Feature #1408 ยป 0057-aisupport.c-Replace-NULL-with-nullptr.patch
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#include "aisupport.h"
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/*******************************************************************//**
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Find who is leading the space race. Returns NULL if nobody is.
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Find who is leading the space race. Returns nullptr if nobody is.
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***********************************************************************/
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struct player *player_leading_spacerace(void)
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{
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struct player *best = NULL;
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struct player *best = nullptr;
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int best_arrival = FC_INFINITY;
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enum spaceship_state best_state = SSHIP_NONE;
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if (!victory_enabled(VC_SPACERACE)) {
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return NULL;
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return nullptr;
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}
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players_iterate_alive(pplayer) {
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| ... | ... | |
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{
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struct player *pplayer = city_owner(pcity);
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int worth = 0, i;
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struct unit_type *u = NULL;
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struct unit_type *u = nullptr;
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const struct civ_map *nmap = &(wld.map);
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if (!game.scenario.prevent_new_cities) {
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| ... | ... | |
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action_id_get_role(ACTION_FOUND_CITY));
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}
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if (u != NULL) {
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if (u != nullptr) {
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worth += utype_buy_gold_cost(pcity, u, 0); /* Cost of settler */
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}
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for (i = 1; i < city_size_get(pcity); i++) {
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