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Bug #525
closedCoastStrict units not handled correctly on an Ocean city removal
Start date:
05/02/2024
Due date:
% Done:
0%
Estimated time:
Description
remove_city() bounces units based on is_native_tile(). That's not enough for CoastStrict units; the tile might be native Ocean, but still not a coast.
Problems seen with alien ruleset Raft unit.
Files
Updated by Marko Lindqvist 8 months ago
- File 0048-Handle-CoastStrict-units-correctly-on-city-removal.patch 0048-Handle-CoastStrict-units-correctly-on-city-removal.patch added
- Status changed from New to In Review
- Assignee set to Marko Lindqvist
Updated by Marko Lindqvist 8 months ago
- File 0048-Handle-CoastStrict-units-correctly-on-city-removal.patch 0048-Handle-CoastStrict-units-correctly-on-city-removal.patch added
- Previous version broke bouncing regular units - can't use can_exist_at_tile() as the city is still on the map, skewing the results
Updated by Marko Lindqvist 8 months ago
- File 0004-Handle-Triremes-correctly-on-city-removal.patch 0004-Handle-Triremes-correctly-on-city-removal.patch added
Patch also for S2_6.
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