From bf8d371e5a3fa83f499d3be898a581b1df0e531c Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Thu, 14 Dec 2023 01:07:31 +0200
Subject: [PATCH 33/33] Unify equal sign placement on actions.rulesets

See RM #63

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 data/alien/actions.ruleset         |  72 +++++++-------
 data/civ2/actions.ruleset          |  70 ++++++-------
 data/civ2civ3/actions.ruleset      | 152 ++++++++++++++---------------
 data/classic/actions.ruleset       |  86 ++++++++--------
 data/goldkeep/actions.ruleset      |  52 +++++-----
 data/multiplayer/actions.ruleset   |  60 ++++++------
 data/sandbox/actions.ruleset       | 140 +++++++++++++-------------
 data/stub/actions.ruleset          |   6 +-
 data/webperimental/actions.ruleset | 104 ++++++++++----------
 9 files changed, 371 insertions(+), 371 deletions(-)

diff --git a/data/alien/actions.ruleset b/data/alien/actions.ruleset
index e493f665a4..d2a8be71e2 100644
--- a/data/alien/actions.ruleset
+++ b/data/alien/actions.ruleset
@@ -385,7 +385,7 @@ quiet_actions = "Transport Disembark 2", "Enter Hut 2", "Unit Move"
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Diplomat", "Local"
@@ -395,7 +395,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Diplomat", "Local"
@@ -405,7 +405,7 @@ actor_reqs    =
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Diplomat", "Local"
@@ -413,13 +413,13 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local"
       "DiplRel", "Foreign", "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",   "name", "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -429,14 +429,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "Building", "Bunker", "City", FALSE
       "Building", "Headquarters", "City", FALSE
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -446,14 +446,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MaxUnitsOnTile", "1", "Tile", TRUE
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -461,7 +461,7 @@ actor_reqs    =
     }
 
 [actionenabler_marketplace]
-action = "Enter Marketplace"
+action        = "Enter Marketplace"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -469,19 +469,19 @@ actor_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "DiplRel",  "War",        "Local", FALSE
@@ -491,10 +491,10 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 
 [actionenabler_capture]
-action = "Capture Units"
+action        = "Capture Units"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Capturer", "Local", TRUE
@@ -502,7 +502,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",         "range", "present"
       "UnitFlag",  "Capturable",   "Local", TRUE
       "UnitState", "Transporting", "Local", FALSE
@@ -510,7 +510,7 @@ target_reqs    =
     }
 
 [actionenabler_bombard_city]
-action = "Bombard"
+action        = "Bombard"
 actor_reqs    =
     { "type",         "name",        "range", "present"
       "UnitFlag",     "Bombarder",   "Local", TRUE
@@ -518,14 +518,14 @@ actor_reqs    =
       "MinMoveFrags", "1",           "Local", TRUE
       "DiplRel",      "War",         "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",             "name",    "range", "present"
       "TerrainClass",     "Oceanic", "Tile",  FALSE
       "DiplRelTileOther", "War",     "Local", TRUE
     }
 
 [actionenabler_bombard_no_city]
-action = "Bombard"
+action        = "Bombard"
 actor_reqs    =
     { "type",         "name",        "range", "present"
       "UnitFlag",     "Bombarder",   "Local", TRUE
@@ -533,28 +533,28 @@ actor_reqs    =
       "MinMoveFrags", "1",           "Local", TRUE
       "DiplRel",      "War",         "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",    "range", "present"
       "TerrainClass", "Oceanic", "Tile",  FALSE
       "CityTile",     "Center",  "Tile",  FALSE
     }
 
 [actionenabler_build_city_pioneer]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Cities", "Local"
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Claimed", "Tile", FALSE
       "TerrainFlag","NoCities","Tile",FALSE
     }
 
 [actionenabler_build_city_domestic]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Cities", "Local", TRUE
@@ -840,7 +840,7 @@ actor_reqs    =
     { "type",          "name",         "range"
       "UnitFlag",      "Workers",      "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",            "range", "present"
       "Terrain",      "Thick Mountains", "Tile",  FALSE
       "TerrainAlter", "CanMine",         "Tile",  TRUE
@@ -853,7 +853,7 @@ actor_reqs    =
       "UnitFlag",      "Workers",      "Local"
       "Tech",          "Burrowing",    "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",    "name",            "range"
       "Terrain", "Thick Mountains", "Tile"
     }
@@ -865,7 +865,7 @@ actor_reqs    =
       "UnitFlag",     "Workers",       "Local"
       "Tech",         "Manufacturing", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "TerrainClass", "Oceanic",     "CAdjacent"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -878,7 +878,7 @@ actor_reqs    =
       "UnitFlag", "Workers",       "Local"
       "Tech",     "Manufacturing", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "Extra",        "Green River", "Tile"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -891,7 +891,7 @@ actor_reqs    =
       "UnitFlag", "Workers",       "Local"
       "Tech",     "Manufacturing", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "Extra",        "Brown River", "Tile"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -904,7 +904,7 @@ actor_reqs    =
       "UnitFlag",      "Workers",      "Local"
       "Tech",          "Water Flow",   "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "Extra",        "Green River", "CAdjacent"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -917,7 +917,7 @@ actor_reqs    =
       "UnitFlag",      "Workers",      "Local"
       "Tech",          "Water Flow",   "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "Extra",        "Brown River", "CAdjacent"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -930,7 +930,7 @@ actor_reqs    =
       "UnitFlag", "Workers",    "Local"
       "Tech",     "Water Flow", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "CityTile",     "Center",      "Adjacent"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -943,7 +943,7 @@ actor_reqs    =
       "UnitFlag", "Workers",      "Local"
       "Tech",     "Deep Pumping", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "TerrainAlter", "CanIrrigate", "Tile"
     }
@@ -955,7 +955,7 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "UnitState", "Transported",   "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",         "range"
       "UnitState", "Transporting", "Local"
     }
@@ -977,7 +977,7 @@ actor_reqs    =
     { "type",      "name",         "range"
       "UnitState", "Transporting", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",          "range"
       "UnitState", "OnLivableTile", "Local"
       "UnitState", "Transported",   "Local"
@@ -1024,8 +1024,8 @@ actor_reqs    =
     }
 
 [actionenabler_regular_move]
-action     = "Unit Move"
-actor_reqs =
+action        = "Unit Move"
+actor_reqs    =
     { "type",         "name",        "range", "present"
       "MinMoveFrags", "1",           "Local", TRUE
       "UnitState",    "Transported", "Local", FALSE
diff --git a/data/civ2/actions.ruleset b/data/civ2/actions.ruleset
index 1d641ced4c..5a65e1991c 100644
--- a/data/civ2/actions.ruleset
+++ b/data/civ2/actions.ruleset
@@ -420,7 +420,7 @@ quiet_actions = "Unit Move"
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",     "range", "present"
       "UnitFlag",     "Diplomat", "Local", TRUE
@@ -430,7 +430,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name", "range"
       "UnitFlag",     "Spy",  "Local"
@@ -439,7 +439,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name", "range"
       "DiplRel",      "War",  "Local"
@@ -448,7 +448,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name", "range"
       "DiplRel",      "War",  "Local"
@@ -457,7 +457,7 @@ actor_reqs    =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -468,7 +468,7 @@ actor_reqs    =
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -478,7 +478,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -488,7 +488,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -497,21 +497,21 @@ actor_reqs    =
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
       "DiplRel", "War", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 ; TODO: Find the exact requirements
 [actionenabler_plant_nuke]
-action = "Suitcase Nuke Escape"
+action        = "Suitcase Nuke Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -522,7 +522,7 @@ actor_reqs    =
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",     "range", "present"
       "UnitFlag",     "Diplomat", "Local", TRUE
@@ -530,39 +530,39 @@ actor_reqs    =
       "MinMoveFrags", "1",        "Local", TRUE
       "DiplRel",      "Foreign",  "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Spy",     "Local"
       "MinMoveFrags", "1",       "Local"
       "DiplRel",      "Foreign", "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Spy",     "Local"
       "MinMoveFrags", "1",       "Local"
       "DiplRel",      "Foreign", "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",     "range", "present"
       "UnitFlag",     "Diplomat", "Local", TRUE
@@ -572,14 +572,14 @@ actor_reqs    =
       "DiplRel",      "Foreign",  "Local", TRUE
       "UnitFlag",     "Spy",      "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range", "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",     "range", "present"
       "UnitFlag",     "Spy",      "Local", TRUE
@@ -588,14 +588,14 @@ actor_reqs    =
       "MinMoveFrags", "1",        "Local", TRUE
       "DiplRel",      "Foreign",  "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range", "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -604,7 +604,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "Gov", "Democracy", "Player", FALSE
@@ -612,14 +612,14 @@ target_reqs    =
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
       "DiplRel", "War", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
@@ -627,7 +627,7 @@ target_reqs    =
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -635,7 +635,7 @@ actor_reqs    =
     }
 
 [actionenabler_marketplace]
-action = "Enter Marketplace"
+action        = "Enter Marketplace"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -643,19 +643,19 @@ actor_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "DiplRel",  "War",        "Local", FALSE
@@ -665,24 +665,24 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 
 [actionenabler_build_city_pioneer]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Cities", "Local"
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Claimed", "Tile", FALSE
       "TerrainFlag","NoCities","Tile",FALSE
     }
 
 [actionenabler_build_city_domestic]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Cities", "Local", TRUE
@@ -690,7 +690,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",        "name",     "range", "present"
       "CityTile",    "Claimed",  "Tile",  TRUE
       "TerrainFlag", "NoCities", "Tile",  FALSE
diff --git a/data/civ2civ3/actions.ruleset b/data/civ2civ3/actions.ruleset
index 3598410690..45e67de091 100644
--- a/data/civ2civ3/actions.ruleset
+++ b/data/civ2civ3/actions.ruleset
@@ -467,7 +467,7 @@ quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2",
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -478,7 +478,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -488,7 +488,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -498,7 +498,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -508,7 +508,7 @@ actor_reqs    =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -517,13 +517,13 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -537,7 +537,7 @@ target_reqs  =
     }
 
 [actionenabler_establish_embassy_explorer]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitType",     "Explorer",         "Local", TRUE
@@ -551,7 +551,7 @@ target_reqs  =
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -561,7 +561,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -570,7 +570,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_explorer]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitType", "Explorer", "Local"
@@ -579,7 +579,7 @@ actor_reqs    =
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -588,13 +588,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -602,13 +602,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -616,13 +616,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",   "name", "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -630,13 +630,13 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -647,7 +647,7 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",                  "range", "present"
       "Building", "Courthouse",            "City",   FALSE
       "Building", "Palace",                "City",   FALSE
@@ -656,7 +656,7 @@ target_reqs  =
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -666,7 +666,7 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",                  "range", "present"
       "Building", "Courthouse",            "City",   FALSE
       "Building", "Palace",                "City",   FALSE
@@ -675,7 +675,7 @@ target_reqs  =
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -686,7 +686,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "UnitFlag", "Unbribable", "Local", FALSE
       "CityTile", "Center", "Tile", FALSE
@@ -694,7 +694,7 @@ target_reqs    =
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -702,7 +702,7 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
@@ -726,7 +726,7 @@ target_reqs   =
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -735,7 +735,7 @@ actor_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
@@ -745,13 +745,13 @@ actor_reqs    =
       "DiplRel", "Peace", "Local", FALSE
       "MinMoveFrags", "1", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
@@ -762,14 +762,14 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
     }
 
 [actionenabler_capture]
-action = "Capture Units"
+action        = "Capture Units"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Capturer", "Local", TRUE
@@ -777,7 +777,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",         "range", "present"
       "UnitFlag",  "Capturable",   "Local", TRUE
       "UnitState", "Transporting", "Local", FALSE
@@ -785,7 +785,7 @@ target_reqs    =
     }
 
 [actionenabler_bombard_city]
-action = "Bombard"
+action        = "Bombard"
 actor_reqs    =
     { "type",         "name",        "range", "present"
       "UnitFlag",     "Bombarder",   "Local", TRUE
@@ -793,14 +793,14 @@ actor_reqs    =
       "MinMoveFrags", "1",           "Local", TRUE
       "DiplRel",      "War",         "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",             "name",    "range", "present"
       "TerrainClass",     "Oceanic", "Tile",  FALSE
       "DiplRelTileOther", "War",     "Local", TRUE
     }
 
 [actionenabler_bombard_no_city]
-action = "Bombard"
+action        = "Bombard"
 actor_reqs    =
     { "type",         "name",        "range", "present"
       "UnitFlag",     "Bombarder",   "Local", TRUE
@@ -808,28 +808,28 @@ actor_reqs    =
       "MinMoveFrags", "1",           "Local", TRUE
       "DiplRel",      "War",         "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",    "range", "present"
       "TerrainClass", "Oceanic", "Tile",  FALSE
       "CityTile",     "Center",  "Tile",  FALSE
     }
 
 [actionenabler_build_city_pioneer]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Cities", "Local"
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Claimed", "Tile", FALSE
       "TerrainFlag","NoCities","Tile",FALSE
     }
 
 [actionenabler_build_city_domestic]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Cities", "Local", TRUE
@@ -837,14 +837,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",        "name",     "range", "present"
       "CityTile",    "Claimed",  "Tile",  TRUE
       "TerrainFlag", "NoCities", "Tile",  FALSE
     }
 
 [actionenabler_join_city]
-action = "Join City"
+action        = "Join City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "AddToCity", "Local", TRUE
@@ -853,15 +853,15 @@ actor_reqs    =
     }
 
 [actionenabler_nuke]
-action      = "Explode Nuclear"
-actor_reqs  =
+action        = "Explode Nuclear"
+actor_reqs    =
     { "type",     "name",    "range", "present"
       "UnitFlag", "Nuclear", "Local", TRUE
     }
 
 [actionenabler_nuke_city]
-action      = "Nuke City"
-actor_reqs  =
+action        = "Nuke City"
+actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Nuclear", "Local"
       "MinMoveFrags", "1",       "Local"
@@ -869,14 +869,14 @@ actor_reqs  =
     }
 
 [actionenabler_nuke_units]
-action      = "Nuke Units"
-actor_reqs  =
+action        = "Nuke Units"
+actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Nuclear", "Local"
       "MinMoveFrags", "1",       "Local"
       "DiplRel",      "War",     "Local"
     }
-target_reqs =
+target_reqs   =
     { "type",     "name",   "range", "present"
       "CityTile", "Center", "Tile",  FALSE
     }
@@ -960,7 +960,7 @@ target_reqs   =
     }
 
 [actionenabler_explode_missile]
-action = "Suicide Attack"
+action        = "Suicide Attack"
 actor_reqs    =
     { "type",          "name",    "range", "present"
       "UnitFlag",      "NonMil",  "Local", FALSE
@@ -970,7 +970,7 @@ actor_reqs    =
     }
 
 [actionenabler_conquer_city_native]
-action = "Conquer City"
+action        = "Conquer City"
 actor_reqs    =
     { "type",           "name",           "range",  "present"
       "UnitClassFlag",  "CanOccupyCity",  "Local",  TRUE
@@ -980,7 +980,7 @@ actor_reqs    =
       "UnitState",      "OnLivableTile",  "Local",  TRUE
       "Nation",         "Animal Kingdom", "Player", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",           "name",           "range",  "present"
       "MaxUnitsOnTile", "0",              "Tile",   TRUE
     }
@@ -1003,7 +1003,7 @@ target_reqs   =
     }
 
 [actionenabler_change_home_city]
-action = "Home City"
+action        = "Home City"
 actor_reqs    =
     { "type",      "name",        "range", "present"
       "UnitFlag",  "NoHome",      "Local", FALSE
@@ -1012,7 +1012,7 @@ actor_reqs    =
     }
 
 [actionenabler_change_home_city_diplo]
-action = "Home City"
+action        = "Home City"
 actor_reqs    =
     { "type",      "name",     "range", "present"
       "UnitFlag",  "Diplomat", "Local", TRUE
@@ -1020,7 +1020,7 @@ actor_reqs    =
     }
 
 [actionenabler_paradrop_base_to_claimed]
-action = "Paradrop Unit Enter"
+action        = "Paradrop Unit Enter"
 actor_reqs    =
     { "type",          "name",         "range", "present"
       "UnitFlag",      "Paratroopers", "Local", TRUE
@@ -1037,7 +1037,7 @@ target_reqs   =
     }
 
 [actionenabler_paradrop_base_to_unclaimed]
-action = "Paradrop Unit Enter"
+action        = "Paradrop Unit Enter"
 actor_reqs    =
     { "type",          "name",         "range", "present"
       "UnitFlag",      "Paratroopers", "Local", TRUE
@@ -1071,7 +1071,7 @@ target_reqs   =
     }
 
 [actionenabler_paradrop_city_to_claimed]
-action = "Paradrop Unit Enter"
+action        = "Paradrop Unit Enter"
 actor_reqs    =
     { "type",          "name",         "range", "present"
       "UnitFlag",      "Paratroopers", "Local", TRUE
@@ -1088,7 +1088,7 @@ target_reqs   =
     }
 
 [actionenabler_paradrop_city_to_unclaimed]
-action = "Paradrop Unit Enter"
+action        = "Paradrop Unit Enter"
 actor_reqs    =
     { "type",          "name",         "range", "present"
       "UnitFlag",      "Paratroopers", "Local", TRUE
@@ -1122,14 +1122,14 @@ target_reqs   =
     }
 
 [actionenabler_upgrade_unit]
-action = "Upgrade Unit"
+action        = "Upgrade Unit"
 actor_reqs    =
     { "type",    "name",       "range", "present"
       "DiplRel", "Foreign", "Local", FALSE
     }
 
 [actionenabler_airlift_unit]
-action = "Airlift Unit"
+action        = "Airlift Unit"
 actor_reqs    =
     { "type",          "name",         "range", "present"
       "UnitClassFlag", "Airliftable",  "Local", TRUE
@@ -1226,7 +1226,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",  "Local", TRUE
       "UnitClass", "Sea",      "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "Terrain",      "Deep Ocean", "Tile",  FALSE
       "TerrainAlter", "CanMine",    "Tile",  TRUE
@@ -1239,7 +1239,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",         "Local"
       "Tech",      "Miniaturization", "Player"
     }
-target_reqs    =
+target_reqs   =
     { "type",    "name",            "range",  "present"
       "Terrain", "Deep Ocean",      "Tile",   TRUE
     }
@@ -1261,7 +1261,7 @@ actor_reqs    =
       "Tech",      "Electricity", "Player", TRUE
       "UnitClass", "Sea",         "Local",  FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range", "present"
       "Extra",        "Irrigation",  "Tile",  FALSE
       "TerrainAlter", "CanIrrigate", "Tile",  TRUE
@@ -1274,7 +1274,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",   "Local", TRUE
       "UnitClass", "Sea",       "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range",     "present"
       "TerrainClass", "Oceanic",     "CAdjacent", TRUE
       "Extra",        "Irrigation",  "Tile",      FALSE
@@ -1288,7 +1288,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",  "Local", TRUE
       "UnitClass", "Sea",      "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",             "range",     "present"
       "ExtraFlag",    "IrrigationSource", "CAdjacent", TRUE
       "Extra",        "Irrigation",       "Tile",      FALSE
@@ -1303,7 +1303,7 @@ actor_reqs    =
       "Tech",      "Electricity", "Player", TRUE
       "UnitClass", "Sea",         "Local",  FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range", "present"
       "Terrain",      "Desert",      "Tile",  FALSE
       "TerrainAlter", "CanIrrigate", "Tile",  TRUE
@@ -1316,7 +1316,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",   "Local", TRUE
       "UnitClass", "Sea",       "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range",     "present"
       "TerrainClass", "Oceanic",     "CAdjacent", TRUE
       "Terrain",      "Desert",      "Tile",      FALSE
@@ -1330,7 +1330,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",  "Local", TRUE
       "UnitClass", "Sea",      "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",             "range",     "present"
       "ExtraFlag",    "IrrigationSource", "CAdjacent", TRUE
       "Terrain",      "Desert",           "Tile",      FALSE
@@ -1345,7 +1345,7 @@ actor_reqs    =
       "Tech",      "Electricity", "Player", TRUE
       "UnitClass", "Sea",         "Local",  FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",                   "range", "present"
       "Terrain",      "Desert",                 "Tile",  TRUE
       "ExtraFlag",    "AllowsFarmlandOnDesert", "Tile",  TRUE
@@ -1358,7 +1358,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",   "Local", TRUE
       "UnitClass", "Sea",       "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",                   "range",    "present"
       "TerrainClass", "Oceanic",                "CAdjacent", TRUE
       "Terrain",      "Desert",                 "Tile",      TRUE
@@ -1372,7 +1372,7 @@ actor_reqs    =
       "UnitFlag",  "Workers",  "Local", TRUE
       "UnitClass", "Sea",      "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",                    "range",     "present"
       "ExtraFlag", "IrrigationSource",        "CAdjacent", TRUE
       "Terrain",    "Desert",                 "Tile",      TRUE
@@ -1386,7 +1386,7 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "UnitState", "Transported",   "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",         "range"
       "UnitState", "Transporting", "Local"
     }
@@ -1408,7 +1408,7 @@ actor_reqs    =
     { "type",      "name",         "range"
       "UnitState", "Transporting", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",      "name",          "range"
       "UnitState", "OnLivableTile", "Local"
       "UnitState", "Transported",   "Local"
@@ -1455,8 +1455,8 @@ actor_reqs    =
     }
 
 [actionenabler_regular_move]
-action     = "Unit Move"
-actor_reqs =
+action        = "Unit Move"
+actor_reqs    =
     { "type",         "name",        "range", "present"
       "MinMoveFrags", "1",           "Local", TRUE
       "UnitState",    "Transported", "Local", FALSE
diff --git a/data/classic/actions.ruleset b/data/classic/actions.ruleset
index f0e7b204f7..e3d67273fb 100644
--- a/data/classic/actions.ruleset
+++ b/data/classic/actions.ruleset
@@ -459,7 +459,7 @@ quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2",
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -470,7 +470,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -480,7 +480,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -490,7 +490,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -516,7 +516,7 @@ target_reqs   =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -526,13 +526,13 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -541,13 +541,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -558,7 +558,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -568,7 +568,7 @@ actor_reqs    =
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -576,13 +576,13 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -591,13 +591,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -605,13 +605,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -619,13 +619,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -636,14 +636,14 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -653,14 +653,14 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -670,7 +670,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "UnitFlag", "Unbribable", "Local", FALSE
       "CityTile", "Center", "Tile", FALSE
@@ -679,7 +679,7 @@ target_reqs    =
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -687,7 +687,7 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
@@ -695,7 +695,7 @@ target_reqs    =
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -703,7 +703,7 @@ actor_reqs    =
     }
 
 [actionenabler_marketplace]
-action = "Enter Marketplace"
+action        = "Enter Marketplace"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -711,19 +711,19 @@ actor_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
@@ -734,28 +734,28 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
     }
 
 [actionenabler_build_city_pioneer]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Cities", "Local"
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Claimed", "Tile", FALSE
       "TerrainFlag","NoCities","Tile",FALSE
     }
 
 [actionenabler_build_city_domestic]
-action = "Found City"
+action        = "Found City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Cities", "Local", TRUE
@@ -763,14 +763,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",        "name",     "range", "present"
       "CityTile",    "Claimed",  "Tile",  TRUE
       "TerrainFlag", "NoCities", "Tile",  FALSE
     }
 
 [actionenabler_join_city]
-action = "Join City"
+action        = "Join City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "AddToCity", "Local", TRUE
@@ -779,15 +779,15 @@ actor_reqs    =
     }
 
 [actionenabler_nuke]
-action      = "Explode Nuclear"
-actor_reqs  =
+action        = "Explode Nuclear"
+actor_reqs    =
     { "type",     "name",    "range", "present"
       "UnitFlag", "Nuclear", "Local", TRUE
     }
 
 [actionenabler_nuke_city]
-action      = "Nuke City"
-actor_reqs  =
+action        = "Nuke City"
+actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Nuclear", "Local"
       "MinMoveFrags", "1",       "Local"
@@ -795,8 +795,8 @@ actor_reqs  =
     }
 
 [actionenabler_nuke_units]
-action      = "Nuke Units"
-actor_reqs  =
+action        = "Nuke Units"
+actor_reqs    =
     { "type",         "name",    "range"
       "UnitFlag",     "Nuclear", "Local"
       "MinMoveFrags", "1",       "Local"
diff --git a/data/goldkeep/actions.ruleset b/data/goldkeep/actions.ruleset
index 4b545b86b6..13754419c8 100644
--- a/data/goldkeep/actions.ruleset
+++ b/data/goldkeep/actions.ruleset
@@ -459,7 +459,7 @@ quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2",
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -470,7 +470,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -480,7 +480,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -490,7 +490,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -516,7 +516,7 @@ target_reqs   =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -526,13 +526,13 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -541,13 +541,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_explorer_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range",  "present"
       "UnitType",     "Explorer",         "Local",  TRUE
@@ -557,13 +557,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local",  TRUE
       "DiplRel",      "Has real embassy", "Local",  FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -574,7 +574,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -584,7 +584,7 @@ actor_reqs    =
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -592,13 +592,13 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -607,13 +607,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -621,13 +621,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -635,13 +635,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -652,14 +652,14 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -1234,7 +1234,7 @@ actor_reqs    =
     { "type",          "name",         "range"
       "UnitFlag",      "Workers",      "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",        "range"
       "Extra",        "River",       "CAdjacent"
       "TerrainAlter", "CanIrrigate", "Tile"
@@ -1328,8 +1328,8 @@ actor_reqs    =
     }
 
 [actionenabler_regular_move]
-action     = "Unit Move"
-actor_reqs =
+action        = "Unit Move"
+actor_reqs    =
     { "type",         "name",        "range", "present"
       "MinMoveFrags", "1",           "Local", TRUE
       "UnitState",    "Transported", "Local", FALSE
diff --git a/data/multiplayer/actions.ruleset b/data/multiplayer/actions.ruleset
index 2f94c2f812..0128630d10 100644
--- a/data/multiplayer/actions.ruleset
+++ b/data/multiplayer/actions.ruleset
@@ -450,7 +450,7 @@ quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2",
 ; */ <-- avoid gettext warnings
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -461,7 +461,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -471,7 +471,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -481,7 +481,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -507,7 +507,7 @@ target_reqs   =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -517,13 +517,13 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -532,13 +532,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -549,7 +549,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -559,7 +559,7 @@ actor_reqs    =
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -567,13 +567,13 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -582,13 +582,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -596,13 +596,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -610,13 +610,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -627,14 +627,14 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -644,14 +644,14 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -661,7 +661,7 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "UnitFlag", "Unbribable", "Local", FALSE
       "CityTile", "Center", "Tile", FALSE
@@ -670,7 +670,7 @@ target_reqs    =
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -678,7 +678,7 @@ actor_reqs    =
       "UnitState", "OnLivableTile", "Local"
       "MinMoveFrags", "1", "Local"
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
@@ -686,25 +686,25 @@ target_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_help_build_small_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
       "DiplRel", "Foreign", "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "BuildingGenus", "SmallWonder", "Local", TRUE
       "Building", "Palace", "Local", FALSE
diff --git a/data/sandbox/actions.ruleset b/data/sandbox/actions.ruleset
index 7d1641d186..986afe0492 100644
--- a/data/sandbox/actions.ruleset
+++ b/data/sandbox/actions.ruleset
@@ -531,7 +531,7 @@ quiet_actions = "Transport Disembark 2", "Conquer City 2", "Enter Hut 2",
 ; */ <-- avoid gettext warnings
 
 [actionenabler_disrupt_supply_normal]
-action = "User Action 1"
+action        = "User Action 1"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "SupplyLines",   "Local", TRUE
@@ -539,7 +539,7 @@ actor_reqs    =
       "UnitState",    "Transported",   "Local", FALSE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "MinMoveFrags", "1",          "Local", TRUE
       "UnitClass",    "Sea",        "Local", FALSE
@@ -550,7 +550,7 @@ target_reqs  =
     }
 
 [actionenabler_disrupt_supply_marines]
-action = "User Action 1"
+action        = "User Action 1"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "SupplyLines",   "Local", TRUE
@@ -558,7 +558,7 @@ actor_reqs    =
       "UnitFlag",     "Marines",       "Local", TRUE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "MinMoveFrags", "1",          "Local", TRUE
       "UnitClass",    "Sea",        "Local", FALSE
@@ -570,19 +570,19 @@ target_reqs  =
 
 ; Use Ancient Transportation Network
 [actionenabler_ancient_transport_hub]
-action = "User Action 2"
+action        = "User Action 2"
 actor_reqs    =
     { "type",     "name",                  "range",  "present"
       "Building", "Mysteries",             "Player", TRUE
       "Extra",    "Ancient Transport Hub", "Tile",   TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",           "name",                  "range", "present"
       "Extra",          "Ancient Transport Hub", "Tile",  TRUE
     }
 
 [actionenabler_cut_root]
-action = "Heal Unit 2"
+action        = "Heal Unit 2"
 actor_reqs    =
     { "type",         "name",       "range",  "present"
       "Building",     "Mysteries",  "Player", TRUE
@@ -594,13 +594,13 @@ actor_reqs    =
       "DiplRel",      "Peace",      "Local",  FALSE
       "DiplRel",      "Never met",  "Local",  FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "UnitFlag",     "FleshBased", "Local", TRUE
     }
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -611,7 +611,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -621,7 +621,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -631,7 +631,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "DiplRel",      "War",           "Local"
@@ -641,7 +641,7 @@ actor_reqs    =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -650,13 +650,13 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
+action        = "Establish Embassy"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
@@ -664,13 +664,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_explorer]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitType",     "Explorer",         "Local", TRUE
@@ -678,13 +678,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -694,7 +694,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -703,7 +703,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_explorer]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitType", "Explorer", "Local"
@@ -712,7 +712,7 @@ actor_reqs    =
     }
 
 [actionenabler_steal_maps]
-action = "Steal Maps Escape"
+action        = "Steal Maps Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -720,14 +720,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local"
       "DiplRel", "Foreign", "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",   "name", "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 ; Give spies the ability to steal gold
 [actionenabler_steal_gold]
-action = "Steal Gold Escape"
+action        = "Steal Gold Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -736,13 +736,13 @@ actor_reqs    =
       "Tech",         "Banking",       "Player"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -751,13 +751,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -765,13 +765,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -779,13 +779,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",   "name", "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -794,13 +794,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "Building",     "Treuga Dei",    "World", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_poison_city_despite_treuga_dei]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present", "survives"
       "UnitFlag",     "Spy",           "Local", TRUE,      FALSE
@@ -809,7 +809,7 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE,      FALSE
       "Tech",         "Communism",     "World", TRUE,      TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
@@ -821,7 +821,7 @@ target_reqs    =
 ; I delayed introducing this rule until 2021 because of COVID-19.
 ; -- Sveinung
 [actionenabler_release_plague_from_georgia_guidestones]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",                "range",  "present"
       "UnitFlag",     "Spy",                 "Local",  TRUE
@@ -831,7 +831,7 @@ actor_reqs    =
       "Building",     "Guidestones",         "Player", TRUE
       "Building",     "Treuga Dei",          "World",  FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
@@ -844,7 +844,7 @@ target_reqs    =
 ; I delayed introducing this rule until 2021 because of COVID-19.
 ; -- Sveinung
 [actionenabler_release_plague_from_georgia_guidestones_despite_treuga_dei]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",                "range",  "present", "survives"
       "UnitFlag",     "Spy",                 "Local",  TRUE,      FALSE
@@ -854,7 +854,7 @@ actor_reqs    =
       "Building",     "Guidestones",         "Player", TRUE,      FALSE
       "Tech",         "Communism",           "World",  TRUE,      TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
@@ -866,7 +866,7 @@ target_reqs    =
 ; I delayed introducing this rule until 2021 because of COVID-19.
 ; -- Sveinung
 [actionenabler_release_plague_from_domestic]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",          "range",  "present"
       "UnitFlag",     "Spy",           "Local",  TRUE
@@ -876,7 +876,7 @@ actor_reqs    =
       "Tech",         "Medicine",      "Player", TRUE
       "Building",     "Treuga Dei",    "World",  FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
@@ -888,7 +888,7 @@ target_reqs    =
 ; I delayed introducing this rule until 2021 because of COVID-19.
 ; -- Sveinung
 [actionenabler_release_plague_from_domestic_despite_treuga_dei]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",          "range",  "present", "survives"
       "UnitFlag",     "Spy",           "Local",  TRUE,      FALSE
@@ -898,14 +898,14 @@ actor_reqs    =
       "Tech",         "Medicine",      "Player", TRUE,      FALSE
       "Tech",         "Communism",     "World",  TRUE,      TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
     }
 
 [actionenabler_release_plague_from_bio_lab]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -917,7 +917,7 @@ actor_reqs    =
       "Tech",         "Medicine",      "Player", TRUE
       "Building",     "Treuga Dei",    "World", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
@@ -925,7 +925,7 @@ target_reqs    =
     }
 
 [actionenabler_release_plague_from_bio_lab_despite_treuga_dei]
-action = "Spread Plague"
+action        = "Spread Plague"
 actor_reqs    =
     { "type",         "name",          "range", "present", "survives"
       "UnitFlag",     "Spy",           "Local", TRUE,      FALSE
@@ -937,7 +937,7 @@ actor_reqs    =
       "Tech",         "Medicine",      "Player", TRUE,     FALSE
       "Tech",         "Communism",     "World", TRUE,      TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",         "range"
       ; matches illness.illness_min_size
       "MinSize",  "5",            "City"
@@ -945,7 +945,7 @@ target_reqs    =
     }
 
 [actionenabler_mechanic]
-action = "Heal Unit"
+action        = "Heal Unit"
 actor_reqs    =
     { "type",         "name",       "range",  "present"
       "UnitType",     "Mechanic",   "Local",  TRUE
@@ -956,13 +956,13 @@ actor_reqs    =
       "DiplRel",      "Peace",      "Local",  FALSE
       "DiplRel",      "Never met",  "Local",  FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "UnitFlag",     "IronBased",  "Local", TRUE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -973,7 +973,7 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",                  "range", "present"
       "Building", "Courthouse",            "City",   FALSE
       "Building", "Palace",                "City",   FALSE
@@ -982,7 +982,7 @@ target_reqs  =
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -992,7 +992,7 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",                  "range", "present"
       "Building", "Courthouse",            "City",   FALSE
       "Building", "Palace",                "City",   FALSE
@@ -1001,7 +1001,7 @@ target_reqs  =
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -1012,14 +1012,14 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local", TRUE
       "DiplRel", "Foreign", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "UnitFlag", "Unbribable", "Local", FALSE
       "CityTile", "Center", "Tile", FALSE
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -1028,14 +1028,14 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "Building",     "Treuga Dei",    "World", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
     }
 
 [actionenabler_sabotage_unit_despite_treuga_dei]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present", "survives"
       "UnitFlag",     "Spy",           "Local", TRUE,      FALSE
@@ -1044,7 +1044,7 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE,      FALSE
       "Tech",         "Communism",     "World", TRUE,      TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range", "present"
       "CityTile", "Center", "Tile", FALSE
       "MinHitPoints", "2", "Local", TRUE
@@ -1067,7 +1067,7 @@ target_reqs   =
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -1076,20 +1076,20 @@ actor_reqs    =
     }
 
 [actionenabler_marketplace]
-action = "Enter Marketplace"
+action        = "Enter Marketplace"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
       "MinMoveFrags", "1", "Local", TRUE
       "UnitState", "HasHomeCity", "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",        "range"
       "Building", "Marketplace", "City"
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",     "name",       "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
@@ -1099,7 +1099,7 @@ actor_reqs    =
       "DiplRel",  "Peace",      "Local", FALSE
       "MinMoveFrags", "1", "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
@@ -1108,19 +1108,19 @@ target_reqs    =
 ; Casus Belli against terrorist states once Treuga Dei is finished may wish
 ; to help a non-allied player to complete Treuga Dei.
 [actionenabler_help_build_wonder_treuga_dei]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",         "name",       "range", "present"
       "UnitFlag",     "HelpWonder", "Local", TRUE
       "MinMoveFrags", "1",          "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",       "range"
       "Building", "Treuga Dei", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
@@ -1132,7 +1132,7 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit_recover_consensus]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",     "name",          "range",  "present"
       "UnitFlag", "EvacuateFirst", "Local",  FALSE
@@ -1147,7 +1147,7 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
@@ -1155,7 +1155,7 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit_consensus]
-action = "Disband Unit"
+action        = "Disband Unit"
 actor_reqs    =
     { "type",     "name",          "range",  "present"
       "UnitFlag", "EvacuateFirst", "Local",  FALSE
diff --git a/data/stub/actions.ruleset b/data/stub/actions.ruleset
index 6c5e31457c..d14cf2c69b 100644
--- a/data/stub/actions.ruleset
+++ b/data/stub/actions.ruleset
@@ -193,11 +193,11 @@ found_city_consuming_always = TRUE
 
 ; No enabled actions
 ; [actionenabler_embassy]
-; action = "Establish Embassy"
+; action        = "Establish Embassy"
 
 ;[actionenabler_regular_move]
-;action     = "Unit Move"
-;actor_reqs =
+;action        = "Unit Move"
+;actor_reqs    =
 ;    { "type",         "name",        "range", "present"
 ;      "MinMoveFrags", "1",           "Local", TRUE
 ;      "UnitState",    "Transported", "Local", FALSE
diff --git a/data/webperimental/actions.ruleset b/data/webperimental/actions.ruleset
index 38f67fe82b..bb78b43c99 100644
--- a/data/webperimental/actions.ruleset
+++ b/data/webperimental/actions.ruleset
@@ -420,7 +420,7 @@ quiet_actions = "Heal Unit", "Unit Move"
 ; */ <-- avoid gettext warnings
 
 [actionenabler_disrupt_supply_normal]
-action = "User Action 1"
+action        = "User Action 1"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "SupplyLines",   "Local", TRUE
@@ -428,7 +428,7 @@ actor_reqs    =
       "UnitState",    "Transported",   "Local", FALSE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "MinMoveFrags", "1",          "Local", TRUE
       "UnitClass",    "Sea",        "Local", FALSE
@@ -439,7 +439,7 @@ target_reqs  =
     }
 
 [actionenabler_disrupt_supply_marines]
-action = "User Action 1"
+action        = "User Action 1"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "SupplyLines",   "Local", TRUE
@@ -447,7 +447,7 @@ actor_reqs    =
       "UnitFlag",     "Marines",       "Local", TRUE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",         "name",       "range", "present"
       "MinMoveFrags", "1",          "Local", TRUE
       "UnitClass",    "Sea",        "Local", FALSE
@@ -458,7 +458,7 @@ target_reqs  =
     }
 
 [actionenabler_sabotage_city]
-action = "Sabotage City"
+action        = "Sabotage City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -471,7 +471,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_spy]
-action = "Sabotage City Escape"
+action        = "Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -483,7 +483,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_target]
-action = "Targeted Sabotage City Escape"
+action        = "Targeted Sabotage City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "DiplRel",      "Alliance",      "Local", FALSE
@@ -495,7 +495,7 @@ actor_reqs    =
     }
 
 [actionenabler_sabotage_city_production]
-action = "Sabotage City Production Escape"
+action        = "Sabotage City Production Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "DiplRel",      "Alliance",      "Local", FALSE
@@ -507,7 +507,7 @@ actor_reqs    =
     }
 
 [actionenabler_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Diplomat",         "Local", TRUE
@@ -516,27 +516,27 @@ actor_reqs    =
       "DiplRel",      "Has real embassy", "Local", FALSE
       "UnitFlag",     "Spy",              "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_establish_embassy_spy]
-action       = "Establish Embassy"
-actor_reqs   =
+action        = "Establish Embassy"
+actor_reqs    =
     { "type",         "name",             "range", "present"
       "UnitFlag",     "Spy",              "Local", TRUE
       "MinMoveFrags", "1",                "Local", TRUE
       "DiplRel",      "Foreign",          "Local", TRUE
       "DiplRel",      "Has real embassy", "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_explorer_establish_embassy]
-action       = "Establish Embassy Stay"
+action        = "Establish Embassy Stay"
 actor_reqs    =
     { "type",         "name",             "range",  "present"
       "UnitType",     "Explorer",         "Local",  TRUE
@@ -545,13 +545,13 @@ actor_reqs    =
       "DiplRel",      "Foreign",          "Local",  TRUE
       "DiplRel",      "Has real embassy", "Local",  FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_investigate_city]
-action       = "Investigate City Spend Unit"
+action        = "Investigate City Spend Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "Diplomat", "Local", TRUE
@@ -562,7 +562,7 @@ actor_reqs    =
     }
 
 [actionenabler_investigate_city_spy]
-action       = "Investigate City"
+action        = "Investigate City"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -572,7 +572,7 @@ actor_reqs    =
     }
 
 [actionenabler_poison_city]
-action = "Poison City Escape"
+action        = "Poison City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -582,13 +582,13 @@ actor_reqs    =
       "UnitState",    "OnLivableTile", "Local", TRUE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "MinSize", "2", "City"
     }
 
 [actionenabler_steal_tech_random]
-action = "Steal Tech"
+action        = "Steal Tech"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", FALSE
@@ -597,13 +597,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_random_esc]
-action = "Steal Tech Escape Expected"
+action        = "Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -611,13 +611,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_steal_tech_target]
-action = "Targeted Steal Tech Escape Expected"
+action        = "Targeted Steal Tech Escape Expected"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -625,13 +625,13 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",        "name",      "range",  "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_incite_city]
-action = "Incite City"
+action        = "Incite City"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -642,14 +642,14 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "UnitFlag",     "Spy",           "Local", FALSE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_incite_city_spy]
-action = "Incite City Escape"
+action        = "Incite City Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -659,14 +659,14 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",      "range",  "present"
       "Gov",      "Democracy", "Player", FALSE
       "Building", "Palace",    "City",   FALSE
     }
 
 [actionenabler_bribe_unit]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -677,7 +677,7 @@ actor_reqs    =
       "DiplRel",      "Foreign",       "Local", TRUE
       "ServerSetting", "killstack",    "World", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",     "name",       "range",  "present"
       "UnitFlag", "Unbribable", "Local",  FALSE
       "CityTile", "Center",     "Tile",   FALSE
@@ -685,7 +685,7 @@ target_reqs    =
     }
 
 [actionenabler_bribe_unit_killstack_enabled]
-action = "Bribe Unit"
+action        = "Bribe Unit"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Diplomat",      "Local", TRUE
@@ -695,7 +695,7 @@ actor_reqs    =
       "MinMoveFrags", "1",             "Local", TRUE
       "DiplRel",      "Foreign",       "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",           "name",       "range",  "present"
       "UnitFlag",       "Unbribable", "Local",  FALSE
       "CityTile",       "Center",     "Tile",   FALSE
@@ -704,7 +704,7 @@ target_reqs    =
     }
 
 [actionenabler_sabotage_unit]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",          "name",          "range", "present"
       "UnitFlag",      "Spy",           "Local", TRUE
@@ -715,14 +715,14 @@ actor_reqs    =
       "MinMoveFrags",  "1",             "Local", TRUE
       "ServerSetting", "killstack",     "World", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",         "name",   "range", "present"
       "CityTile",     "Center", "Tile",  FALSE
       "MinHitPoints", "2",      "Local", TRUE
     }
 
 [actionenabler_sabotage_unit_killstack_enabled]
-action = "Sabotage Unit Escape"
+action        = "Sabotage Unit Escape"
 actor_reqs    =
     { "type",         "name",          "range", "present"
       "UnitFlag",     "Spy",           "Local", TRUE
@@ -732,7 +732,7 @@ actor_reqs    =
       "UnitState",    "OnLivableTile", "Local", TRUE
       "MinMoveFrags", "1",             "Local", TRUE
     }
-target_reqs    =
+target_reqs   =
     { "type",           "name",   "range", "present"
       "CityTile",       "Center", "Tile",  FALSE
       "MinHitPoints",   "2",      "Local", TRUE
@@ -740,7 +740,7 @@ target_reqs    =
     }
 
 [actionenabler_steal_gold_capital]
-action = "Steal Gold"
+action        = "Steal Gold"
 actor_reqs    =
     { "type",         "name",          "range",  "present"
       "UnitFlag",     "Diplomat",      "Local",  TRUE
@@ -750,13 +750,13 @@ actor_reqs    =
       "Tech",         "Banking",       "Player", TRUE
       "DiplRel",      "Foreign",       "Local",  TRUE
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",   "range"
       "Building", "Palace", "City"
     }
 
 [actionenabler_steal_gold_capital_spy]
-action = "Steal Gold Escape"
+action        = "Steal Gold Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -765,13 +765,13 @@ actor_reqs    =
       "Tech",         "Banking",       "Player"
       "DiplRel",      "Foreign",       "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",     "name",   "range"
       "Building", "Palace", "City"
     }
 
 [actionenabler_steal_gold_spy]
-action = "Steal Gold Escape"
+action        = "Steal Gold Escape"
 actor_reqs    =
     { "type",         "name",          "range"
       "UnitFlag",     "Spy",           "Local"
@@ -782,7 +782,7 @@ actor_reqs    =
     }
 
 [actionenabler_steal_maps]
-action = "Steal Maps Escape"
+action        = "Steal Maps Escape"
 actor_reqs    =
     { "type",   "name", "range"
       "UnitFlag", "Spy", "Local"
@@ -790,13 +790,13 @@ actor_reqs    =
       "MinMoveFrags", "1", "Local"
       "DiplRel", "Foreign", "Local"
     }
-target_reqs  =
+target_reqs   =
     { "type",   "name", "range", "present"
       "NationGroup", "Barbarian", "Player", FALSE
     }
 
 [actionenabler_suitcase_nuke]
-action = "Suitcase Nuke"
+action        = "Suitcase Nuke"
 actor_reqs    =
     { "type",         "name",              "range",  "present"
       "UnitFlag",     "Spy",               "Local",  TRUE
@@ -810,7 +810,7 @@ actor_reqs    =
     }
 
 [actionenabler_suitcase_nuke_escape]
-action = "Suitcase Nuke Escape"
+action        = "Suitcase Nuke Escape"
 actor_reqs    =
     { "type",         "name",              "range",  "present"
       "UnitFlag",     "Spy",               "Local",  TRUE
@@ -840,7 +840,7 @@ target_reqs   =
     }
 
 [actionenabler_trade_route]
-action = "Establish Trade Route"
+action        = "Establish Trade Route"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -848,7 +848,7 @@ actor_reqs    =
     }
 
 [actionenabler_marketplace]
-action = "Enter Marketplace"
+action        = "Enter Marketplace"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "TradeRoute", "Local", TRUE
@@ -856,7 +856,7 @@ actor_reqs    =
     }
 
 [actionenabler_help_build_wonder]
-action = "Help Wonder"
+action        = "Help Wonder"
 actor_reqs    =
     { "type",     "name",       "range", "present"
       "UnitFlag", "HelpWonder", "Local", TRUE
@@ -865,13 +865,13 @@ actor_reqs    =
       "DiplRel",  "Cease-fire", "Local", FALSE
       "DiplRel",  "Peace",      "Local", FALSE
     }
-target_reqs    =
+target_reqs   =
     { "type",   "name", "range"
       "BuildingGenus", "GreatWonder", "Local"
     }
 
 [actionenabler_disband_unit_recover]
-action = "Disband Unit Recover"
+action        = "Disband Unit Recover"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
@@ -882,7 +882,7 @@ actor_reqs    =
     }
 
 [actionenabler_disband_unit]
-action = "Disband Unit"
+action        = "Disband Unit"
 actor_reqs    =
     { "type",   "name", "range", "present"
       "UnitFlag", "EvacuateFirst", "Local", FALSE
-- 
2.42.0

