Bug #1524 ยป 0035-savemain-Update-capitals-when-loading-savegame.patch
| server/savegame/savemain.c | ||
|---|---|---|
| /* server */ | ||
| #include "console.h" | ||
| #include "notify.h" | ||
| #include "plrhand.h" | ||
| /* server/savegame */ | ||
| #include "savegame2.h" | ||
| ... | ... | |
|   } | ||
|   if (has_capabilities("+version3", savefile_options)) { | ||
|     /* load new format (freeciv 3.0.x and newer) */ | ||
|     /* Load new format (freeciv 3.0.x and newer) */ | ||
|     log_verbose("loading savefile in 3.0+ format ..."); | ||
|     savegame3_load(sfile); | ||
|   } else if (has_capabilities("+version2", savefile_options)) { | ||
|     /* load old format (freeciv 2.3 - 2.6) */ | ||
|     /* Load old format (freeciv 2.3 - 2.6) */ | ||
|     log_verbose("loading savefile in 2.3 - 2.6 format ..."); | ||
|     savegame2_load(sfile); | ||
|   } else { | ||
| ... | ... | |
|     } city_list_iterate_end; | ||
|   } players_iterate_end; | ||
|   /* Capital information was not saved in savegames, | ||
|    * so we have no capital setup at all at the moment. | ||
|    * Best we can do is to do recalculation now. It might be | ||
|    * a bit off compared to the situation before the game was saved, | ||
|    * but definitely better than not setting capitals at all. */ | ||
|   players_iterate_alive(pplayer) { | ||
|     update_capital(pplayer); | ||
|   } players_iterate_alive_end; | ||
| #ifdef DEBUG_TIMERS | ||
|   timer_stop(loadtimer); | ||
|   log_debug("Loading secfile in %.3f seconds.", timer_read_seconds(loadtimer)); | ||