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Feature #1416 ยป 0063-styles.rulesets-Replace-tabs-with-spaces.patch

Marko Lindqvist, 05/20/2025 03:30 AM

View differences:

data/alien/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
data/civ1/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/civ2/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/civ2civ3/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/classic/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/goldkeep/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/granularity/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_generic]
music_peaceful = "music_generic"
music_combat = "music_generic"
reqs =
reqs =
{ "type", "name", "range"
}
data/multiplayer/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/sandbox/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
data/stub/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_generic]
music_peaceful = "music_generic"
music_combat = "music_generic"
reqs =
reqs =
{ "type", "name", "range"
}
data/webperimental/styles.ruleset
;
; music_peaceful = Music to play when nation in peaceful mood
; music_combat = Music to play when nation in combat mood
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
; reqs = requirements to activate the style (see effects.ruleset
; and README.effects for help on requirements)
;
; */ <-- avoid gettext warnings
[musicstyle_european]
music_peaceful = "music_european_peace"
music_combat = "music_european_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "European", "Player"
}
......
[musicstyle_classical]
music_peaceful = "music_classical_peace"
music_combat = "music_classical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Classical", "Player"
}
......
[musicstyle_tropical]
music_peaceful = "music_tropical_peace"
music_combat = "music_tropical_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Tropical", "Player"
}
......
[musicstyle_asian]
music_peaceful = "music_asian_peace"
music_combat = "music_asian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Asian", "Player"
}
......
[musicstyle_babylonian]
music_peaceful = "music_babylonian_peace"
music_combat = "music_babylonian_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Babylonian", "Player"
}
......
[musicstyle_celtic]
music_peaceful = "music_celtic_peace"
music_combat = "music_celtic_combat"
reqs =
reqs =
{ "type", "name", "range"
"Style", "Celtic", "Player"
}
......
[musicstyle_renaissance]
music_peaceful = "music_renaissance_peace"
music_combat = "music_renaissance_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "University", "Player"
}
......
[musicstyle_industrial]
music_peaceful = "music_industrial_peace"
music_combat = "music_industrial_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Railroad", "Player"
}
......
[musicstyle_electricage]
music_peaceful = "music_electricage_peace"
music_combat = "music_electricage_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Automobile", "Player"
}
......
[musicstyle_modern]
music_peaceful = "music_modern_peace"
music_combat = "music_modern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Rocketry", "Player"
}
......
[musicstyle_postmodern]
music_peaceful = "music_postmodern_peace"
music_combat = "music_postmodern_combat"
reqs =
reqs =
{ "type", "name", "range"
"Tech", "Superconductors", "Player"
}
    (1-1/1)