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Feature #1592 ยป 0083-granularity-Science-bonus-for-first-techs.patch

Marko Lindqvist, 07/09/2025 02:38 AM

View differences:

data/granularity/README.granularity
extends one tile away from the center.
* Units with zero defense value can be captured by any military unit
* In the beginning cities can grow up to size 3.
* You get +30% research bonus for your three first techs
* Units cannot be upgraded before Engineering is known
* Research bulbs are for specific tech. If you switch research, accumulated
progress stays with the previous tech target.
data/granularity/effects.ruleset
"Tech", "Fishing", "Player"
}
[effect_early_research]
type = "Output_Bonus"
value = 30
reqs =
{ "type", "name", "range", "present"
"MinTechs", "4", "Player", FALSE
"OutputType", "Science", "Local", TRUE
}
; Each city has at least one slot to build units
[effect_city_build_slots_basic]
type = "City_Build_Slots"
    (1-1/1)