Feature #106 ยป 0029-units.rulesets-Update-Flagless-unit-type-flag-docume.patch
| data/alien/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/civ1/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/civ2/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/civ2civ3/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/classic/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/goldkeep/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/granularity/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/multiplayer/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/ruledit/comments-3.3.txt | ||
|---|---|---|
| ; \"RandomMovement\" = Unit makes random movements in the beginning of the turn,\n\ | ||
| ;                 player has no control over its movement\n\ | ||
| ; \"Flagless\"      = Unit national flag is not shown on client, except for\n\ | ||
| ;                 the owner.\n\ | ||
| ;                 Note that currently the information is available for\n\ | ||
| ;                 the client anyway, so this is not a rule like a feature yet.\n\ | ||
| ;                 the owner. Unit can attack, and it can be attacked,\n\ | ||
| ;                 regardless of diplomatic pacts between actual unit owners.\n\ | ||
| ; \"ProvidesRansom\" = Enemies can collect ransom from the unit. This only happens\n\ | ||
| ;                 if all the units on tile have this flag - any other kind of\n\ | ||
| ;                 unit protects them.\n\ | ||
| data/sandbox/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/stub/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||
| data/webperimental/units.ruleset | ||
|---|---|---|
| ; "RandomMovement" = Unit makes random movements in the beginning of the turn, | ||
| ;                 player has no control over its movement | ||
| ; "Flagless"      = Unit national flag is not shown on client, except for | ||
| ;                 the owner. | ||
| ;                 Note that currently the information is available for | ||
| ;                 the client anyway, so this is not a rule like a feature yet. | ||
| ;                 the owner. Unit can attack, and it can be attacked, | ||
| ;                 regardless of diplomatic pacts between actual unit owners. | ||
| ; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens | ||
| ;                 if all the units on tile have this flag - any other kind of | ||
| ;                 unit protects them. | ||