Project

General

Profile

Feature #1349 ยป 0051-Make-Shield2Gold_Pct-to-consider-individual-unit-s-p.patch

Marko Lindqvist, 05/10/2025 07:47 PM

View differences:

common/unittype.c
gold_upkeep_factor = get_target_bonus_effects(NULL,
&(const struct req_context) {
.player = pplayer,
.unittype = ut
.unittype = ut,
.unit = punit,
.tile = ptile,
.city = pcity
},
NULL, EFT_SHIELD2GOLD_PCT);
doc/README.effects
Shield2Gold_Pct
Factor in percent for the conversion of unit shield upkeep to gold upkeep.
A value of 200 would transfer 1 shield upkeep to 2 gold upkeep.
This works on unit type granularity, properties of individual units
do not count.
Shrink_Food
Food left after cities shrink is amount percent of the capacity of
    (1-1/1)