Bug #1267 » 1267.patch
| data/civ2civ3/effects.ruleset | ||
|---|---|---|
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"Gov", "Communism", "Player", TRUE
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}
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[effect_shield2gold_despotism]
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type = "Shield2Gold_Factor"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Gov", "Despotism", "Player"
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}
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[effect_shield2gold_monarchy]
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type = "Shield2Gold_Factor"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Gov", "Monarchy", "Player"
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}
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[effect_shield2gold_fundamentalism]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Fundamentalism", "Player"
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}
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[effect_shield2gold_federation]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Federation", "Player"
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}
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[effect_shield2gold_democracy]
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type = "Shield2Gold_Factor"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Gov", "Democracy", "Player"
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}
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[effect_base_unit_upkeep_gold_1]
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type = "Upkeep_Factor"
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value = 1
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| data/civ2civ3/units.ruleset | ||
|---|---|---|
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; helptxt = displayed in the help for unit types with this flag (optional)
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flags =
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{ "name", "helptxt"
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_("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and Democracy.")
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_("Fortress"), _("Can build Forts and Fortresses.")
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_("Transform")
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_("AirAttacker"), _("Very bad at attacking AEGIS.")
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| ... | ... | |
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uk_happy = 0
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uk_shield = 1
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uk_food = 0
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress"
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; No veteran levels (level name is never displayed)
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veteran_names = _("green")
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veteran_base_raise_chance = 0
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| ... | ... | |
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uk_happy = 0
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uk_shield = 1
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uk_food = 0
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform"
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flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform"
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veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert")
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veteran_base_raise_chance = 50, 33, 20, 0
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veteran_work_raise_chance = 3, 2, 1, 0
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendOk", "DefendOkStartUnit", "FirstBuild"
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helptext = _("\
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This unit may be built from the start of the game. It is the\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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The Phalanx is armored infantry, suitable for defending your cities.\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendOk", "Hut"
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helptext = _("\
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Archers fight with bows and arrows and have a good offensive\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendOk", "BarbarianBuild", "BarbarianSea"
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helptext = _("\
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Legions are heavily armed and well disciplined infantry\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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Equipped with long pikes, Pikemen replaces Phalanx\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech",
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"BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
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helptext = _("\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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Riflemen are World War-era infantry, very good\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "IgTer", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "IgTer", "Capturer", "Fortress"
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roles = "DefendOk", "DefendOkStartUnit"
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helptext = _("\
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Alpine Troops are highly mobile units as well as\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "IgTer", "IgZOC", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "Capturer", "Fortress"
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roles = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech"
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helptext = _("\
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Partisans are guerilla fighters who are experts\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "Marines", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress"
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roles = "DefendGood", "DefendOkStartUnit", "FirstBuild", "BarbarianSeaTech"
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helptext = _("\
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Marines are infantry who are experts at marine warfare.\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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embarks = "Helicopter"
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disembarks = "Helicopter"
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flags = "Paratroopers", "Capturer", "Fortress"
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flags = "Shield2Gold", "ShieldToGold", "Paratroopers", "Capturer", "Fortress"
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roles = "DefendOk"
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helptext = _("\
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Paratroopers are experts at airborne attacks. From a friendly city, \
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = ""
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flags = "Shield2Gold", "ShieldToGold"
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roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
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helptext = _("\
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The Mechanized Infantry has the strongest inherent defensive strength \
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer"
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flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter"
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helptext = _("\
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Horsemen are mounted warriors and an early\
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Capturer"
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flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit"
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helptext = _("\
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|
Chariots are horse-pulled war wagons. They have a stronger attack than \
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| ... | ... | |
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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|
flags = "Capturer"
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flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "DefendOk", "AttackFastStartUnit", "Hunter"
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helptext = _("\
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|
Elephants are towering animals trained for war that are often used as\
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| ... | ... | |
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uk_happy = 0
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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uk_gold = 0
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tp_defense = "Alight"
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|
flags = "Capturer"
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flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "AttackFastStartUnit", "Hunter"
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helptext = _("\
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|
Crusaders are highly disciplined mounted\
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| ... | ... | |
|
uk_happy = 1
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uk_shield = 1
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uk_food = 1
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|
uk_gold = 1
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|
uk_gold = 0
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|
tp_defense = "Alight"
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|
flags = "Capturer"
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|
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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roles = "DefendOk", "AttackFastStartUnit",
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|
"HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter"
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|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 1
|
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|
uk_shield = 1
|
||
|
uk_food = 1
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||
|
uk_gold = 1
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||
|
uk_gold = 0
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||
|
tp_defense = "Alight"
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|
flags = "Capturer"
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|
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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|
roles = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter"
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|
helptext = _("\
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|
Dragoons are mounted warriors carrying early firearms.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
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|
uk_food = 1
|
||
|
uk_gold = 1
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||
|
uk_gold = 0
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||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer"
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|
flags = "Shield2Gold", "ShieldToGold", "Capturer"
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|
roles = "AttackFastStartUnit", "Hunter"
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|
helptext = _("\
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|
Cavalry are mounted and highly trained soldiers.\
|
||
| ... | ... | |
|
uk_happy = 1
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|
uk_shield = 1
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|
uk_food = 1
|
||
|
uk_gold = 1
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|
uk_gold = 0
|
||
|
tp_defense = "Alight"
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|
flags = ""
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|
flags = "Shield2Gold", "ShieldToGold"
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|
roles = "DefendOk", "AttackFastStartUnit", "Hunter"
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|
helptext = _("\
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|
Armors are motorized war wagons that are faster, stronger, and can take \
|
||
| ... | ... | |
|
uk_happy = 1
|
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|
uk_shield = 1
|
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|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = ""
|
||
|
flags = "Shield2Gold", "ShieldToGold"
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|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
Catapults are large rock-throwing machines of war.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = ""
|
||
|
flags = "Shield2Gold", "ShieldToGold"
|
||
|
roles = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech"
|
||
|
helptext = _("\
|
||
|
Cannons are large firearms that can fire heavy projectiles over long \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "CityBuster"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "CityBuster"
|
||
|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
The artillery is an upgraded cannon. As with its predecessors, it is a \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "CityBuster"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "CityBuster"
|
||
|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
Howitzers are upgraded artillery with improved defensive as well as \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
flags = "AirAttacker", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
Fighters are your first airborne units. They can\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
Bombers are specialized airborne units that may\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land"
|
||
|
flags = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC",
|
||
|
"Provoking"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "AirAttacker", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit"
|
||
|
helptext = _("\
|
||
|
An improved Fighter, with improved attack and a higher movement\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
An improved Bomber, with improved attack and a higher movement\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Merchant"
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit"
|
||
|
helptext = _("\
|
||
|
The Trireme is your first boat unit. It can act\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Merchant"
|
||
|
flags = "BadCityDefender", "Only_Native_Attack", "HasNoZOC",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack", "HasNoZOC",
|
||
|
"Provoking", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
|
helptext = _("\
|
||
|
The Galleon is a big transport ship, the first which can\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
The Frigate is a specialized ship with a strong offensive value,\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
The Ironclad is an armored ship,\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
bonuses =
|
||
|
{ "flag", "type", "value"
|
||
|
"Submarine", "DefenseMultiplier", 1
|
||
|
}
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
An improved Ironclad, with better move rate and vision.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
The Cruiser is a strong offensive boat unit.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
bonuses =
|
||
|
{ "flag", "type", "value"
|
||
|
"AirAttacker", "DefenseMultiplier", 4
|
||
|
}
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit"
|
||
|
helptext = _("\
|
||
|
The AEGIS Cruiser is equipped with an advanced\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
The Battleship is the supreme naval unit with\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Missile"
|
||
|
vision_layer = "Subsurface"
|
||
|
flags = "BadCityDefender", "Only_Native_Attack",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack",
|
||
|
"Submarine", "Provoking"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Air", "Missile", "Helicopter"
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Provoking"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking"
|
||
|
roles = "DefendGood"
|
||
|
helptext = _("\
|
||
|
The Carrier is a mobile airport.\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
|
flags = "Settlers", "BadCityDefender", "HasNoZOC",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Settlers", "BadCityDefender", "HasNoZOC",
|
||
|
"Provoking", "NonMil"
|
||
|
veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
|
||
|
veteran_base_raise_chance = 50, 33, 20, 0
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
flags = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
The Cruise Missile is a long-distance missile\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC"
|
||
|
; No veteran levels (level name is never displayed)
|
||
|
veteran_names = _("green")
|
||
|
veteran_base_raise_chance = 0
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
"Provoking"
|
||
|
veteran_names =
|
||
|
; /* TRANS: diplomatic rank. */
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
"Spy", "Provoking"
|
||
|
veteran_names =
|
||
|
; /* TRANS: Spy veteran level */
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
A Caravan carries goods or material for trading with other nations,\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
The Freight unit replaces the Caravan, and moves at twice the speed.\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify"
|
||
|
roles = "Explorer", "ExplorerStartUnit"
|
||
|
helptext = _("\
|
||
|
Explorers are brave individuals that are very useful for\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "HasNoZOC"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "HasNoZOC"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
The AWACS (Airborne Warning and Control System) is an airplane with an \
|
||
| data/sandbox/effects.ruleset | ||
|---|---|---|
|
"Gov", "Communism", "Player", TRUE
|
||
|
}
|
||
|
[effect_shield2gold_despotism]
|
||
|
type = "Shield2Gold_Factor"
|
||
|
value = 1
|
||
|
reqs =
|
||
|
{ "type", "name", "range"
|
||
|
"Gov", "Despotism", "Player"
|
||
|
}
|
||
|
[effect_shield2gold_monarchy]
|
||
|
type = "Shield2Gold_Factor"
|
||
|
value = 1
|
||
|
reqs =
|
||
|
{ "type", "name", "range"
|
||
|
"Gov", "Monarchy", "Player"
|
||
|
}
|
||
|
[effect_shield2gold_fundamentalism]
|
||
|
type = "Shield2Gold_Factor"
|
||
|
value = 2
|
||
|
reqs =
|
||
|
{ "type", "name", "range"
|
||
|
"Gov", "Fundamentalism", "Player"
|
||
|
}
|
||
|
[effect_shield2gold_federation]
|
||
|
type = "Shield2Gold_Factor"
|
||
|
value = 2
|
||
|
reqs =
|
||
|
{ "type", "name", "range"
|
||
|
"Gov", "Federation", "Player"
|
||
|
}
|
||
|
[effect_shield2gold_democracy]
|
||
|
type = "Shield2Gold_Factor"
|
||
|
value = 2
|
||
|
reqs =
|
||
|
{ "type", "name", "range"
|
||
|
"Gov", "Democracy", "Player"
|
||
|
}
|
||
|
[effect_base_unit_upkeep_gold_1]
|
||
|
type = "Upkeep_Factor"
|
||
|
value = 1
|
||
| data/sandbox/units.ruleset | ||
|---|---|---|
|
; helptxt = displayed in the help for unit types with this flag (optional)
|
||
|
flags =
|
||
|
{ "name", "helptxt"
|
||
|
_("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and Democracy.")
|
||
|
_("Fortress"), _("Can build Forts and Fortresses.")
|
||
|
_("Transform")
|
||
|
_("AirAttacker"), _("Very bad at attacking AEGIS.")
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress",
|
||
|
"FleshBased"
|
||
|
; No veteran levels (level name is never displayed)
|
||
|
veteran_names = _("green")
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress",
|
||
|
"Transform", "IronBased"
|
||
|
veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert")
|
||
|
veteran_base_raise_chance = 50, 33, 20, 0
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "FleshBased"
|
||
|
; No veteran levels (level name is never displayed)
|
||
|
veteran_names = _("green")
|
||
|
veteran_base_raise_chance = 0
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit", "FirstBuild"
|
||
|
helptext = _("\
|
||
|
This unit may be built from the start of the game. It is the\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
|
||
|
helptext = _("\
|
||
|
The Phalanx is armored infantry, suitable for defending your cities.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendOk", "Hut"
|
||
|
helptext = _("\
|
||
|
Archers fight with bows and arrows and have a good offensive\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendOk", "BarbarianBuild", "BarbarianSea"
|
||
|
helptext = _("\
|
||
|
Legions are heavily armed and well disciplined infantry\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
|
||
|
helptext = _("\
|
||
|
Equipped with long pikes, Pikemen replaces Phalanx\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech",
|
||
|
"BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress", "FleshBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
|
||
|
helptext = _("\
|
||
|
Riflemen are World War-era infantry, very good\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
embarks = "Helicopter"
|
||
|
disembarks = "Helicopter"
|
||
|
flags = "IgTer", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IgTer", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
Alpine Troops are highly mobile units as well as\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
embarks = "Helicopter"
|
||
|
disembarks = "Helicopter"
|
||
|
flags = "IgTer", "IgZOC", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech"
|
||
|
helptext = _("\
|
||
|
Partisans are guerilla fighters who are experts\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
embarks = "Helicopter"
|
||
|
disembarks = "Helicopter"
|
||
|
flags = "Marines", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
roles = "DefendGood", "FirstBuild", "BarbarianSeaTech"
|
||
|
helptext = _("\
|
||
|
Marines are infantry who are experts at marine warfare.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
embarks = "Helicopter"
|
||
|
disembarks = "Helicopter"
|
||
|
flags = "Paratroopers", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Paratroopers", "Capturer", "Fortress", "SupplyLines", "FleshBased"
|
||
|
roles = "DefendOk"
|
||
|
helptext = _("\
|
||
|
Paratroopers are experts at airborne attacks. From a friendly city, \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IronBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild"
|
||
|
helptext = _("\
|
||
|
The Mechanized Infantry has the strongest inherent defensive strength \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter"
|
||
|
helptext = _("\
|
||
|
Horsemen are mounted warriors and an early\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "AttackFastStartUnit"
|
||
|
helptext = _("\
|
||
|
Chariots are horse-pulled war wagons. They have a stronger attack than \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "DefendOk", "AttackFastStartUnit", "Hunter"
|
||
|
helptext = _("\
|
||
|
Elephants are towering animals trained for war that are often used as\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "AttackFastStartUnit", "Hunter"
|
||
|
helptext = _("\
|
||
|
Crusaders are highly disciplined mounted\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "DefendOk", "AttackFastStartUnit",
|
||
|
"HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter"
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter"
|
||
|
helptext = _("\
|
||
|
Dragoons are mounted warriors carrying early firearms.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "Capturer", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Capturer", "FleshBased"
|
||
|
roles = "AttackFastStartUnit", "Hunter"
|
||
|
helptext = _("\
|
||
|
Cavalry are mounted and highly trained soldiers.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IronBased"
|
||
|
roles = "DefendOk", "AttackFastStartUnit", "Hunter"
|
||
|
helptext = _("\
|
||
|
Armors are motorized war wagons that are faster, stronger, and can take \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IronBased"
|
||
|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
Catapults are large rock-throwing machines of war.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IronBased"
|
||
|
roles = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech"
|
||
|
helptext = _("\
|
||
|
Cannons are large firearms that can fire heavy projectiles over long \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "CityBuster", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "CityBuster", "IronBased"
|
||
|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
The artillery is an upgraded cannon. As with its predecessors, it is a \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "CityBuster", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "CityBuster", "IronBased"
|
||
|
roles = "AttackStrongStartUnit"
|
||
|
helptext = _("\
|
||
|
Howitzers are upgraded artillery with improved defensive as well as \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
flags = "AirAttacker", "HasNoZOC", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC", "IronBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
Fighters are your first airborne units. They can\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder",
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder",
|
||
|
"HasNoZOC", "IronBased"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land"
|
||
|
flags = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC",
|
||
|
"Provoking", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker",
|
||
|
"Bombarder", "HasNoZOC", "Provoking", "IronBased"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
A Helicopter's attack against units on land is a bombard attack; against \
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "AirAttacker", "HasNoZOC", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC",
|
||
|
"IronBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit"
|
||
|
helptext = _("\
|
||
|
An improved Fighter, with improved attack and a higher movement\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder",
|
||
|
"HasNoZOC", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack",
|
||
|
"AirAttacker", "Bombarder", "HasNoZOC", "IronBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
An improved Bomber, with improved attack and a higher movement\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Merchant"
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Provoking", "IronBased",
|
||
|
"NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC",
|
||
|
"Provoking", "IronBased", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit"
|
||
|
helptext = _("\
|
||
|
The Trireme is your first boat unit. It can act\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Merchant"
|
||
|
flags = "BadCityDefender", "Only_Native_Attack", "HasNoZOC",
|
||
|
"Provoking", "Coast", "IronBased", "NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender",
|
||
|
"Only_Native_Attack", "HasNoZOC", "Provoking", "Coast",
|
||
|
"IronBased", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
|
helptext = _("\
|
||
|
The Caravel is a sailing ship that can enter\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Provoking", "IronBased",
|
||
|
"NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC",
|
||
|
"Provoking", "IronBased", "NonMil"
|
||
|
roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat"
|
||
|
helptext = _("\
|
||
|
The Galleon is a big transport ship, the first which can\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "IronBased"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
The Frigate is a specialized ship with a strong offensive value,\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "IronBased"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
The Ironclad is an armored ship,\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
bonuses =
|
||
|
{ "flag", "type", "value"
|
||
|
"Submarine", "DefenseMultiplier", 1
|
||
|
}
|
||
|
flags = "BadCityDefender", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "IronBased"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
An improved Ironclad, with better move rate and vision.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "BadCityDefender", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "IronBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
The Cruiser is a strong offensive boat unit.\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
bonuses =
|
||
|
{ "flag", "type", "value"
|
||
|
"AirAttacker", "DefenseMultiplier", 4
|
||
|
}
|
||
|
flags = "BadCityDefender", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "IronBased"
|
||
|
roles = "DefendGood", "DefendGoodStartUnit"
|
||
|
helptext = _("\
|
||
|
The AEGIS Cruiser is equipped with an advanced\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
; /* <-- avoid gettext warnings
|
||
|
; Consensus historical article: "Airplanes Sink a Battleship?
|
||
|
; No, Sir! Declares President" Chicago Daily Tribune, Feb. 26, 1938.
|
||
|
; */ <-- avoid gettext warnings
|
||
|
flags = "BadCityDefender", "Consensus", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender",
|
||
|
"Consensus", "IronBased"
|
||
|
roles = "DefendOk", "DefendOkStartUnit"
|
||
|
helptext = _("\
|
||
|
The Battleship is the supreme naval unit with\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Missile"
|
||
|
vision_layer = "Subsurface"
|
||
|
flags = "BadCityDefender", "Only_Native_Attack",
|
||
|
"Submarine", "Provoking", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender",
|
||
|
"Only_Native_Attack", "Submarine", "Provoking", "IronBased"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
Traveling under the surface of the ocean, Submarines have\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Missile"
|
||
|
vision_layer = "Subsurface"
|
||
|
flags = "BadCityDefender", "Only_Native_Attack",
|
||
|
"Submarine", "Provoking", "TacticalNuke", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender",
|
||
|
"Only_Native_Attack", "Submarine", "Provoking", "TacticalNuke",
|
||
|
"IronBased"
|
||
|
roles = "Hunter"
|
||
|
helptext = _("\
|
||
|
A SSBN is a nuclear submarine.\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
cargo = "Land", "Air", "Missile", "Helicopter"
|
||
|
tp_defense = "Alight"
|
||
|
; Consensus historical article: Julian Borger. "Wake-up call"
|
||
|
; The Guardian, Sep. 6, 2002.
|
||
|
flags = "BadCityDefender", "HasNoZOC", "Consensus", "Provoking",
|
||
|
"IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "BadCityDefender",
|
||
|
"HasNoZOC", "Consensus", "Provoking", "IronBased"
|
||
|
roles = "DefendGood"
|
||
|
helptext = _("\
|
||
|
The Carrier is a mobile airport.\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 1
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
cargo = "Land", "Small Land", "Big Land", "Merchant"
|
||
|
flags = "Settlers", "BadCityDefender", "HasNoZOC",
|
||
|
"Provoking", "IronBased", "NonMil"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Settlers", "BadCityDefender",
|
||
|
"HasNoZOC", "Provoking", "IronBased", "NonMil"
|
||
|
veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
|
||
|
veteran_base_raise_chance = 50, 33, 20, 0
|
||
|
veteran_work_raise_chance = 0, 0, 0, 0
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
targets = "Air", "Missile", "Helicopter"
|
||
|
flags = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC",
|
||
|
"IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker",
|
||
|
"CityBuster", "HasNoZOC", "IronBased"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
The Cruise Missile is a long-distance missile\
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack",
|
||
|
"Nuclear", "HasNoZOC", "IronBased"
|
||
|
; No veteran levels (level name is never displayed)
|
||
|
veteran_names = _("green")
|
||
|
veteran_base_raise_chance = 0
|
||
| ... | ... | |
|
uk_happy = 1
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "FieldUnit", "OneAttack", "NuclearOP", "HasNoZOC",
|
||
|
"IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack",
|
||
|
"NuclearOP", "HasNoZOC", "IronBased"
|
||
|
; No veteran levels (level name is never displayed)
|
||
|
veteran_names = _("green")
|
||
|
veteran_base_raise_chance = 0
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
"Provoking", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil",
|
||
|
"HasNoZOC", "Provoking", "FleshBased"
|
||
|
veteran_names =
|
||
|
; /* TRANS: diplomatic rank. */
|
||
|
_("?diplomatic_rank:attaché"),
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
vision_layer = "Stealth"
|
||
|
flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC",
|
||
|
"Spy", "Provoking", "SupplyLines", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil",
|
||
|
"HasNoZOC", "Spy", "Provoking", "SupplyLines", "FleshBased"
|
||
|
veteran_names =
|
||
|
; /* TRANS: Spy veteran level */
|
||
|
_("?spy_level:informant"),
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC",
|
||
|
"Capturable", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder",
|
||
|
"NonMil", "HasNoZOC", "Capturable", "FleshBased"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
A Caravan carries goods or material for trading with other nations,\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC",
|
||
|
"Capturable", "IronBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder",
|
||
|
"NonMil", "HasNoZOC", "Capturable", "IronBased"
|
||
|
roles = ""
|
||
|
helptext = _("\
|
||
|
The Freight unit replaces the Caravan, and moves at twice the speed.\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "FleshBased"
|
||
|
flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "NonMil",
|
||
|
"HasNoZOC", "FleshBased"
|
||
|
roles = "Explorer", "ExplorerStartUnit"
|
||
|
helptext = _("\
|
||
|
Explorers are brave individuals that are very useful for\
|
||
| ... | ... | |
|
uk_happy = 0
|
||
|
uk_shield = 1
|
||
|
uk_food = 0
|
||
|
uk_gold = 1
|
||
|
uk_gold = 0
|
||
|
tp_defense = "Alight"
|
||
|
flags = "HasNoZOC", "IronBased"
|
||