Feature #958 ยป 0037-gtk4x-Implement-bind-create-for-action-list-item-fac.patch
| client/gui-gtk-5.0/action_dialog.c | ||
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}
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}
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/**********************************************************************//**
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Action table cell bind function
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**************************************************************************/
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static void action_factory_bind(GtkSignalListItemFactory *self,
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GtkListItem *list_item,
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gpointer user_data)
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{
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FcActionRow *row;
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row = gtk_list_item_get_item(list_item);
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gtk_label_set_text(GTK_LABEL(gtk_list_item_get_child(list_item)),
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row->name);
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}
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/**********************************************************************//**
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Action table cell setup function
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**************************************************************************/
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static void action_factory_setup(GtkSignalListItemFactory *self,
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GtkListItem *list_item,
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gpointer user_data)
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{
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gtk_list_item_set_child(list_item, gtk_label_new(""));
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}
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/**********************************************************************//**
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Create spy's tech stealing dialog
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**************************************************************************/
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| ... | ... | |
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GtkListStore *store;
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GtkCellRenderer *rend;
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GtkTreeViewColumn *col;
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GtkListItemFactory *factory;
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struct unit *actor_unit = game_unit_by_number(args->actor_unit_id);
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| ... | ... | |
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store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);
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factory = gtk_signal_list_item_factory_new();
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g_signal_connect(factory, "bind", G_CALLBACK(action_factory_bind),
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nullptr);
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g_signal_connect(factory, "setup", G_CALLBACK(action_factory_setup),
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nullptr);
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view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
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gtk_widget_set_hexpand(view, TRUE);
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gtk_widget_set_vexpand(view, TRUE);
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