Feature #1148 ยป 0076-Disable-silent_when_not_in_focus-client-option-by-de.patch
| client/options.c | ||
|---|---|---|
|   .sound_enable_menu_music = TRUE, | ||
|   .sound_enable_game_music = TRUE, | ||
|   .sound_effects_volume = 100, | ||
|   .silent_when_not_in_focus = TRUE, | ||
|   .silent_when_not_in_focus = FALSE, | ||
|   /* This option is currently set by the client - not by the user. */ | ||
|   .update_city_text_in_refresh_tile = TRUE, | ||
| ... | ... | |
|                   N_("Silent when not in focus"), | ||
|                   N_("Fade all sound out when the client is not in focus. " | ||
|                      "Not all clients support this."), | ||
|                   COC_SOUND, GUI_STUB, TRUE, NULL), | ||
|                   COC_SOUND, GUI_STUB, FALSE, NULL), | ||
|   GEN_INT_OPTION(sound_effects_volume, | ||
|                  N_("Sound volume"), | ||
|                  N_("Volume scale from 0-100"), | ||