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Bug #2085
closedF6 tech tree nodes show buildings with negative tech reqs
Start date:
07/26/2026
Due date:
% Done:
0%
Estimated time:
Description
reported by John Campbell on the forum -
https://forum.freeciv.org/f/viewtopic.php?t=95525
Improvements shown in tech nodes don't distinguish between positive and negative tech requirements.
Governments also.
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#1
Updated by Dean Brown 29 days ago
- File 2085_S3_2.patch 2085_S3_2.patch added
- File 2085.patch 2085.patch added
Updated by Marko Lindqvist 29 days ago
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
- Target version set to 3.2.6
I'll modify the commit messages of this one myself (no need to submit corrected version), but for the future: It's important to include the reporter credits to the commit message, as that's where they are collected from to https://www.freeciv.org/wiki/PEOPLE
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