Feature #1141 ยป 0044-granularity-Migrate-from-ui_name_xxx-to-actions-sect.patch
data/granularity/actions.ruleset | ||
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; Will performing this action always consume the actor unit?
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found_city_consuming_always = TRUE
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; What each action should be called when showing them to the player.
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; The first %s should be before the mnemonic of the action. A Freeciv client
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; that supports mnemonics will replace it with the in-band signal that marks
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; the following character as a mnemonic in its graphical toolkit.
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; The second %s marks where extra details should be inserted.
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; /* TRANS: Becom_e Ambassador (100% chance of success). */
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ui_name_establish_embassy_stay = _("Becom%se Ambassador%s")
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; /* TRANS: _Bribe Enemy Unit (3% chance of success). */
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ui_name_bribe_unit = _("%sBribe Enemy Unit%s")
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; /* TRANS: _Build City (100% chance of success). */
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ui_name_found_city = _("%sBuild City%s")
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; /* TRANS: _Deboard (100% chance of success). */
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ui_name_transport_deboard = _("%sDeboard%s")
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; /* TRANS: _Board (100% chance of success). */
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ui_name_transport_board = _("%sBoard%s")
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; /* TRANS: _Unload (100% chance of success). */
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ui_name_transport_unload = _("%sUnload%s")
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; /* TRANS: _Disembark (100% chance of success). */
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ui_name_transport_disembark = _("%sDisembark%s")
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; /* TRANS: _Disembark from non native (100% chance of success). */
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ui_name_transport_disembark_2 = _("%sDisembark from non native%s")
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; /* TRANS: _Embark (100% chance of success). */
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ui_name_transport_embark = _("%sEmbark%s")
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; /* TRANS: Regular _Move (100% chance of success). */
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ui_name_unit_move = _("%sKeep moving%s")
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; /* TRANS: Teleport (100% chance of success). */
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ui_name_teleport = _("%sRelocate%s")
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; /* TRANS: _Fortify (100% chance of success). */
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ui_name_fortify = _("%sFortify%s")
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; /* TRANS: _Bombard (100% chance of success). */
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ui_name_bombard_2 = _("%sBombard%s")
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; /* TRANS: _Conquer City (100% chance of success). */
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ui_name_conquer_city_shrink = _("%sConquer City%s")
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; Blank ruleset defined user actions.
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; See the section "Ruleset defined actions" in doc/README.actions
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; Example: set up "User Action 1"
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... | ... | |
;
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; */ <-- avoid gettext warnings
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;[action_placeholder]
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[action_bribe_enemy_unit]
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action = "Bribe Unit"
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ui_name = "%sBribe Enemy Unit%s"
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[action_build_city]
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action = "Found City"
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ui_name = "%sBuild City%s"
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[action_bombard]
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action = "Bombard 2"
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ui_name = "%sBombard%s"
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[action_disembark_from_non_native]
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action = "Transport Disembark 2"
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ui_name = "%sDisembark from non native%s"
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[action_keep_moving]
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action = "Unit Move"
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ui_name = "%sKeep moving%s"
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[action_relocate]
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action = "Teleport"
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ui_name = "%sRelocate%s"
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; /* <-- avoid gettext warnings
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