Feature #148 ยป 0037-Granularity-Add-regeneration-rules.patch
| data/granularity/README.granularity | ||
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its granary is set to 10% full, not empty
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* Initially there's a 50% penalty to collecting taxes. This is
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removed by the Counting tech.
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* In cities units heal 10% of their maximum hitpoints each turn,
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outside cities none. Techs and buildings improve this.
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| data/granularity/buildings.ruleset | ||
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sound_alt2 = "b_generic"
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helptext = _("\
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With a Barracks, each new land unit built in a city will \
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automatically have Veteran status.\
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automatically have Veteran status. \
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Units in a city with Barracks heal additional 20% of their \
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maximum hitpoints each turn.\
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")
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[building_city_walls]
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| data/granularity/effects.ruleset | ||
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"OutputType", "Gold", "Local", TRUE
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}
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[effect_city_regen]
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type = "HP_Regen_2"
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value = 10
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reqs =
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{ "type", "name", "range"
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"CityTile", "Center", "Tile"
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}
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[effect_barracks_regen]
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type = "HP_Regen_2"
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value = 20
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reqs =
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{ "type", "name", "range"
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"Building", "Barracks", "City"
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}
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[effect_herbs_regen]
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type = "HP_Regen_2"
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value = 10
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reqs =
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{ "type", "name", "range"
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"Tech", "Herbs", "Player"
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}
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[effect_irrigation]
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type = "Irrigation_Pct"
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value = 100
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| data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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;helptext =
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[advance_herbs]
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name = _("Herbs")
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req1 = "Rituals"
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req2 = "None"
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flags = ""
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graphic = "a.herbs"
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graphic_alt = "-"
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helptext = _("\
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Makes units that do not move during the turn to heal additional 10% of their maximum hitpoints. \
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Outside cities that might be the only healing they do.\
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")
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[advance_government]
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name = _("Government")
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req1 = "Alphabet"
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