Feature #1349 ยป 0051-Make-Shield2Gold_Pct-to-consider-individual-unit-s-p.patch
| common/unittype.c | ||
|---|---|---|
|     gold_upkeep_factor = get_target_bonus_effects(NULL, | ||
|                                   &(const struct req_context) { | ||
|                                     .player   = pplayer, | ||
|                                     .unittype = ut | ||
|                                     .unittype = ut, | ||
|                                     .unit     = punit, | ||
|                                     .tile     = ptile, | ||
|                                     .city     = pcity | ||
|                                   }, | ||
|                                   NULL, EFT_SHIELD2GOLD_PCT); | ||
| doc/README.effects | ||
|---|---|---|
| Shield2Gold_Pct | ||
|     Factor in percent for the conversion of unit shield upkeep to gold upkeep. | ||
|     A value of 200 would transfer 1 shield upkeep to 2 gold upkeep. | ||
|     This works on unit type granularity, properties of individual units | ||
|     do not count. | ||
| Shrink_Food | ||
|     Food left after cities shrink is amount percent of the capacity of | ||