Feature #166 » 0040-Granularity-Add-Fortify-action-enabler.patch
| data/granularity/README.granularity | ||
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        removed by the Counting tech. 
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      * In cities units heal 10% of their maximum hitpoints each turn, 
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        outside cities none. Techs and buildings improve this. 
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      * Fortifying is not possible before Trenches technology is known. 
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| data/granularity/actions.ruleset | ||
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     ; /* TRANS: Teleport (100% chance of success). */ 
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     ui_name_teleport = _("%sRelocate%s") 
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     ; /* TRANS: _Fortify (100% chance of success). */ 
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     ui_name_fortify = _("%sFortify%s") 
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     ; Blank ruleset defined user actions. 
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     ; See the section "Ruleset defined actions" in doc/README.actions 
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     ; Example: set up "User Action 1" 
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         { "type",         "name",        "range", "present" 
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           "UnitClass",    "Air",         "Local", TRUE 
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         } 
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     [actionenabler_fortify] 
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     action        = "Fortify" 
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     actor_reqs    = 
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         { "type",     "name",      "range",  "present" 
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           "Tech",     "Trenches",  "Player", TRUE 
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           "Activity", "Fortified", "Local",  FALSE 
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         } 
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| data/granularity/techs.ruleset | ||
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     [advance_flight] 
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     name        = _("Flight") 
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     req1        = "Maps" 
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     req2        = "Mining" 
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     req2        = "Trenches" 
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     flags       = "" 
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     graphic     = "a.flight" 
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     graphic_alt = "-" 
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| ... | ... | |
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     graphic_alt = "-" 
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     helptext    = _("Anything can be done with right tools.\ 
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      Allows more efficient use of production resources.") 
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     [advance_trenches] 
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     name        = _("Trenches") 
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     req1        = "Mining" 
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     req2        = "Military Training" 
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     flags       = "" 
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     graphic     = "a.trenches" 
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     graphic_alt = "-" 
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     helptext    = _("\ 
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     Allows units to fortify.\ 
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     ") 
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