Feature #1592 ยป 0083-granularity-Science-bonus-for-first-techs.patch
data/granularity/README.granularity | ||
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extends one tile away from the center.
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* Units with zero defense value can be captured by any military unit
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* In the beginning cities can grow up to size 3.
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* You get +30% research bonus for your three first techs
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* Units cannot be upgraded before Engineering is known
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* Research bulbs are for specific tech. If you switch research, accumulated
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progress stays with the previous tech target.
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data/granularity/effects.ruleset | ||
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"Tech", "Fishing", "Player"
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}
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[effect_early_research]
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type = "Output_Bonus"
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value = 30
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reqs =
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{ "type", "name", "range", "present"
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"MinTechs", "4", "Player", FALSE
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"OutputType", "Science", "Local", TRUE
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}
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; Each city has at least one slot to build units
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[effect_city_build_slots_basic]
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type = "City_Build_Slots"
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