Bug #1307 » 0042-game.ruleset-Fix-disater-typo.patch
data/alien/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; If omitted, default is 0 and this disaster will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
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data/civ1/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; If omitted, default is 0 and this disaster will not occur.
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; effects
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; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/civ2/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/civ2civ3/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
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||
; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/classic/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
|
||
; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/goldkeep/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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||
; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
|
||
; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/granularity/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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||
; If omitted, default is 0 and this disater will not occur.
|
||
; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
||
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/multiplayer/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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||
; If omitted, default is 0 and this disaster will not occur.
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||
; effects
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||
; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/ruledit/comments-3.4.txt | ||
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; Final probability for each city each turn is -\n\
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; (this frequency) * (game settings option disasters\n\
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; frequency) / 1000000.\n\
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; If omitted, default is 0 and this disater will not occur.\n\
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; If omitted, default is 0 and this disaster will not occur.\n\
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; effects\n\
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; - \"DestroyBuilding\" = Random building is destroyed\n\
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; - \"ReducePopulation\" = Reduce city size by one unless it's already 1\n\
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data/sandbox/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; If omitted, default is 0 and this disaster will not occur.
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; effects
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||
; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/stub/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
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; If omitted, default is 0 and this disaster will not occur.
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||
; effects
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||
; - "DestroyBuilding" = Random building is destroyed
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
data/webperimental/game.ruleset | ||
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; Final probability for each city each turn is -
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; (this frequency) * (game settings option disasters
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; frequency) / 1000000.
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; If omitted, default is 0 and this disater will not occur.
|
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; If omitted, default is 0 and this disaster will not occur.
|
||
; effects
|
||
; - "DestroyBuilding" = Random building is destroyed
|
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; - "ReducePopulation" = Reduce city size by one unless it's already 1
|