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Feature #1575 ยป 0076-granularity-Allow-6-units-on-the-same-tile-with-Stra.patch

Marko Lindqvist, 07/06/2025 05:05 AM

View differences:

data/granularity/actions.ruleset
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_deboard_strategies]
action = "Transport Deboard"
actor_reqs =
{ "type", "name", "range"
"UnitState", "OnLivableTile", "Local"
"UnitState", "Transported", "Local"
"Tech", "Strategies", "Player"
}
target_reqs =
{ "type", "name", "range"
"UnitState", "Transporting", "Local"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_board]
action = "Transport Board"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_unload_strategies]
action = "Transport Unload"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transporting", "Local"
"Tech", "Strategies", "Player"
}
target_reqs =
{ "type", "name", "range"
"UnitState", "OnLivableTile", "Local"
"UnitState", "Transported", "Local"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_disembark_from_native_tile]
action = "Transport Disembark"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_native_tile_strategies]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "5", "Local"
"UnitState", "OnNativeTile", "Local"
"Tech", "Strategies", "Player"
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_disembark_from_native_city]
action = "Transport Disembark"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_native_city_strategies]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "5", "Local"
"CityTile", "Center", "Tile"
"Tech", "Strategies", "Player"
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_disembark_from_non_native]
action = "Transport Disembark 2"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_non_native_strategies]
action = "Transport Disembark 2"
actor_reqs =
{ "type", "name", "range", "present"
"UnitState", "Transported", "Local", TRUE
"MinMoveFrags", "5", "Local", TRUE
"UnitState", "OnNativeTile", "Local", FALSE
"CityTile", "Center", "Tile", FALSE
"Tech", "Strategies", "Player", TRUE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_embark]
action = "Transport Embark"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_regular_move_strategies]
action = "Unit Move"
actor_reqs =
{ "type", "name", "range", "present"
"MinMoveFrags", "1", "Local", TRUE
"UnitState", "Transported", "Local", FALSE
"Tech", "Strategies", "Player", TRUE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_relocate]
action = "Teleport"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_relocate_strategies]
action = "Teleport"
actor_reqs =
{ "type", "name", "range", "present"
"UnitClass", "Air", "Local", TRUE
"MinMoveFrags", "5", "Local", TRUE
"UnitState", "Transported", "Local", FALSE
"Tech", "Strategies", "Player", TRUE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
}
[enabler_bombard_land]
action = "Bombard 2"
actor_reqs =
......
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_finish_unit_strategies]
action = "Finish Unit"
actor_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "5", "Tile"
"Tech", "Strategies", "Player"
}
[enabler_finish_building]
action = "Finish Building"
actor_reqs =
data/granularity/techs.ruleset
graphic = "a.strategies"
graphic_alt = "-"
helptext = _("\
Makes it possible to move 6 units to the same tile. \
Makes it possible to adjust Offensive Strategies policy.\
")
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