Feature #166 » 0048-Granularity-Add-Fortify-action-enabler.patch
| data/granularity/README.granularity | ||
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removed by the Counting tech.
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* In cities units heal 10% of their maximum hitpoints each turn,
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outside cities none. Techs and buildings improve this.
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* Fortifying is not possible before Trenches technology is known.
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| data/granularity/actions.ruleset | ||
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; /* TRANS: Teleport (100% chance of success). */
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ui_name_teleport = _("%sRelocate%s")
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; /* TRANS: _Fortify (100% chance of success). */
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ui_name_fortify = _("%sFortify%s")
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; Blank ruleset defined user actions.
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; See the section "Ruleset defined actions" in doc/README.actions
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; Example: set up "User Action 1"
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| ... | ... | |
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"UnitClass", "Air", "Local", TRUE
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}
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[actionenabler_fortify]
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action = "Fortify"
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actor_reqs =
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{ "type", "name", "range", "present"
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"Tech", "Trenches", "Player", TRUE
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"Activity", "Fortified", "Local", FALSE
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}
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[actionenabler_gain_veterancy]
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action = "Gain Veterancy"
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actor_reqs =
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| data/granularity/techs.ruleset | ||
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[advance_flight]
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name = _("Flight")
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req1 = "Maps"
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req2 = "Mining"
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req2 = "Trenches"
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flags = ""
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graphic = "a.flight"
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graphic_alt = "-"
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| ... | ... | |
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graphic_alt = "-"
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helptext = _("Anything can be done with right tools.\
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Allows more efficient use of production resources.")
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[advance_trenches]
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name = _("Trenches")
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req1 = "Mining"
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req2 = "Military Training"
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flags = ""
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graphic = "a.trenches"
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graphic_alt = "-"
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helptext = _("\
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Allows units to fortify.\
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")
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