Feature #146 ยป 0036-Granularity-Add-Rituals-morale-boost.patch
| data/granularity/README.granularity | ||
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* Cities are protected a bit from rapid shrinking due to
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continuous famine by the fact that when city shrinks,
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its granary is set to 10% full, not empty
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* Initially there's a 50% penalty to collecting taxes. This is
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removed by the Counting tech.
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| data/granularity/effects.ruleset | ||
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"UnitClass", "Land", "Local"
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}
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[effect_morale_boost_attack]
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type = "Attack_Bonus"
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value = 20
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reqs =
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{ "type", "name", "range"
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"Tech", "Rituals", "Player"
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}
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[effect_morale_boost_defense]
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type = "Defend_Bonus"
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value = 20
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reqs =
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{ "type", "name", "range"
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"Tech", "Rituals", "Player"
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}
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[effect_action_success_move_cost_from_non_native]
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type = "Action_Success_Actor_Move_Cost"
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value = 65535
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| ... | ... | |
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"OutputType", "Shield", "Local", TRUE
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}
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[effect_no_counting]
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type = "Output_Bonus"
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value = -50
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reqs =
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{ "type", "name", "range", "present"
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"Tech", "Counting", "Player", FALSE
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"OutputType", "Gold", "Local", TRUE
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}
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[effect_irrigation]
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type = "Irrigation_Pct"
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value = 100
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| data/granularity/techs.ruleset | ||
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[advance_alphabet]
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name = _("Alphabet")
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req1 = "Cave Painting"
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req2 = "Spirits"
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req2 = "Counting"
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flags = ""
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graphic = "a.alphabet"
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graphic_alt = "-"
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| ... | ... | |
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[advance_calendar]
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name = _("Calendar")
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req1 = "Agriculture"
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req2 = "None"
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req2 = "Counting"
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flags = ""
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graphic = "a.calendar"
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graphic_alt = "-"
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| ... | ... | |
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graphic_alt = "-"
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helptext = _("Cave Paintings record hunting and fights.")
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[advance_counting]
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name = _("Counting")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.counting"
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graphic_alt = "-"
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helptext = _("\
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Allows collecting taxes without miscalculation penalties.\
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")
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[advance_diplomacy]
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name = _("Diplomacy")
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req1 = "Government"
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| ... | ... | |
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graphic_alt = "-"
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helptext = _("Allows build actual roads.")
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[advance_rituals]
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name = _("Rituals")
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req1 = "Cave Painting"
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req2 = "Spirits"
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flags = ""
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graphic = "a.rituals"
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graphic_alt = "-"
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helptext = _("\
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Provides a morale boost increasing both attack and defense values of units buy 20%.\
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")
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[advance_spirits]
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name = _("Spirits")
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req1 = "None"
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