Feature #1335 » 0031-Correct-informations-to-information.patch
| client/client_main.c | ||
|---|---|---|
|       client_game_init(); | ||
|     } else { | ||
|       /* From an upper state means that we didn't quit the server, | ||
|        * so a lot of informations are still in effect. */ | ||
|        * so a lot of information is still in effect. */ | ||
|       client_game_reset(); | ||
|       options_dialogs_update(); | ||
|     } | ||
| client/gui-qt/dialogs.h | ||
|---|---|---|
| }; | ||
| /*************************************************************************** | ||
|   Widget around map view to display informations like demographics report, | ||
|   Widget around map view to display information like demographics report, | ||
|   top cities, traveler's report. | ||
| ***************************************************************************/ | ||
| class notify_dialog:public fcwidget | ||
| client/packhand.c | ||
|---|---|---|
|   improvement_iterate(pimprove) { | ||
|     /* Don't update the non-visible improvements, they could hide the | ||
|      * previously seen informations about the city (diplomat investigation). | ||
|      * previously seen information about the city (diplomat investigation). | ||
|      */ | ||
|     if (is_improvement_visible(pimprove)) { | ||
|       bool have = BV_ISSET(packet->improvements, | ||
| ... | ... | |
|     close_intel_dialog(pplayer); | ||
|   } | ||
|   /* Update the connection informations. */ | ||
|   /* Update the connection information. */ | ||
|   if (client_player() == pplayer) { | ||
|     client.conn.playing = NULL; | ||
|   } | ||
| common/citizens.c | ||
|---|---|---|
|     return; | ||
|   } | ||
|   /* For the nationality of the citizens the informations for all player | ||
|   /* For the nationality of the citizens the information for all player | ||
|    * slots are allocated as once. Considering a size of citizens (= char) | ||
|    * this results in an allocation of 2 * 128 * 1 bytes for the citizens | ||
|    * per nation as well as the timer for a nationality change. */ | ||
| common/city.c | ||
|---|---|---|
| static void citylog_map_radius_sq(enum log_level level); | ||
| #endif /* FREECIV_DEBUG */ | ||
| /* Get city tile informations using the city tile index. */ | ||
| /* Get city tile information using the city tile index. */ | ||
| static struct iter_index *city_map_index = NULL; | ||
| /* Get city tile informations using the city tile coordinates. This is an | ||
| /* Get city tile information using the city tile coordinates. This is an | ||
|  * [x][y] array of integer values corresponding to city_map_index. The | ||
|  * coordinates x and y are in the range [0, CITY_MAP_MAX_SIZE] */ | ||
| static int city_map_xy[CITY_MAP_MAX_SIZE][CITY_MAP_MAX_SIZE]; | ||
| ... | ... | |
|     illness_size = (int)((1.0 - exp(- (float)use_size / 10.0)) | ||
|                          * 10.0 * game.info.illness_base_factor); | ||
|     if (is_server()) { | ||
|       /* on the server we recalculate the illness due to trade as we have | ||
|        * all informations */ | ||
|       /* On the server we recalculate the illness due to trade as we have | ||
|        * all the information */ | ||
|       illness_trade = get_trade_illness(pcity); | ||
|     } else { | ||
|       /* on the client we have to rely on the value saved within the city | ||
|       /* On the client we have to rely on the value saved within the city | ||
|        * struct */ | ||
|       illness_trade = pcity->illness_trade; | ||
|     } | ||
| common/featured_text.h | ||
|---|---|---|
|  * Text tag. | ||
|  * | ||
|  * The text_tag type is a structure which tag a particular modification for | ||
|  * a string. It contains many informations, which the type of modification, | ||
|  * a string. It contains much information, which the type of modification, | ||
|  * the start of the modification in bytes from the start of the string, and | ||
|  * the stop of it. It also can contains many others fields, according to | ||
|  * sequence type. | ||