From 5e2057dd2d7eef71428f7c3d6e438faaead1a5be Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Sun, 18 Oct 2026 09:48:51 +0300
Subject: [PATCH 86/86] Remove double spaces from Port Facility helptext

See RM #2380

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 data/civ2/buildings.ruleset        | 2 +-
 data/civ2civ3/buildings.ruleset    | 2 +-
 data/classic/buildings.ruleset     | 2 +-
 data/goldkeep/buildings.ruleset    | 2 +-
 data/multiplayer/buildings.ruleset | 2 +-
 data/sandbox/buildings.ruleset     | 2 +-
 6 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/data/civ2/buildings.ruleset b/data/civ2/buildings.ruleset
index 4b8659b08a..f3237f3233 100644
--- a/data/civ2/buildings.ruleset
+++ b/data/civ2/buildings.ruleset
@@ -760,7 +760,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
diff --git a/data/civ2civ3/buildings.ruleset b/data/civ2civ3/buildings.ruleset
index fb7114e783..571339636d 100644
--- a/data/civ2civ3/buildings.ruleset
+++ b/data/civ2civ3/buildings.ruleset
@@ -947,7 +947,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
diff --git a/data/classic/buildings.ruleset b/data/classic/buildings.ruleset
index 677c4bfb85..d37880777f 100644
--- a/data/classic/buildings.ruleset
+++ b/data/classic/buildings.ruleset
@@ -788,7 +788,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
diff --git a/data/goldkeep/buildings.ruleset b/data/goldkeep/buildings.ruleset
index 372cd8ddb2..500a535546 100644
--- a/data/goldkeep/buildings.ruleset
+++ b/data/goldkeep/buildings.ruleset
@@ -848,7 +848,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
diff --git a/data/multiplayer/buildings.ruleset b/data/multiplayer/buildings.ruleset
index b8c02d6a57..a62e10f49d 100644
--- a/data/multiplayer/buildings.ruleset
+++ b/data/multiplayer/buildings.ruleset
@@ -770,7 +770,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
diff --git a/data/sandbox/buildings.ruleset b/data/sandbox/buildings.ruleset
index 992e96957e..24b0fc7db8 100644
--- a/data/sandbox/buildings.ruleset
+++ b/data/sandbox/buildings.ruleset
@@ -979,7 +979,7 @@ sound		= "b_port_facility"
 sound_alt	= "b_generic"
 sound_alt2      = "-"
 helptext	= _("\
-Allows a city to build veteran sea units.  Also, damaged sea units\
+Allows a city to build veteran sea units. Also, damaged sea units\
  which stay in town for one full turn without moving are completely\
  restored.\
 ")
-- 
2.53.0

