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Feature #1141 ยป 0044-granularity-Migrate-from-ui_name_xxx-to-actions-sect.patch

Marko Lindqvist, 12/12/2024 04:10 AM

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data/granularity/actions.ruleset
; Will performing this action always consume the actor unit?
found_city_consuming_always = TRUE
; What each action should be called when showing them to the player.
; The first %s should be before the mnemonic of the action. A Freeciv client
; that supports mnemonics will replace it with the in-band signal that marks
; the following character as a mnemonic in its graphical toolkit.
; The second %s marks where extra details should be inserted.
; /* TRANS: Becom_e Ambassador (100% chance of success). */
ui_name_establish_embassy_stay = _("Becom%se Ambassador%s")
; /* TRANS: _Bribe Enemy Unit (3% chance of success). */
ui_name_bribe_unit = _("%sBribe Enemy Unit%s")
; /* TRANS: _Build City (100% chance of success). */
ui_name_found_city = _("%sBuild City%s")
; /* TRANS: _Deboard (100% chance of success). */
ui_name_transport_deboard = _("%sDeboard%s")
; /* TRANS: _Board (100% chance of success). */
ui_name_transport_board = _("%sBoard%s")
; /* TRANS: _Unload (100% chance of success). */
ui_name_transport_unload = _("%sUnload%s")
; /* TRANS: _Disembark (100% chance of success). */
ui_name_transport_disembark = _("%sDisembark%s")
; /* TRANS: _Disembark from non native (100% chance of success). */
ui_name_transport_disembark_2 = _("%sDisembark from non native%s")
; /* TRANS: _Embark (100% chance of success). */
ui_name_transport_embark = _("%sEmbark%s")
; /* TRANS: Regular _Move (100% chance of success). */
ui_name_unit_move = _("%sKeep moving%s")
; /* TRANS: Teleport (100% chance of success). */
ui_name_teleport = _("%sRelocate%s")
; /* TRANS: _Fortify (100% chance of success). */
ui_name_fortify = _("%sFortify%s")
; /* TRANS: _Bombard (100% chance of success). */
ui_name_bombard_2 = _("%sBombard%s")
; /* TRANS: _Conquer City (100% chance of success). */
ui_name_conquer_city_shrink = _("%sConquer City%s")
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
......
;
; */ <-- avoid gettext warnings
;[action_placeholder]
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
[action_bombard]
action = "Bombard 2"
ui_name = "%sBombard%s"
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
[action_relocate]
action = "Teleport"
ui_name = "%sRelocate%s"
; /* <-- avoid gettext warnings
    (1-1/1)