From c6ba13ae86983c25eb912078c107efb927d98999 Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Sat, 29 Aug 2026 10:18:25 +0300
Subject: [PATCH 65/65] game.rulesets: Fix typo "select_pririty" ->
 "select_priority"

See RM #2182

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 data/alien/game.ruleset       | 2 +-
 data/civ1/game.ruleset        | 2 +-
 data/civ2/game.ruleset        | 2 +-
 data/civ2civ3/game.ruleset    | 2 +-
 data/classic/game.ruleset     | 2 +-
 data/goldkeep/game.ruleset    | 2 +-
 data/granularity/game.ruleset | 2 +-
 data/multiplayer/game.ruleset | 2 +-
 data/ruledit/comments-3.4.txt | 2 +-
 data/sandbox/game.ruleset     | 2 +-
 data/stub/game.ruleset        | 2 +-
 11 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset
index 3aea6ac083..2e69da4a5a 100644
--- a/data/alien/game.ruleset
+++ b/data/alien/game.ruleset
@@ -550,7 +550,7 @@ goods_selection = "Arrival"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset
index ed4815a4ce..b6f2b147b7 100644
--- a/data/civ1/game.ruleset
+++ b/data/civ1/game.ruleset
@@ -582,7 +582,7 @@ goods_selection = "Arrival"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset
index 6c275e0f49..a8bb482368 100644
--- a/data/civ2/game.ruleset
+++ b/data/civ2/game.ruleset
@@ -513,7 +513,7 @@ goods_selection = "Arrival"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset
index 9984ac7a5b..7042133835 100644
--- a/data/civ2civ3/game.ruleset
+++ b/data/civ2civ3/game.ruleset
@@ -658,7 +658,7 @@ access_unit = ""
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset
index e893fe5cae..0e5336abb5 100644
--- a/data/classic/game.ruleset
+++ b/data/classic/game.ruleset
@@ -565,7 +565,7 @@ goods_selection = "Arrival"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset
index 9ec881b3d7..95f294e5b1 100644
--- a/data/goldkeep/game.ruleset
+++ b/data/goldkeep/game.ruleset
@@ -583,7 +583,7 @@ goods_selection = "Leaving"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset
index 89b29a8a04..d9b5a064b5 100644
--- a/data/granularity/game.ruleset
+++ b/data/granularity/game.ruleset
@@ -537,7 +537,7 @@ goods_selection = "Leaving"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset
index d14f1bda7e..cbafa96d9c 100644
--- a/data/multiplayer/game.ruleset
+++ b/data/multiplayer/game.ruleset
@@ -532,7 +532,7 @@ goods_selection = "Arrival"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/ruledit/comments-3.4.txt b/data/ruledit/comments-3.4.txt
index 9f02e31b50..c068dfbc4c 100644
--- a/data/ruledit/comments-3.4.txt
+++ b/data/ruledit/comments-3.4.txt
@@ -1159,7 +1159,7 @@ goods = "\
 ;                           This value is not used at all in case of bidirectional routes.\n\
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100\%\n\
 ; select_priority         = Available good with highest select_priority get selected for\n\
-;                           the traderoute, random among the same select_pririty.\n\
+;                           the traderoute, random among the same select_priority.\n\
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher\n\
 ;                           trade value when priority is the same.\n\
 ; flags\n\
diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset
index 319a495634..f087cff095 100644
--- a/data/sandbox/game.ruleset
+++ b/data/sandbox/game.ruleset
@@ -650,7 +650,7 @@ goods_selection = "Leaving"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset
index 93e5820f70..a8d0faf1a6 100644
--- a/data/stub/game.ruleset
+++ b/data/stub/game.ruleset
@@ -525,7 +525,7 @@ goods_selection = "Leaving"
 ;                           This value is not used at all in case of bidirectional routes.
 ; onetime_pct             = Onetime bonuses when trade route gets established. Default is 100%
 ; select_priority         = Available good with highest select_priority get selected for
-;                           the traderoute, random among the same select_pririty.
+;                           the traderoute, random among the same select_priority.
 ; replace_priority        = Trade routes get replaced by higher priority goods, or higher
 ;                           trade value when priority is the same.
 ; flags
-- 
2.53.0

