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Bug #2277
openVictim production information not refreshed after Surgical Strike Production
Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
09/22/2026
Due date:
% Done:
0%
Estimated time:
Description
1) Change "Surgical Strike Building" action in granary ruleset to a "Surgical Strike Production" action
2) Start a game with two players / clients
3) Setup "Surgical Strike Production" situation in editor. Also make sure that the target city has non-zero production store
4) Do the "Surgical Strike Production"
5) Check in the victims client what is the current production store in the targeted city -> should show zero, but shows actually unchanged value
6) Note also what is the prod/turn of the city
7) "Turn Done" on both clients
8) Observe the city in victim's client again -> shows just single turns worth of production in the store, indicating that it was added to zero, not to previous production store value
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