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Bug #1191 ยป 0044-Rulesets-Collect-action-ui_names-for-translation.patch

Marko Lindqvist, 12/17/2024 08:34 PM

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data/alien/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_copy_research_data]
action = "Steal Tech"
ui_name = "Copy Research %sData%s"
ui_name = _("Copy Research %sData%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_monetize_containers]
action = "Enter Marketplace"
ui_name = "Monetize %sContainers%s"
ui_name = _("Monetize %sContainers%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_bombard]
action = "Bombard"
ui_name = "%sBombard%s"
ui_name = _("%sBombard%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_enter_hut_from_non_native]
action = "Enter Hut 2"
ui_name = "Enter %sHut from non native%s"
ui_name = _("Enter %sHut from non native%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
; /* <-- avoid gettext warnings
data/civ2civ3/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_explode_nuclear_in_place]
action = "Explode Nuclear"
ui_name = "Explode %sNuclear In Place%s"
ui_name = _("Explode %sNuclear In Place%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_bombard]
action = "Bombard"
ui_name = "%sBombard%s"
ui_name = _("%sBombard%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_enter_hut_from_non_native]
action = "Enter Hut 2"
ui_name = "Enter %sHut from non native%s"
ui_name = _("Enter %sHut from non native%s")
[action_frighten_htu_from_non_native]
action = "Frighten Hut 2"
ui_name = "Frighten %sHut from non native%s"
ui_name = _("Frighten %sHut from non native%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
; /* <-- avoid gettext warnings
;
data/classic/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_sell_goods]
action = "Enter Marketplace"
ui_name = "Sell %sGoods%s"
ui_name = _("Sell %sGoods%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_explode_nuclear_in_place]
action = "Explode Nuclear"
ui_name = "Explode %sNuclear In Place%s"
ui_name = _("Explode %sNuclear In Place%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_conquer_fortress]
action = "Conquer Extras"
ui_name = "%sConquer Fortress%s"
ui_name = _("%sConquer Fortress%s")
[action_conquer_fortress_from_non_native]
action = "Conquer Extras 2"
ui_name = "%sConquer Fortress from non native%s"
ui_name = _("%sConquer Fortress from non native%s")
[action_enter_hut_from_non_native]
action = "Enter Hut 2"
ui_name = "Enter %sHut from non native%s"
ui_name = _("Enter %sHut from non native%s")
[action_frighten_hut_from_non_native]
action = "Frighten Hut 2"
ui_name = "Frighten %sHut from non native%s"
ui_name = _("Frighten %sHut from non native%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
; /* <-- avoid gettext warnings
;
data/goldkeep/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_sell_goods]
action = "Enter Marketplace"
ui_name = "Sell %sGoods%s"
ui_name = _("Sell %sGoods%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_explode_nuclear_in_place]
action = "Explode Nuclear"
ui_name = "Explode %sNuclear In Place%s"
ui_name = _("Explode %sNuclear In Place%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_conquer_fortress]
action = "Conquer Extras"
ui_name = "%sConquer Fortress%s"
ui_name = _("%sConquer Fortress%s")
[action_conquer_fortress_from_non_native]
action = "Conquer Extras 2"
ui_name = "%sConquer Fortress from non native%s"
ui_name = _("%sConquer Fortress from non native%s")
[action_enter_hut_from_non_native]
action = "Enter Hut 2"
ui_name = "Enter %sHut from non native%s"
ui_name = _("Enter %sHut from non native%s")
[action_frighten_hut_from_non_native]
action = "Frighten Hut 2"
ui_name = "Frighten %sHut from non native%s"
ui_name = _("Frighten %sHut from non native%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
; /* <-- avoid gettext warnings
data/granularity/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_bombard]
action = "Bombard 2"
ui_name = "%sBombard%s"
ui_name = _("%sBombard%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
[action_relocate]
action = "Teleport"
ui_name = "%sRelocate%s"
ui_name = _("%sRelocate%s")
; /* <-- avoid gettext warnings
data/multiplayer/actions.ruleset
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
;ui_name_user_action_1 = _("%sDisrupt Supply Lines%s")
;user_action_1_target_kind = "Unit"
;user_action_1_min_range = 1
;user_action_1_max_range = 3
......
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_explode_nuclear_in_place]
action = "Explode Nuclear"
ui_name = "Explode %sNuclear In Place%s"
ui_name = _("Explode %sNuclear In Place%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_conquer_fortress]
action = "Conquer Extras"
ui_name = "%sConquer Fortress%s"
ui_name = _("%sConquer Fortress%s")
[action_conquer_fortress_from_non_native]
action = "Conquer Extras 2"
ui_name = "%sConquer Fortress from non native%s"
ui_name = _("%sConquer Fortress from non native%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
; /* <-- avoid gettext warnings
;
data/sandbox/actions.ruleset
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_steal_map_fragments_and_escape]
action = "Steal Maps Escape"
ui_name = "Steal %sMap Fragments and Escape%s"
ui_name = _("Steal %sMap Fragments and Escape%s")
[action_nuke_target_tile]
action = "Explode Nuclear"
ui_name = "%sNuke Target Tile%s"
ui_name = _("%sNuke Target Tile%s")
[action_nuke]
action = "Nuke City"
ui_name = "%sNuke%s"
ui_name = _("%sNuke%s")
[action_tactical_nuke]
action = "Nuke Units"
ui_name = "Tactical %sNuke%s"
ui_name = _("Tactical %sNuke%s")
[action_make_sacrifice_of_work]
action = "Unit Make Homeless"
ui_name = "Make %sSacrifice of Work%s"
ui_name = _("Make %sSacrifice of Work%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_bombard]
action = "Bombard"
ui_name = "%sBombard%s"
ui_name = _("%sBombard%s")
[action_switch_transporter]
action = "Transport Board 2"
ui_name = "%sSwitch Transporter%s"
ui_name = _("%sSwitch Transporter%s")
[action_switch_transport]
action = "Transport Embark 4"
ui_name = "%sSwitch Transporter%s"
ui_name = _("%sSwitch Transporter%s")
[action_disembark_from_non_native]
action = "Transport Disembark 2"
ui_name = "%sDisembark from non native%s"
ui_name = _("%sDisembark from non native%s")
[action_transfer_cargo]
action = "Transport Load 2"
ui_name = "%sTransfer Cargo%s"
ui_name = _("%sTransfer Cargo%s")
[action_release_plague]
action = "Spread Plague"
ui_name = "Release %sPlague%s"
ui_name = _("Release %sPlague%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_storm_the_castle]
action = "Conquer Extras"
ui_name = "%sStorm the Castle%s"
ui_name = _("%sStorm the Castle%s")
[action_storm_the_castle_from_non_native]
action = "Conquer Extras 2"
ui_name = "%sStorm the Castle from non native%s"
ui_name = _("%sStorm the Castle from non native%s")
[action_enter_hut_from_non_native]
action = "Enter Hut 2"
ui_name = "Enter %sHut from non native%s"
ui_name = _("Enter %sHut from non native%s")
[action_frighten_hut_from_non_native]
action = "Frighten Hut 2"
ui_name = "Frighten %sHut from non native%s"
ui_name = _("Frighten %sHut from non native%s")
[action_repair]
action = "Heal Unit"
ui_name = "%sRepair%s"
ui_name = _("%sRepair%s")
[action_cut_root]
action = "Heal Unit 2"
ui_name = "%sCut Root%s"
ui_name = _("%sCut Root%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_wipe_defenders]
action = "Wipe Units"
ui_name = "%sWipe Defenders%s"
ui_name = _("%sWipe Defenders%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
[action_disrupt_supply_lines]
action = "User Action 1"
ui_name = "%sDisrupt Supply Lines%s"
ui_name = _("%sDisrupt Supply Lines%s")
[action_use_ancient_transportation_network]
action = "User Action 2"
ui_name = "%sUse Ancient Transportation Network%s"
ui_name = _("%sUse Ancient Transportation Network%s")
; /* <-- avoid gettext warnings
data/stub/actions.ruleset
;[action_example]
;action = "User Action 1"
;ui_name = "%sDisrupt Supply Lines%s"
;ui_name = _("%sDisrupt Supply Lines%s")
; /* <-- avoid gettext warnings
;
data/webperimental/actions.ruleset
[action_poison_city]
action = "Poison City Escape"
ui_name = "%sPoison City%s"
ui_name = _("%sPoison City%s")
[action_sabotage_city_escape]
action = "Sabotage City Escape"
ui_name = "%sSabotage City Escape%s"
ui_name = _("%sSabotage City Escape%s")
[action_industrial_sabotage]
action = "Targeted Sabotage City Escape"
ui_name = "Industrial %sSabotage%s"
ui_name = _("Industrial %sSabotage%s")
[action_industrial_sabotage_production]
action = "Sabotage City Production Escape"
ui_name = "Industrial %sSabotage Production%s"
ui_name = _("Industrial %sSabotage Production%s")
[action_industrial_espionage]
action = "Targeted Steal Tech Escape Expected"
ui_name = "Indus%strial Espionage%s"
ui_name = _("Indus%strial Espionage%s")
[action_incite_a_revolt]
action = "Incite City"
ui_name = "Incite a %sRevolt%s"
ui_name = _("Incite a %sRevolt%s")
[action_sell_goods]
action = "Enter Marketplace"
ui_name = "Sell %sGoods%s"
ui_name = _("Sell %sGoods%s")
[action_bribe_enemy_unit]
action = "Bribe Unit"
ui_name = "%sBribe Enemy Unit%s"
ui_name = _("%sBribe Enemy Unit%s")
[action_sabotage_enemy_unit]
action = "Sabotage Unit Escape"
ui_name = "%sSabotage Enemy Unit%s"
ui_name = _("%sSabotage Enemy Unit%s")
[action_build_city]
action = "Found City"
ui_name = "%sBuild City%s"
ui_name = _("%sBuild City%s")
[action_add_to_city]
action = "Join City"
ui_name = "%sAdd to City%s"
ui_name = _("%sAdd to City%s")
[action_explode_nuclear_in_place]
action = "Explode Nuclear"
ui_name = "Explode %sNuclear In Place%s"
ui_name = _("Explode %sNuclear In Place%s")
[action_deploy]
action = "Convert Unit"
ui_name = "%sDeploy%s"
ui_name = _("%sDeploy%s")
[action_explode_missile]
action = "Suicide Attack"
ui_name = "%sExplode Missile%s"
ui_name = _("%sExplode Missile%s")
[action_use_royal_sapper]
action = "Surgical Strike Building"
ui_name = "%sUse Royal Sapper%s"
ui_name = _("%sUse Royal Sapper%s")
[action_eliminate_spy]
action = "Spy Attack"
ui_name = "Eliminate %sSpy%s"
ui_name = _("Eliminate %sSpy%s")
[action_conquer_fortress]
action = "Conquer Extras"
ui_name = "%sConquer Fortress%s"
ui_name = _("%sConquer Fortress%s")
[action_use_court_physician]
action = "Heal Unit"
ui_name = "%sUse Court Physician%s"
ui_name = _("%sUse Court Physician%s")
[action_paradrop_to_contested_landing]
action = "Paradrop Unit Enter Conquer"
ui_name = "%sParadrop to Contested Landing%s"
ui_name = _("%sParadrop to Contested Landing%s")
[action_keep_moving]
action = "Unit Move"
ui_name = "%sKeep moving%s"
ui_name = _("%sKeep moving%s")
[action_disrupt_supply_lines]
action = "User Action 1"
ui_name = "%sDisrupt Supply Lines%s"
ui_name = _("%sDisrupt Supply Lines%s")
; /* <-- avoid gettext warnings
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