Feature #1237 ยป 0048-Lua-Add-Plr-has_embassy-and-Plr-has_team_embassy.patch
common/scriptcore/api_game_methods.c | ||
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return Qn_(diplstate_type_name(player_diplstate_get(pplayer1, pplayer2)->type));
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}
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/**********************************************************************//**
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Return whether player has an embassy with target player.
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**************************************************************************/
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bool api_methods_player_has_embassy(lua_State *L, Player *pplayer,
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Player *target)
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{
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LUASCRIPT_CHECK_STATE(L, FALSE);
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LUASCRIPT_CHECK_SELF(L, pplayer, FALSE);
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LUASCRIPT_CHECK_ARG_NIL(L, target, 3, Player, FALSE);
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return player_has_embassy(pplayer, target);
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}
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/**********************************************************************//**
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Return whether player's team has an embassy with target player.
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**************************************************************************/
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bool api_methods_player_has_team_embassy(lua_State *L, Player *pplayer,
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Player *target)
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{
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LUASCRIPT_CHECK_STATE(L, FALSE);
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LUASCRIPT_CHECK_SELF(L, pplayer, FALSE);
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LUASCRIPT_CHECK_ARG_NIL(L, target, 3, Player, FALSE);
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return team_has_embassy(pplayer->team, target);
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}
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/**********************************************************************//**
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Return if a unit can upgrade considering where it is now.
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If is_free is FALSE, considers local city and the owner's treasury.
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common/scriptcore/api_game_methods.h | ||
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City *api_methods_player_primary_capital(lua_State *L, Player *pplayer);
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const char *api_methods_get_diplstate(lua_State *L, Player *pplayer1, Player *pplayer2);
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const char *api_methods_get_diplstate(lua_State *L, Player *pplayer1,
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Player *pplayer2);
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bool api_methods_player_has_embassy(lua_State *L, Player *pplayer,
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Player *target);
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bool api_methods_player_has_team_embassy(lua_State *L, Player *pplayer,
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Player *target);
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/* Tech Type */
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const char *api_methods_tech_type_rule_name(lua_State *L, Tech_Type *ptech);
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common/scriptcore/tolua_game.pkg | ||
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*****************************************************************************/
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/*****************************************************************************
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ADVERTISEMENT: do not attempt to change the name of the API functions.
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ADVERTISEMENT: Do not attempt to change the name of the API functions.
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They may be in use in Lua scripts in savefiles, so once released, the
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name and signature cannot change shape even in new major versions of
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Freeciv, until the relevant save format version can no longer be loaded.
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... | ... | |
const char *api_methods_get_diplstate
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@ diplstate(lua_State *L, Player *pplayer1, Player *pplayer2);
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bool api_methods_player_has_embassy
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@ has_embassy(lua_State *L, Player *pplayer, Player *target);
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bool api_methods_player_has_team_embassy
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@ has_team_embassy(lua_State *L, Player *pplayer, Player *target);
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}
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module methods_private {
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