"
+msgstr ""
+
+#: server/civserver.c:408
+msgid "Set ADDR as metaserver address"
+msgstr ""
+
+#. TRANS: "type" is exactly what user must type, do not translate.
+#: server/civserver.c:412
+msgid "type TYPE"
+msgstr ""
+
+#: server/civserver.c:413
+msgid "Set TYPE as server type in metaserver"
+msgstr ""
+
+#: server/civserver.c:416
+msgid "Keep updating game information on metaserver even after failure"
+msgstr ""
+
+#: server/civserver.c:421
+msgid "Listen for clients on port PORT"
+msgstr ""
+
+#. TRANS: "quitidle" is exactly what user must type, do not translate.
+#: server/civserver.c:424
+msgid "quitidle TIME"
+msgstr ""
+
+#: server/civserver.c:425
+msgid "Quit if no players for TIME seconds"
+msgstr ""
+
+#: server/civserver.c:427
+msgid "When a game ends, exit instead of restarting"
+msgstr ""
+
+#. TRANS: "saves" is exactly what user must type, do not translate.
+#: server/civserver.c:430
+msgid "saves DIR"
+msgstr ""
+
+#: server/civserver.c:431
+msgid "Save games to directory DIR"
+msgstr ""
+
+#. TRANS: "scenarios" is exactly what user must type, do not translate.
+#: server/civserver.c:434
+msgid "scenarios DIR"
+msgstr ""
+
+#: server/civserver.c:435
+msgid "Save scenarios to directory DIR"
+msgstr ""
+
+#. TRANS: "Serverid" is exactly what user must type, do not translate.
+#: server/civserver.c:438
+msgid "Serverid ID"
+msgstr ""
+
+#: server/civserver.c:439
+msgid "Sets the server id to ID"
+msgstr ""
+
+#: server/civserver.c:443
+msgid "Read startup script FILE"
+msgstr ""
+
+#. TRANS: "Ranklog" is exactly what user must type, do not translate.
+#: server/civserver.c:446
+msgid "Ranklog FILE"
+msgstr ""
+
+#: server/civserver.c:447
+msgid "Use FILE as ranking logfile"
+msgstr ""
+
+#: server/civserver.c:451
+msgid "Load ruleset RULESET"
+msgstr ""
+
+#. TRANS: "LoadAI" is exactly what user must type, do not translate.
+#: server/civserver.c:455
+msgid "LoadAI MODULE"
+msgstr ""
+
+#: server/civserver.c:456
+msgid "Load ai module MODULE. Can appear multiple times"
+msgstr ""
+
+#: server/civserver.c:474
+msgid "Requested authentication with --auth, but no --Database given\n"
+msgstr ""
+
+#: server/commands.c:56
+msgid "Start the game, or restart after loading a savegame."
+msgstr ""
+
+#: server/commands.c:57
+msgid ""
+"This command starts the game. When starting a new game, it should be used "
+"after all human players have connected, and AI players have been created (if "
+"required), and any desired changes to initial server options have been made. "
+"After 'start', each human player will be able to choose their nation, and "
+"then the game will begin. This command is also required after loading a "
+"savegame for the game to recommence. Once the game is running this command "
+"is no longer available, since it would have no effect."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:71
+msgid ""
+"help\n"
+"help commands\n"
+"help options\n"
+"help <command-name>\n"
+"help <option-name>"
+msgstr ""
+
+#: server/commands.c:76
+msgid "Show help about server commands and server options."
+msgstr ""
+
+#: server/commands.c:77
+msgid ""
+"With no arguments gives some introductory help. With argument \"commands\" "
+"or \"options\" gives respectively a list of all commands or all options. "
+"Otherwise the argument is taken as a command name or option name, and help "
+"is given for that command or option. For options, the help information "
+"includes the current and default values for that option. The argument may be "
+"abbreviated where unambiguous."
+msgstr ""
+
+#: server/commands.c:101
+msgid "Show a list of various things."
+msgstr ""
+
+#. TRANS: don't translate text in ''
+#: server/commands.c:103
+msgid ""
+"Show a list of:\n"
+" - the player colors,\n"
+" - connections to the server,\n"
+" - all player delegations,\n"
+" - your ignore list,\n"
+" - the list of defined map images,\n"
+" - the list of the players in the game,\n"
+" - the available rulesets (for 'read' command),\n"
+" - the available scenarios,\n"
+" - the available nation sets in this ruleset,\n"
+" - the teams of players or\n"
+" - the running votes.\n"
+"The argument may be abbreviated, and defaults to 'players' if absent."
+msgstr ""
+
+#: server/commands.c:122
+msgid "Quit the game and shutdown the server."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:127
+msgid "cut <connection-name>"
+msgstr ""
+
+#: server/commands.c:128
+msgid "Cut a client's connection to server."
+msgstr ""
+
+#: server/commands.c:129
+msgid ""
+"Cut specified client's connection to the server, removing that client from "
+"the game. If the game has not yet started that client's player is removed "
+"from the game, otherwise there is no effect on the player. Note that this "
+"command now takes connection names, not player names."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:138
+msgid ""
+"explain\n"
+"explain <option-name>"
+msgstr ""
+
+#: server/commands.c:140
+msgid "Explain server options."
+msgstr ""
+
+#: server/commands.c:141
+msgid ""
+"The 'explain' command gives a subset of the functionality of 'help', and is "
+"included for backward compatibility. With no arguments it gives a list of "
+"options (like 'help options'), and with an argument it gives help for a "
+"particular option (like 'help <option-name>')."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:150
+msgid ""
+"show\n"
+"show <option-name>\n"
+"show <option-prefix>\n"
+"show all\n"
+"show vital\n"
+"show situational\n"
+"show rare\n"
+"show changed\n"
+"show locked\n"
+"show rulesetdir"
+msgstr ""
+
+#: server/commands.c:160
+msgid "Show server options."
+msgstr ""
+
+#: server/commands.c:161
+msgid ""
+"With no arguments, shows vital server options (or available options, when "
+"used by clients). With an option name argument, show only the named option, "
+"or options with that prefix. With \"all\", it shows all options. With "
+"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
+"With \"changed\", it shows only the options which have been modified, while "
+"with \"locked\" all settings locked by the ruleset will be listed. With "
+"\"ruleset\", it will show the current ruleset directory name."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:173
+msgid "wall <message>"
+msgstr ""
+
+#: server/commands.c:174
+msgid "Send message to all connections."
+msgstr ""
+
+#: server/commands.c:175
+msgid ""
+"For each connected client, pops up a window showing the message entered."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:181
+msgid "connectmsg <message>"
+msgstr ""
+
+#: server/commands.c:182
+msgid "Set message to show to connecting players."
+msgstr ""
+
+#: server/commands.c:183
+msgid ""
+"Set message to send to clients when they connect.\n"
+"Empty message means that no message is sent."
+msgstr ""
+
+#. TRANS: translate text between [] only; "vote" is as a process
+#: server/commands.c:189
+msgid "vote yes|no|abstain [vote number]"
+msgstr ""
+
+#. TRANS: "vote" as an instance of voting
+#: server/commands.c:191
+msgid "Cast a vote."
+msgstr ""
+
+#: server/commands.c:193
+#, no-c-format
+msgid ""
+"A player with basic level access issuing a control level command starts a "
+"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
+"\"abstain\", and optionally a vote number, gives your vote. If you do not "
+"add a vote number, your vote applies to the latest vote. You can only "
+"suggest one vote at a time. The vote will pass immediately if more than half "
+"of the voters who have not abstained vote for it, or fail immediately if at "
+"least half of the voters who have not abstained vote against it."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:206
+msgid ""
+"debug diplomacy <player>\n"
+"debug ferries\n"
+"debug tech <player>\n"
+"debug city <x> <y>\n"
+"debug units <x> <y>\n"
+"debug unit <id>\n"
+"debug timing\n"
+"debug info"
+msgstr ""
+
+#: server/commands.c:214
+msgid "Turn on or off AI debugging of given entity."
+msgstr ""
+
+#: server/commands.c:215
+msgid ""
+"Print AI debug information about given entity and turn continuous debugging "
+"output for this entity on or off."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:221
+msgid "set <option-name> <value>"
+msgstr ""
+
+#: server/commands.c:222
+msgid "Set server option."
+msgstr ""
+
+#. TRANS: don't translate text in ''
+#: server/commands.c:224
+msgid ""
+"Set an option on the server. The syntax and legal values depend on the "
+"option; see the help for each option. Some options are \"bitwise\", in that "
+"they consist of a choice from a set of values; separate these with |, for "
+"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
+"set topology \"\"' to set no values."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:234
+msgid "team <player> <team>"
+msgstr ""
+
+#: server/commands.c:235
+msgid "Change a player's team affiliation."
+msgstr ""
+
+#: server/commands.c:236
+msgid ""
+"A team is a group of players that start out allied, with shared vision and "
+"embassies, and fight together to achieve team victory with averaged "
+"individual scores. Each player is always a member of a team (possibly the "
+"only member). This command changes which team a player is a member of. Use "
+"\"\" if names contain whitespace."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:246
+msgid "rulesetdir <directory>"
+msgstr ""
+
+#: server/commands.c:247
+msgid "Choose new ruleset directory or modpack."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:253
+msgid "metamessage <meta-line>"
+msgstr ""
+
+#: server/commands.c:254
+msgid "Set metaserver info line."
+msgstr ""
+
+#: server/commands.c:255
+msgid ""
+"This command is deprecated. Set metamessage setting directly instead. "
+"Command sets user defined metaserver info line. If parameter is omitted, "
+"previously set metamessage will be removed. For most of the time user "
+"defined metamessage will be used instead of automatically generated "
+"messages, if it is available."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:264
+msgid "metapatches <meta-line>"
+msgstr ""
+
+#: server/commands.c:265
+msgid "Set metaserver patches line."
+msgstr ""
+
+#: server/commands.c:274
+msgid "Control metaserver connection."
+msgstr ""
+
+#: server/commands.c:275
+msgid ""
+"'metaconnection ?' reports on the status of the connection to metaserver. "
+"'metaconnection down' or 'metac d' brings the metaserver connection down. "
+"'metaconnection up' or 'metac u' brings the metaserver connection up. "
+"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
+"after failures. "
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:284
+msgid "metaserver <address>"
+msgstr ""
+
+#: server/commands.c:285
+msgid "Set address (URL) for metaserver to report to."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:290
+msgid "aitoggle <player-name>"
+msgstr ""
+
+#: server/commands.c:291
+msgid "Toggle AI status of player."
+msgstr ""
+
+#. TRANS: translate text between [] and <> only
+#: server/commands.c:296
+msgid "take [connection-name] <player-name>"
+msgstr ""
+
+#: server/commands.c:297
+msgid "Take over a player's place in the game."
+msgstr ""
+
+#. TRANS: Don't translate text between ''
+#: server/commands.c:299
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other "
+"connections to take over a player. If you're not one of these, only the "
+"<player-name> argument is allowed. If '-' is given for the player name and "
+"the connection does not already control a player, one is created and "
+"assigned to the connection. The 'allowtake' option controls which players "
+"may be taken and in what circumstances."
+msgstr ""
+
+#. TRANS: translate text between [] only
+#: server/commands.c:310
+msgid "observe [connection-name] [player-name]"
+msgstr ""
+
+#: server/commands.c:311
+msgid "Observe a player or the whole game."
+msgstr ""
+
+#. TRANS: Don't translate text between ''
+#: server/commands.c:313
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other "
+"connections to observe a player. If you're not one of these, only the "
+"[player-name] argument is allowed. If the console gives no player-name or "
+"the connection uses no arguments, then the connection is attached to a "
+"global observer. The 'allowtake' option controls which players may be "
+"observed and in what circumstances."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:323
+msgid "detach <connection-name>"
+msgstr ""
+
+#: server/commands.c:324
+msgid "Detach from a player."
+msgstr ""
+
+#: server/commands.c:325
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other "
+"connections to detach from a player."
+msgstr ""
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:331
+msgid "create <player-name> [ai type]"
+msgstr ""
+
+#: server/commands.c:332
+msgid "Create an AI player with a given name."
+msgstr ""
+
+#. TRANS: don't translate text between single quotes
+#: server/commands.c:334
+msgid ""
+"With the 'create' command a new player with the given name is created.\n"
+"If 'player-name' is empty, a random name will be assigned when the game "
+"begins. Until then the player will be known by a name derived from its "
+"type.\n"
+"The 'ai type' parameter can be used to select which AI module will be used "
+"for the created player. This requires that the respective module has been "
+"loaded or built in to the server.\n"
+"If the game has already started, the new player will have no units or "
+"cities; also, if no free player slots are available, the slot of a dead "
+"player can be reused (removing all record of that player from the running "
+"game)."
+msgstr ""
+
+#: server/commands.c:351
+msgid "Set yourself in away mode. The AI will watch your back."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:357
+msgid ""
+"restricted\n"
+"restricted <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Restricted' as AI skill level
+#: server/commands.c:360
+msgid "Set one or all AI players to 'Restricted'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:365
+msgid ""
+"novice\n"
+"novice <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Novice' as AI skill level
+#: server/commands.c:368
+msgid "Set one or all AI players to 'Novice'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:373
+msgid ""
+"easy\n"
+"easy <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Easy' as AI skill level
+#: server/commands.c:376
+msgid "Set one or all AI players to 'Easy'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:381
+msgid ""
+"normal\n"
+"normal <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Normal' as AI skill level
+#: server/commands.c:384
+msgid "Set one or all AI players to 'Normal'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:389
+msgid ""
+"hard\n"
+"hard <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Hard' as AI skill level
+#: server/commands.c:392
+msgid "Set one or all AI players to 'Hard'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:397
+msgid ""
+"cheating\n"
+"cheating <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Cheating' as AI skill level
+#: server/commands.c:400
+msgid "Set one or all AI players to 'Cheating'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:406
+msgid ""
+"experimental\n"
+"experimental <player-name>"
+msgstr ""
+
+#. TRANS: translate 'Experimental' as AI skill level
+#: server/commands.c:409
+msgid "Set one or all AI players to 'Experimental'."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:415
+msgid ""
+"cmdlevel\n"
+"cmdlevel <level>\n"
+"cmdlevel <level> new\n"
+"cmdlevel <level> first\n"
+"cmdlevel <level> <connection-name>"
+msgstr ""
+
+#: server/commands.c:420
+msgid "Query or set command access level access."
+msgstr ""
+
+#: server/commands.c:421
+msgid ""
+"The command access level controls which server commands are available to "
+"users via the client chatline. The available levels are:\n"
+"    none  -  no commands\n"
+"    info  -  informational or observer commands only\n"
+"    basic -  commands available to players in the game\n"
+"    ctrl  -  commands that affect the game and users\n"
+"    admin -  commands that affect server operation\n"
+"    hack  -  *all* commands - dangerous!\n"
+"With no arguments, the current command access levels are reported. With a "
+"single argument, the level is set for all existing connections, and the "
+"default is set for future connections. If 'new' is specified, the level is "
+"set for newly connecting clients. If 'first come' is specified, the 'first "
+"come' level is set; it will be granted to the first client to connect, or if "
+"there are connections already, the first client to issue the 'first' "
+"command. If a connection name is specified, the level is set for that "
+"connection only.\n"
+"Command access levels do not persist if a client disconnects, because some "
+"untrusted person could reconnect with the same name. Note that this command "
+"now takes connection names, not player names."
+msgstr ""
+
+#: server/commands.c:447
+msgid "If there is none, become the game organizer with increased permissions."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:453
+msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
+msgstr ""
+
+#: server/commands.c:454
+msgid "See \"/help timeoutincrease\"."
+msgstr ""
+
+#: server/commands.c:455
+msgid ""
+"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
+"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
+"the option \"timeout\". Defaults are 0 0 0 1"
+msgstr ""
+
+#. TRANS: translate text between <> only; "vote" is as a process
+#: server/commands.c:462
+msgid ""
+"cancelvote\n"
+"cancelvote <vote number>\n"
+"cancelvote all\n"
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/commands.c:466
+msgid "Cancel a running vote."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/commands.c:468
+msgid ""
+"With no arguments this command removes your own vote. If you have an admin "
+"access level, you can cancel any vote by vote number, or all votes with the "
+"'all' argument."
+msgstr ""
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:475
+msgid "ignore [type=]<pattern>"
+msgstr ""
+
+#: server/commands.c:476
+msgid "Block all messages from users matching the pattern."
+msgstr ""
+
+#: server/commands.c:477
+msgid ""
+"The given pattern will be added to your ignore list; you will not receive "
+"any messages from users matching this pattern. The type may be either "
+"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
+"against the username. The pattern supports unix glob style wildcards, i.e., "
+"* matches zero or more character, ? exactly one character, [abc] exactly one "
+"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
+"ignore\"."
+msgstr ""
+
+#. TRANS: translate text between <>
+#: server/commands.c:488
+msgid "unignore <range>"
+msgstr ""
+
+#: server/commands.c:489
+msgid "Remove ignore list entries."
+msgstr ""
+
+#: server/commands.c:490
+msgid ""
+"The ignore list entries in the given range will be removed; you will be able "
+"to receive messages from the respective users. The range argument may be a "
+"single number or a pair of numbers separated by a dash '-'. If the first "
+"number is omitted, it is assumed to be 1; if the last is omitted, it is "
+"assumed to be the last valid ignore list index. To access your current "
+"ignore list, issue \"/list ignore\"."
+msgstr ""
+
+#. TRANS: translate text between <>
+#: server/commands.c:501
+msgid ""
+"playercolor <player-name> <color>\n"
+"playercolor <player-name> reset"
+msgstr ""
+
+#: server/commands.c:503
+msgid "Define the color of a player."
+msgstr ""
+
+#: server/commands.c:504
+msgid ""
+"This command sets the color of a specific player, overriding any color "
+"assigned according to the 'plrcolormode' setting.\n"
+"The color is defined using hexadecimal notation (hex) for the combination of "
+"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
+"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
+"value is 255 (in hex: FF). The color definition is simply the three hex "
+"values concatenated together (RRGGBB). For example, the following command "
+"sets Caesar to pure red:\n"
+"  playercolor Caesar ff0000\n"
+"Before the game starts, this command can only be used if the 'plrcolormode' "
+"setting is set to 'PLR_SET'; a player's color can be unset again by "
+"specifying 'reset'.\n"
+"Once the game has started and colors have been assigned, this command "
+"changes the player color in any mode; 'reset' cannot be used.\n"
+"To list the player colors, use 'list colors'."
+msgstr ""
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:523
+msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
+msgstr ""
+
+#: server/commands.c:524
+msgid "Define the nation of a player."
+msgstr ""
+
+#: server/commands.c:525
+msgid ""
+"This command sets the nation, leader name, style, and gender of a specific "
+"player.\n"
+"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
+"player settings will reset the player to defaults.\n"
+"This command may not be used once the game has started."
+msgstr ""
+
+#: server/commands.c:535
+msgid "End the game immediately in a draw."
+msgstr ""
+
+#: server/commands.c:541
+msgid "Concede the game."
+msgstr ""
+
+#: server/commands.c:542
+msgid ""
+"This tells everyone else that you concede the game, and if all but one "
+"player (or one team) have conceded the game in this way then the game ends."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:549
+msgid "remove <player-name>"
+msgstr ""
+
+#: server/commands.c:550
+msgid "Fully remove player from game."
+msgstr ""
+
+#: server/commands.c:551
+msgid ""
+"This *completely* removes a player from the game, including all cities and "
+"units etc. Use with care!"
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:557
+msgid ""
+"save\n"
+"save <file-name>"
+msgstr ""
+
+#: server/commands.c:559
+msgid "Save game to file."
+msgstr ""
+
+#: server/commands.c:560
+msgid ""
+"Save the current game to file <file-name>. If no file-name argument is given "
+"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
+"created by 'save', start the server with the command-line argument:\n"
+"    '--file <filename>' or '-f <filename>'\n"
+"and use the 'start' command once players have reconnected."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:570
+msgid ""
+"scensave\n"
+"scensave <file-name>"
+msgstr ""
+
+#: server/commands.c:572
+msgid "Save game to file as scenario."
+msgstr ""
+
+#: server/commands.c:573
+msgid ""
+"Save the current game to file <file-name> as scenario. If no file-name "
+"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
+"reload a savegame created by 'scensave', start the server with the command-"
+"line argument:\n"
+"    '--file <filename>' or '-f <filename>'\n"
+"and use the 'start' command once players have reconnected."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:583
+msgid ""
+"load\n"
+"load <file-name>"
+msgstr ""
+
+#: server/commands.c:585
+msgid "Load game from file."
+msgstr ""
+
+#: server/commands.c:586
+msgid ""
+"Load a game from <file-name>. Any current data including players, rulesets "
+"and server options are lost."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:592
+msgid "read <file-name>"
+msgstr ""
+
+#: server/commands.c:593
+msgid "Process server commands from file."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:598
+msgid "write <file-name>"
+msgstr ""
+
+#: server/commands.c:599
+msgid "Write current settings as server commands to file."
+msgstr ""
+
+#: server/commands.c:605
+msgid "Reset all server settings."
+msgstr ""
+
+#: server/commands.c:606
+msgid ""
+"Reset all settings if it is possible. The following levels are supported:\n"
+"  game     - using the values defined at the game start\n"
+"  ruleset  - using the values defined in the ruleset\n"
+"  script   - using default values and rereading the start script\n"
+"  default  - using default values\n"
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:616
+msgid "default <option name>"
+msgstr ""
+
+#: server/commands.c:617
+msgid "Set option to its default value"
+msgstr ""
+
+#: server/commands.c:618
+msgid ""
+"Reset the option to its default value. If the default ever changes in a "
+"future version, the option's value will follow that change."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:625
+msgid ""
+"lua cmd <script line>\n"
+"lua unsafe-cmd <script line>\n"
+"lua file <script file>\n"
+"lua unsafe-file <script file>\n"
+"lua <script line> (deprecated)"
+msgstr ""
+
+#: server/commands.c:630
+msgid ""
+"Evaluate a line of Freeciv script or a Freeciv script file in the current "
+"game."
+msgstr ""
+
+#. TRANS: Do not translate 'unsafe' or 'hack'
+#: server/commands.c:633
+msgid ""
+"Subcommands with the 'unsafe' prefix run the script in an instance separate "
+"from the ruleset. This instance doesn't restrict access to Lua functions "
+"that can be used to hack the computer running the Freeciv server. Access to "
+"it is therefore limited to the console and connections with cmdlevel 'hack'"
+msgstr ""
+
+#. TRANS: translate text between <>
+#: server/commands.c:642
+msgid "kick <user>"
+msgstr ""
+
+#: server/commands.c:643
+msgid "Cut a connection and disallow reconnect."
+msgstr ""
+
+#: server/commands.c:644
+msgid ""
+"The connection given by the 'user' argument will be cut from the server and "
+"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
+"controlled by the 'kicktime' setting."
+msgstr ""
+
+#. TRANS: translate only text between [] and <>
+#: server/commands.c:651
+msgid ""
+"delegate to <username> [player-name]\n"
+"delegate cancel [player-name]\n"
+"delegate take <player-name>\n"
+"delegate restore\n"
+"delegate show <player-name>"
+msgstr ""
+
+#: server/commands.c:656
+msgid "Delegate control to another user."
+msgstr ""
+
+#: server/commands.c:657
+msgid ""
+"Delegation allows a user to nominate another user who can temporarily take "
+"over control of their player while they are away.\n"
+"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
+"'delegate cancel': nominated user can no longer take your player.\n"
+"'delegate take <player-name>': take control of a player who has been "
+"delegated to you. (Behaves like 'take', except that the 'allowtake' "
+"restrictions are not enforced.)\n"
+"'delegate restore': relinquish control of a delegated player (opposite of "
+"'delegate take') and restore your previous view, if any. (This also happens "
+"automatically if the player's owner reconnects.)\n"
+"'delegate show': show who control of your player is currently delegated to, "
+"if anyone.\n"
+"The [player-name] argument can only be used by connections with cmdlevel "
+"'admin' or above to force the corresponding change of the delegation status."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:677
+msgid "aicmd <player> <command>"
+msgstr ""
+
+#: server/commands.c:678
+msgid "Execute AI command"
+msgstr ""
+
+#: server/commands.c:679
+msgid "Execute a command in the context of the AI for the given player"
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:685
+msgid ""
+"fcdb reload\n"
+"fcdb lua <script>"
+msgstr ""
+
+#: server/commands.c:687
+msgid "Manage the authentication database."
+msgstr ""
+
+#: server/commands.c:688
+msgid ""
+"The argument 'reload' causes the database script file to be re-read after a "
+"change, while the argument 'lua' evaluates a line of Lua script in the "
+"context of the Lua instance for the database."
+msgstr ""
+
+#. TRANS: translate text between <> only
+#: server/commands.c:695
+msgid ""
+"mapimg define <mapdef>\n"
+"mapimg show <id>|all\n"
+"mapimg create <id>|all\n"
+"mapimg delete <id>|all\n"
+"mapimg colortest"
+msgstr ""
+
+#: server/commands.c:700
+msgid "Create image files of the world/player map."
+msgstr ""
+
+#: server/commands.c:707
+msgid "Switch server output between 'RFC-style' and normal style."
+msgstr ""
+
+#: server/commands.c:713
+msgid "Simply returns the id of the server."
+msgstr ""
+
+#: server/connecthand.c:139
+#, c-format
+msgid "%s Welcome"
+msgstr ""
+
+#: server/connecthand.c:164
+#, c-format
+msgid "Welcome to the %s Server running at %s port %d."
+msgstr ""
+
+#: server/connecthand.c:168
+#, c-format
+msgid "Welcome to the %s Server at port %d."
+msgstr ""
+
+#: server/connecthand.c:176 server/connecthand.c:287
+#, c-format
+msgid "%s has connected from %s."
+msgstr ""
+
+#: server/connecthand.c:199
+#, c-format
+msgid "Your delegate %s was controlling your player '%s'; now detached."
+msgstr ""
+
+#: server/connecthand.c:203
+#, c-format
+msgid "%s reconnected, ending your delegated control of player '%s'."
+msgstr ""
+
+#: server/connecthand.c:212
+#, c-format
+msgid "Couldn't get control of '%s' from delegation to %s."
+msgstr ""
+
+#: server/connecthand.c:234
+msgid "Couldn't attach your connection to new player."
+msgstr ""
+
+#: server/connecthand.c:252
+#, c-format
+msgid "You are logged in as '%s' connected to no player."
+msgstr ""
+
+#: server/connecthand.c:256
+#, c-format
+msgid "You are logged in as '%s' connected to %s."
+msgstr ""
+
+#: server/connecthand.c:271
+#, c-format
+msgid "%s has connected (player %s)."
+msgstr ""
+
+#: server/connecthand.c:276
+#, c-format
+msgid "%s has connected from %s (player %s)."
+msgstr ""
+
+#: server/connecthand.c:283
+#, c-format
+msgid "%s has connected."
+msgstr ""
+
+#: server/connecthand.c:305
+#, c-format
+msgid "Turn-blocking game play: waiting on %s to finish turn..."
+msgstr ""
+
+#: server/connecthand.c:314
+msgid " *** Server is in edit mode. *** "
+msgstr ""
+
+#: server/connecthand.c:344
+#, c-format
+msgid "Client rejected: %s."
+msgstr ""
+
+#: server/connecthand.c:364
+#, c-format
+msgid "Connection request from %s from %s"
+msgstr ""
+
+#: server/connecthand.c:368
+#, c-format
+msgid "%s has client version %d.%d.%d%s"
+msgstr ""
+
+#: server/connecthand.c:378
+#, c-format
+msgid ""
+"The client is missing a capability that this server needs.\n"
+"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
+msgstr ""
+
+#: server/connecthand.c:385 server/connecthand.c:400
+#, c-format
+msgid "%s was rejected: Mismatched capabilities."
+msgstr ""
+
+#: server/connecthand.c:393
+#, c-format
+msgid ""
+"The server is missing a capability that the client needs.\n"
+"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
+msgstr ""
+
+#: server/connecthand.c:426
+#, c-format
+msgid "Invalid username '%s'"
+msgstr ""
+
+#: server/connecthand.c:428
+#, c-format
+msgid "%s was rejected: Invalid name [%s]."
+msgstr ""
+
+#: server/connecthand.c:434
+#, c-format
+msgid ""
+"You have been kicked from this server and cannot reconnect for %d seconds."
+msgstr ""
+
+#: server/connecthand.c:438
+#, c-format
+msgid "%s was rejected: Connection kicked (%d seconds remaining)."
+msgstr ""
+
+#: server/connecthand.c:447
+#, c-format
+msgid "'%s' already connected."
+msgstr ""
+
+#: server/connecthand.c:450
+#, c-format
+msgid "%s was rejected: Duplicate login name [%s]."
+msgstr ""
+
+#: server/connecthand.c:492 server/connecthand.c:497
+#, c-format
+msgid "Lost connection: %s."
+msgstr ""
+
+#: server/connecthand.c:523
+msgid "?IP:Hidden"
+msgstr ""
+
+#: server/connecthand.c:802
+#, c-format
+msgid "Detaching from %s."
+msgstr ""
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: server/console.c:74 utility/bugs.c:42 utility/log.c:564
+#, c-format
+msgid "Please report this message at %s"
+msgstr ""
+
+#: server/console.c:255
+msgid "Ok. RFC-style set."
+msgstr ""
+
+#: server/console.c:257
+msgid "Ok. Standard style set."
+msgstr ""
+
+#: server/console.c:278
+msgid "For introductory help, type 'help'."
+msgstr ""
+
+#: server/diplhand.c:253
+#, c-format
+msgid "The %s can't accept %s."
+msgstr ""
+
+#: server/diplhand.c:266
+#, c-format
+msgid "You don't have tech %s, you can't accept treaty."
+msgstr ""
+
+#: server/diplhand.c:276
+msgid "City you are trying to give no longer exists, you can't accept treaty."
+msgstr ""
+
+#: server/diplhand.c:282
+#, c-format
+msgid "You are not owner of %s, you can't accept treaty."
+msgstr ""
+
+#: server/diplhand.c:288 server/diplhand.c:423
+#, c-format
+msgid "Your capital (%s) is requested, you can't accept treaty."
+msgstr ""
+
+#: server/diplhand.c:310
+#, c-format
+msgid "You cannot form an alliance because you are at war with an ally of %s."
+msgstr ""
+
+#: server/diplhand.c:315
+#, c-format
+msgid "You cannot form an alliance because %s is at war with an ally of yours."
+msgstr ""
+
+#: server/diplhand.c:326
+msgid "You don't have enough gold, you can't accept treaty."
+msgstr ""
+
+#: server/diplhand.c:358 server/diplhand.c:363
+#, c-format
+msgid "A treaty containing %d clause was agreed upon."
+msgid_plural "A treaty containing %d clauses was agreed upon."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/diplhand.c:382 server/diplhand.c:386
+#, c-format
+msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
+msgstr ""
+
+#: server/diplhand.c:399 server/diplhand.c:403
+#, c-format
+msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
+msgstr ""
+
+#: server/diplhand.c:410 server/diplhand.c:415
+#, c-format
+msgid "The %s no longer control %s! Treaty canceled!"
+msgstr ""
+
+#: server/diplhand.c:453 server/diplhand.c:457
+#, c-format
+msgid "The %s don't have the promised amount of gold! Treaty canceled!"
+msgstr ""
+
+#: server/diplhand.c:487
+#, c-format
+msgid "You gave an embassy to %s."
+msgstr ""
+
+#: server/diplhand.c:490
+#, c-format
+msgid "%s allowed you to create an embassy!"
+msgstr ""
+
+#: server/diplhand.c:513
+#, c-format
+msgid "You are taught the knowledge of %s."
+msgstr ""
+
+#: server/diplhand.c:522
+#, c-format
+msgid "You have acquired %s thanks to the %s treaty with the %s."
+msgstr ""
+
+#. TRANS: Tech from another player
+#: server/diplhand.c:530
+#, c-format
+msgid "?fromplr:The %s have acquired %s from the %s."
+msgstr ""
+
+#: server/diplhand.c:550
+#, c-format
+msgid "You get %d gold."
+msgid_plural "You get %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: ... Polish worldmap.
+#: server/diplhand.c:558
+#, c-format
+msgid "You receive the %s worldmap."
+msgstr ""
+
+#. TRANS: ... Polish seamap.
+#: server/diplhand.c:567
+#, c-format
+msgid "You receive the %s seamap."
+msgstr ""
+
+#: server/diplhand.c:583
+#, c-format
+msgid "You receive the city of %s from %s."
+msgstr ""
+
+#: server/diplhand.c:587
+#, c-format
+msgid "You give the city of %s to %s."
+msgstr ""
+
+#: server/diplhand.c:607 server/diplhand.c:610
+#, c-format
+msgid "You agree on a cease-fire with %s."
+msgstr ""
+
+#. TRANS: ... the Poles ... Polish territory
+#: server/diplhand.c:632 server/diplhand.c:646
+#, c-format
+msgid ""
+"You agree on an armistice with the %s. In %d turn, it will become a peace "
+"treaty. Move your military units out of %s territory to avoid them being "
+"disbanded."
+msgid_plural ""
+"You agree on an armistice with the %s. In %d turns, it will become a peace "
+"treaty. Move any military units out of %s territory to avoid them being "
+"disbanded."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/diplhand.c:671 server/diplhand.c:674
+#, c-format
+msgid "You agree on an alliance with %s."
+msgstr ""
+
+#: server/diplhand.c:684
+#, c-format
+msgid "You give shared vision to %s."
+msgstr ""
+
+#: server/diplhand.c:687
+#, c-format
+msgid "%s gives you shared vision."
+msgstr ""
+
+#: server/diplhand.c:839
+#, c-format
+msgid "%s canceled the meeting!"
+msgstr ""
+
+#: server/diplhand.c:846
+#, c-format
+msgid "Meeting with %s canceled."
+msgstr ""
+
+#: server/diplhand.c:888
+msgid "Your diplomatic envoy was decapitated!"
+msgstr ""
+
+#. TRANS: unit, action
+#: server/diplomats.c:135 server/diplomats.c:258
+#, c-format
+msgid "Your %s was caught attempting to do %s!"
+msgstr ""
+
+#. TRANS: nation, unit, action, city
+#: server/diplomats.c:141 server/diplomats.c:264
+#, c-format
+msgid "You caught %s %s attempting to do %s in %s!"
+msgstr ""
+
+#: server/diplomats.c:163
+#, c-format
+msgid "Your %s poisoned the water supply of %s."
+msgstr ""
+
+#: server/diplomats.c:167
+#, c-format
+msgid "%s is suspected of poisoning the water supply of %s."
+msgstr ""
+
+#: server/diplomats.c:181
+#, c-format
+msgid "Your %s destroyed %s by poisoning its water supply."
+msgstr ""
+
+#: server/diplomats.c:185
+#, c-format
+msgid "%s is suspected of destroying %s by poisoning its water supply."
+msgstr ""
+
+#. TRANS: unit, action, city
+#: server/diplomats.c:293
+#, c-format
+msgid "Your %s did %s to %s."
+msgstr ""
+
+#. TRANS: action, city, nation
+#: server/diplomats.c:299
+#, c-format
+msgid "%s done to %s, %s suspected."
+msgstr ""
+
+#: server/diplomats.c:520
+#, c-format
+msgid "You have established an embassy in %s."
+msgstr ""
+
+#: server/diplomats.c:524
+#, c-format
+msgid "The %s have established an embassy in %s."
+msgstr ""
+
+#: server/diplomats.c:596
+#, c-format
+msgid "Your %s's successful sabotage killed the %s %s."
+msgstr ""
+
+#. TRANS: ... the Poles!
+#: server/diplomats.c:603
+#, c-format
+msgid "Your %s was killed by %s sabotage!"
+msgstr ""
+
+#: server/diplomats.c:614
+#, c-format
+msgid "Your %s succeeded in sabotaging the %s %s."
+msgstr ""
+
+#. TRANS: ... the Poles!
+#: server/diplomats.c:621
+#, c-format
+msgid "Your %s was sabotaged by the %s!"
+msgstr ""
+
+#: server/diplomats.c:695
+#, c-format
+msgid "You don't have enough gold to bribe the %s %s."
+msgstr ""
+
+#. TRANS: <diplomat> ... <unit>
+#: server/diplomats.c:737
+#, c-format
+msgid "Your %s succeeded in bribing the %s."
+msgstr ""
+
+#. TRANS: <unit> ... <Poles>
+#: server/diplomats.c:745
+#, c-format
+msgid "Your %s was bribed by the %s."
+msgstr ""
+
+#. TRANS: Paris was expecting ... Your Spy was caught
+#: server/diplomats.c:1012
+#, c-format
+msgid ""
+"%s was expecting your attempt to steal technology again. Your %s was caught "
+"and executed."
+msgstr ""
+
+#. TRANS: The Belgian Spy ... from Paris
+#: server/diplomats.c:1019
+#, c-format
+msgid ""
+"The %s %s failed to steal technology again from %s. We were prepared for the "
+"attempt."
+msgstr ""
+
+#. TRANS: Your Spy was caught ... from %s.
+#: server/diplomats.c:1028
+#, c-format
+msgid "Your %s was caught in the attempt of stealing technology from %s."
+msgstr ""
+
+#. TRANS: The Belgian Spy ... from Paris
+#: server/diplomats.c:1035
+#, c-format
+msgid "The %s %s failed to steal technology from %s."
+msgstr ""
+
+#: server/diplomats.c:1053
+#, c-format
+msgid "No new technology found in %s."
+msgstr ""
+
+#: server/diplomats.c:1096
+#, c-format
+msgid "Your %d gold prepared to incite the revolt was lost!"
+msgid_plural "Your %d gold prepared to incite the revolt was lost!"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/diplomats.c:1107
+#, c-format
+msgid "Your security service captured %d gold prepared to incite your town!"
+msgid_plural ""
+"Your security service captured %d gold prepared to incite your town!"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/diplomats.c:1177
+#, c-format
+msgid "You don't have enough gold to subvert %s."
+msgstr ""
+
+#: server/diplomats.c:1199
+#, c-format
+msgid "Your %s was caught in the attempt of inciting a revolt!"
+msgstr ""
+
+#: server/diplomats.c:1203
+#, c-format
+msgid "You caught %s %s attempting to incite a revolt in %s!"
+msgstr ""
+
+#: server/diplomats.c:1233
+#, c-format
+msgid "Revolt incited in %s, you now rule the city!"
+msgstr ""
+
+#: server/diplomats.c:1236
+#, c-format
+msgid "%s has revolted, %s influence suspected."
+msgstr ""
+
+#: server/diplomats.c:1327
+#, c-format
+msgid "Your %s was caught in the attempt of industrial sabotage!"
+msgstr ""
+
+#: server/diplomats.c:1332
+#, c-format
+msgid "You caught %s %s attempting sabotage in %s!"
+msgstr ""
+
+#: server/diplomats.c:1368
+#, c-format
+msgid "Your %s could not find anything to sabotage in %s."
+msgstr ""
+
+#: server/diplomats.c:1425
+#, c-format
+msgid "You cannot sabotage a %s!"
+msgstr ""
+
+#: server/diplomats.c:1436
+#, c-format
+msgid "Your %s could not find the %s to sabotage in %s."
+msgstr ""
+
+#: server/diplomats.c:1461 server/unithand.c:4976
+#, c-format
+msgid "Your %s succeeded in destroying the production of %s in %s."
+msgstr ""
+
+#: server/diplomats.c:1468 server/unithand.c:4982
+#, c-format
+msgid "The production of %s was destroyed in %s, %s are suspected."
+msgstr ""
+
+#: server/diplomats.c:1492
+#, c-format
+msgid "Your %s was caught in the attempt of sabotage!"
+msgstr ""
+
+#: server/diplomats.c:1496
+#, c-format
+msgid "You caught %s %s attempting to sabotage the %s in %s!"
+msgstr ""
+
+#: server/diplomats.c:1515 server/unithand.c:5070
+#, c-format
+msgid "Your %s destroyed the %s in %s."
+msgstr ""
+
+#: server/diplomats.c:1521 server/unithand.c:5076
+#, c-format
+msgid "The %s destroyed the %s in %s."
+msgstr ""
+
+#: server/diplomats.c:1618
+#, c-format
+msgid "Your %s was caught attempting to steal gold!"
+msgstr ""
+
+#. TRANS: nation, unit, city
+#: server/diplomats.c:1623
+#, c-format
+msgid "You caught %s %s attempting to steal your gold in %s!"
+msgstr ""
+
+#. TRANS: unit, gold, city
+#: server/diplomats.c:1669
+#, c-format
+msgid "Your %s stole %d gold from %s."
+msgid_plural "Your %s stole %d gold from %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: gold, city, nation
+#: server/diplomats.c:1674
+#, c-format
+msgid "%d gold stolen from %s, %s suspected."
+msgid_plural "%d gold stolen from %s, %s suspected."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/diplomats.c:1755
+#, c-format
+msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
+msgstr ""
+
+#: server/diplomats.c:1761
+#, c-format
+msgid "You caught %s %s attempting to steal parts of your world map in %s!"
+msgstr ""
+
+#: server/diplomats.c:1809
+#, c-format
+msgid "Your %s stole parts of the %s world map in %s."
+msgstr ""
+
+#: server/diplomats.c:1814
+#, c-format
+msgid "The %s are suspected of stealing parts of your world map in %s."
+msgstr ""
+
+#: server/diplomats.c:1882
+#, c-format
+msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
+msgstr ""
+
+#: server/diplomats.c:1888
+#, c-format
+msgid "You caught %s %s attempting to hide a nuke in %s!"
+msgstr ""
+
+#: server/diplomats.c:1907
+#, c-format
+msgid "Your %s hid a nuke in %s."
+msgstr ""
+
+#: server/diplomats.c:1911
+#, c-format
+msgid "The %s are suspected of hiding a nuke in %s."
+msgstr ""
+
+#. TRANS: <unit> ... <diplomat>
+#: server/diplomats.c:2083
+#, c-format
+msgid "An enemy %s has been eliminated by your %s."
+msgstr ""
+
+#. TRANS: <unit> ... <city> ... <diplomat>
+#: server/diplomats.c:2090
+#, c-format
+msgid "Your %s has been eliminated defending %s against a %s."
+msgstr ""
+
+#. TRANS: <nation adj> <unit> ... <city>
+#. * TRANS: ... <diplomat>
+#: server/diplomats.c:2097
+#, c-format
+msgid "A %s %s has been eliminated defending %s against a %s."
+msgstr ""
+
+#. TRANS: ... <unit> ... <nation adj> <city>
+#. * TRANS: ... <diplomat>
+#: server/diplomats.c:2104
+#, c-format
+msgid "Your %s has been eliminated defending %s %s against a %s."
+msgstr ""
+
+#. TRANS: <unit> ... <diplomat>
+#. TRANS: ... <unit> ... <diplomat>
+#: server/diplomats.c:2113 server/diplomats.c:2124
+#, c-format
+msgid "Your %s has been eliminated defending against a %s."
+msgstr ""
+
+#. TRANS: <nation adj> <unit> ... <diplomat>
+#: server/diplomats.c:2118
+#, c-format
+msgid "A %s %s has been eliminated defending against a %s."
+msgstr ""
+
+#: server/diplomats.c:2149
+#, c-format
+msgid "Your %s was eliminated by a defending %s."
+msgstr ""
+
+#: server/diplomats.c:2155
+#, c-format
+msgid "Eliminated a %s %s while infiltrating %s."
+msgstr ""
+
+#: server/diplomats.c:2160
+#, c-format
+msgid "A %s %s eliminated a %s %s while infiltrating %s."
+msgstr ""
+
+#: server/diplomats.c:2165
+#, c-format
+msgid "Your %s eliminated a %s %s while infiltrating %s."
+msgstr ""
+
+#: server/diplomats.c:2173
+#, c-format
+msgid "Eliminated a %s %s while infiltrating our troops."
+msgstr ""
+
+#: server/diplomats.c:2178
+#, c-format
+msgid "A %s %s eliminated a %s %s while infiltrating our troops."
+msgstr ""
+
+#. TRANS: ... <unit> ... <diplomat>
+#: server/diplomats.c:2184
+#, c-format
+msgid "Your %s eliminated a %s %s while infiltrating our troops."
+msgstr ""
+
+#: server/diplomats.c:2306
+#, c-format
+msgid ""
+"Your %s has successfully completed the mission and returned unharmed to %s."
+msgstr ""
+
+#: server/diplomats.c:2327
+#, c-format
+msgid "Your %s was captured after completing the mission in %s."
+msgstr ""
+
+#: server/diplomats.c:2333
+#, c-format
+msgid "Your %s was captured after completing the mission."
+msgstr ""
+
+#: server/edithand.c:198
+#, c-format
+msgid " *** Server set to edit mode by %s! *** "
+msgstr ""
+
+#: server/edithand.c:204
+#, c-format
+msgid " *** Edit mode canceled by %s. *** "
+msgstr ""
+
+#: server/edithand.c:308 server/edithand.c:345 server/edithand.c:386
+#, c-format
+msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
+msgstr ""
+
+#. TRANS: ..." the tile <tile-coordinates> because"...
+#: server/edithand.c:317
+#, c-format
+msgid ""
+"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
+msgstr ""
+
+#. TRANS: ..." the tile <tile-coordinates> because"...
+#: server/edithand.c:353
+#, c-format
+msgid ""
+"Cannot modify extras for the tile %s because %d is not a valid extra id."
+msgstr ""
+
+#: server/edithand.c:447
+#, c-format
+msgid "Cannot create units because %d is not a valid tile index on this map!"
+msgstr ""
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:456
+#, c-format
+msgid ""
+"Cannot create a unit at %s because the given unit type id %d is invalid."
+msgstr ""
+
+#. TRANS: ..." type <unit-type> at <tile-coordinates>"...
+#: server/edithand.c:466
+#, c-format
+msgid ""
+"Cannot create a unit of type %s at %s because the given owner's player id %d "
+"is invalid."
+msgstr ""
+
+#: server/edithand.c:476
+#, c-format
+msgid ""
+"Cannot create another instance of unique unit type %s. Player already has "
+"one such unit."
+msgstr ""
+
+#: server/edithand.c:483
+#, c-format
+msgid "Cannot create multiple instances of unique unit type %s."
+msgstr ""
+
+#. TRANS: ..." type <unit-type> on enemy tile
+#. * <tile-coordinates>"...
+#: server/edithand.c:495
+#, c-format
+msgid "Cannot create unit of type %s on enemy tile %s."
+msgstr ""
+
+#. TRANS: ..." type <unit-type> on the terrain at
+#. * <tile-coordinates>"...
+#: server/edithand.c:505
+#, c-format
+msgid "Cannot create a unit of type %s on the terrain at %s."
+msgstr ""
+
+#: server/edithand.c:548
+#, c-format
+msgid "Cannot remove units because %d is not a valid tile index on this map!"
+msgstr ""
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:557
+#, c-format
+msgid ""
+"Cannot remove a unit at %s because the given unit type id %d is invalid."
+msgstr ""
+
+#. TRANS: ..." type <unit-type> at <tile-coordinates>
+#. * because"...
+#: server/edithand.c:568
+#, c-format
+msgid ""
+"Cannot remove a unit of type %s at %s because the given owner's player id %d "
+"is invalid."
+msgstr ""
+
+#: server/edithand.c:604 server/edithand.c:632
+#, c-format
+msgid "No such unit (ID %d)."
+msgstr ""
+
+#: server/edithand.c:670
+#, c-format
+msgid "Invalid veteran level %d for unit %d (%s)."
+msgstr ""
+
+#: server/edithand.c:706
+#, c-format
+msgid "Cannot create a city because %d is not a valid tile index on this map!"
+msgstr ""
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:715
+#, c-format
+msgid ""
+"Cannot create a city at %s because the given owner's player id %d is invalid"
+msgstr ""
+
+#. TRANS: ..." at <tile-coordinates>."
+#: server/edithand.c:727
+#, c-format
+msgid "A city may not be built at %s."
+msgstr ""
+
+#: server/edithand.c:774
+#, c-format
+msgid "Cannot edit city with invalid city ID %d."
+msgstr ""
+
+#: server/edithand.c:787
+#, c-format
+msgid "Cannot edit city name: %s"
+msgstr ""
+
+#: server/edithand.c:798
+#, c-format
+msgid "Invalid city size %d for city %s."
+msgstr ""
+
+#: server/edithand.c:820
+#, c-format
+msgid "It is impossible for a city to have %s!"
+msgstr ""
+
+#: server/edithand.c:862
+#, c-format
+msgid ""
+"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
+msgstr ""
+
+#: server/edithand.c:877
+#, c-format
+msgid ""
+"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
+msgstr ""
+
+#: server/edithand.c:928
+#, c-format
+msgid ""
+"No more players can be added because the maximum number of players (%d) has "
+"been reached."
+msgstr ""
+
+#: server/edithand.c:936
+#, c-format
+msgid ""
+"No more players can be added because there's already maximum number of "
+"players allowed by maxplayers setting (value %d)"
+msgstr ""
+
+#: server/edithand.c:944
+#, c-format
+msgid ""
+"No more players can be added because there are no available nations (%d "
+"used)."
+msgstr ""
+
+#: server/edithand.c:953
+msgid "Player cannot be created because random nation selection failed."
+msgstr ""
+
+#: server/edithand.c:962
+msgid "Player creation failed."
+msgstr ""
+
+#: server/edithand.c:1005
+#, c-format
+msgid "No such player (ID %d)."
+msgstr ""
+
+#: server/edithand.c:1035
+#, c-format
+msgid "Cannot edit player with invalid player ID %d."
+msgstr ""
+
+#: server/edithand.c:1052
+#, c-format
+msgid "Cannot change name of player (%d) '%s' to '%s': %s"
+msgstr ""
+
+#: server/edithand.c:1063
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) because the given nation ID %d is "
+"invalid."
+msgstr ""
+
+#: server/edithand.c:1069
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that "
+"nation is already assigned to player %d (%s)."
+msgstr ""
+
+#: server/edithand.c:1078
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that "
+"nation is not in the current nation set."
+msgstr ""
+
+#: server/edithand.c:1087
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that "
+"nation is unsuitable for this player."
+msgstr ""
+
+#: server/edithand.c:1127
+#, c-format
+msgid ""
+"Cannot set gold for player %d (%s) because the value %d is outside the "
+"allowed range."
+msgstr ""
+
+#: server/edithand.c:1227
+#, c-format
+msgid "Cannot edit vision because %d is not a valid tile index on this map!"
+msgstr ""
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:1236
+#, c-format
+msgid ""
+"Cannot edit vision for the tile at %s because given player id %d is invalid."
+msgstr ""
+
+#: server/edithand.c:1309
+#, c-format
+msgid "No such city (ID %d)."
+msgstr ""
+
+#: server/edithand.c:1335
+msgid "Cannot toggle fog-of-war when it is already disabled."
+msgstr ""
+
+#: server/edithand.c:1343
+#, c-format
+msgid "Cannot toggle fog-of-war for invalid player ID %d."
+msgstr ""
+
+#: server/edithand.c:1371 server/edithand.c:1410
+#, c-format
+msgid "Invalid tile index %d for start position."
+msgstr ""
+
+#: server/edithand.c:1418
+#, c-format
+msgid ""
+"Cannot edit start position nations at (%d, %d) because there is no start "
+"position there."
+msgstr ""
+
+#: server/edithand.c:1517
+msgid "No permissions to remotely save scenario."
+msgstr ""
+
+#: server/edithand.c:1524
+msgid "Scenario information not set. Cannot save scenario."
+msgstr ""
+
+#: server/fcdb.c:128
+#, c-format
+msgid ""
+"Cannot load fcdb config file '%s':\n"
+"%s"
+msgstr ""
+
+#: server/gamehand.c:436
+#, c-format
+msgid "Didn't find optimal solution for team placement in %d iterations."
+msgstr ""
+
+#: server/gamehand.c:871
+#, c-format
+msgid "No units placed for %s!"
+msgstr ""
+
+#: server/gamehand.c:999
+msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
+msgstr ""
+
+#: server/gamehand.c:1007
+msgid "The turn timeout is smaller than zero, fixing at zero."
+msgstr ""
+
+#: server/generator/mapgen.c:1466
+msgid "The server couldn't allocate starting positions."
+msgstr ""
+
+#: server/generator/mapgen.c:2115
+msgid "High landmass - this may take a few seconds."
+msgstr ""
+
+#: server/generator/mapgen.c:2395
+msgid "Generator 3 didn't place all big islands."
+msgstr ""
+
+#: server/generator/mapgen.c:2424
+#, c-format
+msgid "Generator 3 left %li landmass unplaced."
+msgstr ""
+
+#: server/generator/mapgen_topology.c:276
+#, c-format
+msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
+msgstr ""
+
+#: server/generator/mapgen_topology.c:332
+#, c-format
+msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
+msgstr ""
+
+#: server/generator/mapgen_topology.c:344
+#, c-format
+msgid ""
+"Map size calculated for %d (land) tiles per player and %d player(s) too "
+"small. Setting map size to the minimal size %d."
+msgstr ""
+
+#: server/generator/mapgen_topology.c:351
+#, c-format
+msgid ""
+"Map size calculated for %d (land) tiles per player and %d player(s) too "
+"large. Setting map size to the maximal size %d."
+msgstr ""
+
+#: server/generator/mapgen_topology.c:357
+#, c-format
+msgid ""
+"Setting map size to %d (approx. %d (land) tiles for each of the %d "
+"player(s))."
+msgstr ""
+
+#: server/generator/startpos.c:498
+msgid ""
+"The server appears to have gotten into an infinite loop in the allocation of "
+"starting positions.\n"
+"Maybe the number of players is too high for this map."
+msgstr ""
+
+#: server/handchat.c:109
+#, c-format
+msgid "%s is an ambiguous player name-prefix."
+msgstr ""
+
+#: server/handchat.c:113
+#, c-format
+msgid "%s is an ambiguous connection name-prefix."
+msgstr ""
+
+#: server/handchat.c:117
+#, c-format
+msgid "%s is an anonymous name. Use connection name."
+msgstr ""
+
+#: server/handchat.c:136 server/handchat.c:173
+#, c-format
+msgid "You cannot send messages to %s; you are ignored."
+msgstr ""
+
+#: server/handchat.c:232
+#, c-format
+msgid "%s to allies: %s"
+msgstr ""
+
+#: server/handchat.c:264
+#, c-format
+msgid "%s to global observers: %s"
+msgstr ""
+
+#: server/handchat.c:354
+msgid "You are not attached to a player."
+msgstr ""
+
+#: server/handchat.c:440
+#, c-format
+msgid "%s is not connected."
+msgstr ""
+
+#: server/handchat.c:451
+#, c-format
+msgid "There is no connection by the name %s."
+msgstr ""
+
+#: server/handchat.c:454
+#, c-format
+msgid "There is no player nor connection by the name %s."
+msgstr ""
+
+#: server/infrapts.c:47
+#, c-format
+msgid "Cannot place %s to unseen tile."
+msgstr ""
+
+#: server/infrapts.c:54
+#, c-format
+msgid "Cannot place %s for lack of infrapoints."
+msgstr ""
+
+#: server/infrapts.c:61
+#, c-format
+msgid "Cannot place unbuildable %s."
+msgstr ""
+
+#: server/maphand.c:107
+msgid "Global warming has occurred!"
+msgstr ""
+
+#: server/maphand.c:109
+msgid ""
+"Coastlines have been flooded and vast ranges of grassland have become "
+"deserts."
+msgstr ""
+
+#: server/maphand.c:120
+msgid "Nuclear winter has occurred!"
+msgstr ""
+
+#: server/maphand.c:122
+msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
+msgstr ""
+
+#: server/maphand.c:312
+msgid ""
+"New hope sweeps like fire through the country as the discovery of new "
+"infrastructure building technology is announced."
+msgstr ""
+
+#: server/maphand.c:319
+msgid ""
+"The people are pleased to hear that your scientists finally know about new "
+"infrastructure building technology."
+msgstr ""
+
+#: server/maphand.c:327
+msgid ""
+"Workers spontaneously gather and upgrade all possible cities with better "
+"infrastructure."
+msgstr ""
+
+#: server/maphand.c:331
+#, c-format
+msgid "Workers spontaneously gather and upgrade all possible cities with %s."
+msgstr ""
+
+#: server/maphand.c:1830
+#, c-format
+msgid "Moved your %s due to changing terrain."
+msgstr ""
+
+#: server/maphand.c:1888
+#, c-format
+msgid "Disbanded your %s due to changing terrain."
+msgstr ""
+
+#: server/meta.c:214
+msgid "Not reporting to the metaserver in this game."
+msgstr ""
+
+#: server/meta.c:219
+msgid "Metaserver connection currently failing."
+msgstr ""
+
+#: server/plrhand.c:165
+#, c-format
+msgid "The %s are no more!"
+msgstr ""
+
+#: server/plrhand.c:294
+msgid "Cannot change rates before game start."
+msgstr ""
+
+#: server/plrhand.c:318
+#, c-format
+msgid "%s rate exceeds the max rate for %s."
+msgstr ""
+
+#: server/plrhand.c:361
+#, c-format
+msgid "%s now governs the %s as a %s."
+msgstr ""
+
+#: server/plrhand.c:384
+#, c-format
+msgid ""
+"The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
+"science) to %3d%%/%3d%%/%3d%%."
+msgstr ""
+
+#: server/plrhand.c:444
+msgid "You can't revolt without selecting target government."
+msgstr ""
+
+#: server/plrhand.c:499
+msgid "You can't revolt the same turn you finished previous revolution."
+msgstr ""
+
+#. TRANS: this is a message event so don't make it
+#. * too long.
+#: server/plrhand.c:522
+#, c-format
+msgid ""
+"The %s have incited a revolt! %d turn of anarchy will ensue! Target "
+"government is %s."
+msgid_plural ""
+"The %s have incited a revolt! %d turns of anarchy will ensue! Target "
+"government is %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/plrhand.c:535
+msgid "Revolution: returning to anarchy."
+msgstr ""
+
+#: server/plrhand.c:596
+msgid "You should choose a new government from the government menu."
+msgstr ""
+
+#: server/plrhand.c:664
+msgid "Tax rate exceeded the max rate; adjusted."
+msgstr ""
+
+#: server/plrhand.c:668
+msgid "Science rate exceeded the max rate; adjusted."
+msgstr ""
+
+#: server/plrhand.c:672
+msgid "Luxury rate exceeded the max rate; adjusted."
+msgstr ""
+
+#: server/plrhand.c:785
+#, c-format
+msgid "%s no longer gives us shared vision!"
+msgstr ""
+
+#: server/plrhand.c:796
+#, c-format
+msgid ""
+"The senate will not allow you to break treaty with the %s.  You must either "
+"dissolve the senate or wait until a more timely moment."
+msgstr ""
+
+#: server/plrhand.c:855
+#, c-format
+msgid ""
+"The senate passes your bill because of the constant provocations of the %s."
+msgstr ""
+
+#: server/plrhand.c:860
+#, c-format
+msgid ""
+"The senate refuses to break treaty with the %s, but you have no trouble "
+"finding a new senate."
+msgstr ""
+
+#: server/plrhand.c:884
+#, c-format
+msgid "The diplomatic state between the %s and the %s is now %s."
+msgstr ""
+
+#: server/plrhand.c:890
+#, c-format
+msgid ""
+" %s canceled the diplomatic agreement! The diplomatic state between the %s "
+"and the %s is now %s."
+msgstr ""
+
+#: server/plrhand.c:908
+#, c-format
+msgid ""
+"%s has attacked your ally %s! You cancel your alliance to the aggressor."
+msgstr ""
+
+#: server/plrhand.c:921
+#, c-format
+msgid ""
+"Your team mate %s declared war on %s. You are obligated to cancel alliance "
+"with %s."
+msgstr ""
+
+#: server/plrhand.c:1550
+msgid ""
+"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
+msgstr ""
+
+#: server/plrhand.c:1689
+msgid "no color"
+msgstr ""
+
+#: server/plrhand.c:1781
+#, c-format
+msgid "Removing player %s."
+msgstr ""
+
+#: server/plrhand.c:1784
+msgid "You've been removed from the game!"
+msgstr ""
+
+#: server/plrhand.c:1787
+#, c-format
+msgid "%s has been removed from the game."
+msgstr ""
+
+#: server/plrhand.c:1943
+msgid "Please choose a non-blank name."
+msgstr ""
+
+#: server/plrhand.c:1956
+msgid "That nation is already in use."
+msgstr ""
+
+#: server/plrhand.c:1961
+#, c-format
+msgid "Another player already has the name '%s'. Please choose another name."
+msgstr ""
+
+#: server/plrhand.c:1985
+msgid "Please choose a name containing only ASCII characters."
+msgstr ""
+
+#: server/plrhand.c:2060 server/plrhand.c:2074
+#, c-format
+msgid "Player no. %d"
+msgstr ""
+
+#: server/plrhand.c:2089
+msgid "A poorly-named player"
+msgstr ""
+
+#: server/plrhand.c:2159 server/plrhand.c:2163
+#, c-format
+msgid "You have made contact with the %s, ruled by %s."
+msgstr ""
+
+#: server/plrhand.c:2852
+#, c-format
+msgid "Could not throw %s into civil war - too many players"
+msgstr ""
+
+#: server/plrhand.c:2859
+#, c-format
+msgid "Could not throw %s into civil war - maxplayers (%d) reached"
+msgstr ""
+
+#: server/plrhand.c:2866
+#, c-format
+msgid "Could not throw %s into civil war - no available nations"
+msgstr ""
+
+#: server/plrhand.c:2901
+#, c-format
+msgid "Could not throw %s into civil war - no available cities"
+msgstr ""
+
+#: server/plrhand.c:2923
+msgid "Your nation is thrust into civil war."
+msgstr ""
+
+#. TRANS: <leader> ... the Poles.
+#: server/plrhand.c:2927
+#, c-format
+msgid "%s is the rebellious leader of the %s."
+msgstr ""
+
+#. TRANS: <city> ... the Poles.
+#: server/plrhand.c:2949
+#, c-format
+msgid "%s declares allegiance to the %s."
+msgstr ""
+
+#. TRANS: ... Danes ... Poles ... <7> cities.
+#: server/plrhand.c:2974
+#, c-format
+msgid "Civil war partitions the %s; the %s now hold %d city."
+msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: '/delegate cancel' is a server command and must not
+#. * be translated
+#: server/plrhand.c:3115
+#, c-format
+msgid ""
+"User '%s' is currently allowed to take control of your player while you are "
+"away. Use '/delegate cancel' to revoke this access."
+msgstr ""
+
+#: server/plrhand.c:3127
+#, c-format
+msgid "Control of player '%s' is delegated to you."
+msgstr ""
+
+#. TRANS: '/delegate take' is a server command and must not
+#. * be translated; but <player> should be translated.
+#: server/plrhand.c:3136
+msgid "Use '/delegate take <player>' to take control of a delegated player."
+msgstr ""
+
+#. TRANS: year <name> reports ...
+#: server/report.c:91
+#, c-format
+msgid "%s %s reports on the RICHEST Civilizations in the World."
+msgstr ""
+
+#. TRANS: year <name> reports ...
+#: server/report.c:93
+#, c-format
+msgid "%s %s reports on the most ADVANCED Civilizations in the World."
+msgstr ""
+
+#. TRANS: year <name> reports ...
+#: server/report.c:95
+#, c-format
+msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
+msgstr ""
+
+#. TRANS: year <name> reports ...
+#: server/report.c:97
+#, c-format
+msgid "%s %s reports on the HAPPIEST Civilizations in the World."
+msgstr ""
+
+#. TRANS: year <name> reports ...
+#: server/report.c:99
+#, c-format
+msgid "%s %s reports on the LARGEST Civilizations in the World."
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:104
+msgid "Herodotus"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:106
+msgid "Thucydides"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:108
+msgid "Pliny the Elder"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:110
+msgid "Livy"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:112
+msgid "Toynbee"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:114
+msgid "Gibbon"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:116
+msgid "Ssu-ma Ch'ien"
+msgstr ""
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:118
+msgid "Pan Ku"
+msgstr ""
+
+#: server/report.c:167
+msgid "Population"
+msgstr ""
+
+#: server/report.c:168
+msgid "Land Area"
+msgstr ""
+
+#: server/report.c:169
+msgid "Settled Area"
+msgstr ""
+
+#: server/report.c:170
+msgid "Research Speed"
+msgstr ""
+
+#. TRANS: How literate people are.
+#: server/report.c:172
+msgid "?ability:Literacy"
+msgstr ""
+
+#: server/report.c:175
+msgid "Military Service"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:195
+#, c-format
+msgid "%2d: The Supreme %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:197
+#, c-format
+msgid "%2d: The Magnificent %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:199
+#, c-format
+msgid "%2d: The Great %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:201
+#, c-format
+msgid "%2d: The Glorious %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:203
+#, c-format
+msgid "%2d: The Excellent %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:205
+#, c-format
+msgid "%2d: The Eminent %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:207
+#, c-format
+msgid "%2d: The Distinguished %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:209
+#, c-format
+msgid "%2d: The Average %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:211
+#, c-format
+msgid "%2d: The Mediocre %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:213
+#, c-format
+msgid "%2d: The Ordinary %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:215
+#, c-format
+msgid "%2d: The Pathetic %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:217
+#, c-format
+msgid "%2d: The Useless %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:219
+#, c-format
+msgid "%2d: The Valueless %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:221
+#, c-format
+msgid "%2d: The Worthless %s"
+msgstr ""
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:223
+#, c-format
+msgid "%2d: The Wretched %s"
+msgstr ""
+
+#: server/report.c:302
+msgid "Historian Publishes!"
+msgstr ""
+
+#. TRANS:"The French City of Lyon (team 3) of size 18".
+#: server/report.c:374
+#, c-format
+msgid "%2d: The %s City of %s (%s) of size %d, "
+msgstr ""
+
+#: server/report.c:380
+#, c-format
+msgid "%2d: The %s City of %s of size %d, "
+msgstr ""
+
+#: server/report.c:387
+msgid "with no Great Wonders\n"
+msgstr ""
+
+#: server/report.c:390
+#, c-format
+msgid "with %d Great Wonder\n"
+msgid_plural "with %d Great Wonders\n"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/report.c:393 server/report.c:467
+msgid "Traveler's Report:"
+msgstr ""
+
+#: server/report.c:394
+msgid "The Five Greatest Cities in the World!"
+msgstr ""
+
+#. TRANS: "Colossus in Rhodes (Greek, team 2)".
+#: server/report.c:420
+#, c-format
+msgid "%s in %s (%s, %s)\n"
+msgstr ""
+
+#: server/report.c:426
+#, c-format
+msgid "%s in %s (%s)\n"
+msgstr ""
+
+#: server/report.c:432
+#, c-format
+msgid "%s has been DESTROYED\n"
+msgstr ""
+
+#. TRANS: "([...] (Roman, team 4))".
+#: server/report.c:452
+#, c-format
+msgid "(building %s in %s (%s, %s))\n"
+msgstr ""
+
+#: server/report.c:457
+#, c-format
+msgid "(building %s in %s (%s))\n"
+msgstr ""
+
+#. TRANS: abbreviation of "square miles"
+#: server/report.c:809
+msgid " sq. mi."
+msgid_plural " sq. mi."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "M tons" = million tons, so always plural
+#: server/report.c:829
+msgid " M tons"
+msgid_plural " M tons"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "M goods" = million goods, so always plural
+#: server/report.c:839
+msgid " M goods"
+msgid_plural " M goods"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/report.c:848
+msgid " bulb"
+msgid_plural " bulbs"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/report.c:857
+msgid " month"
+msgid_plural " months"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/report.c:866
+msgid " ton"
+msgid_plural " tons"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Unit(s) of culture
+#: server/report.c:876
+msgid " point"
+msgid_plural " points"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/report.c:908
+#, c-format
+msgid "(ranked %d)"
+msgstr ""
+
+#: server/report.c:1024 server/report.c:1051
+msgid "Demographics Report:"
+msgstr ""
+
+#: server/report.c:1025
+msgid "Sorry, the Demographics report is unavailable."
+msgstr ""
+
+#: server/report.c:1030 server/report.c:1067
+#, c-format
+msgid "%s %s (%s)"
+msgstr ""
+
+#: server/report.c:1081
+msgid "Achievements List:"
+msgstr ""
+
+#: server/report.c:1561
+msgid "Population\n"
+msgstr ""
+
+#. TRANS: "M goods" = million goods
+#: server/report.c:1563
+msgid ""
+"Trade\n"
+"(M goods)"
+msgstr ""
+
+#. TRANS: "M tons" = million tons
+#: server/report.c:1565
+msgid ""
+"Production\n"
+"(M tons)"
+msgstr ""
+
+#: server/report.c:1566
+msgid "Cities\n"
+msgstr ""
+
+#: server/report.c:1567
+msgid "Technologies\n"
+msgstr ""
+
+#: server/report.c:1568
+msgid ""
+"Military Service\n"
+"(months)"
+msgstr ""
+
+#: server/report.c:1569
+msgid "Wonders\n"
+msgstr ""
+
+#: server/report.c:1570
+msgid ""
+"Research Speed\n"
+"(bulbs)"
+msgstr ""
+
+#. TRANS: "sq. mi." is abbreviation for "square miles"
+#: server/report.c:1572
+msgid ""
+"Land Area\n"
+"(sq. mi.)"
+msgstr ""
+
+#. TRANS: "sq. mi." is abbreviation for "square miles"
+#: server/report.c:1574
+msgid ""
+"Settled Area\n"
+"(sq. mi.)"
+msgstr ""
+
+#: server/report.c:1575
+msgid ""
+"Literacy\n"
+"(%)"
+msgstr ""
+
+#: server/report.c:1576
+msgid "Culture\n"
+msgstr ""
+
+#: server/report.c:1577
+msgid "Spaceship\n"
+msgstr ""
+
+#: server/report.c:1578
+msgid "Built Units\n"
+msgstr ""
+
+#: server/report.c:1579
+msgid "Killed Units\n"
+msgstr ""
+
+#: server/report.c:1580
+msgid "Unit Losses\n"
+msgstr ""
+
+#: server/rscompat.c:397
+msgid "BeachLander"
+msgstr ""
+
+#: server/rscompat.c:397
+msgid ""
+"Won't lose all movement when moving from non-native terrain to native "
+"terrain."
+msgstr ""
+
+#: server/rscompat.c:413
+msgid "Unit is destroyed when it attacks"
+msgstr ""
+
+#: server/rscompat.c:414
+msgid "Can pillage tile improvements."
+msgstr ""
+
+#: server/rscompat.c:417
+msgid "Does nothing to huts."
+msgstr ""
+
+#: server/rscompat.c:1078
+msgid ""
+"Preparing user effects to help you port edit.unit_move() and edit."
+"unit_teleport() Lua calls."
+msgstr ""
+
+#: server/rscompat.c:1080
+msgid ""
+"It is safe to delete the effects if you don't use unit_move() or "
+"unit_teleport() or if you want to fill in the new parameters with your own "
+"values."
+msgstr ""
+
+#: server/rscompat.c:1083
+msgid ""
+"Use effects.unit_bonus() and effects.unit_vs_tile_bonus() to get the value "
+"of the user effects if you wish to use them."
+msgstr ""
+
+#: server/rscompat.c:1088
+msgid "User_Effect_1 is now if a unit can conquer a city."
+msgstr ""
+
+#: server/rscompat.c:1109
+msgid "User_Effect_2 is now if a unit can conquer an extra."
+msgstr ""
+
+#: server/rscompat.c:1121
+msgid "User_Effect_3 is now if a unit can enter a hut."
+msgstr ""
+
+#: server/rscompat.c:1131
+msgid "User_Effect_4 is now if a unit can frighten a hut."
+msgstr ""
+
+#. TRANS: _Enter Hut from non native (100% chance of success).
+#: server/rscompat.c:2006
+#, c-format
+msgid "%sConquer Extras from non native%s"
+msgstr ""
+
+#. TRANS: _Enter Hut from non native (100% chance of success).
+#: server/rscompat.c:2017
+#, c-format
+msgid "%sEnter Hut from non native%s"
+msgstr ""
+
+#. TRANS: _Frighten Hut from non native (100% chance of success).
+#: server/rscompat.c:2027
+#, c-format
+msgid "%sFrighten Hut from non native%s"
+msgstr ""
+
+#: server/rssanity.c:1111
+msgid "Missing base City_Vision_Radius_Sq effect. Please add one."
+msgstr ""
+
+#: server/rssanity.c:1151
+msgid "Buildings have conflicting or invalid requirements!"
+msgstr ""
+
+#: server/rssanity.c:1157
+msgid "Buildings have conflicting or invalid obsolescence req!"
+msgstr ""
+
+#: server/rssanity.c:1646
+msgid "Disabling 'barbarians' setting for lack of suitable unit types."
+msgstr ""
+
+#. TRANS: message about an installation error.
+#: server/ruleset.c:535
+#, c-format
+msgid "Could not find a readable \"%s.%s\" ruleset file."
+msgstr ""
+
+#: server/ruleset.c:3188
+msgid "?gui_type:Build Type A Base"
+msgstr ""
+
+#: server/ruleset.c:3193
+msgid "?gui_type:Build Type B Base"
+msgstr ""
+
+#: server/ruleset.c:9254
+msgid "Ruleset couldn't be loaded. Keeping previous one."
+msgstr ""
+
+#: server/ruleset.c:9280
+msgid "Ruleset couldn't be loaded. Switching to default one."
+msgstr ""
+
+#: server/ruleset.c:9287
+msgid ""
+"Cannot load any ruleset. Freeciv-web ruleset is available from https://"
+"github.com/freeciv/freeciv-web"
+msgstr ""
+
+#: server/ruleset.c:9330
+msgid "Loading rulesets."
+msgstr ""
+
+#: server/savegame/savecompat.c:159
+#, c-format
+msgid ""
+"Run compatibility function for version: <%d (save file: %d; server: %d)."
+msgstr ""
+
+#: server/savegame/savecompat.c:188
+#, c-format
+msgid ""
+"Run post load compatibility function for version: <%d (save file: %d; "
+"server: %d)."
+msgstr ""
+
+#: server/savegame/savecompat.c:1242
+#, c-format
+msgid ""
+"The save game is wrong about what the closest relationship %s (player %d) "
+"and %s (player %d) have had is. Fixing it..."
+msgstr ""
+
+#. TRANS: Minor error message.
+#: server/savegame/savegame2.c:232 server/savegame/savegame3.c:242
+msgid ""
+"Saved game contains incomplete map data. This can happen with old saved "
+"games, or it may indicate an invalid saved game file. Proceed at your own "
+"risk."
+msgstr ""
+
+#: server/savegame/savegame2.c:711 server/savegame/savegame2.c:722
+#: server/savegame/savegame2.c:734 server/savegame/savegame3.c:901
+#: server/savegame/savegame3.c:912 server/savegame/savegame3.c:924
+msgid "Syntax error in attribute block."
+msgstr ""
+
+#: server/savegame/savegame2.c:1147 server/savegame/savegame3.c:1329
+#, c-format
+msgid "Failed to load ruleset '%s' needed for savegame."
+msgstr ""
+
+#: server/savegame/savegame2.c:2671 server/savegame/savegame3.c:3710
+#: server/srv_main.c:2470 server/srv_main.c:2475
+#, c-format
+msgid "%s has been added as %s level AI-controlled player (%s)."
+msgstr ""
+
+#: server/savegame/savegame2.c:2676 server/savegame/savegame3.c:3715
+#, c-format
+msgid "%s has been added as human player."
+msgstr ""
+
+#. TRANS: Minor error message: <Leader> ... <Poles>.
+#: server/savegame/savegame2.c:2700 server/savegame/savegame3.c:3738
+#, c-format
+msgid "%s had invalid nation; changing to %s."
+msgstr ""
+
+#: server/savegame/savegame2.c:2786 server/savegame/savegame2.c:2792
+#: server/savegame/savegame3.c:3823 server/savegame/savegame3.c:3829
+#, c-format
+msgid "%s did not give shared vision to team member %s."
+msgstr ""
+
+#: server/savegame/savegame2.c:5325 server/savegame/savegame3.c:7738
+#, c-format
+msgid "%s had invalid researching technology."
+msgstr ""
+
+#: server/savegame/savegame2.c:5335 server/savegame/savegame3.c:7748
+#, c-format
+msgid "%s had invalid technology goal."
+msgstr ""
+
+#: server/savegame/savegame2.c:5344 server/savegame/savegame3.c:7757
+#, c-format
+msgid "%s had finished researches count wrong."
+msgstr ""
+
+#: server/savegame/savegame2.c:5384 server/savegame/savegame3.c:7775
+#, c-format
+msgid ""
+"%s has multiple units of type %s though it should be possible to have only "
+"one."
+msgstr ""
+
+#: server/savegame/savegame3.c:1274
+#, c-format
+msgid "Failed to load ruleset '%s'."
+msgstr ""
+
+#: server/savegame/savegame3.c:1286
+#, c-format
+msgid "Scenario requires ruleset capabilities: %s"
+msgstr ""
+
+#: server/savegame/savegame3.c:1287
+#, c-format
+msgid "Ruleset has capabilities: %s"
+msgstr ""
+
+#. TRANS: ... ruleset dir ... scenario name ...
+#: server/savegame/savegame3.c:1290
+#, c-format
+msgid ""
+"Current ruleset %s not compatible with the scenario %s. Trying to switch to "
+"the ruleset specified by the scenario."
+msgstr ""
+
+#: server/savegame/savegame3.c:1324
+#, c-format
+msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
+msgstr ""
+
+#. TRANS: ruleset dir
+#: server/savegame/savegame3.c:1336
+#, c-format
+msgid "Successfully loaded the scenario's ruleset %s."
+msgstr ""
+
+#: server/savegame/savegame3.c:1362
+#, c-format
+msgid "Can't find scenario luadata file %s.luadata."
+msgstr ""
+
+#: server/savegame/savegame3.c:1369
+#, c-format
+msgid "Failed to load scenario luadata file %s.luadata"
+msgstr ""
+
+#: server/savegame/savemain.c:128
+#, c-format
+msgid "Failed saving game as %s"
+msgstr ""
+
+#: server/savegame/savemain.c:130
+msgid "Failed saving game."
+msgstr ""
+
+#: server/savegame/savemain.c:132
+#, c-format
+msgid "Game saved as %s"
+msgstr ""
+
+#: server/savegame/savemain.c:247 server/savegame/savemain.c:250
+#, c-format
+msgid "Unsupported compression type %d."
+msgstr ""
+
+#: server/savegame/savemain.c:263
+#, c-format
+msgid "Can't create saves directory %s!"
+msgstr ""
+
+#: server/savegame/savemain.c:267
+msgid "Can't create saves directory!"
+msgstr ""
+
+#: server/savegame/savemain.c:281
+#, c-format
+msgid "Can't create scenario saves directory %s!"
+msgstr ""
+
+#: server/savegame/savemain.c:285
+msgid "Can't create scenario saves directory!"
+msgstr ""
+
+#: server/scripting/api_server_edit.c:881
+#, c-format
+msgid "?fromscript:You acquire %s."
+msgstr ""
+
+#. TRANS: "The Greeks ..." or "The members of
+#. * team Red ..."
+#: server/scripting/api_server_edit.c:885
+#, c-format
+msgid "?fromscript:The %s acquire %s and share this advance with you."
+msgstr ""
+
+#. TRANS: "The Greeks ..." or "The members of
+#. * team Red ..."
+#: server/scripting/api_server_edit.c:891
+#, c-format
+msgid "?fromscript:The %s acquire %s."
+msgstr ""
+
+#: server/sernet.c:150
+msgid "Server cannot read standard input. Ignoring input."
+msgstr ""
+
+#: server/sernet.c:506
+msgid "rejected"
+msgstr ""
+
+#: server/sernet.c:603
+msgid "Shutting down for lack of players."
+msgstr ""
+
+#: server/sernet.c:606
+msgid "Restarting for lack of players."
+msgstr ""
+
+#: server/sernet.c:626
+#, c-format
+msgid "Shutting down in %d seconds for lack of players."
+msgstr ""
+
+#: server/sernet.c:629
+msgid "shutting down soon for lack of players"
+msgstr ""
+
+#: server/sernet.c:631
+#, c-format
+msgid "Restarting in %d seconds for lack of players."
+msgstr ""
+
+#: server/sernet.c:634
+msgid "restarting soon for lack of players"
+msgstr ""
+
+#: server/sernet.c:662
+msgid "ping timeout"
+msgstr ""
+
+#: server/sernet.c:896
+msgid "client disconnected"
+msgstr ""
+
+#: server/sernet.c:1159
+#, c-format
+msgid "Server: bad address: <%s:%d>."
+msgstr ""
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1622
+msgid "Pregame"
+msgstr ""
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1626
+msgid "Running"
+msgstr ""
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1630 server/settings.c:370
+msgid "Game over"
+msgstr ""
+
+#. TRANS: Description of caravan bonus style setting value.
+#. TRANS: Description of trade revenue style setting value.
+#: server/settings.c:229 server/settings.c:271
+msgid "Classic Freeciv"
+msgstr ""
+
+#: server/settings.c:230
+msgid "Log^2 N style"
+msgstr ""
+
+#: server/settings.c:243
+msgid "Number of tiles"
+msgstr ""
+
+#: server/settings.c:244
+msgid "Tiles per player"
+msgstr ""
+
+#: server/settings.c:245
+msgid "Width and height"
+msgstr ""
+
+#: server/settings.c:256
+msgid "Wrap East-West"
+msgstr ""
+
+#: server/settings.c:257
+msgid "Wrap North-South"
+msgstr ""
+
+#: server/settings.c:259
+msgid "Hexagonal"
+msgstr ""
+
+#: server/settings.c:272
+msgid "Proportional to tile trade"
+msgstr ""
+
+#: server/settings.c:284
+msgid "Scenario map"
+msgstr ""
+
+#: server/settings.c:285
+msgid "Fully random height"
+msgstr ""
+
+#: server/settings.c:286
+msgid "Pseudo-fractal height"
+msgstr ""
+
+#: server/settings.c:287
+msgid "Island-based"
+msgstr ""
+
+#: server/settings.c:288
+msgid "Fair islands"
+msgstr ""
+
+#: server/settings.c:289
+msgid "Fracture map"
+msgstr ""
+
+#: server/settings.c:301
+msgid "Generator's choice"
+msgstr ""
+
+#: server/settings.c:303
+msgid "One player per continent"
+msgstr ""
+
+#: server/settings.c:305
+msgid "Two or three players per continent"
+msgstr ""
+
+#: server/settings.c:307
+msgid "All players on a single continent"
+msgstr ""
+
+#: server/settings.c:309
+msgid "Depending on size of continents"
+msgstr ""
+
+#: server/settings.c:323
+msgid "As close as possible"
+msgstr ""
+
+#: server/settings.c:325
+msgid "On the same continent"
+msgstr ""
+
+#: server/settings.c:327
+msgid "Horizontal placement"
+msgstr ""
+
+#: server/settings.c:329
+msgid "Vertical placement"
+msgstr ""
+
+#: server/settings.c:343
+msgid "As long as connected"
+msgstr ""
+
+#: server/settings.c:355
+msgid "Spacerace"
+msgstr ""
+
+#: server/settings.c:356
+msgid "Allied victory"
+msgstr ""
+
+#: server/settings.c:357
+msgid "Culture victory"
+msgstr ""
+
+#: server/settings.c:369
+msgid "New turn"
+msgstr ""
+
+#: server/settings.c:371
+msgid "No player connections"
+msgstr ""
+
+#: server/settings.c:372
+msgid "Server interrupted"
+msgstr ""
+
+#: server/settings.c:373
+msgid "Timer"
+msgstr ""
+
+#: server/settings.c:388
+msgid "See everything inside borders"
+msgstr ""
+
+#: server/settings.c:390
+msgid "Borders expand to unknown, revealing tiles"
+msgstr ""
+
+#: server/settings.c:401
+msgid "Fixed"
+msgstr ""
+
+#: server/settings.c:402
+msgid "Even"
+msgstr ""
+
+#: server/settings.c:413
+msgid "Per-player, in order"
+msgstr ""
+
+#: server/settings.c:414
+msgid "Per-player, random"
+msgstr ""
+
+#: server/settings.c:415
+msgid "Set manually"
+msgstr ""
+
+#: server/settings.c:416
+msgid "Per-team, in order"
+msgstr ""
+
+#: server/settings.c:417
+msgid "Per-nation, in order"
+msgstr ""
+
+#: server/settings.c:428
+msgid "Borders are not helping"
+msgstr ""
+
+#: server/settings.c:429
+msgid "Happy within own borders"
+msgstr ""
+
+#: server/settings.c:430
+msgid "Happy within allied borders"
+msgstr ""
+
+#: server/settings.c:441
+msgid "Enabled for everyone"
+msgstr ""
+
+#: server/settings.c:443
+msgid "Only allowed between human players"
+msgstr ""
+
+#: server/settings.c:444
+msgid "Only allowed between AI players"
+msgstr ""
+
+#: server/settings.c:445
+msgid "Only allowed when human involved"
+msgstr ""
+
+#: server/settings.c:446
+msgid "Only allowed between two humans, or two AI players"
+msgstr ""
+
+#: server/settings.c:447
+msgid "Restricted to teams"
+msgstr ""
+
+#: server/settings.c:448
+msgid "Disabled for everyone"
+msgstr ""
+
+#: server/settings.c:459
+msgid "No restrictions"
+msgstr ""
+
+#: server/settings.c:460
+msgid "Unique to a player"
+msgstr ""
+
+#: server/settings.c:461
+msgid "Globally unique"
+msgstr ""
+
+#: server/settings.c:462
+msgid "No city name stealing"
+msgstr ""
+
+#: server/settings.c:473
+msgid "No barbarians"
+msgstr ""
+
+#: server/settings.c:474
+msgid "Only in huts"
+msgstr ""
+
+#: server/settings.c:475
+msgid "Normal rate of appearance"
+msgstr ""
+
+#: server/settings.c:476
+msgid "Frequent barbarian uprising"
+msgstr ""
+
+#: server/settings.c:477
+msgid "Raging hordes"
+msgstr ""
+
+#: server/settings.c:488
+msgid "Fixed to 'revolen' turns"
+msgstr ""
+
+#: server/settings.c:489
+msgid "Randomly 1-'revolen' turns"
+msgstr ""
+
+#: server/settings.c:490
+msgid "First time 'revolen', then always quicker"
+msgstr ""
+
+#: server/settings.c:491
+msgid "Random, max always quicker"
+msgstr ""
+
+#: server/settings.c:502
+msgid "Reveal map at game start"
+msgstr ""
+
+#: server/settings.c:503
+msgid "Unfog map for dead players"
+msgstr ""
+
+#: server/settings.c:515
+msgid "Allows units to be airlifted from allied cities"
+msgstr ""
+
+#: server/settings.c:517
+msgid "Allows units to be airlifted to allied cities"
+msgstr ""
+
+#: server/settings.c:519
+msgid "Unlimited units from source city"
+msgstr ""
+
+#: server/settings.c:521
+msgid "Unlimited units to destination city"
+msgstr ""
+
+#: server/settings.c:532
+msgid "All players move concurrently"
+msgstr ""
+
+#: server/settings.c:534
+msgid "All players alternate movement"
+msgstr ""
+
+#: server/settings.c:535
+msgid "Team alternate movement"
+msgstr ""
+
+#: server/settings.c:547
+msgid "All players"
+msgstr ""
+
+#: server/settings.c:548
+msgid "Human players only"
+msgstr ""
+
+#: server/settings.c:560
+msgid "No compression"
+msgstr ""
+
+#: server/settings.c:562
+msgid "Using zlib (gzip format)"
+msgstr ""
+
+#: server/settings.c:565
+msgid "Using bzip2 (deprecated)"
+msgstr ""
+
+#: server/settings.c:568
+msgid "Using xz"
+msgstr ""
+
+#: server/settings.c:571
+msgid "Using zstd"
+msgstr ""
+
+#: server/settings.c:604
+#, c-format
+msgid ""
+"This setting controls whether players may make moves at the same time during "
+"a turn. Change in setting takes effect next turn. Currently, at least to the "
+"end of this turn, mode is \"%s\"."
+msgstr ""
+
+#: server/settings.c:623
+#, c-format
+msgid ""
+"%s\n"
+"Currently this setting is being overridden by an old scenario or savegame, "
+"which has set the absolute number of huts to %d. Explicitly set this setting "
+"again to make it take effect instead."
+msgstr ""
+
+#: server/settings.c:659 server/settings.c:661
+#, c-format
+msgid "Warning: aifill not met: %s."
+msgstr ""
+
+#: server/settings.c:691
+msgid "Warning: not enough nations in this nation set for all current players."
+msgstr ""
+
+#: server/settings.c:822
+#, c-format
+msgid "Invalid save name definition: '%s' (resolves to '%s')."
+msgstr ""
+
+#: server/settings.c:841
+msgid "You cannot disable the map generator."
+msgstr ""
+
+#: server/settings.c:848
+msgid "You cannot require a map generator when a map is loaded."
+msgstr ""
+
+#: server/settings.c:865
+#, c-format
+msgid "Invalid score name definition: '%s'."
+msgstr ""
+
+#: server/settings.c:888
+#, c-format
+msgid ""
+"Demography string validation failed at character: '%c'. Try \"/help "
+"demography\"."
+msgstr ""
+
+#: server/settings.c:953
+#, c-format
+msgid ""
+"Allowed take string validation failed at character: '%c'. Try \"/help "
+"allowtake\"."
+msgstr ""
+
+#: server/settings.c:988
+#, c-format
+msgid ""
+"Starting units string validation failed at character '%c'. Try \"/help "
+"startunits\"."
+msgstr ""
+
+#: server/settings.c:1008
+msgid ""
+"The first starting unit must be native to at least one \"Starter\" terrain. "
+"Try \"/help startunits\"."
+msgstr ""
+
+#: server/settings.c:1027
+msgid "Cannot set endturn earlier than current turn."
+msgstr ""
+
+#: server/settings.c:1041
+#, c-format
+msgid ""
+"Number of players (%d) is higher than requested value (%d). Keeping old "
+"value."
+msgstr ""
+
+#: server/settings.c:1051
+#, c-format
+msgid ""
+"Requested value (%d) is greater than number of available start positions "
+"(%d). Keeping old value."
+msgstr ""
+
+#. TRANS: do not translate 'list nationsets'
+#: server/settings.c:1075
+#, c-format
+msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
+msgstr ""
+
+#: server/settings.c:1091 server/settings.c:1129
+msgid "You are not allowed to set timeout values less than 30 seconds."
+msgstr ""
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1100 server/settings.c:1146
+msgid ""
+"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
+msgstr ""
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1110
+#, c-format
+msgid ""
+"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
+"Please change 'unitwaittime' first."
+msgstr ""
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1154
+#, c-format
+msgid ""
+"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
+"Please change 'timeout' first."
+msgstr ""
+
+#: server/settings.c:1174 server/settings.c:1232 server/settings.c:1252
+msgid "For an isometric or hexagonal map the ysize must be even."
+msgstr ""
+
+#: server/settings.c:1192 server/settings.c:1217
+#, c-format
+msgid "The map size (%d * %d = %d) must be larger than %d tiles."
+msgstr ""
+
+#: server/settings.c:1198 server/settings.c:1223
+#, c-format
+msgid "The map size (%d * %d = %d) must be lower than %d tiles."
+msgstr ""
+
+#: server/settings.c:1268
+msgid "Freeciv-web doesn't support this topology."
+msgstr ""
+
+#: server/settings.c:1286
+msgid "Bzip2 is deprecated as compresstype. Consider other options."
+msgstr ""
+
+#: server/settings.c:1309
+msgid "No nations in the currently loaded ruleset have associated colors."
+msgstr ""
+
+#: server/settings.c:1385
+msgid "Map size definition"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1391
+msgid ""
+"Chooses the method used to define the map size. Other options specify the "
+"parameters for each method.\n"
+"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
+"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
+"'tilesperplayer').\n"
+"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
+"'xsize' and 'ysize')."
+msgstr ""
+
+#: server/settings.c:1402
+msgid "Map area (in thousands of tiles)"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1408
+msgid ""
+"This value is used to determine the map area.\n"
+"  size = 4 is a normal map of 4,000 tiles (default)\n"
+"  size = 20 is a huge map of 20,000 tiles\n"
+"For this option to take effect, the \"Map size definition\" option "
+"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
+msgstr ""
+
+#: server/settings.c:1418
+msgid "Number of (land) tiles per player"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1424
+msgid ""
+"This value is used to determine the map dimensions. It calculates the map "
+"size at game start based on the number of players and the value of the "
+"setting 'landmass'.\n"
+"For this option to take effect, the \"Map size definition\" option "
+"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
+msgstr ""
+
+#: server/settings.c:1435
+msgid "Map width in tiles"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1441
+msgid ""
+"Defines the map width.\n"
+"For this option to take effect, the \"Map size definition\" option "
+"('mapsize') must be set to \"Width and height\" (XYSIZE)."
+msgstr ""
+
+#: server/settings.c:1449
+msgid "Map height in tiles"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1455
+msgid ""
+"Defines the map height.\n"
+"For this option to take effect, the \"Map size definition\" option "
+"('mapsize') must be set to \"Width and height\" (XYSIZE)."
+msgstr ""
+
+#: server/settings.c:1464
+msgid "Map topology"
+msgstr ""
+
+#. TRANS: Freeciv-web version of the help text.
+#: server/settings.c:1467
+msgid ""
+"Freeciv-web maps are always two-dimensional. They may wrap at the east-west "
+"directions to form a flat map or a cylinder.\n"
+msgstr ""
+
+#. TRANS: do not edit the ugly ASCII art
+#: server/settings.c:1472
+msgid ""
+"Freeciv maps are always two-dimensional. They may wrap at the north-south "
+"and east-west directions to form a flat map, a cylinder, or a torus (donut). "
+"Individual tiles may be rectangular or hexagonal, with either an overhead "
+"(\"classic\") or isometric alignment.\n"
+"To play with a particular topology, clients will need a matching tileset.\n"
+"Overhead rectangular:      Isometric rectangular:\n"
+"      _________               /\\/\\/\\/\\/\\\n"
+"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
+"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
+"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
+"                             \\/\\/\\/\\/\\/\n"
+"Hex:                       Iso-hex:\n"
+"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
+"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
+"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
+"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
+"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
+msgstr ""
+
+#: server/settings.c:1498
+msgid "Method used to generate map"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes (except 'fair') are setting names and shouldn't be
+#. * translated. The strings between parentheses and in uppercase
+#. * must stay as untranslated.
+#: server/settings.c:1504
+msgid ""
+"Specifies the algorithm used to generate the map. If the default value of "
+"the 'startpos' option is used, then the chosen generator chooses an "
+"appropriate 'startpos' setting; otherwise, the generated map tries to "
+"accommodate the chosen 'startpos' setting.\n"
+"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
+"the scenario does not specify start positions, they will be allocated "
+"depending on the size of continents.\n"
+"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
+"spaced, relatively small islands. By default, start positions are allocated "
+"depending on continent size.\n"
+"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
+"or more large continents and a scattering of smaller islands. By default, "
+"players are all placed on a single continent.\n"
+"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
+"similarly-sized and -shaped islands, each with approximately the same ratios "
+"of terrain types. By default, each player gets their own island.\n"
+"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
+"every player or every team.\n"
+"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
+"to place hills and mountains along the edges of the continents.\n"
+"If the requested generator is incompatible with other server settings, the "
+"server may fall back to another generator."
+msgstr ""
+
+#: server/settings.c:1534
+msgid "Method used to choose start positions"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes (except 'best') are setting names and shouldn't be
+#. * translated. The strings between parentheses and in uppercase
+#. * must stay as untranslated.
+#: server/settings.c:1540
+msgid ""
+"The method used to choose where each player's initial units start on the "
+"map. (For scenarios which include pre-set start positions, this setting is "
+"ignored.)\n"
+"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
+"on the map generator chosen. See the 'generator' setting.\n"
+"- \"One player per continent\" (SINGLE): one player is placed on each of a "
+"set of continents of approximately equivalent value (if possible).\n"
+"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
+"that two players will be placed on each continent, with three on the 'best' "
+"continent if there is an odd number of players.\n"
+"- \"All players on a single continent\" (ALL): all players will start on the "
+"'best' available continent.\n"
+"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
+"the 'best' available continents such that, as far as possible, the number of "
+"players on each continent is proportional to its value.\n"
+"If the server cannot satisfy the requested setting due to there being too "
+"many players for continents, it may fall back to one of the others. "
+"(However, map generators try to create the right number of continents for "
+"the choice of this 'startpos' setting and the number of players, so this is "
+"unlikely to occur.)"
+msgstr ""
+
+#: server/settings.c:1569
+msgid "Method used for placement of team mates"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1575
+msgid ""
+"After start positions have been generated thanks to the 'startpos' setting, "
+"this setting controls how the start positions will be assigned to the "
+"different players of the same team.\n"
+"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
+"players, regardless of teams.\n"
+"- \"As close as possible\" (CLOSEST): players will be placed as close as "
+"possible, regardless of continents.\n"
+"- \"On the same continent\" (CONTINENT): if possible, place all players of "
+"the same team onto the same island/continent.\n"
+"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
+"placed horizontally.\n"
+"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
+"vertically."
+msgstr ""
+
+#: server/settings.c:1594
+msgid "Presence of 1x1 islands"
+msgstr ""
+
+#: server/settings.c:1595
+msgid ""
+"This setting controls whether the map generator is allowed to make islands "
+"of one only tile size."
+msgstr ""
+
+#: server/settings.c:1602
+msgid "Whether the poles are separate continents"
+msgstr ""
+
+#: server/settings.c:1603
+msgid "If this setting is disabled, the continents may attach to poles."
+msgstr ""
+
+#: server/settings.c:1608
+msgid "How much the land at the poles is flattened"
+msgstr ""
+
+#. TRANS: The strings in quotes shouldn't be translated.
+#: server/settings.c:1610
+msgid ""
+"Controls how much the height of the poles is flattened during map "
+"generation, preventing a diversity of land terrain there. 0 is no "
+"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
+"'FRACTAL' map generators."
+msgstr ""
+
+#: server/settings.c:1621
+msgid "Whether there's just one pole generated"
+msgstr ""
+
+#: server/settings.c:1622
+msgid ""
+"If this setting is enabled, only one side of the map will have a pole. This "
+"setting has no effect if the map wraps both directions."
+msgstr ""
+
+#: server/settings.c:1628
+msgid "All the map is temperate"
+msgstr ""
+
+#: server/settings.c:1629
+msgid ""
+"If this setting is enabled, the temperature will be equivalent everywhere on "
+"the map. As a result, the poles won't be generated."
+msgstr ""
+
+#: server/settings.c:1637
+msgid "Average temperature of the planet"
+msgstr ""
+
+#: server/settings.c:1638
+msgid ""
+"Small values will give a cold map, while larger values will give a hotter "
+"map.\n"
+"\n"
+"100 means a very dry and hot planet with no polar arctic zones, only "
+"tropical and dry zones.\n"
+" 70 means a hot planet with little polar ice.\n"
+" 50 means a temperate planet with normal polar, cold, temperate, and "
+"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
+" 30 means a cold planet with small tropical zones.\n"
+"  0 means a very cold planet with large polar zones and no tropics."
+msgstr ""
+
+#: server/settings.c:1656
+msgid "Percentage of the map that is land"
+msgstr ""
+
+#: server/settings.c:1657
+msgid ""
+"This setting gives the approximate percentage of the map that will be made "
+"into land."
+msgstr ""
+
+#: server/settings.c:1664
+msgid "Amount of hills/mountains"
+msgstr ""
+
+#: server/settings.c:1665
+msgid ""
+"Small values give flat maps, while higher values give a steeper map with "
+"more hills and mountains."
+msgstr ""
+
+#: server/settings.c:1673
+msgid "Amount of water on landmasses"
+msgstr ""
+
+#: server/settings.c:1674
+msgid ""
+"Small values mean lots of dry, desert-like land; higher values give a wetter "
+"map with more swamps, jungles, and rivers."
+msgstr ""
+
+#: server/settings.c:1681
+msgid "Global warming"
+msgstr ""
+
+#: server/settings.c:1682
+msgid ""
+"If turned off, global warming will not occur as a result of pollution. This "
+"setting does not affect pollution."
+msgstr ""
+
+#: server/settings.c:1689
+msgid "Global warming percent"
+msgstr ""
+
+#: server/settings.c:1690
+msgid "This is a multiplier for the rate of accumulation of global warming."
+msgstr ""
+
+#: server/settings.c:1698
+msgid "Nuclear winter"
+msgstr ""
+
+#: server/settings.c:1699
+msgid ""
+"If turned off, nuclear winter will not occur as a result of nuclear war."
+msgstr ""
+
+#: server/settings.c:1705
+msgid "Nuclear winter percent"
+msgstr ""
+
+#: server/settings.c:1706
+msgid "This is a multiplier for the rate of accumulation of nuclear winter."
+msgstr ""
+
+#: server/settings.c:1719
+msgid "Map generation random seed"
+msgstr ""
+
+#: server/settings.c:1720
+msgid ""
+"The same seed will always produce the same map; for zero (the default) a "
+"seed will be generated randomly, based on gameseed. If also gameseed is "
+"zero, the map will be completely random."
+msgstr ""
+
+#: server/settings.c:1739
+msgid "Game random seed"
+msgstr ""
+
+#: server/settings.c:1740
+msgid ""
+"For zero (the default) a seed will be chosen based on system entropy or, "
+"failing that, the current time."
+msgstr ""
+
+#: server/settings.c:1747
+msgid "Amount of \"special\" resource tiles"
+msgstr ""
+
+#: server/settings.c:1748
+msgid ""
+"Special resources improve the basic terrain type they are on. The server "
+"variable's scale is parts per thousand."
+msgstr ""
+
+#: server/settings.c:1755
+msgid "Amount of huts (bonus extras)"
+msgstr ""
+
+#: server/settings.c:1756
+msgid ""
+"Huts are tile extras that usually may be investigated by units. The server "
+"variable's scale is huts per thousand tiles."
+msgstr ""
+
+#: server/settings.c:1764
+msgid "Amount of animals"
+msgstr ""
+
+#: server/settings.c:1765
+msgid ""
+"Number of animals initially created on terrains defined for them in the "
+"ruleset (if the ruleset supports it). The server variable's scale is animals "
+"per thousand tiles."
+msgstr ""
+
+#: server/settings.c:1777
+msgid "Minimum number of players"
+msgstr ""
+
+#: server/settings.c:1778
+msgid ""
+"There must be at least this many players (connected human players) before "
+"the game can start."
+msgstr ""
+
+#: server/settings.c:1785
+msgid "Maximum number of players"
+msgstr ""
+
+#: server/settings.c:1786
+msgid ""
+"The maximal number of human and AI players who can be in the game. When this "
+"number of players are connected in the pregame state, any new players who "
+"try to connect will be rejected.\n"
+"When playing a scenario which defines player start positions, this setting "
+"cannot be set to greater than the number of defined start positions."
+msgstr ""
+
+#: server/settings.c:1798
+msgid "Limited number of AI players"
+msgstr ""
+
+#: server/settings.c:1799
+msgid ""
+"If set to a positive value, then AI players will be automatically created or "
+"removed to keep the total number of players at this amount. As more players "
+"join, these AI players will be replaced. When set to zero, all AI players "
+"will be removed."
+msgstr ""
+
+#: server/settings.c:1809
+msgid "When the Readiness of a player gets autotoggled off"
+msgstr ""
+
+#: server/settings.c:1810
+msgid ""
+"In pre-game, usually when new players join or old ones leave, those who have "
+"already accepted game to start by toggling \"Ready\" get that autotoggled "
+"off in the changed situation. This setting can be used to make readiness "
+"more persistent."
+msgstr ""
+
+#: server/settings.c:1819
+msgid "Set of nations to choose from"
+msgstr ""
+
+#. TRANS: do not translate '/list nationsets'
+#: server/settings.c:1821
+msgid ""
+"Controls the set of nations allowed in the game. The choices are defined by "
+"the ruleset.\n"
+"Only nations in the set selected here will be allowed in any circumstances, "
+"including new players and civil war; small sets may thus limit the number of "
+"players in a game.\n"
+"If this is left blank, the ruleset's default nation set is used.\n"
+"See '/list nationsets' for possible choices for the currently loaded ruleset."
+msgstr ""
+
+#: server/settings.c:1835
+msgid "Event cache for this number of turns"
+msgstr ""
+
+#: server/settings.c:1836
+msgid ""
+"Event messages are saved for this number of turns. A value of 0 deactivates "
+"the event cache."
+msgstr ""
+
+#: server/settings.c:1844
+msgid "Size of the event cache"
+msgstr ""
+
+#: server/settings.c:1845
+msgid "This defines the maximal number of events in the event cache."
+msgstr ""
+
+#: server/settings.c:1852
+msgid "Save chat messages in the event cache"
+msgstr ""
+
+#: server/settings.c:1853
+msgid "If turned on, chat messages will be saved in the event cache."
+msgstr ""
+
+#: server/settings.c:1859
+msgid "Print turn and time for each cached event"
+msgstr ""
+
+#. TRANS: Don't translate the text between single quotes.
+#: server/settings.c:1861
+msgid ""
+"If turned on, all cached events will be marked by the turn and time of the "
+"event like '(T2 - 15:29:52)'."
+msgstr ""
+
+#: server/settings.c:1871
+msgid "List of players' initial units"
+msgstr ""
+
+#: server/settings.c:1872
+msgid ""
+"This should be a string of characters, each of which specifies a unit role. "
+"The first character must be native to at least one \"Starter\" terrain. The "
+"characters and their meanings are:\n"
+"    c   = City founder (eg., Settlers)\n"
+"    w   = Terrain worker (eg., Engineers)\n"
+"    x   = Explorer (eg., Explorer)\n"
+"    k   = Gameloss (eg., King)\n"
+"    s   = Diplomat (eg., Diplomat)\n"
+"    f   = Ferryboat (eg., Trireme)\n"
+"    d   = Ok defense unit (eg., Warriors)\n"
+"    D   = Good defense unit (eg., Phalanx)\n"
+"    a   = Fast attack unit (eg., Horsemen)\n"
+"    A   = Strong attack unit (eg., Catapult)\n"
+msgstr ""
+
+#: server/settings.c:1891
+msgid "Whether player starts with a city"
+msgstr ""
+
+#: server/settings.c:1892
+msgid ""
+"If this is set, game will start with player's first city already founded to "
+"starting location."
+msgstr ""
+
+#: server/settings.c:1899
+msgid "Area where initial units are located"
+msgstr ""
+
+#: server/settings.c:1900
+msgid "This is the radius within which the initial units are dispersed."
+msgstr ""
+
+#: server/settings.c:1908
+msgid "Starting gold per player"
+msgstr ""
+
+#: server/settings.c:1909
+msgid "At the beginning of the game, each player is given this much gold."
+msgstr ""
+
+#: server/settings.c:1916
+msgid "Starting infrapoints per player"
+msgstr ""
+
+#: server/settings.c:1917
+msgid ""
+"At the beginning of the game, each player is given this many infrapoints."
+msgstr ""
+
+#: server/settings.c:1924
+msgid "Number of initial techs per player"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:1927
+msgid ""
+"At the beginning of the game, each player is given this many technologies. "
+"The technologies chosen are random for each player. Depending on the value "
+"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
+"next techs really expensive."
+msgstr ""
+
+#: server/settings.c:1937
+msgid "Technology cost multiplier percentage"
+msgstr ""
+
+#: server/settings.c:1938
+msgid ""
+"This affects how quickly players can research new technology. All tech costs "
+"are multiplied by this amount (as a percentage). The base tech costs are "
+"determined by the ruleset or other game settings."
+msgstr ""
+
+#: server/settings.c:1947
+msgid "Allow researching multiple technologies"
+msgstr ""
+
+#: server/settings.c:1948
+msgid ""
+"Allows switching to any technology without wasting old research. Bulbs are "
+"never transferred to new technology. Techpenalty options are ineffective "
+"after enabling that option."
+msgstr ""
+
+#: server/settings.c:1956
+msgid "Percentage penalty when changing tech"
+msgstr ""
+
+#: server/settings.c:1957
+msgid ""
+"If you change your current research technology, and you have positive "
+"research points, you lose this percentage of those research points. This "
+"does not apply when you have just gained a technology this turn."
+msgstr ""
+
+#: server/settings.c:1966
+msgid "Chance to lose a technology while receiving it"
+msgstr ""
+
+#: server/settings.c:1967
+msgid "The chance that learning a technology by treaty or theft will fail."
+msgstr ""
+
+#: server/settings.c:1974
+msgid "Chance to lose a technology while giving it"
+msgstr ""
+
+#: server/settings.c:1975
+msgid ""
+"The chance that your civilization will lose a technology if you teach it to "
+"someone else by treaty, or if it is stolen from you."
+msgstr ""
+
+#: server/settings.c:1983
+msgid "Tech leakage percent"
+msgstr ""
+
+#: server/settings.c:1984
+msgid ""
+"The rate of the tech leakage. This multiplied by the percentage of players "
+"who know the tech tell which percentage of tech's bulb cost gets leaked each "
+"turn. This setting has no effect if the ruleset has disabled tech leakage."
+msgstr ""
+
+#: server/settings.c:1994
+msgid "Team pooled research"
+msgstr ""
+
+#: server/settings.c:1995
+msgid ""
+"If this setting is turned on, then the team mates will share the science "
+"research. Else, every player of the team will have to make its own."
+msgstr ""
+
+#: server/settings.c:2002
+msgid "Penalty when getting tech from treaty"
+msgstr ""
+
+#: server/settings.c:2003
+msgid ""
+"For each technology you gain from a diplomatic treaty, you lose research "
+"points equal to this percentage of the cost to research a new technology. If "
+"this is non-zero, you can end up with negative research points."
+msgstr ""
+
+#: server/settings.c:2012
+msgid "Penalty when getting gold from treaty"
+msgstr ""
+
+#: server/settings.c:2013
+msgid ""
+"When transferring gold in diplomatic treaties, this percentage of the agreed "
+"sum is lost to both parties; it is deducted from the donor but not received "
+"by the recipient."
+msgstr ""
+
+#: server/settings.c:2021
+msgid "Probability of gold loss during inciting revolt"
+msgstr ""
+
+#: server/settings.c:2022
+msgid ""
+"When unit trying to incite revolt is eliminated, half of the gold (or "
+"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
+"captured by enemy."
+msgstr ""
+
+#: server/settings.c:2031
+msgid "Probability of gold capture during inciting revolt"
+msgstr ""
+
+#: server/settings.c:2032
+msgid ""
+"When unit trying to incite revolt is eliminated and lose its gold, there is "
+"chance that this gold would be captured by city defender. Transfer tax would "
+"be applied, though. This setting is irrelevant, if incite_gold_loss_chance "
+"is zero."
+msgstr ""
+
+#: server/settings.c:2042
+msgid "Penalty when getting tech from conquering"
+msgstr ""
+
+#: server/settings.c:2043
+msgid ""
+"For each technology you gain by conquering an enemy city, you lose research "
+"points equal to this percentage of the cost to research a new technology. If "
+"this is non-zero, you can end up with negative research points."
+msgstr ""
+
+#: server/settings.c:2053
+msgid "Penalty when getting a free tech"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2056
+msgid ""
+"For each technology you gain \"for free\" (other than covered by 'diplcost' "
+"or 'conquercost': for instance, from huts or from Great Library effects), "
+"you lose research points equal to this percentage of the cost to research a "
+"new technology. If this is non-zero, you can end up with negative research "
+"points."
+msgstr ""
+
+#: server/settings.c:2067
+msgid "Research point debt threshold for losing tech"
+msgstr ""
+
+#: server/settings.c:2068
+msgid ""
+"When you have negative research points, and your shortfall is greater than "
+"this percentage of the cost of your current research, you forget a "
+"technology you already knew.\n"
+"The special value -1 prevents loss of technology regardless of research "
+"points."
+msgstr ""
+
+#: server/settings.c:2079
+msgid "Research points restored after losing a tech"
+msgstr ""
+
+#: server/settings.c:2080
+msgid ""
+"When you lose a technology due to a negative research balance (see "
+"'techlossforgiveness'), this percentage of its research cost is credited to "
+"your research balance (this may not be sufficient to make it positive).\n"
+"The special value -1 means that your research balance is always restored to "
+"zero, regardless of your previous shortfall."
+msgstr ""
+
+#: server/settings.c:2093
+msgid "Food required for a city to grow"
+msgstr ""
+
+#: server/settings.c:2094
+msgid ""
+"This is the base amount of food required to grow a city. This value is "
+"multiplied by another factor that comes from the ruleset and is dependent on "
+"the size of the city."
+msgstr ""
+
+#: server/settings.c:2102
+msgid "Percentage food lost when city can't grow"
+msgstr ""
+
+#: server/settings.c:2103
+msgid ""
+"If a city would expand, but it can't because it lacks some prerequisite "
+"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
+"its foodbox that is lost each turn; the penalty may be reduced by buildings "
+"or other circumstances, depending on the ruleset."
+msgstr ""
+
+#: server/settings.c:2115
+msgid "Multiplier percentage for production costs"
+msgstr ""
+
+#: server/settings.c:2116
+msgid ""
+"This affects how quickly units and buildings can be produced.  The base "
+"costs are multiplied by this value (as a percentage)."
+msgstr ""
+
+#: server/settings.c:2130
+msgid "Minimum city size to get full trade"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2133
+msgid ""
+"There is a trade penalty in all cities smaller than this. The penalty is "
+"100% (no trade at all) for sizes up to 'notradesize', and decreases "
+"gradually to 0% (no penalty except the normal corruption) for "
+"size='fulltradesize'. See also 'notradesize'."
+msgstr ""
+
+#: server/settings.c:2143
+msgid "Maximum size of a city without trade"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2146
+msgid ""
+"Cities do not produce any trade at all unless their size is larger than this "
+"amount. The produced trade increases gradually for cities larger than "
+"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
+msgstr ""
+
+#: server/settings.c:2156
+msgid "How largely trade distance is relative to world size"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2159
+msgid ""
+"When determining trade between cities, the distance factor can be partly or "
+"fully relative to world size. This setting determines how big percentage of "
+"the bonus calculation is relative to world size, and how much only absolute "
+"distance matters."
+msgstr ""
+
+#: server/settings.c:2171
+msgid "Minimum distance between cities"
+msgstr ""
+
+#: server/settings.c:2172
+msgid ""
+"When a player attempts to found a new city, it is prevented if the distance "
+"from any existing city is less than this setting. For example, when this "
+"setting is 3, there must be at least two clear tiles in any direction "
+"between all existing cities and the new city site. A value of 1 removes any "
+"such restriction on city placement."
+msgstr ""
+
+#: server/settings.c:2184
+msgid "Technology trading"
+msgstr ""
+
+#: server/settings.c:2185
+msgid ""
+"If turned off, trading technologies in the diplomacy dialog is not allowed."
+msgstr ""
+
+#: server/settings.c:2191
+msgid "Gold trading"
+msgstr ""
+
+#: server/settings.c:2192
+msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
+msgstr ""
+
+#: server/settings.c:2198
+msgid "City trading"
+msgstr ""
+
+#: server/settings.c:2199
+msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
+msgstr ""
+
+#: server/settings.c:2205
+msgid "Caravan bonus style"
+msgstr ""
+
+#: server/settings.c:2206
+msgid ""
+"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
+"proportional to distance and trade of source and destination with "
+"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
+"are proportional to log^2(distance + trade)."
+msgstr ""
+
+#: server/settings.c:2216
+msgid "Trade revenue style"
+msgstr ""
+
+#: server/settings.c:2217
+msgid ""
+"The formula for the trade a city receives from a trade route. CLASSIC "
+"revenues are given by the sum of the two city sizes plus the distance "
+"between them, with multipliers for overseas and international routes. SIMPLE "
+"revenues are proportional to the average trade of the two cities."
+msgstr ""
+
+#: server/settings.c:2228
+msgid "Minimum distance for trade routes"
+msgstr ""
+
+#: server/settings.c:2229
+msgid ""
+"In order for two cities in the same civilization to establish a trade route, "
+"they must be at least this far apart on the map. For square grids, the "
+"distance is calculated as \"Manhattan distance\", that is, the sum of the "
+"displacements along the x and y directions."
+msgstr ""
+
+#: server/settings.c:2240
+msgid "Number of turns between rapture effect"
+msgstr ""
+
+#: server/settings.c:2241
+msgid ""
+"Sets the number of turns between rapture growth of a city. If set to n a "
+"city will grow after celebrating for n+1 turns."
+msgstr ""
+
+#: server/settings.c:2251
+msgid "Frequency of disasters"
+msgstr ""
+
+#: server/settings.c:2252
+msgid ""
+"Affects how often random disasters happen to cities, if any are defined by "
+"the ruleset. The relative frequency of disaster types is set by the ruleset. "
+"Zero prevents any random disasters from occurring."
+msgstr ""
+
+#: server/settings.c:2262
+msgid "AI trait distribution method"
+msgstr ""
+
+#: server/settings.c:2263
+msgid "How trait values are given to AI players."
+msgstr ""
+
+#: server/settings.c:2268
+msgid "Chance for conquered building destruction"
+msgstr ""
+
+#: server/settings.c:2269
+msgid ""
+"When a player conquers a city, each city improvement has this percentage "
+"chance to be destroyed."
+msgstr ""
+
+#: server/settings.c:2275
+msgid "Chance of moving into tile after attack"
+msgstr ""
+
+#: server/settings.c:2276
+msgid ""
+"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
+"If set to 100, attacking units will always move into the tile they attacked "
+"when they win the combat (and no enemy units remain in the tile). If set to "
+"a value between 0 and 100, this will be used as the percent chance of "
+"\"occupying\" territory."
+msgstr ""
+
+#: server/settings.c:2288
+msgid "Turn on/off server-side autoattack"
+msgstr ""
+
+#: server/settings.c:2289
+msgid ""
+"If set to on, units with moves left will automatically consider attacking "
+"enemy units that move adjacent to them."
+msgstr ""
+
+#: server/settings.c:2296
+msgid "Do all units in tile die with defender"
+msgstr ""
+
+#: server/settings.c:2297
+msgid ""
+"If this is enabled, each time a defender unit loses in combat, and is not "
+"inside a city or suitable base, all units in the same tile are destroyed "
+"along with the defender. If this is disabled, only the defender unit is "
+"destroyed."
+msgstr ""
+
+#: server/settings.c:2305
+msgid "Reduce city population after attack"
+msgstr ""
+
+#: server/settings.c:2306
+msgid ""
+"This flag indicates whether a city's population is reduced after a "
+"successful attack by an enemy unit. If this is disabled, population is never "
+"reduced. Even when this is enabled, only some units may kill citizens."
+msgstr ""
+
+#: server/settings.c:2314
+msgid "Slowly kill units without home cities (e.g., starting units)"
+msgstr ""
+
+#: server/settings.c:2315
+msgid ""
+"If greater than 0, then every unit without a homecity will lose hitpoints "
+"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
+"the hitpoints of the unit type. At least one hitpoint is lost every turn "
+"until the death of the unit."
+msgstr ""
+
+#: server/settings.c:2326
+msgid "National borders"
+msgstr ""
+
+#: server/settings.c:2327
+msgid ""
+"If this is not disabled, then any land tiles around a city or border-"
+"claiming extra (like the classic ruleset's Fortress base) will be owned by "
+"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
+"borders visible at once. ENABLED will, in some rulesets, grant the same "
+"visibility if certain conditions are met."
+msgstr ""
+
+#: server/settings.c:2338
+msgid "Units inside borders cause no unhappiness"
+msgstr ""
+
+#: server/settings.c:2339
+msgid ""
+"If this is set, units will not cause unhappiness when inside your borders, "
+"or even allies borders, depending on value."
+msgstr ""
+
+#: server/settings.c:2347
+msgid "Ability to do diplomacy with other players"
+msgstr ""
+
+#: server/settings.c:2348
+msgid "This setting controls the ability to do diplomacy with other players."
+msgstr ""
+
+#: server/settings.c:2354
+msgid "Allowed city names"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between parentheses
+#. * and in uppercase must not be translated.
+#: server/settings.c:2358
+msgid ""
+"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
+"with the same names.\n"
+"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
+"cities with the same name.\n"
+"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
+"different names.\n"
+"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
+"player isn't allowed to use a default city name of another nation unless it "
+"is a default for their nation also."
+msgstr ""
+
+#: server/settings.c:2372
+msgid "How to pick player colors"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single quotes
+#. * are setting names and shouldn't be translated. The strings
+#. * between parentheses and in uppercase must not be translated.
+#: server/settings.c:2377
+msgid ""
+"This setting determines how player colors are chosen. Player colors are used "
+"in the Nations report, for national borders on the map, and so on.\n"
+"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
+"players in order from a list defined by the ruleset.\n"
+"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
+"players randomly from the set defined by the ruleset.\n"
+"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
+"command before the game starts; these are not restricted to the ruleset "
+"colors. Any players for which no color is set when the game starts get a "
+"random color from the ruleset.\n"
+"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
+"list in the ruleset. Every player on the same team gets the same color.\n"
+"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
+"for a player's nation, the player takes that color. Any players whose "
+"nations don't have associated colors get a random color from the list in the "
+"ruleset.\n"
+"Regardless of this setting, individual player colors can be changed after "
+"the game starts with the 'playercolor' command."
+msgstr ""
+
+#: server/settings.c:2419
+msgid "Barbarian appearance frequency"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2422
+msgid ""
+"This setting controls how frequently the barbarians appear in the game. See "
+"also the 'onsetbarbs' setting."
+msgstr ""
+
+#: server/settings.c:2429
+msgid "Barbarian onset turn"
+msgstr ""
+
+#: server/settings.c:2430
+msgid "Barbarians will not appear before this turn."
+msgstr ""
+
+#: server/settings.c:2437
+msgid "Way to determine revolution length"
+msgstr ""
+
+#: server/settings.c:2438
+msgid ""
+"Which method is used in determining how long period of anarchy lasts when "
+"changing government. The actual value is set with 'revolen' setting. The "
+"'quickening' methods depend on how many times any player has changed to this "
+"type of government before, so it becomes easier to establish a new system of "
+"government if it has been done before."
+msgstr ""
+
+#: server/settings.c:2449
+msgid "Length of revolution"
+msgstr ""
+
+#: server/settings.c:2450
+msgid ""
+"When changing governments, a period of anarchy will occur. Value of this "
+"setting, used the way 'revolentype' setting dictates, defines the length of "
+"the anarchy."
+msgstr ""
+
+#: server/settings.c:2459
+msgid "Whether to enable fog of war"
+msgstr ""
+
+#: server/settings.c:2460
+msgid ""
+"If this is enabled, only those units and cities within the vision range of "
+"your own units and cities will be revealed to you. You will not see new "
+"cities or terrain changes in tiles not observed."
+msgstr ""
+
+#: server/settings.c:2468
+msgid "Whether fog of war applies to border changes"
+msgstr ""
+
+#: server/settings.c:2469
+msgid ""
+"If this setting is enabled, players will not be able to see changes in tile "
+"ownership if they do not have direct sight of the affected tiles. Otherwise, "
+"players can see any or all changes to borders as long as they have "
+"previously seen the tiles."
+msgstr ""
+
+#: server/settings.c:2478
+msgid "Airlifting style"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also
+#. * translated separately (they must match!). The strings
+#. * between parenthesis and in uppercase must not be
+#. * translated.
+#: server/settings.c:2483
+msgid ""
+"This setting affects airlifting units between cities. It can be a set of the "
+"following values:\n"
+"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
+"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
+"- \"Unlimited units from source city\" (SRC_UNLIMITED): airlifting from a "
+"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
+"this is possible even with zero airlift capacity.\n"
+"- \"Unlimited units to destination city\" (DEST_UNLIMITED): airlifting to a "
+"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
+"this is possible even with zero airlift capacity."
+msgstr ""
+
+#: server/settings.c:2502
+msgid "Base chance for diplomats and spies to succeed"
+msgstr ""
+
+#: server/settings.c:2503
+msgid ""
+"The base chance of a spy returning from a successful mission and the base "
+"chance of success for diplomats and spies for most aggressive mission types. "
+"Not all the mission types use diplchance as a base chance \342\200\223 a "
+"ruleset can even say that no action at all does. Unit Bribing, and Unit "
+"Sabotaging never do. Non-aggressive missions typically have no base chance "
+"at all, but always success."
+msgstr ""
+
+#: server/settings.c:2516
+msgid "What kinds of victories are possible"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:2522
+msgid ""
+"This setting controls how game can be won. One can always win by conquering "
+"entire planet, but other victory conditions can be enabled or disabled:\n"
+"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
+"Centauri.\n"
+"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
+"allied.\n"
+"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
+"criteria.\n"
+msgstr ""
+
+#: server/settings.c:2535
+msgid "Should the game end if the spaceship arrives?"
+msgstr ""
+
+#: server/settings.c:2536
+msgid ""
+"If this option is turned on, the game will end with the arrival of a "
+"spaceship at Alpha Centauri."
+msgstr ""
+
+#: server/settings.c:2543
+msgid "Percentage to multiply spaceship travel time by"
+msgstr ""
+
+#: server/settings.c:2544
+msgid ""
+"This percentage is multiplied onto the time it will take for a spaceship to "
+"arrive at Alpha Centauri."
+msgstr ""
+
+#: server/settings.c:2552
+msgid "Minimum number of cities for civil war"
+msgstr ""
+
+#: server/settings.c:2553
+msgid ""
+"A civil war is triggered when a player has at least this many cities and the "
+"player's capital is captured. If this option is set to the maximum value, "
+"civil wars are turned off altogether."
+msgstr ""
+
+#: server/settings.c:2563
+msgid "Restrict the use of the infrastructure for enemy units"
+msgstr ""
+
+#: server/settings.c:2564
+msgid ""
+"If this option is enabled, the use of roads and rails will be restricted for "
+"enemy units."
+msgstr ""
+
+#: server/settings.c:2571
+msgid "Does unreachable unit protect reachable ones"
+msgstr ""
+
+#: server/settings.c:2572
+msgid ""
+"This option controls whether tiles with both unreachable and reachable units "
+"can be attacked. If disabled, any tile with reachable units can be attacked. "
+"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
+"units in some rulesets may override this, never protecting reachable units "
+"on their tile."
+msgstr ""
+
+#: server/settings.c:2583
+msgid "Turns until player contact is lost"
+msgstr ""
+
+#: server/settings.c:2584
+msgid ""
+"Players may meet for diplomacy this number of turns after their units have "
+"last met, even when they do not have an embassy. If set to zero, then "
+"players cannot meet unless they have an embassy."
+msgstr ""
+
+#: server/settings.c:2595
+msgid "Rebuild palace whenever capital is conquered"
+msgstr ""
+
+#: server/settings.c:2596
+msgid ""
+"If this is turned on, when the capital is conquered the palace is "
+"automatically rebuilt for free in another randomly chosen city. This is "
+"significant because the technology requirement for building a palace will be "
+"ignored. (In some rulesets, buildings other than the palace are affected by "
+"this setting.)"
+msgstr ""
+
+#: server/settings.c:2607
+msgid "Give caught units a homecity"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2610
+msgid ""
+"If unset, caught units will have no homecity and will be subject to the "
+"'killunhomed' option."
+msgstr ""
+
+#: server/settings.c:2617
+msgid "Whether to use natural city names"
+msgstr ""
+
+#: server/settings.c:2618
+msgid ""
+"If enabled, the default city names will be determined based on the "
+"surrounding terrain."
+msgstr ""
+
+#: server/settings.c:2625
+msgid "Whether to enable citizen migration"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names
+#. * and should not be translated.
+#: server/settings.c:2628
+msgid ""
+"This is the master setting that controls whether citizen migration is active "
+"in the game. If enabled, citizens may automatically move from less desirable "
+"cities to more desirable ones. The \"desirability\" of a given city is "
+"calculated from a number of factors. In general larger cities with more "
+"income and improvements will be preferred. Citizens will never migrate out "
+"of the capital, or cause a wonder to be lost by disbanding a city. A number "
+"of other settings control how migration behaves:\n"
+"  'mgr_turninterval' - How often citizens try to migrate.\n"
+"  'mgr_foodneeded'   - Whether destination food is checked.\n"
+"  'mgr_distance'     - How far citizens will migrate.\n"
+"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
+"  'mgr_nationchance' - Chance for intra-nation migration."
+msgstr ""
+
+#: server/settings.c:2647
+msgid "Number of turns between migrations from a city"
+msgstr ""
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2649
+msgid ""
+"This setting controls the number of turns between migration checks for a "
+"given city. The interval is calculated from the founding turn of the city. "
+"So for example if this setting is 5, citizens will look for a suitable "
+"migration destination every five turns from the founding of their current "
+"city. Migration will never occur the same turn that a city is built. This "
+"setting has no effect unless migration is enabled by the 'migration' setting."
+msgstr ""
+
+#: server/settings.c:2664
+msgid "Whether migration is limited by food"
+msgstr ""
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2666
+msgid ""
+"If this setting is enabled, citizens will not migrate to cities which would "
+"not have enough food to support them. This setting has no effect unless "
+"migration is enabled by the 'migration' setting."
+msgstr ""
+
+#: server/settings.c:2675
+msgid "Maximum distance citizens may migrate"
+msgstr ""
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2677
+msgid ""
+"This setting controls how far citizens may look for a suitable migration "
+"destination when deciding which city to migrate to. The value is added to "
+"the candidate target city's radius and compared to the distance between the "
+"two cities. If the distance is lower or equal, migration is possible. (So "
+"with a setting of 0, citizens will only consider migrating if their city's "
+"center is within the destination city's working radius.) This setting has no "
+"effect unless migration is enabled by the 'migration' setting."
+msgstr ""
+
+#: server/settings.c:2693
+msgid "Percent probability for migration within the same nation"
+msgstr ""
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2695
+msgid ""
+"This setting controls how likely it is for citizens to migrate between "
+"cities owned by the same player. Zero indicates migration will never occur, "
+"100 means that migration will always occur if the citizens find a suitable "
+"destination. This setting has no effect unless migration is activated by the "
+"'migration' setting."
+msgstr ""
+
+#: server/settings.c:2708
+msgid "Percent probability for migration between foreign cities"
+msgstr ""
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2710
+msgid ""
+"This setting controls how likely it is for migration to occur between cities "
+"owned by different players. Zero indicates migration will never occur, 100 "
+"means that citizens will always migrate if they find a suitable destination. "
+"This setting has no effect if migration is not enabled by the 'migration' "
+"setting."
+msgstr ""
+
+#: server/settings.c:2729
+msgid "Players that users are allowed to take"
+msgstr ""
+
+#. TRANS: the strings in double quotes are server command names
+#. * and should not be translated.
+#: server/settings.c:2732
+msgid ""
+"This should be a string of characters, each of which specifies a type or "
+"status of a civilization (player).\n"
+"Clients will only be permitted to take or observe those players which match "
+"one of the specified letters. This only affects future uses of the \"take\" "
+"or \"observe\" commands; it is not retroactive. The characters and their "
+"meanings are:\n"
+"    o,O = Global observer\n"
+"    b   = Barbarian players\n"
+"    d   = Dead players\n"
+"    a,A = AI players\n"
+"    h,H = Human players\n"
+"The first description on this list which matches a player is the one which "
+"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
+"dead AI players, and so on. Upper case letters apply before the game has "
+"started, lower case letters afterwards.\n"
+"Each character above may be followed by one of the following numbers to "
+"allow or restrict the manner of connection:\n"
+"(none) = Controller allowed, observers allowed, can displace connections. "
+"(Displacing a connection means that you may take over a player, even when "
+"another user already controls that player.)\n"
+"     1 = Controller allowed, observers allowed, can't displace connections;\n"
+"     2 = Controller allowed, no observers allowed, can displace "
+"connections;\n"
+"     3 = Controller allowed, no observers allowed, can't displace "
+"connections;\n"
+"     4 = No controller allowed, observers allowed"
+msgstr ""
+
+#: server/settings.c:2768
+msgid "Whether AI-status toggles with connection"
+msgstr ""
+
+#: server/settings.c:2769
+msgid ""
+"If enabled, AI status is turned off when a player connects, and on when a "
+"player disconnects."
+msgstr ""
+
+#: server/settings.c:2775
+msgid "Turn the game ends"
+msgstr ""
+
+#: server/settings.c:2776
+msgid "The game will end at the end of the given turn."
+msgstr ""
+
+#: server/settings.c:2782
+msgid "Reveal the map"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must not be
+#. * translated.
+#: server/settings.c:2788
+msgid ""
+"If \"Reveal map at game start\" (START) is set, the initial state of the "
+"entire map will be known to all players from the start of the game, although "
+"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
+"for dead players\" (DEAD) is set, dead players can see the entire map, if "
+"they are alone in their team."
+msgstr ""
+
+#: server/settings.c:2799
+msgid "Maximum seconds per turn"
+msgstr ""
+
+#. TRANS: \"Turn Done\" refers to the client button; it is also
+#. * translated separately, the translation should be the same.
+#. * \"timeoutincrease\" is a command name and must not to be
+#. * translated.
+#: server/settings.c:2804
+msgid ""
+"If all players have not hit \"Turn Done\" before this time is up, then the "
+"turn ends automatically. Zero means there is no timeout. In servers compiled "
+"with debugging, a timeout of -1 sets the autogame test mode. Only "
+"connections with hack level access may set the timeout to fewer than 30 "
+"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
+"timer. The first turn is treated as a special case and is controlled by the "
+"'first_timeout' setting."
+msgstr ""
+
+#: server/settings.c:2818
+msgid "First turn timeout"
+msgstr ""
+
+#. TRANS: The strings between single quotes are setting names and
+#. * should not be translated.
+#: server/settings.c:2821
+msgid ""
+"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
+"If set to 0, T1 will not have a timeout.\n"
+"If set to -1, the special treatment of T1 will be disabled.\n"
+"See also 'timeout'."
+msgstr ""
+
+#: server/settings.c:2831
+msgid "Timeout at least n seconds when enemy moved"
+msgstr ""
+
+#: server/settings.c:2832
+msgid ""
+"Any time a unit moves while in sight of an enemy player, the remaining "
+"timeout is increased to this value."
+msgstr ""
+
+#: server/settings.c:2840
+msgid "Minimum time between unit actions over turn change"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2843
+msgid ""
+"This setting gives the minimum amount of time in seconds between unit moves "
+"and other significant actions (such as building cities) after a turn change "
+"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
+"before the turn change, it will not be able to move or act in the next turn "
+"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
+"'timeout'."
+msgstr ""
+
+#: server/settings.c:2859
+msgid "Control of simultaneous player/team phases"
+msgstr ""
+
+#: server/settings.c:2860
+msgid ""
+"This setting controls whether players may make moves at the same time during "
+"a turn. Change in setting takes effect next turn."
+msgstr ""
+
+#: server/settings.c:2867
+msgid "Seconds to let a client's network connection block"
+msgstr ""
+
+#: server/settings.c:2868
+msgid ""
+"If a network connection is blocking for a time greater than this value, then "
+"the connection is closed. Zero means there is no timeout (although "
+"connections will be automatically disconnected eventually)."
+msgstr ""
+
+#: server/settings.c:2877
+msgid "Max seconds for network buffers to drain"
+msgstr ""
+
+#: server/settings.c:2878
+msgid ""
+"The server will wait for up to the value of this parameter in seconds, for "
+"all client connection network buffers to unblock. Zero means the server will "
+"not wait at all."
+msgstr ""
+
+#: server/settings.c:2886
+msgid "Seconds between PINGs"
+msgstr ""
+
+#: server/settings.c:2887
+msgid ""
+"The server will poll the clients with a PING request each time this period "
+"elapses."
+msgstr ""
+
+#: server/settings.c:2894
+msgid "Time to cut a client"
+msgstr ""
+
+#: server/settings.c:2895
+msgid ""
+"If a client doesn't reply to a PING in this time the client is disconnected."
+msgstr ""
+
+#: server/settings.c:2902
+msgid "Keep client IP hidden"
+msgstr ""
+
+#: server/settings.c:2903
+msgid ""
+"Don't tell client IP address to other clients. Server operator can still see "
+"it. Also, changing this setting cannot do anything to the information "
+"already sent before."
+msgstr ""
+
+#: server/settings.c:2911
+msgid "Turn-blocking game play mode"
+msgstr ""
+
+#: server/settings.c:2912
+msgid ""
+"If this is turned on, the game turn is not advanced until all players have "
+"finished their turn, including disconnected players."
+msgstr ""
+
+#: server/settings.c:2920
+msgid "Fixed-length turns play mode"
+msgstr ""
+
+#. TRANS: \"Turn Done\" refers to the client button; it is also
+#. * translated separately, the translation should be the same.
+#: server/settings.c:2923
+msgid ""
+"If this is turned on the game turn will not advance until the timeout has "
+"expired, even after all players have clicked on \"Turn Done\"."
+msgstr ""
+
+#: server/settings.c:2931
+msgid "What is in the Demographics report"
+msgstr ""
+
+#. TRANS: The strings between double quotes should be
+#. * translated.
+#: server/settings.c:2934
+msgid ""
+"This should be a string of characters, each of which specifies the inclusion "
+"of a line of information in the Demographics report.\n"
+"The characters and their meanings are:\n"
+"    N = include Population\n"
+"    P = include Production\n"
+"    A = include Land Area\n"
+"    L = include Literacy\n"
+"    R = include Research Speed\n"
+"    S = include Settled Area\n"
+"    E = include Economics\n"
+"    M = include Military Service\n"
+"    O = include Pollution\n"
+"    C = include Culture\n"
+"Additionally, the following characters control whether or not certain "
+"columns are displayed in the report:\n"
+"    q = display \"quantity\" column\n"
+"    r = display \"rank\" column\n"
+"    b = display \"best nation\" column\n"
+"The order of characters is not significant, but their capitalization is."
+msgstr ""
+
+#: server/settings.c:2959
+msgid "Turns per auto-save"
+msgstr ""
+
+#. TRANS: The string between double quotes is also translated
+#. * separately (it must match!). The string between single
+#. * quotes is a setting name and shouldn't be translated.
+#: server/settings.c:2963
+msgid ""
+"How many turns elapse between automatic game saves. This setting only has an "
+"effect when the 'autosaves' setting includes \"New turn\"."
+msgstr ""
+
+#: server/settings.c:2970
+msgid "Minutes per auto-save"
+msgstr ""
+
+#. TRANS: The string between double quotes is also translated
+#. * separately (it must match!). The string between single
+#. * quotes is a setting name and shouldn't be translated.
+#: server/settings.c:2974
+msgid ""
+"How many minutes elapse between automatic game saves. Unlike other save "
+"types, this save is only meant as backup for computer memory, and it always "
+"uses the same name, older saves are not kept. This setting only has an "
+"effect when the 'autosaves' setting includes \"Timer\"."
+msgstr ""
+
+#: server/settings.c:2983
+msgid "Which savegames are generated automatically"
+msgstr ""
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:2989
+msgid ""
+"This setting controls which autosave types get generated:\n"
+"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
+"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
+"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
+"lack of players.\n"
+"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
+"interrupt.\n"
+"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
+msgstr ""
+
+#: server/settings.c:3002
+msgid "Whether to do saving in separate thread"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:3005
+msgid ""
+"If this is turned in, compressing and saving the actual file containing the "
+"game situation takes place in the background while game otherwise continues. "
+"This way users are not required to wait for the save to finish."
+msgstr ""
+
+#: server/settings.c:3013
+msgid "Savegame compression level"
+msgstr ""
+
+#. TRANS: 'compresstype' setting name should not be translated.
+#: server/settings.c:3015
+msgid ""
+"If non-zero, saved games will be compressed depending on the 'compresstype' "
+"setting. Larger values will give better compression but take longer."
+msgstr ""
+
+#: server/settings.c:3023
+msgid "Savegame compression algorithm"
+msgstr ""
+
+#: server/settings.c:3024
+msgid "Compression library to use for savegames."
+msgstr ""
+
+#: server/settings.c:3029
+msgid "Definition of the save file name"
+msgstr ""
+
+#. TRANS: %R, %S, %T and %Y must not be translated. The
+#. * strings (examples and setting names) between single quotes
+#. * neither. The strings between <> should be translated.
+#: server/settings.c:3034
+#, no-c-format
+msgid ""
+"Within the string the following custom formats are allowed:\n"
+"  %R = <reason>\n"
+"  %S = <suffix>\n"
+"  %T = <turn-number>\n"
+"  %Y = <game-year>\n"
+"\n"
+"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
+"\n"
+"Be careful to use at least one of %T and %Y, else newer savegames will "
+"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
+"appended to the value of 'savename'."
+msgstr ""
+
+#: server/settings.c:3057
+msgid "Whether to log player statistics"
+msgstr ""
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:3060
+msgid ""
+"If this is turned on, player statistics are appended to the file defined by "
+"the option 'scorefile' every turn. These statistics can be used to create "
+"power graphs after the game."
+msgstr ""
+
+#: server/settings.c:3068
+msgid "Scorelog level"
+msgstr ""
+
+#: server/settings.c:3069
+msgid ""
+"Whether scores are logged for all players including AIs, or only for human "
+"players."
+msgstr ""
+
+#: server/settings.c:3077
+msgid "Name for the score log file"
+msgstr ""
+
+#. TRANS: Don't translate the string in single quotes.
+#: server/settings.c:3079
+msgid "The default name for the score log file is 'freeciv-score.log'."
+msgstr ""
+
+#: server/settings.c:3087
+msgid "Maximum number of connections to the server per host"
+msgstr ""
+
+#: server/settings.c:3088
+msgid ""
+"New connections from a given host will be rejected if the total number of "
+"connections from the very same host equals or exceeds this value. A value of "
+"0 means that there is no limit, at least up to the maximum number of "
+"connections supported by the server."
+msgstr ""
+
+#: server/settings.c:3099
+msgid "Time before a kicked user can reconnect"
+msgstr ""
+
+#. TRANS: the string in double quotes is a server command name and
+#. * should not be translated
+#: server/settings.c:3102
+msgid ""
+"Gives the time in seconds before a user kicked using the \"kick\" command "
+"may reconnect. Changing this setting will affect users kicked in the past."
+msgstr ""
+
+#: server/settings.c:3109
+msgid "Metaserver info line"
+msgstr ""
+
+#: server/settings.c:3110
+msgid ""
+"User defined metaserver info line. For most of the time a user defined "
+"metamessage will be used instead of an automatically generated message. Set "
+"to empty (\"\", not \"empty\") to always use an automatically generated meta "
+"server message."
+msgstr ""
+
+#: server/settings.c:3230
+#, c-format
+msgid "The setting '%s' can't be modified after the map is fixed."
+msgstr ""
+
+#: server/settings.c:3266
+#, c-format
+msgid "The setting '%s' can't be modified after the game has started."
+msgstr ""
+
+#: server/settings.c:3279
+msgid "Internal error."
+msgstr ""
+
+#: server/settings.c:3296
+#, c-format
+msgid "You are not allowed to change the setting '%s'."
+msgstr ""
+
+#: server/settings.c:3304
+#, c-format
+msgid "The setting '%s' is locked by the ruleset."
+msgstr ""
+
+#: server/settings.c:3404
+#, c-format
+msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
+msgstr ""
+
+#: server/settings.c:3411
+msgid "Missing value."
+msgstr ""
+
+#: server/settings.c:3420
+#, c-format
+msgid "No match for \"%s\"."
+msgstr ""
+
+#: server/settings.c:3458
+msgid "This setting is not a boolean."
+msgstr ""
+
+#: server/settings.c:3589
+msgid "This setting is not an integer."
+msgstr ""
+
+#: server/settings.c:3595
+#, c-format
+msgid "Value out of range: %d (min: %d; max: %d)."
+msgstr ""
+
+#: server/settings.c:3660
+msgid "This setting is not a string."
+msgstr ""
+
+#: server/settings.c:3666
+#, c-format
+msgid "String value too long (max length: %lu)."
+msgstr ""
+
+#: server/settings.c:3754
+msgid "This setting is not an enumerator."
+msgstr ""
+
+#. TRANS: only emphasizing a string.
+#: server/settings.c:3923
+#, c-format
+msgid "\"%s\""
+msgstr ""
+
+#. TRANS: Bitwise setting has no bits set.
+#: server/settings.c:3932
+msgid "empty value"
+msgstr ""
+
+#: server/settings.c:3984
+msgid "This setting is not a bitwise."
+msgstr ""
+
+#: server/settings.c:4273 server/settings.c:4293 server/settings.c:4313
+#: server/settings.c:4337 server/settings.c:4361
+#, c-format
+msgid "Ruleset: '%s' has been set to %s."
+msgstr ""
+
+#: server/settings.c:4384
+#, c-format
+msgid "Ruleset: '%s' has been locked by the ruleset."
+msgstr ""
+
+#: server/settings.c:4697 server/settings.c:4729 server/settings.c:4758
+#: server/settings.c:4792 server/settings.c:4826
+#, c-format
+msgid "Savegame: '%s' has been set to %s."
+msgstr ""
+
+#: server/settings.c:4705 server/settings.c:4737 server/settings.c:4766
+#: server/settings.c:4800 server/settings.c:4834
+#, c-format
+msgid "Savegame: '%s' explicitly set to value same as default."
+msgstr ""
+
+#: server/settings.h:39
+msgid "Geological"
+msgstr ""
+
+#: server/settings.h:41
+msgid "Sociological"
+msgstr ""
+
+#: server/settings.h:43
+msgid "Economic"
+msgstr ""
+
+#: server/settings.h:45
+msgid "Military"
+msgstr ""
+
+#: server/settings.h:47
+msgid "Scientific"
+msgstr ""
+
+#: server/settings.h:49
+msgid "Internal"
+msgstr ""
+
+#: server/settings.h:51
+msgid "Networking"
+msgstr ""
+
+#: server/settings.h:59
+msgid "?ssetlevel:None"
+msgstr ""
+
+#: server/settings.h:63
+msgid "Vital"
+msgstr ""
+
+#: server/settings.h:65
+msgid "Situational"
+msgstr ""
+
+#: server/settings.h:67
+msgid "Rare"
+msgstr ""
+
+#: server/settings.h:69
+msgid "Changed"
+msgstr ""
+
+#: server/settings.h:71
+msgid "Locked"
+msgstr ""
+
+#: server/spacerace.c:173
+msgid "You need to have a capital in order to launch your spaceship."
+msgstr ""
+
+#: server/spacerace.c:179
+msgid "Your spaceship is already launched!"
+msgstr ""
+
+#: server/spacerace.c:185
+msgid "Your spaceship can't be launched yet!"
+msgstr ""
+
+#: server/spacerace.c:194
+#, c-format
+msgid ""
+"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
+"Centauri in %s."
+msgstr ""
+
+#: server/spacerace.c:222
+msgid "Spaceship action received, but you don't have a spaceship!"
+msgstr ""
+
+#: server/spacerace.c:232
+msgid "You can't modify your spaceship after launch!"
+msgstr ""
+
+#: server/spacerace.c:246
+msgid "You don't have any unplaced Space Structurals!"
+msgstr ""
+
+#: server/spacerace.c:255
+msgid "That Space Structural would not be connected!"
+msgstr ""
+
+#: server/spacerace.c:274 server/spacerace.c:302
+msgid "You don't have any unplaced Space Components!"
+msgstr ""
+
+#: server/spacerace.c:282
+msgid "Your spaceship already has the maximum number of Fuel Components!"
+msgstr ""
+
+#: server/spacerace.c:311
+msgid "Your spaceship already has the maximum number of Propulsion Components!"
+msgstr ""
+
+#: server/spacerace.c:332 server/spacerace.c:361 server/spacerace.c:390
+msgid "You don't have any unplaced Space Modules!"
+msgstr ""
+
+#: server/spacerace.c:340
+msgid "Your spaceship already has the maximum number of Habitation Modules!"
+msgstr ""
+
+#: server/spacerace.c:369
+msgid "Your spaceship already has the maximum number of Life Support Modules!"
+msgstr ""
+
+#: server/spacerace.c:398
+msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
+msgstr ""
+
+#: server/spacerace.c:422
+#, c-format
+msgid "The %s spaceship has arrived at Alpha Centauri."
+msgstr ""
+
+#: server/spacerace.c:433
+#, c-format
+msgid "Without guidance from the capital, the %s spaceship is lost!"
+msgstr ""
+
+#. TRANS: Another entry in winners list (", the Tibetans")
+#: server/srv_main.c:367 server/srv_main.c:497
+#, c-format
+msgid "?winners:, the %s"
+msgstr ""
+
+#. TRANS: Beginning of the winners list ("the French")
+#: server/srv_main.c:371 server/srv_main.c:492
+#, c-format
+msgid "?winners:the %s"
+msgstr ""
+
+#. TRANS: There can be several winners listed
+#: server/srv_main.c:381 server/srv_main.c:382
+#, c-format
+msgid "Scenario victory to %s."
+msgstr ""
+
+#: server/srv_main.c:410 server/srv_main.c:411 server/stdinhand.c:4696
+msgid "Game is over."
+msgstr ""
+
+#: server/srv_main.c:445 server/srv_main.c:447 server/srv_main.c:634
+#, c-format
+msgid "Team victory to %s."
+msgstr ""
+
+#. TRANS: There can be several winners listed
+#: server/srv_main.c:504 server/srv_main.c:505
+#, c-format
+msgid "Allied victory to %s."
+msgstr ""
+
+#: server/srv_main.c:531 server/srv_main.c:532
+#, c-format
+msgid "Game ended in conquest victory for %s."
+msgstr ""
+
+#: server/srv_main.c:562 server/srv_main.c:564
+#, c-format
+msgid "Game ended in cultural domination victory for %s."
+msgstr ""
+
+#: server/srv_main.c:575 server/srv_main.c:576
+msgid "Game ended as the turn limit was exceeded."
+msgstr ""
+
+#: server/srv_main.c:581
+msgid ""
+"Notice: game will end at the end of this turn due to 'endturn' server "
+"setting."
+msgstr ""
+
+#: server/srv_main.c:642
+#, c-format
+msgid "Game ended in victory for %s."
+msgstr ""
+
+#: server/srv_main.c:668
+#, c-format
+msgid ""
+"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
+msgstr ""
+
+#. TRANS: "... 2 military units in Norwegian territory."
+#: server/srv_main.c:833
+#, c-format
+msgid "Warning: you still have %d military unit in %s territory."
+msgid_plural "Warning: you still have %d military units in %s territory."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: %s is another, separately translated sentence,
+#. * ending in a full stop.
+#: server/srv_main.c:842
+#, c-format
+msgid ""
+"%s Any such units will be disbanded in %d turn, in accordance with peace "
+"treaty."
+msgid_plural ""
+"%s Any such units will be disbanded in %d turns, in accordance with peace "
+"treaty."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/srv_main.c:862 server/srv_main.c:873
+#, c-format
+msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
+msgstr ""
+
+#: server/srv_main.c:923
+#, c-format
+msgid ""
+"Concerned citizens point out that the cease-fire with %s will run out soon."
+msgstr ""
+
+#: server/srv_main.c:932 server/srv_main.c:937
+#, c-format
+msgid "The cease-fire with %s has run out. You are now at war with the %s."
+msgstr ""
+
+#: server/srv_main.c:977 server/srv_main.c:987
+#, c-format
+msgid ""
+"The cease-fire between %s and %s has run out. They are at war. You cancel "
+"your alliance with %s."
+msgstr ""
+
+#: server/srv_main.c:997
+#, c-format
+msgid ""
+"The cease-fire between %s and %s has run out. They are at war. You cancel "
+"your alliance with both."
+msgstr ""
+
+#. TRANS: %s is a unit type
+#: server/srv_main.c:1149
+#, c-format
+msgid "%s retired!"
+msgstr ""
+
+#: server/srv_main.c:1383
+#, c-format
+msgid "%s restored to the default value %d"
+msgstr ""
+
+#: server/srv_main.c:1392
+#, c-format
+msgid "%s now at value %d"
+msgstr ""
+
+#: server/srv_main.c:1462
+msgid "Automatically placed spaceship parts that were still not placed."
+msgstr ""
+
+#. TRANS: Small Fish disappears from (32, 72).
+#: server/srv_main.c:1658
+#, c-format
+msgid "%s disappears from %s."
+msgstr ""
+
+#. TRANS: Small Fish appears to (32, 72).
+#: server/srv_main.c:1686
+#, c-format
+msgid "%s appears to %s."
+msgstr ""
+
+#: server/srv_main.c:1776
+msgid "The game is already running."
+msgstr ""
+
+#: server/srv_main.c:1784
+#, c-format
+msgid "%s lost control cmdlevel on game start.  Use voting from now on."
+msgstr ""
+
+#: server/srv_main.c:1792
+msgid "Starting game."
+msgstr ""
+
+#: server/srv_main.c:1912
+#, c-format
+msgid "request for unknown report (type %d)"
+msgstr ""
+
+#: server/srv_main.c:2002
+#, c-format
+msgid "Warning: rejecting old client %s"
+msgstr ""
+
+#: server/srv_main.c:2013
+msgid ""
+"Your client is too old. To use this server, please upgrade your client to a "
+"Freeciv 2.2 or later."
+msgstr ""
+
+#: server/srv_main.c:2072
+msgid "You are not allowed to edit."
+msgstr ""
+
+#: server/srv_main.c:2282 server/stdinhand.c:4273
+#, c-format
+msgid "%s nation is not available for user selection."
+msgstr ""
+
+#: server/srv_main.c:2288 server/stdinhand.c:4281
+#, c-format
+msgid "%s nation is already in use."
+msgstr ""
+
+#: server/srv_main.c:2304
+#, c-format
+msgid "%s is the %s ruler %s."
+msgstr ""
+
+#: server/srv_main.c:2380
+#, c-format
+msgid "Waiting to start game: %d out of %d alive players are ready to start."
+msgstr ""
+
+#: server/srv_main.c:2406
+msgid "requested more than 'maxplayers' setting"
+msgstr ""
+
+#: server/srv_main.c:2413
+msgid ""
+"not enough playable nations in this nation set (see 'nationset' setting)"
+msgstr ""
+
+#: server/srv_main.c:2416
+msgid "not enough playable nations"
+msgstr ""
+
+#: server/srv_main.c:2763 server/srv_main.c:2767
+#, c-format
+msgid "%s rules the %s."
+msgstr ""
+
+#: server/srv_main.c:2969
+msgid ""
+"This freeciv-server program has player authentication support, but it's "
+"currently not in use."
+msgstr ""
+
+#: server/srv_main.c:3030 server/stdinhand.c:3962
+#, c-format
+msgid "Ruleset directory \"%s\" not found"
+msgstr ""
+
+#: server/srv_main.c:3047
+#, c-format
+msgid "Sending info to metaserver <%s>."
+msgstr ""
+
+#: server/srv_main.c:3051
+msgid "Not starting without explicitly requested metaserver connection."
+msgstr ""
+
+#: server/srv_main.c:3074
+msgid "The game is over..."
+msgstr ""
+
+#: server/srv_main.c:3207
+msgid "Failed to create suitable map, retrying with another mapseed."
+msgstr ""
+
+#: server/srv_main.c:3213
+#, c-format
+msgid "Attempt %d/%d"
+msgstr ""
+
+#: server/srv_main.c:3242
+msgid "Cannot create suitable map with given settings."
+msgstr ""
+
+#: server/srv_main.c:3265 server/srv_main.c:3269
+#, c-format
+msgid "Setting '%s' has been adjusted from %s to %s."
+msgstr ""
+
+#: server/srv_main.c:3470
+#, c-format
+msgid "Now accepting new client connections on port %d."
+msgstr ""
+
+#: server/stdinhand.c:196
+msgid "Can't use an empty name."
+msgstr ""
+
+#: server/stdinhand.c:199
+#, c-format
+msgid "That name exceeds the maximum of %d chars."
+msgstr ""
+
+#: server/stdinhand.c:204
+msgid "That name is not allowed."
+msgstr ""
+
+#. TRANS: ambiguous command
+#: server/stdinhand.c:339
+msgid "(ambiguous)"
+msgstr ""
+
+#: server/stdinhand.c:439
+msgid "Name is empty, so cannot be a player."
+msgstr ""
+
+#: server/stdinhand.c:443
+msgid "Name is too long, so cannot be a player."
+msgstr ""
+
+#: server/stdinhand.c:447
+#, c-format
+msgid "Player name prefix '%s' is ambiguous."
+msgstr ""
+
+#: server/stdinhand.c:451
+#, c-format
+msgid "No player by the name of '%s'."
+msgstr ""
+
+#: server/stdinhand.c:455 server/stdinhand.c:490
+#, c-format
+msgid "Unexpected match_result %d (%s) for '%s'."
+msgstr ""
+
+#: server/stdinhand.c:474
+msgid "Name is empty, so cannot be a connection."
+msgstr ""
+
+#: server/stdinhand.c:478
+msgid "Name is too long, so cannot be a connection."
+msgstr ""
+
+#: server/stdinhand.c:482
+#, c-format
+msgid "Connection name prefix '%s' is ambiguous."
+msgstr ""
+
+#: server/stdinhand.c:486
+#, c-format
+msgid "No connection by the name of '%s'."
+msgstr ""
+
+#: server/stdinhand.c:506
+#, c-format
+msgid "Open metaserver connection to [%s]."
+msgstr ""
+
+#: server/stdinhand.c:519
+#, c-format
+msgid "Close metaserver connection to [%s]."
+msgstr ""
+
+#: server/stdinhand.c:536
+msgid "Metaserver connection is open."
+msgstr ""
+
+#: server/stdinhand.c:539
+msgid "Metaserver connection is closed."
+msgstr ""
+
+#: server/stdinhand.c:558
+msgid "Metaserver connection is already open."
+msgstr ""
+
+#: server/stdinhand.c:569
+msgid "Metaserver connection is already closed."
+msgstr ""
+
+#: server/stdinhand.c:574
+msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
+msgstr ""
+
+#: server/stdinhand.c:595
+#, c-format
+msgid "Metaserver patches string set to '%s'."
+msgstr ""
+
+#: server/stdinhand.c:598
+#, c-format
+msgid "Metaserver patches string set to '%s', not reporting to metaserver."
+msgstr ""
+
+#: server/stdinhand.c:613
+msgid "/metamessage command is deprecated. Set metamessage setting instead."
+msgstr ""
+
+#: server/stdinhand.c:624
+#, c-format
+msgid "Metaserver message string set to '%s'."
+msgstr ""
+
+#: server/stdinhand.c:627
+#, c-format
+msgid "Metaserver message string set to '%s', not reporting to metaserver."
+msgstr ""
+
+#: server/stdinhand.c:653
+#, c-format
+msgid "Metaserver is now [%s]."
+msgstr ""
+
+#: server/stdinhand.c:662
+#, c-format
+msgid "Server id: %s"
+msgstr ""
+
+#: server/stdinhand.c:675 server/stdinhand.c:692
+msgid "You cannot save games manually on this server."
+msgstr ""
+
+#: server/stdinhand.c:710
+#, c-format
+msgid "%s is now under AI control."
+msgstr ""
+
+#: server/stdinhand.c:719
+#, c-format
+msgid "%s is now under human control."
+msgstr ""
+
+#: server/stdinhand.c:772
+msgid "Wrong number of arguments to create command."
+msgstr ""
+
+#: server/stdinhand.c:831
+msgid "A living user already exists by that name."
+msgstr ""
+
+#: server/stdinhand.c:839
+msgid "A living player already exists by that name."
+msgstr ""
+
+#: server/stdinhand.c:846
+#, c-format
+msgid "Can't create player, requested nation %s not in current nation set."
+msgstr ""
+
+#: server/stdinhand.c:854
+#, c-format
+msgid "Can't create players, nation %s conflicts with %s."
+msgstr ""
+
+#: server/stdinhand.c:865
+msgid "Can't create players, no nations available."
+msgstr ""
+
+#: server/stdinhand.c:883
+msgid "Can't create players, no slots available."
+msgstr ""
+
+#: server/stdinhand.c:888
+msgid "Maxplayers setting prevents creation of more players."
+msgstr ""
+
+#: server/stdinhand.c:905 server/stdinhand.c:919
+#, c-format
+msgid "%s is replacing dead player %s as an AI-controlled player."
+msgstr ""
+
+#: server/stdinhand.c:938 server/stdinhand.c:1087
+#, c-format
+msgid "Failed to create new player %s."
+msgstr ""
+
+#: server/stdinhand.c:944
+#, c-format
+msgid "New player %s created."
+msgstr ""
+
+#. TRANS: keep one space at the beginning of the string.
+#: server/stdinhand.c:960
+#, c-format
+msgid " Nation of the new player: %s."
+msgstr ""
+
+#: server/stdinhand.c:1021
+msgid "A player already exists by that name."
+msgstr ""
+
+#: server/stdinhand.c:1026
+msgid "A user already exists by that name."
+msgstr ""
+
+#: server/stdinhand.c:1037
+msgid "Can't add more players, server is full."
+msgstr ""
+
+#: server/stdinhand.c:1044
+msgid ""
+"Can't add more players, not enough playable nations in current nation set "
+"(see 'nationset' setting)."
+msgstr ""
+
+#: server/stdinhand.c:1048
+msgid "Can't add more players, not enough playable nations."
+msgstr ""
+
+#: server/stdinhand.c:1059
+#, c-format
+msgid "There is no AI type %s."
+msgstr ""
+
+#. TRANS: <name> replacing <name> ...
+#: server/stdinhand.c:1076
+#, c-format
+msgid "%s replacing %s as an AI-controlled player."
+msgstr ""
+
+#: server/stdinhand.c:1092
+#, c-format
+msgid "%s has been added as an AI-controlled player (%s)."
+msgstr ""
+
+#: server/stdinhand.c:1137
+#, c-format
+msgid ""
+"Command level '%s' or greater needed to remove a player once the game has "
+"started."
+msgstr ""
+
+#: server/stdinhand.c:1149
+#, c-format
+msgid "Removed player %s from the game."
+msgstr ""
+
+#: server/stdinhand.c:1215 server/stdinhand.c:3751 server/stdinhand.c:3953
+#, c-format
+msgid "Name \"%s\" disallowed for security reasons."
+msgstr ""
+
+#: server/stdinhand.c:1228
+#, c-format
+msgid "No command script found by the name \"%s\"."
+msgstr ""
+
+#: server/stdinhand.c:1236
+#, c-format
+msgid "Loading script file '%s'."
+msgstr ""
+
+#: server/stdinhand.c:1254
+#, c-format
+msgid "Cannot read command line scriptfile '%s'."
+msgstr ""
+
+#: server/stdinhand.c:1256 server/stdinhand.c:4853
+#, c-format
+msgid "Could not read script file '%s'."
+msgstr ""
+
+#: server/stdinhand.c:1330
+#, c-format
+msgid "Could not write script file '%s'."
+msgstr ""
+
+#: server/stdinhand.c:1343
+msgid "You cannot use the write command on this server for security reasons."
+msgstr ""
+
+#. TRANS: Failed to write server script, e.g., 'example.serv'
+#: server/stdinhand.c:1363
+#, c-format
+msgid "Failed to write %s."
+msgstr ""
+
+#. TRANS: Wrote server script, e.g., 'example.serv'
+#: server/stdinhand.c:1369
+#, c-format
+msgid "Wrote %s."
+msgstr ""
+
+#: server/stdinhand.c:1395
+#, c-format
+msgid ""
+"Cannot decrease command access level '%s' for connection '%s'; you only have "
+"'%s'."
+msgstr ""
+
+#: server/stdinhand.c:1404
+#, c-format
+msgid "Command access level set to '%s' for connection %s."
+msgstr ""
+
+#: server/stdinhand.c:1454
+#, c-format
+msgid ""
+"Anyone can now become game organizer '%s' by issuing the 'first' command."
+msgstr ""
+
+#: server/stdinhand.c:1478
+msgid "Command access levels in effect:"
+msgstr ""
+
+#: server/stdinhand.c:1491
+#, c-format
+msgid "Command access level for new connections: %s"
+msgstr ""
+
+#: server/stdinhand.c:1494
+#, c-format
+msgid "Command access level for first player to take it: %s"
+msgstr ""
+
+#. TRANS: comma and 'or' separated list of access levels
+#: server/stdinhand.c:1513
+#, c-format
+msgid "Command access level must be one of %s."
+msgstr ""
+
+#: server/stdinhand.c:1519
+#, c-format
+msgid ""
+"Cannot increase command access level to '%s'; you only have '%s' yourself."
+msgstr ""
+
+#: server/stdinhand.c:1546 server/stdinhand.c:1560 server/stdinhand.c:1581
+#, c-format
+msgid "Command access level set to '%s' for new players."
+msgstr ""
+
+#: server/stdinhand.c:1551 server/stdinhand.c:1565 server/stdinhand.c:1575
+#, c-format
+msgid "Command access level set to '%s' for first player to grab it."
+msgstr ""
+
+#: server/stdinhand.c:1610
+msgid "The 'first' command makes no sense from the server command line."
+msgstr ""
+
+#: server/stdinhand.c:1614
+#, c-format
+msgid "You already have command access level '%s' or better."
+msgstr ""
+
+#: server/stdinhand.c:1619
+msgid "Someone else is already game organizer."
+msgstr ""
+
+#: server/stdinhand.c:1624
+#, c-format
+msgid "Connection %s has opted to become the game organizer."
+msgstr ""
+
+#: server/stdinhand.c:1637
+msgid "Default cmdlevel lowered to 'basic' on game start."
+msgstr ""
+
+#: server/stdinhand.c:1687
+#, c-format
+msgid "Invalid argument %d."
+msgstr ""
+
+#: server/stdinhand.c:1694 server/stdinhand.c:3305 server/stdinhand.c:3453
+#: server/stdinhand.c:3465 server/stdinhand.c:3638 server/stdinhand.c:3740
+#, c-format
+msgid ""
+"Usage:\n"
+"%s"
+msgstr ""
+
+#: server/stdinhand.c:1701
+#, c-format
+msgid "Dynamic timeout set to %d %d %d %d"
+msgstr ""
+
+#. TRANS: <untranslated name> - translated short help
+#: server/stdinhand.c:1779
+#, c-format
+msgid "Option: %s  -  %s"
+msgstr ""
+
+#. TRANS: <untranslated name>
+#: server/stdinhand.c:1784
+#, c-format
+msgid "Option: %s"
+msgstr ""
+
+#: server/stdinhand.c:1792 server/stdinhand.c:6405
+msgid "Description:"
+msgstr ""
+
+#: server/stdinhand.c:1797
+#, c-format
+msgid "Status: %s"
+msgstr ""
+
+#: server/stdinhand.c:1798
+msgid "changeable"
+msgstr ""
+
+#: server/stdinhand.c:1798
+msgid "fixed"
+msgstr ""
+
+#: server/stdinhand.c:1807 server/stdinhand.c:1828 server/stdinhand.c:1842
+msgid "Value:"
+msgstr ""
+
+#: server/stdinhand.c:1864
+msgid "Explanations are available for the following server options:"
+msgstr ""
+
+#: server/stdinhand.c:1909
+msgid "No explanation for that yet."
+msgstr ""
+
+#: server/stdinhand.c:1912 server/stdinhand.c:2941
+msgid "Ambiguous option name."
+msgstr ""
+
+#: server/stdinhand.c:1932
+#, c-format
+msgid "Server Operator: %s"
+msgstr ""
+
+#: server/stdinhand.c:1971
+#, c-format
+msgid "Connectmsg truncated to %u bytes."
+msgstr ""
+
+#: server/stdinhand.c:2008 server/stdinhand.c:2046 server/stdinhand.c:2064
+#, c-format
+msgid "Player '%s' now has AI skill level '%s'."
+msgstr ""
+
+#: server/stdinhand.c:2051
+#, c-format
+msgid "%s is not controlled by the AI."
+msgstr ""
+
+#: server/stdinhand.c:2072
+#, c-format
+msgid "Default AI skill level set to '%s'."
+msgstr ""
+
+#: server/stdinhand.c:2089
+msgid "This command is client only."
+msgstr ""
+
+#: server/stdinhand.c:2096
+msgid "Only players may use the away command."
+msgstr ""
+
+#: server/stdinhand.c:2107
+#, c-format
+msgid "%s set to away mode."
+msgstr ""
+
+#: server/stdinhand.c:2112
+#, c-format
+msgid "%s returned to game."
+msgstr ""
+
+#: server/stdinhand.c:2179
+#, c-format
+msgid "Sorry, you do not have access to view option '%s'."
+msgstr ""
+
+#: server/stdinhand.c:2188
+#, c-format
+msgid "Unknown option '%s'."
+msgstr ""
+
+#: server/stdinhand.c:2201
+#, c-format
+msgid "Current ruleset directory is \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:2225
+msgid "All options with non-default values"
+msgstr ""
+
+#: server/stdinhand.c:2228
+msgid "All options"
+msgstr ""
+
+#: server/stdinhand.c:2231
+msgid "Vital options"
+msgstr ""
+
+#: server/stdinhand.c:2234
+msgid "Situational options"
+msgstr ""
+
+#: server/stdinhand.c:2237
+msgid "Rarely used options"
+msgstr ""
+
+#: server/stdinhand.c:2240
+msgid "Options locked by the ruleset"
+msgstr ""
+
+#: server/stdinhand.c:2252
+msgid "In the column '##' the status of the option is shown:"
+msgstr ""
+
+#: server/stdinhand.c:2253
+msgid " - a '!' means the option is locked by the ruleset."
+msgstr ""
+
+#: server/stdinhand.c:2254
+msgid " - a '+' means you may change the option."
+msgstr ""
+
+#: server/stdinhand.c:2255
+msgid " - a '~' means that option follows default value."
+msgstr ""
+
+#: server/stdinhand.c:2256
+msgid " - a '=' means the value is same as default."
+msgstr ""
+
+#: server/stdinhand.c:2258
+#, c-format
+msgid "%-*s ## value (min, max)"
+msgstr ""
+
+#: server/stdinhand.c:2259
+msgid "Option"
+msgstr ""
+
+#: server/stdinhand.c:2302
+msgid "A help text for each option is available via 'help <option>'."
+msgstr ""
+
+#: server/stdinhand.c:2306
+msgid ""
+"Try 'show situational' or 'show rare' to show more options.\n"
+"Try 'show changed' to show settings with non-default values.\n"
+"Try 'show locked' to show settings locked by the ruleset."
+msgstr ""
+
+#: server/stdinhand.c:2406
+msgid "Cannot change teams once game has begun."
+msgstr ""
+
+#: server/stdinhand.c:2416 server/stdinhand.c:2558 server/stdinhand.c:2749
+#: server/stdinhand.c:2774 server/stdinhand.c:2816 server/stdinhand.c:2847
+#: server/stdinhand.c:2889 server/stdinhand.c:2914 server/stdinhand.c:2976
+#, c-format
+msgid ""
+"Undefined argument. Usage:\n"
+"%s"
+msgstr ""
+
+#: server/stdinhand.c:2438
+#, c-format
+msgid "No such team %s. Please give a valid team name or number."
+msgstr ""
+
+#: server/stdinhand.c:2445
+msgid "Cannot team a barbarian."
+msgstr ""
+
+#: server/stdinhand.c:2453
+#, c-format
+msgid "Player %s set to team %s."
+msgstr ""
+
+#. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as
+#. * part of a sentence.
+#. TRANS: "Vote" as a process. Used as part of a sentence.
+#: server/stdinhand.c:2483 server/voting.c:539
+msgid "Teamvote"
+msgstr ""
+
+#. TRANS: "Vote" as a process. Used as part of a sentence.
+#: server/stdinhand.c:2483 server/voting.c:544
+msgid "Vote"
+msgstr ""
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..."
+#: server/stdinhand.c:2486
+#, c-format
+msgid ""
+"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
+"%d players."
+msgstr ""
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:2491
+msgid " no dissent"
+msgstr ""
+
+#: server/stdinhand.c:2499
+msgid "There are no votes going on."
+msgstr ""
+
+#: server/stdinhand.c:2544 server/stdinhand.c:2669 server/stdinhand.c:4521
+#: server/stdinhand.c:4720
+msgid "You are not allowed to use this command."
+msgstr ""
+
+#: server/stdinhand.c:2553
+#, c-format
+msgid "The argument \"%s\" is ambiguous."
+msgstr ""
+
+#: server/stdinhand.c:2570
+msgid "There are no votes running."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2573
+#, c-format
+msgid "No legal last vote (%d %s)."
+msgstr ""
+
+#: server/stdinhand.c:2574
+msgid "other vote running"
+msgid_plural "other votes running"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/stdinhand.c:2581
+msgid "Value must be an integer."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2588 server/stdinhand.c:2678
+#, c-format
+msgid "No such vote (%d)."
+msgstr ""
+
+#: server/stdinhand.c:2594
+msgid "You are not allowed to vote on that."
+msgstr ""
+
+#: server/stdinhand.c:2599
+#, c-format
+msgid "You voted for \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:2603
+#, c-format
+msgid "You voted against \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:2608
+#, c-format
+msgid "You abstained from voting on \"%s\""
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2645
+msgid "Missing argument <vote number> or the string \"all\"."
+msgstr ""
+
+#: server/stdinhand.c:2652
+msgid "You don't have any vote going on."
+msgstr ""
+
+#: server/stdinhand.c:2659
+msgid "There isn't any vote going on."
+msgstr ""
+
+#. TRANS: "votes" as a process
+#: server/stdinhand.c:2665
+msgid "All votes have been removed."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2684
+#, c-format
+msgid "You are not allowed to cancel this vote (%d)."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2691
+msgid "Usage: /cancelvote [<vote number>|all]"
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2701
+#, c-format
+msgid "%s has canceled the vote \"%s\" (number %d)."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2708
+#, c-format
+msgid "The vote \"%s\" (number %d) has been canceled."
+msgstr ""
+
+#: server/stdinhand.c:2729
+msgid "Can only use this command once game has begun."
+msgstr ""
+
+#: server/stdinhand.c:2760
+#, c-format
+msgid "%s diplomacy no longer debugged"
+msgstr ""
+
+#: server/stdinhand.c:2764
+#, c-format
+msgid "%s diplomacy debugged"
+msgstr ""
+
+#: server/stdinhand.c:2785
+#, c-format
+msgid "%s tech no longer debugged"
+msgstr ""
+
+#: server/stdinhand.c:2789
+#, c-format
+msgid "%s tech debugged"
+msgstr ""
+
+#: server/stdinhand.c:2804 server/stdinhand.c:2807
+#, c-format
+msgid "players=%d cities=%d citizens=%d units=%d"
+msgstr ""
+
+#: server/stdinhand.c:2821 server/stdinhand.c:2852
+msgid "Value 2 & 3 must be integer."
+msgstr ""
+
+#: server/stdinhand.c:2825 server/stdinhand.c:2856
+msgid "Bad map coordinates."
+msgstr ""
+
+#: server/stdinhand.c:2830
+msgid "No city at this coordinate."
+msgstr ""
+
+#: server/stdinhand.c:2835
+#, c-format
+msgid "%s no longer debugged"
+msgstr ""
+
+#: server/stdinhand.c:2862 server/stdinhand.c:2903
+#, c-format
+msgid "%s %s no longer debugged."
+msgstr ""
+
+#: server/stdinhand.c:2877
+msgid "Ferry system is no longer in debug mode."
+msgstr ""
+
+#: server/stdinhand.c:2881
+msgid "Ferry system in debug mode."
+msgstr ""
+
+#: server/stdinhand.c:2894
+msgid "Value 2 must be integer."
+msgstr ""
+
+#: server/stdinhand.c:2898
+#, c-format
+msgid "Unit %d does not exist."
+msgstr ""
+
+#: server/stdinhand.c:2938
+#, c-format
+msgid "Option '%s' not recognized."
+msgstr ""
+
+#. TRANS: 'rulesetdir' is the command. Do not translate.
+#: server/stdinhand.c:2946
+#, c-format
+msgid "Use the '%srulesetdir' command to change the ruleset directory."
+msgstr ""
+
+#: server/stdinhand.c:3018
+#, c-format
+msgid "The parameter %s should only contain +- and 0-9."
+msgstr ""
+
+#: server/stdinhand.c:3111
+#, c-format
+msgid "Console: '%s' has been set to %s."
+msgstr ""
+
+#: server/stdinhand.c:3157
+msgid "You cannot take a new player at this time."
+msgstr ""
+
+#. TRANS: Do not translate "maxplayers".
+#: server/stdinhand.c:3165
+#, c-format
+msgid ""
+"You cannot take a new player because the maximum of %d player has already "
+"been reached (maxplayers setting)."
+msgid_plural ""
+"You cannot take a new player because the maximum of %d players has already "
+"been reached (maxplayers setting)."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/stdinhand.c:3177
+msgid "You cannot take a new player because there are no free player slots."
+msgstr ""
+
+#: server/stdinhand.c:3202
+msgid "Sorry, one can't observe globally in this game."
+msgstr ""
+
+#: server/stdinhand.c:3210
+msgid "Sorry, one can't observe barbarians in this game."
+msgstr ""
+
+#: server/stdinhand.c:3213
+msgid "Sorry, one can't take barbarians in this game."
+msgstr ""
+
+#: server/stdinhand.c:3222
+msgid "Sorry, one can't observe dead players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3226
+msgid "Sorry, one can't take dead players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3236
+msgid "Sorry, one can't observe AI players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3239
+msgid "Sorry, one can't take AI players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3249
+msgid "Sorry, one can't observe human players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3253
+msgid "Sorry, one can't take human players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3263
+msgid "Sorry, one can't observe in this game."
+msgstr ""
+
+#: server/stdinhand.c:3268
+msgid "Sorry, one can't take players in this game."
+msgstr ""
+
+#: server/stdinhand.c:3275
+msgid "Sorry, one can't take players already connected in this game."
+msgstr ""
+
+#: server/stdinhand.c:3312 server/stdinhand.c:3460
+msgid "Only the player name form is allowed."
+msgstr ""
+
+#: server/stdinhand.c:3362
+#, c-format
+msgid "%s already controls %s. Using 'observe' would remove %s"
+msgstr ""
+
+#: server/stdinhand.c:3373
+#, c-format
+msgid "%s is already observing %s."
+msgstr ""
+
+#: server/stdinhand.c:3378
+#, c-format
+msgid "%s is already observing."
+msgstr ""
+
+#: server/stdinhand.c:3410
+#, c-format
+msgid "%s now observes %s"
+msgstr ""
+
+#: server/stdinhand.c:3414
+#, c-format
+msgid "%s now observes"
+msgstr ""
+
+#: server/stdinhand.c:3481
+msgid "You cannot issue \"/take -\" when the game has already started."
+msgstr ""
+
+#: server/stdinhand.c:3505
+#, c-format
+msgid "A delegation is active for player '%s'. /take not possible."
+msgstr ""
+
+#: server/stdinhand.c:3520
+#, c-format
+msgid "%s already controls %s."
+msgstr ""
+
+#: server/stdinhand.c:3534
+#, c-format
+msgid "There is no free player slot for %s."
+msgstr ""
+
+#: server/stdinhand.c:3550
+#, c-format
+msgid "Reassigned nation to %s by server console."
+msgstr ""
+
+#: server/stdinhand.c:3554
+#, c-format
+msgid "Reassigned nation to %s by %s."
+msgstr ""
+
+#: server/stdinhand.c:3593
+#, c-format
+msgid "%s now controls %s (%s, %s)."
+msgstr ""
+
+#: server/stdinhand.c:3600 server/stdinhand.c:6741
+msgid "Human"
+msgstr ""
+
+#: server/stdinhand.c:3602
+msgid "Alive"
+msgstr ""
+
+#: server/stdinhand.c:3603
+msgid "Dead"
+msgstr ""
+
+#: server/stdinhand.c:3606
+#, c-format
+msgid "%s failed to attach to any player."
+msgstr ""
+
+#: server/stdinhand.c:3659
+msgid "You can not detach other users."
+msgstr ""
+
+#: server/stdinhand.c:3668
+#, c-format
+msgid "%s is not attached to any player."
+msgstr ""
+
+#: server/stdinhand.c:3678
+#, c-format
+msgid "%s detaching from %s"
+msgstr ""
+
+#: server/stdinhand.c:3681
+#, c-format
+msgid "%s no longer observing."
+msgstr ""
+
+#: server/stdinhand.c:3746
+msgid "Cannot load a game while another is running."
+msgstr ""
+
+#: server/stdinhand.c:3794
+#, c-format
+msgid "Cannot find savegame or scenario with the name \"%s\"."
+msgstr ""
+
+#: server/stdinhand.c:3808
+#, c-format
+msgid "Could not load savefile: %s"
+msgstr ""
+
+#: server/stdinhand.c:3926
+msgid ""
+"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
+"current ruleset."
+msgstr ""
+
+#: server/stdinhand.c:3932
+msgid "This setting can't be modified after the game has started."
+msgstr ""
+
+#. TRANS: scenario name
+#: server/stdinhand.c:3937
+#, c-format
+msgid ""
+"The ruleset of \"%s\" can be changed by switching to a compatible ruleset "
+"before loading it."
+msgstr ""
+
+#: server/stdinhand.c:3946
+#, c-format
+msgid "Ruleset directory is already \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:3995
+#, c-format
+msgid "Ruleset directory set to \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:3998
+#, c-format
+msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
+msgstr ""
+
+#: server/stdinhand.c:4018 server/stdinhand.c:4054 server/stdinhand.c:6657
+msgid "That would be rather silly, since you are not a player."
+msgstr ""
+
+#: server/stdinhand.c:4025
+#, c-format
+msgid "%s. Try /help ignore"
+msgstr ""
+
+#: server/stdinhand.c:4037
+#, c-format
+msgid "Added pattern %s as entry %d to your ignore list."
+msgstr ""
+
+#: server/stdinhand.c:4063 server/stdinhand.c:6662
+msgid "Your ignore list is empty."
+msgstr ""
+
+#: server/stdinhand.c:4070
+msgid "Missing range. Try /help unignore."
+msgstr ""
+
+#: server/stdinhand.c:4079 server/stdinhand.c:4087 server/stdinhand.c:4093
+#, c-format
+msgid "\"%s\" is not a valid range. Try /help unignore."
+msgstr ""
+
+#: server/stdinhand.c:4102
+#, c-format
+msgid "Invalid entry number: %d."
+msgstr ""
+
+#: server/stdinhand.c:4105
+#, c-format
+msgid "Invalid range: %d to %d."
+msgstr ""
+
+#: server/stdinhand.c:4119
+#, c-format
+msgid "Removed pattern %s (entry %d) from your ignore list."
+msgstr ""
+
+#: server/stdinhand.c:4149
+msgid "Two arguments needed. See '/help playercolor'."
+msgstr ""
+
+#: server/stdinhand.c:4176
+msgid "Can only unset player color before game starts."
+msgstr ""
+
+#: server/stdinhand.c:4182
+msgid "Invalid player color definition. See '/help playercolor'."
+msgstr ""
+
+#. TRANS: "... [c0ffee] for Caesar ... to Hammurabi."
+#: server/stdinhand.c:4193
+#, c-format
+msgid "Warning: new color [%s] for %s is identical to %s."
+msgstr ""
+
+#: server/stdinhand.c:4206
+#, c-format
+msgid "Color of player %s set to [%s]."
+msgstr ""
+
+#: server/stdinhand.c:4235
+msgid "At least one argument needed. See '/help playernation'."
+msgstr ""
+
+#: server/stdinhand.c:4242
+msgid "Can only set player nation before game starts."
+msgstr ""
+
+#: server/stdinhand.c:4259
+#, c-format
+msgid "Nation of player %s reset."
+msgstr ""
+
+#: server/stdinhand.c:4266
+#, c-format
+msgid "Unrecognized nation: %s."
+msgstr ""
+
+#. TRANS: Nation resetting form of /playernation does not require sex
+#: server/stdinhand.c:4289
+msgid "Leader sex must be given when setting nation."
+msgstr ""
+
+#: server/stdinhand.c:4300
+#, c-format
+msgid "Unrecognized gender: %s, expecting 1 or 0."
+msgstr ""
+
+#: server/stdinhand.c:4309
+#, c-format
+msgid "Unrecognized style: %s."
+msgstr ""
+
+#: server/stdinhand.c:4333
+#, c-format
+msgid "Nation of player %s set to [%s]."
+msgstr ""
+
+#: server/stdinhand.c:4350
+msgid "Goodbye."
+msgstr ""
+
+#: server/stdinhand.c:4423
+msgid "Sorry, you are not allowed to use server commands."
+msgstr ""
+
+#: server/stdinhand.c:4448
+#, c-format
+msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
+msgstr ""
+
+#: server/stdinhand.c:4452
+#, c-format
+msgid "Unknown command '%s%s'.  Try '%shelp'."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4480
+msgid "Your new vote canceled your previous vote."
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4487
+msgid "New teamvote"
+msgstr ""
+
+#. TRANS: "[New vote|New teamvote] (number 3)
+#. * by fred: proposed change"
+#: server/stdinhand.c:4499
+#, c-format
+msgid "%s (number %d) by %s: %s"
+msgstr ""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4509
+#, c-format
+msgid "Your new vote (\"%s\") was not legal or was not recognized."
+msgstr ""
+
+#: server/stdinhand.c:4554
+msgid "(server prompt)"
+msgstr ""
+
+#: server/stdinhand.c:4700
+msgid ""
+"Ending the game. The server will restart once all clients have disconnected."
+msgstr ""
+
+#: server/stdinhand.c:4705
+msgid "Cannot end the game: no game running."
+msgstr ""
+
+#: server/stdinhand.c:4725
+msgid "You cannot surrender now."
+msgstr ""
+
+#: server/stdinhand.c:4732
+msgid "You have already conceded the game."
+msgstr ""
+
+#: server/stdinhand.c:4741
+#, c-format
+msgid "%s has conceded the game and can no longer win."
+msgstr ""
+
+#: server/stdinhand.c:4792
+msgid "Guessing argument 'ruleset'."
+msgstr ""
+
+#: server/stdinhand.c:4796
+msgid "Guessing argument 'game'."
+msgstr ""
+
+#: server/stdinhand.c:4804
+msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
+msgstr ""
+
+#: server/stdinhand.c:4819
+msgid "Reset all settings to the values at the game start."
+msgstr ""
+
+#: server/stdinhand.c:4822
+msgid "No saved settings from the game start available."
+msgstr ""
+
+#: server/stdinhand.c:4826
+msgid "No game started..."
+msgstr ""
+
+#: server/stdinhand.c:4835
+msgid "Reset all settings to ruleset values."
+msgstr ""
+
+#: server/stdinhand.c:4838
+msgid "Failed to reset settings to ruleset values."
+msgstr ""
+
+#: server/stdinhand.c:4844
+msgid "Reset all settings and rereading the server start script."
+msgstr ""
+
+#: server/stdinhand.c:4862
+msgid "Reset all settings to default values."
+msgstr ""
+
+#: server/stdinhand.c:4868
+msgid "Settings re-initialized."
+msgstr ""
+
+#: server/stdinhand.c:4900
+#, c-format
+msgid "Option '%s' reset to default value, and will track any default changes."
+msgstr ""
+
+#: server/stdinhand.c:4965
+#, c-format
+msgid "Fall back to old syntax '%slua <script command>'."
+msgstr ""
+
+#: server/stdinhand.c:4975
+#, c-format
+msgid "No lua command or lua script file. See '%shelp lua'."
+msgstr ""
+
+#: server/stdinhand.c:4988 server/stdinhand.c:5001
+msgid "Unsafe Lua code can only be run by explicit command."
+msgstr ""
+
+#: server/stdinhand.c:4993 server/stdinhand.c:5006
+msgid "You aren't allowed to run unsafe Lua code."
+msgstr ""
+
+#: server/stdinhand.c:5025
+#, c-format
+msgid "Freeciv script '%s' disallowed for security reasons."
+msgstr ""
+
+#: server/stdinhand.c:5039
+#, c-format
+msgid "No Freeciv script found by the name '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5064 server/stdinhand.c:5077
+#, c-format
+msgid "Loading Freeciv script file '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5071 server/stdinhand.c:5084
+#, c-format
+msgid "Cannot read Freeciv script '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5133
+msgid "Game not started - cannot delegate yet."
+msgstr ""
+
+#. TRANS: do not translate the command 'delegate'.
+#: server/stdinhand.c:5189
+#, c-format
+msgid "Valid arguments for 'delegate' are: %s."
+msgstr ""
+
+#: server/stdinhand.c:5209
+#, c-format
+msgid "Command level '%s' or greater needed to modify others' delegations."
+msgstr ""
+
+#: server/stdinhand.c:5218
+msgid "Please specify a player for whom delegation should be canceled."
+msgstr ""
+
+#: server/stdinhand.c:5229 server/stdinhand.c:5259
+msgid "You can't switch players from the console."
+msgstr ""
+
+#: server/stdinhand.c:5248
+msgid "Please specify a player for whom the delegation should be shown."
+msgstr ""
+
+#: server/stdinhand.c:5273
+msgid "Please specify a player to take control of."
+msgstr ""
+
+#: server/stdinhand.c:5295
+msgid "Please specify a user to whom control is to be delegated."
+msgstr ""
+
+#: server/stdinhand.c:5316
+#, c-format
+msgid ""
+"Command level '%s' or greater or special permission needed to modify others' "
+"delegations."
+msgstr ""
+
+#: server/stdinhand.c:5326
+msgid "You do not control a player."
+msgstr ""
+
+#: server/stdinhand.c:5351
+#, c-format
+msgid ""
+"Can't delegate control of '%s' belonging to %s while they are controlling "
+"another player."
+msgstr ""
+
+#: server/stdinhand.c:5357
+#, c-format
+msgid "Can't change delegation of '%s' while controlled by delegate %s."
+msgstr ""
+
+#: server/stdinhand.c:5364
+msgid ""
+"You can't delegate control while you are controlling a delegated player "
+"yourself."
+msgstr ""
+
+#. TRANS: don't translate 'delegate cancel'
+#: server/stdinhand.c:5378
+#, c-format
+msgid ""
+"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
+"cancel an existing delegation."
+msgstr ""
+
+#. TRANS: don't translate '/delegate cancel'
+#: server/stdinhand.c:5387
+msgid ""
+"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
+"existing delegation."
+msgstr ""
+
+#: server/stdinhand.c:5400 server/stdinhand.c:5416
+#, c-format
+msgid "Control of player '%s' delegated to user %s."
+msgstr ""
+
+#: server/stdinhand.c:5412 server/stdinhand.c:5426
+#, c-format
+msgid "No delegation defined for '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5446 server/stdinhand.c:5521 server/stdinhand.c:5550
+msgid "Unexpected failure."
+msgstr ""
+
+#: server/stdinhand.c:5451
+#, c-format
+msgid "Your delegated control of player '%s' was canceled."
+msgstr ""
+
+#: server/stdinhand.c:5456
+#, c-format
+msgid "Delegation of '%s' canceled."
+msgstr ""
+
+#. TRANS: don't translate '/delegate restore'.
+#: server/stdinhand.c:5469
+msgid ""
+"You are already controlling a delegated player. Use '/delegate restore' to "
+"relinquish control of your current player first."
+msgstr ""
+
+#. TRANS: don't translate '/delegate cancel'.
+#: server/stdinhand.c:5483
+msgid ""
+"Can't take player while you have delegated control yourself. Use '/delegate "
+"cancel' to cancel your own delegation first."
+msgstr ""
+
+#: server/stdinhand.c:5493
+#, c-format
+msgid "You already control '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5502
+#, c-format
+msgid "Control of player '%s' has not been delegated to you."
+msgstr ""
+
+#: server/stdinhand.c:5511
+#, c-format
+msgid "Another user already controls player '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5527
+#, c-format
+msgid "%s is now controlling player '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5539
+msgid "You are not currently controlling a delegated player."
+msgstr ""
+
+#. TRANS: "<user> is now connected to <player>" where <player>
+#. * can also be "global observer" or "nothing"
+#: server/stdinhand.c:5558
+#, c-format
+msgid "%s is now connected as %s."
+msgstr ""
+
+#: server/stdinhand.c:5578
+#, c-format
+msgid "%s (observer)"
+msgstr ""
+
+#: server/stdinhand.c:5583
+msgid "global observer"
+msgstr ""
+
+#: server/stdinhand.c:5641
+msgid "Ambiguous 'mapimg' command."
+msgstr ""
+
+#: server/stdinhand.c:5667 server/stdinhand.c:5994
+#, c-format
+msgid "The valid arguments are: %s."
+msgstr ""
+
+#: server/stdinhand.c:5682
+msgid "Missing argument for 'mapimg define'."
+msgstr ""
+
+#: server/stdinhand.c:5688 server/stdinhand.c:5697
+#, c-format
+msgid "Can't use definition: %s."
+msgstr ""
+
+#: server/stdinhand.c:5705
+#, c-format
+msgid "Defined as map image definition %d: '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5715
+msgid "Missing argument for 'mapimg delete'."
+msgstr ""
+
+#: server/stdinhand.c:5726
+msgid "All map image definitions deleted."
+msgstr ""
+
+#: server/stdinhand.c:5736
+#, c-format
+msgid "Couldn't delete definition: %s."
+msgstr ""
+
+#: server/stdinhand.c:5739
+#, c-format
+msgid "Map image definition %d deleted."
+msgstr ""
+
+#: server/stdinhand.c:5744
+#, c-format
+msgid "Bad argument for 'mapimg delete': '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5767
+#, c-format
+msgid "Couldn't show definition: %s."
+msgstr ""
+
+#: server/stdinhand.c:5772
+#, c-format
+msgid "Bad argument for 'mapimg show': '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5783
+msgid "Map color test images saved."
+msgstr ""
+
+#: server/stdinhand.c:5789
+msgid "Missing argument for 'mapimg create'."
+msgstr ""
+
+#: server/stdinhand.c:5807 server/stdinhand.c:5824
+#, c-format
+msgid "Error saving map image %d: %s."
+msgstr ""
+
+#: server/stdinhand.c:5829
+#, c-format
+msgid "Bad argument for 'mapimg create': '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5857
+msgid "No player given for aicmd."
+msgstr ""
+
+#: server/stdinhand.c:5874
+msgid "No command for the AI console defined."
+msgstr ""
+
+#: server/stdinhand.c:5888
+#, c-format
+msgid "AI console for player %s. Command: '%s'."
+msgstr ""
+
+#: server/stdinhand.c:5894
+#, c-format
+msgid "No AI console defined for the AI '%s' of player %s."
+msgstr ""
+
+#: server/stdinhand.c:5898
+#, c-format
+msgid "No AI defined for player %s."
+msgstr ""
+
+#: server/stdinhand.c:5938
+msgid "Freeciv database script deactivated at compile time."
+msgstr ""
+
+#: server/stdinhand.c:5945
+msgid ""
+"Freeciv database script not activated at server start. See the Freeciv "
+"server's --auth command line option."
+msgstr ""
+
+#: server/stdinhand.c:5964
+msgid "Ambiguous fcdb command."
+msgstr ""
+
+#: server/stdinhand.c:6098
+#, c-format
+msgid ""
+"Not enough human players ('minplayers' server setting has value %d); game "
+"will not start."
+msgstr ""
+
+#: server/stdinhand.c:6105
+msgid "No players; game will not start."
+msgstr ""
+
+#: server/stdinhand.c:6110
+msgid ""
+"Not enough nations in the current nation set for all players; game will not "
+"start. (See 'nationset' setting.)"
+msgstr ""
+
+#: server/stdinhand.c:6115
+msgid "Not enough nations for all players; game will not start."
+msgstr ""
+
+#: server/stdinhand.c:6121
+msgid ""
+"Neither 'startcity' nor 'startunits' setting gives players anything to start "
+"game with; game will not start."
+msgstr ""
+
+#: server/stdinhand.c:6132
+msgid "All players are ready; starting game."
+msgstr ""
+
+#. TRANS: given when /start is invoked during gameover.
+#: server/stdinhand.c:6148
+msgid ""
+"Cannot start the game: the game is waiting for all clients to disconnect."
+msgstr ""
+
+#. TRANS: given when /start is invoked while the game
+#. * is running.
+#: server/stdinhand.c:6155
+msgid "Cannot start the game: it is already running."
+msgstr ""
+
+#: server/stdinhand.c:6187
+#, c-format
+msgid "Cutting connection %s."
+msgstr ""
+
+#: server/stdinhand.c:6188
+msgid "connection cut"
+msgstr ""
+
+#: server/stdinhand.c:6276
+msgid "You may not kick yourself."
+msgstr ""
+
+#: server/stdinhand.c:6299
+#, c-format
+msgid ""
+"There must be at least %d unique connections to the server for this command "
+"to be valid."
+msgstr ""
+
+#: server/stdinhand.c:6326
+msgid "kicked"
+msgstr ""
+
+#: server/stdinhand.c:6342
+msgid ""
+"Welcome - this is the introductory help text for the Freeciv server.\n"
+"\n"
+"Two important server concepts are Commands and Options. Commands, such as "
+"'help', are used to interact with the server. Some commands take one or more "
+"arguments, separated by spaces. In many cases commands and command arguments "
+"may be abbreviated. Options are settings which control the server as it is "
+"running.\n"
+"\n"
+"To find out how to get more information about commands and options, use "
+"'help help'.\n"
+"\n"
+"For the impatient, the main commands to get going are:\n"
+"  show   -  to see current options\n"
+"  set    -  to set options\n"
+"  start  -  to start the game once players have connected\n"
+"  save   -  to save the current game\n"
+"  quit   -  to exit"
+msgstr ""
+
+#. TRANS: <untranslated name> - translated short help
+#: server/stdinhand.c:6379
+#, c-format
+msgid "Command: %s  -  %s"
+msgstr ""
+
+#. TRANS: <untranslated name>
+#: server/stdinhand.c:6385
+#, c-format
+msgid "Command: %s"
+msgstr ""
+
+#: server/stdinhand.c:6390
+msgid "Synopsis: "
+msgstr ""
+
+#: server/stdinhand.c:6399
+#, c-format
+msgid "Level: %s"
+msgstr ""
+
+#: server/stdinhand.c:6423
+msgid "The following server commands are available:"
+msgstr ""
+
+#: server/stdinhand.c:6485
+#, c-format
+msgid "Possible matches: %s"
+msgstr ""
+
+#: server/stdinhand.c:6547
+#, c-format
+msgid "Help argument '%s' is ambiguous."
+msgstr ""
+
+#: server/stdinhand.c:6554
+#, c-format
+msgid "No match for help argument '%s'."
+msgstr ""
+
+#: server/stdinhand.c:6595
+msgid "List of connections to server:"
+msgstr ""
+
+#: server/stdinhand.c:6599
+msgid "<no connections>"
+msgstr ""
+
+#: server/stdinhand.c:6620
+msgid "List of all delegations:"
+msgstr ""
+
+#. TRANS: last %s is either " (active)" or empty string
+#: server/stdinhand.c:6632
+#, c-format
+msgid "%s delegates control over player '%s' to user %s%s."
+msgstr ""
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:6635
+msgid " (active)"
+msgstr ""
+
+#: server/stdinhand.c:6641
+msgid "No delegations defined."
+msgstr ""
+
+#: server/stdinhand.c:6666
+msgid "Your ignore list:"
+msgstr ""
+
+#: server/stdinhand.c:6682
+msgid "List of players:"
+msgstr ""
+
+#: server/stdinhand.c:6686 server/stdinhand.c:6918
+msgid "<no players>"
+msgstr ""
+
+#: server/stdinhand.c:6716
+#, c-format
+msgid ", user %s"
+msgstr ""
+
+#: server/stdinhand.c:6720
+msgid ", ready"
+msgstr ""
+
+#: server/stdinhand.c:6724
+msgid ", not ready"
+msgstr ""
+
+#: server/stdinhand.c:6730
+msgid ", Dead"
+msgstr ""
+
+#: server/stdinhand.c:6744
+#, c-format
+msgid ", %s"
+msgstr ""
+
+#: server/stdinhand.c:6745
+#, c-format
+msgid ", difficulty level %s"
+msgstr ""
+
+#: server/stdinhand.c:6751
+#, c-format
+msgid ", %d connection:"
+msgid_plural ", %d connections:"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/stdinhand.c:6758
+#, c-format
+msgid "%s from %s (command access level %s), bufsize=%dkb"
+msgstr ""
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:6764
+msgid " (observer mode)"
+msgstr ""
+
+#. TRANS: don't translate text between ''
+#: server/stdinhand.c:6783
+#, c-format
+msgid "List of rulesets available with '%sread' command:"
+msgstr ""
+
+#: server/stdinhand.c:6804
+msgid "List of scenarios available:"
+msgstr ""
+
+#. TRANS: don't translate text between ''
+#: server/stdinhand.c:6829
+msgid "List of nation sets available for 'nationset' option:"
+msgstr ""
+
+#. TRANS: nation set description; %d refers to number of playable
+#. * nations in set
+#: server/stdinhand.c:6843
+#, c-format
+msgid " %-10s  %s (%d playable)"
+msgid_plural " %-10s  %s (%d playable)"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/stdinhand.c:6866
+msgid "List of teams:"
+msgstr ""
+
+#. TRANS: There will always be at least 2 players here.
+#: server/stdinhand.c:6876
+#, c-format
+msgid "%2d : '%s' : %d player :"
+msgid_plural "%2d : '%s' : %d players :"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/stdinhand.c:6897
+msgid "No map image definitions."
+msgstr ""
+
+#: server/stdinhand.c:6899
+msgid "List of map image definitions:"
+msgstr ""
+
+#: server/stdinhand.c:6904
+#, c-format
+msgid "[%2d] %s"
+msgstr ""
+
+#: server/stdinhand.c:6915
+msgid "List of player colors:"
+msgstr ""
+
+#: server/stdinhand.c:6921
+#, c-format
+msgid "%s (user %s): [%s]"
+msgstr ""
+
+#: server/stdinhand.c:6982
+#, c-format
+msgid "Bad list argument: '%s'. Try '%shelp list'."
+msgstr ""
+
+#: server/techtools.c:118
+#, c-format
+msgid "The %s have researched %s."
+msgstr ""
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:203
+#, c-format
+msgid "?fromeffect:%s acquired from %s!"
+msgstr ""
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:209
+#, c-format
+msgid "?fromeffect:%s acquired from %s's %s!"
+msgstr ""
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:216
+#, c-format
+msgid "?fromeffect:The %s have acquired %s from %s."
+msgstr ""
+
+#: server/techtools.c:364
+#, c-format
+msgid "Discovery of %s OBSOLETES %s in %s!"
+msgstr ""
+
+#: server/techtools.c:459
+#, c-format
+msgid ""
+"Discovery of %s makes the government form %s available. You may want to "
+"start a revolution."
+msgstr ""
+
+#: server/techtools.c:505
+#, c-format
+msgid "Learned %s. Our scientists focus on %s; goal is %s."
+msgstr ""
+
+#: server/techtools.c:549
+#, c-format
+msgid "Learned %s. Scientists do not know what to research next."
+msgstr ""
+
+#: server/techtools.c:554
+#, c-format
+msgid "Learned %s. Scientists choose to research %s."
+msgstr ""
+
+#: server/techtools.c:593
+#, c-format
+msgid ""
+"Great scientists from all the world join your civilization: you learn %s "
+"immediately."
+msgstr ""
+
+#: server/techtools.c:599
+#, c-format
+msgid "%s acquire %s as a result of learning %s."
+msgstr ""
+
+#: server/techtools.c:693
+#, c-format
+msgid "Insufficient science output. We lost %s."
+msgstr ""
+
+#. TRANS: technology loss
+#: server/techtools.c:815 server/techtools.c:827
+#, c-format
+msgid "The %s have lost %s."
+msgstr ""
+
+#: server/techtools.c:849
+#, c-format
+msgid ""
+"The required technology for our government '%s' was lost. The citizens have "
+"started a revolution into '%s'."
+msgstr ""
+
+#: server/techtools.c:865
+#, c-format
+msgid ""
+"The required technology for our new government '%s' was lost. The citizens "
+"chose '%s' as new target government."
+msgstr ""
+
+#: server/techtools.c:885 server/techtools.c:898
+#, c-format
+msgid "%s can't build %s. The required technology was lost."
+msgstr ""
+
+#: server/techtools.c:1063
+#, c-format
+msgid "Technology goal is %s."
+msgstr ""
+
+#: server/techtools.c:1274
+#, c-format
+msgid "You steal %s from the %s."
+msgstr ""
+
+#: server/techtools.c:1278
+#, c-format
+msgid "The %s stole %s from the %s and shared it with you."
+msgstr ""
+
+#: server/techtools.c:1284
+#, c-format
+msgid "The %s stole %s from you!"
+msgstr ""
+
+#: server/techtools.c:1289
+#, c-format
+msgid "The %s have stolen %s from the %s."
+msgstr ""
+
+#: server/techtools.c:1397
+#, c-format
+msgid "Too bad! You made a mistake transferring the tech %s and lost it."
+msgstr ""
+
+#: server/techtools.c:1401
+#, c-format
+msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
+msgstr ""
+
+#: server/techtools.c:1443
+#, c-format
+msgid "Too bad! You made a mistake transferring the tech %s and didn't get it."
+msgstr ""
+
+#: server/techtools.c:1447
+#, c-format
+msgid ""
+"Too bad! The %s made a mistake transferring the tech %s and didn't get it."
+msgstr ""
+
+#: server/unithand.c:203
+#, c-format
+msgid "Illegal packet, can't upgrade %s (yet)."
+msgstr ""
+
+#. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
+#. * Plurality is in gold (second %d), not units.
+#: server/unithand.c:236
+#, c-format
+msgid "%d %s upgraded to %s for %d gold."
+msgid_plural "%d %s upgraded to %s for %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unithand.c:246
+msgid "No units could be upgraded."
+msgstr ""
+
+#: server/unithand.c:271
+#, c-format
+msgid "%s upgraded to %s for %d gold."
+msgid_plural "%s upgraded to %s for %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: You can only have one Leader.
+#: server/unithand.c:371
+#, c-format
+msgid "You can only have one %s."
+msgstr ""
+
+#. TRANS: <unit> ... <unit>
+#: server/unithand.c:429
+#, c-format
+msgid "Your %s succeeded in capturing the %s %s."
+msgstr ""
+
+#. TRANS: <unit> ... <Poles>
+#: server/unithand.c:438
+#, c-format
+msgid "Your %s was captured by the %s."
+msgstr ""
+
+#. TRANS: <Poles> <Spy>
+#: server/unithand.c:549
+#, c-format
+msgid "The %s don't have a capital to expel their %s to."
+msgstr ""
+
+#. TRANS: <Border Patrol> ... <Spy>
+#: server/unithand.c:563
+#, c-format
+msgid "Your %s succeeded in expelling the %s %s."
+msgstr ""
+
+#. TRANS: <unit> ... <Poles>
+#: server/unithand.c:568
+#, c-format
+msgid "Your %s was expelled by the %s."
+msgstr ""
+
+#. TRANS: used instead of nation adjective when the nation is
+#. * domestic.
+#: server/unithand.c:699
+msgid "your"
+msgstr ""
+
+#. TRANS: If foreign: Your Leader heals Finnish Warrior.
+#. * If domestic: Your Leader heals your Warrior.
+#: server/unithand.c:707
+#, c-format
+msgid "Your %s heals %s %s."
+msgstr ""
+
+#. TRANS: Norwegian ... Leader ... Warrior
+#: server/unithand.c:713
+#, c-format
+msgid "%s %s heals your %s."
+msgstr ""
+
+#: server/unithand.c:1809
+msgid "Unit cannot do anything."
+msgstr ""
+
+#: server/unithand.c:1813 server/unithand.c:1823
+#, c-format
+msgid "Your %s found no suitable target."
+msgstr ""
+
+#. TRANS: terrain name
+#. * "Your Diplomat cannot act from Ocean. Only
+#. * Spy or Partisan ...
+#: server/unithand.c:1851
+#, c-format
+msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
+msgstr ""
+
+#. TRANS: terrain name
+#: server/unithand.c:1861
+#, c-format
+msgid "Unit cannot act from %s."
+msgstr ""
+
+#. TRANS: terrain name
+#: server/unithand.c:1869
+#, c-format
+msgid "Unit cannot act against %s."
+msgstr ""
+
+#: server/unithand.c:1874
+msgid "This unit is being transported, and so cannot act."
+msgstr ""
+
+#: server/unithand.c:1879
+msgid "This unit cannot act when it isn't being transported."
+msgstr ""
+
+#: server/unithand.c:1884
+msgid "This unit is transporting, and so cannot act."
+msgstr ""
+
+#: server/unithand.c:1889
+msgid "This unit cannot act when it isn't transporting."
+msgstr ""
+
+#: server/unithand.c:1893
+msgid "This unit has a home city, and so cannot act."
+msgstr ""
+
+#: server/unithand.c:1897
+msgid "This unit cannot act unless it has a home city."
+msgstr ""
+
+#: server/unithand.c:1901
+#, c-format
+msgid "You must declare war on %s first. Try using the Nations report (F3)."
+msgstr ""
+
+#: server/unithand.c:1911
+#, c-format
+msgid ""
+"You must break peace with %s first. Try using the Nations report to declare "
+"war (F3)."
+msgstr ""
+
+#: server/unithand.c:1921
+msgid "This unit cannot act against domestic targets."
+msgstr ""
+
+#: server/unithand.c:1925
+msgid "This unit cannot act against foreign targets."
+msgstr ""
+
+#. TRANS: Riflemen
+#: server/unithand.c:1930
+#, c-format
+msgid "%s cannot act against tiles with non allied units."
+msgstr ""
+
+#. TRANS: Swedish ... Riflemen
+#: server/unithand.c:1936
+#, c-format
+msgid "%s %s cannot act."
+msgstr ""
+
+#. TRANS: ... Pirate ...
+#: server/unithand.c:1943
+#, c-format
+msgid "This unit cannot act against %s targets."
+msgstr ""
+
+#: server/unithand.c:1948
+msgid "This unit has too few moves left to act."
+msgstr ""
+
+#: server/unithand.c:1952
+msgid "This unit cannot act against city centers."
+msgstr ""
+
+#: server/unithand.c:1956
+msgid "This unit cannot act against non city centers."
+msgstr ""
+
+#: server/unithand.c:1960
+msgid "This unit cannot act against claimed tiles."
+msgstr ""
+
+#: server/unithand.c:1964
+msgid "This unit cannot act against unclaimed tiles."
+msgstr ""
+
+#: server/unithand.c:1968
+msgid "This unit is too near its target to act."
+msgstr ""
+
+#: server/unithand.c:1972
+msgid "This unit is too far away from its target to act."
+msgstr ""
+
+#: server/unithand.c:1976
+msgid "Can't perform any action this scenario permits."
+msgstr ""
+
+#: server/unithand.c:1980
+msgid "Can't perform any action this close to a city."
+msgstr ""
+
+#. TRANS: Settler ... Berlin
+#: server/unithand.c:1985
+#, c-format
+msgid "%s can't do anything to %s. It is too big."
+msgstr ""
+
+#. TRANS: London ... Settlers
+#: server/unithand.c:1992
+#, c-format
+msgid "%s needs an improvement to grow, so %s cannot do anything to it."
+msgstr ""
+
+#. TRANS: Paris ... Warriors (think: airlift)
+#: server/unithand.c:2000
+#, c-format
+msgid "%s don't have enough capacity, so %s cannot do anything."
+msgstr ""
+
+#. TRANS: Paratroopers ...
+#: server/unithand.c:2008
+#, c-format
+msgid "%s can't do anything to an unknown target tile."
+msgstr ""
+
+#. TRANS: "Spy can't do anything. 154 gold may help.
+#. * Treasury contains 100 gold."
+#: server/unithand.c:2025
+#, c-format
+msgid "%s can't do anything. %d gold may help. %s"
+msgid_plural "%s can't do anything. %d gold may help. %s"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Trireme cannot move ..."
+#: server/unithand.c:2034 server/unithand.c:2750 server/unithand.c:5159
+#, c-format
+msgid "%s cannot move that far from the coast line."
+msgstr ""
+
+#. TRANS: "Riflemen cannot disembark ... native base
+#. * for Helicopter."
+#: server/unithand.c:2039 server/unithand.c:2757 server/unithand.c:5174
+#, c-format
+msgid "%s cannot disembark outside of a city or a native base for %s."
+msgstr ""
+
+#: server/unithand.c:2047
+#, c-format
+msgid "%s can't do anything since there is an unreachable unit."
+msgstr ""
+
+#: server/unithand.c:2053
+#, c-format
+msgid "%s can't do anything since you already have a %s."
+msgstr ""
+
+#: server/unithand.c:2064
+msgid "No action possible."
+msgstr ""
+
+#: server/unithand.c:2149
+msgid "Target not at target tile."
+msgstr ""
+
+#. TRANS: "Your Spy found ... suitable for
+#. * Bribe Enemy Unit."
+#: server/unithand.c:2395
+#, c-format
+msgid "Your %s found no target suitable for %s."
+msgstr ""
+
+#. TRANS: "Having your Spy do Bribe Enemy Unit to
+#. * this target ..."
+#: server/unithand.c:2403
+#, c-format
+msgid "Having your %s do %s to this target is redundant."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Steal Gold from Ocean.
+#. * Only Explorer or Partisan can do Steal Gold ..."
+#: server/unithand.c:2432
+#, c-format
+msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Steal Gold from Ocean."
+#: server/unithand.c:2446
+#, c-format
+msgid "Your %s can't do %s from %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage to Mountains."
+#: server/unithand.c:2458
+#, c-format
+msgid "Your %s can't do %s to %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2468
+#, c-format
+msgid "Your %s can't do %s while being transported."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2477
+#, c-format
+msgid "Your %s can't do %s while not being transported."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2486
+#, c-format
+msgid "Your %s can't do %s while transporting."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2495
+#, c-format
+msgid "Your %s can't do %s while not transporting."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage because ..."
+#: server/unithand.c:2504
+#, c-format
+msgid "Your %s can't do %s because it has a home city."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage because ..."
+#: server/unithand.c:2513
+#, c-format
+msgid "Your %s can't do %s because it is homeless."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while you
+#. * aren't at war with Prester John."
+#: server/unithand.c:2523
+#, c-format
+msgid "Your %s can't do %s while you aren't at war with %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while you
+#. * are at peace with Prester John. Try using the
+#. * Nations report (F3)."
+#: server/unithand.c:2536
+#, c-format
+msgid ""
+"Your %s can't do %s while you are at peace with %s. Try using the Nations "
+"report to declare war (F3)."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Riflemen can't do Expel Unit to domestic
+#. * unit stacks."
+#: server/unithand.c:2553
+#, c-format
+msgid "Your %s can't do %s to domestic %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Leader can't do Use Court Physician to foreign
+#. * unit stacks."
+#: server/unithand.c:2565
+#, c-format
+msgid "Your %s can't do %s to foreign %s."
+msgstr ""
+
+#. TRANS: Paratroopers ... Drop Paratrooper
+#: server/unithand.c:2575
+#, c-format
+msgid "Your %s can't do %s to tiles with non allied units."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Swedish Riflemen can't do Expel Unit."
+#: server/unithand.c:2584
+#, c-format
+msgid "%s %s can't do %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Riflemen... Expel Unit... Pirate Migrants."
+#: server/unithand.c:2594
+#, c-format
+msgid "Your %s can't do %s to %s %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy has ... to do Bribe Enemy Unit."
+#: server/unithand.c:2606
+#, c-format
+msgid "Your %s has too few moves left to do %s."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Bribe Enemy Unit to city centers."
+#: server/unithand.c:2615
+#, c-format
+msgid "Your %s can't do %s to city centers."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can only do Investigate City to
+#. * city centers."
+#: server/unithand.c:2625
+#, c-format
+msgid "Your %s can only do %s to city centers."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Settlers can't do Build City to claimed tiles."
+#: server/unithand.c:2634
+#, c-format
+msgid "Your %s can't do %s to claimed tiles."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy can't do Bribe Enemy Unit to
+#. * unclaimed tiles."
+#: server/unithand.c:2644
+#, c-format
+msgid "Your %s can't do %s to unclaimed tiles."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy must be at least 2 tiles away to do
+#. * Incite a Revolt and Escape."
+#: server/unithand.c:2654
+#, c-format
+msgid "Your %s must be at least %d tile away to do %s."
+msgid_plural "Your %s must be at least %d tiles away to do %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: action name.
+#. * "Your Diplomat can't be more than 1 tile away to do
+#. * Establish Embassy."
+#: server/unithand.c:2667
+#, c-format
+msgid "Your %s can't be more than %d tile away to do %s."
+msgid_plural "Your %s can't be more than %d tiles away to do %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Can't do Build City in this scenario.
+#: server/unithand.c:2678
+#, c-format
+msgid "Can't do %s in this scenario."
+msgstr ""
+
+#. TRANS: Can't do Build City this close to a city.
+#: server/unithand.c:2685
+#, c-format
+msgid "Can't do %s this close to a city."
+msgstr ""
+
+#. TRANS: Settlers ... Join City ... London
+#: server/unithand.c:2692
+#, c-format
+msgid "%s can't do %s to %s. It is too big."
+msgstr ""
+
+#. TRANS: London ... Settlers ... Join City
+#: server/unithand.c:2701
+#, c-format
+msgid "%s needs an improvement to grow, so %s cannot do %s."
+msgstr ""
+
+#. TRANS: Paris ... Airlift to City ... Warriors
+#: server/unithand.c:2711
+#, c-format
+msgid "%s has no capacity to %s %s."
+msgstr ""
+
+#. TRANS: Paratroopers ... Drop Paratrooper
+#: server/unithand.c:2720
+#, c-format
+msgid "%s can't do %s to an unknown tile."
+msgstr ""
+
+#. TRANS: "Spy can't do Bribe Unit for 154 gold.
+#. * Treasury contains 100 gold."
+#: server/unithand.c:2739
+#, c-format
+msgid "%s can't do %s for %d gold. %s"
+msgid_plural "%s can't do %s for %d gold. %s"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Your Spy can't do Bribe Enemy Unit there ..."
+#: server/unithand.c:2767
+#, c-format
+msgid "Your %s can't do %s there since there's an unreachable unit."
+msgstr ""
+
+#. TRANS: "You already have a Leader."
+#: server/unithand.c:2775
+#, c-format
+msgid "You already have a %s."
+msgstr ""
+
+#. TRANS: Freight ... Disband Unit Recover ... Help Wonder ...
+#: server/unithand.c:2785
+#, c-format
+msgid "Your %s can't do %s when %s is legal."
+msgstr ""
+
+#. TRANS: action name.
+#. * "Your Spy was unable to do Bribe Enemy Unit."
+#: server/unithand.c:2797
+#, c-format
+msgid "Your %s was unable to do %s."
+msgstr ""
+
+#. TRANS: Spy ... 5 ... Drop Paratrooper
+#: server/unithand.c:2881
+#, c-format
+msgid "Your %s lost %d hit points while attempting to do %s."
+msgstr ""
+
+#. TRANS: Spy ... Drop Paratrooper
+#: server/unithand.c:2894
+#, c-format
+msgid "Your %s was killed while attempting to do %s."
+msgstr ""
+
+#. TRANS: Spy ... movement point text that may include
+#. * fractions.
+#: server/unithand.c:2923
+#, c-format
+msgid "Your %s lost %s MP for attempting an illegal action."
+msgstr ""
+
+#: server/unithand.c:2986
+#, c-format
+msgid ""
+"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
+"Sveinung"
+msgstr ""
+
+#. TRANS: other player ... unit type ... city name.
+#: server/unithand.c:3975
+#, c-format
+msgid "%s transferred control over a %s to you in %s."
+msgstr ""
+
+#: server/unithand.c:4016
+#, c-format
+msgid "%s added to aid %s in growing."
+msgstr ""
+
+#. TRANS: another player had their unit join your city.
+#: server/unithand.c:4024
+#, c-format
+msgid "%s adds %s to your city %s."
+msgstr ""
+
+#. TRANS: Your Bomber bombards the English Rifleman.
+#: server/unithand.c:4371
+#, c-format
+msgid "Your %s bombards the %s %s."
+msgstr ""
+
+#. TRANS: Your Rifleman is bombarded by the French Bomber.
+#: server/unithand.c:4379
+#, c-format
+msgid "Your %s is bombarded by the %s %s."
+msgstr ""
+
+#: server/unithand.c:4452
+#, c-format
+msgid "Your %s was shot down by SDI defenses, what a waste."
+msgstr ""
+
+#: server/unithand.c:4455
+#, c-format
+msgid "The nuclear attack on %s was avoided by your SDI defense."
+msgstr ""
+
+#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
+#. * 9 HP remaining] survived the pathetic ...attack from the
+#. * Greek green Warriors [id:90 ...A:1.0 HP:10].
+#: server/unithand.c:4756
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the "
+"pathetic %sattack from the %s %s %s [id:%d %sA:%.1f HP:%d]."
+msgstr ""
+
+#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
+#. * failed against the Polish green Destroyer [id:200 lost
+#. * 27 HP, 3 HP remaining%s]!";
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:4784
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against the %s %s %s [id:"
+"%d lost %d HP, %d HP remaining%s]!"
+msgstr ""
+
+#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
+#. * lost to an attack by the Greek green Legion
+#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:4817
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by the %s %s %s [id:%d "
+"%sA:%.1f lost %d HP, has %d HP remaining%s]."
+msgstr ""
+
+#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
+#. * lost 1 HP, has 9 HP remaining] succeeded against the
+#. * Greek green Warriors [id:100 HP:10]."
+#: server/unithand.c:4841
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] "
+"succeeded against the %s %s %s [id:%d HP:%d]."
+msgstr ""
+
+#. TRANS: unit, action, city
+#: server/unithand.c:4952 server/unithand.c:5029
+#, c-format
+msgid "Your %s failed to do %s in %s."
+msgstr ""
+
+#: server/unithand.c:5047
+#, c-format
+msgid "Your %s didn't find a %s to %s in %s."
+msgstr ""
+
+#: server/unithand.c:5148 server/unittools.c:3080
+msgid "Cannot attack unless you declare war first."
+msgstr ""
+
+#: server/unithand.c:5153
+#, c-format
+msgid "%s can only move into your own zone of control."
+msgstr ""
+
+#: server/unithand.c:5166
+#, c-format
+msgid "Cannot invade unless you break peace with %s first."
+msgstr ""
+
+#: server/unithand.c:5183
+#, c-format
+msgid "Terrain is unsuitable for %s units."
+msgstr ""
+
+#. TRANS: Your Caravan does "Disband Unit Recover" to help build the
+#. * current production in Bergen (4 surplus).
+#. * "Disband Unit Recover" says "current production" rather than its name.
+#: server/unithand.c:5477
+msgid "current production"
+msgstr ""
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 remaining).
+#. * You can reorder '4' and 'remaining' in the actual format string.
+#: server/unithand.c:5484
+msgid "remaining"
+msgstr ""
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 surplus).
+#. * You can reorder '4' and 'surplus' in the actual format string.
+#: server/unithand.c:5489
+msgid "surplus"
+msgstr ""
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 surplus).
+#: server/unithand.c:5496
+#, c-format
+msgid "Your %s does %s to help build the %s in %s (%d %s)."
+msgstr ""
+
+#. TRANS: Help building the Pyramids in Bergen received
+#. * from Persian Caravan (4 surplus).
+#: server/unithand.c:5515
+#, c-format
+msgid "Help building the %s in %s received from %s %s (%d %s)."
+msgstr ""
+
+#: server/unithand.c:5572
+#, c-format
+msgid ""
+"Sorry, your %s cannot establish a trade route because it has no home city."
+msgstr ""
+
+#: server/unithand.c:5585
+#, c-format
+msgid ""
+"Sorry, your %s cannot establish a trade route because it's not carrying any "
+"goods."
+msgstr ""
+
+#: server/unithand.c:5596
+#, c-format
+msgid "Sorry, your %s cannot establish a trade route between %s and %s."
+msgstr ""
+
+#: server/unithand.c:5632 server/unithand.c:5656
+#, c-format
+msgid "Sorry, your %s cannot establish a trade route here!"
+msgstr ""
+
+#: server/unithand.c:5638 server/unithand.c:5662
+#, c-format
+msgid "      The city of %s already has %d better trade route!"
+msgid_plural "      The city of %s already has %d better trade routes!"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: ... Caravan ... Paris ... Stockholm ... Goods
+#: server/unithand.c:5693
+#, c-format
+msgid "Your %s from %s has arrived in %s carrying %s."
+msgstr ""
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:5703
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"gold."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:5718
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"research."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"research."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:5733
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"gold and research."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
+"gold and research."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unithand.c:5775
+#, c-format
+msgid "New trade route established from %s to %s."
+msgstr ""
+
+#: server/unithand.c:5781
+#, c-format
+msgid "The %s established a trade route between their city %s and %s."
+msgstr ""
+
+#: server/unittools.c:444
+#, c-format
+msgid "%s was upgraded for free to %s."
+msgstr ""
+
+#: server/unittools.c:489
+#, c-format
+msgid ""
+"Your %s has run out of hit points because it was not supported by a city."
+msgstr ""
+
+#: server/unittools.c:494
+#, c-format
+msgid "Your %s has run out of hit points."
+msgstr ""
+
+#: server/unittools.c:569
+#, c-format
+msgid "Your %s has returned to refuel."
+msgstr ""
+
+#. TRANS: Your <unit> became ... rank of <veteran level>.
+#: server/unittools.c:754
+#, c-format
+msgid "Your %s became more experienced and achieved the rank of %s."
+msgstr ""
+
+#: server/unittools.c:774
+#, c-format
+msgid "%s converted to %s."
+msgstr ""
+
+#: server/unittools.c:780
+#, c-format
+msgid "%s cannot be converted."
+msgstr ""
+
+#: server/unittools.c:793
+#, c-format
+msgid "Orders for %s aborted because activity is no longer available."
+msgstr ""
+
+#: server/unittools.c:1215
+#, c-format
+msgid "Teleported your %s to %s."
+msgstr ""
+
+#. TRANS: A unit is moved to resolve stack conflicts.
+#: server/unittools.c:1281
+#, c-format
+msgid "Moved your %s."
+msgstr ""
+
+#. TRANS: A unit is disbanded to resolve stack conflicts.
+#: server/unittools.c:1308
+#, c-format
+msgid "Disbanded your %s."
+msgstr ""
+
+#: server/unittools.c:1875
+#, c-format
+msgid "Unable to defend %s, %s has lost the game."
+msgstr ""
+
+#: server/unittools.c:1879
+#, c-format
+msgid "Losing %s meant losing the game! Be more careful next time!"
+msgstr ""
+
+#: server/unittools.c:1940
+#, c-format
+msgid "%s lost when %s was lost."
+msgstr ""
+
+#: server/unittools.c:1982
+#, c-format
+msgid "You looted parts of %s map!"
+msgstr ""
+
+#: server/unittools.c:1991
+#, c-format
+msgid "You loot %d gold!"
+msgid_plural "You loot %d gold!"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: Getting a city as loot
+#: server/unittools.c:2057
+#, c-format
+msgid "You conquer %s as loot!"
+msgstr ""
+
+#: server/unittools.c:2287
+#, c-format
+msgid "%s escaped the destruction of %s, and fled to %s."
+msgstr ""
+
+#: server/unittools.c:2412
+#, c-format
+msgid "%d Barbarian leader captured."
+msgid_plural "%d Barbarian leaders captured."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unittools.c:2417
+#, c-format
+msgid "%d gold ransom paid."
+msgid_plural "%d gold ransom paid."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "... Cannon ... the Polish Destroyer ...."
+#: server/unittools.c:2524
+#, c-format
+msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
+msgid_plural ""
+"Your attacking %s succeeded against the %s %s (and %d other units)!"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "Cannon ... the Polish Destroyer."
+#: server/unittools.c:2551
+#, c-format
+msgid "%s lost to an attack by the %s %s."
+msgstr ""
+
+#. TRANS: "Cannon lost when the Polish Destroyer
+#. * attacked the German Musketeers."
+#: server/unittools.c:2561
+#, c-format
+msgid "%s lost when the %s %s attacked the %s %s."
+msgstr ""
+
+#. TRANS: "Musketeers (and Cannon) lost to an
+#. * attack from the Polish Destroyer."
+#: server/unittools.c:2577
+#, c-format
+msgid "%s (and %s) lost to an attack from the %s %s."
+msgstr ""
+
+#. TRANS: "Musketeers and 3 other units lost to
+#. * an attack from the Polish Destroyer."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2588
+#, c-format
+msgid "%s and %d other unit lost to an attack from the %s %s."
+msgid_plural "%s and %d other units lost to an attack from the %s %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: "2 units lost when the Polish Destroyer
+#. * attacked the German Musketeers."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2603
+#, c-format
+msgid "%d unit lost when the %s %s attacked the %s %s."
+msgid_plural "%d units lost when the %s %s attacked the %s %s."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unittools.c:2623
+#, c-format
+msgid "%d unit escaped from attack by %s %s"
+msgid_plural "%d units escaped from attack by %s %s"
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unittools.c:2880
+#, c-format
+msgid "Your %s was nuked by %s."
+msgstr ""
+
+#: server/unittools.c:2883 server/unittools.c:2905
+msgid "yourself"
+msgstr ""
+
+#: server/unittools.c:2887
+#, c-format
+msgid "The %s %s was nuked."
+msgstr ""
+
+#: server/unittools.c:2902
+#, c-format
+msgid "%s was nuked by %s."
+msgstr ""
+
+#: server/unittools.c:2910
+#, c-format
+msgid "You nuked %s."
+msgstr ""
+
+#: server/unittools.c:2921
+#, c-format
+msgid "%s was destroyed by the nuke."
+msgstr ""
+
+#: server/unittools.c:2925
+#, c-format
+msgid "Your nuke destroyed %s."
+msgstr ""
+
+#: server/unittools.c:2955
+#, c-format
+msgid "The %s detonated a nuke!"
+msgstr ""
+
+#: server/unittools.c:2970
+#, c-format
+msgid "%s transported successfully."
+msgstr ""
+
+#: server/unittools.c:3054
+#, c-format
+msgid "This unit cannot paradrop into %s."
+msgstr ""
+
+#. TRANS: Paratroopers ... Paradrop Unit
+#: server/unittools.c:3065
+#, c-format
+msgid "%s cannot conquer a city with \"%s\"."
+msgstr ""
+
+#: server/unittools.c:3094
+#, c-format
+msgid "Your %s paradropped into the %s and was lost."
+msgstr ""
+
+#: server/unittools.c:3114
+#, c-format
+msgid "Your %s was killed by enemy units at the paradrop destination."
+msgstr ""
+
+#: server/unittools.c:3199
+#, c-format
+msgid "You found %d gold."
+msgid_plural "You found %d gold."
+msgstr[0] ""
+msgstr[1] ""
+
+#: server/unittools.c:3595
+#, c-format
+msgid "Orders for %s aborted after enemy movement was spotted."
+msgstr ""
+
+#: server/unittools.c:4412
+#, c-format
+msgid "Orders for %s aborted as there are units nearby."
+msgstr ""
+
+#: server/unittools.c:4500
+#, c-format
+msgid "Orders for %s aborted since they give an invalid activity."
+msgstr ""
+
+#: server/unittools.c:4510
+#, c-format
+msgid "Orders for %s aborted since they give an invalid location."
+msgstr ""
+
+#: server/unittools.c:4521
+#, c-format
+msgid "Orders for %s aborted as there are units in the way."
+msgstr ""
+
+#: server/unittools.c:4566
+#, c-format
+msgid "Orders for %s aborted because of failed move."
+msgstr ""
+
+#: server/unittools.c:4707
+#, c-format
+msgid "%s could not do %s to %s."
+msgstr ""
+
+#: server/unittools.c:4745
+#, c-format
+msgid "Orders for %s aborted because doing %s to %s failed."
+msgstr ""
+
+#: server/unittools.c:4769
+#, c-format
+msgid "Your %s has invalid orders."
+msgstr ""
+
+#: server/unittools.c:4897
+#, c-format
+msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
+msgstr ""
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..."
+#: server/voting.c:551
+#, c-format
+msgid ""
+"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
+msgstr ""
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..."
+#: server/voting.c:558
+#, c-format
+msgid ""
+"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
+"not vote."
+msgstr ""
+
+#: server/voting.c:578
+#, c-format
+msgid "%s %d: %s voted yes."
+msgstr ""
+
+#: server/voting.c:583
+#, c-format
+msgid "%s %d: %s voted no."
+msgstr ""
+
+#: server/voting.c:588
+#, c-format
+msgid "%s %d: %s chose to abstain."
+msgstr ""
+
+#. TRANS: Describing a new vote that can only pass
+#. * if there are no dissenting votes.
+#: server/voting.c:758
+#, c-format
+msgid "%s (needs %0.0f%% and no dissent)."
+msgstr ""
+
+#. TRANS: Describing a new vote that can pass only if the
+#. * given percentage of players votes 'yes'.
+#: server/voting.c:764
+#, c-format
+msgid "%s (needs %0.0f%% in favor)."
+msgstr ""
+
+#. TRANS: "or"-separated string list with one single item.
+#: utility/astring.c:338
+#, c-format
+msgid "?or-list-single:%s"
+msgstr ""
+
+#. TRANS: "or"-separated string list with 2 items.
+#: utility/astring.c:341
+#, c-format
+msgid "?or-list:%s or %s"
+msgstr ""
+
+#. TRANS: start of an "or"-separated string list with more than two
+#. * items.
+#: utility/astring.c:347
+#, c-format
+msgid "?or-list:%s"
+msgstr ""
+
+#. TRANS: next elements of an "or"-separated string list with more
+#. * than two items.
+#: utility/astring.c:351
+#, c-format
+msgid "?or-list:, %s"
+msgstr ""
+
+#. TRANS: end of an "or"-separated string list with more than two
+#. * items.
+#: utility/astring.c:355
+#, c-format
+msgid "?or-list:, or %s"
+msgstr ""
+
+#. TRANS: "and"-separated string list with one single item.
+#: utility/astring.c:376
+#, c-format
+msgid "?and-list-single:%s"
+msgstr ""
+
+#. TRANS: "and"-separated string list with 2 items.
+#: utility/astring.c:379
+#, c-format
+msgid "?and-list:%s and %s"
+msgstr ""
+
+#. TRANS: start of an "and"-separated string list with more than two
+#. * items.
+#: utility/astring.c:385
+#, c-format
+msgid "?and-list:%s"
+msgstr ""
+
+#. TRANS: next elements of an "and"-separated string list with more
+#. * than two items.
+#: utility/astring.c:389
+#, c-format
+msgid "?and-list:, %s"
+msgstr ""
+
+#. TRANS: end of an "and"-separated string list with more than two
+#. * items.
+#: utility/astring.c:393
+#, c-format
+msgid "?and-list:, and %s"
+msgstr ""
+
+#: utility/fc_cmdline.c:73
+#, c-format
+msgid "Empty argument for \"%s\".\n"
+msgstr ""
+
+#: utility/fc_cmdline.c:77
+#, c-format
+msgid "Missing argument for \"%s\".\n"
+msgstr ""
+
+#: utility/fciconv.c:139
+#, c-format
+msgid ""
+"You are running Freeciv without using iconv. Unless\n"
+"you are using the UTF-8 character set, some characters\n"
+"may not be displayed properly. You can download iconv\n"
+"at https://gnu.org/.\n"
+msgstr ""
+
+#. TRANS: "Could not convert text from <encoding a> to <encoding b>:"
+#. *        <externally translated error string>."
+#: utility/fciconv.c:219
+#, c-format
+msgid "Could not convert text from %s to %s: %s.\n"
+msgstr ""
+
+#: utility/inputfile.c:504
+msgid "End-of-file not in line of its own"
+msgstr ""
+
+#: utility/inputfile.c:892
+#, c-format
+msgid "Cannot find stringfile \"%s\"."
+msgstr ""
+
+#: utility/inputfile.c:900
+#, c-format
+msgid "Cannot open stringfile \"%s\"."
+msgstr ""
+
+#: utility/log.c:119
+#, c-format
+msgid "Bad log level \"%s\".\n"
+msgstr ""
+
+#. TRANS: Do not translate log level names that user has to provide in English
+#: utility/log.c:124
+msgid ""
+"Do not provide log level with a numerical value. Use one of the levels "
+"Fatal, Error, Warning, Normal, Verbose, Debug"
+msgstr ""
+
+#: utility/log.c:133
+#, c-format
+msgid "Bad log level %d in \"%s\".\n"
+msgstr ""
+
+#: utility/log.c:138
+#, c-format
+msgid ""
+"Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level %d.\n"
+msgstr ""
+
+#: utility/log.c:160
+#, c-format
+msgid "Bad log level %c in \"%s\".\n"
+msgstr ""
+
+#: utility/log.c:165 utility/log.c:179 utility/log.c:222
+#, c-format
+msgid "Badly formed log level argument \"%s\".\n"
+msgstr ""
+
+#: utility/log.c:199 utility/log.c:204
+#, c-format
+msgid "Not an unsigned integer: '%s'\n"
+msgstr ""
+
+#: utility/log.c:211
+#, c-format
+msgid "Empty filename in log level argument \"%s\".\n"
+msgstr ""
+
+#: utility/log.c:233
+msgid ""
+"Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
+"levels based on files.\n"
+msgstr ""
+
+#: utility/log.c:446
+#, c-format
+msgid "Couldn't open logfile: %s for appending \"%s\".\n"
+msgstr ""
+
+#: utility/log.c:459 utility/log.c:480
+#, c-format
+msgid "last message repeated %d time"
+msgid_plural "last message repeated %d times"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: preserve leading space
+#: utility/log.c:465 utility/log.c:485
+#, c-format
+msgid " (total %d repeat)"
+msgid_plural " (total %d repeats)"
+msgstr[0] ""
+msgstr[1] ""
+
+#. TRANS: first %s is URL, second is Curl error message
+#. * (not in Freeciv translation domain)
+#: utility/netfile.c:132
+#, c-format
+msgid "Failed to fetch %s: %s"
+msgstr ""
+
+#: utility/netfile.c:181 utility/registry_ini.c:663
+#, c-format
+msgid "Could not open %s for writing"
+msgstr ""
+
+#: utility/randseed.c:65
+#, c-format
+msgid "getentropy() failed: %s"
+msgstr ""
+
+#: utility/randseed.c:120
+#, c-format
+msgid "Opening %s failed: %s"
+msgstr ""
+
+#: utility/randseed.c:125
+#, c-format
+msgid "Reading %s failed: %s"
+msgstr ""
+
+#: utility/randseed.c:127
+#, c-format
+msgid "Reading %s: short read without error"
+msgstr ""
+
+#: utility/randseed.c:169
+#, c-format
+msgid "clock_gettime(CLOCK_REALTIME) failed: %s"
+msgstr ""
+
+#: utility/randseed.c:211
+msgid ""
+"No good random source usable. Falling back to time-based random seeding."
+msgstr ""
+
+#: utility/randseed.c:220
+msgid ""
+"Falling back to predictable random seed from current coarse-granularity time."
+msgstr ""
+
+#. TRANS: do not translate <Freeciv>
+#: utility/registry_xml.c:46
+msgid "XML-file has no root node <Freeciv>"
+msgstr ""
+
+#: utility/registry_xml.c:54
+msgid "XML-file has no capabilities defined!"
+msgstr ""
+
+#: utility/registry_xml.c:60
+msgid "XML-file has incompatible capabilities."
+msgstr ""
+
+#: utility/registry_xml.c:61
+#, c-format
+msgid "Freeciv capabilities: %s"
+msgstr ""
+
+#: utility/registry_xml.c:62
+#, c-format
+msgid "File capabilities: %s"
+msgstr ""
+
+#: utility/shared.c:681
+#, c-format
+msgid "Storage dir is \"%s\"."
+msgstr ""
+
+#. TRANS: <FREECIV_DATA_PATH> configuration error
+#: utility/shared.c:908
+#, c-format
+msgid "\"%s\" is set but empty; using default \"%s\" data directories instead."
+msgstr ""
+
+#. TRANS: <FREECIV_SAVE_PATH> configuration error
+#: utility/shared.c:944
+#, c-format
+msgid "\"%s\" is set but empty; using default \"%s\" save directories instead."
+msgstr ""
+
+#. TRANS: <FREECIV_SCENARIO_PATH> configuration error
+#: utility/shared.c:995
+#, c-format
+msgid ""
+"\"%s\" is set but empty; using default \"%s\" scenario directories instead."
+msgstr ""
+
+#. TRANS: "...: <externally translated error string>."
+#: utility/shared.c:1044
+#, c-format
+msgid "Could not read data directory %s: %s."
+msgstr ""
+
+#: utility/shared.c:1549
+#, c-format
+msgid "%s: Fatal error: you're trying to run me as superuser!\n"
+msgstr ""
+
+#: utility/shared.c:1551
+msgid "Use a non-privileged account instead.\n"
+msgstr ""
+
+#: utility/shared.c:1567
+msgid "exact match"
+msgstr ""
+
+#: utility/shared.c:1568
+msgid "only match"
+msgstr ""
+
+#: utility/shared.c:1569
+msgid "ambiguous"
+msgstr ""
+
+#: utility/shared.c:1570
+msgid "empty"
+msgstr ""
+
+#: utility/shared.c:1571
+msgid "too long"
+msgstr ""
+
+#: utility/shared.c:1572
+msgid "non-match"
+msgstr ""
+
+#: utility/shared.c:1974
+msgid "day"
+msgid_plural "days"
+msgstr[0] ""
+msgstr[1] ""
+
+#: utility/shared.c:1979
+msgid "hour"
+msgid_plural "hours"
+msgstr[0] ""
+msgstr[1] ""
+
+#: utility/shared.c:1985
+msgid "minute"
+msgid_plural "minutes"
+msgstr[0] ""
+msgstr[1] ""
+
+#: utility/shared.c:1991
+msgid "second"
+msgid_plural "seconds"
+msgstr[0] ""
+msgstr[1] ""
+
+#: utility/support.c:618
+#, c-format
+msgid "error %ld (failed FormatMessage)"
+msgstr ""
+
+#: utility/support.c:631
+#, c-format
+msgid "error %d (compiled without strerror)"
+msgstr ""
diff --git a/translations/nations/LINGUAS b/translations/nations/LINGUAS
index 4bac0af122..91c87675bc 100644
--- a/translations/nations/LINGUAS
+++ b/translations/nations/LINGUAS
@@ -31,6 +31,7 @@ pt
 ro
 ru
 sr
+sk
 sv
 tr
 uk
diff --git a/translations/nations/sk.po b/translations/nations/sk.po
new file mode 100644
index 0000000000..c07cbdd6d0
--- /dev/null
+++ b/translations/nations/sk.po
@@ -0,0 +1,11243 @@
+# Slovak translation of Freeciv.
+# Copyright (C) 2024 Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# Pavol Gono <pavol.gono@gmail.com>, 2024.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.1.3+\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-11-28 22:12+0100\n"
+"PO-Revision-Date: 2024-11-28 22:30+0100\n"
+"Last-Translator: Pavol Gono <pavol.gono@gmail.com>\n"
+"Language-Team: \n"
+"Language: sk\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=3; plural=(n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2);\n"
+
+#: data/nation/abkhaz.ruleset:3
+msgid "Abkhaz"
+msgstr ""
+
+#: data/nation/abkhaz.ruleset:4
+msgid "?plural:Abkhazians"
+msgstr ""
+
+#: data/nation/abkhaz.ruleset:7
+msgid ""
+"Ancestors of Abkhazians have lived in the western Caucasus since time "
+"immemorial. Short periods of independence alternated with domination by the "
+"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
+"is a partially recognized republic."
+msgstr ""
+
+#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
+#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
+#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
+#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
+#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
+#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
+#, c-format
+msgid "Imam %s"
+msgstr ""
+
+#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
+#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
+#: data/nation/emirati.ruleset:25 data/nation/kuwaiti.ruleset:28
+#: data/nation/mauritanian.ruleset:22 data/nation/omani.ruleset:29
+#: data/nation/riffian.ruleset:20 data/nation/southyemeni.ruleset:22
+#: data/nation/yemeni.ruleset:23 data/nation/zanzibari.ruleset:29
+#, c-format
+msgid "Imama %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:3
+msgid "Australian Aboriginal"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:4
+msgid "?plural:Aborigines"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:7
+msgid ""
+"Australian Aborigines is a collective term for the original inhabitants of "
+"the Australian continent. Aborigines from different parts of Australia refer "
+"to themselves with different names, including Koori, Yamaji, Nunga, and "
+"Murri."
+msgstr ""
+
+#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
+#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
+#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
+#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
+#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
+#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
+#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:26
+#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
+#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
+#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
+#, c-format
+msgid "Principal Chief %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
+#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:29
+#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
+#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
+#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
+#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:20
+#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:26
+#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:25
+#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
+#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:23
+#, c-format
+msgid "?female:Principal Chief %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
+#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
+#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
+#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
+#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
+#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
+#, c-format
+msgid "Elder %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
+#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:26
+#: data/nation/samoan.ruleset:30 data/nation/scottishgaelic.ruleset:38
+#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
+#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
+#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:30
+#, c-format
+msgid "?female:Elder %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
+#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
+#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
+#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
+#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
+#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
+#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
+#: data/nation/navajo.ruleset:28 data/nation/nimiipuu.ruleset:63
+#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
+#: data/nation/otomi.ruleset:28 data/nation/salishan.ruleset:25
+#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
+#, c-format
+msgid "Great Chief %s"
+msgstr ""
+
+#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
+#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:27
+#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
+#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
+#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
+#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:22
+#: data/nation/mikmaq.ruleset:22 data/nation/muskogee.ruleset:30
+#: data/nation/navajo.ruleset:28 data/nation/nimiipuu.ruleset:63
+#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:27
+#: data/nation/otomi.ruleset:28 data/nation/salishan.ruleset:25
+#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:22
+#, c-format
+msgid "?female:Great Chief %s"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:3
+msgid "Abyssinian"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:4
+msgid "?plural:Abyssinians"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:6
+msgid ""
+"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
+"ruled historical states in the Horn of Africa, the most prominent being the "
+"Aksumite Kingdom and the Ethiopian Empire."
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
+#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
+#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
+#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
+#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:22
+#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:29
+#: data/nation/macedonian.ruleset:24 data/nation/moldovan.ruleset:24
+#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
+#: data/nation/novgorodian.ruleset:42 data/nation/ossetian.ruleset:25
+#: data/nation/rusyn.ruleset:34 data/nation/ruthenian.ruleset:31
+#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
+#: data/nation/transnistrian.ruleset:25 data/nation/ukrainian.ruleset:40
+#: data/nation/venetian.ruleset:28
+#, c-format
+msgid "Patriarch %s"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
+#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
+#: data/nation/chuvash.ruleset:29 data/nation/cossack.ruleset:32
+#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
+#: data/nation/cypriot.ruleset:24 data/nation/friulian.ruleset:29
+#: data/nation/georgian.ruleset:22 data/nation/hellenic.ruleset:21
+#: data/nation/karabakhi.ruleset:29 data/nation/macedonian.ruleset:24
+#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
+#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:42
+#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:34
+#: data/nation/ruthenian.ruleset:31 data/nation/serbian.ruleset:35
+#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:25
+#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
+#, c-format
+msgid "Matriarch %s"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
+#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
+#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
+#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:43
+#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
+#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
+#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
+#: data/nation/vietnamese.ruleset:22
+#, c-format
+msgid "Emperor %s"
+msgstr ""
+
+#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
+#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:22
+#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
+#: data/nation/latin.ruleset:43 data/nation/mexican.ruleset:53
+#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
+#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
+#, c-format
+msgid "Empress %s"
+msgstr ""
+
+#: data/nation/acadian.ruleset:3
+msgid "Acadian"
+msgstr ""
+
+#: data/nation/acadian.ruleset:4
+msgid "?plural:Acadians"
+msgstr ""
+
+#: data/nation/acadian.ruleset:6
+msgid ""
+"Acadia was first founded in 1604 as the first French colony in North "
+"America. It was soon caught in the crossfire of French-English wars, leading "
+"Acadia to change hands frequently. This led Acadians to develop a separate "
+"identity and a form of self-government. Their lack of support for any side "
+"in these wars earned them the title of French neutrals, but also the "
+"distrust of British colonial authorities who would forcefully deport them in "
+"1755. Acadians have since returned to their land and rebuilt."
+msgstr ""
+
+#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:27
+#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
+#, c-format
+msgid "Premier %s"
+msgstr ""
+
+#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:27
+#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
+#, c-format
+msgid "Premiere %s"
+msgstr ""
+
+#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
+#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
+#, c-format
+msgid "Abbot %s"
+msgstr ""
+
+#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
+#: data/nation/argentine.ruleset:27 data/nation/asturian.ruleset:30
+#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
+#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:38
+#: data/nation/brandenburgian.ruleset:28 data/nation/burgundian.ruleset:30
+#: data/nation/canadian.ruleset:26 data/nation/castilian.ruleset:32
+#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
+#: data/nation/centrallithuanian.ruleset:41 data/nation/chiapanec.ruleset:34
+#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
+#: data/nation/congolesebrazzaville.ruleset:28
+#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
+#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
+#: data/nation/cuyavian.ruleset:27 data/nation/dominicano.ruleset:27
+#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
+#: data/nation/ecuadorian.ruleset:34 data/nation/filipino.ruleset:22
+#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
+#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
+#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
+#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
+#: data/nation/langobardic.ruleset:38 data/nation/latin.ruleset:44
+#: data/nation/leonese.ruleset:22 data/nation/liechtensteiner.ruleset:32
+#: data/nation/liege.ruleset:30 data/nation/luxembourgish.ruleset:29
+#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
+#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
+#: data/nation/norman.ruleset:25 data/nation/northumbrian.ruleset:39
+#: data/nation/palatinate.ruleset:30 data/nation/panamanian.ruleset:30
+#: data/nation/paraguayan.ruleset:38 data/nation/peruvian.ruleset:27
+#: data/nation/piedmontese.ruleset:33 data/nation/quebecois.ruleset:21
+#: data/nation/riograndense.ruleset:21 data/nation/romansh.ruleset:29
+#: data/nation/saintlucian.ruleset:24 data/nation/salvadoran.ruleset:35
+#: data/nation/sammarinese.ruleset:25 data/nation/sardinian.ruleset:33
+#: data/nation/savoyard.ruleset:32 data/nation/silesian.ruleset:23
+#: data/nation/slovenian.ruleset:19 data/nation/teutonic.ruleset:29
+#: data/nation/uruguayan.ruleset:24 data/nation/venezuelan.ruleset:31
+#: data/nation/yucatecan.ruleset:28
+#, c-format
+msgid "Mother Superior %s"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:3
+msgid "Acehnese"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:4
+msgid "?plural:Acehnese"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:6
+msgid ""
+"The Sultanate of Aceh located on the western tip of the island of Sumatra "
+"was a regional power in the 16th and 17th centuries, controlling much of the "
+"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
+"bloody Aceh War of 1873-1903."
+msgstr ""
+
+#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
+#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
+#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
+#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
+#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
+#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
+#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
+#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
+#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
+#, c-format
+msgid "Sultan %s"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
+#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
+#: data/nation/fulani.ruleset:33 data/nation/maldivian.ruleset:32
+#: data/nation/mamluk.ruleset:34 data/nation/moluccan.ruleset:32
+#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
+#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
+#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
+#: data/nation/sudanese.ruleset:20 data/nation/swahili.ruleset:35
+#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
+#, c-format
+msgid "Sultana %s"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:30
+#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
+#: data/nation/filipino.ruleset:23 data/nation/florida.ruleset:33
+#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
+#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
+#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
+#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
+#, c-format
+msgid "Governor %s"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:30
+#: data/nation/californian.ruleset:37 data/nation/chiapanec.ruleset:35
+#: data/nation/filipino.ruleset:23 data/nation/florida.ruleset:33
+#: data/nation/greenlander.ruleset:27 data/nation/kuna.ruleset:23
+#: data/nation/miskito.ruleset:35 data/nation/puertorican.ruleset:30
+#: data/nation/quebecois.ruleset:22 data/nation/siberian.ruleset:24
+#: data/nation/vermont.ruleset:26 data/nation/westindian.ruleset:25
+#, c-format
+msgid "?female:Governor %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:3
+msgid "Acrean"
+msgstr ""
+
+#: data/nation/acrean.ruleset:4
+msgid "?plural:Acreans"
+msgstr ""
+
+#: data/nation/acrean.ruleset:6
+msgid ""
+"Acre is the westernmost state of Brazil. The region was part of Bolivia "
+"until 1899, when Brazilian settlers revolted and declared an Independent "
+"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
+"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
+"the world's most important rubber producing regions."
+msgstr ""
+
+#: data/nation/acrean.ruleset:31
+#, c-format
+msgid "Baron %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:31
+#, c-format
+msgid "Baroness %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
+#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
+#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
+#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:26
+#, c-format
+msgid "Padre %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
+#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
+#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
+#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
+#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:26
+#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
+#, c-format
+msgid "Madre %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:3
+msgid "Afghani"
+msgstr ""
+
+#: data/nation/afghani.ruleset:4
+msgid "?plural:Afghanis"
+msgstr ""
+
+#: data/nation/afghani.ruleset:6
+msgid ""
+"Afghanistan, often called the crossroads of Central Asia, has had a very "
+"turbulent history. Through the ages, the country has been occupied by many "
+"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
+"The Afghanistan nation-state as it is known today came into existence in "
+"1746 when Ahmad Shah founded the Durrani Empire."
+msgstr ""
+
+#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
+#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
+#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
+#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
+#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
+#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
+#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
+#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
+#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
+#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
+#: data/nation/uzbek.ruleset:24
+#, c-format
+msgid "Emir %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
+#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
+#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:35
+#: data/nation/cyrenaican.ruleset:28 data/nation/emirati.ruleset:26
+#: data/nation/ghaznavid.ruleset:32 data/nation/kurd.ruleset:29
+#: data/nation/kuwaiti.ruleset:29 data/nation/lebanese.ruleset:29
+#: data/nation/mauritanian.ruleset:21 data/nation/pashtun.ruleset:23
+#: data/nation/qatari.ruleset:22 data/nation/riffian.ruleset:21
+#: data/nation/syrian.ruleset:22 data/nation/tajik.ruleset:21
+#: data/nation/timurid.ruleset:26 data/nation/tuareg.ruleset:38
+#: data/nation/uzbek.ruleset:24
+#, c-format
+msgid "Emira %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
+#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
+#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
+#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
+#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
+#, c-format
+msgid "General Secretary %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
+#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
+#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
+#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
+#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
+#, c-format
+msgid "?female:General Secretary %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
+#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
+#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
+#: data/nation/swahili.ruleset:34
+#, c-format
+msgid "Mullah %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
+#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
+#: data/nation/pakistani.ruleset:20 data/nation/pashtun.ruleset:24
+#: data/nation/swahili.ruleset:34
+#, c-format
+msgid "?female:Mullah %s"
+msgstr ""
+
+#: data/nation/african.ruleset:3
+msgid "African"
+msgstr ""
+
+#: data/nation/african.ruleset:4
+msgid "?plural:Africans"
+msgstr ""
+
+#: data/nation/african.ruleset:6
+msgid ""
+"Africa: the cradle of humanity. It is the world's second largest continent "
+"and also its second most populous."
+msgstr ""
+
+#: data/nation/ainu.ruleset:3
+msgid "Ainu"
+msgstr ""
+
+#: data/nation/ainu.ruleset:4
+msgid "?plural:Ainu"
+msgstr ""
+
+#: data/nation/ainu.ruleset:7
+msgid ""
+"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
+"Sakhalin, and the southern part of the Kamchatka peninsula."
+msgstr ""
+
+#: data/nation/akwe.ruleset:3
+msgid "Akwe"
+msgstr ""
+
+#: data/nation/akwe.ruleset:4
+msgid "?plural:Akwe"
+msgstr ""
+
+#: data/nation/akwe.ruleset:7
+msgid ""
+"The Akwe are also known by three different tribal names in Portuguese, "
+"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
+"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
+"to move by Brazilians several times through their history. Traditionally, "
+"they are ruled by councils of elders who elect a chief and have likely lived "
+"in large ring villages since about the 9th century CE. They are Ge speakers "
+"who farm maize, manioc, sweet potatoes and yams."
+msgstr ""
+
+#: data/nation/alandalus.ruleset:3
+msgid "Andalusi"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:4
+msgid "?plural:Andalusis"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:6
+msgid ""
+"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
+"control during the Middle Ages. Muslim Andalusians are noted for their "
+"splendid architectural heritage. During the Reconquista the Christian "
+"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
+"city on the Iberian peninsula, Granada, fell in 1492."
+msgstr ""
+
+#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
+#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
+#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
+#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
+#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
+#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
+#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
+#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
+#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
+#, c-format
+msgid "Sheikh %s"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
+#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
+#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
+#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
+#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:27
+#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
+#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
+#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
+#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:37
+#, c-format
+msgid "Shaykha %s"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
+#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
+#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
+#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
+#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
+#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
+#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
+#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
+#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
+#, c-format
+msgid "Caliph %s"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
+#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
+#: data/nation/fulani.ruleset:34 data/nation/iraqi.ruleset:22
+#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
+#: data/nation/mamluk.ruleset:35 data/nation/moroccan.ruleset:29
+#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:21
+#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
+#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
+#: data/nation/tuareg.ruleset:39 data/nation/tunisian.ruleset:29
+#, c-format
+msgid "Calipha %s"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
+#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
+#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
+#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
+#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
+#, c-format
+msgid "Vizier %s"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
+#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:35
+#: data/nation/kuwaiti.ruleset:30 data/nation/moroccan.ruleset:30
+#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
+#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
+#, c-format
+msgid "?female:Vizier %s"
+msgstr ""
+
+#: data/nation/alander.ruleset:3
+msgid "\303\205lander"
+msgstr ""
+
+#: data/nation/alander.ruleset:6
+msgid "?plural:\303\205landers"
+msgstr ""
+
+#: data/nation/alander.ruleset:8
+msgid ""
+"\303\205land is an archipelago in the Baltic Sea, located between Sweden and "
+"Finland. The islands' inhabitants are Swedish speaking, but \303\205land is "
+"an autonomous province in Finland, a status that was reached in 1921 after a "
+"long period in which the islands were contested between Sweden and Finland. "
+"\303\205land's special and demilitarized status is protected by "
+"international law."
+msgstr ""
+
+#: data/nation/alander.ruleset:28 data/nation/faroese.ruleset:31
+#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
+#: data/nation/scanian.ruleset:26
+#, c-format
+msgid "Earl %s"
+msgstr ""
+
+#: data/nation/alander.ruleset:28 data/nation/faroese.ruleset:31
+#: data/nation/icelandic.ruleset:22 data/nation/norwegian.ruleset:29
+#: data/nation/scanian.ruleset:26
+#, c-format
+msgid "?female:Earl %s"
+msgstr ""
+
+#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:32
+#, c-format
+msgid "Vicar %s"
+msgstr ""
+
+#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:32
+#, c-format
+msgid "?female:Vicar %s"
+msgstr ""
+
+#: data/nation/albanian.ruleset:3
+msgid "Albanian"
+msgstr ""
+
+#: data/nation/albanian.ruleset:4
+msgid "?plural:Albanians"
+msgstr ""
+
+#: data/nation/albanian.ruleset:6
+msgid ""
+"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
+"uncertain, though it has been suggested they descend from the Illyrians of "
+"Classical Antiquity. Albania changed hands several times during its history. "
+"It has been an independent state again since 1912. For much of the 20th "
+"century Albania was ruled by communist dictator Env\303\253r Hoxha."
+msgstr ""
+
+#: data/nation/albanian.ruleset:27 data/nation/asturian.ruleset:29
+#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
+#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
+#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
+#: data/nation/liege.ruleset:28 data/nation/lippe.ruleset:27
+#: data/nation/mazovian.ruleset:23 data/nation/mecklenburgian.ruleset:30
+#: data/nation/mitanni.ruleset:31 data/nation/moldovan.ruleset:23
+#: data/nation/monegasque.ruleset:31 data/nation/montenegrin.ruleset:27
+#: data/nation/mordvin.ruleset:20 data/nation/nepali.ruleset:29
+#: data/nation/novgorodian.ruleset:40 data/nation/romanian.ruleset:31
+#: data/nation/rusyn.ruleset:33 data/nation/ruthenian.ruleset:29
+#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
+#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
+#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:37
+#: data/nation/westernpomeranian.ruleset:29
+#, c-format
+msgid "Prince %s"
+msgstr ""
+
+#: data/nation/albanian.ruleset:27 data/nation/asturian.ruleset:29
+#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:25
+#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
+#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
+#: data/nation/lippe.ruleset:27 data/nation/mazovian.ruleset:23
+#: data/nation/mecklenburgian.ruleset:30 data/nation/mitanni.ruleset:31
+#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
+#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
+#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:40
+#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:33
+#: data/nation/ruthenian.ruleset:29 data/nation/silesian.ruleset:22
+#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
+#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
+#: data/nation/urartian.ruleset:37 data/nation/westernpomeranian.ruleset:29
+#, c-format
+msgid "Princess %s"
+msgstr ""
+
+#: data/nation/albanian.ruleset:28 data/nation/anhaltian.ruleset:30
+#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
+#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
+#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
+#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
+#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
+#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
+#: data/nation/turkmen.ruleset:27
+#, c-format
+msgid "First Secretary %s"
+msgstr ""
+
+#: data/nation/albanian.ruleset:28 data/nation/anhaltian.ruleset:30
+#: data/nation/brandenburgian.ruleset:26 data/nation/catalan.ruleset:31
+#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
+#: data/nation/karabakhi.ruleset:28 data/nation/kazakh.ruleset:26
+#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:29
+#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
+#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:23
+#: data/nation/turkmen.ruleset:27
+#, c-format
+msgid "?female:First Secretary %s"
+msgstr ""
+
+#: data/nation/aleut.ruleset:3
+msgid "Aleut"
+msgstr ""
+
+#: data/nation/aleut.ruleset:4
+msgid "?plural:Aleuts"
+msgstr ""
+
+#: data/nation/aleut.ruleset:6
+msgid ""
+"The Unangan, or Aleut, lived in permanent subterranean homes in their "
+"hunting and fishing villages. They lived in the Aleutian islands for "
+"thousands of years prior to European contact. Unangan people developed ties "
+"to Russian missionaries and traders many converting to Russian Orthodox "
+"Christianity and intermarrying with Russians, and some even accompanied "
+"Russians to their other colonial entrepots such as Ft. Ross in northern "
+"California and Ft. Elizabeth in Hawai'i."
+msgstr ""
+
+#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
+#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
+#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
+#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
+#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
+#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
+#: data/nation/otomi.ruleset:29 data/nation/raramuri.ruleset:25
+#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
+#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
+#, c-format
+msgid "Shaman %s"
+msgstr ""
+
+#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
+#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
+#: data/nation/evenki.ruleset:22 data/nation/hasinay.ruleset:28
+#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
+#: data/nation/kuna.ruleset:21 data/nation/mikmaq.ruleset:21
+#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:26
+#: data/nation/otomi.ruleset:29 data/nation/raramuri.ruleset:25
+#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
+#: data/nation/shawnee.ruleset:25 data/nation/yakut.ruleset:30
+#, c-format
+msgid "?female:Shaman %s"
+msgstr ""
+
+#: data/nation/algerian.ruleset:3
+msgid "Algerian"
+msgstr ""
+
+#: data/nation/algerian.ruleset:4
+msgid "?plural:Algerians"
+msgstr ""
+
+#: data/nation/algerian.ruleset:6
+msgid ""
+"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
+"the Berber people."
+msgstr ""
+
+#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
+#: data/nation/santomean.ruleset:24
+#, c-format
+msgid "Secretary General %s"
+msgstr ""
+
+#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
+#: data/nation/santomean.ruleset:24
+#, c-format
+msgid "?female:Secretary General %s"
+msgstr ""
+
+#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
+#, c-format
+msgid "%s Dey"
+msgstr ""
+
+#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
+#, c-format
+msgid "?female:%s Dey"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:3
+msgid "Alsatian"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:4
+msgid "?plural:Alsatians"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:6
+msgid ""
+"Alsace is a region in Europe, on the border of France and Germany. During "
+"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
+"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
+"cities were annexed by France one by one, but after that the region became "
+"one of the most contested parts of Europe, changing hands between Germany "
+"and France 4 times in less than a century. Since 1944 it has been in French "
+"hands."
+msgstr ""
+
+#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
+#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
+#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
+#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
+#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
+#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
+#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
+#: data/nation/schleswig-holsteinian.ruleset:29
+#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
+#, c-format
+msgid "Minister-President %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:25 data/nation/anhaltian.ruleset:31
+#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
+#: data/nation/brandenburgian.ruleset:30 data/nation/germanbelgian.ruleset:26
+#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
+#: data/nation/lippe.ruleset:28 data/nation/mecklenburgian.ruleset:33
+#: data/nation/oldenburgian.ruleset:34 data/nation/palatinate.ruleset:32
+#: data/nation/rhenish.ruleset:36 data/nation/saxon.ruleset:20
+#: data/nation/schleswig-holsteinian.ruleset:29
+#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
+#, c-format
+msgid "?female:Minister-President %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
+#: data/nation/swiss.ruleset:37
+#, c-format
+msgid "Bailiff %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:26 data/nation/romansh.ruleset:28
+#: data/nation/swiss.ruleset:37
+#, c-format
+msgid "?female:Bailiff %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
+#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
+#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
+#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
+#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
+#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
+#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
+#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:26
+#: data/nation/chiapanec.ruleset:34 data/nation/congolesebrazzaville.ruleset:28
+#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:33
+#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:27
+#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
+#: data/nation/ecuadorian.ruleset:34 data/nation/flemish.ruleset:31
+#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
+#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
+#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
+#: data/nation/icelandic.ruleset:23 data/nation/kittitian.ruleset:22
+#: data/nation/langobardic.ruleset:38 data/nation/leonese.ruleset:22
+#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:29
+#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:20
+#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:31
+#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
+#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
+#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
+#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:32
+#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
+#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
+#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
+#: data/nation/schleswig-holsteinian.ruleset:27 data/nation/silesian.ruleset:23
+#: data/nation/slovenian.ruleset:19 data/nation/thuringian.ruleset:43
+#: data/nation/transylvanian.ruleset:28 data/nation/uruguayan.ruleset:24
+#: data/nation/venezuelan.ruleset:31 data/nation/vincentian.ruleset:25
+#: data/nation/volgagerman.ruleset:38 data/nation/westindian.ruleset:24
+#: data/nation/wuerttembergian.ruleset:24 data/nation/yucatecan.ruleset:28
+#: data/nation/zimbabwean.ruleset:26
+#, c-format
+msgid "Bishop %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:27 data/nation/andorran.ruleset:25
+#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
+#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
+#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
+#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
+#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
+#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:23
+#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:29
+#: data/nation/malawian.ruleset:20 data/nation/mecklenburgian.ruleset:31
+#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
+#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
+#: data/nation/oldenburgian.ruleset:32 data/nation/saxon.ruleset:22
+#: data/nation/schleswig-holsteinian.ruleset:27
+#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
+#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:38
+#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
+#: data/nation/zimbabwean.ruleset:26
+#, c-format
+msgid "?female:Bishop %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
+#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
+#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
+#, c-format
+msgid "Burgomaster %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:28 data/nation/hansa.ruleset:29
+#: data/nation/novgorodian.ruleset:43 data/nation/rhenish.ruleset:40
+#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:34
+#, c-format
+msgid "?female:Burgomaster %s"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:3
+msgid "Amazigh"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:4
+msgid "?plural:Imazighen"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:6
+msgid ""
+"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
+"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
+"are sturdy and strong but cheerful and generous with a great consideration "
+"for family and tribe. Every tribe has its own traditions and culture, which "
+"is the reason for the countless diversity of traditions in modern Morocco, "
+"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
+"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
+"old writing system called Tifinagh."
+msgstr ""
+
+#: data/nation/amazonian.ruleset:3
+msgid "Amazonian"
+msgstr ""
+
+#: data/nation/amazonian.ruleset:4
+msgid "?plural:Amazons"
+msgstr ""
+
+#: data/nation/amazonian.ruleset:6
+msgid ""
+"The Amazons are a fictional nation of women warriors which appear in "
+"Classical Greek writing and art. Authors have located them in the Ukraine, "
+"Asia Minor, or Libya. The Amazons were reported to remove their right "
+"breasts in order to better use the bow and other weapons."
+msgstr ""
+
+#: data/nation/andorran.ruleset:3
+msgid "Andorran"
+msgstr ""
+
+#: data/nation/andorran.ruleset:4
+msgid "?plural:Andorrans"
+msgstr ""
+
+#: data/nation/andorran.ruleset:6
+msgid ""
+"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
+"between the bishop of Urgell and the Count of Foix ended with an agreement "
+"to share the sovereignty of Andorra. This arrangement is still in effect and "
+"their successors - the current bishop of Urgell and the President of the "
+"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
+msgstr ""
+
+#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
+#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
+#, c-format
+msgid "Dictator %s"
+msgstr ""
+
+#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
+#, c-format
+msgid "?female:Dictator %s"
+msgstr ""
+
+#: data/nation/andorran.ruleset:24
+#, c-format
+msgid "Co-Prince %s"
+msgstr ""
+
+#: data/nation/andorran.ruleset:24
+#, c-format
+msgid "Co-Princess %s"
+msgstr ""
+
+#: data/nation/angolan.ruleset:3
+msgid "Angolan"
+msgstr ""
+
+#: data/nation/angolan.ruleset:4
+msgid "?plural:Angolans"
+msgstr ""
+
+#: data/nation/angolan.ruleset:6
+msgid ""
+"When the Portuguese arrived in Angola in the 15th century the region was "
+"controlled by several Bantu kingdoms. Angola became an important source of "
+"slave traders until well into the 19th century. After two decades of "
+"guerrilla war against the Portuguese colonial authorities Angola finally "
+"achieved independence in 1975. Soon the various guerilla groups started "
+"fighting each other. After half a century of war a peace agreement was "
+"finally reached in 2002."
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:3
+msgid "Anhaltian"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:4
+msgid "?plural:Anhaltians"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:6
+msgid ""
+"Anhalt was a German state. Initially a county, it was split from Saxony in "
+"1212. For most of its history, it was partitioned into several territories "
+"that were ruled by the same family. The counts of Anhalt were raised to "
+"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
+"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
+"German monarchies in 1918, it became a free state. After World War II, "
+"Anhalt finally ceased to exist when the allies decided to merge it with the "
+"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
+#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
+#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
+#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
+#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
+#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
+#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
+#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
+#, c-format
+msgid "Count %s"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
+#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
+#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
+#: data/nation/latin.ruleset:42 data/nation/luxembourgish.ruleset:28
+#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:31
+#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:37
+#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
+#: data/nation/vampire.ruleset:50 data/nation/walloon.ruleset:27
+#, c-format
+msgid "Countess %s"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
+#: data/nation/carantanian.ruleset:30 data/nation/centrallithuanian.ruleset:40
+#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
+#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
+#: data/nation/mecklenburgian.ruleset:32 data/nation/milanese.ruleset:28
+#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
+#: data/nation/oldenburgian.ruleset:33 data/nation/rhenish.ruleset:39
+#: data/nation/schleswig-holsteinian.ruleset:28
+#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
+#, c-format
+msgid "Grand Duke %s"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
+#: data/nation/carantanian.ruleset:30 data/nation/centrallithuanian.ruleset:40
+#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
+#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
+#: data/nation/mecklenburgian.ruleset:32 data/nation/milanese.ruleset:28
+#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
+#: data/nation/oldenburgian.ruleset:33 data/nation/rhenish.ruleset:39
+#: data/nation/schleswig-holsteinian.ruleset:28
+#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:33
+#, c-format
+msgid "Grand Duchess %s"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:3
+msgid "Anishinaabe"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:4
+msgid "?plural:Anishinaabeg"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:6
+msgid ""
+"The Anishinaabeg are a group of closely related Native American tribes in "
+"the North American Great Lakes region, including the Ottawa, Ojibwe, "
+"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
+"one of the most numerous indigenous peoples of North America."
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:42
+#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:27
+#: data/nation/tuvan.ruleset:33
+#, c-format
+msgid "Great Shaman %s"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:42
+#: data/nation/komi.ruleset:26 data/nation/navajo.ruleset:27
+#: data/nation/tuvan.ruleset:33
+#, c-format
+msgid "?female:Great Shaman %s"
+msgstr ""
+
+#: data/nation/antarctican.ruleset:3
+msgid "Antarctican"
+msgstr ""
+
+#: data/nation/antarctican.ruleset:4
+msgid "?plural:Antarcticans"
+msgstr ""
+
+#: data/nation/antarctican.ruleset:6
+msgid "Independent South Pole, land of penguins."
+msgstr ""
+
+#: data/nation/antiguan.ruleset:3
+msgid "Antiguan and Barbudan"
+msgstr ""
+
+#: data/nation/antiguan.ruleset:4
+msgid "?plural:Antiguans and Barbudans"
+msgstr ""
+
+#: data/nation/antiguan.ruleset:6
+msgid ""
+"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
+"two eponymous islands as well as a number of smaller islets. The country has "
+"been independent from the United Kingdom since 1981."
+msgstr ""
+
+#: data/nation/antillean.ruleset:3
+msgid "Antillean"
+msgstr ""
+
+#: data/nation/antillean.ruleset:4
+msgid "?plural:Antilleans"
+msgstr ""
+
+#: data/nation/antillean.ruleset:6
+msgid ""
+"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
+"Eustatius were colonized by the Dutch in the 17th century. Their population "
+"is of mixed European, African and Latin American heritage. The Netherlands "
+"Antilles gained internal self governance in 1954, and were subsequently "
+"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
+"Kingdom of the Netherlands; the other three islands have been directly "
+"integrated into the Netherlands as special municipalities."
+msgstr ""
+
+#: data/nation/aragonese.ruleset:3
+msgid "Aragonese"
+msgstr ""
+
+#: data/nation/aragonese.ruleset:4
+msgid "?plural:Aragonese"
+msgstr ""
+
+#: data/nation/aragonese.ruleset:6
+msgid ""
+"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
+"11th century. It expanded its territory southwards during the reconquista "
+"and subsequently managed to control a large part of the Mediterranean. In "
+"1469 king Fernando II married Isabella of Castile, a union that would form "
+"the base of the Spanish unification. The kingdom was legally dissolved in "
+"1707 but today Aragon continues to exist as an autonomous community of Spain."
+msgstr ""
+
+#: data/nation/aramean.ruleset:3
+msgid "Aramean"
+msgstr ""
+
+#: data/nation/aramean.ruleset:4
+msgid "?plural:Arameans"
+msgstr ""
+
+#: data/nation/aramean.ruleset:6
+msgid ""
+"According to legend, the Aramean people are the descendants of Aram, the "
+"grandson of Noah."
+msgstr ""
+
+#: data/nation/argentine.ruleset:3
+msgid "Argentine"
+msgstr ""
+
+#: data/nation/argentine.ruleset:4
+msgid "?plural:Argentines"
+msgstr ""
+
+#: data/nation/argentine.ruleset:6
+msgid ""
+"Argentina is located on the south-eastern coast of South America. Since "
+"independence from Spain in 1816, it has been plagued by several internal and "
+"external conflicts. In the decades after World War II, the country's "
+"politics was dominated by Juan Per\303\263n and his charismatic wife Eva "
+"\"Evita\" Per\303\263n."
+msgstr ""
+
+#: data/nation/argentine.ruleset:25 data/nation/bolivian.ruleset:36
+#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
+#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
+#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
+#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
+#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:34
+#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
+#, c-format
+msgid "Comandante %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:25 data/nation/bolivian.ruleset:36
+#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
+#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
+#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
+#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
+#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:34
+#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
+#, c-format
+msgid "Comandanta %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:26 data/nation/cuban.ruleset:23
+#: data/nation/southamerican.ruleset:20
+#, c-format
+msgid "Caudillo %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:26 data/nation/cuban.ruleset:23
+#: data/nation/southamerican.ruleset:20
+#, c-format
+msgid "Caudilla %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:27 data/nation/castilian.ruleset:32
+#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:22
+#: data/nation/neapolitan.ruleset:26
+#, c-format
+msgid "Cardinal %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:28 data/nation/colombian.ruleset:30
+#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
+#: data/nation/venetian.ruleset:29
+#, c-format
+msgid "Viceroy %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:28 data/nation/colombian.ruleset:30
+#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
+#: data/nation/venetian.ruleset:29
+#, c-format
+msgid "Vicereine %s"
+msgstr ""
+
+#: data/nation/armenian.ruleset:3
+msgid "Armenian"
+msgstr ""
+
+#: data/nation/armenian.ruleset:4
+msgid "?plural:Armenians"
+msgstr ""
+
+#: data/nation/armenian.ruleset:6
+msgid ""
+"According to legend, the Armenian people are the descendants of Haik - the "
+"great-great-grandson of Noah. The modern Republic of Armenia gained "
+"independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
+#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
+#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
+#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
+#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
+#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
+#: data/nation/italiangreek.ruleset:45 data/nation/latin.ruleset:39
+#: data/nation/median.ruleset:31 data/nation/mitanni.ruleset:30
+#: data/nation/nubian.ruleset:32 data/nation/ostrogothic.ruleset:30
+#: data/nation/palatinate.ruleset:28 data/nation/palmyrene.ruleset:19
+#: data/nation/parthian.ruleset:33 data/nation/pelasgian.ruleset:24
+#: data/nation/phoenician.ruleset:27 data/nation/pictish.ruleset:24
+#: data/nation/pontic.ruleset:33 data/nation/sabine.ruleset:26
+#: data/nation/samnite.ruleset:26 data/nation/seleucid.ruleset:28
+#: data/nation/vandalic.ruleset:29 data/nation/visigothic.ruleset:37
+#: data/nation/westernroman.ruleset:29
+#, c-format
+msgid "Usurper %s"
+msgstr ""
+
+#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
+#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
+#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
+#: data/nation/elamite.ruleset:32 data/nation/epirote.ruleset:28
+#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
+#: data/nation/gepid.ruleset:41 data/nation/israelite.ruleset:31
+#: data/nation/italiangreek.ruleset:45 data/nation/latin.ruleset:39
+#: data/nation/median.ruleset:31 data/nation/mitanni.ruleset:30
+#: data/nation/nubian.ruleset:32 data/nation/ostrogothic.ruleset:30
+#: data/nation/palatinate.ruleset:28 data/nation/palmyrene.ruleset:19
+#: data/nation/parthian.ruleset:33 data/nation/pelasgian.ruleset:24
+#: data/nation/phoenician.ruleset:27 data/nation/pictish.ruleset:24
+#: data/nation/pontic.ruleset:33 data/nation/sabine.ruleset:26
+#: data/nation/samnite.ruleset:26 data/nation/seleucid.ruleset:28
+#: data/nation/vandalic.ruleset:29 data/nation/visigothic.ruleset:37
+#: data/nation/westernroman.ruleset:29
+#, c-format
+msgid "?female:Usurper %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:3
+msgid "Ashanti"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:4
+msgid "?plural:Ashantis"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:6
+msgid ""
+"The Ashanti were an ancient kingdom in a region that is currently a part of "
+"Ghana. The first Ashanti kingdom was founded in the 11th century."
+msgstr ""
+
+#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
+#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
+#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
+#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
+#, c-format
+msgid "Councillor %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
+#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:39
+#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
+#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
+#, c-format
+msgid "?female:Councillor %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:36
+#, c-format
+msgid "Asantehene %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:36
+#, c-format
+msgid "?female:Asantehene %s"
+msgstr ""
+
+#: data/nation/assamese.ruleset:3
+msgid "Assamese"
+msgstr ""
+
+#: data/nation/assamese.ruleset:4
+msgid "?plural:Assamese"
+msgstr ""
+
+#: data/nation/assamese.ruleset:6
+msgid ""
+"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
+"of the Himalayas by a group of Shan people emigrating from what is today "
+"northeastern Burma. The Assamese kings famously defeated several expeditions "
+"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
+"expansion."
+msgstr ""
+
+#: data/nation/assyrian.ruleset:3
+msgid "Assyrian"
+msgstr ""
+
+#: data/nation/assyrian.ruleset:4
+msgid "?plural:Assyrians"
+msgstr ""
+
+#: data/nation/assyrian.ruleset:6
+msgid ""
+"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
+msgstr ""
+
+#: data/nation/asturian.ruleset:3
+msgid "Asturian"
+msgstr ""
+
+#: data/nation/asturian.ruleset:4
+msgid "?plural:Asturians"
+msgstr ""
+
+#: data/nation/asturian.ruleset:6
+msgid ""
+"The Astures were a Celtic people which occupied most of the northern coast "
+"of Spain. They battled against the Roman Empire until their defeat by Caesar "
+"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
+"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
+"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
+"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
+"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
+"autonomous community of Spain."
+msgstr ""
+
+#: data/nation/atlantean.ruleset:3
+msgid "Atlantean"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:4
+msgid "?plural:Atlantean"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:6
+msgid "The mythical continent of Atlantis"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
+#: data/nation/canari.ruleset:29 data/nation/cornish.ruleset:21
+#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
+#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
+#, c-format
+msgid "High King %s"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
+#: data/nation/canari.ruleset:29 data/nation/cornish.ruleset:21
+#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
+#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:26
+#, c-format
+msgid "High Queen %s"
+msgstr ""
+
+#: data/nation/australian.ruleset:3
+msgid "Australian"
+msgstr ""
+
+#: data/nation/australian.ruleset:4
+msgid "?plural:Australians"
+msgstr ""
+
+#: data/nation/australian.ruleset:6
+msgid ""
+"Australia was founded as a British penal colony in 1788 CE. Originally "
+"comprising several colonies (New South Wales, Victoria, Queensland, South "
+"Australia, Western Australia and Tasmania) it became a single country in "
+"1902. It is the only country on Earth to occupy an entire continent."
+msgstr ""
+
+#: data/nation/avar.ruleset:3
+msgid "Avar"
+msgstr ""
+
+#: data/nation/avar.ruleset:4
+msgid "?plural:Avars"
+msgstr ""
+
+#: data/nation/avar.ruleset:6
+msgid ""
+"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
+"origin. The dominant language of this group was presumably Proto-Bulgarian "
+"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
+"is unknown. It is possible they were originally a Rouran or Hephthalite "
+"group. After settling in Pannonia they subjugated the local Slavic tribes. "
+"Gradually they lost power and political importance and eventually the Avars "
+"blended with Slavic peoples."
+msgstr ""
+
+#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
+#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
+#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:40
+#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
+#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
+#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
+#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
+#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
+#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
+#: data/nation/xiongnu.ruleset:39
+#, c-format
+msgid "%s Khan"
+msgstr ""
+
+#: data/nation/avar.ruleset:32 data/nation/azeri.ruleset:35
+#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
+#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:40
+#: data/nation/goldenhorde.ruleset:36 data/nation/hephthalite.ruleset:30
+#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
+#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:19
+#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
+#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
+#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
+#: data/nation/xiongnu.ruleset:39
+#, c-format
+msgid "%s Khatan"
+msgstr ""
+
+#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
+#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:41
+#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
+#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
+#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
+#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
+#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
+#, c-format
+msgid "%s Khagan"
+msgstr ""
+
+#: data/nation/avar.ruleset:33 data/nation/buryat.ruleset:27
+#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:41
+#: data/nation/goldenhorde.ruleset:37 data/nation/hephthalite.ruleset:31
+#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
+#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
+#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
+#: data/nation/volgabulgar.ruleset:29 data/nation/xiongnu.ruleset:40
+#, c-format
+msgid "?female:%s Khagan"
+msgstr ""
+
+#: data/nation/aymara.ruleset:3
+msgid "Aymara"
+msgstr ""
+
+#: data/nation/aymara.ruleset:4
+msgid "?plural:Aymaras"
+msgstr ""
+
+#: data/nation/aymara.ruleset:6
+msgid ""
+"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
+"reorganized into a set of culturally close Aymara kingdoms that thrived "
+"around the Titicaca lake until they were conquered by the Incas."
+msgstr ""
+
+#: data/nation/azeri.ruleset:3
+msgid "Azeri"
+msgstr ""
+
+#: data/nation/azeri.ruleset:4
+msgid "?plural:Azeris"
+msgstr ""
+
+#: data/nation/azeri.ruleset:6
+msgid ""
+"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
+"was the scene of rises and falls of different ancient states of the Caucasus "
+"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
+"followed by a short period of independence in 1918-1920 - as the first "
+"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
+"until its dissolution in 1991."
+msgstr ""
+
+#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
+#: data/nation/khwarezmian.ruleset:28
+#, c-format
+msgid "%s Shah"
+msgstr ""
+
+#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
+#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:33
+#, c-format
+msgid "%s Shahbanu"
+msgstr ""
+
+#: data/nation/badian.ruleset:3
+msgid "Badian"
+msgstr ""
+
+#: data/nation/badian.ruleset:4
+msgid "?plural:Badians"
+msgstr ""
+
+#: data/nation/badian.ruleset:6
+msgid ""
+"Baden was a country in Swabia, in southwestern Germany. After World War II "
+"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
+"Wuerttemberg."
+msgstr ""
+
+#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
+#: data/nation/friulian.ruleset:28
+#, c-format
+msgid "Margrave %s"
+msgstr ""
+
+#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:27
+#: data/nation/friulian.ruleset:28
+#, c-format
+msgid "Margravine %s"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:3
+msgid "Bahamian"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:4
+msgid "?plural:Bahamians"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:6
+msgid ""
+"The Bahamas are an island group in North America. It was somewhere in the "
+"Bahamas that Columbus first set foot on American soil. The Islands were "
+"subsequently depopulated and mostly ignored until they were settled by "
+"British colonists in the 17th century. The Bahamas have been an independent "
+"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
+"famous for their beaches but it is also a major offshore financial center. "
+"The Bahamas are the most developed country of Latin America and the "
+"Caribbean as well as the world's wealthiest black-majority country."
+msgstr ""
+
+#: data/nation/bahraini.ruleset:3
+msgid "Bahraini"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:4
+msgid "?plural:Bahrainis"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:6
+msgid ""
+"Bahrain is an island country in the Persian Gulf and the smallest country of "
+"the Middle East. Bahrain has been independent from Persia since the 18th "
+"century, although it was a British protectorate until 1971. The country "
+"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
+"2011 was violently crushed."
+msgstr ""
+
+#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
+#, c-format
+msgid "Mahdi %s"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:19
+#, c-format
+msgid "?female:Mahdi %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:3
+msgid "Bangladeshi"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:4
+msgid "?plural:Bangladeshis"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:6
+msgid ""
+"The People's Republic of Bangladesh was formed from the former Pakistani "
+"territory of East Bengal following a war of independence."
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
+#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
+#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
+#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
+#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
+#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
+#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
+#: data/nation/vedic.ruleset:23
+#, c-format
+msgid "Raja %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
+#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
+#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
+#: data/nation/kushan.ruleset:40 data/nation/majapahit.ruleset:27
+#: data/nation/marathi.ruleset:35 data/nation/moluccan.ruleset:30
+#: data/nation/pakistani.ruleset:19 data/nation/sikh.ruleset:32
+#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:25
+#: data/nation/vedic.ruleset:23
+#, c-format
+msgid "Rani %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
+#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
+#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
+#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
+#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
+#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
+#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
+#: data/nation/vedic.ruleset:25
+#, c-format
+msgid "Maharaja %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
+#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
+#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
+#: data/nation/kushan.ruleset:41 data/nation/majapahit.ruleset:28
+#: data/nation/marathi.ruleset:36 data/nation/mughal.ruleset:20
+#: data/nation/pakistani.ruleset:21 data/nation/sikh.ruleset:34
+#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:26
+#: data/nation/vedic.ruleset:25
+#, c-format
+msgid "Maharani %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
+#, c-format
+msgid "Nabob %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
+#, c-format
+msgid "?female:Nabob %s"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:3
+msgid "Barbadian"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:4
+msgid "?plural:Barbadians"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:6
+msgid ""
+"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
+"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
+"island was discovered by the Portuguese around 1500. When the English first "
+"settled Barbados in 1627 they found the island depopulated. The island has "
+"been independent since 1966. Barbados is a major international tourist "
+"destination and one of the most developed countries of the Caribbean."
+msgstr ""
+
+#: data/nation/bashkir.ruleset:3
+msgid "Bashkir"
+msgstr ""
+
+#: data/nation/bashkir.ruleset:4
+msgid "?plural:Bashkirs"
+msgstr ""
+
+#: data/nation/bashkir.ruleset:6
+msgid ""
+"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
+"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
+"have since participated in several uprisings against the Russian government. "
+"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
+"of the Russian Federation."
+msgstr ""
+
+#: data/nation/basque.ruleset:3
+msgid "Basque"
+msgstr ""
+
+#: data/nation/basque.ruleset:4
+msgid "?plural:Basques"
+msgstr ""
+
+#: data/nation/basque.ruleset:6
+msgid ""
+"The Basques have lived since ancient times by the western foothills of the "
+"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
+"which fell to Aragon in the 16th century. Today, the Basque Country, or "
+"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
+"divided into seven historical provinces. Their language, Euskara, has no "
+"known relatives and its origins are unknown."
+msgstr ""
+
+#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:39
+#: data/nation/iranian.ruleset:40
+#, c-format
+msgid "Leader %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:39
+#: data/nation/iranian.ruleset:40
+#, c-format
+msgid "?female:Leader %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:33
+#, c-format
+msgid "Lehendakari %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:33
+#, c-format
+msgid "?female:Lehendakari %s"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:3
+msgid "Bavarian"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:4
+msgid "?plural:Bavarians"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:6
+msgid ""
+"Bavaria, before national unification in 1870 CE, was one of the largest of "
+"the German kingdoms."
+msgstr ""
+
+#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
+#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
+#: data/nation/carantanian.ruleset:29 data/nation/curonian.ruleset:29
+#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
+#: data/nation/langobardic.ruleset:37 data/nation/lorrain.ruleset:30
+#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
+#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
+#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
+#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:26
+#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:31
+#: data/nation/wuerttembergian.ruleset:23
+#, c-format
+msgid "Duke %s"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
+#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
+#: data/nation/carantanian.ruleset:29 data/nation/curonian.ruleset:29
+#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
+#: data/nation/langobardic.ruleset:37 data/nation/lorrain.ruleset:30
+#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
+#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
+#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
+#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:26
+#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:31
+#: data/nation/wuerttembergian.ruleset:23
+#, c-format
+msgid "Duchess %s"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:3
+msgid "Belarusian"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:4
+msgid "?plural:Belarusians"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:6
+msgid ""
+"Belarus was part of the ancient Slavic state of Kievan Rus', then "
+"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
+"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
+"Union."
+msgstr ""
+
+#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
+#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
+#, c-format
+msgid "Tsar %s"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
+#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
+#, c-format
+msgid "Tsaritsa %s"
+msgstr ""
+
+#: data/nation/belgian.ruleset:3
+msgid "Belgian"
+msgstr ""
+
+#: data/nation/belgian.ruleset:4
+msgid "?plural:Belgians"
+msgstr ""
+
+#: data/nation/belgian.ruleset:6
+msgid ""
+"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
+"mainly characterized by its movement from a unified state to a federal one. "
+"This is the result of the Flemish and the Walloon's nationalist (almost) "
+"peaceful fights."
+msgstr ""
+
+#: data/nation/belgian.ruleset:24 data/nation/liege.ruleset:29
+#, c-format
+msgid "Prime Minister %s"
+msgstr ""
+
+#: data/nation/belgian.ruleset:24
+#, c-format
+msgid "?female:Prime Minister %s"
+msgstr ""
+
+#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
+#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
+#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
+#: data/nation/walloon.ruleset:28
+#, c-format
+msgid "Stadtholder %s"
+msgstr ""
+
+#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
+#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
+#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
+#: data/nation/walloon.ruleset:28
+#, c-format
+msgid "Stadtholdress %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:3
+msgid "Belgic"
+msgstr ""
+
+#: data/nation/belgic.ruleset:4
+msgid "?plural:Belgae"
+msgstr ""
+
+#: data/nation/belgic.ruleset:6
+msgid ""
+"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
+"later become the Roman province of Gallia Belgica. Their origin was perhaps "
+"mixed Celtic and Germanic, because they had come to Gaul from behind the "
+"Rhine and included some Germanic elements, but the names of their chiefs "
+"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
+"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
+"legions but eventually succumbed to the Romans. The modern country of "
+"Belgium derives its name from the Belgae."
+msgstr ""
+
+#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
+#: data/nation/helvetian.ruleset:29
+#, c-format
+msgid "High Druid %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:30 data/nation/boian.ruleset:22
+#: data/nation/helvetian.ruleset:29
+#, c-format
+msgid "?female:High Druid %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
+#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
+#: data/nation/italiangreek.ruleset:46 data/nation/kushan.ruleset:42
+#: data/nation/latin.ruleset:40 data/nation/nestorian.ruleset:27
+#: data/nation/urartian.ruleset:38
+#, c-format
+msgid "Brother %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:31 data/nation/cambodian.ruleset:25
+#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
+#: data/nation/italiangreek.ruleset:46 data/nation/kushan.ruleset:42
+#: data/nation/latin.ruleset:40 data/nation/nestorian.ruleset:27
+#: data/nation/urartian.ruleset:38
+#, c-format
+msgid "Sister %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
+#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
+#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
+#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
+#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
+#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
+#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
+#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
+#: data/nation/urartian.ruleset:39
+#, c-format
+msgid "Spokesman %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:32 data/nation/chickasaw.ruleset:28
+#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:43
+#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
+#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:24
+#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:23
+#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
+#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
+#: data/nation/shawnee.ruleset:23 data/nation/swazi.ruleset:22
+#: data/nation/urartian.ruleset:39
+#, c-format
+msgid "Spokeswoman %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
+#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
+#: data/nation/gepid.ruleset:44 data/nation/italiangreek.ruleset:47
+#: data/nation/liberian.ruleset:30 data/nation/marshallese.ruleset:23
+#: data/nation/nauruan.ruleset:32 data/nation/toltec.ruleset:33
+#: data/nation/urartian.ruleset:40
+#, c-format
+msgid "Speaker %s"
+msgstr ""
+
+#: data/nation/belgic.ruleset:33 data/nation/confederate.ruleset:34
+#: data/nation/epirote.ruleset:29 data/nation/faroese.ruleset:30
+#: data/nation/gepid.ruleset:44 data/nation/italiangreek.ruleset:47
+#: data/nation/liberian.ruleset:30 data/nation/marshallese.ruleset:23
+#: data/nation/nauruan.ruleset:32 data/nation/toltec.ruleset:33
+#: data/nation/urartian.ruleset:40
+#, c-format
+msgid "?female:Speaker %s"
+msgstr ""
+
+#: data/nation/belizean.ruleset:3
+msgid "Belizean"
+msgstr ""
+
+#: data/nation/belizean.ruleset:4
+msgid "?plural:Belizeans"
+msgstr ""
+
+#: data/nation/belizean.ruleset:6
+msgid ""
+"Belize is the smallest country of Central America. Once part of the Maya "
+"region, it was settled by British pirates and loggers in the 17th century. "
+"Belize, then known as British Honduras, became a crown colony in 1862. It "
+"has been an independent country since 1981. Belize is ethnically extremely "
+"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
+"mestizos, Garifunas, Chinese, Mennonites, and Indians."
+msgstr ""
+
+#: data/nation/belizean.ruleset:25
+#, c-format
+msgid "Superintendent %s"
+msgstr ""
+
+#: data/nation/belizean.ruleset:25
+#, c-format
+msgid "?female:Superintendent %s"
+msgstr ""
+
+#: data/nation/bengali.ruleset:3
+msgid "Bengali"
+msgstr ""
+
+#: data/nation/bengali.ruleset:4
+msgid "?plural:Bengalis"
+msgstr ""
+
+#: data/nation/bengali.ruleset:6
+msgid ""
+"Bengal is a region in the easternmost part of the Indian subcontinent. The "
+"first recorded independent king of the Bengali is Shashanka who reigned "
+"around 606 CE. Today the People's Republic of Bangladesh occupies the "
+"eastern part of the region, while the western part is the Indian state of "
+"West Bengal."
+msgstr ""
+
+#: data/nation/beninese.ruleset:3
+msgid "Beninese"
+msgstr ""
+
+#: data/nation/beninese.ruleset:4
+msgid "?plural:Beninese"
+msgstr ""
+
+#: data/nation/beninese.ruleset:6
+msgid ""
+"Once the site of the Dahomey kingdom, the country was colonized by France in "
+"the 19th century. Dahomey became independent in 1960. Marxists seized power "
+"in 1972 and renamed the country Benin three years later. Multiparty rule "
+"returned in 1990."
+msgstr ""
+
+#: data/nation/benin.ruleset:3
+msgid "Benin"
+msgstr ""
+
+#: data/nation/benin.ruleset:4
+msgid "?plural:Benin"
+msgstr ""
+
+#: data/nation/benin.ruleset:6
+msgid ""
+"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
+"was founded by Edo speakers sometime between the 12th and 14th centuries. "
+"Benin united a large area of land west of the Niger river delta, reaching "
+"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
+"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
+"Europeans chose other kingdoms to trade with after Benin's main port silted "
+"up. The Kingdom finally ended in 1897 when the British assumed control."
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:3
+msgid "Bhutanese"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:4
+msgid "?plural:Bhutanese"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:6
+msgid ""
+"Located in the Himalayas, Bhutan is one of the most isolated countries in "
+"the world. Bhutan has not been conquered or occupied by foreign invaders for "
+"a millennium if not more. In the 17th century Bhutan became a unified nation "
+"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
+"the rivaling Bhutanese tribes."
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
+#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
+#, c-format
+msgid "Lama %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
+#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
+#, c-format
+msgid "?female:Lama %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:26
+#, c-format
+msgid "Dragon King %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:26
+#, c-format
+msgid "Dragon Queen %s"
+msgstr ""
+
+#: data/nation/biafran.ruleset:3
+msgid "Biafran"
+msgstr ""
+
+#: data/nation/biafran.ruleset:4
+msgid "?plural:Biafrans"
+msgstr ""
+
+#: data/nation/biafran.ruleset:6
+msgid ""
+"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
+"religious and economic tensions in newly independent Nigeria. A war between "
+"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
+"because of famine and disease caused by the blockade of Biafran ports. "
+"Biafra surrendered in 1970."
+msgstr ""
+
+#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
+#: data/nation/nigerien.ruleset:23
+#, c-format
+msgid "Colonel %s"
+msgstr ""
+
+#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
+#: data/nation/nigerien.ruleset:23
+#, c-format
+msgid "?female:Colonel %s"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:3
+msgid "Bissau-Guinean"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:4
+msgid "?plural:Bissau-Guineans"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:6
+msgid ""
+"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
+"Guinea, it declared independence in 1973."
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:22
+#, c-format
+msgid "Captain-Major %s"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:22
+#, c-format
+msgid "?female:Captain-Major %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:3
+msgid "Boer"
+msgstr ""
+
+#: data/nation/boer.ruleset:4
+msgid "?plural:Boers"
+msgstr ""
+
+#: data/nation/boer.ruleset:6
+msgid ""
+"The Boers were descendants of Dutch colonists who settled in South Africa "
+"after 1650 CE. After migrating into the hinterland after the British "
+"takeover of South Africa, they briefly controlled a number of republics, "
+"including the Transvaal and the Orange Free State, before being defeated by "
+"the British in the war of 1899-1902."
+msgstr ""
+
+#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:37
+#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
+#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
+#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
+#: data/nation/ecuadorian.ruleset:33 data/nation/guatemalan.ruleset:31
+#: data/nation/guinean.ruleset:17 data/nation/honduran.ruleset:29
+#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
+#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
+#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:33
+#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
+#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:30
+#: data/nation/westernroman.ruleset:30
+#, c-format
+msgid "General %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:37
+#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
+#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
+#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
+#: data/nation/ecuadorian.ruleset:33 data/nation/guatemalan.ruleset:31
+#: data/nation/guinean.ruleset:17 data/nation/honduran.ruleset:29
+#: data/nation/israeli.ruleset:23 data/nation/lebanese.ruleset:28
+#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
+#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:33
+#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
+#: data/nation/venezuelan.ruleset:30 data/nation/westernroman.ruleset:30
+#, c-format
+msgid "?female:General %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
+#: data/nation/florida.ruleset:32 data/nation/guatemalan.ruleset:33
+#: data/nation/guyanese.ruleset:26 data/nation/liberian.ruleset:31
+#: data/nation/miskito.ruleset:34 data/nation/moluccan.ruleset:31
+#: data/nation/surinamese.ruleset:29 data/nation/texan.ruleset:32
+#: data/nation/vermont.ruleset:27
+#, c-format
+msgid "Reverend %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:29 data/nation/confederate.ruleset:36
+#: data/nation/florida.ruleset:32 data/nation/guatemalan.ruleset:33
+#: data/nation/guyanese.ruleset:26 data/nation/liberian.ruleset:31
+#: data/nation/miskito.ruleset:34 data/nation/moluccan.ruleset:31
+#: data/nation/surinamese.ruleset:29 data/nation/texan.ruleset:32
+#: data/nation/vermont.ruleset:27
+#, c-format
+msgid "?female:Reverend %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:30
+#, c-format
+msgid "State President %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:30
+#, c-format
+msgid "?female:State President %s"
+msgstr ""
+
+#: data/nation/boian.ruleset:3
+msgid "Boian"
+msgstr ""
+
+#: data/nation/boian.ruleset:4
+msgid "?plural:Boii"
+msgstr ""
+
+#: data/nation/boian.ruleset:6
+msgid ""
+"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
+"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
+"probably derive from this people."
+msgstr ""
+
+#: data/nation/bolivian.ruleset:3
+msgid "Bolivian"
+msgstr ""
+
+#: data/nation/bolivian.ruleset:4
+msgid "?plural:Bolivians"
+msgstr ""
+
+#: data/nation/bolivian.ruleset:6
+msgid ""
+"Bolivia is a landlocked country in South America with a large indigenous "
+"heritage. The country is named after Sim\303\263n Bolivar. Independent since "
+"1825, the country was wrecked by instability and lost its Pacific coast to "
+"Chile. The 1932-1936 Chaco war against Paraguay led to another humiliating "
+"defeat. Discontent with Bolivia's oligarchic regime led to a revolution in "
+"1952. After a series of military coups in the 1970s the country returned to "
+"democratic rule in the 1980s. In 2006 Evo Morales became the country's first "
+"indigenous president."
+msgstr ""
+
+#: data/nation/bolivian.ruleset:38 data/nation/brandenburgian.ruleset:28
+#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
+#: data/nation/centrallithuanian.ruleset:41 data/nation/chilean.ruleset:31
+#: data/nation/chrobatian.ruleset:30 data/nation/colombian.ruleset:29
+#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
+#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
+#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
+#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:44
+#: data/nation/mazovian.ruleset:24 data/nation/northumbrian.ruleset:39
+#: data/nation/peruvian.ruleset:27 data/nation/prussian.ruleset:29
+#: data/nation/quebecois.ruleset:21 data/nation/salvadoran.ruleset:35
+#: data/nation/southafrican.ruleset:24 data/nation/southamerican.ruleset:21
+#: data/nation/southvietnamese.ruleset:24 data/nation/teutonic.ruleset:29
+#: data/nation/westernpomeranian.ruleset:30
+#, c-format
+msgid "Archbishop %s"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:3
+msgid "Bosnian-Herzegovinian"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:4
+msgid "?plural:Bosnians"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:6
+msgid ""
+"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
+"three constituent peoples: Bosniaks, Serbs, and Croats."
+msgstr ""
+
+#. TRANS: Ban = Duke
+#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
+#: data/nation/slovenian.ruleset:18
+#, c-format
+msgid "Ban %s"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:32
+#: data/nation/slovenian.ruleset:18
+#, c-format
+msgid "?female:Ban %s"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:3
+msgid "Bosporan"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:4
+msgid "?plural:Bosporans"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:6
+msgid ""
+"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
+"Peninsula on the shores of the Cimmerian Bosporus."
+msgstr ""
+
+#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
+#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
+#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
+#, c-format
+msgid "Despot %s"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
+#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
+#: data/nation/pelasgian.ruleset:25 data/nation/pontic.ruleset:35
+#, c-format
+msgid "?female:Despot %s"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
+#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
+#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
+#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
+#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
+#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
+#: data/nation/westernroman.ruleset:33
+#, c-format
+msgid "Consul %s"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
+#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
+#: data/nation/latin.ruleset:45 data/nation/ligurian.ruleset:23
+#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
+#: data/nation/sabine.ruleset:28 data/nation/samnite.ruleset:28
+#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:38
+#: data/nation/westernroman.ruleset:33
+#, c-format
+msgid "?female:Consul %s"
+msgstr ""
+
+#: data/nation/botswanan.ruleset:3
+msgid "Botswanan"
+msgstr ""
+
+#: data/nation/botswanan.ruleset:4
+msgid "?plural:Botswanans"
+msgstr ""
+
+#: data/nation/botswanan.ruleset:6
+msgid ""
+"The Republic of Botswana is a country in Southern Africa. It gained "
+"independence from the UK in 1966. Botswana is considered the least corrupt "
+"country in Africa and it has a rapidly developing economy."
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:3
+msgid "Brandenburgian"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:4
+msgid "?plural:Brandenburgians"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:6
+msgid ""
+"Formerly the Northern March of East Francia, Brandenburg became an "
+"electorate of the Holy Roman Empire in the 12th century. The rulers of "
+"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
+"Brandenburg kept its nominal independence until 1806, when it became a "
+"province of Prussia. Currently it is one of the states of the Federal "
+"Republic of Germany."
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
+#: data/nation/palatinate.ruleset:31
+#, c-format
+msgid "Elector %s"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:29 data/nation/hessian.ruleset:29
+#: data/nation/palatinate.ruleset:31
+#, c-format
+msgid "Electress %s"
+msgstr ""
+
+#: data/nation/breton.ruleset:3
+msgid "Breton"
+msgstr ""
+
+#: data/nation/breton.ruleset:4
+msgid "?plural:Bretons"
+msgstr ""
+
+#: data/nation/breton.ruleset:6
+msgid ""
+"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
+"centuries before Britons arrived in the peninsula as mercenaries, colonists "
+"and refugees in response to the chaos in Gaul and the invasion of Britain by "
+"Germanic tribes in the fifth century CE. Over the centuries, use of the "
+"Breton language has been pushed towards the west of the peninsula, with "
+"people speaking French instead. The Dukedom of Brittany itself was formally "
+"annexed to France in 1491."
+msgstr ""
+
+#: data/nation/british.ruleset:3
+msgid "British"
+msgstr ""
+
+#: data/nation/british.ruleset:4
+msgid "?plural:British"
+msgstr ""
+
+#: data/nation/british.ruleset:6
+msgid ""
+"The United Kingdom was created in 1707 as a negotiated agreement between the "
+"kingdom of England and the kingdom of Scotland. The country - also known as "
+"Great Britain - became the leading industrial and maritime power in the 19th "
+"century."
+msgstr ""
+
+#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
+#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
+#: data/nation/urartian.ruleset:36
+#, c-format
+msgid "Pretender %s"
+msgstr ""
+
+#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
+#: data/nation/scottishgaelic.ruleset:36 data/nation/scottish.ruleset:23
+#: data/nation/urartian.ruleset:36
+#, c-format
+msgid "?female:Pretender %s"
+msgstr ""
+
+#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
+#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
+#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
+#: data/nation/mixtec.ruleset:31 data/nation/toltec.ruleset:32
+#: data/nation/zapotec.ruleset:24
+#, c-format
+msgid "Lord %s"
+msgstr ""
+
+#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
+#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
+#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
+#: data/nation/mixtec.ruleset:31 data/nation/toltec.ruleset:32
+#: data/nation/zapotec.ruleset:24
+#, c-format
+msgid "Lady %s"
+msgstr ""
+
+#: data/nation/british.ruleset:26
+#, c-format
+msgid "Lord Protector %s"
+msgstr ""
+
+#: data/nation/british.ruleset:26
+#, c-format
+msgid "Lady Protector %s"
+msgstr ""
+
+#: data/nation/briton.ruleset:3
+msgid "Briton"
+msgstr ""
+
+#: data/nation/briton.ruleset:4
+msgid "?plural:Britons"
+msgstr ""
+
+#: data/nation/briton.ruleset:6
+msgid ""
+"The Britons were the inhabitants of most of Great Britain during the Iron "
+"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
+"modern Welsh, Cornish and Breton people."
+msgstr ""
+
+#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
+#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
+#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
+#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
+#: data/nation/welsh.ruleset:20
+#, c-format
+msgid "Chieftain %s"
+msgstr ""
+
+#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
+#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
+#: data/nation/helvetian.ruleset:28 data/nation/irish.ruleset:40
+#: data/nation/scottish.ruleset:24 data/nation/vistulan.ruleset:25
+#: data/nation/welsh.ruleset:20
+#, c-format
+msgid "?female:Chieftain %s"
+msgstr ""
+
+#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
+#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
+#: data/nation/vistulan.ruleset:26
+#, c-format
+msgid "Druid %s"
+msgstr ""
+
+#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
+#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:25
+#: data/nation/vistulan.ruleset:26
+#, c-format
+msgid "?female:Druid %s"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:3
+msgid "Bruneian"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:4
+msgid "?plural:Bruneians"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:6
+msgid ""
+"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
+"sultanate dates from the 14th century and became a fairly powerful state a "
+"century later thanks to its control of the maritime trade in much of "
+"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
+msgstr ""
+
+#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
+#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
+#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
+#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
+#: data/nation/guinean.ruleset:18 data/nation/lipkatatar.ruleset:30
+#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
+#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
+#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
+#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
+#, c-format
+msgid "Grand Mufti %s"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:36
+#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
+#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
+#: data/nation/ghaznavid.ruleset:33 data/nation/goldenhorde.ruleset:38
+#: data/nation/guinean.ruleset:18 data/nation/lipkatatar.ruleset:30
+#: data/nation/mughal.ruleset:21 data/nation/nigerien.ruleset:24
+#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
+#: data/nation/senegalese.ruleset:18 data/nation/tatar.ruleset:30
+#: data/nation/turkishcypriot.ruleset:27 data/nation/volgabulgar.ruleset:28
+#, c-format
+msgid "?female:Grand Mufti %s"
+msgstr ""
+
+#: data/nation/bulgarian.ruleset:3
+msgid "Bulgarian"
+msgstr ""
+
+#: data/nation/bulgarian.ruleset:4
+msgid "?plural:Bulgarians"
+msgstr ""
+
+#: data/nation/bulgarian.ruleset:6
+msgid ""
+"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
+"founded Bulgaria in 681. This was the first Slavic nation-state in history."
+msgstr ""
+
+#: data/nation/burgundian.ruleset:3
+msgid "Burgundian"
+msgstr ""
+
+#: data/nation/burgundian.ruleset:4
+msgid "?plural:Burgundians"
+msgstr ""
+
+#: data/nation/burgundian.ruleset:6
+msgid ""
+"After the fall of the Western Roman Empire, a Germanic people known as the "
+"Burgundians settled in the river valleys of eastern Gaul, lending their name "
+"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
+"country with the court in Dijon outshining that of Paris. Today, it is one "
+"of the regions of France."
+msgstr ""
+
+#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
+#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
+#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
+#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
+#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
+#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
+#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
+#: data/nation/teutonic.ruleset:32
+#, c-format
+msgid "Chancellor %s"
+msgstr ""
+
+#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
+#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
+#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
+#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:41
+#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
+#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
+#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
+#: data/nation/teutonic.ruleset:32
+#, c-format
+msgid "?female:Chancellor %s"
+msgstr ""
+
+#: data/nation/burgundic.ruleset:3
+msgid "Burgundic"
+msgstr ""
+
+#: data/nation/burgundic.ruleset:4
+msgid "?plural:Burgunds"
+msgstr ""
+
+#: data/nation/burgundic.ruleset:6
+msgid ""
+"The Burgundians were an ancient East Germanic people who probably originated "
+"on Bornholm island. After leaving Bornholm they lived between the Oder and "
+"Vistula rivers. During the Migration Period, along with other Germanic "
+"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
+"Rome. Their first kingdom was founded in Worms, but after its destruction by "
+"the Huns they moved to what is today Savoy and Burgundy, where they founded "
+"their second kingdom. Eventually they were subordinated by the Frankish "
+"Kingdom. The Burgundians gave their name to the later Romance nation and "
+"region of Burgundy."
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:3
+msgid "Burkinab\303\251"
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:6
+msgid "?plural:Burkinab\303\251s"
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:8
+msgid ""
+"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
+"achieved its independence from France in 1960."
+msgstr ""
+
+#: data/nation/burmese.ruleset:3
+msgid "Burmese"
+msgstr ""
+
+#: data/nation/burmese.ruleset:4
+msgid "?plural:Burmese"
+msgstr ""
+
+#: data/nation/burmese.ruleset:6
+msgid ""
+"The Union of Burma (officially \"Myanmar\") is the largest country in "
+"mainland Southeast Asia."
+msgstr ""
+
+#: data/nation/burundi.ruleset:3
+msgid "Burundian"
+msgstr ""
+
+#: data/nation/burundi.ruleset:4
+msgid "?plural:Burundians"
+msgstr ""
+
+#: data/nation/burundi.ruleset:7
+msgid ""
+"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
+"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
+"period of expansion until the 1600s when it encompassed approximately the "
+"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
+"dispute weakened the monarchy, and by the end of the century it had become a "
+"German colony. In the aftermath of World War I the colony fell to Belgium. "
+"Following international pressure after World War II, Burundi became an "
+"independent nation in January 1962."
+msgstr ""
+
+#: data/nation/buryat.ruleset:3
+msgid "Buryat"
+msgstr ""
+
+#: data/nation/buryat.ruleset:4
+msgid "?plural:Buryats"
+msgstr ""
+
+#: data/nation/buryat.ruleset:6
+msgid ""
+"According to Mongolian historical annals, the Buryats were forest dwelling "
+"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
+"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
+"to Russia through treaties in 1689 and 1728, they became politically "
+"separated from other Mongolians and started developing a distinct national "
+"identity. Today, the Buryat Republic is home to the majority of the roughly "
+"half-million Buryats in the world as well as the center of Buddhism in "
+"Russia."
+msgstr ""
+
+#: data/nation/californian.ruleset:3
+msgid "Californian"
+msgstr ""
+
+#: data/nation/californian.ruleset:4
+msgid "?plural:Californians"
+msgstr ""
+
+#: data/nation/californian.ruleset:6
+msgid ""
+"California is the largest US state by population and economy. First "
+"populated by Native Americans, it was colonized by Spanish missionaries in "
+"the 18th century. California became a territory of Mexico upon that "
+"country's independence. During the Mexican-American War local American "
+"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
+"the United States shortly thereafter. The 1848 Gold Rush brought massive "
+"numbers of immigrants to California. In the 20th century the state became a "
+"center of the world's entertainment and technology industries."
+msgstr ""
+
+#: data/nation/californian.ruleset:34 data/nation/florida.ruleset:31
+#: data/nation/texan.ruleset:31 data/nation/vermont.ruleset:25
+#, c-format
+msgid "Sheriff %s"
+msgstr ""
+
+#: data/nation/californian.ruleset:34 data/nation/florida.ruleset:31
+#: data/nation/texan.ruleset:31 data/nation/vermont.ruleset:25
+#, c-format
+msgid "?female:Sheriff %s"
+msgstr ""
+
+#: data/nation/cambodian.ruleset:3
+msgid "Cambodian"
+msgstr ""
+
+#: data/nation/cambodian.ruleset:4
+msgid "?plural:Cambodians"
+msgstr ""
+
+#: data/nation/cambodian.ruleset:6
+msgid ""
+"Kampuchea (known in English as Cambodia) is the modern successor state of "
+"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
+"between the 11th and 14th centuries."
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:3
+msgid "Cameroonian"
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:4
+msgid "?plural:Cameroonians"
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:6
+msgid ""
+"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
+"was divided between Britain and France after World War I. It has been "
+"independent since 1960."
+msgstr ""
+
+#: data/nation/canadian.ruleset:3
+msgid "Canadian"
+msgstr ""
+
+#: data/nation/canadian.ruleset:4
+msgid "?plural:Canadians"
+msgstr ""
+
+#: data/nation/canadian.ruleset:7
+msgid ""
+"Geographically, Canada is the second largest country in world. The magnetic "
+"north pole currently lies on Canadian territory."
+msgstr ""
+
+#: data/nation/canari.ruleset:3
+msgid "Ca\303\261ari"
+msgstr ""
+
+#: data/nation/canari.ruleset:6
+msgid "?plural:Ca\303\261aris"
+msgstr ""
+
+#: data/nation/canari.ruleset:8
+msgid ""
+"The Ca\303\261aris were a pre-Columbian civilization in what is now Ecuador, "
+"whose existence can be traced from the 6th century onwards. They were one of "
+"the few Andean cultures not to worship the sun. The Ca\303\261ari language "
+"was probably related to the Mochica language of Peru, but by the time of the "
+"Spanish conquest the Ca\303\261aris had mostly switched to Quechua. The "
+"Ca\303\261aris formed a loose confederation with their main political center "
+"in Guapdondelig, currently the city of Cuenca, capital of the province of "
+"Azuay. They were subjugated by the Incas in the late 15th century, though "
+"they put up a fierce resistance. They rebelled during the Incan civil war "
+"and sided with the Spanish during their conquest of the Inca empire."
+msgstr ""
+
+#: data/nation/cantonese.ruleset:3
+msgid "Cantonese"
+msgstr ""
+
+#: data/nation/cantonese.ruleset:4
+msgid "?plural:Cantonese"
+msgstr ""
+
+#: data/nation/cantonese.ruleset:6
+msgid ""
+"The Cantonese are a sub-group of the Chinese people originating from "
+"Guangdong Province in Southern China comprising about 70 million people. The "
+"Cantonese are renowned for their music and food and constitute an important "
+"element in Overseas Chinese communities worldwide. They also form a majority "
+"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
+"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
+"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
+"incorporated into Han Dynasty China. Cantonese is the second most spoken "
+"Chinese language after Mandarin."
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:3
+msgid "Cape Verdean"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:4
+msgid "?plural:Cape Verdean"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:6
+msgid ""
+"Cape Verde is an archipelago off the coast of West Africa. Before the "
+"islands were settled by the Portuguese in the 15th century they were "
+"probably uninhabited. Cape Verde subsequently became a major center for the "
+"Atlantic slave trade. The islands declared independence from Portugal in "
+"1975. The Cape Verdean population is of mixed European and African descent."
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:25
+#, c-format
+msgid "Admiral %s"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:25
+#, c-format
+msgid "?female:Admiral %s"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:3
+msgid "Carantanian"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:4
+msgid "?plural:Carantanians"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:6
+msgid ""
+"The Carantanians or Alpine Slavs were an Early Medieval confederation of "
+"South West Slavic tribes who settled in modern-day Austria. The Duchy of "
+"Carantania was one of the earliest Slav states, existing since the seventh "
+"century CE. In the eighth century, it fell into dependence on the Frankish "
+"kingdom, which led to the adoption of Christianity in the Latin rite by duke "
+"Gorazd. In 819 years Carantania joined the revolt of the Croatian duke "
+"Ljudevit Posavski. After its fall in 822 the state was abolished and "
+"incorporated directly into the realm of the Franks. Slovenians are the "
+"modern descendants of the Carantanians."
+msgstr ""
+
+#: data/nation/castilian.ruleset:3
+msgid "Castilian"
+msgstr ""
+
+#: data/nation/castilian.ruleset:4
+msgid "?plural:Castilians"
+msgstr ""
+
+#: data/nation/castilian.ruleset:6
+msgid ""
+"Castile emerged to become the most powerful of the medieval Spanish "
+"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
+"Its current territory is divided over several autonomous communities of "
+"Spain."
+msgstr ""
+
+#: data/nation/catalan.ruleset:3
+msgid "Catalan"
+msgstr ""
+
+#: data/nation/catalan.ruleset:4
+msgid "?plural:Catalans"
+msgstr ""
+
+#: data/nation/catalan.ruleset:6
+msgid ""
+"During the Middle Ages, Catalan kings conquered and presided over several "
+"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
+"to parts of Italy and Greece. This confederation/empire became a major naval "
+"and trading power in the Mediterranean area. Catalans kept their self-rule "
+"after a dynastic union with the neighboring kingdom of Castile, and sided "
+"with England and Austria against France and Castile in the Spanish "
+"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
+"out of the alliance, and the Catalans were finally defeated in 1714, losing "
+"their national rights as a result."
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:3
+msgid "Celtiberian"
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:4
+msgid "?plural:Celtiberians"
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:6
+msgid ""
+"The Celtiberians were a people from East-Central Spain that lived during the "
+"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
+"defeated by Rome in the Numantian War."
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:3
+msgid "Central African"
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:4
+msgid "?plural:Central Africans"
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:6
+msgid ""
+"The Central African Republic is a country in Central Africa, formerly known "
+"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
+"dictatorship in the 70s under Emperor Bokassa I during which it was called "
+"the Central African Empire."
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:3
+msgid "Central American"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:4
+msgid "?plural:Central Americans"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:7
+msgid ""
+"During the colonial era Central America formed the Captaincy General of "
+"Guatemala. Central America declared independence from Spain in 1821, shortly "
+"joined Mexico, and then formed a federal republic. Struggles between "
+"Guatemala and the other provinces and between liberals and conservatives led "
+"to the federation's demise. By 1840 the federation had ceased to exist. "
+"Later attempts of reunification all failed, though since 1993 the Central "
+"American republics cooperate in the Central American Integration System "
+"(SICA)."
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:29
+#, c-format
+msgid "Supreme Director %s"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:29
+#, c-format
+msgid "Supreme Directrice %s"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:3
+msgid "Central Lithuanian"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:4
+msgid "?plural:Central Lithuanians"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:6
+msgid ""
+"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
+"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
+"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
+"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
+"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
+"baptized with the name W\305\202adys\305\202aw. The presence of the first "
+"Polish community in Lithuania dates back to duke Mindaugas of Lithuania. The "
+"first Poles came to Lithuania as prisoners of war taken during raids on the "
+"frontier lands (mainly to Mazovia). After uniting the two countries there "
+"was a very strong Polonization of the Lithuanian nobility. The Polish-"
+"speaking community in Lithuania survived the collapse and partition of the "
+"Polish state, co-existing with Lithuanian-speaking people. In 1920, the "
+"rebellious general \305\273eligowski announced the creation of a Republic of "
+"Central Lithuania, which was then incorporated into Poland. After World War "
+"II most of the Lithuanian Poles were displaced to Poland's new western "
+"territories."
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:38 data/nation/chuvash.ruleset:28
+#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
+#, c-format
+msgid "People's Commissar %s"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:38 data/nation/chuvash.ruleset:28
+#: data/nation/rusyn.ruleset:35 data/nation/volgagerman.ruleset:37
+#, c-format
+msgid "?female:People's Commissar %s"
+msgstr ""
+
+#: data/nation/chadian.ruleset:3
+msgid "Chadian"
+msgstr ""
+
+#: data/nation/chadian.ruleset:4
+msgid "?plural:Chadians"
+msgstr ""
+
+#: data/nation/chadian.ruleset:6
+msgid ""
+"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
+"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
+"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
+"Habr\303\251 led a notoriously brutal dictatorship."
+msgstr ""
+
+#: data/nation/cham.ruleset:3
+msgid "Cham"
+msgstr ""
+
+#: data/nation/cham.ruleset:4
+msgid "?plural:Chams"
+msgstr ""
+
+#: data/nation/cham.ruleset:6
+msgid ""
+"Champa was the name of a group of closely related polities in what is now "
+"the southern half of Vietnam. From the time of the earliest historical "
+"records, the Champa kings were Hindus who worshipped Shiva in particular. "
+"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
+"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
+"century. By this time, most of the Cham nobility had converted to Islam. The "
+"majority of Muslims in modern Vietnam are of Cham ethnicity."
+msgstr ""
+
+#: data/nation/chananean.ruleset:3
+msgid "Chananean"
+msgstr ""
+
+#: data/nation/chananean.ruleset:4
+msgid "?plural:Chananeans"
+msgstr ""
+
+#: data/nation/chananean.ruleset:6
+msgid ""
+"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
+"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
+"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
+"made reference to them, while the theologian Ratramnus debated whether they "
+"should be considered human or not. Various stories have placed them in "
+"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
+"comes from the German poet Walter of Speyer. In the account by Sir John "
+"Mandeville, the people were known as the Nacumerians."
+msgstr ""
+
+#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
+#, c-format
+msgid "%s Alpha"
+msgstr ""
+
+#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
+#, c-format
+msgid "?female:%s Alpha"
+msgstr ""
+
+#: data/nation/chechen.ruleset:3
+msgid "Chechen"
+msgstr ""
+
+#: data/nation/chechen.ruleset:4
+msgid "?plural:Chechens"
+msgstr ""
+
+#: data/nation/chechen.ruleset:7
+msgid ""
+"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
+"Federation. In 1588, the Chechens voluntarily subjected themselves as "
+"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
+"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
+"war erupted when Chechen separatists proclaimed an independent Chechen "
+"Republic of Ichkeria."
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:3
+msgid "Chiapanec"
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:4
+msgid "?plural:Chiapanecs"
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:6
+msgid ""
+"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
+"the colonial era, but in 1824, after a brief independence, it chose to join "
+"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
+"Much of Chiapas' history has been characterized by struggles between "
+"indigenous peasants and the mostly Ladino elite. The state's colonial "
+"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
+"tourist destinations."
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:3
+msgid "Chickasaw"
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:4
+msgid "?plural:Chickasaws"
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:6
+msgid ""
+"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
+"what is today the northern part of the U.S. state of Mississippi at the time "
+"of first contact with Europeans. The name \"Mississippi\" itself originates "
+"from a Chickasaw word meaning \"Without Source.\""
+msgstr ""
+
+#: data/nation/chilean.ruleset:3
+msgid "Chilean"
+msgstr ""
+
+#: data/nation/chilean.ruleset:4
+msgid "?plural:Chileans"
+msgstr ""
+
+#: data/nation/chilean.ruleset:6
+msgid ""
+"Chile is located on the south-western coast of South America. Chile declared "
+"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
+"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
+"century. Often having been more stable and prosperous than its neighbors, "
+"Chile currently is the most developed country of Latin America."
+msgstr ""
+
+#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
+#: data/nation/yucatecan.ruleset:27
+#, c-format
+msgid "Captain General %s"
+msgstr ""
+
+#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
+#: data/nation/yucatecan.ruleset:27
+#, c-format
+msgid "?female:Captain General %s"
+msgstr ""
+
+#: data/nation/chimu.ruleset:3
+msgid "Chimu"
+msgstr ""
+
+#: data/nation/chimu.ruleset:4
+msgid "?plural:Chimu"
+msgstr ""
+
+#: data/nation/chimu.ruleset:6
+msgid ""
+"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
+"the 12th century from the Moche river valley in what is now northern Peru. "
+"Their expansion continued until they were halted and conquered by the rising "
+"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
+"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
+"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
+"perhaps 2/3 of the population of the northern Andes."
+msgstr ""
+
+#: data/nation/chinook.ruleset:3
+msgid "Chinook"
+msgstr ""
+
+#: data/nation/chinook.ruleset:4
+msgid "?plural:Chinooks"
+msgstr ""
+
+#: data/nation/chinook.ruleset:6
+msgid ""
+"The Chinook Confederacy was a group of communities with common customs and "
+"language. They were a sedentary people living along the Columbia river in "
+"present-day Oregon and Washington in the United States. Chinook regional "
+"influence can be seen in the fact that their tongue became the base of a "
+"pidgin language for trade and communication between Native Americans and "
+"Whites throughout Oregon, Washington, British Columbia and all the way to "
+"Alaska."
+msgstr ""
+
+#: data/nation/choctaw.ruleset:3
+msgid "Choctaw"
+msgstr ""
+
+#: data/nation/choctaw.ruleset:4
+msgid "?plural:Choctaws"
+msgstr ""
+
+#: data/nation/choctaw.ruleset:6
+msgid ""
+"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
+"occupied much of the middle and south of today's U.S. state of Mississippi. "
+"First encountered by Spanish explorers in the 16th century, they became long-"
+"time French allies before siding with the Confederate States during the "
+"American Civil War. The majority of Choctaw today live in Oklahoma following "
+"forced removal from their homeland under president Andrew Jackson in 1831, "
+"but there is also a vibrant band in Mississippi made up of Choctaw who "
+"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
+"derived from a Choctaw language term meaning \"red people\"."
+msgstr ""
+
+#: data/nation/chola.ruleset:3
+msgid "Chola"
+msgstr ""
+
+#: data/nation/chola.ruleset:4
+msgid "?plural:Cholas"
+msgstr ""
+
+#: data/nation/chola.ruleset:7
+msgid ""
+"The Cholas were a Tamil dynasty centered in southern India that was "
+"unusually influential in northern India. They began as a tributary state to "
+"the Pallavas, but in the 9th century their power began to grow. During the "
+"11th century, they led expeditions against other Indian states as far north "
+"as Bengal, as well as against the Maldives, Sri Lanka and even the "
+"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
+"other southern Indian states rose up."
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:3
+msgid "Chrobatian"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:4
+msgid "?plural:Chrobatians"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:6
+msgid ""
+"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
+"the White Croats in a part of Central Europe that can not be conclusively "
+"identified today. The main source of the existence of a White Croatian state "
+"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
+"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
+"whose influence extended to the region of Silesia and the land of Krakow."
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
+#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
+#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
+#: data/nation/veletian.ruleset:29
+#, c-format
+msgid "Voivode %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:29 data/nation/czechoslovak.ruleset:31
+#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:23
+#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
+#: data/nation/veletian.ruleset:29
+#, c-format
+msgid "?female:Voivode %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:30 data/nation/slovakian.ruleset:24
+#, c-format
+msgid "Priestess %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
+#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
+#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
+#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
+#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
+#: data/nation/ruthenian.ruleset:30 data/nation/slavic.ruleset:32
+#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
+#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
+#: data/nation/westernpomeranian.ruleset:31
+#, c-format
+msgid "Grand Prince %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:31 data/nation/cossack.ruleset:30
+#: data/nation/cuyavian.ruleset:26 data/nation/finnish.ruleset:27
+#: data/nation/greaterpolish.ruleset:22 data/nation/kashubian.ruleset:30
+#: data/nation/liechtensteiner.ruleset:31 data/nation/mazovian.ruleset:25
+#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:41
+#: data/nation/ruthenian.ruleset:30 data/nation/slavic.ruleset:32
+#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
+#: data/nation/veletian.ruleset:31 data/nation/vistulan.ruleset:27
+#: data/nation/westernpomeranian.ruleset:31
+#, c-format
+msgid "Grand Princess %s"
+msgstr ""
+
+#: data/nation/chumash.ruleset:3
+msgid "Chumash"
+msgstr ""
+
+#: data/nation/chumash.ruleset:4
+msgid "?plural:Chumash"
+msgstr ""
+
+#: data/nation/chumash.ruleset:6
+msgid ""
+"Inhabiting the Santa Barbara Channel Islands and the southern California "
+"coastline between Malibu and Paso Robles inland towards the San Joaquin "
+"valley, the Chumash lived in large permanent villages and maintained a semi-"
+"monetized economy. These villages came to be ruled by hereditary chiefs, who "
+"could be male or female. At time of contact, the population was likely "
+"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
+"five missions in Chumash land. As a result of disease and other byproducts "
+"of colonial rule, the population fell to less than 3,000 in 1831."
+msgstr ""
+
+#: data/nation/chuvash.ruleset:3
+msgid "Chuvash"
+msgstr ""
+
+#: data/nation/chuvash.ruleset:4
+msgid "?plural:Chuvashes"
+msgstr ""
+
+#: data/nation/chuvash.ruleset:6
+msgid ""
+"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
+"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
+"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
+"Republic of Chuvashia, which is part of the Russian Federation."
+msgstr ""
+
+#: data/nation/circassian.ruleset:3
+msgid "Circassian"
+msgstr ""
+
+#: data/nation/circassian.ruleset:4
+msgid "?plural:Circassians"
+msgstr ""
+
+#: data/nation/circassian.ruleset:7
+#, no-c-format
+msgid ""
+"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
+"Circassian or Adyghe language is part of the Northwest Caucasian language "
+"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
+"emerged as a coherent entity some 6000 years ago. They were rarely "
+"politically united; nevertheless they successfully managed to resist "
+"countless invasions from great empires throughout their history. Circassians "
+"were never fully subjugated in their long history until the middle of the "
+"19th century, when they were defeated and subjected to genocide at the hands "
+"of the Russian Empire. Today less than 10% of the Circassian population "
+"lives in their original homeland."
+msgstr ""
+
+#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
+#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
+#: data/nation/tunisian.ruleset:28
+#, c-format
+msgid "%s Bey"
+msgstr ""
+
+#: data/nation/circassian.ruleset:34 data/nation/ghaznavid.ruleset:31
+#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
+#: data/nation/tunisian.ruleset:28
+#, c-format
+msgid "?female:%s Bey"
+msgstr ""
+
+#: data/nation/colombian.ruleset:3
+msgid "Colombian"
+msgstr ""
+
+#: data/nation/colombian.ruleset:4
+msgid "?plural:Colombians"
+msgstr ""
+
+#: data/nation/colombian.ruleset:6
+msgid ""
+"Colombia is a country in northern South America. The region was an "
+"Amerindian cultural center in pre-European time. The Spanish began settling "
+"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
+"independence."
+msgstr ""
+
+#: data/nation/comanche.ruleset:3
+msgid "Comanche"
+msgstr ""
+
+#: data/nation/comanche.ruleset:4
+msgid "?plural:Comanches"
+msgstr ""
+
+#: data/nation/comanche.ruleset:6
+msgid ""
+"The Comanche or Numunu are a Native American ethnic group whose historic "
+"range (the Comancheria) consisted of present-day eastern New Mexico, "
+"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
+"and most of northwest Texas."
+msgstr ""
+
+#: data/nation/comorian.ruleset:3
+msgid "Comorian"
+msgstr ""
+
+#: data/nation/comorian.ruleset:4
+msgid "?plural:Comorians"
+msgstr ""
+
+#: data/nation/comorian.ruleset:6
+msgid ""
+"The Comoros is an island country in the Mozambique channel, consisting of "
+"Grande Comore, Moheli and Anjouan, although the Comoran government also "
+"claims Mayotte, which is currently a French overseas departement. Having "
+"been under Arab influence since the 8th century, the Comoros is the "
+"southernmost Muslim-majority country in the world."
+msgstr ""
+
+#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
+#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
+#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
+#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
+#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:64
+#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
+#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
+#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
+#, c-format
+msgid "Chairman %s"
+msgstr ""
+
+#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
+#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
+#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
+#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
+#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:64
+#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
+#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
+#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
+#, c-format
+msgid "Chairwoman %s"
+msgstr ""
+
+#: data/nation/confederate.ruleset:3
+msgid "Confederate"
+msgstr ""
+
+#: data/nation/confederate.ruleset:4
+msgid "?plural:Confederates"
+msgstr ""
+
+#: data/nation/confederate.ruleset:6
+msgid ""
+"The Confederate States of America was a splinter nation of the United "
+"States, formed by eleven Southern states, existing from 1861 to 1865. The "
+"states seceded from the United States because of political and cultural "
+"differences with the North, most prominently the issue of slavery, which "
+"they feared the government of the recently elected United States president "
+"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
+"Virginia, and Jefferson Davis was the country's only president. The American "
+"Civil War pitted the Confederacy against the United States. After several "
+"military defeats by United States troops the southern states had to abandon "
+"their claims of independence; much of their territory laid in ruins. "
+"Furthermore, the Union victory in the Civil War opened the way for the "
+"abolition of slavery in the United States."
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:3
+msgid "Brazzaville-Congolese"
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:4
+msgid "?plural:Brazzaville-Congolese"
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:6
+msgid ""
+"The Republic of the Congo is a country in Central Africa, not to be confused "
+"with the Democratic Republic of the Congo. Congo has been independent from "
+"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
+"one party state; in this period the country was known as the People's "
+"Republic of the Congo. The country's economy relies heavily on the export of "
+"petroleum."
+msgstr ""
+
+#: data/nation/congolese.ruleset:3
+msgid "Congolese"
+msgstr ""
+
+#: data/nation/congolese.ruleset:4
+msgid "?plural:Congolese"
+msgstr ""
+
+#: data/nation/congolese.ruleset:7
+msgid ""
+"The Democratic Republic of the Congo is a big country in Central Africa. "
+"Despite (or because of) its wealth of natural resources it has been in ruins "
+"for most of its modern history. In 1885 Congo was awarded to L\303\251opold "
+"II of Belgium as his personal possession, the Congo Free State, which turned "
+"the country into a slaughterhouse. At least twenty per cent of the "
+"population perished and after an international outcry it became a Belgian "
+"colony in 1906. It achieved independence in 1960. The Mobutu dictatorship "
+"started a new round of pillaging. When Mobutu was toppled the country sank "
+"into a civil war, causing five million deaths, the bloodiest event since "
+"World War II."
+msgstr ""
+
+#: data/nation/cornish.ruleset:3
+msgid "Cornish"
+msgstr ""
+
+#: data/nation/cornish.ruleset:4
+msgid "?plural:Cornish"
+msgstr ""
+
+#: data/nation/cornish.ruleset:6
+msgid ""
+"Cornwall is a region in the extreme southwest of England, traditionally the "
+"home of the legendary King Arthur."
+msgstr ""
+
+#: data/nation/corsican.ruleset:3
+msgid "Corsican"
+msgstr ""
+
+#: data/nation/corsican.ruleset:4
+msgid "?plural:Corsicans"
+msgstr ""
+
+#: data/nation/corsican.ruleset:6
+msgid ""
+"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
+"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
+"Papal States and Genoese all held sway over Corsica at one time or another. "
+"The 18th century saw a war of independence inspired by Enlightenment values. "
+"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
+"was an independent republic with the first modern constitution in the world. "
+"Genoa sold its claim to France, after which a French invasion force defeated "
+"the Corsicans and Corsica was incorporated into France."
+msgstr ""
+
+#: data/nation/corsican.ruleset:32
+#, c-format
+msgid "General-in-Chief %s"
+msgstr ""
+
+#: data/nation/corsican.ruleset:32
+#, c-format
+msgid "?female:General-in-Chief %s"
+msgstr ""
+
+#: data/nation/cossack.ruleset:3
+msgid "Cossack"
+msgstr ""
+
+#: data/nation/cossack.ruleset:4
+msgid "?plural:Cossacks"
+msgstr ""
+
+#: data/nation/cossack.ruleset:6
+msgid ""
+"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
+"a multi-ethnic community with Ruthenians being the dominant element, "
+"organized in a military manner."
+msgstr ""
+
+#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
+#: data/nation/ukrainian.ruleset:39
+#, c-format
+msgid "Hetman %s"
+msgstr ""
+
+#: data/nation/cossack.ruleset:31 data/nation/lipkatatar.ruleset:29
+#: data/nation/ukrainian.ruleset:39
+#, c-format
+msgid "?female:Hetman %s"
+msgstr ""
+
+#: data/nation/costarican.ruleset:3
+msgid "Costa Rican"
+msgstr ""
+
+#: data/nation/costarican.ruleset:4
+msgid "?plural:Costa Ricans"
+msgstr ""
+
+#: data/nation/costarican.ruleset:6
+msgid ""
+"Costa Rica became an independent republic in 1840. It has been without an "
+"army since 1949 and is one of the most democratic and wealthy countries of "
+"Latin America."
+msgstr ""
+
+#: data/nation/cree.ruleset:3
+msgid "Cree"
+msgstr ""
+
+#: data/nation/cree.ruleset:4
+msgid "?plural:Cree"
+msgstr ""
+
+#: data/nation/cree.ruleset:7
+msgid ""
+"The Cree are the largest native group in Canada with over 200,000 members "
+"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
+"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
+"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
+msgstr ""
+
+#: data/nation/cretan.ruleset:3
+msgid "Cretan"
+msgstr ""
+
+#: data/nation/cretan.ruleset:4
+msgid "?plural:Cretans"
+msgstr ""
+
+#: data/nation/cretan.ruleset:6
+msgid ""
+"Crete is an island in the Mediterranean Sea, the largest of the Greek "
+"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
+"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
+"destroyed the Minoan civilization. Crete then became part of the Greek "
+"cultural realm, and was subsequently conquered by the Romans, Arabs, "
+"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
+"independent state for 15 years, Crete finally became part of Greece in 1913."
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:3
+msgid "Crimean Tatar"
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:4
+msgid "?plural:Crimean Tatars"
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:6
+msgid ""
+"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
+"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
+"wars with Turkey."
+msgstr ""
+
+#: data/nation/croatian.ruleset:3
+msgid "Croatian"
+msgstr ""
+
+#: data/nation/croatian.ruleset:4
+msgid "?plural:Croatians"
+msgstr ""
+
+#: data/nation/croatian.ruleset:6
+msgid ""
+"Croatia is the region of the Southern Slavs that was held by the Austro-"
+"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
+"of Byzantium. During most of the 20th century it was part of the Yugoslav "
+"Federation."
+msgstr ""
+
+#: data/nation/crusader.ruleset:3
+msgid "Crusader"
+msgstr ""
+
+#: data/nation/crusader.ruleset:4
+msgid "?plural:Crusaders"
+msgstr ""
+
+#: data/nation/crusader.ruleset:6
+msgid ""
+"The Crusades were a series of wars in which European armies tried to re-"
+"establish Christian control over the Holy Land. The First Crusade was called "
+"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
+"of the Levant from Muslim hands and established a number of states led by "
+"noblemen from European Christian dynasties. The most powerful of crusader "
+"states was the Kingdom of Jerusalem; other states included the County of "
+"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
+"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
+"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
+"the Mamluks in 1291."
+msgstr ""
+
+#: data/nation/cuban.ruleset:3
+msgid "Cuban"
+msgstr ""
+
+#: data/nation/cuban.ruleset:4
+msgid "?plural:Cubans"
+msgstr ""
+
+#: data/nation/cuban.ruleset:6
+msgid ""
+"Cuba came under Spanish control in the 16th century. In the following "
+"centuries, the island became one of the leading producers of tobacco, sugar "
+"and coffee in the world. Cuba was granted nominal independence in 1902."
+msgstr ""
+
+#: data/nation/curonian.ruleset:3
+msgid "Curonian"
+msgstr ""
+
+#: data/nation/curonian.ruleset:4
+msgid "?plural:Curonians"
+msgstr ""
+
+#: data/nation/curonian.ruleset:6
+msgid ""
+"The Duchy of Courland and Semigallia was created as the result of the "
+"secularization of the Teutonic Order State. The dukes of Courland were "
+"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
+"attempts of colonization in South America and Africa."
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:3
+msgid "Cuyavian"
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:4
+msgid "?plural:Cuyavians"
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:6
+msgid ""
+"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
+"East by Masovia, on the West by Greater Poland and on the North by Pomerania."
+msgstr ""
+
+#: data/nation/cypriot.ruleset:3
+msgid "Cypriot"
+msgstr ""
+
+#: data/nation/cypriot.ruleset:4
+msgid "?plural:Cypriots"
+msgstr ""
+
+#: data/nation/cypriot.ruleset:6
+msgid ""
+"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
+"island country located in the eastern Mediterranean, south of Turkey and "
+"west of Syria and Lebanon."
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:3
+msgid "Cyrenaican"
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:4
+msgid "?plural:Cyrenaicans"
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:6
+msgid ""
+"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
+"the region was part of the Greek cultural realm. From the 7th century "
+"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
+"occupied by Italy in 1911. After World War II a short-lived Emirate of "
+"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
+"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
+"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
+"seen renewed calls for autonomy following the overthrow of Gaddafi."
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:3
+msgid "Czechoslovakian"
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:4
+msgid "?plural:Czechoslovakians"
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:6
+msgid ""
+"Czechoslovakia was founded in 1918. It was long the only democracy in "
+"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
+"Union in 1948. Four years after the fall of communism it was split into the "
+"Czech and Slovak republics."
+msgstr ""
+
+#: data/nation/czech.ruleset:3
+msgid "Czech"
+msgstr ""
+
+#: data/nation/czech.ruleset:4
+msgid "?plural:Czechs"
+msgstr ""
+
+#: data/nation/czech.ruleset:6
+msgid ""
+"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
+"until 1918 part of the Austro-Hungarian Empire."
+msgstr ""
+
+#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
+#, c-format
+msgid "Prophet %s"
+msgstr ""
+
+#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
+#: data/nation/xhosa.ruleset:27
+#, c-format
+msgid "Prophetess %s"
+msgstr ""
+
+#: data/nation/dacian.ruleset:3
+msgid "Dacian"
+msgstr ""
+
+#: data/nation/dacian.ruleset:4
+msgid "?plural:Dacians"
+msgstr ""
+
+#: data/nation/dacian.ruleset:6
+msgid ""
+"The Dacians were ancient tribes who lived on the left bank of the Lower "
+"Danube in Dacia in what is now Romania. They were probably related to the "
+"Thracians and other Paleo-Balkanic tribes. The unification of Dacian tribes "
+"occurred during the reign of king Burebista. After the wars with Rome, they "
+"were defeated in 106 CE. Dacia became a Roman province and succumbed to "
+"Roman colonization. The remains of the Dacians mingled with East Germanic "
+"tribes and later with Slavs."
+msgstr ""
+
+#: data/nation/dahomean.ruleset:3
+msgid "Dahomean"
+msgstr ""
+
+#: data/nation/dahomean.ruleset:4
+msgid "?plural:Dahomeans"
+msgstr ""
+
+#: data/nation/dahomean.ruleset:6
+msgid ""
+"The southern third of modern Benin was once a historic kingdom known "
+"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
+"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
+"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
+"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
+"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
+"an army of women who were the king's official bodyguards and celibate wives."
+msgstr ""
+
+#: data/nation/darfuri.ruleset:3
+msgid "Darfuri"
+msgstr ""
+
+#: data/nation/darfuri.ruleset:4
+msgid "?plural:Darfuris"
+msgstr ""
+
+#: data/nation/darfuri.ruleset:7
+msgid ""
+"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
+"its location in the region just south of the Sahara benefited and prospered "
+"from trans-Saharan trade. The region had previously been dominated by the "
+"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
+"to have introduced Islam to the region. By the 16th century CE an ethnic "
+"group known as the Fur had gained the upper hand and under Sultan Sulayman "
+"established a long-lasting sultanate. The word Darfur means the Land of the "
+"Fur."
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:3
+msgid "Djiboutian"
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:4
+msgid "?plural:Djiboutians"
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:6
+msgid ""
+"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
+"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
+"groups are the Afar and the Somalis. The country has one of the hottest "
+"climates in the world."
+msgstr ""
+
+#: data/nation/dominicano.ruleset:3
+msgid "Dominicano"
+msgstr ""
+
+#: data/nation/dominicano.ruleset:4
+msgid "?plural:Dominicanos"
+msgstr ""
+
+#: data/nation/dominicano.ruleset:6
+msgid ""
+"The Dominican Republic is located on the eastern two thirds of the Caribbean "
+"island of Hispaniola. Its capital - Santo Domingo - became the first "
+"permanent European settlement in the Americas when it was founded by "
+"Bartholomew Columbus in 1498."
+msgstr ""
+
+#: data/nation/dominican.ruleset:3
+msgid "Dominican"
+msgstr ""
+
+#: data/nation/dominican.ruleset:4
+msgid "?plural:Dominicans"
+msgstr ""
+
+#: data/nation/dominican.ruleset:6
+msgid ""
+"The island of Dominica was first sighted by Europeans, including Christopher "
+"Columbus, in 1493. Legend has it that the island was named so since the day "
+"of its first sighting was a Sunday. Officially the \"Commonwealth of "
+"Dominica\", the country should not be confused with the Dominican Republic, "
+"another Caribbean nation."
+msgstr ""
+
+#: data/nation/dryad.ruleset:3
+msgid "Dryad"
+msgstr ""
+
+#: data/nation/dryad.ruleset:4
+msgid "?plural:Dryads"
+msgstr ""
+
+#: data/nation/dryad.ruleset:6
+msgid ""
+"Dryads are creatures of Greek myth; they are a type of nymph associated with "
+"trees. Dryads were generally considered to be shy and long-lived. They are "
+"usually female and are often depicted as beautiful young women."
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:3
+msgid "East German"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:4
+msgid "?plural:East Germans"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:6
+msgid ""
+"The German Democratic Republic was founded in the Soviet Occupation Zone of "
+"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
+"during the Cold War. The GDR was known for the Berlin Wall and its vast "
+"internal security apparatus, the Stasi. In 1989 the communist regime "
+"collapsed and one year later it was annexed to the Federal Republic of "
+"Germany."
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
+#: data/nation/soviet.ruleset:27
+#, c-format
+msgid "Enemy of the People %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
+#: data/nation/soviet.ruleset:27
+#, c-format
+msgid "?female:Enemy of the People %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
+#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
+#, c-format
+msgid "Commissar %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
+#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:24
+#, c-format
+msgid "?female:Commissar %s"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:3
+msgid "East Timorese"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:4
+msgid "?plural:East Timorese"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:6
+msgid ""
+"A former Portuguese colony, East Timor declared independence in 1975 but was "
+"overrun by Indonesian forces shortly thereafter. East Timor became the first "
+"newly sovereign state of the 21st century when Indonesia relinquished "
+"control on May 20, 2002."
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:3
+msgid "Ecuadorian"
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:4
+msgid "?plural:Ecuadorians"
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:6
+msgid ""
+"Ecuador is a country in western South America. It is divided into three very "
+"distinct geographic regions: the coastal lowlands, the mountains of the "
+"Andes and the jungles of the Oriente. The Gal\303\241pagos islands are also "
+"part of Ecuador. The country gained independence from Spain in 1821 and from "
+"Colombia in 1830. Ecuador's history has been marked by rivalry between the "
+"coast (Guayaquil) and the mountains (Quito). It also fought numerous border "
+"wars with both Colombia and Peru. Nowadays Ecuador is one of the main oil "
+"producing countries of South America."
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:3
+msgid "Egyptian Arab"
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:4
+msgid "?plural:Egyptian Arabs"
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:6
+msgid ""
+"Modern Egypt is the most populous Middle Eastern country as well as one of "
+"the most populous in Africa. It is located on the site of one of the world's "
+"most ancient civilizations."
+msgstr ""
+
+#: data/nation/elamite.ruleset:3
+msgid "Elamite"
+msgstr ""
+
+#: data/nation/elamite.ruleset:4
+msgid "?plural:Elamites"
+msgstr ""
+
+#: data/nation/elamite.ruleset:6
+msgid ""
+"Elam was an ancient civilization located in the area of modern southwest "
+"Iran, which arose around 3100 BCE. The Elamite language, written in "
+"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
+"destroyed by the Assyrians under Assurbanipal."
+msgstr ""
+
+#: data/nation/emirati.ruleset:3
+msgid "Emirati"
+msgstr ""
+
+#: data/nation/emirati.ruleset:4
+msgid "?plural:Emiratis"
+msgstr ""
+
+#: data/nation/emirati.ruleset:6
+msgid ""
+"The history of the United Arab Emirates goes back to the 7th century. In the "
+"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
+"six emirates joined in a federative state as the United Arab Emirates. The "
+"following year, the seventh member emirate joined them."
+msgstr ""
+
+#: data/nation/epirote.ruleset:3
+msgid "Epirote"
+msgstr ""
+
+#: data/nation/epirote.ruleset:4
+msgid "?plural:Epirotes"
+msgstr ""
+
+#: data/nation/epirote.ruleset:6
+msgid ""
+"The Epirotes were the ancient inhabitants of the Epirus region in "
+"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
+"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
+msgstr ""
+
+#: data/nation/epirote.ruleset:30 data/nation/italiangreek.ruleset:48
+#, c-format
+msgid "Tyrant %s"
+msgstr ""
+
+#: data/nation/epirote.ruleset:30
+#, c-format
+msgid "?female:Tyrant %s"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:3
+msgid "Equatoguinean"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:4
+msgid "?plural:Equatoguineans"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:6
+msgid ""
+"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
+"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
+"the country achieved independence in 1968. Equatorial Guinea is one of the "
+"wealthier countries of Africa but also one of the most unequal."
+msgstr ""
+
+#: data/nation/eritrean.ruleset:3
+msgid "Eritrean"
+msgstr ""
+
+#: data/nation/eritrean.ruleset:4
+msgid "?plural:Eritreans"
+msgstr ""
+
+#: data/nation/eritrean.ruleset:6
+msgid ""
+"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
+"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
+"In 1951 it was federated with Ethiopia, which led to the development of an "
+"independence movement in the 1960s. In 1991 the 31-year war ended with "
+"Eritrea gaining independence."
+msgstr ""
+
+#: data/nation/esperant.ruleset:3
+msgid "Esperant"
+msgstr ""
+
+#: data/nation/esperant.ruleset:4
+msgid "?plural:Esperants"
+msgstr ""
+
+#: data/nation/esperant.ruleset:6
+msgid "The Esperants are a world community united by the Esperanto language."
+msgstr ""
+
+#: data/nation/estonian.ruleset:3
+msgid "Estonian"
+msgstr ""
+
+#: data/nation/estonian.ruleset:4
+msgid "?plural:Estonians"
+msgstr ""
+
+#: data/nation/estonian.ruleset:6
+msgid ""
+"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
+"Its people and language are closely related to those of Finland."
+msgstr ""
+
+#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
+#, c-format
+msgid "Protector %s"
+msgstr ""
+
+#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
+#, c-format
+msgid "?female:Protector %s"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:3
+msgid "Etruscan"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:4
+msgid "?plural:Etruscans"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:6
+msgid ""
+"The Etruscans were an ancient civilization in Etruria, Italy, known for "
+"their artistic achievements and building of necropolises. Their language is "
+"only partly deciphered and their origins are still debated. They called "
+"themselves Rasna and formed a confederation of twelve cities. In the 6th "
+"century the Etruscan civilization started to crumble after Roman and Gallic "
+"incursions. Rome itself probably originated as a city state that threw off "
+"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
+"negative light, depicting them as a sexually licentious culture. However, "
+"Roman civilization owes a lot to their Etruscan predecessors."
+msgstr ""
+
+#: data/nation/european.ruleset:3
+msgid "European"
+msgstr ""
+
+#: data/nation/european.ruleset:4
+msgid "?plural:Europeans"
+msgstr ""
+
+#: data/nation/european.ruleset:6
+msgid ""
+"The foundation for the European Union was laid in 1957 with the Treaty of "
+"Rome. The EU project has developed since then and is beginning to resemble a "
+"fledgeling super state. But the question remains: Does such a thing as a "
+"common European identity and nation actually exist?"
+msgstr ""
+
+#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
+#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
+#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
+#, c-format
+msgid "Pope %s"
+msgstr ""
+
+#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
+#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
+#: data/nation/westernroman.ruleset:31
+#, c-format
+msgid "Popess %s"
+msgstr ""
+
+#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
+#: data/nation/micronesian.ruleset:21
+#, c-format
+msgid "Commissioner %s"
+msgstr ""
+
+#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
+#: data/nation/micronesian.ruleset:21
+#, c-format
+msgid "?female:Commissioner %s"
+msgstr ""
+
+#: data/nation/evenki.ruleset:3
+msgid "Evenki"
+msgstr ""
+
+#: data/nation/evenki.ruleset:4
+msgid "?plural:Evenks"
+msgstr ""
+
+#: data/nation/evenki.ruleset:7
+msgid ""
+"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
+"China. Historical evidence suggests that they have lived in the Baikal area "
+"on today's Russian-Mongolian border since the Stone Age. When encountered by "
+"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
+"and reindeer herders."
+msgstr ""
+
+#: data/nation/faroese.ruleset:3
+msgid "Faroese"
+msgstr ""
+
+#: data/nation/faroese.ruleset:4
+msgid "?plural:Faroese"
+msgstr ""
+
+#: data/nation/faroese.ruleset:6
+msgid ""
+"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
+"According to the sagas, they were first settled by Norsemen who fled the "
+"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
+"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
+"since 1948."
+msgstr ""
+
+#: data/nation/fijian.ruleset:3
+msgid "Fijian"
+msgstr ""
+
+#: data/nation/fijian.ruleset:4
+msgid "?plural:Fijians"
+msgstr ""
+
+#: data/nation/fijian.ruleset:6
+msgid ""
+"Fiji is the most populous of the small Oceanian island states. It consists "
+"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
+"Polynesians, it became a British colony in the 19th century. Fiji has been "
+"independent from Britain since 1970. Since then the country's politics have "
+"been characterized by ethnic tensions between Indo-Fijians and indigenous "
+"Fijians."
+msgstr ""
+
+#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
+#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
+#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
+#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
+#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
+#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
+#: data/nation/xhosa.ruleset:28
+#, c-format
+msgid "Paramount Chief %s"
+msgstr ""
+
+#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
+#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
+#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
+#: data/nation/samoan.ruleset:31 data/nation/tahitian.ruleset:28
+#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
+#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
+#: data/nation/xhosa.ruleset:28
+#, c-format
+msgid "?female:Paramount Chief %s"
+msgstr ""
+
+#: data/nation/filipino.ruleset:3
+msgid "Filipino"
+msgstr ""
+
+#: data/nation/filipino.ruleset:4
+msgid "?plural:Filipinos"
+msgstr ""
+
+#: data/nation/filipino.ruleset:7
+msgid ""
+"After centuries of Spanish rule, the Philippines were ceded to the Americans "
+"in 1898. They attained home rule in 1935 and independence in 1946."
+msgstr ""
+
+#: data/nation/finnish.ruleset:3
+msgid "Finnish"
+msgstr ""
+
+#: data/nation/finnish.ruleset:4
+msgid "?plural:Finns"
+msgstr ""
+
+#: data/nation/finnish.ruleset:6
+msgid ""
+"Finland is a small, cold country on the northern fringe of Europe, noted for "
+"exporting timber, cellular phones, and world-class operating systems."
+msgstr ""
+
+#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
+#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:24
+#: data/nation/southvietnamese.ruleset:24
+#: data/nation/westernpomeranian.ruleset:30
+#, c-format
+msgid "?female:Archbishop %s"
+msgstr ""
+
+#: data/nation/flemish.ruleset:3
+msgid "Flemish"
+msgstr ""
+
+#: data/nation/flemish.ruleset:4
+msgid "?plural:Flemings"
+msgstr ""
+
+#: data/nation/flemish.ruleset:6
+msgid ""
+"In the Middle Ages, Flanders was a county on the border of France and the "
+"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
+"and subsequently it became one of the Seventeen Netherlands. Only after its "
+"conquest by Revolutionary France was the county legally dissolved. Nowadays "
+"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
+msgstr ""
+
+#: data/nation/florentine.ruleset:3
+msgid "Florentine"
+msgstr ""
+
+#: data/nation/florentine.ruleset:4
+msgid "?plural:Florentines"
+msgstr ""
+
+#: data/nation/florentine.ruleset:6
+msgid ""
+"The Florentine Republic was founded upon the overthrow of the Margraviate of "
+"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
+"became the most magnificent city-state of its era. Florence was the cultural "
+"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
+"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
+"Machiavelli. The De' Medici family eventually managed to consolidate its "
+"hold on Florence, and in the 16th century the Republic was turned into the "
+"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
+msgstr ""
+
+#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
+#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
+#, c-format
+msgid "Condottiere %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
+#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
+#, c-format
+msgid "Condottiera %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
+#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:33
+#: data/nation/sicilian.ruleset:30
+#, c-format
+msgid "Fra %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:42 data/nation/italiangreek.ruleset:49
+#: data/nation/milanese.ruleset:29
+#, c-format
+msgid "Captain %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:42 data/nation/italiangreek.ruleset:49
+#: data/nation/milanese.ruleset:29
+#, c-format
+msgid "?female:Captain %s"
+msgstr ""
+
+#: data/nation/florida.ruleset:3
+msgid "Floridian"
+msgstr ""
+
+#: data/nation/florida.ruleset:4
+msgid "?plural:Floridians"
+msgstr ""
+
+#: data/nation/florida.ruleset:6
+msgid ""
+"Florida is the third most populous state of the USA and is well known for "
+"its tourism. It was repeatedly colonized by Spain and Great Britain before "
+"the \"Florida Patriots\" proclaimed the Republic of East Florida in 1812. "
+"Despite being suppressed by Spain the first time, in 1817 adventurers "
+"establied the Republic of the Floridas on Amelia Island which was "
+"incorporated by the USA with the rest of modern Florida in 1822. It joined "
+"the Confederacy in 1861 but rejoined the USA in 1868 and has since been the "
+"site of the Apollo 11 Space Launch, which let humans land on the moon for "
+"the first time in history."
+msgstr ""
+
+#: data/nation/formosan.ruleset:3
+msgid "Formosan"
+msgstr ""
+
+#: data/nation/formosan.ruleset:4
+msgid "?plural:Formosans"
+msgstr ""
+
+#: data/nation/formosan.ruleset:7
+#, no-c-format
+msgid ""
+"Taiwan is home to fourteen officially recognized and twelve unrecognized "
+"tribes, all of whom are traditionally speakers of a group of Austronesian "
+"languages known as Formosan. Historical linguists consider the island to be "
+"the home of the Austronesian family, as it is host to the most diverse set "
+"of Austronesian languages. Many of the tribes are traditionally matrilineal. "
+"Starting in the 17th century, European and East Asian colonists vied for "
+"control of the island, encroaching on aboriginal lands. Today, Formosans "
+"constitute around 2% of the population of Taiwan."
+msgstr ""
+
+#: data/nation/franconian.ruleset:3
+msgid "Franconian"
+msgstr ""
+
+#: data/nation/franconian.ruleset:4
+msgid "?plural:Franconians"
+msgstr ""
+
+#: data/nation/franconian.ruleset:6
+msgid ""
+"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
+"the 9th century, unlike the other stem duchies it didn't manage to "
+"consolidate itself and by the 12th century it had completely disappeared. "
+"Franconia continues to exist as a cultural region in the modern states of "
+"Bavaria, Thuringia and Baden-Wuerttemberg."
+msgstr ""
+
+#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
+#: data/nation/liege.ruleset:30 data/nation/lorrain.ruleset:31
+#: data/nation/montenegrin.ruleset:28 data/nation/palatinate.ruleset:30
+#: data/nation/rhenish.ruleset:38 data/nation/tyrolian.ruleset:23
+#: data/nation/walloon.ruleset:26 data/nation/westphalian.ruleset:32
+#, c-format
+msgid "Prince-Bishop %s"
+msgstr ""
+
+#: data/nation/frankish.ruleset:3
+msgid "Frankish"
+msgstr ""
+
+#: data/nation/frankish.ruleset:4
+msgid "?plural:Franks"
+msgstr ""
+
+#: data/nation/frankish.ruleset:6
+msgid ""
+"The Franks were a Germanic confederation that formed in what is now "
+"Northwest Germany in the 3rd century CE. In the late 5th century their "
+"leader Clovis converted to Christianity, united the Frankish tribes and "
+"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
+"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
+"and would lay the foundation for much of European Medieval culture, society "
+"and politics. After a period of stagnation the Frankish realm was reunited "
+"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
+"by the pope. Upon his death the Frankish Empire was divided once again. By "
+"the 10th century CE the Frankish empire had broken up for good into West "
+"Francia, which later became France, and East Francia, which later became the "
+"Holy Roman Empire or Germany."
+msgstr ""
+
+#: data/nation/frankish.ruleset:43
+#, c-format
+msgid "Mayor of the Palace %s"
+msgstr ""
+
+#: data/nation/frankish.ruleset:43
+#, c-format
+msgid "?female:Mayor of the Palace %s"
+msgstr ""
+
+#: data/nation/frisian.ruleset:3
+msgid "Frisian"
+msgstr ""
+
+#: data/nation/frisian.ruleset:4
+msgid "?plural:Frisians"
+msgstr ""
+
+#: data/nation/frisian.ruleset:6
+msgid ""
+"Romans already mentioned the Frisii but historians are unsure whether they "
+"were the ancestors of today's Frisians or not. In the early Middle Ages the "
+"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
+"Although eventually defeated by the Franks, they kept enjoying the famous "
+"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
+"15th and 16th centuries Frisian territory was eventually carved up, the core "
+"becoming a province of the United Netherlands. In 1782 the Estates of "
+"Friesland was the first foreign government to recognize the independence of "
+"the United States of America."
+msgstr ""
+
+#: data/nation/friulian.ruleset:3
+msgid "Friulian"
+msgstr ""
+
+#: data/nation/friulian.ruleset:4
+msgid "?plural:Friulian"
+msgstr ""
+
+#: data/nation/friulian.ruleset:6
+msgid ""
+"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
+"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
+"11th century onward. In the 15th century Friuli was divided between Venice "
+"and Austria. The Friulian language is closely related to the Romansh "
+"language spoken in Switzerland."
+msgstr ""
+
+#: data/nation/fulani.ruleset:3
+msgid "Fulani"
+msgstr ""
+
+#: data/nation/fulani.ruleset:4
+msgid "?plural:Fulani"
+msgstr ""
+
+#: data/nation/fulani.ruleset:6
+msgid ""
+"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
+"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
+"founding a number of states across the region. The biggest Fulani state was "
+"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
+"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
+"the European conquest and colonization. The caliphate remained extant "
+"through the colonial period and afterwards, though with reduced power."
+msgstr ""
+
+#: data/nation/gabonese.ruleset:3
+msgid "Gabonese"
+msgstr ""
+
+#: data/nation/gabonese.ruleset:4
+msgid "?plural:Gabonese"
+msgstr ""
+
+#: data/nation/gabonese.ruleset:6
+msgid ""
+"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
+"inhabited by Bantu peoples, became a French protectorate in the 19th "
+"century. It has been an independent republic since 1960. It is considered "
+"one of the most developed countries of Sub-Saharan Africa, in part because "
+"of its position as a major oil exporter."
+msgstr ""
+
+#: data/nation/gaelic.ruleset:3
+msgid "Gaelic"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:4
+msgid "?plural:Gaels"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:6
+msgid ""
+"The Gaels were Celtic people, they may have originated in Spain but were "
+"first reported in Ireland. During the Migration Period the Gaels also moved "
+"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
+"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
+"and the Canadian province of Nova Scotia."
+msgstr ""
+
+#. TRANS: Taoiseach = Prime Minister
+#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
+#, c-format
+msgid "Taoiseach %s"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
+#, c-format
+msgid "?female:Taoiseach %s"
+msgstr ""
+
+#: data/nation/galician.ruleset:3
+msgid "Galician"
+msgstr ""
+
+#: data/nation/galician.ruleset:4
+msgid "?plural:Galicians"
+msgstr ""
+
+#: data/nation/galician.ruleset:6
+msgid "Galicia is a region in the northwest of Spain, just above Portugal."
+msgstr ""
+
+#: data/nation/gallic.ruleset:3
+msgid "Gallic"
+msgstr ""
+
+#: data/nation/gallic.ruleset:4
+msgid "?plural:Gauls"
+msgstr ""
+
+#: data/nation/gallic.ruleset:6
+msgid ""
+"The Gauls were a Celtic people occupying what is now France and Belgium. "
+"They lived in chiefdom-level societies that grew increasingly centralized "
+"and stratified under the influence of the Greek and Roman merchants and "
+"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
+"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
+"another million out of an original population of three million. The Gauls "
+"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
+"Gergovia, but was later crushed by him at the battle of Alesia."
+msgstr ""
+
+#: data/nation/gambian.ruleset:3
+msgid "Gambian"
+msgstr ""
+
+#: data/nation/gambian.ruleset:4
+msgid "?plural:Gambians"
+msgstr ""
+
+#: data/nation/gambian.ruleset:6
+msgid ""
+"The Gambia is a small country in West Africa, straddling both banks of the "
+"Gambia river. It achieved independence from the United Kingdom in 1965."
+msgstr ""
+
+#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
+#: data/nation/senegalese.ruleset:19
+#, c-format
+msgid "Mansa %s"
+msgstr ""
+
+#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
+#: data/nation/senegalese.ruleset:19
+#, c-format
+msgid "?female:Mansa %s"
+msgstr ""
+
+#: data/nation/genoese.ruleset:3
+msgid "Genoese"
+msgstr ""
+
+#: data/nation/genoese.ruleset:4
+msgid "?plural:Genoese"
+msgstr ""
+
+#: data/nation/genoese.ruleset:6
+msgid ""
+"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
+"independent state in Liguria on the northwestern Italian coast from the 11th "
+"century to 1797, when it was invaded by armies of Revolutionary France under "
+"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
+"until 1805 before being annexed by the French Empire. Although its "
+"restoration was briefly proclaimed in 1814, following the defeat of "
+"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
+"the Kingdom of Sardinia."
+msgstr ""
+
+#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
+#, c-format
+msgid "Doge %s"
+msgstr ""
+
+#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
+#, c-format
+msgid "Dogaressa %s"
+msgstr ""
+
+#: data/nation/georgian.ruleset:3
+msgid "Georgian"
+msgstr ""
+
+#: data/nation/georgian.ruleset:4
+msgid "?plural:Georgians"
+msgstr ""
+
+#: data/nation/georgian.ruleset:6
+msgid ""
+"The Georgians were one of the first peoples in history to adopt "
+"Christianity, in the 300s CE."
+msgstr ""
+
+#: data/nation/gepid.ruleset:3
+msgid "Gepid"
+msgstr ""
+
+#: data/nation/gepid.ruleset:4
+msgid "?plural:Gepids"
+msgstr ""
+
+#: data/nation/gepid.ruleset:6
+msgid ""
+"The Gepids were a group of ancient East Germanic tribes, closely related to "
+"the Goths. Their original settlement was located on the Scandinavian "
+"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
+"relocated to the southern coast of the Baltic. According to Jordanes, they "
+"inhabited a land called Specis, near the mouth of the Vistula, probably "
+"located on the Elblag Uplands. After the migration of the Goths on the Black "
+"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
+"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
+"the authority of the Huns. After the death of Attila the Gepids moved to "
+"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
+"won a place to live east of the River Tisza. In Pannonia they fought "
+"constantly against the Longobards west of the Danube. In 567 the Longobards "
+"allied themselves with the nomadic Avars against the Gepids and defeated "
+"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
+"founded on former Gepid territory."
+msgstr ""
+
+#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
+#: data/nation/vandalic.ruleset:28
+#, c-format
+msgid "Presbyter %s"
+msgstr ""
+
+#: data/nation/gepid.ruleset:40 data/nation/ostrogothic.ruleset:31
+#: data/nation/vandalic.ruleset:28
+#, c-format
+msgid "?female:Presbyter %s"
+msgstr ""
+
+#: data/nation/gepid.ruleset:42
+#, c-format
+msgid "Great Warrior %s"
+msgstr ""
+
+#: data/nation/gepid.ruleset:42
+#, c-format
+msgid "?female:Great Warrior %s"
+msgstr ""
+
+#: data/nation/germanbelgian.ruleset:3
+msgid "German Belgian"
+msgstr ""
+
+#: data/nation/germanbelgian.ruleset:4
+msgid "?plural:German Belgians"
+msgstr ""
+
+#: data/nation/germanbelgian.ruleset:6
+msgid ""
+"The German-speaking Community is one of the three federal communities of "
+"Belgium, part of the Walloon Region in the extreme east of the country. The "
+"area was annexed by Belgium after the First World War to compensate the "
+"country for the German occupation during that war. With about 75,000 "
+"inhabitants the German-speaking Community comprises less than one percent of "
+"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
+"the same rights as their Flemish and French-speaking compatriots. As a "
+"result, they are often dubbed 'the best protected minority of Europe' and "
+"'the last true Belgians'."
+msgstr ""
+
+#: data/nation/germanic.ruleset:3
+msgid "Germanic"
+msgstr ""
+
+#: data/nation/germanic.ruleset:4
+msgid "?plural:Germanics"
+msgstr ""
+
+#: data/nation/germanic.ruleset:6
+msgid ""
+"The Germanic peoples are an ethno-linguistic complex in Northern and "
+"Northwestern Europe. The Germanic languages descended from a hypothetical "
+"Proto-Germanic language within the Indo-European language family. The first "
+"origins of the Ancient Germanic peoples are rather hypothetical; the "
+"Germanic languages contain numerous features that are nonexistent in other "
+"Indo-European languages. First attested on the North German Plain and in "
+"Southern Scandinavia, they clashed with the Romans from the second century "
+"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
+"established on what was once the Western Roman Empire. By this time most "
+"Germanic peoples had changed their ancestral polytheistic religion for "
+"Christianity."
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:3
+msgid "Ghanaian"
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:4
+msgid "?plural:Ghanaian"
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:6
+msgid ""
+"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
+"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
+"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
+"Ghana's independence."
+msgstr ""
+
+#: data/nation/ghana.ruleset:3
+msgid "Ghana"
+msgstr ""
+
+#: data/nation/ghana.ruleset:4
+msgid "?plural:Ghana"
+msgstr ""
+
+#: data/nation/ghana.ruleset:6
+msgid ""
+"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
+"centuries CE. It takes its name from the king, whose title 'ghana' means "
+"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
+"trade and the goldmines in its territory. The modern Republic of Ghana takes "
+"its name from the Ghana Empire, even though the empire was located in what "
+"is now Mali and Mauretania."
+msgstr ""
+
+#: data/nation/ghana.ruleset:25
+#, c-format
+msgid "Ghana %s"
+msgstr ""
+
+#: data/nation/ghana.ruleset:25
+#, c-format
+msgid "?female:Ghana %s"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:3
+msgid "Ghaznavid"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:4
+msgid "?plural:Ghaznavids"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:6
+msgid ""
+"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
+"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
+"power also in eastern Iran and Central Asia."
+msgstr ""
+
+#: data/nation/gokturk.ruleset:3
+msgid "G\303\266kt\303\274rk"
+msgstr ""
+
+#: data/nation/gokturk.ruleset:6
+msgid "?plural:G\303\266kt\303\274rks"
+msgstr ""
+
+#: data/nation/gokturk.ruleset:8
+msgid ""
+"The G\303\266kt\303\274rk or Old Turkic Khaganate was ruled by the Ashina "
+"dynasty which derived its legendary origins from the red she-wolf. The "
+"G\303\266kt\303\274rks were ancestors of the modern Turkic nations in Asia "
+"and Eastern Europe. They were the creators of a vast military empire, which "
+"covered the steppe areas from the Kuban river in the West to Korea in the "
+"East."
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:3
+msgid "Golden Horde"
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:4
+msgid "?plural:Golden Horde"
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:6
+msgid ""
+"The Golden Horde was a historical Mongol and Tatar state, founded around "
+"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
+"Khan, with its capital at Sarai Batu. After the conquests its greatest "
+"extent covered the territories from the Irtysh to the mountains of the "
+"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
+"was conquered by Tamerlane and became vassalized. From the 14th century the "
+"country gradually descended into instability, which at the beginning of the "
+"15th century led to the complete disintegration of the state."
+msgstr ""
+
+#: data/nation/gothic.ruleset:3
+msgid "Gothic"
+msgstr ""
+
+#: data/nation/gothic.ruleset:4
+msgid "?plural:Goths"
+msgstr ""
+
+#: data/nation/gothic.ruleset:6
+msgid ""
+"The Goths were an East Germanic people who originated in what is now Poland "
+"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
+"century CE. The Goths played a major role in the fall of the Roman Empire, "
+"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
+"the Ostrogoths founded a kingdom in Italy."
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:3
+msgid "Greater Polish"
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:4
+msgid "?plural:Greater Poles"
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:6
+msgid ""
+"Greater Poland or Wielkopolska is a historic and geographic region of "
+"central-western Poland."
+msgstr ""
+
+#: data/nation/greenlander.ruleset:3
+msgid "Greenlander"
+msgstr ""
+
+#: data/nation/greenlander.ruleset:4
+msgid "?plural:Greenlanders"
+msgstr ""
+
+#: data/nation/greenlander.ruleset:6
+msgid ""
+"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
+"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
+"same time, Scandinavian settlers arrived at the fjords on the southwestern "
+"tip of the island. Today, Greenland is a self-governing country within the "
+"Kingdom of Denmark with mixed Inuit and Scandinavian population."
+msgstr ""
+
+#: data/nation/grenadian.ruleset:3
+msgid "Grenadian"
+msgstr ""
+
+#: data/nation/grenadian.ruleset:4
+msgid "?plural:Grenadians"
+msgstr ""
+
+#: data/nation/grenadian.ruleset:6
+msgid ""
+"Grenada is an island nation in the Caribbean. It gained independence from "
+"the United Kingdom in 1974. The main island was known as Camahogne by the "
+"indigenous Caribs."
+msgstr ""
+
+#: data/nation/guanche.ruleset:3
+msgid "Guanche"
+msgstr ""
+
+#: data/nation/guanche.ruleset:4
+msgid "?plural:Guanches"
+msgstr ""
+
+#: data/nation/guanche.ruleset:6
+msgid ""
+"The Guanches were the original inhabitants of the Canary Islands. Little is "
+"known of their origins, but it appears that they were related to the "
+"Berbers. In the 15th century they were subjugated by Castile."
+msgstr ""
+
+#: data/nation/guarani.ruleset:3
+msgid "Guarani"
+msgstr ""
+
+#: data/nation/guarani.ruleset:4
+msgid "?plural:Guarani"
+msgstr ""
+
+#: data/nation/guarani.ruleset:6
+msgid ""
+"Numbering perhaps as many as 400,000 people at the time of European contact, "
+"the Aba (more popularly known as Guarani) lived primarily in what is now "
+"Paraguay in agricultural villages. Today their Guarani language is spoken by "
+"over 4 million people and is an official language of the nation of Paraguay."
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:3
+msgid "Guatemalan"
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:4
+msgid "?plural:Guatemalans"
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:6
+msgid ""
+"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
+"in the 16th century. It became independent in 1821 but was part of the "
+"United States of Central America until 1840. It has endured political "
+"turmoil for much of its history. Guatemala lived through one of the most "
+"brutal civil wars of the 20th century until a peace agreement was signed in "
+"1996."
+msgstr ""
+
+#: data/nation/guinean.ruleset:3
+msgid "Guinean"
+msgstr ""
+
+#: data/nation/guinean.ruleset:4
+msgid "?plural:Guinean"
+msgstr ""
+
+#: data/nation/guinean.ruleset:6
+msgid ""
+"Guinea declared independence from France in 1958. Its first president Ahmed "
+"S\303\251kou Tour\303\251 continued to rule the country until his death in "
+"1984. Guinea is not to be confused with neighboring Guinea-Bissau."
+msgstr ""
+
+#: data/nation/gupta.ruleset:3
+msgid "Gupta"
+msgstr ""
+
+#: data/nation/gupta.ruleset:4
+msgid "?plural:Gupta"
+msgstr ""
+
+#: data/nation/gupta.ruleset:7
+msgid ""
+"The Gupta Empire was one of the great classical empires. It ruled northern "
+"India from around 240 to 550 CE."
+msgstr ""
+
+#: data/nation/guyanese.ruleset:3
+msgid "Guyanese"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:4
+msgid "?plural:Guyanese"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:7
+msgid ""
+"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
+"became a British colony after the Napoleonic Wars. It gained independence in "
+"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
+"the 1980s it started its transition to a market democracy."
+msgstr ""
+
+#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
+#, c-format
+msgid "Executive President %s"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
+#, c-format
+msgid "?female:Executive President %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:3
+msgid "Hacker"
+msgstr ""
+
+#: data/nation/hacker.ruleset:4
+msgid "?plural:Hackers"
+msgstr ""
+
+#: data/nation/hacker.ruleset:6
+msgid "h4xx0r r0xx0rz!"
+msgstr ""
+
+#: data/nation/hacker.ruleset:35
+#, c-format
+msgid "?title:Hacker %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:35
+#, c-format
+msgid "?female:Hacker %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:36
+#, c-format
+msgid "?title:1337 %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:36
+#, c-format
+msgid "?female:1337 %s"
+msgstr ""
+
+#: data/nation/haitian.ruleset:3
+msgid "Haitian"
+msgstr ""
+
+#: data/nation/haitian.ruleset:4
+msgid "?plural:Haitians"
+msgstr ""
+
+#: data/nation/haitian.ruleset:6
+msgid ""
+"A slave rebellion led Haiti to independence in 1804. It was the first "
+"independent black republic and the second independent country in the "
+"Americas."
+msgstr ""
+
+#: data/nation/haitian.ruleset:26
+#, c-format
+msgid "President-for-Life %s"
+msgstr ""
+
+#: data/nation/haitian.ruleset:26
+#, c-format
+msgid "?female:President-for-Life %s"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:3
+msgid "Hanoverian"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:4
+msgid "?plural:Hanoverians"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:6
+msgid ""
+"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
+"to 1837 Hanover and the United Kingdom were united in a personal union. In "
+"1866 it was gobbled up by Prussia."
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
+#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:38
+#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
+#: data/nation/westphalian.ruleset:32
+#, c-format
+msgid "Princess-Bishop %s"
+msgstr ""
+
+#: data/nation/han.ruleset:3
+msgid "Han"
+msgstr ""
+
+#: data/nation/han.ruleset:4
+msgid "?plural:Han"
+msgstr ""
+
+#: data/nation/han.ruleset:6
+msgid ""
+"The Han people are the majority ethnic group in China, tracing their lineage "
+"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
+"legendary god-kings of prehistory."
+msgstr ""
+
+#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
+#: data/nation/taiwanese.ruleset:24
+#, c-format
+msgid "Empress Dowager %s"
+msgstr ""
+
+#: data/nation/hansa.ruleset:3
+msgid "Hanseatic"
+msgstr ""
+
+#: data/nation/hansa.ruleset:4
+msgid "?plural:Hanseatic League"
+msgstr ""
+
+#: data/nation/hansa.ruleset:6
+msgid ""
+"The Hanseatic League was a powerful alliance of trading cities which existed "
+"from the 12th to the 19th century. Hanseatic cities were found in the North "
+"Sea and Baltic regions. Members of the league had their own law system and "
+"occasionally the Hansa went to war with rival powers."
+msgstr ""
+
+#: data/nation/hasinay.ruleset:3
+msgid "Hasinay"
+msgstr ""
+
+#: data/nation/hasinay.ruleset:4
+msgid "?plural:Hasinay"
+msgstr ""
+
+#: data/nation/hasinay.ruleset:6
+msgid ""
+"A Caddoan political league from East Texas, the Hasinay Confederacy "
+"consisted of a group of agricultural villages. Though they were involved in "
+"trade networks connecting them with people as far west as the Puebloan "
+"polities of the American Southwest, their cultural ties were more strongly "
+"in line with the other mound-building cultures of the Southeast. The word "
+"Texas is derived from Caddoan word for \"Friend.\""
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:3
+msgid "Hawaiian"
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:4
+msgid "?plural:Hawaiians"
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:7
+msgid ""
+"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
+"Abolished in 1893, and subsequently annexed to the United States, the former "
+"kingdom became the 50th state of the United States on August 21, 1959."
+msgstr ""
+
+#: data/nation/hellenic.ruleset:3
+msgid "Hellenic"
+msgstr ""
+
+#: data/nation/hellenic.ruleset:4
+msgid "?plural:Hellenes"
+msgstr ""
+
+#: data/nation/hellenic.ruleset:6
+msgid ""
+"The Hellenic Republic - also known as Greece - was created when the Hellenic "
+"people gained independence from the Ottoman Empire in 1832."
+msgstr ""
+
+#: data/nation/helvetian.ruleset:3
+msgid "Helvetian"
+msgstr ""
+
+#: data/nation/helvetian.ruleset:4
+msgid "?plural:Helvetians"
+msgstr ""
+
+#: data/nation/helvetian.ruleset:6
+msgid ""
+"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
+"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
+"sometimes helped in the internal conflicts of Rome, for example, on the side "
+"of Cicero. They were a big, expansive tribe, striving for domination over "
+"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
+"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
+"Helvetians succumbed to the Romans and became Romanized during the following "
+"centuries."
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:3
+msgid "Hephthalite"
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:4
+msgid "?plural:Hephthalites"
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:6
+msgid ""
+"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
+"6th centuries CE. Their precise origins and composition remain obscure. They "
+"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
+"language is unknown. Although they were also known as the White Huns, a "
+"connection with the Huns is considered unlikely. The Hephthalites were "
+"crushed by the G\303\266kt\303\274rks and Sassanids in the 6th century, but "
+"on the Indian subcontinent some Hephthalite successor kingdoms survived "
+"until the late 7th century."
+msgstr ""
+
+#: data/nation/hessian.ruleset:3
+msgid "Hessian"
+msgstr ""
+
+#: data/nation/hessian.ruleset:4
+msgid "?plural:Hessians"
+msgstr ""
+
+#: data/nation/hessian.ruleset:6
+msgid ""
+"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
+"the 16th century it splintered into a number of smaller territories. Many "
+"Hessians fought in the American Revolution as mercenaries on both sides. "
+"Currently Hesse is one of the states of the Federal Republic of Germany."
+msgstr ""
+
+#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
+#, c-format
+msgid "Landgrave %s"
+msgstr ""
+
+#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
+#, c-format
+msgid "Landgravine %s"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:3
+msgid "Himyarite"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:4
+msgid "?plural:Himyar"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:7
+msgid ""
+"The Himyar were originally a mountain tribe in what is now Yemen that "
+"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
+"which were rich from the incense trade. The Himyar were castle-builders, "
+"finding it necessary to erect citadels to protect against Bedouin raids. The "
+"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
+"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
+"process involving the Christian states of Axum and the Byzantine Empire on "
+"one side, the Mandean Sassanid Empire of Persia on the other, and various "
+"South Arabian factions split between. The country switched from Axumite rule "
+"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
+"converted to Islam and Southern Arabia was incorporated into the new, "
+"expanding Muslim empire."
+msgstr ""
+
+#: data/nation/holyroman.ruleset:3
+msgid "Holy Roman"
+msgstr ""
+
+#: data/nation/holyroman.ruleset:4
+msgid "?plural:Holy Romans"
+msgstr ""
+
+#: data/nation/holyroman.ruleset:7
+msgid ""
+"The Holy Roman Empire was considered the successor to the Roman Empire, but "
+"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
+"Empire. Nonetheless it proved to be extremely durable, and lost territory "
+"only very slowly. For most of its existence it was a complex patchwork "
+"consisting of an uncountable number of counties, duchies, electorates, "
+"imperial free cities and other territories. In 1806 it was dissolved by "
+"Napoleon and replaced by the Confederation of the Rhine."
+msgstr ""
+
+#: data/nation/holysee.ruleset:3
+msgid "Papal"
+msgstr ""
+
+#: data/nation/holysee.ruleset:4
+msgid "?plural:Papal States"
+msgstr ""
+
+#: data/nation/holysee.ruleset:6
+msgid ""
+"The Papal States were the territories on the Italian Peninsula and elsewhere "
+"under the direct sovereign rule by the Roman Catholic popes. Established in "
+"the 8th century CE from territory donated to the Church by the pious and the "
+"wealthy, the Papal States grew to become the dominant power in Italy for "
+"centuries."
+msgstr ""
+
+#: data/nation/holysee.ruleset:28
+#, c-format
+msgid "Antipope %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:28
+#, c-format
+msgid "Antipopess %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
+#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
+#, c-format
+msgid "Grand Master %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
+#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
+#, c-format
+msgid "Grand Mistress %s"
+msgstr ""
+
+#: data/nation/honduran.ruleset:3
+msgid "Honduran"
+msgstr ""
+
+#: data/nation/honduran.ruleset:4
+msgid "?plural:Hondurans"
+msgstr ""
+
+#: data/nation/honduran.ruleset:7
+msgid ""
+"Honduras has been an independent republic since the dissolution of the "
+"Central American Federation in 1840. The archetypical 'banana republic', "
+"periods of dictatorship and of more or less democratic rule have followed "
+"each other. Its current constitution was adopted in 1982."
+msgstr ""
+
+#: data/nation/hopi.ruleset:3
+msgid "Hopi"
+msgstr ""
+
+#: data/nation/hopi.ruleset:4
+msgid "?plural:Hopis"
+msgstr ""
+
+#: data/nation/hopi.ruleset:7
+msgid ""
+"A matrilineal culture in North America, who claim descent from the "
+"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
+"Arizona."
+msgstr ""
+
+#: data/nation/hungarian.ruleset:3
+msgid "Hungarian"
+msgstr ""
+
+#: data/nation/hungarian.ruleset:4
+msgid "?plural:Hungarians"
+msgstr ""
+
+#: data/nation/hungarian.ruleset:6
+msgid "Legend says that Hungary was founded by Arpad in the 9th century."
+msgstr ""
+
+#: data/nation/iberian.ruleset:3
+msgid "Iberian"
+msgstr ""
+
+#: data/nation/iberian.ruleset:4
+msgid "?plural:Iberians"
+msgstr ""
+
+#: data/nation/iberian.ruleset:6
+msgid ""
+"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
+"Peninsula. Very little is known about their history. They were subjugated by "
+"Rome in the last centuries BCE."
+msgstr ""
+
+#: data/nation/icelandic.ruleset:3
+msgid "Icelandic"
+msgstr ""
+
+#: data/nation/icelandic.ruleset:4
+msgid "?plural:Icelanders"
+msgstr ""
+
+#: data/nation/icelandic.ruleset:6
+msgid ""
+"Iceland was long one of the largest uninhabited islands in the world, until "
+"it was settled by Norwegian Vikings in the late 9th century. The island was "
+"kept initially under the Norwegian and later the Danish crown until "
+"independence from Denmark in 1944."
+msgstr ""
+
+#: data/nation/illyrian.ruleset:3
+msgid "Illyrian"
+msgstr ""
+
+#: data/nation/illyrian.ruleset:4
+msgid "?plural:Illyrians"
+msgstr ""
+
+#: data/nation/illyrian.ruleset:6
+msgid ""
+"Illyrians were Indo-European tribes who appeared in the western part of the "
+"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
+"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
+"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
+"were independent for centuries, until conquered by the Roman Republic."
+msgstr ""
+
+#: data/nation/indoeuropean.ruleset:3
+msgid "Indo-European"
+msgstr ""
+
+#: data/nation/indoeuropean.ruleset:4
+msgid "?plural:Indo-Europeans"
+msgstr ""
+
+#: data/nation/indoeuropean.ruleset:6
+msgid ""
+"The Indo-Europeans were a hypothetical ancient people who were "
+"linguistically ancestral to modern peoples in Europe and South and West "
+"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
+"steppes, but their true origins remain a mystery. The existence of this "
+"people has been inferred from the analysis of Indo-European languages, on "
+"the basis of which attempts to reconstruct the Proto-Indo-European language "
+"have been made. One of the first scientists who noted the similarities "
+"between these languages was Sir William Jones."
+msgstr ""
+
+#: data/nation/inuit.ruleset:3
+msgid "Inuit"
+msgstr ""
+
+#: data/nation/inuit.ruleset:4
+msgid "?plural:Inuits"
+msgstr ""
+
+#: data/nation/inuit.ruleset:6
+msgid ""
+"The Inuits are a group of peoples inhabiting the Arctic areas of North "
+"America and Siberia. The Canadian territory of Nunavut has a majority "
+"population of Inuits; the name of the territory means \"our land\" in "
+"Inuktitut."
+msgstr ""
+
+#: data/nation/iranian.ruleset:3
+msgid "Iranian"
+msgstr ""
+
+#: data/nation/iranian.ruleset:4
+msgid "?plural:Iranians"
+msgstr ""
+
+#: data/nation/iranian.ruleset:6
+msgid ""
+"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
+"world. The country is today an Islamic Republic and a major power in the "
+"Middle East."
+msgstr ""
+
+#: data/nation/iranian.ruleset:42
+#, c-format
+msgid "Ayatollah %s"
+msgstr ""
+
+#: data/nation/iranian.ruleset:42
+#, c-format
+msgid "?female:Ayatollah %s"
+msgstr ""
+
+#: data/nation/iraqi.ruleset:3
+msgid "Iraqi"
+msgstr ""
+
+#: data/nation/iraqi.ruleset:4
+msgid "?plural:Iraqis"
+msgstr ""
+
+#: data/nation/iraqi.ruleset:6
+msgid ""
+"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
+"the ancient region of Mesopotamia at the confluence of the Tigris and "
+"Euphrates rivers."
+msgstr ""
+
+#: data/nation/irish.ruleset:3
+msgid "Irish"
+msgstr ""
+
+#: data/nation/irish.ruleset:4
+msgid "?plural:Irish"
+msgstr ""
+
+#: data/nation/irish.ruleset:6
+msgid ""
+"Ireland held out against the Romans and Vikings but was conquered by the "
+"Normans in 1171.  It was ruled by the English until 1922 when most of the "
+"country was granted limited autonomy, becoming a republic in 1949.  The "
+"North of Ireland was settled in the 17th century by Scottish and English "
+"planters and is now part of the United Kingdom."
+msgstr ""
+
+#: data/nation/israeli.ruleset:3
+msgid "Israeli"
+msgstr ""
+
+#: data/nation/israeli.ruleset:4
+msgid "?plural:Israelis"
+msgstr ""
+
+#: data/nation/israeli.ruleset:6
+msgid ""
+"The nation of Israel was founded in 1948 as a scattered collection of "
+"cantons in British Palestine, and has gradually expanded through winning "
+"wars in 1948, 1967 and 1973."
+msgstr ""
+
+#: data/nation/israeli.ruleset:22
+#, c-format
+msgid "Kibbutznik %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:22
+#, c-format
+msgid "?female:Kibbutznikit %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
+#, c-format
+msgid "Rabbi %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:24 data/nation/khazar.ruleset:35
+#, c-format
+msgid "?female:Rabbi %s"
+msgstr ""
+
+#: data/nation/israelite.ruleset:3
+msgid "Israelite"
+msgstr ""
+
+#: data/nation/israelite.ruleset:4
+msgid "?plural:Israelites"
+msgstr ""
+
+#: data/nation/israelite.ruleset:6
+msgid ""
+"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
+"founded around 1000 BCE. Much of its history is told in the holy books of "
+"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
+"in the 1st century CE, leaving the Jews scattered around the world for "
+"nineteen centuries."
+msgstr ""
+
+#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
+#: data/nation/sardinian.ruleset:32
+#, c-format
+msgid "Judge %s"
+msgstr ""
+
+#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
+#: data/nation/sardinian.ruleset:32
+#, c-format
+msgid "?female:Judge %s"
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:3
+msgid "Italian Greek"
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:4
+msgid "?plural:Italian Greeks"
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:6
+msgid ""
+"Ancient Magna Graecia was a complex of Greek cities-colonies on the coasts "
+"of Italy and Sicily, founded during the Greek Colonization. They played an "
+"important role in the development of Etruscan and Roman cultures. In the 5th "
+"century BCE Magna Graecia was dominated by the city-state of Syracuse, a "
+"great center of Greek culture. Other major urban centers included Taranto, "
+"Croton, Sybaris and Messana. Magna Graecia was gradually conquered by Rome, "
+"a conquest that was completed by 272 BC. After the fall of the Western Roman "
+"Empire, Southern Italy was temporarily part of the Byzantine Empire as the "
+"Catepanate of Italia. A Greek-speaking population has survived in these "
+"areas to modern times."
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:48
+#, c-format
+msgid "Tyranne %s"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:3
+msgid "Ivoirian"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:4
+msgid "?plural:Ivoirian"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:6
+msgid ""
+"Ivory Coast or C\303\264te d'Ivoire achieved independence in 1960. It has "
+"been relatively stable compared to other West African countries, but in the "
+"2000s it lived through a civil war."
+msgstr ""
+
+#: data/nation/jaffna.ruleset:3
+msgid "Jaffna"
+msgstr ""
+
+#: data/nation/jaffna.ruleset:4
+msgid "?plural:Jaffnas"
+msgstr ""
+
+#: data/nation/jaffna.ruleset:7
+msgid ""
+"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
+"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
+"mainland."
+msgstr ""
+
+#: data/nation/jamaican.ruleset:3
+msgid "Jamaican"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:4
+msgid "?plural:Jamaicans"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:6
+msgid ""
+"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
+"but in 1655 it was conquered by the English, who turned the island into a "
+"slave-based plantation economy. Slavery was abolished in 1834. The country "
+"became an independent country within the Commonwealth in 1962. Jamaica is "
+"famous around the world for its music; genres such as reggae and ska "
+"originated on the island."
+msgstr ""
+
+#: data/nation/jamaican.ruleset:25
+#, c-format
+msgid "Rasta %s"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:25
+#, c-format
+msgid "?female:Rasta %s"
+msgstr ""
+
+#: data/nation/jolof.ruleset:3
+msgid "Jolof"
+msgstr ""
+
+#: data/nation/jolof.ruleset:4
+msgid "?plural:Jolof"
+msgstr ""
+
+#: data/nation/jolof.ruleset:6
+msgid ""
+"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
+"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
+"handful of powerful regional noblemen who acknowledged kinship with the king "
+"but developed personal power bases as well. By the early 1500s, the Burba "
+"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
+"Berber incursions coupled with political weakness eroded away the power of "
+"the Burba Jolof. Various Wolof-speaking states established unions with one "
+"another, with their heads assuming the powers of Burba Jolof. The 19th "
+"century brought with it French colonization and a conversion to Islam fueled "
+"in large part by anti-European sentiment."
+msgstr ""
+
+#: data/nation/jordanian.ruleset:3
+msgid "Jordanian"
+msgstr ""
+
+#: data/nation/jordanian.ruleset:4
+msgid "?plural:Jordanian"
+msgstr ""
+
+#: data/nation/jordanian.ruleset:6
+msgid ""
+"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
+"Antiquity the country was the site of numerous ancient civilizations, "
+"including the Nabateans who built the city of Petra. The country has been "
+"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
+"became a British League of Nations mandate after World War II. The Hashemite "
+"clan, which had led a revolt against the Turks during the war, was "
+"established as Jordan's ruling dynasty. The country finally became "
+"independent in 1946."
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:3
+msgid "Kalmyk"
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:4
+msgid "?plural:Kalmyks"
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:6
+msgid ""
+"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
+"southern Russia. They migrated to the Caspian plains in the 17th century and "
+"formed a khanate that was allied with Russia. The Kalmyks are the only "
+"Buddhist nation of Europe."
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:3
+msgid "Kanem-Bornu"
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:4
+msgid "?plural:Kanem-Bornu"
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:7
+msgid ""
+"This empire lasted in some form from the 9th-century until 1893 in modern "
+"Chad and Nigeria and controlled much of the trans-Saharan trade."
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:3
+msgid "Karabakhi"
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:4
+msgid "?plural:Karabakhis"
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:6
+msgid ""
+"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
+"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
+"before the collapse of the Soviet Union, the region declared its "
+"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
+"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
+"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
+"Republic is de facto independent but not recognized by any UN member. In "
+"Armenian the region is also known as Artsakh, named after a province of the "
+"ancient Armenian kingdom."
+msgstr ""
+
+#: data/nation/karelian.ruleset:3
+msgid "Karelian"
+msgstr ""
+
+#: data/nation/karelian.ruleset:4
+msgid "?plural:Karelians"
+msgstr ""
+
+#: data/nation/karelian.ruleset:6
+msgid ""
+"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
+"currently divided between Finland and Russia. They are closely related to "
+"the Finns."
+msgstr ""
+
+#: data/nation/karen.ruleset:3
+msgid "Karen"
+msgstr ""
+
+#: data/nation/karen.ruleset:4
+msgid "?plural:Karens"
+msgstr ""
+
+#: data/nation/karen.ruleset:7
+msgid ""
+"Karens are a hardy mountain people who have lived on the western fringes of "
+"Burmese kingdoms throughout recorded history. Their own oral history "
+"suggests that they at some point migrated southwards through the Gobi Desert "
+"to reach their current homeland. With the independence of Burma from the "
+"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
+"initiated that continues to this day."
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:3
+msgid "Kashmiri"
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:4
+msgid "?plural:Kashmiris"
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:6
+msgid ""
+"The Kashmir valley is situated by the western foothills of the Himalayas. "
+"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
+"and Islamic culture."
+msgstr ""
+
+#: data/nation/kashubian.ruleset:3
+msgid "Kashubian"
+msgstr ""
+
+#: data/nation/kashubian.ruleset:4
+msgid "?plural:Kashubians"
+msgstr ""
+
+#: data/nation/kashubian.ruleset:6
+msgid ""
+"Kashubia is a historical region of north-central Poland. The name of the "
+"land, whose etymology is still unknown, was first mentioned in the 13th "
+"century. Considered as an ethnic group of the Polish nation, Kashubians have "
+"language and culture that are quite different from the rest of Poland. "
+"Today, a lively Kashubian community cultivates their speech, literature and "
+"customs through, among others, local radio and television programmes, comic "
+"books, and even several fully Kashubianized distributions of Linux operating "
+"system."
+msgstr ""
+
+#: data/nation/katangan.ruleset:3
+msgid "Katangan"
+msgstr ""
+
+#: data/nation/katangan.ruleset:4
+msgid "?plural:Katangans"
+msgstr ""
+
+#: data/nation/katangan.ruleset:6
+msgid ""
+"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
+"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
+"a few days after that country's independence from Belgium in 1960. The "
+"state, protected by Belgian mining industrialists and foreign mercenaries, "
+"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
+"Congolese and UN military campaign."
+msgstr ""
+
+#: data/nation/kazakh.ruleset:3
+msgid "Kazakh"
+msgstr ""
+
+#: data/nation/kazakh.ruleset:4
+msgid "?plural:Kazakhs"
+msgstr ""
+
+#: data/nation/kazakh.ruleset:6
+msgid ""
+"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
+"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
+"dissolution of the Soviet Union. It is one of the ten largest states in the "
+"world by area."
+msgstr ""
+
+#: data/nation/kenyan.ruleset:3
+msgid "Kenyan"
+msgstr ""
+
+#: data/nation/kenyan.ruleset:4
+msgid "?plural:Kenyans"
+msgstr ""
+
+#: data/nation/kenyan.ruleset:6
+msgid "Kenya gained independence from Britain in December 1963."
+msgstr ""
+
+#: data/nation/khazar.ruleset:3
+msgid "Khazar"
+msgstr ""
+
+#: data/nation/khazar.ruleset:4
+msgid "?plural:Khazars"
+msgstr ""
+
+#: data/nation/khazar.ruleset:6
+msgid ""
+"The Khazars founded a steppe empire on the plains of Southern Russia in the "
+"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
+"state religion."
+msgstr ""
+
+#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
+#, c-format
+msgid "Tarkhan %s"
+msgstr ""
+
+#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:27
+#, c-format
+msgid "?female:Tarkhan %s"
+msgstr ""
+
+#: data/nation/khoisan.ruleset:3
+msgid "Khoisan"
+msgstr ""
+
+#: data/nation/khoisan.ruleset:4
+msgid "?plural:Khoisan"
+msgstr ""
+
+#: data/nation/khoisan.ruleset:6
+msgid ""
+"Khoisan speakers are typically divided between the Khoikhoi, traditionally "
+"herders, and the San, traditionally hunter gatherers. They are traditionally "
+"among the most egalitarian societies on the planet. San society in "
+"particular is organized around the institutions of family and band. Khoisan "
+"peoples carry some of the most ancient genetic lineages in the world. Today "
+"there are over 300,000 Khoisan people, forming significant minorities in and "
+"around the Kalahari desert in Namibia, Botswana, South Africa, and Angola."
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:3
+msgid "Khwarezmian"
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:4
+msgid "?plural:Khwarezmians"
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:7
+msgid ""
+"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
+"and militarized state south of the Aral sea in Central Asia, controlling "
+"portions of the Silk Road. It was loosely controlled as a satrapy under the "
+"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
+"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
+"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
+"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
+"Chinggis Khan conquered it in 1231."
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:32
+#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
+#, c-format
+msgid "Satrap %s"
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:32
+#: data/nation/parthian.ruleset:34 data/nation/seleucid.ruleset:29
+#, c-format
+msgid "?female:Satrap %s"
+msgstr ""
+
+#: data/nation/kiribati.ruleset:3
+msgid "Kiribati"
+msgstr ""
+
+#: data/nation/kiribati.ruleset:4
+msgid "?plural:I-Kiribati"
+msgstr ""
+
+#: data/nation/kiribati.ruleset:6
+msgid ""
+"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
+"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
+"were united under a common chiefdom in the late 19th century. Together with "
+"the Ellice Islands they were annexed by the British in 1892 who established "
+"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
+"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
+"\"Gilberts\") as the name of the newly established republic."
+msgstr ""
+
+#: data/nation/kittitian.ruleset:3
+msgid "Kittitian and Nevisian"
+msgstr ""
+
+#: data/nation/kittitian.ruleset:4
+msgid "?plural:Kittitians and Nevisians"
+msgstr ""
+
+#: data/nation/kittitian.ruleset:6
+msgid ""
+"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
+"two islands. It is the smallest country in the Americas and the world's "
+"smallest federation. Saint Kitts was the site of some of the earliest French "
+"and English colonization attempts in the New World."
+msgstr ""
+
+#: data/nation/komi.ruleset:3
+msgid "Komi"
+msgstr ""
+
+#: data/nation/komi.ruleset:4
+msgid "?plural:Komi"
+msgstr ""
+
+#: data/nation/komi.ruleset:6
+msgid ""
+"The Komi are a Finno-Ugric people living in the northern part of European "
+"Russia. In the Middle Ages, the area inhabited by people of Komi was "
+"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
+"subordinated to Moscow, becoming part of Russia."
+msgstr ""
+
+#: data/nation/kongo.ruleset:3
+msgid "Kongo"
+msgstr ""
+
+#: data/nation/kongo.ruleset:4
+msgid "?plural:Kongo"
+msgstr ""
+
+#: data/nation/kongo.ruleset:7
+msgid ""
+"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
+"existed in the present-day countries of Angola and the Democratic Republic "
+"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
+"and slavers began to arrive and exerted considerable influence in the "
+"Kingdom."
+msgstr ""
+
+#: data/nation/kosovar.ruleset:3
+msgid "Kosovar"
+msgstr ""
+
+#: data/nation/kosovar.ruleset:4
+msgid "?plural:Kosovars"
+msgstr ""
+
+#: data/nation/kosovar.ruleset:6
+msgid ""
+"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
+"claims Kosovo as a province and its independence is not universally "
+"recognized."
+msgstr ""
+
+#: data/nation/kuna.ruleset:3
+msgid "Kuna"
+msgstr ""
+
+#: data/nation/kuna.ruleset:4
+msgid "?plural:Kunas"
+msgstr ""
+
+#: data/nation/kuna.ruleset:6
+msgid ""
+"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
+"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
+"the Panamanian authorities. Since then Panama has granted significant "
+"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
+"San Blas) is known worldwide as a tourist center and the Kunas have "
+"established something of a reputation for managing to combine tradition and "
+"modernity."
+msgstr ""
+
+#: data/nation/kurd.ruleset:3
+msgid "Kurdish"
+msgstr ""
+
+#: data/nation/kurd.ruleset:4
+msgid "?plural:Kurds"
+msgstr ""
+
+#: data/nation/kurd.ruleset:6
+msgid ""
+"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
+"language. Their traditional homeland Kurdistan is situated in the northern "
+"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
+"medieval era saw the rise of several principalities ruled by Kurdish "
+"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
+"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
+"independence took off again after the fall of the Ottoman Empire and the end "
+"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
+"Kurd-dominated political entity in the world."
+msgstr ""
+
+#: data/nation/kushan.ruleset:3
+msgid "Kushan"
+msgstr ""
+
+#: data/nation/kushan.ruleset:4
+msgid "?plural:Kushans"
+msgstr ""
+
+#: data/nation/kushan.ruleset:6
+msgid ""
+"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
+"origin, originally leading a nomadic life in Central Asia. Under pressure "
+"from Turkic peoples they left their old lands and migrated to India. In "
+"India they founded a vast empire whose rulers converted to Buddhism. The "
+"Kushans used the Greek alphabet to write their language. The Kushan empire "
+"maintained trade relations with Rome and China. They were subordinated to "
+"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
+"remnants of the Kushans eventually succumbed to the Hephthalites."
+msgstr ""
+
+#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
+#: data/nation/vedic.ruleset:24
+#, c-format
+msgid "Guru %s"
+msgstr ""
+
+#: data/nation/kushan.ruleset:43 data/nation/sikh.ruleset:33
+#: data/nation/vedic.ruleset:24
+#, c-format
+msgid "?female:Guru %s"
+msgstr ""
+
+#: data/nation/kuwaiti.ruleset:3
+msgid "Kuwaiti"
+msgstr ""
+
+#: data/nation/kuwaiti.ruleset:4
+msgid "?plural:Kuwaitis"
+msgstr ""
+
+#: data/nation/kuwaiti.ruleset:6
+msgid ""
+"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
+"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
+"ever since. In 1990 the country was occupied by Iraqi forces, who were "
+"subsequently ejected after an international military intervention. "
+"Economically, Kuwait is one of the most developed countries in the Middle "
+"East. Despite its relatively small size, the country has about ten percent "
+"of the world's proven oil reserves."
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:3
+msgid "Kyrgyz"
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:4
+msgid "?plural:Kyrgyzs"
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:6
+msgid ""
+"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
+"Kyrgyzstan got independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/langobardic.ruleset:3
+msgid "Langobardic"
+msgstr ""
+
+#: data/nation/langobardic.ruleset:4
+msgid "?plural:Langobards"
+msgstr ""
+
+#: data/nation/langobardic.ruleset:6
+msgid ""
+"The Langobards were an ancient Germanic people. They originated from "
+"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
+"participated in the attack on the Roman provinces of Pannonia and Noricum. "
+"Their first state was established on the Danube. Having defeated the Gepids "
+"in an alliance with the Avars, the Langobards under king Alboin invaded "
+"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
+"modern region of Lombardy derives its name from the Lombards."
+msgstr ""
+
+#: data/nation/lankese.ruleset:3
+msgid "Lankese"
+msgstr ""
+
+#: data/nation/lankese.ruleset:4
+msgid "?plural:Lankese"
+msgstr ""
+
+#: data/nation/lankese.ruleset:6
+msgid ""
+"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
+"the 6th century BCE and founded the Sinhalese kingdom there. During British "
+"colonialism the country was known as Ceylon."
+msgstr ""
+
+#: data/nation/lankese.ruleset:23
+#, c-format
+msgid "Supreme Commander %s"
+msgstr ""
+
+#: data/nation/lankese.ruleset:23
+#, c-format
+msgid "?female:Supreme Commander %s"
+msgstr ""
+
+#: data/nation/laotian.ruleset:3
+msgid "Laotian"
+msgstr ""
+
+#: data/nation/laotian.ruleset:4
+msgid "?plural:Laotians"
+msgstr ""
+
+#: data/nation/laotian.ruleset:6
+msgid ""
+"The history of Laos starts with the Lan Xang kingdom created in the 14th "
+"century and ended in late 18th century with invasion of Siam (Thailand). In "
+"the end of the 19th century, Laos became part of French Indochina. French "
+"rule ended with independence in 1946 followed by 30 years of civil war. In "
+"1975 the communist Pathet Lao established a strict socialist regime. "
+"However, in 1986 the liberalization and a gradual return to private "
+"enterprise started."
+msgstr ""
+
+#: data/nation/latin.ruleset:3
+msgid "Latin"
+msgstr ""
+
+#: data/nation/latin.ruleset:4
+msgid "?plural:Latins"
+msgstr ""
+
+#: data/nation/latin.ruleset:6
+msgid ""
+"The Latin Empire was a Medieval state created by Crusaders after their "
+"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
+"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
+"history the period of rule by the Latin Empire and its successor splinter "
+"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
+"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
+msgstr ""
+
+#: data/nation/latvian.ruleset:3
+msgid "Latvian"
+msgstr ""
+
+#: data/nation/latvian.ruleset:4
+msgid "?plural:Latvians"
+msgstr ""
+
+#: data/nation/latvian.ruleset:7
+msgid ""
+"In the aftermath of World War I Latvia proclaimed its independence from "
+"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
+"collapse of Soviet Union in 1991 Latvia restored its independence."
+msgstr ""
+
+#: data/nation/lebanese.ruleset:3
+msgid "Lebanese"
+msgstr ""
+
+#: data/nation/lebanese.ruleset:4
+msgid "?plural:Lebanese"
+msgstr ""
+
+#: data/nation/lebanese.ruleset:6
+msgid ""
+"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
+"houses some of the oldest traces of human civilization. The old homeland of "
+"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
+"of the Ottoman Empire for over four centuries and became a French mandate "
+"after World War I. Lebanon proclaimed its independence in 1943."
+msgstr ""
+
+#: data/nation/lendian.ruleset:3
+msgid "Lendian"
+msgstr ""
+
+#: data/nation/lendian.ruleset:4
+msgid "?plural:Lendians"
+msgstr ""
+
+#: data/nation/lendian.ruleset:6
+msgid ""
+"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
+"the borderland areas of today's Poland and Ukraine. Their land was the "
+"object of rivalry between Poland and the Kievan Rus' at the time of the "
+"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
+"deportation actions organized by Kievan princes and the activities of the "
+"Orthodox Church."
+msgstr ""
+
+#: data/nation/leonese.ruleset:3
+msgid "Leonese"
+msgstr ""
+
+#: data/nation/leonese.ruleset:4
+msgid "?plural:Leonese"
+msgstr ""
+
+#: data/nation/leonese.ruleset:6
+msgid ""
+"Leon was a medieval kingdom in the northwestern part of the Iberian "
+"peninsula. Currently Leon is part of the Spanish autonomous community of "
+"Castile and Leon."
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:3
+msgid "Lesothoan"
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:4
+msgid "?plural:Lesothoans"
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:6
+msgid ""
+"Lesotho first formed a unified polity in the early 19th century under king "
+"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
+"the British against Boer incursions and in 1869 the country turned into the "
+"British protectorate of Basutoland. Although surrounded by South Africa on "
+"all sides, that country's apartheid policies prevented its integration into "
+"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
+msgstr ""
+
+#: data/nation/liberian.ruleset:3
+msgid "Liberian"
+msgstr ""
+
+#: data/nation/liberian.ruleset:4
+msgid "?plural:Liberians"
+msgstr ""
+
+#: data/nation/liberian.ruleset:6
+msgid ""
+"Liberia is a country in West Africa, founded in the first half of the 19th "
+"century as a country for liberated African-American slaves. Liberia's "
+"history has been characterized by tensions between the dominant Americo-"
+"Liberian minority and the indigenous majority. The Americo-Liberians "
+"organized themselves within the True Whig Party, which held power for no "
+"less than 102 years, longer than any other political party worldwide. The "
+"indigenous population was enfranchised in the 1960s and the True Whigs were "
+"overthrown in 1980, which led to a period of instability and civil wars. A "
+"fragile peace returned in 2003."
+msgstr ""
+
+#: data/nation/liburnian.ruleset:3
+msgid "Liburnian"
+msgstr ""
+
+#: data/nation/liburnian.ruleset:4
+msgid "?plural:Liburnians"
+msgstr ""
+
+#: data/nation/liburnian.ruleset:6
+msgid ""
+"The Liburnians were an ancient Indo-European tribe living along the "
+"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
+"from their neighbors, the Illyrians, and spoke an Italic language. They were "
+"Romanized after the annexation of their land by Rome."
+msgstr ""
+
+#: data/nation/libyan.ruleset:3
+msgid "Libyan"
+msgstr ""
+
+#: data/nation/libyan.ruleset:4
+msgid "?plural:Libyans"
+msgstr ""
+
+#: data/nation/libyan.ruleset:6
+msgid ""
+"The region that is now Libya was a Roman colony until it was conquered by "
+"the Arab civilization in the 7th century. In 1912 it came under the control "
+"of Italy and after the Second World War Libya was granted independence as a "
+"condition of the Allied peace treaty with Italy."
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:3
+msgid "Liechtensteiner"
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:4
+msgid "?plural:Liechtensteiners"
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:6
+msgid ""
+"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
+"country in Western Europe, bordered by Switzerland to its west and by "
+"Austria to its east. The Principality was formed by the merger of Vaduz and "
+"Schellenberg in 1719."
+msgstr ""
+
+#: data/nation/liege.ruleset:3
+msgid "Liegean"
+msgstr ""
+
+#: data/nation/liege.ruleset:4
+msgid "?plural:Liegeans"
+msgstr ""
+
+#: data/nation/liege.ruleset:6
+msgid ""
+"Liege was constituted in ecclesiastic principalty in 985, when Bishop Notger "
+"was granted the control of several cities in current Belgium. As a federated "
+"state of the Holy Roman Empire, it was characterized with large civil "
+"liberties for which liegean struggled strongly for. It lasted until 1792, "
+"when the recently formed Republic of Liege voted the union with "
+"revolutionary France. Liege played later a major role in the Belgian "
+"independance."
+msgstr ""
+
+#: data/nation/liege.ruleset:28
+#, c-format
+msgid "?female:Princess %s"
+msgstr ""
+
+#: data/nation/liege.ruleset:29
+#, c-format
+msgid "?female:Prime Ministress %s"
+msgstr ""
+
+#: data/nation/liege.ruleset:31
+#, c-format
+msgid "Regent %s"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:3
+msgid "Ligurian"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:4
+msgid "?plural:Ligurians"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:6
+msgid ""
+"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
+"Italy and Southern France. Their language is of uncertain origin, perhaps "
+"Para-Celtic or Pre-Indo-European."
+msgstr ""
+
+#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
+#, c-format
+msgid "Paramount Ruler %s"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:22 data/nation/malaysian.ruleset:22
+#, c-format
+msgid "?female:Paramount Ruler %s"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:3
+msgid "Lipka Tatar"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:4
+msgid "?plural:Lipka Tatars"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:6
+msgid ""
+"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
+"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
+"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
+"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
+"culture and traditional religion to the present day."
+msgstr ""
+
+#: data/nation/lippe.ruleset:3
+msgid "Lippian"
+msgstr ""
+
+#: data/nation/lippe.ruleset:4
+msgid "?plural:Lippians"
+msgstr ""
+
+#: data/nation/lippe.ruleset:6
+msgid ""
+"Lippe was a historical state in Germany. It was located between the Weser "
+"River and the southeast part of the Teutoburg forest."
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:3
+msgid "Lithuanian"
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:4
+msgid "?plural:Lithuanians"
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:6
+msgid ""
+"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
+"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
+"European languages."
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:3
+msgid "Lojbanistani"
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:4
+msgid "?plural:Lojbanistanis"
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:6
+msgid ""
+"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
+"constructed language meant for human communication. Lojban is syntactically "
+"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
+"culturally neutral and simple to learn."
+msgstr ""
+
+#: data/nation/lorrain.ruleset:3
+msgid "Lorrain"
+msgstr ""
+
+#: data/nation/lorrain.ruleset:4
+msgid "?plural:Lorrains"
+msgstr ""
+
+#: data/nation/lorrain.ruleset:6
+msgid ""
+"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
+"empire was split in three in 843. Initially stretching from the North Sea to "
+"the Mediterranean, its territory was mutilated during the struggles between "
+"the various Frankish dynasties. What was left of Lorraine became a duchy "
+"that both France and Germany were continuously eyeing for. Lorraine became a "
+"province of France in 1766."
+msgstr ""
+
+#: data/nation/luwian.ruleset:3
+msgid "Luwian"
+msgstr ""
+
+#: data/nation/luwian.ruleset:4
+msgid "?plural:Luwians"
+msgstr ""
+
+#: data/nation/luwian.ruleset:6
+msgid ""
+"The Luwians were an ancient Indo-European Anatolian people who lived in the "
+"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
+"dominant role in the region. One of the most important Neo-Hittite states "
+"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:3
+msgid "Luxembourgish"
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:4
+msgid "?plural:Luxembourgians"
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:6
+msgid ""
+"One of Europe's smaller countries, Luxembourg was founded as a county in "
+"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
+"Netherlands, which was severed in 1890."
+msgstr ""
+
+#: data/nation/lycian.ruleset:3
+msgid "Lycian"
+msgstr ""
+
+#: data/nation/lycian.ruleset:4
+msgid "?plural:Lycians"
+msgstr ""
+
+#: data/nation/lycian.ruleset:6
+msgid ""
+"Lycia was an ancient Southwest Anatolian state which existed from the 15th "
+"to the 6th century BCE. Lycians were allies of Troy during the Trojan War, "
+"when they were led by the legendary heroes Sarpedon and Glaucus. Their state "
+"was subordinated to the Persian Empire in the 6th century BCE."
+msgstr ""
+
+#: data/nation/maasai.ruleset:3
+msgid "Maasai"
+msgstr ""
+
+#: data/nation/maasai.ruleset:4
+msgid "?plural:Maasais"
+msgstr ""
+
+#: data/nation/maasai.ruleset:6
+msgid ""
+"The Maasai are an indigenous African ethnic group of semi-nomadic people "
+"located in Kenya and northern Tanzania. Due to their distinctive customs and "
+"dress and residence near the many game parks of East Africa, they are among "
+"the most well known of African ethnic groups."
+msgstr ""
+
+#: data/nation/macedonian.ruleset:3
+msgid "Macedonian"
+msgstr ""
+
+#: data/nation/macedonian.ruleset:4
+msgid "?plural:Macedonians"
+msgstr ""
+
+#: data/nation/macedonian.ruleset:6
+msgid ""
+"The Republic of Macedonia is located in the south-central part of the Balkan "
+"peninsula. It declared independence from Yugoslavia in 1991."
+msgstr ""
+
+#: data/nation/macedon.ruleset:3
+msgid "Macedon"
+msgstr ""
+
+#: data/nation/macedon.ruleset:4
+msgid "?plural:Macedons"
+msgstr ""
+
+#: data/nation/macedon.ruleset:6
+msgid ""
+"The Kingdom of Macedonia was located in the southern Balkans. Under "
+"Alexander the Great it became one of the most powerful states in the world "
+"but it splintered into several states after Alexander's death. Macedonia was "
+"eventually conquered by Rome in 146 BCE."
+msgstr ""
+
+#: data/nation/macedon.ruleset:23
+#, c-format
+msgid "Diadochos %s"
+msgstr ""
+
+#: data/nation/macedon.ruleset:23
+#, c-format
+msgid "Diadocha %s"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:3
+msgid "Majapahit"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:4
+msgid "?plural:Majapahit"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:7
+msgid ""
+"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
+"troops to his own advantage by having them defeat his enemies and then "
+"expelling them. The Majapahit, centered in eastern Java, was heavily "
+"influenced by Buddhism and Hinduism and was a major regional power in the "
+"insular Southeast Asian world, a position which allowed them to control much "
+"of the trade between China, India and the Middle East. They lasted until "
+"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
+"Islam in the Indonesian world."
+msgstr ""
+
+#: data/nation/malagasy.ruleset:3
+msgid "Malagasy"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:4
+msgid "?plural:Malagasies"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:6
+msgid ""
+"The Malagasy are the people of Madagascar. For centuries, tribes from "
+"Indonesia, East Africa and the Arab world have gathered on the island."
+msgstr ""
+
+#: data/nation/malagasy.ruleset:22
+#, c-format
+msgid "High Commissioner %s"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:22
+#, c-format
+msgid "?female:High Commissioner %s"
+msgstr ""
+
+#: data/nation/malawian.ruleset:3
+msgid "Malawian"
+msgstr ""
+
+#: data/nation/malawian.ruleset:4
+msgid "?plural:Malawians"
+msgstr ""
+
+#: data/nation/malawian.ruleset:6
+msgid ""
+"Called Nyasaland by the British, Malawi adopted its current name, referring "
+"to the old Maravi Empire upon independence in 1964. The country's politics "
+"were dominated by Dr. Hastings Banda for three decades, until he was "
+"stripped of his titles in 1993."
+msgstr ""
+
+#: data/nation/malaysian.ruleset:3
+msgid "Malaysian"
+msgstr ""
+
+#: data/nation/malaysian.ruleset:4
+msgid "?plural:Malaysians"
+msgstr ""
+
+#: data/nation/malaysian.ruleset:6
+msgid ""
+"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
+"the early 14th century."
+msgstr ""
+
+#: data/nation/maldivian.ruleset:3
+msgid "Maldivian"
+msgstr ""
+
+#: data/nation/maldivian.ruleset:4
+msgid "?plural:Maldivians"
+msgstr ""
+
+#: data/nation/maldivian.ruleset:6
+msgid ""
+"The Maldives are an archipelago in the Indian Ocean and the smallest country "
+"of Asia. According to tradition, the Maldives became a united sultanate when "
+"the Cholas were expelled in the 12th century. The islands were a British "
+"protectorate from 1887 to 1965. The monarchy was abolished three years after "
+"independence. Today, the Maldives are above all known as a tourist "
+"destination."
+msgstr ""
+
+#: data/nation/malian.ruleset:3
+msgid "Malian"
+msgstr ""
+
+#: data/nation/malian.ruleset:4
+msgid "?plural:Malians"
+msgstr ""
+
+#: data/nation/malian.ruleset:6
+msgid ""
+"Mali is a large country in Western Africa. Once part of French Sudan, it "
+"gained independence together with Senegal in 1959."
+msgstr ""
+
+#: data/nation/maltese.ruleset:3
+msgid "Maltese"
+msgstr ""
+
+#: data/nation/maltese.ruleset:4
+msgid "?plural:Maltese"
+msgstr ""
+
+#: data/nation/maltese.ruleset:6
+msgid ""
+"Malta was first settled around 5200 BCE. Over the centuries, the islands "
+"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
+"Hospitaller, French, and British. Malta became independent in 1964 and "
+"joined the EU in 2004."
+msgstr ""
+
+#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
+#: data/nation/teutonic.ruleset:30
+#, c-format
+msgid "Master %s"
+msgstr ""
+
+#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
+#: data/nation/teutonic.ruleset:30
+#, c-format
+msgid "Mistress %s"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:3
+msgid "Mamluk"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:4
+msgid "?plural:Mamluks"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:6
+msgid ""
+"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
+"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
+"They held important roles in several Muslim countries. In 1250, they created "
+"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
+"Mamluks until it was conquered by the Ottoman Turks in 1517."
+msgstr ""
+
+#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
+#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
+#: data/nation/turkishcypriot.ruleset:26
+#, c-format
+msgid "%s Pasha"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:33 data/nation/ottoman.ruleset:27
+#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:18
+#: data/nation/turkishcypriot.ruleset:26
+#, c-format
+msgid "?female:%s Pasha"
+msgstr ""
+
+#: data/nation/manchu.ruleset:3
+msgid "Manchu"
+msgstr ""
+
+#: data/nation/manchu.ruleset:4
+msgid "?plural:Manchus"
+msgstr ""
+
+#: data/nation/manchu.ruleset:6
+msgid ""
+"The Manchus were a semi-nomadic people originating from the region called "
+"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
+"China as the Manchu Empire until 1911."
+msgstr ""
+
+#: data/nation/manx.ruleset:3
+msgid "Manx"
+msgstr ""
+
+#: data/nation/manx.ruleset:4
+msgid "?plural:Manx"
+msgstr ""
+
+#: data/nation/manx.ruleset:6
+msgid ""
+"The Isle of Man is an island in the British Isles located between Britain "
+"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
+"British Crown Dependency. In the Middle Ages it was the center of the "
+"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
+"noted for having the oldest still functioning parliament in the world, the "
+"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
+"Great Britain."
+msgstr ""
+
+#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
+#: data/nation/zanzibari.ruleset:27
+#, c-format
+msgid "Chief Minister %s"
+msgstr ""
+
+#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
+#: data/nation/zanzibari.ruleset:27
+#, c-format
+msgid "?female:Chief Minister %s"
+msgstr ""
+
+#: data/nation/maori.ruleset:3
+msgid "Maori"
+msgstr ""
+
+#: data/nation/maori.ruleset:4
+msgid "?plural:Maori"
+msgstr ""
+
+#: data/nation/maori.ruleset:6
+msgid ""
+"The Maori are a Polynesian people that migrated to and settled the island "
+"group that is now New Zealand. According to archeological evidence, the "
+"migration commenced in the 900s and continued until the 1400s."
+msgstr ""
+
+#: data/nation/mapuche.ruleset:3
+msgid "Mapuche"
+msgstr ""
+
+#: data/nation/mapuche.ruleset:4
+msgid "?plural:Mapuche"
+msgstr ""
+
+#: data/nation/mapuche.ruleset:7
+msgid ""
+"The Mapuche people successfully resisted the expansion of the Inka empire, "
+"halting them at the Maule river in what is now central Chile. They proved to "
+"be stubborn opponents of the Spanish, too, who, along with their Chilean "
+"successors, took 300 years to conquer them."
+msgstr ""
+
+#: data/nation/marathi.ruleset:3
+msgid "Marathi"
+msgstr ""
+
+#: data/nation/marathi.ruleset:4
+msgid "?plural:Marathis"
+msgstr ""
+
+#: data/nation/marathi.ruleset:6
+msgid ""
+"The Marathi are people who inhabit the state of Maharashtra in India. In the "
+"17th century, the Marathi prince Shivaji established the Maratha "
+"confederacy, waging war on the Moghul empire and eventually replacing the "
+"Moghuls as the main power on the Indian subcontinent."
+msgstr ""
+
+#: data/nation/marathi.ruleset:37
+#, c-format
+msgid "High Brahmin %s"
+msgstr ""
+
+#: data/nation/marathi.ruleset:37
+#, c-format
+msgid "?female:High Brahmin %s"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:3
+msgid "Marshallese"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:4
+msgid "?plural:Marshallese"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:6
+msgid ""
+"The Marshall Islands is a country in the Western Pacific, just north of the "
+"Equator, consisting of a large number of islands and atolls. Populated "
+"primarily by Micronesians, the islands became an independent republic in "
+"free association with the United States in 1986. In the mid-20th the United "
+"States carried out numerous nuclear tests on the islands."
+msgstr ""
+
+#: data/nation/martian.ruleset:3
+msgid "Martian"
+msgstr ""
+
+#: data/nation/martian.ruleset:4
+msgid "?plural:Martians"
+msgstr ""
+
+#: data/nation/martian.ruleset:6
+msgid "Marsmen landed on Earth in 4000 BCE!"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:3
+msgid "Mauritanian"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:4
+msgid "?plural:Mauritanians"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:6
+msgid ""
+"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
+"African worlds meet. Mauritania became Islamized from the 11th century "
+"onwards. Colonized by France in the 19th century, the country became an "
+"independent republic in 1960."
+msgstr ""
+
+#: data/nation/mauritian.ruleset:3
+msgid "Mauritian"
+msgstr ""
+
+#: data/nation/mauritian.ruleset:4
+msgid "?plural:Mauritians"
+msgstr ""
+
+#: data/nation/mauritian.ruleset:6
+msgid ""
+"Mauritius is an island in the Indian Ocean. It was first settled by the "
+"Dutch, who named it after Maurice of Nassau. The island is famous for being "
+"the habitat of the dodo, which was was brought to extinction within a "
+"century after its discovery. The Dutch abandoned the island in 1710 and "
+"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
+"the island was captured by the British. The island became independent in "
+"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
+"The population is mostly of Indian, African and European origin."
+msgstr ""
+
+#: data/nation/mazovian.ruleset:3
+msgid "Mazovian"
+msgstr ""
+
+#: data/nation/mazovian.ruleset:4
+msgid "?plural:Mazovians"
+msgstr ""
+
+#: data/nation/mazovian.ruleset:6
+msgid "Mazovia is a historic and geographic region of central-eastern Poland."
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:3
+msgid "Mecklenburgian"
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:4
+msgid "?plural:Mecklenburgians"
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:6
+msgid ""
+"Mecklenburg was erected in the 12th century. Its ruling house, the "
+"Obrodites, were of Slavic origin - unique amongst the German states. The "
+"dynasty remained in power for eight centuries. The Duchy was divided into "
+"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
+"Mecklenburg got the reputation of being the most backward of the German "
+"states; its feudal institutions were abolished only at the downfall of the "
+"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
+"German state of Mecklenburg-Cispomerania."
+msgstr ""
+
+#: data/nation/median.ruleset:3
+msgid "Median"
+msgstr ""
+
+#: data/nation/median.ruleset:4
+msgid "?plural:Medians"
+msgstr ""
+
+#: data/nation/median.ruleset:6
+msgid ""
+"Media was an ancient Iranian state that was created by a Western Iranic "
+"people, the Medes, relatives of the European Scythians. Their state preceded "
+"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
+"of the Persians against the Median ruler Astyages. It was the first multi-"
+"ethnic empire and controlled a vast area spanning from the Halys river to "
+"what is now Afghanistan."
+msgstr ""
+
+#: data/nation/median.ruleset:33
+#, c-format
+msgid "%s Shahanshah"
+msgstr ""
+
+#: data/nation/messapian.ruleset:3
+msgid "Messapian"
+msgstr ""
+
+#: data/nation/messapian.ruleset:4
+msgid "?plural:Messapians"
+msgstr ""
+
+#: data/nation/messapian.ruleset:6
+msgid ""
+"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
+"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
+"Romans."
+msgstr ""
+
+#: data/nation/metis.ruleset:3
+msgid "M\303\251tis"
+msgstr ""
+
+#: data/nation/metis.ruleset:6
+msgid "?plural:M\303\251tis"
+msgstr ""
+
+#: data/nation/metis.ruleset:8
+msgid ""
+"The M\303\251tis are a people of mixed First Nations (Native American) and "
+"European (mostly French) descent living mainly in the Canadian prairie "
+"provinces. Together with the First Nations and the Inuit they form one of "
+"the three indigenous groups of Canada. In the 19th century the M\303\251tis "
+"repeatedly rebelled against the British and Canadian authorities."
+msgstr ""
+
+#: data/nation/mexican.ruleset:3
+msgid "Mexican"
+msgstr ""
+
+#: data/nation/mexican.ruleset:4
+msgid "?plural:Mexicans"
+msgstr ""
+
+#: data/nation/mexican.ruleset:6
+msgid ""
+"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
+"It achieved independence from Spain in 1821. For most of the 19th century "
+"the country was wrecked by rebellions and foreign invasions losing more than "
+"half of its territory to the United States. A liberal constitution was "
+"proclaimed in 1857, leading to ten years of civil war between liberals and "
+"conservatives, in which the latter crowned Maximilian of Austria as emperor "
+"under French occupation. The French and conservatives were ultimately "
+"defeated by the liberals of Benito Ju\303\241rez in 1867. Mexico entered the "
+"modern era under Porfirio D\303\255az (1876-1911) but social inequality and "
+"political repression led to the Mexican Revolution of 1910 which left more "
+"than a million dead. The Revolution led to the establishment of a "
+"corporatist one party state in 1929. Only in 2000 did Mexico see its first "
+"democratic transfer of power."
+msgstr ""
+
+#: data/nation/miao.ruleset:3
+msgid "Miao"
+msgstr ""
+
+#: data/nation/miao.ruleset:4
+msgid "?plural:Miao"
+msgstr ""
+
+#: data/nation/miao.ruleset:6
+msgid ""
+"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
+"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
+"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
+"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
+"of their nation. Most Miao live in southern China, but there is a "
+"significant diaspora in southeast Asian countries as well as Europe and "
+"North America, of which many belong to the \"Hmong\" sub-group."
+msgstr ""
+
+#: data/nation/micronesian.ruleset:3
+msgid "Micronesian"
+msgstr ""
+
+#: data/nation/micronesian.ruleset:4
+msgid "?plural:Micronesian"
+msgstr ""
+
+#: data/nation/micronesian.ruleset:6
+msgid ""
+"Micronesia is located in the Central Western Pacific. The site of several "
+"ancient seafaring cultures, nowadays most of the region is governed by the "
+"Federated States of Micronesia."
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:3
+msgid "Mi'kmaq"
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:4
+msgid "?plural:Mi'kmaq"
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:6
+msgid ""
+"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
+"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
+"under French suzerainty. French rule gave way to English and English to "
+"Canadian."
+msgstr ""
+
+#: data/nation/milanese.ruleset:3
+msgid "Milanese"
+msgstr ""
+
+#: data/nation/milanese.ruleset:4
+msgid "?plural:Milanese"
+msgstr ""
+
+#: data/nation/milanese.ruleset:6
+msgid ""
+"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
+"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
+"domination after the Napoleonic War. In 1859 it was annexed by Italy."
+msgstr ""
+
+#: data/nation/miskito.ruleset:3
+msgid "Miskito"
+msgstr ""
+
+#: data/nation/miskito.ruleset:4
+msgid "?plural:Miskito"
+msgstr ""
+
+#: data/nation/miskito.ruleset:6
+msgid ""
+"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
+"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
+"long-lasting political relationship with the British Empire, whose interests "
+"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
+"constructed Miskito 'kingdom' was formed in that year and a dynasty "
+"established by kings who went by English names and came under formal British "
+"protectorate status in 1740. Official protectorate status ended a century "
+"later and in 1894 the Nicaraguan government incorporated the territory."
+msgstr ""
+
+#: data/nation/mitanni.ruleset:3
+msgid "Mitanni"
+msgstr ""
+
+#: data/nation/mitanni.ruleset:4
+msgid "?plural:Mitanni"
+msgstr ""
+
+#: data/nation/mitanni.ruleset:6
+msgid ""
+"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
+"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
+"during which it rivalled Egypt."
+msgstr ""
+
+#: data/nation/mixtec.ruleset:3
+msgid "Mixtec"
+msgstr ""
+
+#: data/nation/mixtec.ruleset:4
+msgid "?plural:Mixtecs"
+msgstr ""
+
+#: data/nation/mixtec.ruleset:6
+msgid ""
+"The Mixtecs or \303\221uu Savi were one of the major Mesoamerican "
+"civilizations. The Mixtec territory was formed by a large number of city "
+"states. The Mixtec ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo "
+"around 1100 CE, was famous in all of ancient Mexico. In the late 15th "
+"century most of the Mixtec territory was occupied by the Aztecs, though "
+"parts remained independent until the arrival of the Spanish. Nowadays there "
+"are about 700,000 Mixtecs living in the Mexican states of Oaxaca, Guerrero "
+"and Puebla, as well as in emigrant communities in Northern Mexico and the US."
+msgstr ""
+
+#: data/nation/moldovan.ruleset:3
+msgid "Moldovan"
+msgstr ""
+
+#: data/nation/moldovan.ruleset:4
+msgid "?plural:Moldovans"
+msgstr ""
+
+#: data/nation/moldovan.ruleset:6
+msgid ""
+"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
+"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
+"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
+"Moldova gained independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/moluccan.ruleset:3
+msgid "Moluccan"
+msgstr ""
+
+#: data/nation/moluccan.ruleset:4
+msgid "?plural:Moluccans"
+msgstr ""
+
+#: data/nation/moluccan.ruleset:6
+msgid ""
+"The Moluccas, known as the Spice Islands during the era of colonizations, "
+"are an island group in the Indonesian archipelago. Inhabited by Malay "
+"peoples, the islands were contested by the Spanish, Portuguese and English "
+"but ended up under firm Dutch control by the 16th century. During the "
+"decolonization process many Moluccans sided with the Dutch East Indies Army. "
+"This, and the centralism exerted by Java after Indonesia's independence in "
+"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
+"The rebellion was crushed, but a government in exile continues to operate, "
+"not recognized by any country."
+msgstr ""
+
+#: data/nation/monegasque.ruleset:3
+msgid "Monegasque"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:4
+msgid "?plural:Monegasque"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:6
+msgid ""
+"With only two square kilometers, Monaco is the second smallest country in "
+"the world. It has been ruled by the Grimaldi dynasty ever since the country "
+"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
+"territory to France. The principality is noted for its absence of income "
+"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
+"percent of the population. In terms of GDP per capita Monaco is the "
+"wealthiest country in the world by a large margin."
+msgstr ""
+
+#: data/nation/monegasque.ruleset:29
+#, c-format
+msgid "Minister of State %s"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:29
+#, c-format
+msgid "?female:Minister of State %s"
+msgstr ""
+
+#: data/nation/mon.ruleset:3
+msgid "Mon"
+msgstr ""
+
+#: data/nation/mon.ruleset:4
+msgid "?plural:Mons"
+msgstr ""
+
+#: data/nation/mon.ruleset:6
+msgid ""
+"The Mon people were among the earliest inhabitants of Southeast Asia and "
+"instrumental in the spread of Buddhism in the region."
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:3
+msgid "Montenegrin"
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:4
+msgid "?plural:Montenegrins"
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:6
+msgid ""
+"Montenegro is a small country on the Balkans, the last to be conquered by "
+"the Ottomans and the first to become independent again. Part of Yugoslavia "
+"in the 20th century, it dissolved its union with Serbia in 2006."
+msgstr ""
+
+#: data/nation/moravian.ruleset:3
+msgid "Moravian"
+msgstr ""
+
+#: data/nation/moravian.ruleset:4
+msgid "?plural:Moravians"
+msgstr ""
+
+#: data/nation/moravian.ruleset:6
+msgid ""
+"Great Moravia was a Slavic medieval monarchy whose center was located in the "
+"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
+"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
+"The first ruler and founder of this state was duke Mojmir I. The Great "
+"Moravian state was destroyed as a result of the Hungarian invasion from the "
+"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
+"Empire, Moravia was turned into a principality, which was in a personal "
+"union with Bohemia for most of its history."
+msgstr ""
+
+#: data/nation/mordvin.ruleset:3
+msgid "Mordvin"
+msgstr ""
+
+#: data/nation/mordvin.ruleset:4
+msgid "?plural:Mordvins"
+msgstr ""
+
+#: data/nation/mordvin.ruleset:6
+msgid ""
+"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
+"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
+"of the Russian Federation."
+msgstr ""
+
+#: data/nation/moroccan.ruleset:3
+msgid "Moroccan"
+msgstr ""
+
+#: data/nation/moroccan.ruleset:4
+msgid "?plural:Moroccans"
+msgstr ""
+
+#: data/nation/moroccan.ruleset:6
+msgid ""
+"Modern Morocco gained independence in 1956. However, the area has been "
+"inhabited since at least 8000 BCE. In classical times the region was known "
+"as Mauretania."
+msgstr ""
+
+#: data/nation/mozambican.ruleset:3
+msgid "Mozambican"
+msgstr ""
+
+#: data/nation/mozambican.ruleset:4
+msgid "?plural:Mozambicans"
+msgstr ""
+
+#: data/nation/mozambican.ruleset:6
+msgid ""
+"Mozambique is a country in Southeast Africa. It gained independence from "
+"Portugal in 1975."
+msgstr ""
+
+#: data/nation/mughal.ruleset:3
+msgid "Mughal"
+msgstr ""
+
+#: data/nation/mughal.ruleset:4
+msgid "?plural:Mughals"
+msgstr ""
+
+#: data/nation/mughal.ruleset:6
+msgid ""
+"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
+"modern era."
+msgstr ""
+
+#: data/nation/muscovite.ruleset:3
+msgid "Muscovite"
+msgstr ""
+
+#: data/nation/muscovite.ruleset:4
+msgid "?plural:Muscovites"
+msgstr ""
+
+#: data/nation/muscovite.ruleset:6
+msgid ""
+"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
+"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
+"power through alliances with the Golden Horde and the Orthodox Church, "
+"eventually subduing surrounding cities and principalities including the "
+"Novgorod Republic."
+msgstr ""
+
+#: data/nation/muskogee.ruleset:3
+msgid "Muskogee"
+msgstr ""
+
+#: data/nation/muskogee.ruleset:4
+msgid "?plural:Muskogee"
+msgstr ""
+
+#: data/nation/muskogee.ruleset:6
+msgid ""
+"The Muskogee was a confederacy of North American tribes, including the "
+"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
+"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
+"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
+"during the early 1800s."
+msgstr ""
+
+#: data/nation/mwiska.ruleset:3
+msgid "Mwiska"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:4
+msgid "?plural:Mwiska"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:6
+msgid ""
+"Comprising five states, variously described as chiefdoms and kingdoms, the "
+"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
+"people at the time of Spanish conquest. The two largest of the Mwiska "
+"states, Zipa and Zaque, were at conflict with one another when the Spanish "
+"came on the scene, with the former being more successful than the latter. "
+"Spanish conquest was fairly quick, however, and no rebellion took place "
+"after 1541 and the language went extinct in the 18th century."
+msgstr ""
+
+#: data/nation/mwiska.ruleset:26
+#, c-format
+msgid "Cacique %s"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:26
+#, c-format
+msgid "?female:Cacique %s"
+msgstr ""
+
+#: data/nation/namibian.ruleset:3
+msgid "Namibian"
+msgstr ""
+
+#: data/nation/namibian.ruleset:4
+msgid "?plural:Namibians"
+msgstr ""
+
+#: data/nation/namibian.ruleset:7
+msgid ""
+"Although European Powers long neglected the desertic African Southwest, the "
+"German Empire established a colony there in the late nineteenth century. "
+"After losing World War I, the territory became a mandate under the "
+"responsibility of the Union of South Africa. It finally became independent "
+"in 1990, under the name of Namibia."
+msgstr ""
+
+#: data/nation/nauruan.ruleset:3
+msgid "Nauruan"
+msgstr ""
+
+#: data/nation/nauruan.ruleset:4
+msgid "?plural:Nauruans"
+msgstr ""
+
+#: data/nation/nauruan.ruleset:6
+msgid ""
+"Called Pleasant Island by the European colonizers, Nauru is an island in the "
+"South Pacific. The island was first settled by Austronesian peoples around "
+"1000 BCE. European contacts led to internecine tribal warfare which "
+"decimated the population. Nauru was annexed by the German Empire in 1888 but "
+"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
+"became independent. Thanks to its enormous phosphate resources, Nauru was "
+"for some time the most developed third world country and one of the world's "
+"richest countries per capita. With the exhaustion of the phosphate reserves "
+"the country has fallen on economic hard times. Offshore banking, immigrant "
+"detention centers and musicals have proven unsuccessful to replace phosphate "
+"as source of income. Nauru is the world's third smallest country by size, "
+"second smallest by population. It is the smallest country in the Southern "
+"Hemisphere and the world's smallest republic."
+msgstr ""
+
+#: data/nation/navajo.ruleset:3
+msgid "Navajo"
+msgstr ""
+
+#: data/nation/navajo.ruleset:4
+msgid "?plural:Navajo"
+msgstr ""
+
+#: data/nation/navajo.ruleset:6
+msgid ""
+"The Navajo or Din\303\251 are the most populous Native American nation of "
+"the United States. They are closely related to the Apache. Their language is "
+"famous for being one of the world's most complex."
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:3
+msgid "Neapolitan"
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:4
+msgid "?plural:Neapolitans"
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:6
+msgid ""
+"For centuries the Kingdom of Naples was the largest country on the Italian "
+"Peninsula. Many European powers showed interest in the kingdom and its "
+"throne changed hands many times. After the Napoleonic Era it was merged with "
+"the Kingdom of Sicily."
+msgstr ""
+
+#: data/nation/nenets.ruleset:3
+msgid "Nenets"
+msgstr ""
+
+#: data/nation/nenets.ruleset:4
+msgid "?plural:Nenets"
+msgstr ""
+
+#: data/nation/nenets.ruleset:6
+msgid ""
+"The Nenets are a people living in north-western Russia and the most populous "
+"among the Samoyed peoples."
+msgstr ""
+
+#: data/nation/nepali.ruleset:3
+msgid "Nepali"
+msgstr ""
+
+#: data/nation/nepali.ruleset:4
+msgid "?plural:Nepalis"
+msgstr ""
+
+#: data/nation/nepali.ruleset:6
+msgid ""
+"Nepal is a landlocked country located in the Himalayas. Long a multi-"
+"cultural and multi-lingual nation, its history is characterized by its "
+"location between India and China. The Nepalese principalities were united "
+"into one kingdom in the 18th century. Nepal became a republic in 2008."
+msgstr ""
+
+#: data/nation/nestorian.ruleset:5
+msgid "Nestorian"
+msgstr ""
+
+#: data/nation/nestorian.ruleset:6
+msgid "?plural:Nestorians"
+msgstr ""
+
+#: data/nation/nestorian.ruleset:8
+msgid ""
+"Legends of Prester John circulated in Europe from the 12th through 17th "
+"centuries. The stories told of a Nestorian Christian nation beyond the "
+"boundaries of the European world; over time the location of the kingdom "
+"moved from India to Central Asia to Ethiopia. The land contained "
+"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
+"the country was believed to be on the other side of the Muslim world, many "
+"Europeans hoped Prester John would be a valuable ally in their quest to end "
+"Muslim rule of the Holy Land."
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:3
+msgid "Newfoundland"
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:4
+msgid "?plural:Newfoundlanders"
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:7
+msgid ""
+"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
+"though around 1000 CE for a short time Vikings also settled there. From the "
+"late 15th century onward Newfoundland was visited by the Portuguese and "
+"English. England and France contested the island until 1713, when France "
+"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
+"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
+"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
+"the Province of Newfoundland and Labrador."
+msgstr ""
+
+#: data/nation/newzealand.ruleset:3
+msgid "New Zealand"
+msgstr ""
+
+#: data/nation/newzealand.ruleset:4
+msgid "?plural:New Zealanders"
+msgstr ""
+
+#: data/nation/newzealand.ruleset:6
+msgid ""
+"The island group of New Zealand was annexed by Britain in 1840. Following a "
+"royal proclamation in 1907, the country became an independent dominion "
+"within the Commonwealth of Nations."
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:3
+msgid "Nicaraguan"
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:4
+msgid "?plural:Nicaraguans"
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:6
+msgid ""
+"The largest of the Central American republics, Nicaragua is known for its "
+"turbulent history. The country lived through numerous civil wars and foreign "
+"interventions until Anastasio Somoza established a notoriously corrupt "
+"dictatorship in the 1930s. His family continued to rule until 1979, when the "
+"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
+"of civil war between the sandinista government and the contras."
+msgstr ""
+
+#: data/nation/nigerian.ruleset:3
+msgid "Nigerian"
+msgstr ""
+
+#: data/nation/nigerian.ruleset:4
+msgid "?plural:Nigerians"
+msgstr ""
+
+#: data/nation/nigerian.ruleset:6
+msgid ""
+"Nigeria won full independence from British rule in 1960. It is the most "
+"populous country of Africa."
+msgstr ""
+
+#: data/nation/nigerien.ruleset:3
+msgid "Nigerien"
+msgstr ""
+
+#: data/nation/nigerien.ruleset:4
+msgid "?plural:Nigeriens"
+msgstr ""
+
+#: data/nation/nigerien.ruleset:6
+msgid ""
+"Niger is a country in the Sahel region of West Africa, named after the Niger "
+"river. It achieved independence from France in 1960. Since then it has been "
+"ruled intermittently by civil and military governments. One of the poorest "
+"countries in the world, Niger ranks rock bottom in international rankings "
+"such as the Human Development Index. Niger has both the highest fertility "
+"rate and infant mortality rate in the world. Niger should not be confused "
+"with Nigeria."
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:3
+msgid "Nim\303\255ipuu"
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:6
+msgid "?plural:Nim\303\255ipuu"
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:8
+msgid ""
+"The Nim\303\255ipuu, or the 'Real People', in their own language, are better "
+"known as the 'Nez Perc\303\251'. This Native American nation covered parts "
+"of Washington, Oregon, Montana and Idaho and consisted of more than 70 "
+"permanent villages in 1800. At this time the population numbered about "
+"6,000. After a defeat by the American cavalry on October 5, 1877, the "
+"Nim\303\255ipuu were moved to reservations. The elected Nez Perc\303\251 "
+"Tribal Executive Committee now governs tribal affairs."
+msgstr ""
+
+#: data/nation/norman.ruleset:3
+msgid "Norman"
+msgstr ""
+
+#: data/nation/norman.ruleset:4
+msgid "?plural:Normans"
+msgstr ""
+
+#: data/nation/norman.ruleset:6
+msgid ""
+"After several devastating Viking raids on what is today northern France and "
+"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
+"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
+"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
+"invaded England in 1066."
+msgstr ""
+
+#: data/nation/northkorean.ruleset:3
+msgid "North Korean"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:4
+msgid "?plural:North Koreans"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:6
+msgid ""
+"In 1945 Korea was split by the Soviet Union and the United States into two "
+"states along the 38th parallel, forming North Korea and South Korea. 60 "
+"years on, North Korea remains a communist state of the Stalinist type."
+msgstr ""
+
+#: data/nation/northkorean.ruleset:25
+#, c-format
+msgid "Dear Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:25
+#, c-format
+msgid "?female:Dear Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
+#, c-format
+msgid "Great Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
+#, c-format
+msgid "?female:Great Leader %s"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:3
+msgid "Northumbrian"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:4
+msgid "?plural:Northumbrians"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:6
+msgid ""
+"The Northumbria was a Medieval kingdom of the Angles, in what is now "
+"northern England and southern Scotland. It was created after the unification "
+"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
+"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
+msgstr ""
+
+#: data/nation/norwegian.ruleset:3
+msgid "Norwegian"
+msgstr ""
+
+#: data/nation/norwegian.ruleset:4
+msgid "?plural:Norwegians"
+msgstr ""
+
+#: data/nation/norwegian.ruleset:6
+msgid ""
+"After centuries of Danish rule, the Norwegians made their own constitution "
+"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
+"independence after a union with Sweden."
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:3
+msgid "Novgorodian"
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:4
+msgid "?plural:Novgorodians"
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:6
+msgid ""
+"The Novgorod Republic was was a large Medieval Russian state that stretched "
+"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
+"15th centuries and was centered on the city of Novgorod."
+msgstr ""
+
+#: data/nation/nubian.ruleset:3
+msgid "Nubian"
+msgstr ""
+
+#: data/nation/nubian.ruleset:4
+msgid "?plural:Nubians"
+msgstr ""
+
+#: data/nation/nubian.ruleset:6
+msgid ""
+"A succession of kingdoms stretching roughly from the 1st to the 6th "
+"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
+"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
+"of gold, slaves and soldiers to the south. The border between the two "
+"nations fluctuated time and time again. Lower Nubia was at times ruled by "
+"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
+"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
+"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
+"Roman garrison with its famed archers. Nubia was a nation shaped by its "
+"position between the Mediterranean world and the African interior. Large "
+"Nubian states centered on Napata and later Meroe broke into smaller "
+"Christian kingdoms which persisted into medieval times before being "
+"conquered by Muslim Arabs."
+msgstr ""
+
+#: data/nation/nubian.ruleset:33
+#, c-format
+msgid "Pharaoh %s"
+msgstr ""
+
+#: data/nation/nubian.ruleset:33
+#, c-format
+msgid "?female:Pharaoh %s"
+msgstr ""
+
+#: data/nation/nubian.ruleset:34
+#, c-format
+msgid "Great Pharaoh %s"
+msgstr ""
+
+#: data/nation/nubian.ruleset:34
+#, c-format
+msgid "?female:Great Pharaoh %s"
+msgstr ""
+
+#: data/nation/numidian.ruleset:3
+msgid "Numidian"
+msgstr ""
+
+#: data/nation/numidian.ruleset:4
+msgid "?plural:Numidians"
+msgstr ""
+
+#: data/nation/numidian.ruleset:7
+msgid ""
+"The Numidians were an ancient Berber people renowned for their horsemanship "
+"who were composed of two main tribes in modern Algeria and Tunisia: the "
+"Massyli in the east and the Massaesyli in the west. They were united under "
+"King Massinissa, whose position was guaranteed by his Roman allies after the "
+"2nd Punic War in which he aided the Romans in their defeat of the "
+"Carthaginians. His unified kingdom was short-lived, however, as the west was "
+"given to the Mauretanian king by the Romans following the death of King "
+"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
+"realm."
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:3
+msgid "Nuu-chah-nulth"
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:4
+msgid "?plural:Nuu-chah-nulth"
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:7
+msgid ""
+"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
+"American peoples to travel in the open ocean and hunt whales. They inhabited "
+"most of what is now western Vancouver Island and now number over 8,000 "
+"individuals. Like other people of the Pacific Northwest, they built large "
+"wooden canoes and houses and lived in clan systems."
+msgstr ""
+
+#: data/nation/occitan.ruleset:3
+msgid "Occitan"
+msgstr ""
+
+#: data/nation/occitan.ruleset:4
+msgid "?plural:Occitans"
+msgstr ""
+
+#: data/nation/occitan.ruleset:6
+msgid ""
+"Although Occitania never had a real political unity (it consisted of several "
+"counties and duchies in today's southern France), its culture enjoyed great "
+"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
+"being the language of troubadours. Its religious freedom allowed the "
+"flourishing of Catharism, which was declared heretic by the Pope, and the "
+"French kings took advantage of the subsequent crusade to annex its territory."
+msgstr ""
+
+#: data/nation/occitan.ruleset:28
+#, c-format
+msgid "Viscount %s"
+msgstr ""
+
+#: data/nation/occitan.ruleset:28
+#, c-format
+msgid "Viscountess %s"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:2
+msgid "Ohlone"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:3
+msgid "?plural:Ohlone"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:5
+msgid ""
+"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
+"stretching from the San Francisco Bay south to the Salinas Valley. They "
+"spoke eight distinct yet related languages and though they shared many "
+"cultural traits common to other Native Californian peoples, the Ohlone were "
+"also diverse in some finer aspects of culture. Their way of life changed "
+"dramatically when the Spanish arrived in 1769 and disease and the injustices "
+"of Mission life came to replace their earlier lives. Though the last fluent "
+"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
+"recognized as 7 tribes."
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:3
+msgid "Oldenburgian"
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:4
+msgid "?plural:Oldenburgians"
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:6
+msgid ""
+"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
+"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
+"when count Christian VI became king Christian I of Denmark, the country "
+"entered into a personal union with Denmark. A second union with Denmark "
+"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
+"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
+"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
+"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
+"with Hanover to form the state of Lower Saxony."
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:3
+msgid "Old Prussian"
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:4
+msgid "?plural:Old Prussians"
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:6
+msgid ""
+"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
+"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
+"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
+"Order."
+msgstr ""
+
+#: data/nation/omani.ruleset:3
+msgid "Omani"
+msgstr ""
+
+#: data/nation/omani.ruleset:4
+msgid "?plural:Omanis"
+msgstr ""
+
+#: data/nation/omani.ruleset:6
+msgid ""
+"Oman is an Arab country in southwest Asia on the southeast coast of the "
+"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
+"Achaemenids, Parthians and Sassanids."
+msgstr ""
+
+#: data/nation/omani.ruleset:32
+#, c-format
+msgid "General Commander %s"
+msgstr ""
+
+#: data/nation/omani.ruleset:32
+#, c-format
+msgid "?female:General Commander %s"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:3
+msgid "Ossetian"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:4
+msgid "?plural:Ossetians"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:6
+msgid ""
+"Modern Ossetians are the successors of the Alans of Ancient history, who "
+"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
+"kingdom emerged in the Northern Caucasus, which continued to exist until the "
+"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
+"(part of the Russian Federation) and in the partially recognized Republic of "
+"South Ossetia."
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:3
+msgid "Ostrogothic"
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:4
+msgid "?plural:Ostrogoths"
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:6
+msgid ""
+"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
+"the Visigoths-Tervingi, living in the more wooded areas) were an East "
+"Germanic people, one of the two tribes of Goths. They conquered Italy from "
+"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
+"kingdom was crushed by the Byzantines in a war that depopulated much of "
+"Italy."
+msgstr ""
+
+#: data/nation/otomi.ruleset:3
+msgid "Otom\303\255"
+msgstr ""
+
+#: data/nation/otomi.ruleset:6
+msgid "?plural:Otom\303\255es"
+msgstr ""
+
+#: data/nation/otomi.ruleset:9
+msgid ""
+"The Otom\303\255 are one of the most ancient peoples of Mexico. They have "
+"lived in Central Mexico ever since the development of agriculture or even "
+"longer. A warlike people, they served as mercenaries in the armies of many "
+"Mesoamerican civilizations and got their name from the otmitl, the crack "
+"military order of the Aztecs, in which many of them served. In their own "
+"language they are called H\303\261\303\244h\303\261u. With more than half a "
+"million people the Otom\303\255 are still one of the biggest indigenous "
+"groups of Mexico."
+msgstr ""
+
+#: data/nation/ottoman.ruleset:3
+msgid "Ottoman"
+msgstr ""
+
+#: data/nation/ottoman.ruleset:4
+msgid "?plural:Ottomans"
+msgstr ""
+
+#: data/nation/ottoman.ruleset:6
+msgid ""
+"In the beginning of the 14th century Osman, a leader of a minor Turkish "
+"tribe in western Anatolia, conquered all his neighboring tribes. A century "
+"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
+"empire access to Europe. The Ottomans subsequently conquered large parts of "
+"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
+"North Africa, making it a regional superpower until its dissolution in the "
+"aftermath of World War I."
+msgstr ""
+
+#: data/nation/ottoman.ruleset:29
+#, c-format
+msgid "Padishah %s"
+msgstr ""
+
+#: data/nation/ottoman.ruleset:29
+#, c-format
+msgid "?female:Padishah %s"
+msgstr ""
+
+#: data/nation/ozite.ruleset:3
+msgid "Ozite"
+msgstr ""
+
+#: data/nation/ozite.ruleset:4
+msgid "?plural:Ozites"
+msgstr ""
+
+#: data/nation/ozite.ruleset:8
+msgid ""
+"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
+"of Oz' and was subsequently embellished in a number of other books. The "
+"country consists of four main territories: Winkie Country, Quadling Country, "
+"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
+"desert."
+msgstr ""
+
+#: data/nation/ozite.ruleset:26
+#, c-format
+msgid "Wizard %s"
+msgstr ""
+
+#: data/nation/ozite.ruleset:26
+#, c-format
+msgid "Witch %s"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:3
+msgid "Paeonian"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:4
+msgid "?plural:Paeonians"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:6
+msgid ""
+"The Paeonians were an ancient people that inhabited the areas north of "
+"Macedon, between the Thracian and Illyrian tribes. Their language probably "
+"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
+"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
+"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
+"contingent participated in the expedition of Alexander the Great to Persia."
+msgstr ""
+
+#: data/nation/pakistani.ruleset:3
+msgid "Pakistani"
+msgstr ""
+
+#: data/nation/pakistani.ruleset:4
+msgid "?plural:Pakistanis"
+msgstr ""
+
+#: data/nation/pakistani.ruleset:6
+msgid ""
+"The Federation of Pakistan was formed from the predominantly Muslim regions "
+"of British India in 1947."
+msgstr ""
+
+#: data/nation/palatinate.ruleset:3
+msgid "Palatinate"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:4
+msgid "?plural:Palatinate Germans"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:6
+msgid ""
+"The Electoral Palatinate was one of the electorates of the Holy Roman "
+"Empire, located on the banks of the Rhine. It had a volatile political "
+"history, continuously splitting and reuniting. Elector Frederick V's capture "
+"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
+"of the area was devastated. The Palatinate was united in a personal union "
+"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
+"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
+msgstr ""
+
+#: data/nation/palatinate.ruleset:29
+#, c-format
+msgid "Count Palatine %s"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:29
+#, c-format
+msgid "Countess Palatine %s"
+msgstr ""
+
+#: data/nation/palauan.ruleset:3
+msgid "Palauan"
+msgstr ""
+
+#: data/nation/palauan.ruleset:4
+msgid "?plural:Palauans"
+msgstr ""
+
+#: data/nation/palauan.ruleset:6
+msgid ""
+"Palaos is a very little country, with only 20000 inhabitants aproximately. "
+"It is composed of more than 300 islands of volcanic origin."
+msgstr ""
+
+#: data/nation/palestinian.ruleset:3
+msgid "Palestinian"
+msgstr ""
+
+#: data/nation/palestinian.ruleset:4
+msgid "?plural:Palestinian"
+msgstr ""
+
+#: data/nation/palestinian.ruleset:6
+msgid ""
+"Palestinians are the Arab inhabitants of the former British mandate of "
+"Palestine."
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:3
+msgid "Palmyrene"
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:4
+msgid "?plural:Palmyrenes"
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:6
+msgid ""
+"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
+"273 CE Aurelian brought it back under Roman control."
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
+#, c-format
+msgid "Dictatrix %s"
+msgstr ""
+
+#: data/nation/panamanian.ruleset:3
+msgid "Panamanian"
+msgstr ""
+
+#: data/nation/panamanian.ruleset:4
+msgid "?plural:Panamanians"
+msgstr ""
+
+#: data/nation/panamanian.ruleset:6
+msgid ""
+"Located on a narrow isthmus connecting North and South America, Panama is "
+"world famous for the Panama canal. Panama declared independence from "
+"Colombia in 1903 under US protection. Panamanian politics remained dominated "
+"by the United States for most of the 20th century, most notably in 1989 when "
+"the United States launched a military invasion to unseat and arrest General "
+"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
+"Panama is one of the few countries in the world without a standing army."
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:3
+msgid "Papua New Guinean"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:4
+msgid "?plural:Papua New Guineans"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:6
+msgid ""
+"Papua New Guinea is a country occupying the eastern part of the island of "
+"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
+"colonized by the British and Germans in the late 19th century. During World "
+"War I Papua New Guinea was transferred to Australia. It became an "
+"independent country in 1975."
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:22
+#, c-format
+msgid "Governor-General %s"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:22
+#, c-format
+msgid "?female:Governor-General %s"
+msgstr ""
+
+#: data/nation/papuan.ruleset:3
+msgid "Papuan"
+msgstr ""
+
+#: data/nation/papuan.ruleset:4
+msgid "?plural:Papuans"
+msgstr ""
+
+#: data/nation/papuan.ruleset:6
+msgid ""
+"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
+"are the descendants of the people who first settled the island 40,000 years "
+"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
+"years ago, though many Papuan tribes, especially those on the coast, "
+"continue to live as hunter-gatherers. Some Papuan tribes are still "
+"uncontacted. The various Papua groups are highly diverse culturally, "
+"ethnically and linguistically; New Guinea harbors no less than a quarter of "
+"the world's languages. The western part of the island was colonized by the "
+"Dutch, the eastern part by the Germans, the British, the Japanese and "
+"finally the Australians. The eastern part has been independent as Papua New "
+"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
+"of the Dutch in 1963, though indigenous activists have been struggling for "
+"independence ever since."
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:3
+msgid "Paraguayan"
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:4
+msgid "?plural:Paraguayans"
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:6
+msgid ""
+"Paraguay is located in the heartland of South America. It was conquered by "
+"the Spanish in the late 16th century. The colony was mostly controlled by "
+"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
+"South American country to achieve independence from Spain. A number of "
+"highly authoritarian rulers governed the country as a tyranny but also "
+"turned it into a military and economic powerhouse. The War of the Triple "
+"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
+"half of its territory and eighty per cent of its male population. Paraguay's "
+"history remains marked by instability and authoritarianism, alhough it "
+"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
+"20th century the country was ruled by General Stroessner, who provided a "
+"safe haven for Nazi war criminals. Around the turn of the millennium however "
+"Paraguay started to see a democratic system of government and an impressive "
+"economic growth."
+msgstr ""
+
+#: data/nation/parthian.ruleset:3
+msgid "Parthian"
+msgstr ""
+
+#: data/nation/parthian.ruleset:4
+msgid "?plural:Parthians"
+msgstr ""
+
+#: data/nation/parthian.ruleset:6
+msgid ""
+"The Parthians were originally a nomadic people from Central Asia who "
+"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
+"the satrap Arsakes they drove the Seleucids from Iran, where they created "
+"their own strong empire. Their culture was Hellenistic."
+msgstr ""
+
+#: data/nation/parthian.ruleset:35
+#, c-format
+msgid "Shah %s"
+msgstr ""
+
+#: data/nation/parthian.ruleset:35
+#, c-format
+msgid "Shahbanu %s"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:3
+msgid "Pashtun"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:4
+msgid "?plural:Pashtuns"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:6
+msgid ""
+"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
+"Pakistan. They speak Pashto, a language closely related to Persian, and live "
+"by an age-old code of honor known as Pashtunwali."
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:3
+msgid "Pelasgian"
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:4
+msgid "?plural:Pelasgians"
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:6
+msgid ""
+"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
+"still unknown about them, but it is probable they were of pre-Indo-European "
+"origin."
+msgstr ""
+
+#: data/nation/peruvian.ruleset:3
+msgid "Peruvian"
+msgstr ""
+
+#: data/nation/peruvian.ruleset:4
+msgid "?plural:Peruvians"
+msgstr ""
+
+#: data/nation/peruvian.ruleset:6
+msgid ""
+"Peru was the cradle of the Inca Empire and civilization. It is still today a "
+"major center of indigenous South American culture."
+msgstr ""
+
+#: data/nation/phoenician.ruleset:3
+msgid "Phoenician"
+msgstr ""
+
+#: data/nation/phoenician.ruleset:4
+msgid "?plural:Phoenicians"
+msgstr ""
+
+#: data/nation/phoenician.ruleset:6
+msgid ""
+"Phoenicia was an ancient civilization, based in what is now the coastal "
+"regions of Lebanon and Syria. They spoke a Canaanite language related to "
+"Hebrew and were famed mariners. Their alphabet served as the source of the "
+"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
+"as well. The Greeks and Romans knew them for their manufacture of purple dye "
+"from the murex shell, which gave them their Greek and Latin names. They "
+"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
+"in St. Augustine's day called themselves Chanani."
+msgstr ""
+
+#: data/nation/phrygian.ruleset:3
+msgid "Phrygian"
+msgstr ""
+
+#: data/nation/phrygian.ruleset:4
+msgid "?plural:Phrygians"
+msgstr ""
+
+#: data/nation/phrygian.ruleset:6
+msgid ""
+"The Phrygians were an ancient Indo-European people, probably related to the "
+"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
+"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
+"Mediterranean region. The arrival of the Phrygians has been associated by "
+"some historians with the fall of the Hittite State. After the Macedonian "
+"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
+"Anatolia, the Phrygians succumbed to Hellenization."
+msgstr ""
+
+#: data/nation/pictish.ruleset:3
+msgid "Pictish"
+msgstr ""
+
+#: data/nation/pictish.ruleset:4
+msgid "?plural:Picts"
+msgstr ""
+
+#: data/nation/pictish.ruleset:6
+msgid ""
+"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
+"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
+"given the name Picts, 'painted people', by the Romans because of their "
+"custom of tattooing their bodies. The Picts survived until well into the "
+"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
+"Scots."
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:3
+msgid "Piedmontese"
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:4
+msgid "?plural:Piedmontese"
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:6
+msgid ""
+"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
+"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
+"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
+"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
+"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
+"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
+"king of Italy. Currently it is one of the regions of Italy."
+msgstr ""
+
+#: data/nation/pontic.ruleset:3
+msgid "Pontic"
+msgstr ""
+
+#: data/nation/pontic.ruleset:4
+msgid "?plural:Pontians"
+msgstr ""
+
+#: data/nation/pontic.ruleset:6
+msgid ""
+"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
+"Turkey but historically part of the Greek cultural realm. A Hellenistic "
+"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
+"greatest splendor under Mithridates the Great before succumbing to Rome. "
+"After centuries of Roman and Byzantine rule, Pontus became an independent "
+"state again when in 1204 the Empire of Trebizond was founded as one of the "
+"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
+"Trebizond held out as the very last remnant of the Roman Empire until it "
+"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
+"transfers after World War I, most Pontic Greeks were deported, and today the "
+"population of Pontus is almost exclusively Turkish."
+msgstr ""
+
+#: data/nation/prussian.ruleset:3
+msgid "Prussian"
+msgstr ""
+
+#: data/nation/prussian.ruleset:4
+msgid "?plural:Prussians"
+msgstr ""
+
+#: data/nation/prussian.ruleset:7
+msgid ""
+"Prussia was originally the name of a pagan Baltic people, who in the 13th "
+"century were conquered by the German Teutonic Knight order. The knights "
+"established an independent state in this land, and in 1561 Grand Master "
+"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
+"regional military powerhouse, Prussia played an important role in uniting "
+"the German nation in 1871 and solidified its power during the Franco-"
+"Prussian war of the same year."
+msgstr ""
+
+#: data/nation/puertorican.ruleset:3
+msgid "Puerto Rican"
+msgstr ""
+
+#: data/nation/puertorican.ruleset:4
+msgid "?plural:Puerto Ricans"
+msgstr ""
+
+#: data/nation/puertorican.ruleset:6
+msgid ""
+"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
+"indigenous Taino people when it was conquered by the Spanish. It was "
+"conquered by the United States in 1898, just one year after Spain had "
+"granted autonomy to the island. Currently it is a US commonwealth, but its "
+"definitive status is still being discussed."
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:3
+msgid "P'urhepecha"
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:4
+msgid "?plural:P'urhepecha"
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:7
+msgid ""
+"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
+"of Michoac\303\241n, the heart of a former empire known to them as Irechikua "
+"Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their capital city. "
+"Their kings were the perennial enemy of the Aztec empire, who attempted an "
+"unsuccessful invasion of the P'urhepecha lands. When the Spanish arrived and "
+"began their conquest of Mexico in 1519, the Aztecs sent an embassy seeking "
+"the support of the P'urhepecha, but were rebuffed. The conquistadores' "
+"reputation preceded them and the P'urhepecha offered to become a subject "
+"state of the King of Spain rather than meet the same fate as their former "
+"enemies, the Aztecs. Nevertheless, the transition to Spanish rule was not "
+"smooth and devolved into violence. The empire, founded around 1450 CE, "
+"collapsed in 1530."
+msgstr ""
+
+#: data/nation/qatari.ruleset:3
+msgid "Qatari"
+msgstr ""
+
+#: data/nation/qatari.ruleset:4
+msgid "?plural:Qataris"
+msgstr ""
+
+#: data/nation/qatari.ruleset:6
+msgid ""
+"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
+"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
+"one of the world's few absolute monarchies."
+msgstr ""
+
+#: data/nation/quebecois.ruleset:3
+msgid "Quebecois"
+msgstr ""
+
+#: data/nation/quebecois.ruleset:4
+msgid "?plural:Quebecois"
+msgstr ""
+
+#: data/nation/quebecois.ruleset:6
+msgid ""
+"Quebec is the largest province of Canada, housing the majority of the "
+"Francophone population of America."
+msgstr ""
+
+#: data/nation/rapanui.ruleset:3
+msgid "Rapa Nui"
+msgstr ""
+
+#: data/nation/rapanui.ruleset:4
+msgid "?plural:Rapa Nui"
+msgstr ""
+
+#: data/nation/rapanui.ruleset:6
+msgid ""
+"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
+"have inhabited the island since the end of the first millennium CE. They are "
+"famous for having built large statues called moai. This civilization was "
+"destroyed due to internal conflicts; in 1888 the island was annexed by "
+"Chile. Their script Rongorongo has never been deciphered."
+msgstr ""
+
+#: data/nation/raramuri.ruleset:3
+msgid "Rar\303\241muri"
+msgstr ""
+
+#: data/nation/raramuri.ruleset:6
+msgid "?plural:Rar\303\241muris"
+msgstr ""
+
+#: data/nation/raramuri.ruleset:8
+msgid ""
+"The Rar\303\241muri or Tarahumara live in the canyons of the Sierra Madre "
+"Occidental in the north of Mexico. They are well known for their endurance; "
+"their traditions include running long distances while kicking wooden balls "
+"in races that last up to several days. In 1891 a Rar\303\241muri uprising in "
+"Tomochi was brutally repressed by the Mexican authorities."
+msgstr ""
+
+#: data/nation/rhenish.ruleset:3
+msgid "Rhenish"
+msgstr ""
+
+#: data/nation/rhenish.ruleset:4
+msgid "?plural:Rhenish"
+msgstr ""
+
+#: data/nation/rhenish.ruleset:6
+msgid ""
+"The Rhineland was the site of three electorates of the Holy Roman Empire, "
+"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
+"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
+"onwards. The Prussian Rhine Province was erected in 1822. During the "
+"Industrial Revolution the region became the economical and industrial "
+"heartland of Germany. Since the end of World War II the Rhineland is divided "
+"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
+"and Saarland."
+msgstr ""
+
+#: data/nation/riffian.ruleset:3
+msgid "Riffian"
+msgstr ""
+
+#: data/nation/riffian.ruleset:4
+msgid "?plural:Riffians"
+msgstr ""
+
+#: data/nation/riffian.ruleset:6
+msgid ""
+"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
+"founded in September 1921 when Riffians revolted against the Spanish and "
+"Moroccans. The country was conquered by the Spanish and French in 1926. The "
+"area is now part of Morocco."
+msgstr ""
+
+#: data/nation/riograndense.ruleset:3
+msgid "Rio-Grandense"
+msgstr ""
+
+#: data/nation/riograndense.ruleset:4
+msgid "?plural:Rio-Grandenses"
+msgstr ""
+
+#: data/nation/riograndense.ruleset:6
+msgid ""
+"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
+"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
+"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
+"amongst others."
+msgstr ""
+
+#: data/nation/romanian.ruleset:3
+msgid "Romanian"
+msgstr ""
+
+#: data/nation/romanian.ruleset:4
+msgid "?plural:Romanians"
+msgstr ""
+
+#: data/nation/romanian.ruleset:6
+msgid ""
+"Romania as a nation was formed at the beginning of the 20th century, when "
+"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
+"inhabited by people speaking a language reminiscent from the time of ancient "
+"Rome. Its history is convoluted as it was always at the borders of great "
+"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
+msgstr ""
+
+#: data/nation/romanian.ruleset:32
+#, c-format
+msgid "Director-President %s"
+msgstr ""
+
+#: data/nation/romanian.ruleset:32
+#, c-format
+msgid "?female:Director-President %s"
+msgstr ""
+
+#: data/nation/romansh.ruleset:3
+msgid "Romansh"
+msgstr ""
+
+#: data/nation/romansh.ruleset:4
+msgid "?plural:Romansh"
+msgstr ""
+
+#: data/nation/romansh.ruleset:6
+msgid ""
+"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
+"Grisons who speak Romansh, a Romance language that retains some unique "
+"characteristics and with a rich oral tradition. Although Romansh is one of "
+"the four national languages of Switzerland and projects are being undertaken "
+"to save the language, it is losing terrain as many of its speakers switch to "
+"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
+"only territory of Europe where decision making was organized by taking votes."
+msgstr ""
+
+#: data/nation/rusyn.ruleset:3
+msgid "Rusyn"
+msgstr ""
+
+#: data/nation/rusyn.ruleset:4
+msgid "?plural:Rusyns"
+msgstr ""
+
+#: data/nation/rusyn.ruleset:6
+msgid ""
+"The Rusyns are an ethnic group on the western periphery of the East Slavic "
+"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
+"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
+"Duchy of Galicia\342\200\223Volhynia and the Kingdom of Rus. In later times "
+"the lands were under Polish and later Austrian rule. Rusyns formed two "
+"ephemeral states after World War I: the Lemko-Rusyn Republic and the "
+"Komancza Republic."
+msgstr ""
+
+#: data/nation/ruthenian.ruleset:3
+msgid "Kievan Rus'"
+msgstr ""
+
+#: data/nation/ruthenian.ruleset:4
+msgid "?plural:Kievan Rus'"
+msgstr ""
+
+#: data/nation/ruthenian.ruleset:7
+msgid ""
+"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
+"after that city was conquered by Oleg of Novgorod. In the 13th century the "
+"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
+"modern East Slavic nations."
+msgstr ""
+
+#: data/nation/rwandan.ruleset:3
+msgid "Rwandan"
+msgstr ""
+
+#: data/nation/rwandan.ruleset:4
+msgid "?plural:Rwandans"
+msgstr ""
+
+#: data/nation/rwandan.ruleset:6
+msgid ""
+"Rwanda is a hilly and very fertile country in the Great Lakes region of "
+"eastern Africa. It supports the densest population of the continent."
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:3
+msgid "Ryukyuan"
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:4
+msgid "?plural:Ryukyuans"
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:6
+msgid ""
+"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
+"maritime trading nation eventually invaded, occupied, and annexed by Japan."
+msgstr ""
+
+#: data/nation/sabine.ruleset:3
+msgid "Sabine"
+msgstr ""
+
+#: data/nation/sabine.ruleset:4
+msgid "?plural:Sabines"
+msgstr ""
+
+#: data/nation/sabine.ruleset:6
+msgid ""
+"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
+"had an impact on the history of Rome. The Sabines and the early Roman "
+"Republic regularly warred against each other, but eventually the Sabines "
+"were assimilated into the Roman culture. Several Roman families prided "
+"themselves on their Sabine origins."
+msgstr ""
+
+#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
+#, c-format
+msgid "Tribune %s"
+msgstr ""
+
+#: data/nation/sabine.ruleset:27 data/nation/samnite.ruleset:27
+#, c-format
+msgid "?female:Tribune %s"
+msgstr ""
+
+#: data/nation/sahrawi.ruleset:3
+msgid "Sahrawi"
+msgstr ""
+
+#: data/nation/sahrawi.ruleset:4
+msgid "?plural:Sahrawis"
+msgstr ""
+
+#: data/nation/sahrawi.ruleset:6
+msgid ""
+"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
+"colony. Morocco currently controls most of the area, which is considered an "
+"illegal occupation by most of the international community. The Moroccan Army "
+"and Sahrawi Polisario rebels have been fighting each other since 1975."
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:3
+msgid "Saint Lucian"
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:4
+msgid "?plural:Saint Lucian"
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:6
+msgid ""
+"Saint Lucia is an island nation in the Eastern Caribbean. During the "
+"colonial era, Saint Lucia changed hands between France and Britain no less "
+"than fourteen times until the British finally secured it in 1814. The island "
+"became independent in 1979. It a member both of the Commonwealth and La "
+"Francophonie. The economy is based on tourism, bananas and sugar."
+msgstr ""
+
+#: data/nation/saka.ruleset:3
+msgid "Saka"
+msgstr ""
+
+#: data/nation/saka.ruleset:4
+msgid "?plural:Saka"
+msgstr ""
+
+#: data/nation/saka.ruleset:6
+msgid ""
+"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
+"were very closely related to the European Scythians, and were probably "
+"descendants of the Andronovo culture."
+msgstr ""
+
+#: data/nation/salishan.ruleset:3
+msgid "Salishan"
+msgstr ""
+
+#: data/nation/salishan.ruleset:4
+msgid "?plural:Salishans"
+msgstr ""
+
+#: data/nation/salishan.ruleset:6
+msgid ""
+"The Salishans are a cultural-linguistic group of peoples in the Pacific "
+"Northwest region of the United States and Canada. Among the most famous "
+"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
+"city of Seattle is named. Other well known Salishan tribes include the Bella "
+"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
+"for their unusual characteristics. They have a large inventory of consonants "
+"and some even feature words without any vowels."
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:3
+msgid "Salvadoran"
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:4
+msgid "?plural:Salvadorans"
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:6
+msgid ""
+"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
+"conquered by the Spanish. It joined the Central American federation upon "
+"independence and became a fully independent republic in 1840. Although "
+"formally El Salvador has been a democracy for most of its independence, in "
+"reality the country's government is highly oligarchic, the 'fourteen "
+"families' having dominated the country's political and economic life since "
+"independence. In the 1930s general Hern\303\241ndez Mart\303\255nez "
+"established a dictatorship. A nonviolent revolution overthrew "
+"Hern\303\241ndez in 1944 but the country remained unstable and from "
+"1979-1992 the country lived through another bloody civil war."
+msgstr ""
+
+#: data/nation/sami.ruleset:3
+msgid "Sami"
+msgstr ""
+
+#: data/nation/sami.ruleset:4
+msgid "?plural:Sami"
+msgstr ""
+
+#: data/nation/sami.ruleset:6
+msgid ""
+"The Sami are a people of northern Scandinavia. Their nation spans over the "
+"northernmost regions of the Scandinavian countries and northwestern Russia."
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:3
+msgid "Sammarinese"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:4
+msgid "?plural:Sammarinese"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:6
+msgid ""
+"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
+"oldest independent republic in the world. According to legend, it was "
+"founded by Saint Marinus in 301 CE."
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:26
+#, c-format
+msgid "Captain-Regent %s"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:26
+#, c-format
+msgid "?female:Captain-Regent %s"
+msgstr ""
+
+#: data/nation/samnite.ruleset:3
+msgid "Samnite"
+msgstr ""
+
+#: data/nation/samnite.ruleset:4
+msgid "?plural:Samnites"
+msgstr ""
+
+#: data/nation/samnite.ruleset:6
+msgid ""
+"The Samnites were an ancient confederation of Italic tribes who spoke the "
+"Oscan language and inhabited Central Italy, South of the Sabines. After "
+"losing the wars with Rome the Samnites were subjected to Rome and became "
+"Romanized. They were good soldiers and famed as Roman gladiators."
+msgstr ""
+
+#: data/nation/samoan.ruleset:3
+msgid "Samoan"
+msgstr ""
+
+#: data/nation/samoan.ruleset:4
+msgid "?plural:Samoans"
+msgstr ""
+
+#: data/nation/samoan.ruleset:6
+msgid ""
+"Samoa is a country occupying the Western part of the Samoan islands of the "
+"Central Pacific; the Eastern part is governed by the United States as "
+"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
+"It was probably from Samoa that the Polynesians started the expansion "
+"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
+"independent in 1962."
+msgstr ""
+
+#: data/nation/samoan.ruleset:32
+#, c-format
+msgid "Chief of the Government %s"
+msgstr ""
+
+#: data/nation/samoan.ruleset:32
+#, c-format
+msgid "?female:Chief of the Government %s"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:3
+msgid "Samogitian"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:4
+msgid "?plural:Samogitians"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:6
+msgid ""
+"Samogitia - historical country near the Baltic Sea - home to the last pagans "
+"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
+msgstr ""
+
+#: data/nation/santomean.ruleset:3
+msgid "Santomean"
+msgstr ""
+
+#: data/nation/santomean.ruleset:4
+msgid "?plural:Santomeans"
+msgstr ""
+
+#: data/nation/santomean.ruleset:6
+msgid ""
+"S\303\243o Tom\303\251 and Pr\303\255ncipe are two islands in the Atlantic "
+"Ocean off the coast of Africa. The main island was named after Saint Thomas "
+"by the Portuguese sailors who first discovered the island on the saint's "
+"feast day around 1470. The islands turned into the first major European "
+"plantation colony. Slavery was abolished in the 19th century and the country "
+"became independent in 1975. The islands' economy remains dependent on the "
+"export of cocoa."
+msgstr ""
+
+#: data/nation/sardinian.ruleset:3
+msgid "Sardinian"
+msgstr ""
+
+#: data/nation/sardinian.ruleset:4
+msgid "?plural:Sardinians"
+msgstr ""
+
+#: data/nation/sardinian.ruleset:6
+msgid ""
+"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
+"Italy. The site of the Nuraghic civilization in prehistory, the island "
+"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
+"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
+"foreign rule quickly eroded and by the 9th century the Byzantine "
+"representatives had formed their own autonomous states. By the end of the "
+"Middle Ages however, the Aragonese had established dominance over the "
+"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
+"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
+"Italy to its national unification in 1861."
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:3
+msgid "Sarmatian"
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:4
+msgid "?plural:Sarmatians"
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:6
+msgid ""
+"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
+"Siberia. They were closely related to the Saka and the Scythians. The myth "
+"of the origin from the Sarmatians formed the basis of the Polish culture "
+"from the 15th to the 18th century."
+msgstr ""
+
+#: data/nation/saudi.ruleset:3
+msgid "Saudi"
+msgstr ""
+
+#: data/nation/saudi.ruleset:4
+msgid "?plural:Saudis"
+msgstr ""
+
+#: data/nation/saudi.ruleset:6
+msgid ""
+"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
+"Medina, the holiest sites of Islam. The First Saudi state was established in "
+"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
+"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
+"the last countries retaining an absolute monarchy. It has the largest proven "
+"oil reserves of the world."
+msgstr ""
+
+#: data/nation/savoyard.ruleset:3
+msgid "Savoyard"
+msgstr ""
+
+#: data/nation/savoyard.ruleset:4
+msgid "?plural:Savoyards"
+msgstr ""
+
+#: data/nation/savoyard.ruleset:6
+msgid ""
+"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
+"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
+"later all of Italy. Savoy's growth and survival over the centuries were not "
+"based on spectacular conquests, but on gradual territorial expansion through "
+"marriage and methodical and highly manipulative political acquisitions. "
+"Savoy itself was annexed by France in 1860."
+msgstr ""
+
+#: data/nation/saxon.ruleset:3
+msgid "Saxon"
+msgstr ""
+
+#: data/nation/saxon.ruleset:4
+msgid "?plural:Saxons"
+msgstr ""
+
+#: data/nation/saxon.ruleset:6
+msgid ""
+"The Electorate of Saxony was an independent hereditary electorate of the "
+"Holy Roman Empire from 1356-1806."
+msgstr ""
+
+#: data/nation/scanian.ruleset:3
+msgid "Scanian"
+msgstr ""
+
+#: data/nation/scanian.ruleset:4
+msgid "?plural:Scanians"
+msgstr ""
+
+#: data/nation/scanian.ruleset:6
+msgid ""
+"Scania is the southernmost region of Sweden. Historically one of many petty "
+"kingdoms in Viking age Scandinavia, it became in medieval times part of "
+"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
+"Scania saw something of a national revival in the late 20th century with "
+"calls for greater autonomy within the Kingdom of Sweden."
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:3
+msgid "Schleswig-Holsteinian"
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:4
+msgid "?plural:Schleswig-Holsteinians"
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:6
+msgid ""
+"For much of its history, the duchies of Schleswig and Holstein have been "
+"contested by Germany and Denmark. The territories were united in a personal "
+"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
+"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
+"became a Prussian province. After World War I, Northern Schleswig was "
+"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
+"Republic of Germany."
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:3
+msgid "Scottish Gaelic"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:4
+msgid "?plural:Scottish Gaels"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:6
+msgid ""
+"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
+"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
+"Coastland of the Gael) and soon expanded further into territory held by the "
+"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
+"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
+"the majority language of Scotland, as far south as Strathclyde, Galloway and "
+"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
+"remain, about half of which live in the Scottish Highlands and Islands, the "
+"other half living all over Scotland, in particular the Central Belt."
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:37
+#, c-format
+msgid "Clan Chief %s"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:37
+#, c-format
+msgid "?female:Clan Chief %s"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
+#, c-format
+msgid "First Minister %s"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:39 data/nation/scottish.ruleset:26
+#, c-format
+msgid "?female:First Minister %s"
+msgstr ""
+
+#: data/nation/scottish.ruleset:3
+msgid "Scottish"
+msgstr ""
+
+#: data/nation/scottish.ruleset:4
+msgid "?plural:Scots"
+msgstr ""
+
+#: data/nation/scottish.ruleset:6
+msgid ""
+"Scotland, originally settled in late Roman times by Irish raiders who "
+"displaced the native Picts, was an independent kingdom from around 1034 CE "
+"to the Union of Crowns with England in 1701."
+msgstr ""
+
+#: data/nation/scythian.ruleset:3
+msgid "Scythian"
+msgstr ""
+
+#: data/nation/scythian.ruleset:4
+msgid "?plural:Scythians"
+msgstr ""
+
+#: data/nation/scythian.ruleset:6
+msgid ""
+"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
+"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
+"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
+"related Sarmatians came to dominate the Scythians in this area. Much of the "
+"surviving information about the Scythians comes from the Greek historian "
+"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
+"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
+"in Scythian burial mounds in Ukraine and Southern Russia."
+msgstr ""
+
+#: data/nation/seleucid.ruleset:3
+msgid "Seleucid"
+msgstr ""
+
+#: data/nation/seleucid.ruleset:4
+msgid "?plural:Seleucids"
+msgstr ""
+
+#: data/nation/seleucid.ruleset:6
+msgid ""
+"The Seleucid Empire was one of the diadochi states founded when Alexander "
+"the Great's generals carved up his empire after his death. It was named "
+"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
+"the most powerful of the diadochi states but eventually succumbed to Rome in "
+"the last century BCE."
+msgstr ""
+
+#: data/nation/seljuk.ruleset:3
+msgid "Seljuk"
+msgstr ""
+
+#: data/nation/seljuk.ruleset:4
+msgid "?plural:Seljuks"
+msgstr ""
+
+#: data/nation/seljuk.ruleset:6
+msgid ""
+"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
+"After the victory over the Ghaznavids in 1040 CE they created their own "
+"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
+"took the title sultan. The Seljuks are famous for the defeat they inflicted "
+"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
+"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
+"in the Sultanate of Rum, which would later form the basis of the Ottoman "
+"Turks."
+msgstr ""
+
+#: data/nation/seminole.ruleset:3
+msgid "Seminole"
+msgstr ""
+
+#: data/nation/seminole.ruleset:4
+msgid "?plural:Seminoles"
+msgstr ""
+
+#: data/nation/seminole.ruleset:6
+msgid ""
+"The Seminole people emerged in the 18th century through a process of "
+"ethnogenesis, out of groups of lower Creek emigrants who fled the "
+"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
+"south to the Florida peninsula which at that time was under Spanish control. "
+"They intermingled with remnants of other tribes plus a significant number of "
+"Black African freedmen. Seminole leaders sided with the United States during "
+"the so-called Seminole wars against Spain, the outcome of which was the "
+"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
+"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
+"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
+"\"Five Civilized Tribes\" for their relatively amiable relationships with "
+"White European settlers during the early era of U.S. expansion."
+msgstr ""
+
+#: data/nation/senegalese.ruleset:3
+msgid "Senegalese"
+msgstr ""
+
+#: data/nation/senegalese.ruleset:4
+msgid "?plural:Senegalese"
+msgstr ""
+
+#: data/nation/senegalese.ruleset:6
+msgid ""
+"Senegal is the westernmost country of mainland Africa. It has been "
+"independent from France since 1960. Senegal is relatively stable and "
+"democratic compared to its neighbors."
+msgstr ""
+
+#: data/nation/serbian.ruleset:3
+msgid "Serbian"
+msgstr ""
+
+#: data/nation/serbian.ruleset:4
+msgid "?plural:Serbians"
+msgstr ""
+
+#: data/nation/serbian.ruleset:6
+msgid ""
+"Serbia is part of the region of the Southern Slavs that was conquered by the "
+"Ottomans after the collapse of the Byzantine Empire.  During most of the "
+"20th century it was part of the Yugoslav Federation."
+msgstr ""
+
+#: data/nation/seychellois.ruleset:3
+msgid "Seychellois"
+msgstr ""
+
+#: data/nation/seychellois.ruleset:4
+msgid "?plural:Seychellois"
+msgstr ""
+
+#: data/nation/seychellois.ruleset:6
+msgid ""
+"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
+"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
+"and Arab merchants in antiquity but by the time of the European discoveries "
+"the Seychelles had no indigenous population. The Seychelles were "
+"intermittently under French and British possession until becoming "
+"independent in 1976. Its population consists of people of African, Chinese, "
+"European, Indian and Malagasy descent. The Seychelles are the least "
+"populated country of Africa and have the highest human development of the "
+"continent."
+msgstr ""
+
+#: data/nation/shan.ruleset:3
+msgid "Shan"
+msgstr ""
+
+#: data/nation/shan.ruleset:4
+msgid "?plural:Shans"
+msgstr ""
+
+#: data/nation/shan.ruleset:6
+msgid ""
+"The Shans are an ethnic group related to the Thais and the Laotians. After "
+"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
+"succession of Shan kingdoms known by historians as the Shan States "
+"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
+"Yunnan Province."
+msgstr ""
+
+#: data/nation/shawnee.ruleset:3
+msgid "Shawnee"
+msgstr ""
+
+#: data/nation/shawnee.ruleset:4
+msgid "?plural:Shawnee"
+msgstr ""
+
+#: data/nation/shawnee.ruleset:6
+msgid ""
+"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
+"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
+"alliance against American expansionism but were ultimately unsuccessful and "
+"made to resettle in the Indian Territory (modern Oklahoma)."
+msgstr ""
+
+#: data/nation/sherpa.ruleset:3
+msgid "Sherpa"
+msgstr ""
+
+#: data/nation/sherpa.ruleset:4
+msgid "?plural:Sherpas"
+msgstr ""
+
+#: data/nation/sherpa.ruleset:6
+msgid ""
+"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
+"Nepal in the 15th century. They are of Tibetan stock and speak a language "
+"related to modern Tibetan though they are not mutually intelligible. After a "
+"few centuries of autonomy, Sherpa communities came by the 18th century under "
+"military pressure from encroaching Hindu polities, such as the Bengal based "
+"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
+"the Kingdom of Nepal. Following the democratization of Nepal in the "
+"beginning of the 21st century, there have been calls for greater autonomy "
+"for the Sherpas within the federal republic."
+msgstr ""
+
+#: data/nation/siberian.ruleset:3
+msgid "Siberian"
+msgstr ""
+
+#: data/nation/siberian.ruleset:4
+msgid "?plural:Siberians"
+msgstr ""
+
+#: data/nation/siberian.ruleset:6
+msgid ""
+"Siberia is a historical and geographical region of Russia and the USSR. "
+"During the reign of the czars separatist sentiments prevailed amongst some "
+"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
+"annexed by the USSR after only a few months."
+msgstr ""
+
+#: data/nation/sicilian.ruleset:3
+msgid "Sicilian"
+msgstr ""
+
+#: data/nation/sicilian.ruleset:4
+msgid "?plural:Sicilians"
+msgstr ""
+
+#: data/nation/sicilian.ruleset:6
+msgid ""
+"Sicily is the largest island of Italy. It has been ruled by Greeks, "
+"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
+"11th century the Normans founded the Kingdom of Sicily which gradually "
+"became one of Italy's more powerful states. In 1816 it was merged with "
+"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
+"1861."
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:3
+msgid "Sierra Leonean"
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:4
+msgid "?plural:Sierra Leoneans"
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:6
+msgid ""
+"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
+"for liberated slaves and quickly passed to become a British dependency. "
+"Sierra Leone has been an independent republic since 1961. In the 1990s the "
+"country passed through a civil war. Today, Sierra Leone remains one of the "
+"poorest countries in the world."
+msgstr ""
+
+#: data/nation/sikh.ruleset:3
+msgid "Sikh"
+msgstr ""
+
+#: data/nation/sikh.ruleset:4
+msgid "?plural:Sikhs"
+msgstr ""
+
+#: data/nation/sikh.ruleset:6
+msgid ""
+"Sikhs are the followers of a monotheistic religion originating from the "
+"Indian Subcontinent in the 15th century. The Punjab, on the border of "
+"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
+"Empire existed in the region."
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:3
+msgid "Sikkimese"
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:4
+msgid "?plural:Sikkimese"
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:6
+msgid ""
+"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
+"by a lineage of monarchs known as chogyals for centuries, until becoming the "
+"22nd state of India in 1975."
+msgstr ""
+
+#: data/nation/silesian.ruleset:3
+msgid "Silesian"
+msgstr ""
+
+#: data/nation/silesian.ruleset:4
+msgid "?plural:Silesians"
+msgstr ""
+
+#: data/nation/silesian.ruleset:6
+msgid ""
+"Silesia is a region of southern Poland that was at one time an independent "
+"kingdom."
+msgstr ""
+
+#: data/nation/singaporean.ruleset:15
+msgid "Singaporean"
+msgstr ""
+
+#: data/nation/singaporean.ruleset:16
+msgid "?plural:Singaporeans"
+msgstr ""
+
+#: data/nation/singaporean.ruleset:18
+msgid ""
+"Singapore is a mercantile city-state located at the southernmost tip of the "
+"Malaysian Peninsula."
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:3
+msgid "Sinhalese"
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:4
+msgid "?plural:Sinhalese"
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:7
+msgid ""
+"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
+"Prince Vijaya who settled the island of Sri Lanka together with 700 "
+"followers in 543 BCE."
+msgstr ""
+
+#: data/nation/slavic.ruleset:3
+msgid "Slavic"
+msgstr ""
+
+#: data/nation/slavic.ruleset:4
+msgid "?plural:Slavs"
+msgstr ""
+
+#: data/nation/slavic.ruleset:6
+msgid ""
+"The Slavs are a modern linguistic group of several nations in Eastern Europe "
+"with common historical roots. The origin of the Slavs is not known "
+"precisely, therefore there are many hypotheses trying to explain them. Their "
+"sudden appearance in the history of civilized Europe may be related to the "
+"arrival of Iranian peoples and the expansion of the Huns."
+msgstr ""
+
+#: data/nation/slovakian.ruleset:3
+msgid "Slovakian"
+msgstr "slovenský"
+
+#: data/nation/slovakian.ruleset:4
+msgid "?plural:Slovakians"
+msgstr "Slováci"
+
+#: data/nation/slovakian.ruleset:6
+msgid ""
+"Slovakia is a country in the heart of Europe. Formerly part of "
+"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
+msgstr ""
+
+#: data/nation/slovenian.ruleset:3
+msgid "Slovenian"
+msgstr ""
+
+#: data/nation/slovenian.ruleset:4
+msgid "?plural:Slovenians"
+msgstr ""
+
+#: data/nation/slovenian.ruleset:6
+msgid ""
+"Slovenia was the most western and northern republic of the old Yugoslav "
+"Federation."
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:3
+msgid "Solomon Islander"
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:4
+msgid "?plural:Solomon Islanders"
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:6
+msgid ""
+"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
+"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
+"became a British protectorate in the 19th century. The islands were the site "
+"of some fierce fighting during World War II, including the famous battle of "
+"Guadalcanal. Solomon Islands has been independent since 1978."
+msgstr ""
+
+#: data/nation/somaliland.ruleset:3
+msgid "Somaliland"
+msgstr ""
+
+#: data/nation/somaliland.ruleset:4
+msgid "?plural:Somalilanders"
+msgstr ""
+
+#: data/nation/somaliland.ruleset:6
+msgid ""
+"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
+"roughly concurrent with former British Somaliland. It declared independence "
+"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
+"a somewhat higher standard of living than the rest of Somalia it remains "
+"internationally unrecognized."
+msgstr ""
+
+#: data/nation/somali.ruleset:3
+msgid "Somali"
+msgstr ""
+
+#: data/nation/somali.ruleset:4
+msgid "?plural:Somalis"
+msgstr ""
+
+#: data/nation/somali.ruleset:6
+msgid ""
+"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
+"trading hub. At the end of the 19th century it was colonized by Britain and "
+"Italy. Somalia regained its independence in 1960. The military under general "
+"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
+"the country's clan system. In 1991 he was overthrown. The country has been "
+"without a functioning government ever since."
+msgstr ""
+
+#: data/nation/sorbian.ruleset:3
+msgid "Sorbian"
+msgstr ""
+
+#: data/nation/sorbian.ruleset:4
+msgid "?plural:Sorbs"
+msgstr ""
+
+#: data/nation/sorbian.ruleset:6
+msgid ""
+"The Sorbs are West Slavic people living in the East of Germany in Eastern "
+"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
+"associated with Poland and Bohemia."
+msgstr ""
+
+#: data/nation/sotho.ruleset:3
+msgid "Sotho"
+msgstr ""
+
+#: data/nation/sotho.ruleset:4
+msgid "?plural:Basotho"
+msgstr ""
+
+#: data/nation/sotho.ruleset:6
+msgid ""
+"A Bantu people in Southern Africa, the ancestors of the Basotho first "
+"arrived in the region by the end of the first millennium CE. The Basotho "
+"first formed a unified polity in the early 19th century under king "
+"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
+"Lesotho and almost twice that number in South Africa."
+msgstr ""
+
+#: data/nation/southafrican.ruleset:3
+msgid "South African"
+msgstr ""
+
+#: data/nation/southafrican.ruleset:4
+msgid "?plural:South Africans"
+msgstr ""
+
+#: data/nation/southafrican.ruleset:6
+msgid ""
+"Dutch settlers began colonizing southern Africa in the 17th century. After "
+"many wars between primarily Boers (descendants of Dutch settlers), British "
+"forces and Zulus, the Union of South Africa was created in 1910. The South "
+"African government became notorious for its \"apartheid\" policy of legal "
+"inequality based on the color of a citizen's skin. Following the adoption of "
+"the country's first non-racist constitution in 1994, long-time political "
+"prisoner Nelson Mandela became the first truly democratically elected "
+"president of South Africa."
+msgstr ""
+
+#: data/nation/southamerican.ruleset:3
+msgid "South American"
+msgstr ""
+
+#: data/nation/southamerican.ruleset:4
+msgid "?plural:South Americans"
+msgstr ""
+
+#: data/nation/southamerican.ruleset:6
+msgid ""
+"The Union of South American Nations was formed in 2008, modeled after the "
+"European Union, but panamericanism has already existed since the 19th "
+"century."
+msgstr ""
+
+#: data/nation/southkorean.ruleset:3
+msgid "South Korean"
+msgstr ""
+
+#: data/nation/southkorean.ruleset:4
+msgid "?plural:South Koreans"
+msgstr ""
+
+#: data/nation/southkorean.ruleset:6
+msgid ""
+"Formerly the site of a unified Korean state, the Korean peninsula is today "
+"divided into two states - North and South Korea - as a result of the "
+"stalemate after the Korean War in 1953. The South Korean government was "
+"formed from the nationalist and anti-communist \"Provisional Government of "
+"the Republic of Korea\" in 1948."
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:3
+msgid "South Sudanese"
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:4
+msgid "?plural:South Sudanese"
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:6
+msgid ""
+"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
+"and predominantly Animist and Christian, against the Muslim and Arab North. "
+"The war left two million dead and many more displaced until a ceasefire was "
+"signed in 2005. Southern Sudan achieved full independence in 2011."
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:3
+msgid "South Vietnamese"
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:4
+msgid "?plural:South Vietnamese"
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:6
+msgid ""
+"South Vietnam, officially the Republic of Vietnam, was the American-backed "
+"state during the Vietnam War. The country was reunited with North Vietnam "
+"after it was conquered by communist forces in 1975."
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:23
+#, c-format
+msgid "Madame %s"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:3
+msgid "South Yemeni"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:4
+msgid "?plural:South Yemenis"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:6
+msgid ""
+"The area around Aden was colonized by the British in 1839. South Yemen "
+"declared independence in 1967 and joined the communist bloc. It was united "
+"with North Yemen in 1990."
+msgstr ""
+
+#: data/nation/soviet.ruleset:3
+msgid "Soviet"
+msgstr ""
+
+#: data/nation/soviet.ruleset:4
+msgid "?plural:Soviets"
+msgstr ""
+
+#: data/nation/soviet.ruleset:6
+msgid ""
+"The history of the Soviet Union starts in November 1917, when under Lenin's "
+"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
+"republics integrated into one country. The Soviet Union became one of the "
+"most powerful states in the 20th century, but by the end of 1991 it had "
+"disintegrated into fifteen independent countries due to social and economic "
+"problems."
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:3
+msgid "Sri Vijaya"
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:4
+msgid "?plural:Sri Vijaya"
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:7
+msgid ""
+"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
+"extended its control through much of the coastal regions of Sumatra, Java, "
+"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
+"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
+"and other regional powers, including the South Indian Chola dynasty."
+msgstr ""
+
+#: data/nation/sudanese.ruleset:3
+msgid "Sudanese"
+msgstr ""
+
+#: data/nation/sudanese.ruleset:4
+msgid "?plural:Sudanese"
+msgstr ""
+
+#: data/nation/sudanese.ruleset:6
+msgid ""
+"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
+"independent in 1956."
+msgstr ""
+
+#: data/nation/suebian.ruleset:3
+msgid "Suebian"
+msgstr ""
+
+#: data/nation/suebian.ruleset:4
+msgid "?plural:Suebians"
+msgstr ""
+
+#: data/nation/suebian.ruleset:6
+msgid ""
+"The Suebians were an ancient West Germanic tribal confederation, which may "
+"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
+"included the Germanic tribes from the Elbe river basin belonging to the "
+"Herminonic language group, such as the Marcomanni and Quadi. Between the "
+"first and fourth centuries CE they were a threat to Rome, often encroaching "
+"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
+"forced to leave their lands by the Huns and during New Year's night in 405 "
+"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
+"They settled in the northwest of the Iberian Peninsula, where they "
+"established their own kingdom, which was conquered by the Visigoths in 585 "
+"CE."
+msgstr ""
+
+#: data/nation/surinamese.ruleset:3
+msgid "Surinamese"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:4
+msgid "?plural:Surinamese"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:7
+msgid ""
+"Suriname is the smallest independent country of South America. Originally it "
+"was inhabited by Arawak Indians. It was first colonized by the English who "
+"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
+"Suriname was granted self government in 1954 and became fully independent in "
+"1975."
+msgstr ""
+
+#: data/nation/surinamese.ruleset:28
+#, c-format
+msgid "Sergeant %s"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:28
+#, c-format
+msgid "?female:Sergeant %s"
+msgstr ""
+
+#: data/nation/swahili.ruleset:3
+msgid "Swahili"
+msgstr ""
+
+#: data/nation/swahili.ruleset:4
+msgid "?plural:Swahili"
+msgstr ""
+
+#: data/nation/swahili.ruleset:6
+msgid ""
+"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
+"Africa. From about the 9th century onwards the region, at the crossroads of "
+"Islamic and African cultural influences, saw the rise of Swahili city "
+"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
+"cities grew to prominence thanks to their ivory, gold, slave and spice "
+"trade. The arrival of the Portuguese around 1500 coincided with the decline "
+"of the Swahili polities, but the Swahili remained a dominant cultural "
+"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
+"as lingua franca by more than 50 million people in Eastern Africa and is an "
+"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
+"Union."
+msgstr ""
+
+#: data/nation/swazi.ruleset:3
+msgid "Swazi"
+msgstr ""
+
+#: data/nation/swazi.ruleset:4
+msgid "?plural:Swazis"
+msgstr ""
+
+#: data/nation/swazi.ruleset:6
+msgid ""
+"The Swazi are a Bantu people of southern Africa. Under the leadership of "
+"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
+"the southern frontier with the Zulus."
+msgstr ""
+
+#: data/nation/swiss.ruleset:3
+msgid "Swiss"
+msgstr ""
+
+#: data/nation/swiss.ruleset:4
+msgid "?plural:Swiss"
+msgstr ""
+
+#: data/nation/swiss.ruleset:6
+msgid ""
+"Switzerland has existed as a state in its present form since the adoption of "
+"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
+"established a protective alliance at the end of the 13th century, forming a "
+"loose confederation of states which persisted for centuries."
+msgstr ""
+
+#: data/nation/swiss.ruleset:38
+#, c-format
+msgid "Federal Councillor %s"
+msgstr ""
+
+#: data/nation/swiss.ruleset:38
+#, c-format
+msgid "?female:Federal Councillor %s"
+msgstr ""
+
+#: data/nation/syrian.ruleset:3
+msgid "Syrian"
+msgstr ""
+
+#: data/nation/syrian.ruleset:4
+msgid "?plural:Syrians"
+msgstr ""
+
+#: data/nation/syrian.ruleset:6
+msgid ""
+"The modern Syrian Arab Republic was formed from a French mandate and "
+"gradually gained independence during the 1940s."
+msgstr ""
+
+#: data/nation/tahitian.ruleset:3
+msgid "Tahitian"
+msgstr ""
+
+#: data/nation/tahitian.ruleset:4
+msgid "?plural:Tahitians"
+msgstr ""
+
+#: data/nation/tahitian.ruleset:6
+msgid ""
+"The islands of what is now French Polynesia were first settled by Polynesian "
+"peoples in the 3rd century CE. France established a protectorate over "
+"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
+"was declared a French colony. The islands remain an overseas collectivity of "
+"France today but they enjoy a large internal autonomy. Because of its lush "
+"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
+"island."
+msgstr ""
+
+#: data/nation/tairona.ruleset:3
+msgid "Tairona"
+msgstr ""
+
+#: data/nation/tairona.ruleset:4
+msgid "?plural:Tairona"
+msgstr ""
+
+#: data/nation/tairona.ruleset:7
+msgid ""
+"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
+"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
+"Departments of northern Colombia. Their city of Teyuna was founded sometime "
+"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
+"and terraces on steep hillsides in order to farm the region. Though they "
+"fought against the Spanish for 75 years, eventually they succumbed to the "
+"various pressures that all Native American peoples were subject to during "
+"this period."
+msgstr ""
+
+#: data/nation/taiwanese.ruleset:3
+msgid "Taiwanese"
+msgstr ""
+
+#: data/nation/taiwanese.ruleset:4
+msgid "?plural:Taiwanese"
+msgstr ""
+
+#: data/nation/taiwanese.ruleset:6
+msgid ""
+"The Republic of China was established in 1912 as the successor state of the "
+"Qing Empire, ending over two millennia of imperial rule in China. When the "
+"Chinese Nationalists who ruled the Republic lost a civil war against the "
+"Chinese Communists in 1949, the Nationalist government evacuated to the "
+"island of Taiwan, establishing Taipei as the provisional capital of the "
+"Republic of China."
+msgstr ""
+
+#: data/nation/tajik.ruleset:3
+msgid "Tajik"
+msgstr ""
+
+#: data/nation/tajik.ruleset:4
+msgid "?plural:Tajiks"
+msgstr ""
+
+#: data/nation/tajik.ruleset:6
+msgid ""
+"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
+"their nation back to the Samanid Empire, one of the first Persian states to "
+"appear after the Arab conquest."
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:3
+msgid "Tanganyikan"
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:4
+msgid "?plural:Tanganyikans"
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:6
+msgid ""
+"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
+"became a German colony in the late 19th century. It was conquered by the "
+"British during World War I and declared independence in 1961. Three years "
+"later it merged with Zanzibar to form the Union of Tanzania."
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:3
+msgid "Tanzanian"
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:4
+msgid "?plural:Tanzanians"
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:6
+msgid ""
+"Tanzania was formed as a merger of the former British colonies of Tanganyika "
+"and Zanzibar in 1964. For two decades the country was ruled by Julius "
+"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
+"the first African head of state to voluntarily step down."
+msgstr ""
+
+#: data/nation/tatar.ruleset:3
+msgid "Tatar"
+msgstr ""
+
+#: data/nation/tatar.ruleset:4
+msgid "?plural:Tatars"
+msgstr ""
+
+#: data/nation/tatar.ruleset:7
+msgid ""
+"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
+"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
+"Tatars live in many places in the former USSR. They have their own republic "
+"called Tatarstan in the Russian Federation and the Autonomous Republic of "
+"Crimea in Ukraine."
+msgstr ""
+
+#: data/nation/templar.ruleset:3
+msgid "Knights Templar"
+msgstr ""
+
+#: data/nation/templar.ruleset:4
+msgid "?plural:Templars"
+msgstr ""
+
+#: data/nation/templar.ruleset:6
+msgid ""
+"The Knights Templar were formed after the first Crusade in order to protect "
+"Pilgrims on their journeys in the Holy Land. The organization grew to "
+"immense power and wealth in the next 200 years, and were the innovators of "
+"many modern concepts such as Banking."
+msgstr ""
+
+#: data/nation/teutonic.ruleset:3
+msgid "Teutonic"
+msgstr ""
+
+#: data/nation/teutonic.ruleset:4
+msgid "?plural:Teutonic Order"
+msgstr ""
+
+#: data/nation/teutonic.ruleset:6
+msgid ""
+"The Teutonic Order led a series of crusades against pagan Balts during the "
+"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
+"which remained a powerful country for three centuries. The State was "
+"secularized and replaced by the Duchy of Prussia in the 16th century."
+msgstr ""
+
+#: data/nation/texan.ruleset:3
+msgid "Texan"
+msgstr ""
+
+#: data/nation/texan.ruleset:4
+msgid "?plural:Texans"
+msgstr ""
+
+#: data/nation/texan.ruleset:6
+msgid ""
+"Texas, \"the Lone Star State\" is the second largest and second most "
+"populous state of the USA, famous for its \"larger than life\" cowboy "
+"culture and Mexican heritage. After the famous Battle of the Alamo, The "
+"Texians defeated the Mexicans at San Jacinto and declared independence. The "
+"Republic of Texas lasted from 1836 to 1846, after which it became the 28th "
+"state of the United States. Historically, Texas was ruled in full or in part "
+"by six nations: France, Spain, Mexico, the Republic of Texas, the "
+"Confederacy, and the USA, as expressed in the slogan \"six flags over "
+"Texas\"."
+msgstr ""
+
+#: data/nation/thracian.ruleset:3
+msgid "Thracian"
+msgstr ""
+
+#: data/nation/thracian.ruleset:4
+msgid "?plural:Thracians"
+msgstr ""
+
+#: data/nation/thracian.ruleset:7
+msgid "The second most numerous people in the ancient western world."
+msgstr ""
+
+#: data/nation/thuringian.ruleset:3
+msgid "Thuringian"
+msgstr ""
+
+#: data/nation/thuringian.ruleset:4
+msgid "?plural:Thuringians"
+msgstr ""
+
+#: data/nation/thuringian.ruleset:6
+msgid ""
+"The Thuringians were an ancient Germanic confederation in what is now "
+"Central Germany, established after the defeat of the Huns. Defeated by the "
+"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
+"Roman Empire. After the extinction of the ruling family in the 13th century, "
+"the War of the Thuringian Succession left the region badly splintered even "
+"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
+"rather Saxon) tradition of dividing territory amongst all male heirs. "
+"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
+"Religion, and saw a cultural apogee during the Enlightenment when the duke "
+"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
+"Friedrich Schiller to his court. Thuringian political fragmentation survived "
+"Napoleon and the German unification; only after the fall of the German "
+"monarchies in 1918 was a united Free State of Thuringia established, which "
+"currently exists as one of the states of Germany."
+msgstr ""
+
+#: data/nation/tibetan.ruleset:3
+msgid "Tibetan"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:4
+msgid "?plural:Tibetans"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:6
+msgid ""
+"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
+"highest elevated region in the world. In the 7th century, Tibet emerged as a "
+"formidable empire under the leadership of king Songtsen Gampo, being "
+"recognized by both China and India. This dynasty lasted until the 11th "
+"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
+"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
+"established a buddhist religious state under the control of the Gelugpa "
+"school of Tibetan Buddhism."
+msgstr ""
+
+#: data/nation/tibetan.ruleset:27
+#, c-format
+msgid "Dalai Lama %s"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:27
+#, c-format
+msgid "?female:Dalai Lama %s"
+msgstr ""
+
+#: data/nation/timurid.ruleset:3
+msgid "Timurid"
+msgstr ""
+
+#: data/nation/timurid.ruleset:4
+msgid "?plural:Timurids"
+msgstr ""
+
+#: data/nation/timurid.ruleset:6
+msgid ""
+"Timur was a military genius who claimed lineage from Chinggis Khan and from "
+"his capital in Samarkand conquered all of Central Asia as well as parts of "
+"the Middle East and India. The court culture of Timurid Empire was heavily "
+"Persianized, while the imperial administration and military organization "
+"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
+"origins."
+msgstr ""
+
+#: data/nation/tocharian.ruleset:3
+msgid "Tocharian"
+msgstr ""
+
+#: data/nation/tocharian.ruleset:4
+msgid "?plural:Tocharians"
+msgstr ""
+
+#: data/nation/tocharian.ruleset:7
+msgid ""
+"The Tocharians were an Indo-European people living in what is now Xinjiang "
+"in western China. Because of their unique geopolitical position, their "
+"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
+"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
+"cultures. Their religion, dress, writing, and art all reflect these varied "
+"influences. They lived in oasis towns and cities along the Silk Road, along "
+"which Buddhism was carried into China. The area was at various times a "
+"military protectorate of China, such as during the Han and Tang dynasties. "
+"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
+"the Tarim basin, settling in and expanding their khanate through the "
+"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
+"their language for all but liturgical purposes. Even this use fell when "
+"Islam spread and took the place of Buddhism as the predominant religion in "
+"the region."
+msgstr ""
+
+#: data/nation/togolese.ruleset:3
+msgid "Togolese"
+msgstr ""
+
+#: data/nation/togolese.ruleset:4
+msgid "?plural:Togolese"
+msgstr ""
+
+#: data/nation/togolese.ruleset:6
+msgid ""
+"Togo became a German protectorate in 1885 and was conquered by the French "
+"and British in World War II. Togo became independent in 1960. Since the late "
+"1960s the country's politics have been dominated by general Gnassingbe "
+"Eyadema, who was succeeded by his son Faure upon his death in 2005."
+msgstr ""
+
+#: data/nation/toltec.ruleset:3
+msgid "Toltec"
+msgstr ""
+
+#: data/nation/toltec.ruleset:4
+msgid "?plural:Toltecs"
+msgstr ""
+
+#: data/nation/toltec.ruleset:6
+msgid ""
+"The Toltecs were a Meso-American civilization that existed from the 10th to "
+"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
+"led his nomadic people from the north to settle on the Mexican High Plain. "
+"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
+"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
+"untold heights. Toltec culture continued to thrive until the 12th century. "
+"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
+"fragmented into rivaling city-states. Toltec cultural influences have been "
+"identified from New Mexico to Nicaragua, though historians do not agree on "
+"the political history of the Toltecs. Since most of the history of the "
+"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
+"Empire, but that Aztec references to the Toltecs were an allegory for "
+"civilization."
+msgstr ""
+
+#: data/nation/tongan.ruleset:3
+msgid "Tongan"
+msgstr ""
+
+#: data/nation/tongan.ruleset:4
+msgid "?plural:Tongans"
+msgstr ""
+
+#: data/nation/tongan.ruleset:6
+msgid ""
+"An island group in the Southern Pacific, Tonga was settled by Polynesians "
+"around 1000 BCE. Although the islands became a British protectorate in the "
+"19th century, they are the only country in Oceania to have escaped actual "
+"colonization."
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:3
+msgid "Transnistrian"
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:4
+msgid "?plural:Transnistrians"
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:6
+msgid ""
+"Transnistria was added to the Moldavian SSR by Stalin, although it was "
+"mostly inhabited by Russians and Ukrainians. After the collapse of the "
+"Soviet Union Transnistria declared its independence from Moldova. Although "
+"the country is de facto independent, it is not recognized by any UN member. "
+"Power is still in the hands of the old communist elite."
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:3
+msgid "Transylvanian"
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:4
+msgid "?plural:Transylvanians"
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:6
+msgid ""
+"Transylvania is a historical territory in what is now Romania, inhabited by "
+"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
+"under nominal Hungarian suzereignty when that country started to crumble "
+"under the Ottoman incursions. During the Reformation, Transylvania was the "
+"first country in Europe to proclaim religious freedom. The principality lost "
+"its independence to Habsburg Austria in 1711."
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:3
+msgid "Trinidadian and Tobagonian"
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:4
+msgid "?plural:Trinidadians and Tobagonians"
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:6
+msgid ""
+"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
+"eponymous islands. It is the most populous country of the Lesser Antilles. "
+"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
+"until it was conquered by the British during the Napoleonic wars; Tobago was "
+"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
+"also ended up in British hands. The islands have been independent since "
+"1962. The islands' economy is based on oil and is relatively developed when "
+"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
+"music and its Carnival."
+msgstr ""
+
+#: data/nation/tswana.ruleset:3
+msgid "Tswana"
+msgstr ""
+
+#: data/nation/tswana.ruleset:4
+msgid "?plural:Batswana"
+msgstr ""
+
+#: data/nation/tswana.ruleset:7
+#, no-c-format
+msgid ""
+"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
+"population they are the dominant ethnicity of Botswana, which is named after "
+"them. In South Africa they count about four million Batswana and in the "
+"Apartheid era they had the Bantustan of Bophuthatswana."
+msgstr ""
+
+#: data/nation/tuareg.ruleset:3
+msgid "Tuareg"
+msgstr ""
+
+#: data/nation/tuareg.ruleset:4
+msgid "?plural:Tuaregs"
+msgstr ""
+
+#: data/nation/tuareg.ruleset:6
+msgid ""
+"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
+"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
+"their matrilineal organization they are followers of Islam. For many "
+"centuries they engaged in slave hunting, even influencing the slave trade to "
+"the Americas."
+msgstr ""
+
+#: data/nation/tunisian.ruleset:3
+msgid "Tunisian"
+msgstr ""
+
+#: data/nation/tunisian.ruleset:4
+msgid "?plural:Tunisians"
+msgstr ""
+
+#: data/nation/tunisian.ruleset:6
+msgid ""
+"The Phoenicians founded Carthage in the area where Tunisia is today. "
+"Carthage later became a major power in the Mediterranean region until it was "
+"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
+"century led to migration from the Arab and Ottoman countries. But there were "
+"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
+"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
+"But in 1881 Tunisia was invaded by the French and was made a French "
+"protectorate. The country became independent in 1956."
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:3
+msgid "Turkish Cypriot"
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:4
+msgid "?plural:Turkish Cypriots"
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:6
+msgid ""
+"Turks first settled in Cyprus after the Ottomans conquered the island in "
+"1571. Political unrest and ethnic tensions between Turkish and Greek "
+"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
+"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
+"Currently, the only country that recognizes the independence of the TRNC is "
+"Turkey."
+msgstr ""
+
+#: data/nation/turkmen.ruleset:3
+msgid "Turkmen"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:4
+msgid "?plural:Turkmens"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:6
+msgid ""
+"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
+"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
+"pressure from encroaching Mongols, the Turkmens started a westward "
+"migration. They eventually settled in the lands between the Amu Darya river "
+"and the Caspian Sea, approximately the location of today's Turkmenistan."
+msgstr ""
+
+#: data/nation/turkmen.ruleset:28
+#, c-format
+msgid "Turkmenbashi %s"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:28
+#, c-format
+msgid "?female:Turkmenbashi %s"
+msgstr ""
+
+#: data/nation/tuvan.ruleset:3
+msgid "Tuvan"
+msgstr ""
+
+#: data/nation/tuvan.ruleset:4
+msgid "?plural:Tuvans"
+msgstr ""
+
+#: data/nation/tuvan.ruleset:6
+msgid ""
+"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
+"south of Siberia. Tuva split off from China in 1921 and then formed the "
+"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
+"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
+"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
+"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
+"the Russian Soviet Federative Socialist Republic."
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:3
+msgid "Tyrolian"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:4
+msgid "?plural:Tyrolians"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:6
+msgid ""
+"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
+"and the region passed to Habsburg Austria. The southern part was annexed by "
+"Italy after World War I."
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:24
+#, c-format
+msgid "Princely Count %s"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:24
+#, c-format
+msgid "Princely Countess %s"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:3
+msgid "Ugandan"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:4
+msgid "?plural:Ugandans"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:6
+msgid ""
+"The Republic of Uganda is located in eastern Africa. The country contains "
+"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
+"southern part of the country was part of the Buganda kingdom. Modern Uganda "
+"gained independence in 1962."
+msgstr ""
+
+#. TRANS: There are two titles for king, kabaka and
+#. ;    mujaguzo. Kabaka is the material king, while
+#. ;    mujaguzo is the spiritual king, and is represented
+#. ;    by royal drums. These titles come from Buganda, an
+#. ;    ancient kingdom which occupied much of present-day
+#. ;    Uganda.
+#: data/nation/ugandan.ruleset:40
+#, c-format
+msgid "Kabaka %s"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:40
+#, c-format
+msgid "?female:Kabaka %s"
+msgstr ""
+
+#: data/nation/ukrainian.ruleset:3
+msgid "Ukrainian"
+msgstr ""
+
+#: data/nation/ukrainian.ruleset:4
+msgid "?plural:Ukrainians"
+msgstr ""
+
+#: data/nation/ukrainian.ruleset:6
+msgid ""
+"Ukraine is a vast region on the westernmost marches of the former Soviet "
+"Union. It includes some of the most fertile black-soil cropland on Earth."
+msgstr ""
+
+#: data/nation/un.ruleset:3
+msgid "UN"
+msgstr ""
+
+#: data/nation/un.ruleset:4
+msgid "?plural:UN"
+msgstr ""
+
+#: data/nation/un.ruleset:6
+msgid ""
+"The United Nations believe in human rights and the protection of the weak."
+msgstr ""
+
+#: data/nation/un.ruleset:24
+#, c-format
+msgid "Secretary-General %s"
+msgstr ""
+
+#: data/nation/un.ruleset:24
+#, c-format
+msgid "?female:Secretary-General %s"
+msgstr ""
+
+#: data/nation/urartian.ruleset:3
+msgid "Urartian"
+msgstr ""
+
+#: data/nation/urartian.ruleset:4
+msgid "?plural:Urartians"
+msgstr ""
+
+#: data/nation/urartian.ruleset:6
+msgid ""
+"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
+"part of Anatolia. The earliest historical mention of Urartu comes from texts "
+"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
+"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
+"formed the dominant element. Urartu played an important role in shaping the "
+"modern Armenian people."
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:3
+msgid "Uruguayan"
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:4
+msgid "?plural:Uruguayans"
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:6
+msgid ""
+"Uruguay, a small South American country sometimes referred to as "
+"\"Switzerland of the Americas\" due to its once highly developed social "
+"welfare system."
+msgstr ""
+
+#: data/nation/uyghur.ruleset:3
+msgid "Uyghur"
+msgstr ""
+
+#: data/nation/uyghur.ruleset:4
+msgid "?plural:Uyghurs"
+msgstr ""
+
+#: data/nation/uyghur.ruleset:6
+msgid ""
+"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
+"controlled most of Central and North Asia. After clashing with the Chinese "
+"for several centuries, they were finally subdued by the Qing dynasty in the "
+"1700s. Today, descendants of the Uyghur form the populations of the Central "
+"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
+"main minority of the Xinjiang province of China."
+msgstr ""
+
+#: data/nation/uzbek.ruleset:3
+msgid "Uzbek"
+msgstr ""
+
+#: data/nation/uzbek.ruleset:4
+msgid "?plural:Uzbeks"
+msgstr ""
+
+#: data/nation/uzbek.ruleset:6
+msgid ""
+"The Central Asian nation of Uzbekistan has been the site of many ancient "
+"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
+"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
+"dynasty, who ruled from his capital at Samarkand."
+msgstr ""
+
+#: data/nation/vampire.ruleset:4
+msgid "Vampire"
+msgstr ""
+
+#: data/nation/vampire.ruleset:5
+msgid "?plural:Vampires"
+msgstr ""
+
+#: data/nation/vampire.ruleset:7
+msgid "Bloodsucking creatures of legend."
+msgstr ""
+
+#: data/nation/vandalic.ruleset:3
+msgid "Vandalic"
+msgstr ""
+
+#: data/nation/vandalic.ruleset:4
+msgid "?plural:Vandals"
+msgstr ""
+
+#: data/nation/vandalic.ruleset:6
+msgid ""
+"The Vandals were an East Germanic people originating from what is now "
+"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
+"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
+"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
+"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:3
+msgid "Vanuatuan"
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:4
+msgid "?plural:Ni-Vanuatu"
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:6
+msgid ""
+"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
+"consisting of about 80 islands. First inhabited by Melanesians, the islands "
+"were contested by the British and French in the late 19th century. In 1906 "
+"both colonial powers agreed to rule the New Hebrides together as a "
+"condominium. The Republic of Vanuatu declared its independence in 1980."
+msgstr ""
+
+#: data/nation/vedic.ruleset:3
+msgid "Vedic"
+msgstr ""
+
+#: data/nation/vedic.ruleset:4
+msgid "?plural:Vedics"
+msgstr ""
+
+#: data/nation/vedic.ruleset:6
+msgid ""
+"The cradle of Ancient Indian civilization lay in the Indus river valley in "
+"modern-day Pakistan."
+msgstr ""
+
+#: data/nation/vedic.ruleset:26
+#, c-format
+msgid "Mahatma %s"
+msgstr ""
+
+#: data/nation/vedic.ruleset:26
+#, c-format
+msgid "?female:Mahatma %s"
+msgstr ""
+
+#: data/nation/veletian.ruleset:3
+msgid "Veletian"
+msgstr ""
+
+#: data/nation/veletian.ruleset:4
+msgid "?plural:Veletians"
+msgstr ""
+
+#: data/nation/veletian.ruleset:6
+msgid ""
+"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
+"in what is nowadays the northeastern part of Germany (Brandenburg and "
+"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
+"was visible in their language. The basis for the existence of the Veletian "
+"confederation was to preserve the Slavic pagan religion and to resist the "
+"expansion of Germany and the Polanian state. The Veletians eventually "
+"succumbed to Germanization or were murdered following the Crusades and the "
+"German settlement on their lands."
+msgstr ""
+
+#: data/nation/venda.ruleset:3
+msgid "Venda"
+msgstr ""
+
+#: data/nation/venda.ruleset:4
+msgid "?plural:Vhavenda"
+msgstr ""
+
+#: data/nation/venda.ruleset:6
+msgid ""
+"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
+"rulers of the Mapungubwe Kingdom, they now count about one million members, "
+"mostly in the province of Limpopo. During the Apartheid Era there existed a "
+"Bantustan of Venda."
+msgstr ""
+
+#: data/nation/venetian.ruleset:3
+msgid "Venetian"
+msgstr ""
+
+#: data/nation/venetian.ruleset:4
+msgid "?plural:Venetians"
+msgstr ""
+
+#: data/nation/venetian.ruleset:6
+msgid ""
+"The Republic of Venice emerged from the shadows of history when refugees "
+"from barbarian marauders gathered on the safety of the islands of a lagoon "
+"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
+"it gradually acquired its independence and ranked among the superpowers of "
+"the Middle Ages. Its merchants grew rich on trade, and its navy was "
+"respected throughout the Mediterranean sea. After a long decline, it "
+"eventually fell to the armies of Bonaparte in 1796."
+msgstr ""
+
+#: data/nation/venetic.ruleset:3
+msgid "Venetic"
+msgstr ""
+
+#: data/nation/venetic.ruleset:4
+msgid "?plural:Veneti"
+msgstr ""
+
+#: data/nation/venetic.ruleset:6
+msgid ""
+"The Veneti were an ancient Indo-European people who inhabited an area "
+"roughly coinciding with the modern Italian region of Veneto. Their language "
+"is of unknown origin, but probably from Central Europe, because it shares "
+"some features with Celtic and Germanic languages. The Veneti allied with the "
+"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
+"into the Roman Republic and the region gradually Romanized."
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:3
+msgid "Venezuelan"
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:4
+msgid "?plural:Venezuelans"
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:6
+msgid ""
+"Venezuela is the northernmost country in South America. Having been a "
+"Spanish colony since the 16th century, the country gained independence on "
+"July 5th 1811 under the leadership of El Libertador Sim\303\263n Bolivar - "
+"The Liberator. Venezuela has one of the largest proven oil and gas reserves "
+"of the world; during the oil boom of the 1970s it was the wealthiest country "
+"of Latin America. The country is known for its varied landscapes and high "
+"biodiversity."
+msgstr ""
+
+#: data/nation/vermont.ruleset:3
+msgid "Vermont"
+msgstr ""
+
+#: data/nation/vermont.ruleset:4
+msgid "?plural:Vermonters"
+msgstr ""
+
+#: data/nation/vermont.ruleset:6
+msgid ""
+"Vermont was an independent state for 14 years before it joined the United "
+"States in 1791. Currently it is one of the smallest states of the United "
+"States, both in population and area. Vermont is famous for its dairy "
+"products and maple syrup."
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:3
+msgid "Vietnamese"
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:4
+msgid "?plural:Vietnamese"
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:6
+msgid ""
+"The Vietnamese nation was founded in the first century CE by twin sisters "
+"who became the war leaders of a revolt against a Chinese military governor."
+msgstr ""
+
+#: data/nation/vincentian.ruleset:3
+msgid "Vincentian"
+msgstr ""
+
+#: data/nation/vincentian.ruleset:4
+msgid "?plural:Vincentians"
+msgstr ""
+
+#: data/nation/vincentian.ruleset:6
+msgid ""
+"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
+"be colonized, as local Carib Indians intermarried with runaway slaves and "
+"fought off European colonizers. In the 18th century the islands were "
+"contested by the French and British. In 1783 the French relinquished their "
+"claims. Saint Vincent and the Grenadines became independent from Britain in "
+"1979 and are currently a Commonwealth realm."
+msgstr ""
+
+#: data/nation/visigothic.ruleset:3
+msgid "Visigothic"
+msgstr ""
+
+#: data/nation/visigothic.ruleset:4
+msgid "?plural:Visigoths"
+msgstr ""
+
+#: data/nation/visigothic.ruleset:6
+msgid ""
+"The Thervingi or Visigoths were an East Germanic people, one of the two "
+"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
+"century they migrated south, to modern Ukraine. They then crossed the Danube "
+"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
+"eventually settled around Toulouse where they formed a kingdom. The "
+"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
+"capital to Toledo. They lost all their territories north of the Pyrenees to "
+"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
+"until the peninsula was eventually overrun by Muslim invaders in 711."
+msgstr ""
+
+#: data/nation/vistulan.ruleset:3
+msgid "Vistulan"
+msgstr ""
+
+#: data/nation/vistulan.ruleset:4
+msgid "?plural:Vistulans"
+msgstr ""
+
+#: data/nation/vistulan.ruleset:6
+msgid ""
+"Vistulans were a West Slavic tribe inhabiting what is today the area of "
+"Lesser Poland. Little is known about their history. Many historians agree "
+"that throughout the early Middle Ages Vistulans were one of the strongest "
+"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
+"Magyars prevented them from forming a stable and lasting state. Eventually, "
+"the lands of Vistulans and several other Slavic tribes were unified by "
+"Polonians, who formed the first Polish state in the 10th century."
+msgstr ""
+
+#: data/nation/volapuk.ruleset:3
+msgid "Volap\303\274kan"
+msgstr ""
+
+#: data/nation/volapuk.ruleset:6
+msgid "?plural:Volap\303\274kans"
+msgstr ""
+
+#: data/nation/volapuk.ruleset:8
+msgid ""
+"Volap\303\274k is an international auxiliary language constructed by the "
+"German priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity "
+"in the late 19th century. The language is often considered unnecessarily "
+"complex when compared with alternatives like Esperanto, which had almost "
+"completely displaced Volap\303\274k by the turn of the century. Today only a "
+"few dozen Volap\303\274k speakers remain."
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:3
+msgid "Volga Bulgar"
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:4
+msgid "?plural:Volga Bulgars"
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:6
+msgid ""
+"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
+"region. They may have been descendants of European Huns who migrated from "
+"the Ukrainian Steppe to the North. Their descendants are the modern "
+"Chuvashes and Volga Tatars."
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:3
+msgid "Volga German"
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:4
+msgid "?plural:Volga Germans"
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:6
+msgid ""
+"The Volga Germans were ethnic Germans who lived along the River Volga in "
+"Southern Russia, around the city of Saratov and to the South. They were "
+"recruited as immigrants in the 18th century. The Russian authorities allowed "
+"them to cultivate their German language and traditions. From 1918 to 1941 "
+"there was a Volga German ASSR within the Soviet Union. After the attack of "
+"the Third Reich in the USSR, the autonomous republic was abolished by a "
+"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
+"Union, mainly to Kazakhstan and Siberia."
+msgstr ""
+
+#: data/nation/walloon.ruleset:3
+msgid "Walloon"
+msgstr ""
+
+#: data/nation/walloon.ruleset:4
+msgid "?plural:Walloons"
+msgstr ""
+
+#: data/nation/walloon.ruleset:6
+msgid ""
+"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
+"century, Wallonia was first region on the European continent to "
+"industrialize and the second in the world after England. It subsequently "
+"became a hotbed of socialist and labor union activity."
+msgstr ""
+
+#: data/nation/welsh.ruleset:3
+msgid "Welsh"
+msgstr ""
+
+#: data/nation/welsh.ruleset:4
+msgid "?plural:Welsh"
+msgstr ""
+
+#: data/nation/welsh.ruleset:6
+msgid ""
+"The Welsh at one time controlled all of what is now England until being "
+"driven into the mountainous western reaches by invading Saxons."
+msgstr ""
+
+#: data/nation/werewolf.ruleset:4
+msgid "Werewolf"
+msgstr ""
+
+#: data/nation/werewolf.ruleset:5
+msgid "?plural:Werewolves"
+msgstr ""
+
+#: data/nation/werewolf.ruleset:7
+msgid ""
+"A werewolf is a human who under certain circumstances is transformed into a "
+"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
+"to terrorize villages in search of human flesh and were often blamed for "
+"unexplained or particularly brutal killings."
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:3
+msgid "Western Pomeranian"
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:4
+msgid "?plural:Western Pomeranians"
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:6
+msgid ""
+"Western Pomerania is a geographical and historical region in North West "
+"Poland and the extreme North East of Germany. Initially an independent "
+"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
+"Western Pomerania succumbed to Germanization and was divided into smaller "
+"feudal principalities which were gradually conquered by Brandenburg. For "
+"many years this land was part of Germany but in 1945 it was attached to "
+"Poland."
+msgstr ""
+
+#: data/nation/westernroman.ruleset:3
+msgid "Western Roman"
+msgstr ""
+
+#: data/nation/westernroman.ruleset:4
+msgid "?plural:West Romans"
+msgstr ""
+
+#: data/nation/westernroman.ruleset:6
+msgid ""
+"The Roman Empire was first divided by Diocletian in 286 and split for good "
+"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
+"empire, the Western Roman Empire was not capable of resisting barbarian "
+"invasions and economic disintegration. The last Western Roman emperor was "
+"deposed in 476 CE."
+msgstr ""
+
+#: data/nation/westernroman.ruleset:32
+#, c-format
+msgid "%s Augustus"
+msgstr ""
+
+#: data/nation/westernroman.ruleset:32
+#, c-format
+msgid "%s Augusta"
+msgstr ""
+
+#: data/nation/westindian.ruleset:3
+msgid "West Indian"
+msgstr ""
+
+#: data/nation/westindian.ruleset:4
+msgid "?plural:West Indians"
+msgstr ""
+
+#: data/nation/westindian.ruleset:6
+msgid ""
+"The West Indies, known for pirates, rum, cricket and beaches. The British "
+"West Indies formed the short-lived West Indies Federation in 1958. The "
+"federation failed to consolidate because of tensions between Trinidad, "
+"Jamaica and the smaller members. The federation fell apart in 1962. Some "
+"islands became independent countries, others returned to the status of a "
+"British dependency."
+msgstr ""
+
+#: data/nation/westphalian.ruleset:3
+msgid "Westphalian"
+msgstr ""
+
+#: data/nation/westphalian.ruleset:4
+msgid "?plural:Westphalians"
+msgstr ""
+
+#: data/nation/westphalian.ruleset:6
+msgid ""
+"Westphalia, before becoming a Prussian province, was the western region of "
+"the Duchy of Saxony. Today it makes up the northern part of the largest "
+"German federal state, North Rhine-Westphalia."
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:3
+msgid "Wuerttembergian"
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:4
+msgid "?plural:Wuerttembergians"
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:6
+msgid ""
+"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
+"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
+"Wuerttemberg."
+msgstr ""
+
+#: data/nation/xhosa.ruleset:3
+msgid "Xhosa"
+msgstr ""
+
+#: data/nation/xhosa.ruleset:4
+msgid "?plural:amaXhosa"
+msgstr ""
+
+#: data/nation/xhosa.ruleset:6
+msgid ""
+"The Xhosa are Bantu people in South Africa, having arrived there from the "
+"Great Lakes region by the 17th century. During the apartheid era there were "
+"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
+"apartheid activists, including Nelson Mandela and Desmond Tutu, were Xhosa."
+msgstr ""
+
+#: data/nation/xiongnu.ruleset:3
+msgid "Xiongnu"
+msgstr ""
+
+#: data/nation/xiongnu.ruleset:4
+msgid "?plural:Xiongnu"
+msgstr ""
+
+#: data/nation/xiongnu.ruleset:6
+msgid ""
+"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
+"confederation of mixed origin. Their language is unknown; it may have "
+"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
+"strong state in the plains of the eastern part of Central Asia, which was an "
+"important threat to China. From the second century onwards the northern wing "
+"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
+"emigrated to the west."
+msgstr ""
+
+#: data/nation/yakut.ruleset:3
+msgid "Yakut"
+msgstr ""
+
+#: data/nation/yakut.ruleset:4
+msgid "?plural:Yakuts"
+msgstr ""
+
+#: data/nation/yakut.ruleset:6
+msgid ""
+"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
+"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
+"in the 10th century CE. They intermarried with the native population and "
+"established a nation along the Lena river, having diplomatic relations with "
+"at least the Chinese, the Mongols, and the various Turkic peoples of the "
+"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
+"an expansionist Russia, eventually subduing the Yakut kings and securing "
+"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
+"make up roughly half of the population of the vast Sakha Republic of "
+"Russia's Far Eastern district."
+msgstr ""
+
+#: data/nation/yemeni.ruleset:3
+msgid "Yemeni"
+msgstr ""
+
+#: data/nation/yemeni.ruleset:4
+msgid "?plural:Yemenis"
+msgstr ""
+
+#: data/nation/yemeni.ruleset:6
+msgid ""
+"Yemen is the only republic on the Arabian Peninsula. Although it was the "
+"site of several ancient civilizations, Yemen only exists in its current form "
+"since North Yemen annexed South Yemen in 1990."
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:3
+msgid "Yucatecan"
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:4
+msgid "?plural:Yucatecans"
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:6
+msgid ""
+"Yucat\303\241n is a peninsula of Mexico, famous for its Maya heritage and "
+"its white beaches. Its name is often claimed to mean \"we don't understand "
+"you\" in Yucatec Maya. On two occasions in the 19th century Yucat\303\241n "
+"declared independence from Mexico. Currently it is divided into three "
+"states: Yucat\303\241n, Campeche and Quintana Roo."
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:3
+msgid "Yugoslav"
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:4
+msgid "?plural:Yugoslavs"
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:6
+msgid ""
+"Yugoslavia was a state consisting of the Slavic nations of the western "
+"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
+"powers. After a national liberation war the communists threw out the "
+"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
+"breakup of Yugoslavia into independent republics."
+msgstr ""
+
+#: data/nation/zambian.ruleset:3
+msgid "Zambian"
+msgstr ""
+
+#: data/nation/zambian.ruleset:4
+msgid "?plural:Zambians"
+msgstr ""
+
+#: data/nation/zambian.ruleset:6
+msgid ""
+"Zambia was inhabited by Bantu peoples when it was colonized by the British "
+"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
+"gained its independence in 1964."
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:3
+msgid "Zanzibari"
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:4
+msgid "?plural:Zanzibaris"
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:6
+msgid ""
+"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
+"international trading center since time immemorial. Zanzibari traders "
+"controlled much of the spice and slave trade in the western part of the "
+"Indian Ocean. Periods of relative independence and foreign control by "
+"Persians, Portuguese, Omanis and British followed each other. Occupied by "
+"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
+"thereafter, the last sultan was overthrown and Zanzibar joined with "
+"Tanganyika to form the United Republic of Tanzania."
+msgstr ""
+
+#: data/nation/zapotec.ruleset:3
+msgid "Zapotec"
+msgstr ""
+
+#: data/nation/zapotec.ruleset:4
+msgid "?plural:Zapotecs"
+msgstr ""
+
+#: data/nation/zapotec.ruleset:6
+msgid ""
+"The Zapotecs or Binniz\303\241 live in the Mexican state of Oaxaca. They "
+"formed one of the oldest and most resilient Mesoamerican civilizations. The "
+"most notable Zapotec center, Monte Alb\303\241n, was built on a razed "
+"mountain top. Benito Ju\303\241rez, Mexico's first indigenous president, was "
+"a Zapotec."
+msgstr ""
+
+#: data/nation/zhuang.ruleset:3
+msgid "Zhuang"
+msgstr ""
+
+#: data/nation/zhuang.ruleset:4
+msgid "?plural:Zhuang"
+msgstr ""
+
+#: data/nation/zhuang.ruleset:6
+msgid ""
+"The Zhuang people live in far southwestern China, an ancient border region "
+"that has long separated Sinitic civilization from the aboriginal peoples of "
+"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
+"paddies, they were under pressure from various Chinese dynasties for most of "
+"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
+"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
+"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
+"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
+"ethnic group of the People's Republic of China."
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:3
+msgid "Zimbabwean"
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:4
+msgid "?plural:Zimbabweans"
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:6
+msgid ""
+"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
+"kingdom. It became a British colony called South Rhodesia in 1898. The white "
+"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
+"Minister Ian Smith installed a racist regime which excluded blacks from "
+"power. A civil war forced Smith to end white minority rule in 1979. Since "
+"1980 the country has been governed by Robert Mugabe, who has received an "
+"equally poor reputation internationally as the previous regime."
+msgstr ""
diff --git a/translations/ruledit/LINGUAS b/translations/ruledit/LINGUAS
index 4bac0af122..91c87675bc 100644
--- a/translations/ruledit/LINGUAS
+++ b/translations/ruledit/LINGUAS
@@ -31,6 +31,7 @@ pt
 ro
 ru
 sr
+sk
 sv
 tr
 uk
diff --git a/translations/ruledit/sk.po b/translations/ruledit/sk.po
new file mode 100644
index 0000000000..da32ef2747
--- /dev/null
+++ b/translations/ruledit/sk.po
@@ -0,0 +1,850 @@
+# Slovak translation of Freeciv.
+# Copyright (C) 2024 Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# Pavol Gono <pavol.gono@gmail.com>, 2024.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.1.3+\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-11-28 22:04+0100\n"
+"PO-Revision-Date: 2024-11-28 22:45+0100\n"
+"Last-Translator: Pavol Gono <pavol.gono@gmail.com>\n"
+"Language-Team: \n"
+"Language: sk\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=3; plural=(n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2);\n"
+
+#: tools/ruledit/conversion_log.cpp:41 tools/ruledit/effect_edit.cpp:127
+#: tools/ruledit/helpeditor.cpp:54 tools/ruledit/req_vec_fix.cpp:190
+#: tools/ruledit/requirers_dlg.cpp:43 tools/ruledit/req_edit.cpp:135
+msgid "Close"
+msgstr "Zatvoriť"
+
+#: tools/ruledit/edit_extra.cpp:60 tools/ruledit/edit_gov.cpp:52
+#: tools/ruledit/edit_impr.cpp:101 tools/ruledit/edit_tech.cpp:71
+#: tools/ruledit/edit_terrain.cpp:81 tools/ruledit/edit_utype.cpp:165
+msgid "Graphics tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:69 tools/ruledit/edit_gov.cpp:61
+#: tools/ruledit/edit_impr.cpp:110 tools/ruledit/edit_tech.cpp:80
+#: tools/ruledit/edit_terrain.cpp:90 tools/ruledit/edit_utype.cpp:174
+msgid "Alt graphics tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:78
+msgid "Activity graphics tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:87
+msgid "Alt activity gfx tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:96
+msgid "Second alt activity gfx tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:105
+msgid "Removal activity graphics tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:114
+msgid "Alt removal activity gfx tag"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:123 tools/ruledit/edit_gov.cpp:70
+#: tools/ruledit/edit_impr.cpp:137 tools/ruledit/edit_tech.cpp:89
+#: tools/ruledit/edit_terrain.cpp:99 tools/ruledit/edit_utype.cpp:223
+msgid "Helptext"
+msgstr ""
+
+#: tools/ruledit/edit_extra.cpp:127 tools/ruledit/edit_terrain.cpp:103
+msgid "Native to"
+msgstr ""
+
+#: tools/ruledit/edit_impr.cpp:62 tools/ruledit/edit_utype.cpp:94
+msgid "Build Cost"
+msgstr ""
+
+#: tools/ruledit/edit_impr.cpp:73
+msgid "Upkeep"
+msgstr ""
+
+#: tools/ruledit/edit_impr.cpp:83
+msgid "Genus"
+msgstr ""
+
+#: tools/ruledit/edit_impr.cpp:119
+msgid "Sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_impr.cpp:128
+msgid "Alt sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_tech.cpp:60
+msgid "Cost"
+msgstr ""
+
+#: tools/ruledit/edit_terrain.cpp:61
+msgid "Move Cost"
+msgstr ""
+
+#: tools/ruledit/edit_terrain.cpp:71
+msgid "Defense Bonus %"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:61
+msgid "Requirement"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:76
+msgid "Class"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:105
+msgid "Attack Strength"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:115
+msgid "Defense Strength"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:125
+msgid "Hitpoints"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:135
+msgid "Firepower"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:145
+msgid "Move Rate"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:155
+msgid "Transport Capacity"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:183
+msgid "Move sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:193
+msgid "Alt move sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:203
+msgid "Fight sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:213
+msgid "Alt fight sound tag"
+msgstr ""
+
+#: tools/ruledit/edit_utype.cpp:227
+msgid "Cargo"
+msgstr ""
+
+#: tools/ruledit/effect_edit.cpp:77 tools/ruledit/req_edit.cpp:66
+msgid "Type:"
+msgstr "Typ:"
+
+#: tools/ruledit/effect_edit.cpp:91 tools/ruledit/req_edit.cpp:84
+msgid "Value:"
+msgstr "Hodnota:"
+
+#: tools/ruledit/effect_edit.cpp:115 tools/ruledit/tab_building.cpp:90
+#: tools/ruledit/tab_extras.cpp:91 tools/ruledit/tab_good.cpp:85
+#: tools/ruledit/tab_gov.cpp:87 tools/ruledit/tab_multiplier.cpp:84
+msgid "Requirements"
+msgstr ""
+
+#: tools/ruledit/effect_edit.cpp:119
+msgid "Add Effect"
+msgstr ""
+
+#: tools/ruledit/effect_edit.cpp:123
+msgid "Delete Effect"
+msgstr ""
+
+#: tools/ruledit/effect_edit.cpp:200
+#, c-format
+msgid "Effect #%d: %s"
+msgstr ""
+
+#: tools/ruledit/effect_edit.cpp:303
+#, c-format
+msgid "%s effect #%d"
+msgstr ""
+
+#. TRANS: Trying to fix a requirement vector problem but can't find
+#. * any.
+#: tools/ruledit/req_vec_fix.cpp:79
+msgid "No problem found"
+msgstr ""
+
+#. TRANS: Trying to fix a requirement vector problem but
+#. * don't know how to solve it.
+#: tools/ruledit/req_vec_fix.cpp:92
+#, c-format
+msgid "Don't know how to fix %s: %s"
+msgstr ""
+
+#. TRANS: Apply the selected requirement vector problem fix.
+#: tools/ruledit/req_vec_fix.cpp:120
+msgid "Accept selected solution"
+msgstr ""
+
+#: tools/ruledit/req_vec_fix.cpp:158
+msgid "Requirement problem"
+msgstr ""
+
+#. TRANS: Button text in the requirement vector fixer dialog. Cancels all
+#. * changes done since the last time all accepted changes were done.
+#: tools/ruledit/req_vec_fix.cpp:168
+msgid "Undo all"
+msgstr ""
+
+#. TRANS: Tool tip text in the requirement vector fixer dialog. Cancels
+#. * all changes done since the last time all accepted changes were done.
+#: tools/ruledit/req_vec_fix.cpp:171
+msgid ""
+"Undo all accepted solutions since you started or since last time you ordered "
+"all accepted changes done."
+msgstr ""
+
+#. TRANS: Perform all the changes to the ruleset item the user has
+#. * accepted. Button text in the requirement vector fixer dialog.
+#: tools/ruledit/req_vec_fix.cpp:179
+msgid "Do accepted changes"
+msgstr ""
+
+#. TRANS: Perform all the changes to the ruleset item the user has
+#. * accepted. Tool tip text in the requirement vector fixer dialog.
+#: tools/ruledit/req_vec_fix.cpp:182
+msgid ""
+"Perform all the changes you have accepted to the ruleset item. You can then "
+"fix the current issue by hand and come back here to find the next issue."
+msgstr ""
+
+#: tools/ruledit/req_vec_fix.cpp:278
+msgid "Unable to apply solution"
+msgstr ""
+
+#. TRANS: requirement vector fix failed to apply
+#: tools/ruledit/req_vec_fix.cpp:282
+msgid "Failed to apply solution %1 for %2 to %3."
+msgstr ""
+
+#: tools/ruledit/requirers_dlg.cpp:57
+#, c-format
+msgid "Removing %s"
+msgstr ""
+
+#. TRANS: %s could be any of a number of ruleset items (e.g., tech,
+#. * unit type, ...
+#: tools/ruledit/requirers_dlg.cpp:72
+#, c-format
+msgid "Needed by %s"
+msgstr ""
+
+#. TRANS: 'Failed to load comments-x.y.txt' where x.y is
+#. * freeciv version
+#: tools/ruledit/ruledit.cpp:123
+#, c-format
+msgid "Failed to load %s."
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:158
+msgid "Print a summary of the options"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:160
+msgid "Print the version number"
+msgstr ""
+
+#. TRANS: argument (don't translate) VALUE (translate)
+#: tools/ruledit/ruledit.cpp:163
+msgid "ruleset RULESET"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:164
+msgid "Ruleset to use as the starting point."
+msgstr ""
+
+#. TRANS: "Fatal" is exactly what user must type, do not translate.
+#: tools/ruledit/ruledit.cpp:168
+msgid "Fatal [SIGNAL]"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:169
+msgid "Raise a signal on failed assertion"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:183
+msgid "Can only edit one ruleset at a time.\n"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:194
+#, c-format
+msgid "Invalid signal number \"%s\".\n"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:196
+msgid "Try using --help.\n"
+msgstr ""
+
+#: tools/ruledit/ruledit.cpp:203
+#, c-format
+msgid "Unrecognized option: \"%s\"\n"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:126
+msgid "built in Qt6 mode."
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:128
+msgid "built in Qt5 mode."
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:135
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:150
+msgid "Give ruleset to use as starting point."
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:158
+msgid "Start editing"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:169
+msgid "Misc"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:171
+msgid "Tech"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:173
+msgid "Buildings"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:175
+msgid "Units"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:177
+msgid "Achievements"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:179
+msgid "Goods"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:181
+msgid "Governments"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:183
+msgid "Enablers"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:185
+msgid "Extras"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:187
+msgid "Terrains"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:189
+msgid "Multipliers"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:191
+msgid "Nations"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:200
+msgid "Welcome to freeciv-ruledit"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:247
+msgid "Old ruleset to a new format"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:250
+msgid "Ruleset loaded"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:273
+msgid "Ruleset loading failed!"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:451
+msgid "Freeciv Ruleset Editor"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:484
+msgid "Are you sure you want to quit?"
+msgstr ""
+
+#: tools/ruledit/ruledit_qt.cpp:488
+msgid "Quit?"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:68 tools/ruledit/tab_building.cpp:67
+#: tools/ruledit/tab_extras.cpp:68 tools/ruledit/tab_good.cpp:66
+#: tools/ruledit/tab_gov.cpp:64 tools/ruledit/tab_multiplier.cpp:65
+#: tools/ruledit/tab_tech.cpp:67 tools/ruledit/tab_terrains.cpp:68
+#: tools/ruledit/tab_unit.cpp:66
+msgid "Rule Name"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:71 tools/ruledit/tab_achievement.cpp:81
+#: tools/ruledit/tab_achievement.cpp:103 tools/ruledit/tab_achievement.cpp:181
+#: tools/ruledit/tab_achievement.cpp:182 tools/ruledit/tab_achievement.cpp:183
+#: tools/ruledit/tab_building.cpp:70 tools/ruledit/tab_building.cpp:80
+#: tools/ruledit/tab_building.cpp:151 tools/ruledit/tab_building.cpp:152
+#: tools/ruledit/tab_enablers.cpp:131 tools/ruledit/tab_enablers.cpp:241
+#: tools/ruledit/tab_extras.cpp:71 tools/ruledit/tab_extras.cpp:81
+#: tools/ruledit/tab_extras.cpp:153 tools/ruledit/tab_extras.cpp:154
+#: tools/ruledit/tab_good.cpp:69 tools/ruledit/tab_good.cpp:79
+#: tools/ruledit/tab_good.cpp:147 tools/ruledit/tab_good.cpp:148
+#: tools/ruledit/tab_gov.cpp:67 tools/ruledit/tab_gov.cpp:77
+#: tools/ruledit/tab_gov.cpp:149 tools/ruledit/tab_gov.cpp:150
+#: tools/ruledit/tab_multiplier.cpp:68 tools/ruledit/tab_multiplier.cpp:78
+#: tools/ruledit/tab_multiplier.cpp:142 tools/ruledit/tab_multiplier.cpp:143
+#: tools/ruledit/tab_tech.cpp:70 tools/ruledit/tab_tech.cpp:80
+#: tools/ruledit/tab_tech.cpp:236 tools/ruledit/tab_tech.cpp:237
+#: tools/ruledit/tab_terrains.cpp:71 tools/ruledit/tab_terrains.cpp:81
+#: tools/ruledit/tab_terrains.cpp:149 tools/ruledit/tab_terrains.cpp:150
+#: tools/ruledit/tab_unit.cpp:69 tools/ruledit/tab_unit.cpp:79
+#: tools/ruledit/tab_unit.cpp:146 tools/ruledit/tab_unit.cpp:147
+msgid "None"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:76 tools/ruledit/tab_building.cpp:75
+#: tools/ruledit/tab_extras.cpp:76 tools/ruledit/tab_good.cpp:74
+#: tools/ruledit/tab_gov.cpp:72 tools/ruledit/tab_multiplier.cpp:73
+#: tools/ruledit/tab_tech.cpp:75 tools/ruledit/tab_terrains.cpp:76
+#: tools/ruledit/tab_unit.cpp:74
+msgid "Name"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:87 tools/ruledit/tab_enablers.cpp:113
+msgid "Type"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:108
+msgid "Value"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:118 tools/ruledit/tab_building.cpp:94
+#: tools/ruledit/tab_extras.cpp:95 tools/ruledit/tab_good.cpp:89
+#: tools/ruledit/tab_gov.cpp:91 tools/ruledit/tab_tech.cpp:116
+#: tools/ruledit/tab_terrains.cpp:91 tools/ruledit/tab_unit.cpp:89
+msgid "Effects"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:122
+msgid "Add Achievement"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:127
+msgid "Remove this Achievement"
+msgstr ""
+
+#: tools/ruledit/tab_achievement.cpp:218
+msgid "An achievement with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_building.cpp:86 tools/ruledit/tab_extras.cpp:87
+#: tools/ruledit/tab_gov.cpp:83 tools/ruledit/tab_tech.cpp:86
+#: tools/ruledit/tab_terrains.cpp:87 tools/ruledit/tab_unit.cpp:85
+msgid "Edit Values"
+msgstr ""
+
+#: tools/ruledit/tab_building.cpp:98
+msgid "Add Building"
+msgstr ""
+
+#: tools/ruledit/tab_building.cpp:103
+msgid "Remove this Building"
+msgstr ""
+
+#: tools/ruledit/tab_building.cpp:186
+msgid "A building with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:137
+msgid "Actor Requirements"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:144
+msgid "Target Requirements"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:151
+msgid "Add Enabler"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:156
+msgid "Remove this Enabler"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:165 tools/ruledit/tab_enablers.cpp:236
+#: tools/ruledit/tab_enablers.cpp:248
+msgid "Enabler Issues"
+msgstr ""
+
+#. TRANS: Fix an error in an action enabler.
+#: tools/ruledit/tab_enablers.cpp:227
+msgid "Repair Enabler"
+msgstr ""
+
+#. TRANS: Fix a non error issue in an action enabler.
+#: tools/ruledit/tab_enablers.cpp:232
+msgid "Improve Enabler"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:389
+msgid "Enabler (target)"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:400
+msgid "Enabler (actor)"
+msgstr ""
+
+#: tools/ruledit/tab_enablers.cpp:419
+#, c-format
+msgid "action enabler for %s"
+msgstr ""
+
+#: tools/ruledit/tab_extras.cpp:99
+msgid "Add Extra"
+msgstr ""
+
+#: tools/ruledit/tab_extras.cpp:104
+msgid "Remove this Extra"
+msgstr ""
+
+#: tools/ruledit/tab_extras.cpp:188
+msgid "An extra with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_good.cpp:93
+msgid "Add Good"
+msgstr ""
+
+#: tools/ruledit/tab_good.cpp:98
+msgid "Remove this Good"
+msgstr ""
+
+#: tools/ruledit/tab_good.cpp:182
+msgid "A good with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_gov.cpp:95
+msgid "Add Government"
+msgstr ""
+
+#: tools/ruledit/tab_gov.cpp:100
+msgid "Remove this Government"
+msgstr ""
+
+#: tools/ruledit/tab_gov.cpp:184
+msgid "A government with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:73
+msgid "Ruleset name"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:78
+msgid "Ruleset version"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:83
+msgid "Save to directory"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:105
+#, c-format
+msgid ""
+"If you want to be able to load the ruleset directly to freeciv, place it as "
+"a subdirectory under %s%s%s\n"
+"Use server command \"/rulesetdir <subdirectory>\" to load it to freeciv."
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:114
+msgid "Version suffix to directory name"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:119
+msgid "Save now"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:123
+msgid "Description from file"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:130
+msgid "Description file"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:136
+msgid "Sanity check rules"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:140
+msgid "Always active Effects"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:143
+msgid "All Effects"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:150
+msgid "?stat:Terrains"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:154
+msgid "?stat:Resources"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:158
+msgid "?stat:Tech Classes"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:162
+msgid "?stat:Techs"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:166
+msgid "?stat:Unit Classes"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:170
+msgid "?stat:Unit Types"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:174
+msgid "?stat:Enablers"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:178
+msgid "?stat:Buildings"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:182
+msgid "?stat:Nations"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:186
+msgid "?stat:Styles"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:190
+msgid "?stat:Specialists"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:194
+msgid "?stat:Governments"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:198
+msgid "?stat:Disasters"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:202
+msgid "?stat:Achievements"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:206
+msgid "?stat:Extras"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:210
+msgid "?stat:Bases"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:214
+msgid "?stat:Roads"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:218
+msgid "?stat:Goods"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:222
+msgid "?stat:Multipliers"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:226
+msgid "?stat:Effects"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:234
+msgid "Refresh Stats"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:312
+msgid "Ruleset saved"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:458
+msgid "Always active"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:479
+msgid "Sanity Check"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:486
+msgid "Sanity check failed!"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:488
+msgid "Sanity check success"
+msgstr ""
+
+#: tools/ruledit/tab_misc.cpp:497
+msgid "All effects"
+msgstr ""
+
+#: tools/ruledit/tab_multiplier.cpp:88
+msgid "Add Multiplier"
+msgstr ""
+
+#: tools/ruledit/tab_multiplier.cpp:93
+msgid "Remove this Multiplier"
+msgstr ""
+
+#: tools/ruledit/tab_multiplier.cpp:177
+msgid "A multiplier with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_nation.cpp:50
+msgid "Use nationlist"
+msgstr ""
+
+#: tools/ruledit/tab_nation.cpp:54
+msgid "Nationlist"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:90
+msgid "Req1"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:99
+msgid "Req2"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:107
+msgid "Root Req"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:120
+msgid "Add tech"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:125
+msgid "Remove this tech"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:204
+msgid "Never"
+msgstr ""
+
+#: tools/ruledit/tab_tech.cpp:361
+msgid "A tech with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_terrains.cpp:95
+msgid "Add Terrain"
+msgstr ""
+
+#: tools/ruledit/tab_terrains.cpp:100
+msgid "Remove this Terrain"
+msgstr ""
+
+#: tools/ruledit/tab_terrains.cpp:184
+msgid "A terrain with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/tab_unit.cpp:93
+msgid "Add Unit"
+msgstr ""
+
+#: tools/ruledit/tab_unit.cpp:98
+msgid "Remove this Unit"
+msgstr ""
+
+#: tools/ruledit/tab_unit.cpp:181
+msgid "A unit type with that rule name already exists!"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:102
+msgid "Range:"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:121 tools/ruledit/req_edit.cpp:311
+msgid "Allows"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:122 tools/ruledit/req_edit.cpp:313
+#: tools/ruledit/req_edit.cpp:361
+msgid "Prevents"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:127
+msgid "Add Requirement"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:131
+msgid "Delete Requirement"
+msgstr ""
+
+#: tools/ruledit/req_edit.cpp:162
+#, c-format
+msgid "%s prevents"
+msgstr ""
+
+#: tools/ruledit/validity.c:50 tools/ruledit/validity.c:375
+msgid "Effect"
+msgstr ""
+
+#: tools/ruledit/validity.c:132
+#, c-format
+msgid "%s action enabler"
+msgstr ""
+
+#: tools/ruledit/validity.c:154
+msgid "Music Style"
+msgstr ""
+
+#. TRANS: e.g. "Advance clause"
+#: tools/ruledit/validity.c:167
+#, c-format
+msgid "%s clause"
+msgstr ""
+
+#: tools/ruledit/validity.c:306
+msgid "Conflicting extra"
+msgstr ""
+
+#: tools/ruledit/validity.c:309
+msgid "Hidden extra"
+msgstr ""
-- 
2.45.2

