Feature #839 » 0026-Unhardcode-wld.map-from-action_speculate_unit_on_cit.patch
| common/actions.c | ||
|---|---|---|
|   performing the chosen action on the target city given the specified | ||
|   game state changes. | ||
| **************************************************************************/ | ||
| struct act_prob action_speculate_unit_on_city(const action_id act_id, | ||
| struct act_prob action_speculate_unit_on_city(const struct civ_map *nmap, | ||
|                                               const action_id act_id, | ||
|                                               const struct unit *actor, | ||
|                                               const struct city *actor_home, | ||
|                                               const struct tile *actor_tile, | ||
| ... | ... | |
|    * current position rather than on actor_tile. Maybe this function should | ||
|    * return ACTPROB_NOT_IMPLEMENTED when one of those is detected and no | ||
|    * other requirement makes the action ACTPROB_IMPOSSIBLE? */ | ||
|   const struct civ_map *nmap = &(wld.map); | ||
|   if (omniscient_cheat) { | ||
|     if (is_action_enabled_unit_on_city_full(nmap, act_id, | ||
| common/actions.h | ||
|---|---|---|
|                                         const struct extra_type *sub_tgt); | ||
| struct act_prob | ||
| action_speculate_unit_on_city(action_id act_id, | ||
| action_speculate_unit_on_city(const struct civ_map *nmap, | ||
|                               action_id act_id, | ||
|                               const struct unit *actor, | ||
|                               const struct city *actor_home, | ||
|                               const struct tile *actor_tile, | ||
| common/aicore/caravan.c | ||
|---|---|---|
|   bool consider_wonder; | ||
|   bool consider_trade; | ||
|   bool consider_windfall; | ||
|   const struct civ_map *nmap = &(wld.map); | ||
|   /* if no foreign trade is allowed, just quit. */ | ||
|   /* If no foreign trade is allowed, just quit. */ | ||
|   if (!does_foreign_trade_param_allow(parameter, pplayer_src, pplayer_dest)) { | ||
|     caravan_result_init_zero(result); | ||
|     return FALSE; | ||
| ... | ... | |
|   consider_wonder = parameter->consider_wonders | ||
|     && action_prob_possible( | ||
|         action_speculate_unit_on_city(ACTION_HELP_WONDER, | ||
|         action_speculate_unit_on_city(nmap, ACTION_HELP_WONDER, | ||
|                                       caravan, src, city_tile(dest), | ||
|                                       TRUE, dest)); | ||
|   consider_trade = parameter->consider_trade | ||
|     && action_prob_possible( | ||
|         action_speculate_unit_on_city(ACTION_TRADE_ROUTE, | ||
|         action_speculate_unit_on_city(nmap, ACTION_TRADE_ROUTE, | ||
|                                       caravan, src, city_tile(dest), | ||
|                                       TRUE, dest)); | ||
|   consider_windfall = parameter->consider_windfall | ||
|     && action_prob_possible( | ||
|         action_speculate_unit_on_city(ACTION_MARKETPLACE, | ||
|         action_speculate_unit_on_city(nmap, ACTION_MARKETPLACE, | ||
|                                       caravan, src, city_tile(dest), | ||
|                                       TRUE, dest)); | ||
| server/advisors/autosettlers.c | ||
|---|---|---|
|                                         struct extra_type *target, | ||
|                                         const struct tile *ptile) | ||
| { | ||
|   const struct civ_map *nmap = &(wld.map); | ||
|   action_by_activity_iterate(paction, activity) { | ||
|     if (action_get_actor_kind(paction) != AAK_UNIT) { | ||
|       /* Not relevant. */ | ||
| ... | ... | |
|     switch (action_get_target_kind(paction)) { | ||
|     case ATK_CITY: | ||
|       return action_prob_possible(action_speculate_unit_on_city( | ||
|                                     paction->id, | ||
|                                     nmap, paction->id, | ||
|                                     punit, unit_home(punit), ptile, | ||
|                                     omniscient_cheat, | ||
|                                     tile_city(ptile))); | ||
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