Bug #104 ยป 0026-README.actions-Correct-Settlers-flag-references-to-W.patch
| doc/README.actions | ||
|---|---|---|
| "Transform Terrain" - Transform tile terrain type. | ||
|  * UI name can be set using ui_name_transform_terrain | ||
|  * the actor unit has "Settlers" flag (!) | ||
|  * the actor unit has "Workers" flag (!) | ||
|  * terrain type must be one that can be transformed | ||
| "Cultivate"         - Transform tile terrain type by cultivating | ||
|  * UI name can be set using ui_name_cultivate | ||
|  * the actor unit has "Settlers" flag (!) | ||
|  * the actor unit has "Workers" flag (!) | ||
|  * terrain type must be one that can be cultivated | ||
| "Plant"             - Transform tile terrain type by planting | ||
|  * UI name can be set using ui_name_plant | ||
|  * the actor unit has "Settlers" flag (!) | ||
|  * the actor unit has "Workers" flag (!) | ||
|  * terrain type must be one on which units can plant | ||
| "Pillage"           - Pillage extra from tile | ||
| ... | ... | |
| "Clean"             - clean extra from the target tile. | ||
|  * UI name can be set using ui_name_clean | ||
|  * actor must be on the same tile as the target. | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the actor unit has the "Workers" unit type flag (!) | ||
|  * the target extra must be present at the target tile | ||
|  * the terrain of the target tile must have a non 0 clean_pollution_time | ||
|    or non 0 clean_fallout_time, depending on the removal cause | ||
| ... | ... | |
| "Build Road"        - Build road at the target tile. | ||
|  * UI name can be set using ui_name_road | ||
|  * actor must be on the same tile as the target. | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the actor unit has the "Workers" unit type flag (!) | ||
|  * the target tile can't have an extra that the target extra must bridge | ||
|    over (see extra type's bridged_over) unless the actor player knows a | ||
|    tech with the "Bridge" tech flag | ||
| ... | ... | |
| "Build Base"        - Build base at the target tile. | ||
|  * UI name can be set using ui_name_build_base | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the actor unit has the "Workers" unit type flag (!) | ||
|  * the target tile can't have an extra that the target extra must bridge | ||
|    over (see extra type's bridged_over) unless the actor player knows a | ||
|    tech with the "Bridge" tech flag | ||
| ... | ... | |
| "Build Mine"        - Build mine at the target tile. | ||
|  * UI name can be set using ui_name_build_mine | ||
|  * actor must be on the same tile as the target. | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the actor unit has the "Workers" unit type flag (!) | ||
|  * the target tile can't have an extra that the target extra must bridge | ||
|    over (see extra type's bridged_over) unless the actor player knows a | ||
|    tech with the "Bridge" tech flag | ||
| ... | ... | |
| "Build Irrigation"  - Build irrigation at the target tile. | ||
|  * UI name can be set using ui_name_irrigate | ||
|  * actor must be on the same tile as the target. | ||
|  * the actor unit has the "Settlers" unit type flag (!) | ||
|  * the actor unit has the "Workers" unit type flag (!) | ||
|  * the target tile can't have an extra that the target extra must bridge | ||
|    over (see extra type's bridged_over) unless the actor player knows a | ||
|    tech with the "Bridge" tech flag | ||