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Bug #2085

closed

F6 tech tree nodes show buildings with negative tech reqs

Added by Dean Brown 29 days ago. Updated 11 days ago.

Status:
Closed
Priority:
Normal
Category:
client-common
Target version:
Start date:
07/26/2026
Due date:
% Done:

0%

Estimated time:

Description

reported by John Campbell on the forum -

https://forum.freeciv.org/f/viewtopic.php?t=95525

Improvements shown in tech nodes don't distinguish between positive and negative tech requirements.
Governments also.


Files

2085_S3_2.patch (3.45 KB) 2085_S3_2.patch Dean Brown, 07/26/2026 04:49 AM
2085.patch (2.32 KB) 2085.patch S3_3 and Main Dean Brown, 07/26/2026 04:49 AM
Actions #2

Updated by Marko Lindqvist 29 days ago

  • Status changed from New to In Review
  • Assignee set to Marko Lindqvist
  • Target version set to 3.2.6

I'll modify the commit messages of this one myself (no need to submit corrected version), but for the future: It's important to include the reporter credits to the commit message, as that's where they are collected from to https://www.freeciv.org/wiki/PEOPLE

Actions #3

Updated by Marko Lindqvist 11 days ago

  • Status changed from In Review to Closed
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