Feature #1592 ยป 0083-granularity-Science-bonus-for-first-techs.patch
| data/granularity/README.granularity | ||
|---|---|---|
|    extends one tile away from the center. | ||
|  * Units with zero defense value can be captured by any military unit | ||
|  * In the beginning cities can grow up to size 3. | ||
|  * You get +30% research bonus for your three first techs | ||
|  * Units cannot be upgraded before Engineering is known | ||
|  * Research bulbs are for specific tech. If you switch research, accumulated | ||
|    progress stays with the previous tech target. | ||
| data/granularity/effects.ruleset | ||
|---|---|---|
|       "Tech", "Fishing", "Player" | ||
|     } | ||
| [effect_early_research] | ||
| type    = "Output_Bonus" | ||
| value	= 30 | ||
| reqs	= | ||
|     { "type",       "name",    "range",  "present" | ||
|       "MinTechs",   "4",       "Player", FALSE | ||
|       "OutputType", "Science", "Local",  TRUE | ||
|     } | ||
| ; Each city has at least one slot to build units | ||
| [effect_city_build_slots_basic] | ||
| type    = "City_Build_Slots" | ||