Feature #106 ยป 0029-units.rulesets-Update-Flagless-unit-type-flag-docume.patch
| data/alien/units.ruleset | ||
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; "RandomMovement" = Unit makes random movements in the beginning of the turn,
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; player has no control over its movement
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; "Flagless" = Unit national flag is not shown on client, except for
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; the owner.
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; Note that currently the information is available for
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; the client anyway, so this is not a rule like a feature yet.
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; the owner. Unit can attack, and it can be attacked,
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; regardless of diplomatic pacts between actual unit owners.
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; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
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; if all the units on tile have this flag - any other kind of
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; unit protects them.
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| data/civ1/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
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||
|
; if all the units on tile have this flag - any other kind of
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||
|
; unit protects them.
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||
| data/civ2/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/civ2civ3/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/classic/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/goldkeep/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/granularity/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/multiplayer/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/ruledit/comments-3.3.txt | ||
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; \"RandomMovement\" = Unit makes random movements in the beginning of the turn,\n\
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; player has no control over its movement\n\
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; \"Flagless\" = Unit national flag is not shown on client, except for\n\
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; the owner.\n\
|
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|
; Note that currently the information is available for\n\
|
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; the client anyway, so this is not a rule like a feature yet.\n\
|
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|
; the owner. Unit can attack, and it can be attacked,\n\
|
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; regardless of diplomatic pacts between actual unit owners.\n\
|
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; \"ProvidesRansom\" = Enemies can collect ransom from the unit. This only happens\n\
|
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; if all the units on tile have this flag - any other kind of\n\
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; unit protects them.\n\
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| data/sandbox/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/stub/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||
| data/webperimental/units.ruleset | ||
|---|---|---|
|
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
|
||
|
; player has no control over its movement
|
||
|
; "Flagless" = Unit national flag is not shown on client, except for
|
||
|
; the owner.
|
||
|
; Note that currently the information is available for
|
||
|
; the client anyway, so this is not a rule like a feature yet.
|
||
|
; the owner. Unit can attack, and it can be attacked,
|
||
|
; regardless of diplomatic pacts between actual unit owners.
|
||
|
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
|
||
|
; if all the units on tile have this flag - any other kind of
|
||
|
; unit protects them.
|
||