Feature #1416 ยป 0063-styles.rulesets-Replace-tabs-with-spaces.patch
data/alien/styles.ruleset | ||
---|---|---|
;
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||
; music_peaceful = Music to play when nation in peaceful mood
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||
; music_combat = Music to play when nation in combat mood
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||
; reqs = requirements to activate the style (see effects.ruleset
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||
; and README.effects for help on requirements)
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||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
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||
;
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||
; */ <-- avoid gettext warnings
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||
data/civ1/styles.ruleset | ||
---|---|---|
;
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||
; music_peaceful = Music to play when nation in peaceful mood
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||
; music_combat = Music to play when nation in combat mood
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||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
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||
; */ <-- avoid gettext warnings
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||
[musicstyle_european]
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music_peaceful = "music_european_peace"
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music_combat = "music_european_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Style", "European", "Player"
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}
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||
... | ... | |
[musicstyle_classical]
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music_peaceful = "music_classical_peace"
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music_combat = "music_classical_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Classical", "Player"
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}
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... | ... | |
[musicstyle_tropical]
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music_peaceful = "music_tropical_peace"
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music_combat = "music_tropical_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Tropical", "Player"
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||
}
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||
... | ... | |
[musicstyle_asian]
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music_peaceful = "music_asian_peace"
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music_combat = "music_asian_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Style", "Asian", "Player"
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}
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||
... | ... | |
[musicstyle_babylonian]
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music_peaceful = "music_babylonian_peace"
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music_combat = "music_babylonian_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Style", "Babylonian", "Player"
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||
}
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... | ... | |
[musicstyle_celtic]
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music_peaceful = "music_celtic_peace"
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music_combat = "music_celtic_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Celtic", "Player"
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||
}
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... | ... | |
[musicstyle_renaissance]
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music_peaceful = "music_renaissance_peace"
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music_combat = "music_renaissance_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Tech", "University", "Player"
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}
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... | ... | |
[musicstyle_industrial]
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music_peaceful = "music_industrial_peace"
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music_combat = "music_industrial_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Railroad", "Player"
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}
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... | ... | |
[musicstyle_electricage]
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music_peaceful = "music_electricage_peace"
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music_combat = "music_electricage_combat"
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||
reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Automobile", "Player"
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}
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... | ... | |
[musicstyle_modern]
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music_peaceful = "music_modern_peace"
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||
music_combat = "music_modern_combat"
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||
reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Rocketry", "Player"
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}
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... | ... | |
[musicstyle_postmodern]
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music_peaceful = "music_postmodern_peace"
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music_combat = "music_postmodern_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Superconductors", "Player"
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}
|
data/civ2/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
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||
music_peaceful = "music_european_peace"
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||
music_combat = "music_european_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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||
"Style", "European", "Player"
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}
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||
... | ... | |
[musicstyle_classical]
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music_peaceful = "music_classical_peace"
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music_combat = "music_classical_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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||
"Style", "Classical", "Player"
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||
}
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... | ... | |
[musicstyle_tropical]
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music_peaceful = "music_tropical_peace"
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music_combat = "music_tropical_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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||
"Style", "Tropical", "Player"
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||
}
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||
... | ... | |
[musicstyle_asian]
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music_peaceful = "music_asian_peace"
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music_combat = "music_asian_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Asian", "Player"
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}
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... | ... | |
[musicstyle_babylonian]
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music_peaceful = "music_babylonian_peace"
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music_combat = "music_babylonian_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Babylonian", "Player"
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}
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... | ... | |
[musicstyle_celtic]
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music_peaceful = "music_celtic_peace"
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music_combat = "music_celtic_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Style", "Celtic", "Player"
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}
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... | ... | |
[musicstyle_renaissance]
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music_peaceful = "music_renaissance_peace"
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music_combat = "music_renaissance_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "University", "Player"
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}
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... | ... | |
[musicstyle_industrial]
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music_peaceful = "music_industrial_peace"
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music_combat = "music_industrial_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Railroad", "Player"
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}
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... | ... | |
[musicstyle_electricage]
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music_peaceful = "music_electricage_peace"
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music_combat = "music_electricage_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Automobile", "Player"
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}
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... | ... | |
[musicstyle_modern]
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music_peaceful = "music_modern_peace"
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music_combat = "music_modern_combat"
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||
reqs =
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||
reqs =
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||
{ "type", "name", "range"
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"Tech", "Rocketry", "Player"
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}
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... | ... | |
[musicstyle_postmodern]
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music_peaceful = "music_postmodern_peace"
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music_combat = "music_postmodern_combat"
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reqs =
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||
reqs =
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{ "type", "name", "range"
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"Tech", "Superconductors", "Player"
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}
|
data/civ2civ3/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
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||
}
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||
... | ... | |
[musicstyle_asian]
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||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
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||
}
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||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
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... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
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}
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||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|
data/classic/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_asian]
|
||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|
data/goldkeep/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_asian]
|
||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|
data/granularity/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_generic]
|
||
music_peaceful = "music_generic"
|
||
music_combat = "music_generic"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
}
|
data/multiplayer/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_asian]
|
||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|
data/sandbox/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_asian]
|
||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|
data/stub/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_generic]
|
||
music_peaceful = "music_generic"
|
||
music_combat = "music_generic"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
}
|
data/webperimental/styles.ruleset | ||
---|---|---|
;
|
||
; music_peaceful = Music to play when nation in peaceful mood
|
||
; music_combat = Music to play when nation in combat mood
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
; reqs = requirements to activate the style (see effects.ruleset
|
||
; and README.effects for help on requirements)
|
||
;
|
||
; */ <-- avoid gettext warnings
|
||
[musicstyle_european]
|
||
music_peaceful = "music_european_peace"
|
||
music_combat = "music_european_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "European", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_classical]
|
||
music_peaceful = "music_classical_peace"
|
||
music_combat = "music_classical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Classical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_tropical]
|
||
music_peaceful = "music_tropical_peace"
|
||
music_combat = "music_tropical_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Tropical", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_asian]
|
||
music_peaceful = "music_asian_peace"
|
||
music_combat = "music_asian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Asian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_babylonian]
|
||
music_peaceful = "music_babylonian_peace"
|
||
music_combat = "music_babylonian_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Babylonian", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_celtic]
|
||
music_peaceful = "music_celtic_peace"
|
||
music_combat = "music_celtic_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Style", "Celtic", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_renaissance]
|
||
music_peaceful = "music_renaissance_peace"
|
||
music_combat = "music_renaissance_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "University", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_industrial]
|
||
music_peaceful = "music_industrial_peace"
|
||
music_combat = "music_industrial_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Railroad", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_electricage]
|
||
music_peaceful = "music_electricage_peace"
|
||
music_combat = "music_electricage_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Automobile", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_modern]
|
||
music_peaceful = "music_modern_peace"
|
||
music_combat = "music_modern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Rocketry", "Player"
|
||
}
|
||
... | ... | |
[musicstyle_postmodern]
|
||
music_peaceful = "music_postmodern_peace"
|
||
music_combat = "music_postmodern_combat"
|
||
reqs =
|
||
reqs =
|
||
{ "type", "name", "range"
|
||
"Tech", "Superconductors", "Player"
|
||
}
|