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Feature #1450 » 0078-Rename-aiferry.-ch-as-daiferry.-ch.patch

Marko Lindqvist, 05/26/2025 05:32 AM

View differences:

ai/classic/classicai.c
#include "advdata.h"
/* ai/default */
#include "aiferry.h"
#include "daicity.h"
#include "daidata.h"
#include "daidiplomacy.h"
#include "daidomestic.h"
#include "daiferry.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
ai/default/Makefile.am
-I$(top_srcdir)/gen_headers/enums
libdefaultai_la_SOURCES = \
aiferry.c \
aiferry.h \
aiguard.c \
aiguard.h \
daiair.c \
......
daidomestic.h \
daieffects.c \
daieffects.h \
daiferry.c \
daiferry.h \
daihand.c \
daihand.h \
daihunter.c \
ai/default/daidata.c
#include "advdata.h"
/* ai/default */
#include "aiferry.h"
#include "daicity.h"
#include "daidiplomacy.h"
#include "daieffects.h"
#include "daiferry.h"
#include "daiplayer.h"
#include "daisettler.h"
#include "daiunit.h"
ai/default/aiferry.c → ai/default/daiferry.c
#include "daitools.h"
#include "daiunit.h"
#include "aiferry.h"
#include "daiferry.h"
/* =================== constants with special meaning =================== */
ai/default/aiferry.h → ai/default/daiferry.h
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__AIFERRY_H
#define FC__AIFERRY_H
#ifndef FC__DAIFERRY_H
#define FC__DAIFERRY_H
#include "support.h" /* bool type */
......
void dai_manage_ferryboat(struct ai_type *ait, struct player *pplayer,
struct unit *punit);
#endif /* FC__AIFERRY_H */
#endif /* FC__DAIFERRY_H */
ai/default/daimilitary.c
#include "handicaps.h"
/* ai/default */
#include "aiferry.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
#include "daidiplomat.h"
#include "daieffects.h"
#include "daiferry.h"
#include "daihunter.h"
#include "dailog.h"
#include "daiparadrop.h"
ai/default/daisettler.c
#include "handicaps.h"
/* ai/default */
#include "aiferry.h"
#include "daicity.h"
#include "daidata.h"
#include "daiferry.h"
#include "dailog.h"
#include "daiplayer.h"
#include "daitools.h"
ai/default/daitools.c
#include "handicaps.h"
/* ai/default */
#include "aiferry.h"
#include "aiguard.h"
#include "daidata.h"
#include "daiferry.h"
#include "dailog.h"
#include "daimilitary.h"
#include "daiplayer.h"
ai/default/daiunit.c
#include "handicaps.h"
/* ai/default */
#include "aiferry.h"
#include "aiguard.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
#include "daidiplomat.h"
#include "daieffects.h"
#include "daiferry.h"
#include "daihunter.h"
#include "dailog.h"
#include "daimilitary.h"
ai/tex/texai.c
#include "world_object.h"
/* ai/default */
#include "aiferry.h"
#include "daicity.h"
#include "daidiplomacy.h"
#include "daidomestic.h"
#include "daiferry.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
meson.build
'ai/tex/texaimsg.c',
'ai/tex/texaiplayer.c',
'ai/tex/texaiworld.c',
'ai/default/aiferry.c',
'ai/default/aiguard.c',
'ai/default/daiair.c',
'ai/default/daiactions.c',
......
'ai/default/daidiplomat.c',
'ai/default/daidomestic.c',
'ai/default/daieffects.c',
'ai/default/daiferry.c',
'ai/default/daihand.c',
'ai/default/daihunter.c',
'ai/default/dailog.c',
    (1-1/1)